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Masters Degrees (Computer Science And Maths)

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The MSc in Computer Science is for graduates from a different discipline interested in a career in computer science. Computing underpins much of our professional and personal lives. Read more
The MSc in Computer Science is for graduates from a different discipline interested in a career in computer science.

Why study computer science with us?

Computing underpins much of our professional and personal lives. There is a growing need for individuals trained in one discipline who are also skilled in computer science.

If you are a graduate with a non-computing first degree then our MSc will:

- provide you with a sound foundation in practical and theoretical aspects of computer science
- help you change career, with skills desirable to a huge number of industries
- enhance your employability with transferable skills
- prepare you for PhD study

No prior background in computer science is necessary.

What will I learn?

Semester one offers a broad overview of computer science through a series of core units.

Semester two focusses on advanced and emerging areas of computer science. You will have the opportunity to specialise in one or more areas of the discipline.

The final semester is for your dissertation. You will:

- demonstrate the knowledge, skills and reflective insights you have have gained
- apply them to the investigation and/or development of new software systems.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Visit the website http://www.bath.ac.uk/science/graduate-school/taught-programmes/msc-computer-science/index.html

Programme structure

The programme covers three semesters.

In the first semester we immerse students in the practical and theoretical foundations of the discipline.

In the second semester we build upon these foundations allowing students to specialise in one or more areas of the discipline.

The third semester is dedicated to a dissertation. Students combine their acquired knowledge to produce a novel software element or conduct novel research and critique their achievements. Please visit our research pages for a an overview of our research (http://www.bath.ac.uk/comp-sci/research/).

Career opportunities

Opportunities are extensive and we expect our graduates to move into computing careers in the leading:
- computer companies
- IT consultancy firms
- banks
- companies
- agencies
- educational establishments

About the department

The new Department of Computer Science began life in August 2001, emerging from the Computing Group of the Department of Mathematical Sciences. It is a research-led department with a strong record in interdisciplinary research and postgraduate teaching.

MSc
Our Masters programmes are designed to give you a wide range of knowledge so that you can build a career in the fast-moving industry of computing. The programmes are taught by recognised experts in each field, offering you, the student, a cutting-edge experience and a qualification which is both academic and commercially relevant. You will be exposed to the latest science and technology in your chosen specialist area, to complement previously-gained knowledge and skills from your undergraduate degree.

MPhil/PhD
The Department supports a strategic range of computer science research at PhD level and beyond. Our main research interests include Human Computer Interaction, Visual Computing, Mathematical Foundations, and Intelligent Systems. Research is pursued both in fundamental theoretical development and a range of application areas.

EngD in Digital Media
The Engineering Doctorate (EngD) in Digital Media is an alternative to the traditional PhD for students who want a career in industry. A four-year programme combines PhD-level research projects with taught courses, and students spend about 75% of their time working directly with a company.

Facilities and equipment
LAN and WAN, state-of-the-art HCI laboratory, audio laboratory.

International and industrial links
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Careers information
High employment records for undergraduate and postgraduate students. Good links with employers

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/

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The techniques we use to model and manipulate data guide the political, financial and social decisions that shape our modern society and are the basis of growth of the economy and success of businesses. Read more
The techniques we use to model and manipulate data guide the political, financial and social decisions that shape our modern society and are the basis of growth of the economy and success of businesses. Technology is growing and evolving at an incredible speed, and both the rate of growth of data we generate and the devices we use to process it can only increase.

Data science is a growing and important field of study with a fast-growing number of jobs and opportunities within the private and public sector. The application of theory and methods to real-world problems and applications is at the core of data science, which aims especially to use and to exploit big data.

If you are interested in solving real-world problems, you like to develop skills to use smart devices efficiently, you want to use and to foster your understanding of mathematics, and you are interested and keen to use statistical techniques and methods to interpret data, MSc Data Science at Essex is for you. You study a balance of solid theory and practical application including:
-Computer science
-Programming
-Statistics
-Data analysis
-Probability

Our Department of Mathematical Sciences has an international reputation in many areas including semi-group theory, optimisation, probability, applied statistics, bioinformatics and mathematical biology.

You also benefit from being taught in our School of Computer Science and Electronic Engineering, who are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of their research rated ‘world-leading’ or ‘internationally excellent’ (REF 2014).

The collaborative work between our departments has resulted in well-known research in areas including artificial intelligence, data analysis, data analytics, data mining, data science, machine learning and operations research.

Our expert staff

Our Department of Mathematical Sciences is a small but influential department, so our students and staff know each other personally. You never need an appointment to see your tutors and supervisors, just knock on our office doors – we are one of the few places to have an open-door policy, and no issue is too big or small.

The academic staff in our School of Computer Science and Electronic Engineering are conducting world-leading research in areas such as evolutionary computation, brain-computer interfacing, intelligent inhabited environments and financial forecasting.

Specialist staff working on data analytics include Dr Paul Scott, who researches data mining, models of memory and attention, and artificial intelligence, and Professor Maria Fasli, who researches data exploration, analysis and modelling of complex, structured and unstructured data, big data, cognitive agents, and web search assistants.

Specialist facilities

-Unique to Essex is our renowned Maths Support Centre, which offers help to students, staff and local businesses on a range of mathematical problems. Throughout term-time, we can chat through mathematical problems either on a one-to-one or small group basis
-We have our own computer labs for the exclusive use of students in the Department of Mathematical Sciences – in addition to your core maths modules, you gain computing knowledge of software including Matlab and Maple
-We have six laboratories that are exclusively for computer science and electronic engineering students
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, Prolog, C++, Perl, Mysql, Matlab, DB2, Microsoft Office, Visual Studio, and Project
-You have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors
-We host regular events and seminars throughout the year
-Collaborate with the Essex Institute of Data Analytics and Data Science (IADS) and the ESRC Business and Local Government (BLoG) Data Research Centre of the University of Essex
-The UK Data Archive and the Institute for Social and Economic Research (ISER) at Essex contribute to our internationally outstanding data science environment

Your future

With a predicted shortage of data scientists, now is the time to future-proof your career. Data scientists are required in every sector, carrying out statistical analysis or mining data on social media, so our course opens the door to almost any industry, from health, to government, to publishing.

Our graduates are highly sought after by a range of employers and find employment in financial services, scientific computation, decision making support and government, risk assessment, statistics, education and other sectors.

We also offer supervision for PhD, MPhil and MSc by Dissertation. We have an international reputation in many areas such as semi-group theory, optimisation, probability, applied statistics, bioinformatics and mathematical biology, and our staff are strongly committed to research and to the promotion of graduate activities.

We additionally work with our Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Dissertation (optional)
-MSc Project and Dissertation (optional)
-Applied Statistics
-Machine Learning and Data Mining
-Modelling Experimental Data
-Text Analytics
-Artificial Neural Networks (optional)
-Bayesian Computational Statistics (optional)
-Big-Data for Computational Finance (optional)
-Combinatorial Optimisation (optional)
-High Performance Computing (optional)
-Natural Language Engineering (optional)
-Nonlinear Programming (optional)
-Professional Practice and Research Methodology (optional)
-Programming in Python (optional)
-Information Retrieval (optional)
-Data Science and Decision Making (optional)
-Research Methods (optional)
-Statistical Methods (optional)
-Stochastic Processes (optional)

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If you are intrigued by the acquisition, processing, analysis and understanding of computer vision, this Masters is for you. The programme is offered by Surrey's Department of Electrical and Electronic Engineering, recognised for world-leading research in multimedia signal processing and machine learning. Read more
If you are intrigued by the acquisition, processing, analysis and understanding of computer vision, this Masters is for you.

The programme is offered by Surrey's Department of Electrical and Electronic Engineering, recognised for world-leading research in multimedia signal processing and machine learning.

PROGRAMME OVERVIEW

This degree provides in-depth training for students interested in a career in industry or in research-oriented institutions focused on image and video analysis, and deep learning.

State-of-the-art computer-vision and machine-learning approaches for image and video analysis are covered in the course, as well as low-level image processing methods.

Students also have the chance to substantially expand their programming skills through projects they undertake.

PROGRAMME STRUCTURE

This programme is studied full-time over 12 months and part-time over 48 months. It consists of eight taught modules and a standard project.

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Digital Signal Processing A
-Object Oriented Design and C++
-Image Processing and Vision
-Space Robotics and Autonomy
-Satellite Remote Sensing
-Computer Vision and Pattern Recognition
-AI and AI Programming
-Advanced Signal Processing
-Image and Video Compression
-Standard Project

EDUCATIONAL AIMS OF THE PROGRAMME

The taught postgraduate degree programmes of the Department of Electronic Engineering are intended both to assist with professional career development within the relevant industry and, for a small number of students, to serve as a precursor to academic research.

Our philosophy is to integrate the acquisition of core engineering and scientific knowledge with the development of key practical skills (where relevant). To fulfil these objectives, the programme aims to:
-Attract well-qualified entrants, with a background in Electronic Engineering, Physical Sciences, Mathematics, Computing and Communications, from the UK, Europe and overseas.
-Provide participants with advanced knowledge, practical skills and understanding applicable to the MSc degree
-Develop participants' understanding of the underlying science, engineering, and technology, and enhance their ability to relate this to industrial practice
-Develop participants' critical and analytical powers so that they can effectively plan and execute individual research/design/development projects
-Provide a high level of flexibility in programme pattern and exit point
-Provide students with an extensive choice of taught modules, in subjects for which the Department has an international and UK research reputation

Intended capabilities for MSc graduates
-Know, understand and be able to apply the fundamental mathematical, scientific and engineering facts and principles that underpin computer vision, machine learning as well as how they can be related to robotics
-Be able to analyse problems within the field computer vision and more broadly in electronic engineering and find solutions
-Be able to use relevant workshop and laboratory tools and equipment, and have experience of using relevant task-specific software packages to perform engineering tasks
-Know, understand and be able to use the basic mathematical, scientific and engineering facts and principles associated with the topics within computer vision, machine learning
-Be aware of the societal and environmental context of his/her engineering activities
-Be aware of commercial, industrial and employment-related practices and issues likely to affect his/her engineering activities
-Be able to carry out research-and-development investigations
-Be able to design electronic circuits and electronic/software products and systems

Technical characteristics of the pathway
This programme in Computer Vision, Robotics and Machine Learning aims to provide a high-quality advanced training in aspects of computer vision for extracting information from image and video content or enhancing its visual quality using machine learning codes.

Computer vision technology uses sophisticated signal processing and data analysis methods to support access to visual information, whether it is for business, security, personal use or entertainment. The core modules cover the fundamentals of how to represent image and video information digitally, including processing, filtering and feature extraction techniques.

An important aspect of the programme is the software implementation of such processes. Students will be able to tailor their learning experience through selection of elective modules to suit their career aspirations.

Key to the programme is cross-linking between core methods and systems for image and video analysis applications. The programme has strong links to current research in the Department of Electronic Engineering’s Centre for Vision, Speech and Signal Processing.

PROGRAMME LEARNING OUTCOMES

The Department's taught postgraduate programmes are designed to enhance the student's technical knowledge in the topics within the field that he/she has chosen to study, and to contribute to the Specific Learning Outcomes set down by the Institution of Engineering and Technology (IET) (which is the Professional Engineering body for electronic and electrical engineering) and to the General Learning Outcomes applicable to all university graduates.

General transferable skills
-Be able to use computers and basic IT tools effectively
-Be able to retrieve information from written and electronic sources
-Be able to apply critical but constructive thinking to received information
-Be able to study and learn effectively
-Be able to communicate effectively in writing and by oral presentations
-Be able to present quantitative data effectively, using appropriate methods

Time and resource management
-Be able to manage own time and resources
-Be able to develop, monitor and update a plan, in the light of changing circumstances
-Be able to reflect on own learning and performance, and plan its development/improvement, as a foundation for life-long learning

Underpinning learning
-Know and understand scientific principles necessary to underpin their education in electronic and electrical engineering, to enable appreciation of its scientific and engineering content, and to support their understanding of historical, current and future developments
-Know and understand the mathematical principles necessary to underpin their education in electronic and electrical engineering and to enable them to apply mathematical methods, tools and notations proficiently in the analysis and solution of engineering problems
-Be able to apply and integrate knowledge and understanding of other engineering disciplines to support study of electronic and electrical engineering

Engineering problem-solving
-Understand electronic and electrical engineering principles and be able to apply them to analyse key engineering processes
-Be able to identify, classify and describe the performance of systems and components through the use of analytical methods and modelling techniques
-Be able to apply mathematical and computer-based models to solve problems in electronic and electrical engineering, and be able to assess the limitations of particular cases
-Be able to apply quantitative methods relevant to electronic and electrical engineering, in order to solve engineering problems
-Understand and be able to apply a systems approach to electronic and electrical engineering problems

Engineering tools
-Have relevant workshop and laboratory skills
-Be able to write simple computer programs, be aware of the nature of microprocessor programming, and be aware of the nature of software design
-Be able to apply computer software packages relevant to electronic and electrical engineering, in order to solve engineering problems

Technical expertise
-Know and understand the facts, concepts, conventions, principles, mathematics and applications of the range of electronic and electrical engineering topics he/she has chosen to study
-Know the characteristics of particular materials, equipment, processes or products
-Have thorough understanding of current practice and limitations, and some appreciation of likely future developments
-Be aware of developing technologies related to electronic and electrical engineering
-Have comprehensive understanding of the scientific principles of electronic engineering and related disciplines
-Have comprehensive knowledge and understanding of mathematical and computer models relevant to electronic and electrical engineering, and an appreciation of their limitations
-Know and understand, at Master's level, the facts, concepts, conventions, principles, mathematics and applications of a range of engineering topics that he/she has chosen to study
-Have extensive knowledge of a wide range of engineering materials and components
-Understand concepts from a range of areas including some from outside engineering, and be able to apply them effectively in engineering projects

Societal and environmental context
-Understand the requirement for engineering activities to promote sustainable development
-Relevant part of: Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk issues
-Understand the need for a high level of professional and ethical conduct in engineering

Employment context
-Know and understand the commercial and economic context of electronic and electrical engineering processes
-Understand the contexts in which engineering knowledge can be applied (e.g. operations and management, technology development, etc.)
-Be aware of the nature of intellectual property
-Understand appropriate codes of practice and industry standards
-Be aware of quality issues
-Be able to apply engineering techniques taking account of a range of commercial and industrial constraints
-Understand the basics of financial accounting procedures relevant to engineering project work
-Be able to make general evaluations of commercial risks through some understanding of the basis of such risks
-Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk) issues

Research and development
-Understand the use of technical literature and other information sources
-Be aware of the need, in appropriate cases, for experimentation during scientific investigations and during engineering development
-Be able to use fundamental knowledge to investigate new and emerging technologies
-Be able to extract data pertinent to an unfamiliar problem, and employ this data in solving the problem, using computer-based engineering tools when appropriate
-Be able to work with technical uncertainty

Design
-Understand the nature of the engineering design process
-Investigate and define a problem and identify constraints, including environmental and sustainability limitations, and health and safety and risk assessment issues
-Understand customer and user needs and the importance of considerations such as aesthetics
-Identify and manage cost drivers
-Use creativity to establish innovative solutions
-Ensure fitness for purpose and all aspects of the problem including production, operation, maintenance and disposal
-Manage the design process and evaluate outcomes
-Have wide knowledge and comprehensive understanding of design processes and methodologies and be able to apply and adapt them in unfamiliar situations
-Be able to generate an innovative design for products, systems, components or processes, to fulfil new needs

Project management
-Be able to work as a member of a team
-Be able to exercise leadership in a team
-Be able to work in a multidisciplinary environment
-Know about management techniques that may be used to achieve engineering objectives within the commercial and economic context of engineering processes
-Have extensive knowledge and understanding of management and business practices, and their limitations, and how these may be applied appropriately

FACILITIES, EQUIPMENT AND SUPPORT

To support your learning, we hold regular MSc group meetings where any aspect of the programme, technical or non-technical, can be discussed in an informal atmosphere. This allows you to raise any problems that you would like to have addressed and encourages peer-based learning and general group discussion.

We provide computing support with any specialised software required during the programme, for example, Matlab. The Faculty’s student common room is also covered by the University’s open-access wireless network, which makes it a very popular location for individual and group work using laptops and mobile devices.

Specialist experimental and research facilities, for computationally demanding projects or those requiring specialist equipment, are provided by the Centre for Vision, Speech and Signal Processing (CVSSP).

CAREER PROSPECTS

Computer vision specialists are be valuable in all industries that require intelligent processing and interpretation of image and video. This includes industries in directly related fields such as:
-Multimedia indexing and retrieval (Google, Microsoft, Apple)
-Motion capture (Foundry)
-Media production (BBC, Foundry)
-Medical Imaging (Siemens)
-Security and Defence (BAE, EADS, Qinetiq)
-Robotics (SSTL)

Studying for Msc degree in Computer Vision offers variety, challenge and stimulation. It is not just the introduction to a rewarding career, but also offers an intellectually demanding and exciting opportunity to break through boundaries in research.

Many of the most remarkable advancements in the past 60 years have only been possible through the curiosity and ingenuity of engineers. Our graduates have a consistently strong record of gaining employment with leading companies.

Employers value the skills and experience that enable our graduates to make a positive contribution in their jobs from day one.

Our graduates are employed by companies across the electronics, information technology and communications industries. Recent employers include:
-BAE Systems
-BT
-Philips
-Hewlett Packard
-Logica
-Lucent Technologies
-BBC
-Motorola
-NEC Technologies
-Nokia
-Nortel Networks
-Red Hat

INDUSTRIAL COLLABORATIONS

We draw on our industry experience to inform and enrich our teaching, bringing theoretical subjects to life. Our industrial collaborations include:
-Research and technology transfer projects with industrial partners such as the BBC, Foundry, LionHead and BAE
-A number of our academics offer MSc projects in collaboration with our industrial partners

RESEARCH PERSPECTIVES

This course gives an excellent preparation for continuing onto PhD studies in computer vision related domains.

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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To meet the increasing demand for MSc students to have industry experience, we have introduced this new two-year MSc programme. Read more
To meet the increasing demand for MSc students to have industry experience, we have introduced this new two-year MSc programme. Designed for graduates of the highest calibre the MSc will develop advanced knowledge and skills and give you the opportunity to put your knowledge into practice through valuable work experience during a one year industrial placement.

The Advanced Computer Science with Internet Economics MSc is intended for you if you already have a first degree in Computer Science, or in Economics, or a closely related subject.

The programme is suitable for you if you wish to extend your knowledge with more advanced specialised material reflecting current research at the cutting edge of the discipline of Algorithmic Game Theory, which lies at the intersection of economics and computer science.

It is a novel and unique programme, the first of its kind in Europe, offering a range of modern topics that range from optimisation and computational game theory to network games, and modern applications in electronic commerce, such as Google sponsored search auctions.

It is offered by the Computer Science Department, with contributions from the University of Liverpool Management School.

The two-year MSc programme shares the same taught modules with its one-year equivalent. However, unlike the one-year MSc which includes an MSc project over the summer, the two-year programme includes an industrial project and placement in year two (either in the UK or overseas). The placement is typically 30 weeks from September to June.

This opportunity to work in industry will help you strengthen your career options by:

Undertaking the project work in an industrial setting
Applying theory learnt in the classroom to real-world practice
Developing communications and interpersonal skills Building networks and knowledge which will be invaluable throughout your career.
During the placement year you will spend time working in a relevant company suitable for the MSc. This is an excellent opportunity to gain practical engineering experience which will boost your CV, build networks and develop confidence in a working environment. Many placement students continue their relationship with the placement provider by undertaking relevant projects and may ultimately return to work for the company when they graduate.

The University of Liverpool has a dedicated team to help students find a suitable placement. Preparation for the placement is provided by the University’s Careers and Employability Service (CES) who assist students in finding a placement, help students produce a professional CV and prepare students for placement interviews.

The University has very good links with industry and several companies work with us to offer our MSc students competitive placements. Although industry placements are not guaranteed, the University offers you opportunities and support throughout the process to ensure that the chance to find a placement is high.

If you are unable to secure a suitable placement by the end of April during year one, you will be transferred onto the one-year MSc to undertake the MSc project over the summer and graduate after one year.

The programme is organised as two taught semesters followed by an individual project undertaken over the summer. During each semester MSc students study a number of modules adding up to 60 credits per semester (120 in total). This will be followed by a dissertation, also 60 credits, making an overall total of 180 credits.

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Our highly sought-after graduates benefit from a programme that integrates training in identifying, framing and effectively researching social problems with a leading computational approach to social science. Read more
Our highly sought-after graduates benefit from a programme that integrates training in identifying, framing and effectively researching social problems with a leading computational approach to social science.

Furthermore, we are home to the Centre for Research in Social Simulation (CRESS) and its world-leading expertise in agent-based modelling.

PROGRAMME OVERVIEW

Interest in simulation has grown rapidly in the social sciences. New methods have been developed to tackle this complexity. This programme will integrate traditional and new methods, to model complexity, evolution and the adaptation of social systems.

These new methods are having an increasing influence on policy research through a growing recognition that many social problems are insufficiently served by traditional policy modelling approaches.

The Masters in Social Science and Complexity will equip you to develop expertise in the methods necessary to tackle complex, policy-relevant, real-world social problems through a combination of traditional and computational social science methods, and with a particular focus on policy relevance.

PROGRAMME STRUCTURE

This programme is studied full-time over one academic year and part-time over two academic years. It consists of eight taught modules and a dissertation. The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Data Analysis
-Field Methods
-Computational Modelling
-Theory Model Data
-Modelling the Complex World
-Policy Modelling
-Theory and Method
-Statistical Modelling
-Evaluation Research
-Dissertation

EDUCATIONAL AIMS OF THE PROGRAMME

The main aims of the programme are to:
-Provide an appropriate training for students preparing MPhil/PhD theses, or for 
 students going on to employment involving the use of social science and policy research
-Provide training that fully integrates social science, policy modelling and computational methodologies to a high standard
-Provide training resulting in students with high quality analytic, methodological, computational and communication skills

PROGRAMME LEARNING OUTCOMES
The programme provides opportunities for students to develop and demonstrate knowledge and understanding, skills, qualities and other attributes in the following areas:
-Develop skills in tackling real world policy problems with creativity and sound methodological judgment
-Cover the principles of research design and strategy, including formulating research 
questions or hypotheses and translating these into practicable research designs and models
-Introduce students to the methodological and epistemological issues surrounding research in the social sciences in general and computational modelling in particular
-Develop skills in programming in NetLogo for the implementation of agent-based models for the modelling of social phenomena
-Develop skills in the acquisition and analysis of social science data
-Make students aware of the range of secondary data available and equip them to evaluate its utility for their research
-Develop skills in searching for and retrieving information, using library and Internet resources
-Develop skills in the use of SPSS, and in the main statistical techniques of data analysis, including multivariate analysis
-Develop skills in the use of CAQDAS software for the analysis of qualitative data
-Develop skills in writing, in the preparation of a research proposal, in the presentation ofresearch results and in verbal communication
-Help students to prepare their research results for wider dissemination, in the form of seminar papers, conference presentations, reports and publications, in a form suitable for a range of audiences, including academics, stakeholders, policy makers, professionals, service users and the general public

Knowledge and understanding
-Show advanced knowledge of qualitative, quantitative and computational methodologies in the social science
-Show advanced knowledge of modelling methodologies, model construction and analysis
-Show critical understanding of methodological and epistemological challenges of social science and computer modelling
-Show critical awareness and understanding of the methodological implications of a range of sociological theories and approaches
-Show understanding the use and value of a wide range of different research approaches across the quantitative and qualitative spectra
-Show advanced knowledge in data collection, analysis and data driven modelling
-Show advanced knowledge of policy relevant social science research and modelling
-Show advanced understanding of the policy process and the role of social science and modelling therein
-Show advanced knowledge of statistical modelling

Intellectual / cognitive skills
-Systematically formulate researchable problems; analyse and conceptualise issues; critically appreciate alternative approaches to research; report to a range of audiences
-Conceptual development of Social Science and Complexity models to creatively enhance the understanding of social phenomena
-Integration of qualitative, quantitative and computational data
-Judgement of problem-methodology match
-Analyse qualitative and quantitative data drawn both from ‘real world’ and ‘virtual world’ environments, using basic and more advanced techniques, and draw warranted conclusions
-Develop original insights, questions, analyses and interpretations in respect of research questions
-Critically evaluate the range of approaches to research

Professional practical skills
-Formulate, design, plan, carry out and report on a complete research project
-Use the range of traditional and computational techniques employed in sociological research
-Ability to produce well founded, data driven and validated computational models
-Generate both quantitative and qualitative data through an array of techniques, and select techniques of data generation on appropriate methodological bases
-Employ a quantitative (SPSS) and qualitative software package to manage and analyse data
-Plan, manage and execute research as part of a team and as a sole researcher
-Ability to communicate research findings models in social science and policy relevant ways
-Ability to manage independent research

Key / transferable skills
-Communicate complex ideas, principles and theories by oral, written and visual means
-Apply computational modelling methodology to complex social issues in appropriate ways
-Creativity in approaching complex problems and a the ability of communicating and justifying problem solutions
-Apply computing skills for computational modelling, research instrument design, data analysis, and report writing and presentation
-Work to deadlines and within work schedules
-Work independently or as part of a team
-Demonstrate experience of a work environment

PLACEMENTS

On the MSc Social Science and Complexity, we offer the opportunity to take a research placement during the Easter vacation. This will provide you with first-hand experience of real-life policy research in action.

Organisations in which placements might be possible are a number of consultancies (e.g. Sandtable), government departments (e.g. Defra) and academic research centres (e.g. Centre for Policy Modelling at Manchester).

CAREER OPPORTUNITIES

Computational methods and especially computer-based simulations, are becoming increasingly important in academic social science and policy making.

Graduates might find career opportunities in government departments, consultancies, government departments, consultancies, NGOs and academia.

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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This course builds your knowledge of advanced computer science and gives you the opportunity to write complex software. During your studies you learn theories of traditional computer science then apply these to real life problems. Read more
This course builds your knowledge of advanced computer science and gives you the opportunity to write complex software. During your studies you learn theories of traditional computer science then apply these to real life problems.

Throughout the course you focus on the design and implementation of parallel and distributed software. You explore:
-How modern computer systems use multi-core and multi-processor architectures to handle complex data sets or solve complex problems.
-How to parallelise solutions, so you can take on tasks such as processing high data volumes in social media applications and managing in-game events.

Another key part of your learning is the use of C++ programming language. You gain the skills to develop as an expert programmer, with an understanding of both your own code and its interactions with the machine.

You also take a work-based module, with the choice between:
-A six month placement with an external employer.
-Working within the University on projects for internal departments or external clients.

During your placement you are supervised by our teaching staff. Previous students have worked with companies including: SAP; IBM; 3Squared; Plus Net.

You graduate with the theoretical knowledge and technical expertise needed for a range of roles in the software industry.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-computer-science

Course structure

Full time – 12-18 months, with a 6 month placement option. Starts September.

Modules
-C++ boot camp
-Concrete maths
-Architectures and technologies for entertainment software
-Algorithms and data structures
-Advanced programming
-Multiprocessing and parallel systems
-Consultancy skills
-Research methods
-Work experience

Assessment: individual assignments; group work; practical projects; reports; presentations.

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This interdisciplinary Masters degree combines teaching and research from the School of Mathematics and the School of Computing. You will be introduced to sophisticated techniques at the forefront of mathematics and computer science. Read more
This interdisciplinary Masters degree combines teaching and research from the School of Mathematics and the School of Computing. You will be introduced to sophisticated techniques at the forefront of mathematics and computer science. Based on the Schools’ complementary research strengths the programme follows two main strands:

Algorithms & Complexity Theory
This concerns the efficiency of algorithms for solving computational problems, and identifies hierarchies of computational difficulty.

This subject has applications in many areas, such as distributed computing, algorithmic tools to manage transport infrastructure, health informatics, artificial intelligence, and computational biology.

Numerical Methods & Parallel Computing
Many problems, in maths, physics, astrophysics and biology cannot be solved using analytical techniques and require the application of numerical algorithms for progress. The development and optimisation of these algorithms coupled to the recent increase in computing power via the availability of massively parallel machines has led to great advances in many fields of computational mathematics. This subject has many applications, such as combustion, lubrication, atmospheric dispersion, river and harbour flows, and many more.

This MSc will provide you with technical and transferable skills that are valued by industry.

You will gain key algorithmic tools to work across many industries including transport infrastructure, health informatics, computational biology, artificial intelligence, companies developing the internet e.g. search engines.

You could also progress onto a career in computing or finance where mathematics is valued.

It will also provide you with an excellent background if you wish to embark on a PhD in mathematics or in computer science.

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This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. Read more
This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. It provides students with opportunity to develop important skills necessary for employment in this sector. They will use their expertise to, for example, develop interactive graphical scenes and deploy up to date techniques to implement real-time and offline visual effects.

Course Overview

This programme will equip students with skills at a high academic level and also crucially enable them to practically implement their knowledge because of the ‘hands-on’ emphasis of the programme.

The main themes of the programme are:
-Current and emerging algorithms and techniques used in film visual effects and games programming
-Approaches used to generate off-line visual effects
-Approaches used to generate real-time interactive games

The first theme develops in the student the necessary skills required to implement algorithms and techniques used to generate realistic scenes. These concepts will be explored in detail.

The second theme addresses the need for students to identify, evaluate and implement suitable methods to solve specific problems related to creating off-line visual effects.

The third theme recognises the need to solve these problems using approaches optimised for real-time computer games development and develops in the student the requisite skills.

Modules

-Animation Systems Development (20 credits)
-Artificial Intelligence for Games & VFX (20 credits)
-GPU Shader Development (20 credits)
-Leadership and Management (20 credits)
-Research Methods and Data Analysis (20 credits)
-Visual Simulation (20 credits)
-Major Project (60 credits)

Key Features

Applicants for this programme will have an interest in computer graphics and Computer Generated Imagery (CGI). The main themes of the programme are current and emerging algorithms and techniques used in film visual effects and games programming, approaches used to generate off-line visual effects and approaches used to generate real-time interactive games. This also includes the development/enhancement of tools used in the CGI and animation industry. Graduates will be concerned with the discipline of developing software and applications using high level programming languages. They will also be experienced in creating custom animated scenes using the powerful scripting languages of industry standard applications such as Maya and Houdini software. Graduates will have an advanced understanding of computer graphics, GPU shader development, and visual simulation methods making use of modern artificial intelligence and simulation techniques. Graduated are likely to find employment either within the film VFX industry, computer games or traditional software engineering sectors.

Assessment

An Honours Degree (2.2 or above) or advanced qualification in Computer Science or cognate discipline from a UK University or recognised overseas institution, or industrial experience in Computer Networking and an Honours Degree.

Where English is not your first language, we ask that you hold an Academic IELTS test with a score of at least 6.0 (no element less than 5.5) or TOEFL with a minimum score of 550 (213 for computer based test).

Career Opportunities

It is expected that graduates would seek positions such as:
-Software Engineers
-Senior Software Engineers
-App Developers
-CGI Special Effects Programmers
-Games Programmers
-Lead Programmers
-Render Manager
-VFX Programmer
-VFX Technical Directors

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Building on the huge success of our EPSRC-funded Centre for Digital Entertainment (CDE) (http://www.digital-entertainment.org/), the MSc in Digital Entertainment focuses on the core technologies behind a wide range of digital entertainment. Read more
Building on the huge success of our EPSRC-funded Centre for Digital Entertainment (CDE) (http://www.digital-entertainment.org/), the MSc in Digital Entertainment focuses on the core technologies behind a wide range of digital entertainment.

Suited to highly numerate individuals with a strong interest in digital technology, you’ll be immersed in the how and why of everything from computer animation to visual effects and gaming, gaining a deeper, more specialised insight into the technology behind digital entertainment.

What will I learn?

The MSc in Digital Entertainment is a practical, project-led programme where you’ll study and specialise in a range of modules including computer graphics and special effects, and the visual understanding behind computer games and artificial intelligence.

During your studies you’ll explore everything from understanding necessary approaches for creating visual effects, to looking at the relationship between the segmentation, classification and identification of images and video.

You’ll also gain exposure to modern visual effects tools, programming techniques and physics-based animation, with the opportunity to apply these and adapt algorithms to typical problems in an advanced visual effects R&D environment.

Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).

There’s an emphasis on self-driven research throughout the programme, due to the industry’s need for innovative thinkers who can produce cutting-edge, new generation products. Most lecturing takes place during the first two to three weeks of each semester, so you’ll have the autonomy to study in your own way and work on practical projects. But you’ll still have the support of the academic staff throughout your studies.

You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Why study Digital Entertainment at Bath?

The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.

The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.

During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.

Visit the website http://www.bath.ac.uk/science/graduate-school/taught-programmes/msc-digital-entertainment/index.html

Career opportunities

The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.

At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.

About the department

The new Department of Computer Science began life in August 2001, emerging from the Computing Group of the Department of Mathematical Sciences. It is a research-led department with a strong record in interdisciplinary research and postgraduate teaching.

MSc
Our Masters programmes are designed to give you a wide range of knowledge so that you can build a career in the fast-moving industry of computing. The programmes are taught by recognised experts in each field, offering you, the student, a cutting-edge experience and a qualification which is both academic and commercially relevant. You will be exposed to the latest science and technology in your chosen specialist area, to complement previously-gained knowledge and skills from your undergraduate degree.

MPhil/PhD
The Department supports a strategic range of computer science research at PhD level and beyond. Our main research interests include Human Computer Interaction, Visual Computing, Mathematical Foundations, and Intelligent Systems. Research is pursued both in fundamental theoretical development and a range of application areas.

EngD in Digital Media
The Engineering Doctorate (EngD) in Digital Media is an alternative to the traditional PhD for students who want a career in industry. A four-year programme combines PhD-level research projects with taught courses, and students spend about 75% of their time working directly with a company.

Facilities and equipment
LAN and WAN, state-of-the-art HCI laboratory, audio laboratory.

International and industrial links
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Careers information
High employment records for undergraduate and postgraduate students. Good links with employers

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/

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Our IT systems and devices are constantly creating data and the amount of data created and stored grows exponentially. Data, and in particular patterns and trends within data, have the ability to inform and provide valuable insights, that help us predict and diagnose specific outcomes. Read more
Our IT systems and devices are constantly creating data and the amount of data created and stored grows exponentially. Data, and in particular patterns and trends within data, have the ability to inform and provide valuable insights, that help us predict and diagnose specific outcomes. Whilst the amount of data grows, the science of gaining insights from this data grows with it. Industry, research institutions and government all seek to extract value from data to improve products and services, serve their customers better and run more operationally efficient organisations. Data Scientists use their mathematical, computational and presentational skills to mine data for value and their skills are highly sort after. There is a significant shortage of skilled Data Scientists and so there are many job opportunities available.

Course content
We have designed this MSc course in consultation with industry partners.

This has enabled us to understand their needs for Data Scientists, what skills will be required and on successful completion of this course individuals will be highly employable within businesses.

Having this close understanding of what industry needs makes this course relatively unique and the very best suited to these looking for a career in the Data Sciences.

The course will be of specific interest to :

A mathematics graduate wishing to use your skills in a vocational business based environment
A computer science graduate wishing to follow a vocational route
Individuals currently working in Business and looking to grow their career through gaining Data Science and Business Analytics skills
Six modules go to make up this MSc:

Data Science Foundation
Managing Data
Data Exploration and Analysis
Mathematics
Machine Learning & Cognitive Computing
Data Visualisation and Presentation
The 1 year full time MSc course will be stimulating and interactive, making use of lectures, self-learning, workshops and hands-on projects.

You will be assigned a Personal Tutor from the start of your course who will work with you throughout your studies to help you achieve your academic best.

The knowledge we provide you with in these areas will give you all of the essential know-how on methods, tools and techniques to deliver in your career as a Data Scientist.

We believe Data Science is very much an intellectual ‘contact sport’ and through this course we provide you with every opportunity to put your theoretical knowledge into practice.

The project work we have imbedded within the course has been chosen and developed based on real-world scenarios across a range of industry and government sectors and is specifically designed to:

Provide an essential link between your theoretical learning and real-world challenges
Create an environment where you decide the methods and tools best suited to the challenge based on what you have learnt
Recreate some of the challenges facing industry and Government today and those very similar to what you will encounter in the workplace as a Data Scientist
Be adaptable to reflect new methods / tools and scenarios in this fast developing discipline
Be able upon completion of the projects to reference your experience in working with such challenges

Fees for 2017

Home fees - 1 year full-time: £8000.00

International fees: £10,920.00

Our facilities
You will undertake your workshops in training rooms that are bang up-to-date with design features, touch screen electronic white boards and high speed wifi; housed across three stunning Georgian mansions.

All of our current students love the learning environment, the culture, camaraderie and the fact that tutors know them by name so they are more than just a ‘face in the crowd’.

You will have access to the very best IT facilities in order to support your studies. These range from computer labs to access to cloud analytics from the leading providers.

We will use software from the academic programs of the major enterprise I.T. vendors such as IBM and Amazon as well as commonly used open source programs and frameworks.

From September 2018, many of the teaching sessions will take place in the purpose-built Engineering and Digital Technology building in the Bognor Regis campus.

What's more, you have lots of other facilities on this dedicated university campus including latest books, journals and online data in a truly modern library, an IT centre, a student zone complete with Costa Coffee, a gym and much more.

Where this can take you
The course has been designed to provide you with a very practical understanding of the issues associated with sourcing, curating, analysing and presenting data in business and other public sector and not-for-profit organisations.

On completion of your MSc studies and successful graduation, you will have very transferable skills and can choose to move directly in to the workplace perhaps in retail, banking, government or transport.

Indicative modules
Data Science Foundation (20 Credits)
Managing Data (20 Credits)
Data Exploration and Analysis (20 Credits)
Mathematics (20 Credits)
Machine Learning & Cognitive Computing (20 Credits)
Data Visualisation and Presentation (20 Credits)
Dissertation/Project (60 Credits)


Teaching and Assessment
Our approach to supporting your learning, and how your learning is assessed, is designed to mirror the workplace environment. With this in mind, key features of our approach to learning and assessment include the following:

We place a lot of emphasis on course work related activity.
Opportunities to work with organisations on current commercial/business problems and projects. These experiences are used to provide the basis for assessments that enable you to apply your learning within authentic commercial situations.

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Actuaries provide assessments of financial security systems, with a focus on their complexity, their mathematics, and their mechanisms. Read more
Actuaries provide assessments of financial security systems, with a focus on their complexity, their mathematics, and their mechanisms. Actuaries quantify the probability and manage the risk of future events in areas such as insurance, healthcare, pensions, investment, and banking and also in non-financial areas. This course is taught by the Department of Mathematical Sciences and is intended for students with a first degree in mathematics, statistics, economics or finance who would like to acquire knowledge in actuarial science.

Our MSc Actuarial Science course is based on the syllabus of the majority of the Core Technical subjects of the Institute and Faculty of Actuaries, so you’ll cover Core Technical subjects as part of your course (CT2 or CT3, depending on the optional module selected, CT4, CT5, CT6, and CT8). This focus on up-to-date research findings in actuarial methodologies and actuarial applications means that you gain a solid training in actuarial modelling and actuarial analysis.

It is also possible to specialise on a topic of choice, with options including:
-Actuarial and Financial Modelling
-General Insurance
-Life Insurance

You will also have the chance to study a problem in depth through a Master's thesis project on a subject chosen by you or your supervisor.

As part of our Department of Mathematical Sciences you’re a member of an inclusive and approachable research community with an international reputation in many areas including semi-group theory, optimisation, probability, applied statistics, bioinformatics and mathematical biology.

Our expert staff

As well as being world-class academics, many of our academics have won research awards and grants from some of the largest actuarial society’s worldwide, national or regional awards for lecturing, and many of them are qualified and accredited teachers.

Teaching on our course are expert academics and practising actuaries. The key departmental contacts for our MSc Actuarial Science are Keith Bannister, Dr Haslifah Hashim, and Dr Spyridon Vrontos.
-Keith Bannister is a qualified actuary, and a Fellow of the Institute of Actuaries and Faculty of Actuaries; he lectures part-time in Actuarial Science.
-Dr Hashim specialises in life and general insurance, pensions, financial mathematics, enterprise risk management, forensic economics, and Islamic finance and takaful.
-Dr Vrontos specialises in actuarial mathematics and modelling, asset-liability management and performance measurement for pension funds, hedge funds and mutual funds, risk management and solvency, and risk theory.

Specialist facilities

-Unique to Essex is our renowned Maths Support Centre, which offers help to students, staff and local businesses on a range of mathematical problems. Throughout term-time, we can chat through mathematical problems either on a one-to-one or small group basis
-We have our own computer labs for the exclusive use of students in the Department of Mathematical Sciences – in addition to your core maths modules, you gain computing knowledge of software including Matlab and Maple
-We host regular events and seminars throughout the year

Your future

As a new course, we expect our graduates of MSc Actuarial Science to become actuaries in a range of industries. It is predicted by the US Department of Labor that the employment of actuaries is expected to grow faster than any other occupation, making it a great prospect for a graduate job.

Aside from a rewarding career as an actuary (actuaries are in the top ten jobs for 2016, careercast.com), clear thinkers are required in every profession, so the successful mathematician has an extensive choice of potential careers. The Council for Mathematical Sciences offers further information on careers in mathematics.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

We also offer supervision for PhD, MPhil and MSc by Dissertation. We have an international reputation in many areas such as semi-group theory, optimisation, probability; applied statistics, bioinformatics and mathematical biology, and our department is strongly committed to research and to the promotion of graduate activities.

Example structure

Postgraduate study is the chance to take your education to the next level. The combination of compulsory and optional modules means our courses help you develop extensive knowledge in your chosen discipline, whilst providing plenty of freedom to pursue your own interests. Our research-led teaching is continually evolving to address the latest challenges and breakthroughs in the field, therefore to ensure your course is as relevant and up-to-date as possible your core module structure may be subject to change.

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Develop a different set of skills with this new one year conversion masters course. Read more
Develop a different set of skills with this new one year conversion masters course.

Are you a keen problem-solver looking to learn new skills that can change and influence processes? Southampton Solent’s computer engineering master’s conversion degree is well-suited to students from a wide range of non-computing backgrounds, helping you to learn new skills and develop advanced theoretical and practical proficiencies to prepare for a career in the IT and computing industries.

‌•The course offers students the opportunity to build web and mobile applications.
‌•Students have access to a range of state-of-the-art labs and facilities including computing and networking laboratories.
‌•To complement their studies, students have the opportunity to take part in enhancement activities, such as industry talks, code jams, employability support, and the chance to work on live projects.
‌•Southampton Solent hosts regular British Computer Society (BCS) professional development events.
‌•Small group teaching allows for tailored support, helping students to shape the course to their own interests.
‌•The course comes to a close with students conducting their own research projects. This can be an excellent way to specialise knowledge towards desired careers, or act as a springboard for PhD study.

The industry

The UK’s IT industry is worth over £58 billion annually. With employment of IT professionals expected to grow nearly twice as fast as the UK average between now and 2020 (e-skills UK), it looks like demand for well-qualified information technology graduates is set to remain strong.

A postgraduate qualification can put you at the forefront of this demand, demonstrating your commitment to the industry and your ability to carry out in-depth computing research.
Currently there is very high demand for those with technical skills in a wide range of areas with most demand in software development, SQL databases, web scripting and Agile development. Along with this demand, careers in these areas often carry higher than average salaries.

This is echoed in reports and comments from industry:

“As a small software house, dealing with a group of international corporates, we have a regular need for graduates with strong software engineering and database skills. Given that we design systems that link to e-commerce, a good understanding of cyber security engineering is also key. Over the years we have found the pool of graduates with the required technical skills has seriously diminished, so the more technical graduates from Solent University are an important source for us.”
John Noden, Managing Director/Executive Director Technical Design, Zentive

In addition, the CBI (2015) have indicated that the skills gaps in science, technology, engineering and maths (STEM) is affecting employers and have indicated that STEM-qualified graduates are at a real advantage in the jobs market, with four out of ten employers preferring STEM graduates over other graduates.

The programme

Southampton Solent University’s computer engineering master’s conversion degree exposes students to a wide range of both existing and emerging technologies and covers areas such as coding, software development, problem solving, computing, digital and engineering.

Working with the latest technology, students on this course will also have the opportunity to learn to program robotic devices, and can learn to develop apps for Android devices. To test these apps, students have access to the University’s new device laboratory which is a special test area consisting of a range of mobile devices, allowing students to assess their website designs and apps on real equipment.

The course curriculum is developed with input from a variety of sources, including an industrial liaison panel, to ensure students are studying the latest technology and working practices employed by industry experts.

With a strong focus on employability, and to complement studies, this course offers students the opportunity to work on live briefs, events and projects with real-world companies. Regular industry speakers and events by the BCS can help students to build their professional network.

To aid study, computing students at Southampton Solent have full access to the University’s industry-standard IT, computing and networking laboratories. These labs are set up with the latest design and development software, including Adobe Creative Cloud and GNS3. Real-world networking equipment is provided by Cisco, Fluke and HP, as well as high-fidelity simulation systems, including the market-leading Opnet.

Next steps

Think a career in computing is for you? Southampton Solent’s computer engineering master’s conversion degree will help you build on your existing knowledge and develop high-level technical and project management skills to take the next step in your career. Apply today http://www.solent.ac.uk/courses/2016/postgraduate/computer-engineering-msc/course-details.aspx#tab5

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You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Read more
You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Technical directors often have to work alongside computer animators and resolve technical problems either by configuring existing software tools or designing new tools.

During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year. Emphasis is placed on the use of industry standard hardware and software in the development of these techniques. Typical examples include the development of C++ programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects.

The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects. You will also have the opportunity to collaborate with students on the other two Master’s courses in the Group Project. This format provides a realistic setting to discover what it’s like working with other creative people and working to a strict timescale.

The course attracts students from all over the world, giving it a strong interdisciplinary, international feel.

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The one-year PGCE is, by necessity, an intensive and highly demanding course and prepares you to teach children designated 11-16 with the option of receiving enhancement at post 16 level; successful completion of the programme enables the University to recommend QTS (Qualified Teacher Status). Read more
The one-year PGCE is, by necessity, an intensive and highly demanding course and prepares you to teach children designated 11-16 with the option of receiving enhancement at post 16 level; successful completion of the programme enables the University to recommend QTS (Qualified Teacher Status).

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The MSc in Bioinformatics and Computational Biology at UCC is a one-year taught masters course commencing in September. Bioinformatics is a fast-growing field at the intersection of biology, mathematics and computer science. Read more
The MSc in Bioinformatics and Computational Biology at UCC is a one-year taught masters course commencing in September. Bioinformatics is a fast-growing field at the intersection of biology, mathematics and computer science. It seeks to create, advance and apply computer/software-based solutions to solve formal and practical problems arising from the management and analysis of very large biological data sets. Applications include genome sequence analysis such as the human genome, the human microbiome, analysis of genetic variation within populations and analysis of gene expression patterns.

As part of the MSc course, you will carry out a three month research project in a research group in UCC or in an external university, research institute or industry. The programming and data handling skills that you will develop, along with your exposure to an interdisciplinary research environment, will be very attractive to employers. Graduates from the MSc will have a variety of career options including working in a research group in a university or research institute, industrial research, or pursuing a PhD.

Visit the website: http://www.ucc.ie/en/ckr33/

Course Detail

This MSc course will provide theoretical education along with practical training to students who already have a BSc in a biological/life science, computer science, mathematics, statistics, engineering or a related degree.

The course has four different streams for biology, mathematics, statistics and computer science graduates. Graduates of related disciplines, such as engineering, physics, medicine, will be enrolled in the most appropriate stream. This allows graduates from different backgrounds to increase their knowledge and skills in areas in which they have not previously studied, with particular emphasis on hands-on expertise relevant to bioinformatics:

- Data analysis: basic statistical concepts, probability, multivariate analysis methods
- Programming/computing: hands-on Linux skills, basic computing skills and databases, computer system organisation, analysis of simple data structures and algorithms, programming concepts and practice, web applications programming
- Bioinformatics: homology searches, sequence alignment, motifs, phylogenetics, protein folding and structure prediction
- Systems biology: genome sequencing projects and genome analysis, functional genomics, metabolome modelling, regulatory networks, interactome, enzymes and pathways
- Mathematical modelling and simulation: use of discrete mathematics for bioinformatics such as graphs and trees, simulation of biosystems
- Research skills: individual research project, involving a placement within the university or in external research institutes, universities or industry.

Format

Full-time students must complete 12 taught modules and undertake a research project. Part-time students complete about six taught modules in each academic year and undertake the project in the second academic year. Each taught module consists of approximately 20 one-hour lectures (roughly two lectures per week over one academic term), as well as approximately 10 hours of practicals or tutorials (roughly one one-hour practical or tutorial per week over one academic term), although the exact amount of lectures, practicals and tutorials varies between individual modules.

Assessment

There are exams for most of the taught modules in May of each of the two academic years, while certain modules may also have a continuous assessment element. The research project starts in June and finishes towards the end of September. Part-time students will carry out their research project during the summer of their second academic year.

Careers

Graduates of this course offer a unique set of interdisciplinary skills making them highly attractive to employers at universities, research centres and in industry. Many research institutes have dedicated bioinformatics groups, while many 'wet biology' research groups employ bioinformaticians to help with data analyses and other bioinformatics problems. Industries employing bioinformaticians include the pharmaceutical industry, agricultural and biotechnology companies. For biology graduates returning to 'wet lab' biology after completing the MSc course, your newly acquired skills will be extremely useful. Non-biology graduates seeking non-biology positions will also find that having acquired interdisciplinary skills is of great benefit in getting a job.

How to apply: http://www.ucc.ie/en/study/postgrad/how/

Funding and Scholarships

Information regarding funding and available scholarships can be found here: https://www.ucc.ie/en/cblgradschool/current/fundingandfinance/fundingscholarships/

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