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For Details see below. The deadline for Applicants who graduated outside of Europe allready expired. This international oriented 2-year master’s degree programme is based on the following pillars. Read more

Application for EU graduates until 30 September 2016

For Details see below. The deadline for Applicants who graduated outside of Europe allready expired.

About the Program

This international oriented 2-year master’s degree programme is based on the following pillars:
▪ The study of a range of topics within the field of human-computer interaction: usability, user-centred design and user interface testing and research, and innovative interface technologies such as virtual reality, mobile systems, adaptive systems, mixed reality, ubiquitous computing and graphic interfaces.
▪ Acquisition of key skills and competences through a project-based study approach.

In the English-language Human-Computer Interaction M.Sc. programme, students focus on theoretical and practical issues in current computer science research in the fields of user-centered design, interactive system development and evaluation. In addition, this technically-oriented HCI master offers the opportunity to participate in interdisciplinary projects and attend courses from Architecture and Urbanism, Art and Design, Media Studies and Media Management.

In general, our programme aims at people with a bachelor’s degree or minor in computer science. The medium of instruction for all mandatory courses is English. The program has received accreditation by Acquin until 30.09.2020 in April 2015.

More Information under https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/human-computer-interaction-msc/

Program Structure

The programme comprises 120 ECTS, distributed into the following components:
▪ Four compulsory modules (Advanced HCI, Information Processing and Presentation, Virtual/Augmented Reality and Mobile HCI), each comprising 9 ECTS.
▪ Elective module (24 ECTS in total).
▪ Two research projects (15 ECTS each).
▪ The Master’s thesis module (30 ECTS).

In accordance with the Weimar Bauhaus model, research-oriented projects contribute towards a large proportion of the master’s programme. The elective modules allows students to incorporate courses from other degree programmes such as Media Studies, Media Management, Architecture and Urbanism, and Art and Design alongside the general Computer Science and Media course catalogue. Graded language courses up to 6 ECTS may also be included, or an additional HCI related project. The fourth and final semester is dedicated to the master’s thesis.

Further information on the curriculum : https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/curriculum-master-hci/

Career Perspectives

The HCI Master was developed based upon our experiences with the long-standing Computer Science & Media Master program. CS&M graduates have all readily found employment in industry and academia, in R&D departments at large companies (e.g. Volkswagen, BMW), research institutes (e.g. Fraunhofer), as well as at universities, with many continuing into a PhD.

Usability is becoming more and more important for computer systems as computers are embedded in many aspects of everyday life. The ability to design complex systems and interfaces with regard to usability and appropriateness for the usage context increases in importance. HCI graduates can work both in software development, in particular in conception and development of novel interface technologies, and in the area of usability and user research, which both grow in demand on the job market. Our unique project-based study approach provides graduates with a skill set that qualifies them both for research and industry careers.

Studying in Weimar

The Bauhaus, the most influential design school in the 20th century, was founded in 1919 in our main building. A tie to this history was established in the renaming as Bauhaus-Universität Weimar in 1996. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum. Experimentation and excellence prevail throughout the 4 faculties where transdisciplinary projects and co-operations in research and education are conducted.

Weimar is a medium-sized city with UNESCO World Cultural Heritage sites. It is known for its connection to literature, the arts and music and also has a music university. The affordable living costs in this area of Germany and the rich cultural program of Weimar make it a very attractive location for students.

Application Process

Applicants who graduated outside of Europe apply online at: http://www.uni-assist.de.
Applicants who graduated in Europe and do not require a visa apply online at: Online-Application.

For details see http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

Many typical questions about the program, application process and requirements are answered in our FAQ http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/

Requirements

Higher Education Entrance Qualification:

Students need a school leaving certificate for studies completed at secondary education level. The formal entrance qualifications for international students are checked by uni-assist (see application process).

Academic Background in Computer Science (CS):

You need some academic background in CS, such as a bachelor's degree in CS, business informatics, HCI or related areas with a focus on CS and HCI. Students with a minor in computer science (at least 60 European Credit Points) may apply, here, decisions are on a case-by-case-base.

Only diplomas of international accredited universities will be accepted. Non-academic, practical experience in computer science alone does not suffice to qualify you.

Sufficient Marks from previous studies:

If the converted credit-weighted average grade of your Bachelor's degree is between 1.0 and 2.0 in the German system, your chances of acceptance are very good. Uni-assist does the conversion into the German system.

Language Requirements:

See http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

The medium of instruction is English, some electives can be taken in German. B2 level (CEFR) of English proficiency is needed. We require a standardised language certificate (unless your bachelor degree was done in a native-English speaking country). We accept three types of language proficiency certificates:

TOEFL (80 internet-based, 550 paper-based at minimum)
IELTS (6.0 minimum)
ESOL Cambridge First Certificate in English

To be admitted, international students have to provide proof of German proficiency at level A1 (CEFR). This is required for registration to the program. You can apply before having the A1 certificate, but might need to show you are registered for the exam for your visum.


Motivational Letter and CV:

We highly recommend a detailed CV and motivation letter. Please do not send lengthy standard letters. Make clear you know our curriculum and point out why you chose our programme, and describe your specific interest in HCI i and why you want to specialize in this area.

Further information

Please check our FAQ
http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/


link to Video by an international Master student (from the sibling program) talking about her experiences: https://vimeo.com/77485926

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This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. Read more
This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. It is one of a suite of digital media courses that enable you to study professional digital media practice in a studio environment and work as part of an interdisciplinary team with students from across the full programme. Through a student-centred project-based curriculum, you work to develop specialist skills such as character animation, character rigging, effects animation, modelling, texturing and lighting.

Key features
-This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
-The courses have a project-based curriculum where collaborative interdisciplinary teamwork is encouraged.
-The industry-focused learning experience enables you to hone your specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme will also prepare you for entry into the fast-growing and highly competitive digital media arena.

What will you study?

You will learn clean modelling techniques, principles of animation, lighting, shading, texturing, rendering and compositing. You will create computer animation assets, both alone and in teams, using industry-standard production techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also work as part of a team comprising students from different media disciplines, undertaking projects that have previously included use of brain–computer interface systems, computer vision and optical stereoscopic 3D, and you will learn how to present yourself to potential employers through your professional presence and portfolio.

Assessment

Development of a portfolio of computer graphic work (including 3D assets, textures and animations), presentations, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.
-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Modules
-Creation and Animation
-Perfecting the Look
-Digital Studio Practice
-Media Specialist Practice
-Digital Media Final Project

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This course encourages the exploration and understanding of the methods and processes at work in contemporary visual communication, and will further develop your personal practice and approach to graphic design. Read more
This course encourages the exploration and understanding of the methods and processes at work in contemporary visual communication, and will further develop your personal practice and approach to graphic design. It focuses on individual research and inquiry and helps you to develop your understanding of the significance of the wider cultural role of the visual designer. In addition, you will be introduced to disciplinary and interdisciplinary models of thinking that will underpin your own focused study on the course.

Key features
-The emphasis on problem finding, research methods and critical thinking is intended to enhance your long-term employment possibilities through an understanding of the changing global, technological and social context of design.
-The course is taught by academics who are also practising designers and researchers in design. This is supported by studio visits and visiting tutors from industry, live projects, competitions, lectures and workshops.
-Core modules are studied with students from across the Design School's postgraduate community.

What will you study?

Project work will challenge you to develop and enhance your existing ways of working. You will explore the importance of research in underpinning your practice and will be encouraged to build your own visual language and ‘tools' in response to set briefs within each module. In the final stage of the course, you will propose and develop your independent major project. You will be taught by experienced academics and specialist tutors from industry who encourage you to develop your understanding of the relationship between words, pictures and their means of communication and transmission.

Assessment

Project work: visual research, written project report/summary, exhibition, and final major project.

Course structure

This specialist pathway of the Communication Design MA course is part of the School of Design's postgraduate programme. The structure – shared with students from Product & Furniture Design MA, Sustainable Design MA and Fashion MA – enables you to explore your individual specialist interests in graphic design within an integrative learning environment that provides a comprehensive understanding of the value and role of interdisciplinary methods and ways of working. The influences and impact of thinking from other related design subjects on your own specialist study is an important aspect of the identity and the community of interdisciplinary practice at masters level in the School of Design.

This structure is designed to help progress and develop your independent learning, encouraging you to construct and explore projects concerned with areas of particular personal interests. The overarching course philosophy, based upon an emphasis on research, methodology and design thinking, allows individual and personal concerns to be explored through focused study in graphic design.

The two shared modules of the School of Design's Postgraduate Framework both commence with a symposium, in which high-profile external speakers present their work and contribute to a debate on a topic of relevance to all courses in the Framework.

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Our Masters in Comics and Graphic Novels is the only course of its kind in the UK, and Dundee is one of only a handful of institutions in the world offering the opportunity to study comics at postgraduate level. Read more
Our Masters in Comics and Graphic Novels is the only course of its kind in the UK, and Dundee is one of only a handful of institutions in the world offering the opportunity to study comics at postgraduate level. Our expert staff are involved in making comics, researching comics, organising major comics conferences, and co-editing peer-reviewed journals in this expanding field.

Aims of the Course

This course will provide you with an understanding of the comics medium and the comics industry, and their relation to different genres, national cultures, and various media. You will be encouraged to think critically about these ideas, and to appreciate the importance of relating critical close analysis of style and form to theory, context, politics and history.

You can also practice creating comics from script writing to thumbnails, pencils, inks, lettering, colouring and production methods.

These analytical and creative skills, combined with assessments that test presentational and communication skills and problem solving abilities, are essential in the workplace. The fact that the course is interdisciplinary in its approach (looking at writing and visual culture together) means that we foster creativity and ingenuity in developing critical approaches to the work.‌

How you will be taught

The MLitt is led by Dr Chris Murray with the MDes led by Phillip Vaughan.

A variety of teaching methods are used, including: small group teaching, one-to-one teaching, supervised study, seminars, tutorials, presentations, invited speakers and discussion groups, lectures, workshops, practical classes and demonstrations.

How you will be assessed

The assessment methods used in this course include weekly journals, presentations, research essays, dissertations and projects. Some of the option modules include assessment of creative work accompanied by reflective essays.

Dissertations and projects are supervised on a one-to-one basis to ensure continuity, and this will provide you with the opportunity to work on an area of comics study or creation of your own choosing (subject to approval by the tutor).

What you will study

There are two teaching semesters, from September to December and from January to March. You'll study the core modules below, plus your choice of optional modules

From April onwards, you'll write your dissertation or produce your major project.

Core Modules for MLitt

Critical Approaches to Comics and Graphic Novels
International Comics Cultures
Dissertation

Core Modules for MDes

Creating Comics
Comics Production
Major Project

Optional modules (shared between both courses):

Critical Approaches to Comics and Graphic Novels
International Comics Cultures
Creating Comics
Comics Production
Comics and Film
Science Fiction Comics
Autobiographix: Documentary and Autobiographical Comics

Employability

This course offers good employment opportunities for anyone interested in working in the field of comics, either critically or creatively. You will also meet many industry professionals during the course, and have the chance to make valuable connections.

Students taking this programme may also choose to pursue academic careers, work in the media, or in the creative industries or publishing. An understanding of comics cuts across publishing, computer games, the internet, television, and film.

You'll have networking opportunities throughout the course, you'll meet with industry professionals and there will be opportunities to attend and organise major comic conventions. There are also opportunities for internships.

Additionally, the high levels of analysis, problem-solving abilities and the presentational and communication skills that you will develop on this course are highly valued by employers.

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This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. Read more
This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. It will provide you with a strong theoretical and technical underpinning for the principal areas of study thanks to lecture series on filmmaking techniques, green screen, MOCAP, computer graphic principles, the fusion of art and technology, personal research, and applied digital effects theory and practice.

We accept students from a broad range of art-based subject areas including fine art, photography, architecture, filmmaking, fashion design, and graphic design. We will also consider applications from non-art based subjects such as computer sciences or engineering, as long as good art skills can be demonstrated. Knowledge of digital effects and computer graphics are not a pre-requisite for entry, as everything is rapidly taught from basics. A strong set of traditional art and photography skills are however highly beneficial, and demonstration of all art-based skills should be done at application stage in the form of a digital portfolio.

MA Digital Effects and the National Centre for Computer Animation is the UK’s only officially recognised Houdini Certified School. This incredible software is now at the forefront of the VFX Industry, and knowledge of it is a must for anyone wanting to progress their careers in this field.

Digital Effects is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly illustration or figurative character-based, then our 3D Computer Animation Programme may be a better choice for you. If your application portfolio is mostly technical or programming-based work without much in the way of original artwork, then our Computer Animation & Visual Effects Programme may be the better choice. Our assessment panels will automatically pass applications deemed better suited to another pathway onto them, so it is a good idea to familiarise yourself with all our Master's pathways to help ensure Digital Effects is the right programme for you.

Please watch the recorded BU Webinar 'MA Digital Effects'. Presented by Phil Spicer, Senior Lecturer In Computer Animation, this webinar will give you an excellent insight into this Master's programme.

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Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. Read more

Overview

Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. The MA degree is transformative in nature and allows graduates from Arts and Humanities, Social Science, as well as Computer Science backgrounds, to enhance and complement their existing research skills with modern digital methods vital for the cultural heritage and information sectors. It is also excellent preparation for those wishing to pursue a computationally-enabled PhD in the arts and humanities, digital preservation, or digital cultural heritage.

Students have opportunities to:

Use State-of-the-art equipment to digitise, analyse and 3D print cultural heritage objects.
Explore alternative methods, theories, and technologies for undertaking a range of digitally-enabled cultural heritage projects and research
Get real-life experience through an internship in a cultural heritage institution or collaborating on a Digital Humanities project.
Be actively involved in our Digital Humanities projects, such as the Letters 1916, the first crowdsourcing project in Ireland, and Contested Memories, a computer graphic simulation of The Battle of Mount Street Bridge.
Create virtual worlds and get an expertise in computer graphics for cultural heritage.
Learn programming and markup languages used widely in the field
Get experience in encoding historical or literary sources and literature in the creation of Digital Scholarly Editions.
The course is delivered in our state-of-the-art facility in An Foras Feasa (Iontas Building, North Campus), which includes the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, and the Green Screen Studio for audio-visual recording.

A number of funding options are available including two An Foras Feasa Taught Masters Bursaries, the University wide Taught Masters Scholarships and the Maynooth University Taught Masters Alumni Scholarships. Further details may be found at: https://www.maynoothuniversity.ie/foras-feasa/ma-and-phd-funding

Course Structure

90 ECTS are needed to complete the Masters. The course is comprised of the following elements:

Required Taught Modules: 20 ECTS*

Elective Taught Modules: 40 ECTS

Project and Dissertation: 30 ECTS

*Required modules include Digital Humanities Theory and Practice and Digital Humanities Practicum (10 ECTS each). Both modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Part-time students are advised to register for ‘Digital Humanities Theory and Practice’ in the first semester, while working for the ‘Digital Humanities Practicum’ in the second year of the course.

Elective modules provide students with a variety of skills, methods, and theories. Students may choose to either specialise in a specific area, delving deeply into a specific set of methods, or to take a wider variety of modules hence gaining a broader understanding of the field.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’: an intensive 3-week 90-hour pre-semester laboratory-based programming course which runs in late August through to early September and counts as one elective module worth 10 ECTS.

The project and dissertation over the last semester of the course and will be individually supervised or co-supervised by an academic from one or both of the contributing departments. Student who wish not to write the final thesis have the opportunity to exit the course with a postgraduate diploma in Digital Humanities.

Career Options

Graduates of the MA in Digital Humanities at Maynooth University are ideally placed to use computational methods in arts and humanities research and research projects. Graduates also take up exciting positions across the areas of museum curating, archiving and public history and heritage projects, while the technical and transferrable skills they develop can also lead them to the Industry and the IT sector.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH50F/MH51F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. Read more

Overview

Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. It takes an interdisciplinary approach to focus on spatio-temporal concepts, methods, and tools in the development of computational and visual frameworks from which to explore the past and better understand our present.

The MSc in Spatial eHumanities has been jointly designed by An Foras Feasa and the National Centre for Geocomputation to provide both a historical background and theoretical grounding to the field while providing students with solid skills in contemporary digital methods and technologies, including Geographic Information Systems and 3D computer graphics modelling. It is also excellent preparation for those wishing to pursue a computationally-enabled PhD in the arts, humanities, social science, or digital cultural heritage.

Students have opportunities to:

Learn how to use open source and proprietary geographical information systems (GIS) software such as QGIS and ArcGIS;
Become familiar with standards and methods common to digital humanities including XML, TEI, and Dublin Core;
Learn how to create virtual worlds and acquire an expertise in computer graphic design for cultural heritage;
Become actively involved in current Spatial eHumanities projects;
Learn how to encode literary and historical sources, as well as newer sources (such as social media) to identify and visualise spatial and temporal networks and patterns;
Gain practical project-based experience and project management skills by becoming an intern in a cultural heritage institution, a commercial organisation, or a digital spatial project;
Learn programming languages and apply these to spatial and temporal data in the various fields of the arts/humanities, archaeology, and geography.
The course is delivered in our state-of-the-art facilities in An Foras Feasa and National Centre for Geocomputation (Iontas Building, North Campus), which include the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, the Green Screen Studio for audio-visual recording, and the GIS Lab

Course Structure

90 ECTS are needed to complete the Masters. The course is comprised of the following elements:

Required Taught Modules: 40 ECTS*

Elective Taught Modules: 20 ECTS

Project and Dissertation: 30 ECTS

*Required modules include 1) Mapping and Modelling Space and Time; 2) Intro to Geographical Information Science; 3) Digital Heritage: Theories, Methods and Challenges; 4) Digital Humanities Practicum (10 ECTS each). All modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Part-time students are advised to register for ‘Mapping and Modelling Space and Time’ in the first semester, while working for the ‘Digital Humanities Practicum’ in the second year of the course.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’, an intensive 3-week 90-hour pre-semester laboratory-based programming course.

Elective Modules in the second semester provide students with specialised skills either on geocomputation or 3D modelling. Students who don’t register for the pre-semester structured programming module can register for both geocomputation and 3D modelling-related modules therefore getting a much broader specialisation in the field of Spatial eHumanities.

The project and dissertation will be undertaken over the last semester of the course and will be individually supervised or co-supervised by an academic from one or both of the contributing departments.

For students who wish not to write a final thesis, this course is also offered as a postgraduate diploma in Spatial eHumanities.

Career Options

This course would be attractive to professionals in the cultural heritage and library sectors to update existing skills to work specifically with spatial data. It would also be attractive to computer scientists wishing to work with new datasets being created by the cultural heritage sector as well as organisations such as Google (e.g. Google Books, Google Cultural Institute, and Google Maps). This MSc would also be attractive to students wishing to go into fields such as GIS and spatial consultancy, government departments that work with spatial data (e.g. Office of Public Works). Potential graduates would also be skilled in areas of content and data analysis and recommender systems in organisations such as TripAdvisor and Amazon.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH56F/MH57F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

Read less
Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. Read more

Overview

Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. It takes an interdisciplinary approach to focus on spatio-temporal concepts, methods, and tools in the development of computational and visual frameworks from which to explore the past and better understand our present.

The Postgraduate Diploma in Spatial eHumanities has been jointly designed by An Foras Feasa and the National Centre for Geocomputation to provide both a historical background and theoretical grounding to the field while providing students with solid skills in contemporary digital methods and technologies, including Geographic Information Systems and 3D computer graphics modelling. It is also excellent preparation for those wishing to pursue a computationally-enabled PhD in the arts, humanities, social science, or digital cultural heritage.

Students have opportunities to:

Learn how to use open source and proprietary geographical information systems (GIS) software such as QGIS and ArcGIS;
Become familiar with standards and methods common to digital humanities including XML, TEI, and Dublin Core;
Learn how to create virtual worlds and acquire an expertise in computer graphic design for cultural heritage;
Become actively involved in current Spatial eHumanities projects;
Learn how to encode literary and historical sources, as well as newer sources (such as social media) to identify and visualise spatial and temporal networks and patterns;
Gain practical project-based experience and project management skills by becoming an intern in a cultural heritage institution, a commercial organisation, or a digital spatial project;
Learn programming languages and apply these to spatial and temporal data in the various fields of the arts/humanities, archaeology, and geography.
The course is delivered in our state-of-the-art facilities in An Foras Feasa and National Centre for Geocomputation (Iontas Building, North Campus), which include the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, the Green Screen Studio for audio-visual recording, and the GIS Lab.

Course Structure

60 ECTS are needed to complete the Diploma. The course is comprised of the following elements:

Required Taught Modules: 40 ECTS*

Elective Taught Modules: 20 ECTS

*Required modules include 1) Mapping and Modelling Space and Time; 2) Intro to Geographical Information Science; 3) Digital Heritage: Theories, Methods and Challenges; 4) Digital Humanities Practicum (10 ECTS each). All modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’, an intensive 3-week 90-hour pre-semester laboratory-based programming course which takes place in late August running into early September.

Elective Modules in the second semester provide students with specialised skills either on geocomputation or 3D modelling. Students who don’t register for the pre-semester structured programming module can register for both geocomputation and 3D modelling-related modules therefore getting a much broader specialisation in the field of Spatial eHumanities.

Career Options

This course would be attractive to professionals in the cultural heritage and library sectors to update existing skills to work specifically with spatial data. It would also be attractive to computer scientists wishing to work with new datasets being created by the cultural heritage sector as well as organisations such as Google (e.g. Google Books, Google Cultural Institute, and Google Maps). This MSc would also be attractive to students wishing to go into fields such as GIS and spatial consultancy, government departments that work with spatial data (e.g. Office of Public Works). Potential graduates would also be skilled in areas of content and data analysis and recommender systems in organisations such as TripAdvisor and Amazon.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH52F/MH53F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

Read less
Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. Read more

Overview

Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. The postgraduate diploma is transformative in nature and allows graduates from Arts and Humanities, Social Science, as well as Computer Science backgrounds, to enhance and complement their existing research skills with modern digital methods vital for the cultural heritage and information sectors. It is also excellent preparation for those wishing to pursue a career in digital arts and humanities, digital preservation, or digital cultural heritage.

Students have opportunities to:

Use State-of-the-art equipment to digitise, analyse and 3D print cultural heritage objects.
Explore alternative methods, theories, and technologies for undertaking a range of digitally-enabled cultural heritage projects and research
Get real-life experience through an internship in a cultural heritage institution or collaborating on a Digital Humanities project.
Be actively involved in our Digital Humanities projects, such as the Letters 1916, the first crowdsourcing project in Ireland, and Contested Memories, a computer graphic simulation of The Battle of Mount Street Bridge.
Create virtual worlds and get an expertise in computer graphics for cultural heritage.
Learn programming and markup languages used widely in the field.
Get experience in encoding historical or literary sources and literature in the creation of Digital Scholarly Editions.
The course is delivered in our state-of-the-art facility in An Foras Feasa (Iontas Building, North Campus), which includes the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, and the Green Screen Studio for audio-visual recording.

Course Structure

60 ECTS are needed to complete the Diploma. The course is comprised of the following elements:

Required Taught Modules: 20 ECTS*

Elective Taught Modules: 40 ECTS

*Required modules include Digital Humanities: Theory and Practice and Digital Humanities Practicum (10 ECTS each). Both modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Elective modules provide students with a variety of skills, methods, and theories. Students may choose to either specialise in a specific area, delving deeply into a specific set of methods, or to take a wider variety of modules hence gaining a broader understanding of the field.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’: an intensive 3-week 90-hour pre-semester laboratory-based programming course which runs in late August through to early September and counts as one elective module worth 10 ECTS.

Career Options

Graduates of the Postgraduate Diploma in Digital Humanities at Maynooth University are ideally placed to use computational methods in arts and humanities research and projects. Graduates also take up exciting positions across the areas of museum curating, archiving and public history and heritage projects, while the technical and transferrable skills they develop can also lead them to the Industry and the IT sector.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH54F Full-time / MH55F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media. Read more
The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media.

The broad aim of the course is to equip students from a wide range of backgrounds with a thorough understanding of the technology and industry-standard tools used in the digital media sector. Interactive digital media seeks to entertain, inform and inspire an audience. The creation of interactive digital media is a challenging and complex activity requiring a blend of creative and technical skills using a range of existing and emerging technologies.

On successful completion of the course, you will have a comprehensive knowledge of the underlying concepts, technologies and practices of interactive digital media and be able to apply these to create interactive digital media products.

Visit the website: http://www.ucc.ie/en/ckr05/

Course Detail

The MSc (Interactive Media) is a taught programme that may be taken full-time over 12 months or part-time over 24 months from the date of first registration for the programme.

Format

- Lectures: 12 hours per week
- Laboratory sessions: Six hours per week

You are expected to undertake independent reading and study.

Students must attain 90 credits through a combination of:

- Core Modules (30 credits)
- Elective Modules (30 credits)
- Research & Development Project (30 credits)

Core Modules (Period 1)

Full-time students are required to take the following 30 credits of core modules. Part-time students are required to take three of the following core modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6100 Authoring (5 credits) - Dr. John O'Mullane
CS6101 Digital Publishing and Hypermedia Systems (5 credits) - Dr. Ian Pitt
CS6102 Graphics and Graphic Design (5 credits) - Dr. Sabin Tabirca
CS6103 Audio and Sound Engineering (5 credits) - Mr. David Murphy
CS6104 Digital Video Capture and Packaging (5 credits) - Dr. Ian Pitt
CS6111 3D Graphics and Modelling (5 credits) - Mr. David Murphy

Elective Modules (Period 2)

Full-time students are required to take 30 credits from the following elective modules. Part-time students are required to take three of the following elective modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6105 Future and Emerging Interaction Technologies (5 credits) - Mr. David Murphy
CS6113 Internet-based Applications (5 credits) - Dr. Frank Boehme
CS6114 Digital Video Compression and Delivery (5 credits) - Dr. Frank Boehme
CS6115 Human Computer Interaction (5 credits) - Dr. Ian Pitt
CS6116 Mobile Multimedia (5 credits) - Dr. Sabin Tabirca
CS6117 Audio Processing (5 credits) - Mr. David Murphy

Note: Not all modules may be offered in a particular year and are subject to change.

Project Phase (After Period 2)

Full-time and part-time students are required to take a project as follows:

CS6200 Dissertation (30 credits)

Assessment

Full details and regulations governing Examinations for each programme will be contained in the Marks and Standards 2015 Book and for each module in the Book of Modules 2015/2016 - http://www.ucc.ie/modules/

Postgraduate Diploma in Interactive Media

Students who successfully achieve the pass standard in the examination may opt not to proceed to the digital media project and may opt instead to be awarded the Postgraduate Diploma in Interactive Media.

Careers

Companies actively recruiting Computer Science graduates in 2014-15 include:

Accenture, Aer Lingus, Amazon, Apple, Bank of America Merrill Lynch, Bank of Ireland, BT, Cisco, CiTi-Technology, Cloudreach, Dell, Digital Turbine Asia Pacific, EMC, Enterprise Ireland, Ericsson, First Derivatives, Guidewire, IBM, Intel, Open Text, Paddy Power, Pilz, PWC, SAP Galway Transverse Technologies, Trend Micro, Uniwink, Version 1 (Software).

How to apply: http://www.ucc.ie/en/study/postgrad/how/

Funding and Scholarships

Information regarding funding and available scholarships can be found here: https://www.ucc.ie/en/cblgradschool/current/fundingandfinance/fundingscholarships/

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This exciting new course focuses on the creative approach important to you, allow you to develop your interests and expertise in your preferred area within digital media and visual communications. Read more
This exciting new course focuses on the creative approach important to you, allow you to develop your interests and expertise in your preferred area within digital media and visual communications.

You will enjoy the support and guidance of our staff of artists and designers.

Subject specialisms:

Animation

Computer Games Design

Design for Advertising

Graphic Communication

Illustration

Multimedia Design

Photography

Video and Film Production

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This exciting new course focuses on the creative approach important to you, allow you to develop your interests and expertise in your preferred area within digital media and visual communications. Read more
This exciting new course focuses on the creative approach important to you, allow you to develop your interests and expertise in your preferred area within digital media and visual communications.

You will enjoy the support and guidance of our staff of artists and designers.

Subject specialisms:

Animation

Computer Games Design

Design for Advertising

Graphic Communication

Illustration

Multimedia Design

Photography

Video and Film Production

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This course provides continuing professional development, including specialist knowledge and skills, for people who are already in work as medical illustrators. Read more
This course provides continuing professional development, including specialist knowledge and skills, for people who are already in work as medical illustrators.

It forms part of the Medical Illustration Programme of work-based, distance-learning awards offered by the Faculty of Arts and Creative Technologies.

Course content

You will study:
-The legal and ethical issues encountered in medical illustration
-Anatomy and physiology
-Computer skills for medical illustration

You will also carry out practical assignments in:
-Black and white and colour illustration
-Web design
-Teaching poster production
-Brochure design

Employment opportunities

For Graphic Designers for Health Care, the Graduate Certificate award constitutes evidence that you have undertaken this professional development course and that you have achieved all of its learning outcomes. It bears witness to the fact that you have learned, and can practise, key professional skills and that you have acquired and critically reflected on a professionally relevant body of knowledge.

The Postgraduate Certificates will provide evidence that you have acquired all of the learning outcomes associated with the Graduate Certificate awards and that you have given additional attention to the more academic, theoretical issues in medical illustration, taking a more questioning, critical and analytical approach to theories, practicebased issues and case studies. This award could also qualify you to progress to a Postgraduate Diploma and, eventually, a Masters qualification if the demand justifies the development of these further awards by the university.

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Come to our Postgraduate Open Day on Friday 10 February to find out more!. By studying this Masters course you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. Read more
Come to our Postgraduate Open Day on Friday 10 February to find out more!

By studying this Masters course you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry.

As a graduate of this course you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

This course will build on your computer science knowledge to specialise in computer graphics, where games programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms

You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:

- Barog Game Labs
- Double Eleven
- Epic Games
- NVIDIA
- Team 17
- Sumo Digital
- Weaseltron

During this course you will develop a proficiency in low-level programming (C++, Graphic and Compute shaders), a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games, including geometric models, animation and simulation, and advanced methods for visual realism.

Keywords: games development, gaming, games engineering, graphics, computing, computer science

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The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. Read more
The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. You can specialise in the following:

• Digital media design, including multimedia design, web design, 2D and 3D computer animation, visual and special effects for TV and film, mobile app design for tablets and smart phones, computer and video games, virtual and augmented reality and 2D and 3D visualisation

• Digital product design, including the design of any computer-based or screen-based product such as smartphones, smart TV’s, tablet devices, smart watches, games consoles, smart household appliances, information systems and 3D digital printing

• Digital interior design, including digital display and projection design, intelligent interiors, digital lighting design and digital furniture design

• Digital exhibition, museum and installation design, including digital heritage resources, digital archeology, interactive kiosk and installation design, virtual museums and exhibitions

• Digital graphic design, including the design of e-books, e-learning, interface design, interaction design and digital signage

• Digital fashion design, including the design of wearable computing, smart clothing design and digital fabrics

• Digital branding and marketing design, including digital corporate identity design, logo design, social media marketing, digital channel advertising and promotion

You will have access to industry standard software and hardware such as Adobe Creative Suite and Autodesk MAYA while working in a dynamic environment with ongoing multimedia research and commercial projects. There are also opportunities to work on digital design projects set by external companies and other organisations. You will develop the skills and ideas to go on to employment as a digital designer or to set up your own business as a freelancer after graduation.

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