This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. It provides students with opportunity to develop important skills necessary for employment in this sector. They will use their expertise to, for example, develop interactive graphical scenes and deploy up to date techniques to implement real-time and offline visual effects.
This programme will equip students with skills at a high academic level and also crucially enable them to practically implement their knowledge because of the ‘hands-on’ emphasis of the programme.
The main themes of the programme are:
-Current and emerging algorithms and techniques used in film visual effects and games programming
-Approaches used to generate off-line visual effects
-Approaches used to generate real-time interactive games
The first theme develops in the student the necessary skills required to implement algorithms and techniques used to generate realistic scenes. These concepts will be explored in detail.
The second theme addresses the need for students to identify, evaluate and implement suitable methods to solve specific problems related to creating off-line visual effects.
The third theme recognises the need to solve these problems using approaches optimised for real-time computer games development and develops in the student the requisite skills.
-Animation Systems Development (20 credits)
-Artificial Intelligence for Games & VFX (20 credits)
-GPU Shader Development (20 credits)
-Leadership and Management (20 credits)
-Research Methods and Data Analysis (20 credits)
-Visual Simulation (20 credits)
-Major Project (60 credits)
Applicants for this programme will have an interest in computer graphics and Computer Generated Imagery (CGI). The main themes of the programme are current and emerging algorithms and techniques used in film visual effects and games programming, approaches used to generate off-line visual effects and approaches used to generate real-time interactive games. This also includes the development/enhancement of tools used in the CGI and animation industry. Graduates will be concerned with the discipline of developing software and applications using high level programming languages. They will also be experienced in creating custom animated scenes using the powerful scripting languages of industry standard applications such as Maya and Houdini software. Graduates will have an advanced understanding of computer graphics, GPU shader development, and visual simulation methods making use of modern artificial intelligence and simulation techniques. Graduated are likely to find employment either within the film VFX industry, computer games or traditional software engineering sectors.
An Honours Degree (2.2 or above) or advanced qualification in Computer Science or cognate discipline from a UK University or recognised overseas institution, or industrial experience in Computer Networking and an Honours Degree.
Where English is not your first language, we ask that you hold an Academic IELTS test with a score of at least 6.0 (no element less than 5.5) or TOEFL with a minimum score of 550 (213 for computer based test).
It is expected that graduates would seek positions such as:
-Senior Software Engineers
-CGI Special Effects Programmers
-VFX Technical Directors