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Masters Degrees (Computer Games Development)

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Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio. Read more
Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

The UK video games industry is worth £3.78 billion and there’s currently a recognised skills shortage of skilled games designers. If you have a first degree in computer science or a similar technical degree, our course will give you the skills to confidently create advanced level games.

Based in Cambridge, the heart of the UK’s games development industry, you’ll work in our Computer Game Development studio and hub, where you’ll create games both on your own and in teams, and gain the technical design skills to publish successfully across a range of platforms.

As well as furthering your development skills, you’ll also focus on games programming and tailor your research project so that you can concentrate on developing skills in an area that you’re passionate about.

We constantly focus on entrepreneurial opportunities, and sharing modules with our MA Computer Games Development (Art) means you’ll work with different strands of the games industry and meet and build your contacts ready for your career. Everything you design will also build into a valuable portfolio to help you secure your dream job when you graduate.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-computing

Careers

It can take up to three years to create a game, all the way from initial concept to the finished product. One game can involve up to 200 professionals working as a team.

As a game developer, you could design the visual styling as well as how it plays. You could be involved with animating characters and objects, creating audio, programming, testing and producing.

Besides working in the leisure/entertainment sector, you could use your skills to develop ‘serious’ games. These are used in rehabilitation, education and training, defence, science, health, city planning and engineering.

You could also go into a career in marketing, teaching or general technology.

You’re also in the perfect position to continue your academic career and move up to our Computer Science PhD.

Modules & Assessment

Core modules:
• Games Programming
• Portfolio
• Games Development 1
• Games Development 2
• Research Methods
• Major Project

Assessment

We’ll ensure you’re on track through a combination of written and practical work, both as an individual and as team activities.

Where you'll study

The Faculty of Science & Technology is one of the largest of five faculties at Anglia Ruskin University. Whether you choose to study with us full- or part-time, on campus or at a distance, there’s an option whatever your level – from a foundation degree, to a BSc, MSc, PhD or professional doctorate.

Whichever course you pick, you’ll gain the theory and practical skills needed to progress with confidence. Join us and you could find yourself learning in the very latest laboratories or on field trips or work placements with well-known and respected companies. You may even have the opportunity to study abroad.

Everything we do in the faculty has a singular purpose: to provide a world-class environment to create, share and advance knowledge in science and technology fields. This is key to all of our futures.

Visit your faculty - http://www.anglia.ac.uk/science-and-technology

Where can I study?

Cambridge - Our campus is close to the centre of Cambridge, often described as the perfect student city.
http://www.anglia.ac.uk/student-life/life-on-campus/cambridge-campus

Specialist facilities

You’ll spend plenty of time in our Games Development Studio, which simulates a commercial working studio and features up-to-date hardware and software. We currently have a range of industry standard software including Unity 3D, Unreal Engine 4, Maya, 3ds Max, Microsoft Visual Studio and Photoshop, as well as GameMaker, 3DGameStudio, Adobe Flash and Action Script, Microsoft XNA Game Studio, GIMP, Blender, Fusion, and Audacity.

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A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio. Read more
A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/games-design-development

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Study games design and development working alongside the film and television industry’s best and brightest future prospects.
- Build up an in depth fluency in all games design and development disciplines.Develop industry contacts through conferences, event attendance, trade association involvement and visits from industry practitioners and luminaries.
- Gain a practical knowledge of games software development, and the ability to experiment with new pipelines and evolving technologies and techniques.
- Work on high profile solo and group projects, with plenty of opportunities to experiment, innovate and excel.
- Unlike other schools, production costs are met by the School.

Taught by leading games practitioners and experts in the field, our MA in Games Design and Development is a world-leading postgraduate games programme with the reputation, accreditation and alumni credits to back this up. Learning and working alongside film, television and animation practitioners, the course provides a unique opportunity for future games innovators to hone their creative and technical skills, developing fluency in all the core videogames development disciplines such as games design, code, art, animation, production, audio, interface and more. The NFTS provides MA Games students with an unrivalled creative context, as well as the inestimable collaborative opportunities presented by the course’s setting at the heart of the NFTS media development and production studios.

WHY STUDY GAMES DESIGN AND DEVELOPMENT?

Videogames are a relatively young medium, in a continual state of innovation and evolution, which means creatively there is still everything to play for. New platforms and technologies have broadened out the field, with fantastic opportunities for technical invention and artistic innovation. The NFTS Games course provides the practical skills and creative knowhow to design, devise and make games from inception to delivery, and the vision and temperament to provide creative leadership in an industry which continually strives to increase its cultural reach, broaden its audiences and create new and engaging experiences for an innovation-hungry marketplace. Games students develop projects in collaboration with students from other NFTS disciplines including sound design, composing, screenwriting, cinematography, producing, production design, digital effects, editing and production management.

*There are a number of different scholarships that support this course, including the Wellcome Trust Science Media Studentship. For more information see Scholarships and the Wellcome Trust - http://www.wellcome.ac.uk/Funding/Public-engagement/Funding-schemes/Broadcast-games-and-film-awards/Science-Media-Studentships/index.htm

CURRICULUM

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. Students also take classes in Life Drawing and theory lectures in cultural and critical studies to support their practical work. In the second year students focus on their Final Major Project, working in multi-disciplinary teams with students from other disciplines. Numerous fruitful partnerships have been formed with sound designers, composers, screenwriters, producers, production designers, cinematographers, digital effects artists and others, but the exact composition of development teams varies according to the nature of the projects. External practitioners can also be brought in on projects where needed. Early in the second year students also undertake a detailed module on commercial aspects of game development and present professional business cases for their projects to a panel of experts as a practical output.

PORTFOLIO DEVELOPMENT AND PROJECT OUTPUT

Students develop a cumulative portfolio of work throughout the course. First year output will include the following projects at minimum: ‘Hello World’ (an extensive playable 3D environment made a as a group project); ‘App Factory’ (a mobile/tablet game); ‘Synthespian’ (a player controlled interactive character performing to a set text); ‘Moments of Consequence’ (a short interactive drama). Students work in teams with other school specialisms depending on the specifics of the project. Second year output is exhibited at major shows and expos in various stages during the year, as well as at the Games Graduation Expo which takes place alongside the NFTS Graduation Film, Television and Animation screenings in February.

Students also participate in competitions, game jams and external projects throughout the course, and work is shown and shared on NFTS Games department blog (http://www.nfts-games.com) as well as on students’ own individually maintained portfolio websites. The department also actively promotes student output and activity on our well-followed social media presences.

Final Projects are as varied and diverse as our student group. We’ve proudly presented cutting edge virtual reality experiences, a playable political thriller, episodic interactive dramas, comedic ghost stories, a Dostoevsky-inspired interactive story environment, a motion-controlled playable monster, an interactive romantic comedy, to name a handful. Many more on the way.

CREATIVE COMMUNITY

Since 2012, the NFTS Games course has fed into a creative community of alumni, course contacts, indie developers, games journalists and development studio people who visit the course and follow our work. Students entering the course rapidly become part of this community through networking events, meetup groups, conference attendance and involvement with industry associations such as UKIE, Bafta Games, Creative Skillset and others. Not only does this provide a healthy exchange of ideas and knowledge, but it also provides a network of contacts for future employment, partnership opportunities and funding sources.

A significant proportion of NFTS Games grads have secured funding or distribution for projects developed on the course and have formed their own studio start-ups to make them, while others go on to work at games studios such as Sony Computer Entertainment or Reloaded. Students have also been successful in securing grant funding for projects through our partnership with the Wellcome Trust. Our alumni have also had their fair share of awards and prizes.

INDUSTRY INPUT

As well as an advisory group including members drawn from Sony, Electronic Arts, Microsoft, Media Molecule, Bossa Studios, Natural Motion, NDreams and others, we have regular workshops delivered by experienced industry practitioners. Recent visiting tutors include Siobhan Reddy (Media Molecule), Imre Jele (Bossa Studios), Tara Saunders (Sony), Andrew Oliver (Radiant Worlds), Richard Lemarchant (ex Naughy Dog), Phil Harrison (ex Microsoft), Barry Mead (Fireproof games), Mike Bithell, Jess Curry (The Chinese Room). As well as giving overview talks, where time permits guest tutors have one-to-one sessions with students and give specific input of current project work.

The course is a member of the Sony Playstation®First programme which give students access to Sony PS4 devkits and professional software development kits. We are also a Creative Skillset accredited MA course.

ENTRY REQUIREMENTS

Games design and development students at the NFTS come from a wide range of backgrounds and prior experiences, and have demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to bring into the games development fold. Successful applicants have come to us with previous qualifications from across the arts, sciences and humanities; and from all walks of life as far as profession and practice is concerned. Games development experience is welcome, but by no means essential.

The NFTS games course provides a truly unique opportunity to enter one of the most exciting creative industries of the modern age.

APPLY WITH

- A critical analysis of a computer game of your choice. No more than two sides A4, typed.
- A brief outline of the kind of game project you wish to undertake
- A digital portfolio containing samples of your work.

Feel free to contact the NFTS games department via for any further information. You can also keep up to date with all our latest developments on the course blog at
http://www.nfts-games.com , our facebook page http://www.facebook.com/NFTS.Games or twitter feed @NFTS_Games.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR GAMES DESIGN & DEVELOPMENT COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=28

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Visit the Games Blog site - http://www.nfts-games.com/

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Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory. Read more
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.

Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.

Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.

We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.

While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.

This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

Careers

Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.

The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.

Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.

Modules & assessment

Core modules:
Process and Practice as Research
Games Development 1
Games Development 2
Digital Arts - Experimental Practice
Master's Project: Art and Design

Assessment

You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.

What you'll study

Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.

Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.

We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.

Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.

We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.

Facilities

Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.

The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.

All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).

Links with industry

Cambridge is home to nearly 20% of the UK’s computer games industry, including Sony’s Guerrilla Studios, ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.

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Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/. Read more
Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/

The computer games and entertainment business is a fast growing multi-billion dollar worldwide business, with games platforms ranging from Playstation 4, Xbox One, Nintendo Wii U, mobile and handhelds including iPhone, iPad and Android phones, PC-based, and massively multiplayer online games (MMOG) involving tens of thousands of people.

With ongoing strong demand for graduate computer games programmers from the UK and abroad, this MSc will produce graduates who are well positioned to get a job in this exciting worldwide industry. Potential employers include EA, Ubisoft, Sony, Activision, Microsoft, Cinesite, Framestore, and many more.

The programme is delivered by a mix of professionals from the industry and from the research world. We work closely with industry leaders to offer internships at studios including Sega and Sony.

In a wider sense, the influence of computer games programming is spreading to other digital media industries outside games, including gamification and the medical sector, games based learning, new forms of social networking and the interactive visualisation of scientific and live financial business data. Computer games are starting to fundamentally change the way people interact with computerised systems.

Partnership: Sony‌‌

‌Our MSc in Computer Games & Entertainment is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) uk.playstation.com. Our course provides students with unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®3 and PlayStation® Vita. http://www.worldwidestudios.net/london

Placement: Supermassive Games

"Following two years of successful placements at Supermassive Games, which resulted in full time jobs, we are looking forward to inviting Goldsmiths students to take part in our internship assessment day again this year."
Jonathan Amor, Director of Technology, Supermassive Games

Placement: Reflections - a Ubisoft studio

"We are delighted to announce that Reflections, a Ubisoft studio, will be taking on two Goldsmiths MSc Computer Games and Entertainment Programming students for Internship."
Dr Chris Jenner, Expert Programmer

Placement: Rebellion

"Having now placed four interns from Goldsmiths here at Rebellion, two of which have gone on to become permanent members of staff, we are very much looking forward to future applications from talented and creative Goldsmiths MSc Computer Games students”
Jason Kingsley OBE, CEO and Creative Director of Rebellion

Rebellion is one of Europe’s largest independent game developer-publishers, with their own state of the art cross-platform games engine and toolset. Rebellion’s latest number one hit was Sniper Elite 3, and they also publish the legendary 2000AD comic featuring Judge Dredd.

Placement: The Creative Assembly (SEGA)

Following two continuous years of The Creative Assembly (SEGA) successfully taking Goldsmiths MSc Games Programming Students on placements we are pleased to announce that we have reserved a minimum of three placements for Goldsmiths MSc students starting the course in September 2013, on site during the period May to September 2014. Subject to interview/ portfolio process”. Martin Servantes Director of Operations & Finance

Leading UK Developer Creative Assembly is the developer of the hit game series Total War. They are currently working on a new cross-platform title based on the Alien IP. Based in Horsham.

Placement: Jagex Games Studio

"Jagex Games Studio in Cambridge is looking forward to receiving applications from Goldsmiths’ talented MSc Games and Entertainment students for their summer internships in 2014”.
Sue Stather, Graduate Recruitment Specialist, Jagex Games Studio (RuneScape and Transformers Universe MMO Development Studio)

Placement: Roll 7

Roll7 is a New Cross-based indie video games developer and has been offering placements to Goldsmiths MSc Games students for three years. Roll7 is just about to release its first console title OlliOll, exclusively for PSVita, and we are looking for another 1 or 2 Goldsmiths programming interns for 2014 to work on a Sony backed PS4/Vita cross-play title.

Contact the department

If you have specific questions about the degree, contact the Department of Computing.

Structure

Final Project & Dissertation
During this final project, you will undertake a project towards your dissertation, typically over the Spring-Summer period (May to September). We offer three options to our students:

Individual research project:

This is based on a research theme selected by you and agreed upon by the lecturing team. Recent examples include:
Building a cheap kinect-like gesture tracking system
AI (rule-based) platform for game level design
Software development for our mobile technology projects (iPhone based)
Assessment
Mainly based on coursework (involving programming), essays, final project and dissertation; some lecturers may also conduct exams/quizzes.

Attendance

The taught programme is organised into three terms (full-time). The Autumn term runs from early October to mid-December, the Winter/Spring term from mid-January to the end of March, and the Summer term runs, typically, from late April to mid-September. Taught modules are given during the Autumn and Winter/Spring terms, while the Final Project takes place during a Summer term (in the second year for part-time students).

This programme is focused on providing you with the skills and experience needed to secure a job in the computer games industry.

Skills

You'll develop excellent games programming skills. These skills are highly transferrable, as games programming is viewed by other industries as being very demanding and requiring a high level of technical ability.

Careers

The global computer games industry is valued at 60 billion USD and is predicted to continuously grow in years to come. It's a mature industry with companies such as EA, Ubisoft, and Blizzard Activision giving long-term career prospects, shares, and benefits. There is a big skills shortage in this growing sector.

Placements provided by our industry partners

Asylum Entertainment
Climax Studios
The Creative Assembly
Geomerics
IdeaWorks Game Studio (Now Marmalade Game Studio)
Playmob
Rebellion
Reflections - a Ubisoft studio
Roll7
SEGA Sports Interactive
Sony Computer Entertainment Europe

Alumni

See what some of our graduates have gone on to do on our alumni news page.

100% employment

All of the graduates from the 2012/13 MSc in Computer Games & Entertainment course have secured placements at UK computer games companies.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. Read more
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners- http://www.gold.ac.uk/pg/ma-computer-games-art-design/

The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.

Potential employers include EA, Ubisoft, Sony SCEE, Creative Assembly, Microsoft, Cinesite, Framestore, and many others.

The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.

Industry placements
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:

Creative Assembly Sega
Reflections Ubisoft
Sony SCEE
Supermassive
Splash Damage
Climax Studios
Hadrian York
Ideaworks
Rebellion

Contact the department

If you have specific questions about the degree, contact Professor William Latham.

Modules

The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.

We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.

Skills
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.

It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations

Careers

You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.

Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.

Graduate employment destinations of our computing programmes include:

Games development studios (including Rebellion, Supermassive, Creative Assembly, MindCandy)
Games publishers (including EA, Ubisoft, Microsoft, Zynga and Sony SCEE)
Special effects and TV companies (including Framestore, Double Negative, The Foundry)
The advertising industry (including M&C Saatchi, JWT)
Web development and design companies (including Dock9, We R Interactive)
'Serious games' companies (including PlayGen)
Start-up companies founded by students

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Games development is the fastest growing entertainment industry in the world. Our MSc gives you the highly specialised set of skills needed to stay at the forefront of this demanding and constantly evolving field. Read more

Overview

Games development is the fastest growing entertainment industry in the world. Our MSc gives you the highly specialised set of skills needed to stay at the forefront of this demanding and constantly evolving field. Created with involvement from industry professionals, the course programme focuses on the technical aspects of game development and the underlying fundamentals of computer science. We cover a range of core concepts, including C++ programming, physics simulation, concurrency, advanced graphics, artificial intelligence, and game engine architecture. You will have use of our dedicated games development lab, equipped with the latest console development kits and top-spec PCs, plus access to the HIVE — our multi-million pound virtual environment lab, which provides access to emerging and new technologies for computer interaction, data collection and visualisation.

The course begins in September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – either immediately before or after the dissertation – gaining industrial experience through a module based in SEED, our software development unit working with commercial clients. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Industrial Experience

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

Study

The MSC is designed to support students with various levels of computing and programming practice experience. However, this programme is particularly suited to those with significant experience of writing code.
The modules in the first trimester include a range of materials designed to allow a smooth transition to postgraduate study, regardless of your background. As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities. In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

• C++ Programming and Design
• Real Time Graphics
• Game Development Architecture
• Simulation and Concurrency
• Advanced Rendering and Artificial Intelligence for Games
• Development Project
Optional modules
• Computer Science Software Development Practice – pass/fail module
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)
• The Industrial Experience optional 60-credit single trimester module allows students to gain significant commercial experience.

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework.
The largest assessment is the dissertation of up to 20,000 words, which is based on the work done in the third trimester.

Careers

The MSc programme supports career development in a number of ways. These include a mix of modules focused on professional skills and a project involving group work, CV development and personal reflection. We have strong links with many of the UK's top game studios, including Electronics Arts, Sony and Microsoft, many of which recruit straight from our labs.
We also have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

Read less
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:
-Game design
-Game AI
-3D games development
-Mobile app programming
-Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.

Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality.

More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, C++, Perl, MySQL, Matlab, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Graduates of our School go on to work for giants in the field such as Intel and Panasonic, but the corporate route isn’t for everyone. Some of the most exciting and innovative work in the field is being developed by small start-up companies. Our optional business module focuses on developing your entrepreneurial spirit, teaching you how to apply your technical and creative skills to your own venture.

Our recent graduates have progressed to a variety of senior positions in industry and academia.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Game Design
-Game Artificial Intelligence
-Physics-Based Games
-Mobile & Social Application Programming
-MSc Project and Dissertation
-Professional Practice and Research Methodology
-Group Project (Incorporating a Game Jam)
-Programming in Python (optional)
-Intelligent Systems and Robotics (optional)
-Machine Learning and Data Mining (optional)
-Text Analytics (optional)
-Virtual Worlds (optional)
-High-Level Games Development (optional)
-Natural Language Engineering (optional)
-Creating and Growing a New Business Venture (optional)

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This course develops the high-level skills required to create new computer games for the leisure and education industries. Read more
This course develops the high-level skills required to create new computer games for the leisure and education industries. It gives students the chance to learn a variety of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games.

This course is designed to meet the increasing demand for postgraduates with the high-level skills needed to help create new computerised games for the leisure and education industries.

Games development companies are finding it difficult to recruit staff with software engineering skills. Games development is a highly competitive market and to compete companies need highly qualified people to maintain their cutting-edge status within the global games industry. This also enables them to exploit new discoveries in software and computer architecture technologies. As a result, career prospects for Computer Games Systems graduates are excellent.

MSc Computer Games Systems is taught by highly experienced staff members, many of whom are involved with cutting-edge research that ensures their teaching remains at the forefront of computing technology.

Coupled with the strength of our teaching and facilities is the direct relevance of the MSc Computer Games Systems course content. You will have the chance to learn a range of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games. This will enable you to build and develop your specialist knowledge in the area(s) of gaming that excite your interest.

The taught part of the course will give you the high quality academic knowledge in games prototyping, artificial intelligence and 3D algorithms that is now in demand within the global games industry.

Modules:

-3D Algorithms
-Advanced Software Engineering
-Artificial Intelligence for Games
-Games Prototyping
-Major Project
-Research Methods
-Software Engineering for Games Design

COME VISIT US ON OUR NEXT OPEN DAY!

Register here: https://www.ntu.ac.uk/university-life-and-nottingham/open-days/find-your-open-day/science-and-technology-postgraduate-and-professional-open-event2
The course is a part of the School of Science and Technology (http://www.ntu.ac.uk/sat) which has first-class facilities (http://www.ntu.ac.uk/sat/facilities).

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Casual games studios now make up a high percentage of the UK games industry, producing games that are easy to pick up and play through websites, social networking sites, mobile phones, tablets and games consoles. Read more
Casual games studios now make up a high percentage of the UK games industry, producing games that are easy to pick up and play through websites, social networking sites, mobile phones, tablets and games consoles. Subject matter is typically non-violent, and gameplay often incorporates puzzle solving or an exciting twist on a simple mechanic.

Course details

This games development master’s course gives you the business, theoretical and practical skills needed to succeed in this rapidly growing industry. You learn to develop compelling games with exciting mechanics and strong gameplay, both as an individual and as part of a team. While the main focus is on casual games development, the skills we teach also apply to roles within the broader games industry. As well as developing core theoretical and practical design skills, you also develop your entrepreneurial abilities to equip you for work as an independent developer in the social, casual and mobile games field.

What you study

You advance your knowledge and understanding of business, design theory and technical issues within the field of computer game development and related industries. In lectures and seminars you examine the specialist skills necessary to design and construct strong games pitches, demos and prototypes, as well as advanced creative and business solutions to the problems involved in independently developing computer games.

Modules
-Game Development
-Game Mechanics
-Game Prototyping
-Master’s Project: Games Development
-Rapid Application Development
-Studio Development and Professional Practice

Modules offered may vary.

Teaching

You experience a number of different approaches to learning and teaching including:
-Lecture sessions
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
-Self-directed study

Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.

The programme includes a variety of assessment methods including presentations, peer review, critique, reports and production of artefacts.

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Software development is one of the most rapidly evolving industries in the world, presenting an ever-greater number of creative opportunities and exciting challenges. Read more

Overview

Software development is one of the most rapidly evolving industries in the world, presenting an ever-greater number of creative opportunities and exciting challenges. Software developers therefore need a special set of skills to keep pace with technology and innovation. Our course gives you the knowledge and confidence to do just that. We focus on large-scale development of advanced software, teaching you how to make use of the latest frameworks, methodologies and technology to produce professional-quality applications. Crucially, you will also learn how to be an effective member of a development team. With close links to software giants like Microsoft, Sony, and IBM, we work hard to ensure that our course is always up to date and that our graduates leave with the cutting-edge skills highly sought-after by industry. Therefore, this MSc is appropriate not just for fresh Computer Science graduates, but also for those with existing commercial experience who wish to update their skills and knowledge.

The course begins in September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. An optional extra trimester – either immediately before or after the dissertation – gives you significant industrial experience through a module based in our software development unit, working with commercial clients and software. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Industrial Experience

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

Study

The MSc Computer Science (Software Engineering) programme is designed to support students with various levels of computing and programming practice experience. There is suitable content on professional skills and the importance of ethics for practising computer scientists. Material on software engineering, referencing and unfair means supports the transition into the postgraduate environment.
As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities.
In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

• Oriented Design and Development Using C++
• Component-based Architecture
• Maintaining Large Software Systems
• Development Project
• Distributed Applications
• Trustworthy Computing
Optional modules
• Computer Science Software Development Practice – pass/fail module
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework.
The largest assessment is the dissertation, which is based on the work done in the third trimester and documented in a report of up to 20,000 words.

Careers

The MSc Computer Science (Software Engineering) is designed to open up pathways to postgraduate research, as well as careers in a wide range of areas within your discipline. The industrial placement option will enable you to practise your skills and knowledge of computer science ‘in situ’, giving you a useful insight and advantage when it comes to starting your career.
We have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

Our graduates gain a wide range of roles including: Applications Developer, Business Systems Analyst, Computer Analyst, Computer Programmer, Computer Operations Manager, Data Management Analyst, Database Assistant, Developer Support Engineer, Games Programmer, Games Programmer (Engine design), Information Manager, IT Design, IT Systems Manager, IT Technician, IT user Support, Mobile Developer, Operations Director, Software Designer, Software Developer, Software Engineer, Solutions Developer, Systems Engineer, Technical Sales, Technical Specialist, Web Developer.

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Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Read more
Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Gain access to the largest PlayStation teaching facilities in the world, and use the same software, tools and techniques as the mainstream games industry.

This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry. The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.
You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.

This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-games-software-development

PlayStation®First

This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.

The Steel Minions

Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.

Professional recognition

This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council), PlayStation® First and TIGA (The Independent Game Developers Association).

Course structure

Full time – 13 months
Part time – 2 years
Starts September.

Postgraduate Certificate
-C++ boot camp
-Graphics and animation
-Hardware-oriented software engineering
-Software studio planning

Postgraduate Diploma
-Special techniques for graphics and animation
-Game development practice
-Multi-processing and parallel technologies

MSc
-Research methods
-Individual project

Assessment
PgCert – continuous assessment.
PgDip – continuous assessment involving a large group-based industrial project.
MSc – 25% continuous assessment and 75% individual research project.

Other admission requirements

You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour. We also require one suitable reference. You need to demonstrate appropriate English skills, which is typically shown by having either:
-Completed a degree taught and assessed in English.
-An English GCSE at grade C or better.
-An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.

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Modern devices often rely on data that is distributed across multiple computers, whether closely located or more distant. Read more

Overview

Modern devices often rely on data that is distributed across multiple computers, whether closely located or more distant. Developing software for such systems offers many benefits, but it also poses new challenges to be overcome, particularly in guaranteeing the security and robustness of the communication between devices.

The MSc at Hull is designed to enable you to overcome those challenges. It prepares you to exploit the extraordinary potential of distributed systems, both in terms of storage capacity and processing power, whilst being aware of the unique constraints and security problems they introduce. You will have access to cutting-edge equipment and facilities, and you will finish with a much greater understanding of how software development needs to adapt to the unique environment of a distributed system. These skills and knowledge are highly sought-after in an industry that is increasingly adopting new distributed technology, such as cloud-based solutions.

The course begins in September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – either immediately before or after the dissertation – gaining industrial experience through a module based in SEED, our software development unit working with commercial clients and software. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Industrial Experience

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

Study

The MSc Computer Science (Security and Distributed Computing) programme supports students with various levels of computing and programming practice experience, with material that supports the transition into the postgraduate environment. There is also suitable content on professional skills and the importance of ethics for practising computer scientists.
As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities.
In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.
Core modules
• Oriented Design and Development Using C++
• Component-based Architecture
• Network Security
• Development Project
• Distributed Applications
• Trustworthy Computing
Optional modules
• Computer Science Software Development Practice (pass/fail module)
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)
• The Industrial Experience optional 60-credit single trimester module allows students to gain significant commercial experience.

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework.
The largest assessment is the dissertation, which is based on the work done in the third trimester (or fourth, depending on your option choices) and documented in a report of up to 20,000 words.

Careers

The MSc Computer Science (Security and Distributed Computing) is designed to open up pathways to postgraduate research, as well as careers in a wide range of areas within your discipline. The industrial placement option will enable you to practise your skills and knowledge of computer science ‘in situ’, giving you a useful insight and advantage when it comes to starting your career.
We have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

Our graduates typically gain roles including: Applications Developer, Business Systems Analyst, Computer Analyst, Computer Programmer, Computer Operations Manager, Data Management Analyst, Database Assistant, Developer Support Engineer, Games Programmer, Games Programmer (Engine design), Information Manager, IT Design, IT Systems Manager, IT Technician, IT user Support, Mobile Developer, Operations Director, Software Designer, Software Developer, Software Engineer, Solutions Developer, Systems Engineer, Technical Sales, Technical Specialist, Web Developer.

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The course has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. Read more
The course has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. It will allow you to develop and further your ability, building on knowledge and skills acquired in your first degree and expanding into areas related to computer games design.

It will enhance your abilities in research, problem-solving and management and you will apply knowledge and skills to solving complex design and 3D problems during your dissertation project. The course integrates current industry paradigms into both the assessment and research opportunities which aim to help you get into either the games industry or academia.

Epic Games Centre

Epic Games and Staffordshire University have entered a dynamic partnership to help bring game developers, the university and students closer together. At the heart of the project is the Epic Games Centre, a fully equipped space designed to nurture future industry developers studying on the university’s game design courses.

As part of the partnership, which is initially set for two years, Epic will provide hardware, teaching time and access to software and key personnel. The Epic Games Centre will also host Epic Developer Days for professional Unreal Engine users, with the first licensee events commencing this spring.

Graduate destinations

Our MSc graduates work in professional roles at top studios like Microsoft, Rare, Rockstar, Codemasters and Travellers Tales. Our students also go on to form their own companies.

We have students working on all sorts of games from indie kickstarter games like War for the Overworld to the latest Xbox One titles and massive hits like Grand Theft Auto 5.

Career Prospects: Character artist, Environment modeller, Vehicle artist, Game Designer, Producer, User Interface Artist.

Course content

Advanced Games Environment Design and Research: Design and create fantastic environments or apply of a broad range of advanced research techniques to analyse complex problems in environment production.

Advanced Character Prototyping: The study and application of character design, character inventory, physics, controls, animations and character statistics. 3D creation of next generation characters covering sculpting, texturing, hair and advanced shaders.

Advanced Vehicle and Weapon Prototyping: Hard surface modelling for weapons, rigging, particle dynamics and weapon textures or the research and application of theory related to weapon profiling, effects, weapon systems, vehicle performance management, handling and physics.

Mobile Games Development: Students work with in teams to produce mobile games experiencing QA, Monetisation and Platform Optimisation progressing from concept to a published product.

Computer Games Design Dissertation: The dissertation will allow you to extend and unify your understanding of a chosen subject as developed in the previous modules, supported by an academic supervisor.

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Advances in technology are yielding smaller and higher-performance computer systems permeating into a wide range of applications, from communication systems to consumer products and common household appliances. Read more
Advances in technology are yielding smaller and higher-performance computer systems permeating into a wide range of applications, from communication systems to consumer products and common household appliances. Computer engineering encompasses the principles, methods, and modern tools for the design and implementation of computing systems.

Our MSc Computer Engineering is the first in the UK and provides a balanced perspective of both hardware and software elements of computing systems, and their relative design trade-offs and applications. It will build on your knowledge in mathematics, science, and engineering to ensure you have a sound foundation in the areas needed for a career in this field.

Laboratory experiences enable you to understand experimental design and simulation techniques. We are internationally leading in this and you will have access to unique computer engineering platforms including our:
-Intelligent Flat (iSpace)
-Robotics Arena
-Networked intelligent campus (iCampus)
-Advanced networking and multimedia labs

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

This course is also available on a part-time basis.

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

Our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

In recent years we have attracted many highly active research staff and we are conducting world-leading research in areas such as evolutionary computation, brain-computer interfacing, intelligent inhabited environments and financial forecasting.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, Prolog, C++, Perl, Mysql, Matlab, DB2, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Upon graduation, you can look for employment in:
-Heavy industries, designing advanced computer systems and control
-Hardware companies, designing and developing microprocessors, personal computers, and supercomputers
-Communication and mobile phone companies, designing advanced computer systems for communications systems
-Large computer and microelectronics companies, writing software and firmware for embedded microcontrollers, and designing VLSI chips, analog sensors, mixed signal circuit boards, and operating systems
-Embedded system companies, developing advanced computer systems, and mobile applications and phones
-Banks and businesses, designing intelligent distributed systems to serve their operations
-Computer games companies, designing advanced computer games
-Our recent graduates have progressed to a variety of senior positions in industry and academia.

Some of the companies and organisations where our former graduates are now employed include Electronic Data Systems, Pfizer Pharmaceuticals, Bank of Mexico, Visa International, Hyperknowledge (Cambridge), Hellenic Air Force, ICSS (Beijing), United Microelectronic Corporation (Taiwan) and within our University.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-MSc Project and Dissertation
-Converged Networks and Services
-Digital Signal Processing
-High Level Logic Design
-Professional Practice and Research Methodology
-Programming Embedded Systems
-Advanced Embedded Systems Design (optional)
-Artificial Neural Networks (optional)
-Constraint Satisfaction for Decision Making (optional)
-Creating and Growing a New Business Venture (optional)
-Electronic System Design & Integration (optional)
-Intelligent Systems and Robotics (optional)
-Mobile Communications (optional)

Read less
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:

- Game design
- Game AI
- 3D games development
- Mobile app programming
- Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

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