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The MSc in Integrated Product Design course focuses on the design of innovative products, emphasising the balance between the interest of users, industry and society. Read more

About the course

The MSc in Integrated Product Design course focuses on the design of innovative products, emphasising the balance between the interest of users, industry and society. It covers the whole design process, integrating all aspects relevant to product development, in particular global new product design.

It meets industrial demand by integrating technology, management, aesthetics, environmental sustainability, ergonomics, marketing, business and design methods – to produce highly qualified and sought after designers able to cope with the challenges the global economy presents.

Specifically, the course aims to:

Provide an integrated programme of study across a broad range of knowledge and skills in product/industrial design
Develop design and technology research skills related to the design process through practicing applied research
Develop advanced design skills, enabling graduates to practice as an independent design professional and to further develop design and professional skills in product/industrial design engineering
Nurture scientific rigour as well as creativity to enable graduates to follow a successful career in product/industrial design and assume leadership roles in national and international companies and institutions.

Aims

Students master all aspects of integrated product design advancing their design skills and knowledge by applying systematic state-of-the-art theories and methodologies, and by integrating user, technology and business aspects. This not only opens up dynamic career options, but equips students with a comprehensive skillset to take into the commercial world.

The primary aim of this programme is to provide students with the practical knowledge and transferable skills required to be at the forefront of global product and services design research and development, in either an industrial or academic environment.
Graduates of this MSc will also have the independent learning ability required for both continual professional development and the acquisition of new skills at the highest level.

The course provides an integrated approach and promotes advanced studies in design theory, creativity and aesthetics, innovation methods, advanced design techniques, human factors and applied ergonomics, engineering, material and production science, sustainability and research methods.

Course Content

The first term includes three taught modules worth a total of 45 credits plus one double module of 30 credits which continues into the second term alongside three further modules. The thick module, Professional Design Studio, will include guest lectures, research seminars and group or individual project. The projects can be based on design research or product/industrial design.

The ‘Design Futures’ module will introduce the importance and potential value of future foresight techniques and develop a vision of the future and critically evaluate its implications for design, innovation and enabling technology.

The ‘Computer Aided Design and Manufacturing Techniques’ module will introduce CAD and graphics based design modelling, rendering techniques and tools, product design simulation techniques and tools, rapid prototyping and manufacturing techniques.

For the final four months of the programme (June to September), students can either continue their projects to greater depth as their dissertation project, or undertake a new subject. Students are encouraged to form industrial links as part of this project.

Typical Modules

Sustainable Design
Design Creativity and Aesthetic Awareness
Human Factors in Design
Professional Design Studio
Design and Innovation Futures: Seminar & Workshop
Computer Aided Design and Manufacturing Techniques
Strategic Design Management and Research
Dissertation Project

Assessment

Work in each module is predominantly assessed through practical project assignments including both individual and group work. The dissertation makes up a third of the overall degree and may include a substantial practical design element, but in all cases will be assessed through a final 20,000 word submission.

Special Features

High league table standings: Our courses are among the highest-ranking for Product and Industrial Design in the UK. In all the most recent university guides, as well as in the National Student Survey, Brunel Design is placed in the top four out of all UK Art and Design courses.

High employability: Design graduates enjoy excellent career prospects – see student graduate articles.

Accreditation

Brunel's Integrated Product Design course is accredited by the Institution of Engineering Designers (IED).

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Would you like to improve your career prospects, start your own business or develop further specialist design skills?. Read more
Would you like to improve your career prospects, start your own business or develop further specialist design skills?

Offering the perfect blend of theory and practice in the context of business and society, the MA Design course will enable you to focus on your own specialist area of design practice, in disciplines such as 3D design, fashion communication, fashion design, fashion marketing, graphic design, communication design, service design, interaction design, industrial design, interior design, 3D design and transportation design.

Developed specifically for those with a design background or relevant qualification, you will undertake a series of taught modules to develop your knowledge and practical skills, before competing a final project or thesis around your chosen specialism.

In addition to the taught aspect of this course, you will also have the opportunity to undertake a series of collaborative projects with industry and, where possible, field trips to collaborative companies or exhibitions to further enhance your learning experience.

Learn From The Best

Our academic team is made up of research-active experts with extensive knowledge of the design industry. This knowledge is integrated into all aspects of their teaching to ensure that all content within this course is relevant to the workplace and current and emerging trends.

All staff within this department have a strong commitment to developing your skills and knowledge by developing your critical thinking and your ability to apply your skills to complex real-world problems.

They will be there to support you through every step of your course, ensuring you leave with confidence and full understanding of all aspects of this dynamic industry.

In addition to our teaching staff, you will also have access to specialist communities of practice that will provide the foundation for your learning journey through research networks and cross-organisational collaboration. These communities will focus on strategic innovation, performance products and service design.

Teaching And Assessment

This MA Design course incorporates practice-based learning that is informed by contemporary and contextual influences and founded on your own personal aims and professional direction.

The first two semesters of this course will focus on developing your core skills through the completion of four modules: design thinking, design practice, direction and experimentation.

Teaching is delivered via a mix of lectures, seminars and tutorials, which are assessed by coursework and design projects. You will also undertake collaborative projects and, where possible, field trips to allow you to put your skills into practise in a real-world context.

Upon completion of the taught modules, you will undertake a final project or thesis to demonstrate all of the skills you have acquired on this course. This will be undertaken under the supervision of your dedicated tutor who will provide advice and guidance at all stages.

Module Overview
DE7001 - Design Thinking (Core, 30 Credits)
DE7002 - Design Process (Core, 30 Credits)
DE7003 - Project / Thesis (Core, 60 Credits)
DE7004 - Design Practice 1: Professional Direction (Core, 30 Credits)
DE7005 - Design Practice 2 : Experimentation (Core, 30 Credits)
EF0126 - E.S.A.P. in FADSS Level 7 (Optional, 0 Credits)

Learning Environment

This course is delivered at the Northumbria School of Design, which is located at City Campus East – a dedicated learning space that is located within Newcastle city centre.

Throughout the duration of your course you will have access to state-of-the-art facilities such as our University library – which is ranked in the top three in the UK – and well equipped working space, The Hub, which is open 24 hours a day, seven days a week.

Your learning experience will be enhanced though the use of technology and learning materials such as module guides, assessment information, lecture presentation slides and reading lists will be available via our innovative e-learning platform, Blackboard. You can also access student support and other key University systems through your personal account.

Research-Rich Learning

The MA Design course is taught by our team of research-active academics who incorporate their individual areas of specialism into the course’s contextual modules to ensure they reflect the realities of the design industry and today’s modern working environment.

The development of your own research skills is at the core of the MA Design course and you will develop research-informed methods of understanding the complexity inherent in real-world situations. These methods will enable you to make better decisions, advance the field of your practice and add new knowledge that will help you perfect your skills in your own particular discipline.

Supported by subject specialists and industry networks, you will also have the opportunity to join an expert-led community of practice in strategic design and innovation, performance product design or service design, as well as engaging with traditional disciplines such as fashion and industrial design.

Give Your Career An Edge

This course will allow you to enhance your practical skills and knowledge in a specialist area of design.

You will work on live industry projects that will enhance your CV and personal development through collaboration with those currently working within this dynamic industry. Some of the recent examples of industry projects include work on oral healthcare with Procter and Gamble, wearable technology projects with the CPI National Centre for Printable Electronics, person-centred healthcare services with the Academic Health Science Network and the development of innovative kitchenware with Lakeland.

You will also develop your business and employability skills, in addition to achieving a master’s level qualification in this discipline.

Your Future

Once you have completed the MA Design course you will possess the skills and ability to make an impact in the design industry, whether you are just starting out in your career or looking to enhance your professional development.

This course will prepare you for broad range of jobs within design companies, private organisations and the public sector, in addition to specialist jobs within your chosen specialism.

Completion may enhance promotion prospects in some professions, in addition to providing enhanced opportunities for management level roles.

This course will also provide you with the knowledge and experience to be able to set up your very own design company, in addition to providing a strong foundation for progression to PhD studies.

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The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. Read more
The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. You can specialise in the following:

• Digital media design, including multimedia design, web design, 2D and 3D computer animation, visual and special effects for TV and film, mobile app design for tablets and smart phones, computer and video games, virtual and augmented reality and 2D and 3D visualisation

• Digital product design, including the design of any computer-based or screen-based product such as smartphones, smart TV’s, tablet devices, smart watches, games consoles, smart household appliances, information systems and 3D digital printing

• Digital interior design, including digital display and projection design, intelligent interiors, digital lighting design and digital furniture design

• Digital exhibition, museum and installation design, including digital heritage resources, digital archeology, interactive kiosk and installation design, virtual museums and exhibitions

• Digital graphic design, including the design of e-books, e-learning, interface design, interaction design and digital signage

• Digital fashion design, including the design of wearable computing, smart clothing design and digital fabrics

• Digital branding and marketing design, including digital corporate identity design, logo design, social media marketing, digital channel advertising and promotion

You will have access to industry standard software and hardware such as Adobe Creative Suite and Autodesk MAYA while working in a dynamic environment with ongoing multimedia research and commercial projects. There are also opportunities to work on digital design projects set by external companies and other organisations. You will develop the skills and ideas to go on to employment as a digital designer or to set up your own business as a freelancer after graduation.

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This MSc in Advanced Engineering Design is aimed at high calibre and ambitious engineering graduates who want to gain expertise in systematically developing complex, multidisciplinary engineering design. Read more

About the course

This MSc in Advanced Engineering Design is aimed at high calibre and ambitious engineering graduates who want to gain expertise in systematically developing complex, multidisciplinary engineering design.

You will learn how to design products requiring embedded intelligence and comprehensive engineering analysis and how to use six CAE software packages.

The programme - accredited by the Institution of Mechanical Engineering (IMechE) - has been developed to fulfil the industry’s need for an integrated course that offers:
teaching of advanced theory, human factors and creativity tools essential to successful product development
training in software, research and applications
practical experience of applying your knowledge and skills through an integrating, real life group project.

Aims

Integration of mechanical, electrical, electronic and control knowledge into a single product is challenging – and this course allows you to appreciate the complexity of modern product design and to develop your expertise.

The Brunel programme aims to create the new generation of engineering designers who can combine knowledge from different areas and produce world class design.

Engineering design is the application of engineering principles, the experience of making, and use of mathematical models and analysis. The design and production of complex engineering products often require the use of embedded intelligence and detailed engineering analysis involving mechanical, electronic and control functions. Advanced theoretical knowledge and a wide range of computer driven tools, methods and methodologies are essential for this process – and the course provides graduates with these essentials.

Course Content

Continued design of modern complex products demands advanced knowledge in mechanical, electronic, manufacturing and control engineering disciplines and human factors in design, and an ability to use advanced engineering software packages, integrating application experience and a capacity to carry on learning.

The Advanced Engineering Design MSc has been developed to produce design engineers who can meet these demands. It contains six taught modules where advanced multi-disciplinary theory is taught. As part of the course, six engineering software packages are also taught. In order to give an integrating application experience in an industrial setup, 'Design Experience', a group project module with an industry, has been included as part of the curriculum.

The dissertation is aimed at providing training in carrying out an in-depth engineering task on a self-learning basis. By the end of the course you will become a confident design engineer equipped with high quality and advanced knowledge and skills to work on design tasks in an advanced computer assisted environment.

Compulsory Modules

Sustainable Design and Manufacture
Manufacturing Systems Design and Economics
Computer Aided Engineering 1
Computer Aided Engineering 2
Design Experience
Dissertation Project

Optional Modules (choose two modules)

Advanced Manufacturing Measurement
Human Factors in Design
Robotics and Manufacturing Automation
Design of Mechatronic Systems

Special Features

Special facilities

MSc Engineering Design students work in a well-equipped design studio with various experiential learning facilities, with computers available for your exclusive use of Engineering Design students.Our investment in laboratory facilities and staff ensures that we can provide an excellent experience in a friendly and supportive environment.

Industry-focused programme

The high standard of our research feeds directly into curriculum design and our teaching, ensuring our graduates are equipped with the most up-to-date techniques, methods and knowledge bases. Our teaching has an excellent reputation and is orientated to the expressed needs of modern enterprises and the industry.
The course is underpinned by the current research still being carried out by the staff in the former academic unit Advanced Manufacturing and Enterprise Engineering which promotes manufacturing as a discipline.  Thus the academics teaching on the Advanced Engineering Design which were part of this unit have strong research portfolios in manufacturing. This research has been judged world leading.  In the 2014 Research Excellence Framework, academics teaching on the course were involved with Brunel’s General engineering submission, one of one of the largest in the UK. The area’s percentage of world leading research doubled, with a significant increase in our research judged as internationally excellent as well. The impact of over 75% of this research was judged to be world leading or internationally excellent. This placed the discipline in the top 20% in the UK terms of research power.

Global reputation

With around 150 postgraduate students from all around the world and substantial research income from the EU, research councils and industry, we are a major player in the field of advanced manufacturing and enterprise engineering.
 
Women in Engineering and Computing Programme

Brunel’s Women in Engineering and Computing mentoring scheme provides our female students with invaluable help and support from their industry mentors.

Accreditation

The MSc Advanced Engineering Design is accredited by both the Institution of Mechanical Engineering (IMechE). This will provide a route to Chartered Engineer status in the UK.

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Structural Design aims to provide an understanding of aircraft structures, airworthiness requirements, design standards, stress analysis, fatigue and fracture (damage tolerance) and fundamentals of aerodynamics and loading. Read more

Course Description

Structural Design aims to provide an understanding of aircraft structures, airworthiness requirements, design standards, stress analysis, fatigue and fracture (damage tolerance) and fundamentals of aerodynamics and loading. The suitable selection of materials, both metallic and composite is also covered. Manufacturers of modern aircraft are demanding more lightweight and more durable structures. Structural integrity is a major consideration of today’s aircraft fleet. For an aircraft to economically achieve its design specification and satisfy airworthiness regulations, a number of structural challenges must be overcome. This course trains engineers to meet these challenges, and prepares them for careers in civil and military aviation.

Overview

This course is suitable for students with a background in aeronautical or mechanical engineering or those with relevant industrial experience.

The Structural Design option consists of a taught component and an individual research project.

In addition to management, communication, team work and research skills, each student will attain at least the following outcomes from this degree course:
- To build upon knowledge to enable students to enter a wide range of aerospace and related activities concerned with the design of flying vehicles such as aircraft, missiles, airships and spacecraft
- To ensure that the student is of immediate use to their employer and has sufficient breadth of understanding of multi-discipline design to position them for accelerated career progression
- To provide teaching that integrates the range of disciplines required by modern aircraft design
- To provide the opportunity for students to be immersed in a 'Virtual Industrial Environment' giving them hands-on experience of interacting with and working on an aircraft design project.

English Language Requirements

If you are an international student you will need to provide evidence that you have achieved a satisfactory test result in an English qualification. The minimum standard expected from a number of accepted courses are as follows:

IELTS - 6.5
TOEFL - 92
Pearson PTE Academic - 65
Cambridge English Scale - 180
Cambridge English: Advanced - C
Cambridge English: Proficiency - C

In addition to these minimum scores you are also expected to achieve a balanced score across all elements of the test. We reserve the right to reject any test score if any one element of the test score is too low.

We can only accept tests taken within two years of your registration date (with the exception of Cambridge English tests which have no expiry date).

Core Modules

The taught programme for the Structural Design masters is generally delivered from October to March. After completion of the four compulsory taught modules, students have an extensive choice of optional modules to match specific interests.

Core:
- Fatigue Fracture Mechanics and Damage Tolerance
- Finite Element Analysis (including NASTRAN/PATRAN Workshops)
- Design and Analysis of Composite Structures
- Structural Stability

Optional:
- Loading Actions
- Computer Aided Design (CAD)
- Aircraft Aerodynamics
- Aircraft Stability and Control
- Aircraft Performance
- Detail Stressing
- Structural Dynamics
- Aeroelasticity
- Design for Manufacture and Operation
- Initial Aircraft Design (including Structural Layout)
- Airframe Systems
- Aircraft Accident Investigation
- Crashworthiness
- Aircraft Power Plant Installation
- Avionic System Design
- Flight Experimental Methods (Jetstream Flight Labs)
- Reliability, Safety Assessment and Certification
- Sustaining Design (Structural Durability)

Individual Project

The individual research project aims to provide the training necessary for you to apply knowledge from the taught element to research, and takes place from January to September.

Recent Individual Research Projects include:
- Review, Evaluation and Development of a Microlight Aircraft
- Investigation of the Fatigue Life of Hybrid Metal Composite Joints
- Design for Additive Layer Manufacture
- Rapid Prototyping for Wind Tunnel Model Manufacturing.

Group project

There is no group project for this option of the Aerospace Vehicle Design MSc.

Assessment

Taught modules (20%); Individual Research Project (80%)

Career opportunities

The AVD option in Structural Design is valued and respected by employers worldwide. The applied nature of this course ensures that our graduates are ready to be of immediate use to their future employer and has provided sufficient breadth of understanding of multi-discipline design to position them for accelerated career progression.

Graduates from the have gone onto pursue engineering careers in disciplines such as structural design, stress analysis or systems design. Many of our former graduates occupy very senior positions in their organisations, making valuable contributions to the international aerospace industry.

Many of our graduates occupy very senior positions in their organisations, making valuable contributions to the international aerospace industry. Typical student destinations include BAE Systems, Airbus, Dassault and Rolls-Royce.

For further information

On this course, please visit our course webpage - http://www.cranfield.ac.uk/Courses/Masters/AVD-Option-in-Structural-Design

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With increasing traffic density of civil aircraft, and the need for increased military precision in conflicts around the world, safer aircraft operations require more sophisticated avionic systems. Read more
With increasing traffic density of civil aircraft, and the need for increased military precision in conflicts around the world, safer aircraft operations require more sophisticated avionic systems.

This specialist option of the MSc Aerospace Vehicle Design (http://www.cranfield.ac.uk/courses/taught/aerospace-vehicle-design) provides you with an understanding of avionic systems design, analysis, development, test and airframe integration.

Who is it for?

This course is suitable for students with a background in aeronautical or mechanical engineering or those with relevant industrial experience. It provides a taught engineering programme with a focus on the technical, business and management aspects of aircraft design in the civil and military aerospace sectors.

Why this course?

The Avionic Systems Design option aims to provide an understanding of avionic systems design, analysis, development, test and airframe integration. This includes a detailed look at robust and fault-tolerant flight control, advanced 4D flight management and RNP navigation, self-separation and collision avoidance and advanced digital data communications systems, as well as pilot-friendly and intelligent cockpit displays and situation awareness.

We have been at the forefront of postgraduate education in aerospace engineering since 1946. Aerospace Vehicle Design at Cranfield University was one of the original foundation courses of the College of Aeronautics. Graduates of this course are eligible to join the Cranfield College of Aeronautics Alumni Association (CCAAA), an active community which hold a number of networking and social events throughout the year.

Cranfield University is well located for students from all over the world, and offers a range of library and support facilities to support your studies. This enables students from all over the world to complete this qualification whilst balancing work/life commitments.

Informed by Industry

The course has an Industrial Advisory Committee with senior members from major UK aerospace companies, government bodies, and the military services. The committee meets twice a year to review and advise on course content, acquisition skills and other attributes are desirable from graduates of the course. Panel members include:

- BAE Systems
- Airbus
- Royal Air Force
- Department for Business, Enterprise and Regulatory Reform
- Royal Australian Air Force
- Messier-Dowty
- Department of National Defence and the Canadian Armed Forces.

We also arrange visits to sites such as BAE Systems, Thales, GKN and RAF bases which specialise in the maintenance of military aircraft. This allows you to get up close to the aircraft and components to help with ideas for the group project

Accreditation

Royal Aeronautical Society (RAeS) - http://aerosociety.com/
Institution of Mechanical Engineers (IMechE) - http://www.imeche.org/

Course details

This option is comprised of 14 compulsory modules and a minimum of 60 hours of optional modules, selected from a list of 10 options. You are also required to complete a group design project and an individual research project. Delivered via a combination of structured lectures, industry guest lectures, computer based workshops and private study.

A unique feature of the course is that we have four external examiners; two from industry who assess the group design project and two from academia who assess the individual research project.

Group project

The extensive group design project is a distinctive and unique feature of this course. This teamwork project takes place over six months, usually between October and March; and recreates a virtual industrial environment bringing together students with various experience levels and different nationalities into one integrated design team.

You will be given responsibility for the detailed design of a significant part of the aircraft, for example, forward fuselage, fuel system, or navigation system. The project will progress from the conceptual phase through to the preliminary and detail design phases. You are required to run project meetings, produce engineering drawings and detailed analyses of their design. Problem solving and project coordination must be undertaken on a team and individual basis. At the end of the project, groups are required to report and present findings to a panel of 200 senior engineers from industry.

This element of the course is both real and engaging, and places the student group in a professional role as aerospace design engineers. Students testify that working as an integrated team on real problems is invaluable and prepares them well for careers in a highly competitive industry.

Watch past presentation YouTube videos to give you a taster of our innovative and exciting group projects:

- Blended Wing Body Aircraft - https://www.youtube.com/watch?v=UfD0CIAscOI
- A9 Dragonfly Box Wing Aircraft - https://www.youtube.com/watch?v=C4LQzXBJInw
- MRT7 Tanker Aircraft - https://www.youtube.com/watch?v=bNfQM2ELXvg
- A-13 Voyager - https://www.youtube.com/watch?v=LS6Wq7lpmDw
- SL-12 Vimana - https://www.youtube.com/watch?v=HjEEazsVtSc

Individual project

The individual research project aims to provide the training necessary for you to apply knowledge from the taught element to research, and takes place over six months. The project may be theoretical and/or experimental and drawn from a range of topics related to the course and suggested by teaching staff, your employer or focused on your own area of interest.

Assessment

Taught modules 10%, Group project 50%, Individual research project 40%

Your career

The Avionic Systems Design option is valued and respected by employers worldwide. The applied nature of this course ensures that our graduates are ready to be of immediate use to their future employer and has provided sufficient breadth of understanding of multi-discipline design to position them for accelerated career progression.

This course prepares graduates for careers as project design engineers, systems design, structural design or avionic engineers in aerospace or related industries, with the aim of progressing to technical management/chief engineer. Graduates from the MSc in Avionic Systems Design can therefore look forward to a varied choice of challenging career opportunities in the above disciplines.

Many of our graduates occupy very senior positions in their organisations, making valuable contributions to the international aerospace industry. Typical student destinations include BAE Systems, Airbus, Dassault and Rolls-Royce plc

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This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career. Read more
This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career.

Who is it for?

This course is for people who share our ethos of wanting to design technology that meets user needs - interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated Websites, mobile apps or other interactive systems and think 'I want to be able to improve this.' It is for people that want to design technology based on an understanding of users' needs and to ensure that the products they and others design meet those needs. We welcome students who share this user-centred ethos.

Objectives

This course will equip you with the latest academic research, theories and techniques in Human-Computer Interaction (HCI), User Experience (UX), usability and Interaction Design and encourages you to think about design in new ways - recognising that there are many 'right' ways to design interactive systems.

You will gain a mix of theoretical and practical knowledge, along with the necessary skills and experience to create engaging user experiences. You will study modules that cover the entire user-centred design and evaluation process; from understanding user needs, to designing interactive systems that meet those needs, to evaluating the usability of those (and existing systems) through user research.

Placements

You will have the option to undertake a six month UX internship, after the taught part of the course has finished.

All internships are paid and provide valuable work experience, enhancing employability. As an internship student you can apply the HCI/UX knowledge and skills you have developed on the course in real-world projects and build a UX work portfolio. This supports you in standing out in the job market. You will also get the opportunity to conduct your independent research project on a topic of interest to both you and the internship company. This helps ensure the practical importance of the research.

Previous internships include positions at:
-London UX agencies (e.g Webcredible, Foolproof, Bunnyfoot)
-The BBC
-The Telegraph
-Nature.com

Academic facilities

You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic. The lab is fitted with the latest technologies including a usability testing suite, mobile testing station, eye-tracker, interactive tabletop, brain interaction technology, 3D printer and more. We employ student consultants on some projects, providing the opportunity to work on real client projects.

Teaching and learning

The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. Industry professionals also participate in teaching and learning - by giving guest lectures, running practitioner tutorials and even by providing feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.

Assessment

The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:
-Examinations (which focus on applying HCI theory in realistic situations).
-Coursework (which range from written reports and essays, to posters, presentations and design documentation - e.g. wireframe prototypes). A range of both group and individual courseworks are set during the course. Group courseworks are often centred around realistic design projects.
-Independent research project (dissertation). The independent project allows students to conduct original research on an HCI topic of their choice.
-Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.

Modules

You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry. Full-time students spend eight hours/week in lectures and four hours/week in seminars/tutorials. Part-time students spend half this time in classes. Overall workload is around 36 hours/week for full-time and 18 hours/week for part-time students.

You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.

A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies including Foolproof, Futureheads and eBay.

Taught Core Modules
-Interaction design (15 credits)
-Creativity in design (15 credits)
-Information architecture (15 credits)
.-Evaluating interactive systems (15 credits)
-Inclusive design (15 credits)
-Cognition and technologies (15 credits)
-Research, methods and professional issues (15 credits)

Taught Elective modules
-Web applications development (15 credits)
-Data visualisation (15 credits)
-Telemedicine (15 credits)

Career prospects

This course empowers students to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.

Roles include:
-UX Designer/Consultant
-User Researcher
-Information Architect
-Accessibility Specialist.

There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.

Our course is highly respected by industry, with exceptional employability; Over 90% of students are employed within six months of graduating (City Graduate Destinations), in prestigious companies including Samsung, Tesco, Thomson Reuters and Google.

The median annual salary for our recent graduates is £34,000 per year (City Graduate Destinations).

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This taught research course gives you the opportunity to carry out in-depth original research into design practice while developing the skills to become an independent, critical thinker and effective design researcher. Read more
This taught research course gives you the opportunity to carry out in-depth original research into design practice while developing the skills to become an independent, critical thinker and effective design researcher.

The taught modules provide a framework of transferable skills that apply to all researchers as well as those relevant to your chosen pathway subject of Arts, Design, English Literature, History, Social Science, or Media.

You will gain an understanding of research methods while developing expert professional skills in communication, self-management, and project planning. You will devise and deliver a significant research-based project in the form of a dissertation or practical arts based project, to demonstrate your interests and ability to think independently.

Whether you go on to further PhD study, or work as a researcher for a range of public services and professions, this course gives you the research and professional skills for a successful career.

Learn From The Best

Mark Bailey is Director of Innovation Design and leads the University’s partnership with Unilever. He spent 10 years in the Aerospace industry working on advanced passenger and business jet concepts.

After graduating from Northumbria’s School of Design, Bruce Montgomery became a designer for fashion brands including Katherine Hamnett, Moschino and Jeff Banks.

Matthew Lievesley has helped develop improved care-pathways for people with Type II Diabetes in collaboration with Newcastle University Medical School.

Dr Irini Pitsaki specialises in Design Management and Strategic Brand Management with more than 15 years of experience as a researcher and lecturer in higher education.

Dr Mersha Aftab’s current work looks at Role of Design at strategic level in multinational industries. Her passion for teaching led to a full time lectureship teaching Innovation.

Dr Stuart English is a specialist in design led innovation, and the creator of Ideas-lab. He leads a portfolio of postgraduate programmes.

Elizabeth MacLarty has a degree in Fine Art from Leeds University and her research interests include the relationship of theory to practice, particularly in Design Education teaching practice.

Teaching And Assessment

You’ll learn through a combination of discipline-specific and core framework modules that develop your research skills.

You’ll undertake a dissertation or project of 20,000 words (or 10,000 word dissertation in support of a practical project for Arts practice researchers). This can be either a specialist, in-depth study based upon a substantial body of subject-relevant sources or a you can take a broader ranging approach crossing over a number of disciplines.

You will also take two discipline-specific modules that examine the key themes, traditions, and debates in your chosen discipline.

You’ll be assessed by a mixture of traditional and innovative practices, including dissertation (or equivalent project), oral and written presentations, critical reviews, and portfolios of work.

The academic team will help you develop the skills required to plan, manage and review your learning.

Learning Environment

Northumbria's School of Design was named one of Europe’s top design schools by US Business Week magazine and has an international reputation for innovation and creativity.

It has been fitted out with state-of-the-art facilities and the latest in design technology including:

- Dedicated exhibition gallery and outdoor show spaces
- Modern presentation rooms with the latest screening facilities
- Digital photography studio
- CAD suites
- Traditional letterpress and screen printing
- The latest in computer numerically controlled machinery
- Extensive 3D prototyping workshops
- Industry standard textile, printing, knit and garment
- Construction facilities
- Sound studios and recording booths
- Interaction and animation studios
- Mobile laptop facilities
- Postgraduate, research and consultancy suites

Alongside teaching staff with experience as designers, technicians, craftsmen and journalists, you’ll also learn from visiting designers and design professionals.

Research-Rich Learning

Northumbria is in the UK top 10 for research power in Arts and Design. The School of Design hosts three research groups:

Design Issues
This research group addresses complex social and cultural issues from a design perspective. They work on themes such as social care issues with the Carers Centre Newcastle and Alzheimer’s Scotland and socio-economic challenges with Newcastle YMCA and Traidcraft.

Design Innovation and Research Methods
This group focuses on innovating and creating value across society by applying design-led innovation and better research methods to support the work of designers in context. Work involves the industrial and commercial sector, such as design's role in corporate innovation and creativity in product manufacturing and service organisations.

Design Making
This research group focuses on materials and the cultural and technology benefits of making in society. Researchers work in product, industrial, interaction, service, textile, craft, fashion and interior design disciplines.

Give Your Career An Edge

This course will give you skills for life-long learning, including critical skills and attitudes, presentation skills, and the ability to reflect and evaluate abilities. These are all attractive traits and in demand from employers.

You’ll be able to demonstrate critical awareness of research and scholarship in your chosen design discipline and show that you are self-motivated, disciplined and possess a thirst for independent learning.

Throughout the course, you’ll build on your undergraduate skills, adding intensity, complexity and depth of study as you also develop communication, time management and highly developed research and inquiry skills.

Your studies have a real world focus and you’ll have the opportunity to work with external partners and industries to develop your experience and network of contacts. We seek to nurture home-grown talent to support and grow the economic, social, cultural and intellectual capital of the region and beyond.

Your Future

Northumbria boasts an illustrious design alumni list including Sir Jonathan Ive, principal designer of the iPad, iPhone and iMac. Rob Law MBE, Founder of Trunki, Nicola Morgan, Designer, Lanvin, Paris, and Tim Brown, Chief Executive, IDEO.

As a graduate you’ll be able to demonstrate critical thinking and judgement and will leave equipped with excellent practical, communication, and transferable skills.

You will become an expert on your chosen research topic and well placed to use this as a platform to excel in your career and contribute to the community and the wider world in which you live.

On graduating, you will have a qualification which may enhance your promotion prospects in the fields of teaching, professional research, museums and archives, public policy, and project management.

There are also opportunities for you to advance your studies further, with advice in writing PhD and funding applications available to support students.

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If you are intrigued by the acquisition, processing, analysis and understanding of computer vision, this Masters is for you. The programme is offered by Surrey's Department of Electrical and Electronic Engineering, recognised for world-leading research in multimedia signal processing and machine learning. Read more
If you are intrigued by the acquisition, processing, analysis and understanding of computer vision, this Masters is for you.

The programme is offered by Surrey's Department of Electrical and Electronic Engineering, recognised for world-leading research in multimedia signal processing and machine learning.

PROGRAMME OVERVIEW

This degree provides in-depth training for students interested in a career in industry or in research-oriented institutions focused on image and video analysis, and deep learning.

State-of-the-art computer-vision and machine-learning approaches for image and video analysis are covered in the course, as well as low-level image processing methods.

Students also have the chance to substantially expand their programming skills through projects they undertake.

PROGRAMME STRUCTURE

This programme is studied full-time over 12 months and part-time over 48 months. It consists of eight taught modules and a standard project.

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Digital Signal Processing A
-Object Oriented Design and C++
-Image Processing and Vision
-Space Robotics and Autonomy
-Satellite Remote Sensing
-Computer Vision and Pattern Recognition
-AI and AI Programming
-Advanced Signal Processing
-Image and Video Compression
-Standard Project

EDUCATIONAL AIMS OF THE PROGRAMME

The taught postgraduate degree programmes of the Department of Electronic Engineering are intended both to assist with professional career development within the relevant industry and, for a small number of students, to serve as a precursor to academic research.

Our philosophy is to integrate the acquisition of core engineering and scientific knowledge with the development of key practical skills (where relevant). To fulfil these objectives, the programme aims to:
-Attract well-qualified entrants, with a background in Electronic Engineering, Physical Sciences, Mathematics, Computing and Communications, from the UK, Europe and overseas.
-Provide participants with advanced knowledge, practical skills and understanding applicable to the MSc degree
-Develop participants' understanding of the underlying science, engineering, and technology, and enhance their ability to relate this to industrial practice
-Develop participants' critical and analytical powers so that they can effectively plan and execute individual research/design/development projects
-Provide a high level of flexibility in programme pattern and exit point
-Provide students with an extensive choice of taught modules, in subjects for which the Department has an international and UK research reputation

Intended capabilities for MSc graduates
-Know, understand and be able to apply the fundamental mathematical, scientific and engineering facts and principles that underpin computer vision, machine learning as well as how they can be related to robotics
-Be able to analyse problems within the field computer vision and more broadly in electronic engineering and find solutions
-Be able to use relevant workshop and laboratory tools and equipment, and have experience of using relevant task-specific software packages to perform engineering tasks
-Know, understand and be able to use the basic mathematical, scientific and engineering facts and principles associated with the topics within computer vision, machine learning
-Be aware of the societal and environmental context of his/her engineering activities
-Be aware of commercial, industrial and employment-related practices and issues likely to affect his/her engineering activities
-Be able to carry out research-and-development investigations
-Be able to design electronic circuits and electronic/software products and systems

Technical characteristics of the pathway
This programme in Computer Vision, Robotics and Machine Learning aims to provide a high-quality advanced training in aspects of computer vision for extracting information from image and video content or enhancing its visual quality using machine learning codes.

Computer vision technology uses sophisticated signal processing and data analysis methods to support access to visual information, whether it is for business, security, personal use or entertainment. The core modules cover the fundamentals of how to represent image and video information digitally, including processing, filtering and feature extraction techniques.

An important aspect of the programme is the software implementation of such processes. Students will be able to tailor their learning experience through selection of elective modules to suit their career aspirations.

Key to the programme is cross-linking between core methods and systems for image and video analysis applications. The programme has strong links to current research in the Department of Electronic Engineering’s Centre for Vision, Speech and Signal Processing.

PROGRAMME LEARNING OUTCOMES

The Department's taught postgraduate programmes are designed to enhance the student's technical knowledge in the topics within the field that he/she has chosen to study, and to contribute to the Specific Learning Outcomes set down by the Institution of Engineering and Technology (IET) (which is the Professional Engineering body for electronic and electrical engineering) and to the General Learning Outcomes applicable to all university graduates.

General transferable skills
-Be able to use computers and basic IT tools effectively
-Be able to retrieve information from written and electronic sources
-Be able to apply critical but constructive thinking to received information
-Be able to study and learn effectively
-Be able to communicate effectively in writing and by oral presentations
-Be able to present quantitative data effectively, using appropriate methods

Time and resource management
-Be able to manage own time and resources
-Be able to develop, monitor and update a plan, in the light of changing circumstances
-Be able to reflect on own learning and performance, and plan its development/improvement, as a foundation for life-long learning

Underpinning learning
-Know and understand scientific principles necessary to underpin their education in electronic and electrical engineering, to enable appreciation of its scientific and engineering content, and to support their understanding of historical, current and future developments
-Know and understand the mathematical principles necessary to underpin their education in electronic and electrical engineering and to enable them to apply mathematical methods, tools and notations proficiently in the analysis and solution of engineering problems
-Be able to apply and integrate knowledge and understanding of other engineering disciplines to support study of electronic and electrical engineering

Engineering problem-solving
-Understand electronic and electrical engineering principles and be able to apply them to analyse key engineering processes
-Be able to identify, classify and describe the performance of systems and components through the use of analytical methods and modelling techniques
-Be able to apply mathematical and computer-based models to solve problems in electronic and electrical engineering, and be able to assess the limitations of particular cases
-Be able to apply quantitative methods relevant to electronic and electrical engineering, in order to solve engineering problems
-Understand and be able to apply a systems approach to electronic and electrical engineering problems

Engineering tools
-Have relevant workshop and laboratory skills
-Be able to write simple computer programs, be aware of the nature of microprocessor programming, and be aware of the nature of software design
-Be able to apply computer software packages relevant to electronic and electrical engineering, in order to solve engineering problems

Technical expertise
-Know and understand the facts, concepts, conventions, principles, mathematics and applications of the range of electronic and electrical engineering topics he/she has chosen to study
-Know the characteristics of particular materials, equipment, processes or products
-Have thorough understanding of current practice and limitations, and some appreciation of likely future developments
-Be aware of developing technologies related to electronic and electrical engineering
-Have comprehensive understanding of the scientific principles of electronic engineering and related disciplines
-Have comprehensive knowledge and understanding of mathematical and computer models relevant to electronic and electrical engineering, and an appreciation of their limitations
-Know and understand, at Master's level, the facts, concepts, conventions, principles, mathematics and applications of a range of engineering topics that he/she has chosen to study
-Have extensive knowledge of a wide range of engineering materials and components
-Understand concepts from a range of areas including some from outside engineering, and be able to apply them effectively in engineering projects

Societal and environmental context
-Understand the requirement for engineering activities to promote sustainable development
-Relevant part of: Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk issues
-Understand the need for a high level of professional and ethical conduct in engineering

Employment context
-Know and understand the commercial and economic context of electronic and electrical engineering processes
-Understand the contexts in which engineering knowledge can be applied (e.g. operations and management, technology development, etc.)
-Be aware of the nature of intellectual property
-Understand appropriate codes of practice and industry standards
-Be aware of quality issues
-Be able to apply engineering techniques taking account of a range of commercial and industrial constraints
-Understand the basics of financial accounting procedures relevant to engineering project work
-Be able to make general evaluations of commercial risks through some understanding of the basis of such risks
-Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk) issues

Research and development
-Understand the use of technical literature and other information sources
-Be aware of the need, in appropriate cases, for experimentation during scientific investigations and during engineering development
-Be able to use fundamental knowledge to investigate new and emerging technologies
-Be able to extract data pertinent to an unfamiliar problem, and employ this data in solving the problem, using computer-based engineering tools when appropriate
-Be able to work with technical uncertainty

Design
-Understand the nature of the engineering design process
-Investigate and define a problem and identify constraints, including environmental and sustainability limitations, and health and safety and risk assessment issues
-Understand customer and user needs and the importance of considerations such as aesthetics
-Identify and manage cost drivers
-Use creativity to establish innovative solutions
-Ensure fitness for purpose and all aspects of the problem including production, operation, maintenance and disposal
-Manage the design process and evaluate outcomes
-Have wide knowledge and comprehensive understanding of design processes and methodologies and be able to apply and adapt them in unfamiliar situations
-Be able to generate an innovative design for products, systems, components or processes, to fulfil new needs

Project management
-Be able to work as a member of a team
-Be able to exercise leadership in a team
-Be able to work in a multidisciplinary environment
-Know about management techniques that may be used to achieve engineering objectives within the commercial and economic context of engineering processes
-Have extensive knowledge and understanding of management and business practices, and their limitations, and how these may be applied appropriately

FACILITIES, EQUIPMENT AND SUPPORT

To support your learning, we hold regular MSc group meetings where any aspect of the programme, technical or non-technical, can be discussed in an informal atmosphere. This allows you to raise any problems that you would like to have addressed and encourages peer-based learning and general group discussion.

We provide computing support with any specialised software required during the programme, for example, Matlab. The Faculty’s student common room is also covered by the University’s open-access wireless network, which makes it a very popular location for individual and group work using laptops and mobile devices.

Specialist experimental and research facilities, for computationally demanding projects or those requiring specialist equipment, are provided by the Centre for Vision, Speech and Signal Processing (CVSSP).

CAREER PROSPECTS

Computer vision specialists are be valuable in all industries that require intelligent processing and interpretation of image and video. This includes industries in directly related fields such as:
-Multimedia indexing and retrieval (Google, Microsoft, Apple)
-Motion capture (Foundry)
-Media production (BBC, Foundry)
-Medical Imaging (Siemens)
-Security and Defence (BAE, EADS, Qinetiq)
-Robotics (SSTL)

Studying for Msc degree in Computer Vision offers variety, challenge and stimulation. It is not just the introduction to a rewarding career, but also offers an intellectually demanding and exciting opportunity to break through boundaries in research.

Many of the most remarkable advancements in the past 60 years have only been possible through the curiosity and ingenuity of engineers. Our graduates have a consistently strong record of gaining employment with leading companies.

Employers value the skills and experience that enable our graduates to make a positive contribution in their jobs from day one.

Our graduates are employed by companies across the electronics, information technology and communications industries. Recent employers include:
-BAE Systems
-BT
-Philips
-Hewlett Packard
-Logica
-Lucent Technologies
-BBC
-Motorola
-NEC Technologies
-Nokia
-Nortel Networks
-Red Hat

INDUSTRIAL COLLABORATIONS

We draw on our industry experience to inform and enrich our teaching, bringing theoretical subjects to life. Our industrial collaborations include:
-Research and technology transfer projects with industrial partners such as the BBC, Foundry, LionHead and BAE
-A number of our academics offer MSc projects in collaboration with our industrial partners

RESEARCH PERSPECTIVES

This course gives an excellent preparation for continuing onto PhD studies in computer vision related domains.

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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This course is for designers who want to pursue their passion for particular areas of design, at an advanced level and with professional support. Read more
This course is for designers who want to pursue their passion for particular areas of design, at an advanced level and with professional support.

Course overview

This Masters is built around your personal design interests and aspirations. It allows you to push the boundaries of creativity, within a framework of academic rigour and contextual research.

You can choose to study any of the following areas:
-Advertising
-Animation
-Calligraphy and lettering
-Creative computational design
-Design thinking, innovation and ideation
-Design leadership
-Fashion, product and promotion
-Graphic communication
-Graphic design
-Illustration
-Interactive media
-Motion graphics
-Typographic design

Other specialised design disciplines will also be considered. Our specialist tutors will work with you as you create a portfolio of creative designs that will excite and impress potential employers.

The course includes a theoretical element which contextualises your chosen areas of study within the broader field of design.
By the end of the course, you will have completed a major project that has evolved from your practice and research. The project will be supported by a critical evaluation report.

At Masters level, the specialisms of tutors are an important factor. Our Department offers a wide range of research expertise within design. For example, we host the International Research Centre for Calligraphy (IRCC) which promotes and supports the development of calligraphy both nationally and internationally. We have excellent engagement with industry, locally, nationally and internationally and have several academic partners overseas including Hong Kong, Malaysia and the USA.

Graduates from Sunderland have gone on to work throughout the design industry around the world. A Masters qualification not only opens doors in the workplace but also helps you progress more rapidly once your career is underway.

This course can also be taken part time - for more information, please view this web-page: http://www.sunderland.ac.uk/courses/artsdesignandmedia/postgraduate/design-part-time/

Course content

The content of the course is shaped by your personal interests with guidance and inspiration from Sunderland's supportive tutors and industry speakers and visits.

Modules on this course include:
-Design Studies 1 (60 Credits)
-Design Studies 2 (60 Credits)
-Design Studies 3 (60 Credits)

Teaching and assessment

Compared to an undergraduate course, you will find that this MA Design programme requires a higher level of independent working. The course aims to stretch your creativity and maximise your sense of personal fulfilment.

We use a wide variety of teaching and learning methods, which include lectures, seminars, critiques, workshops and practical demonstrations. These are supported by a range of guest speakers from diverse academic and industry backgrounds. You will also have high levels of contact with tutors who give regular feedback and support.

Facilities & location

Our Design Centre allows you to develop your creativity while taking advantage of state-of-the-art facilities and, importantly, your own workspace. We provide well-equipped facilities and industry-standard design software so it's easy to make a seamless transition from your studies to the workplace. The Design Centre also attracts international exhibitions and conferences, and it provides a highly stimulating environment.

Facilities at the University include:
-Five computer suites incorporating the latest Mac Pros
-Digital design suites using industry standard software like Adobe Creative Suite, Maya and Toon Boom
-Digital SLR and HD video cameras
-Fully equipped Photography studio
-Fully equipped printmaking studio
-Laser cutting machine
-Large format colour printers
-Access to 3D printers and scanners
-Large format digital fabric printer and full garment design and making facilities

Arts and Design Library
Our Arts and Design Library has a specialist collection of over 120,000 books, videos, slides and one of the largest electronic information networks in the sector.

Journals and research
We subscribe to a comprehensive range of print and electronic journals so you can access the most reliable and up-to-date articles. Some of the most important sources for your course include:
-Art Full Text + Art Abstracts, which is a major resource for media and arts information
-Design and Applied Arts Index, which covers journals featuring both new designers and the development of design and the applied arts since the mid-19th century
-British Universities Film and Video Council (BUFVC), which provides resources for the production, study and use of film and related media
-JSTOR (short for ‘Journal Storage’), which provides access to important journals across the humanities, social sciences and sciences
-Lexis, which provides access to legal information as well as full-text newspaper articles
-Screen Online (BFI), which is an online encyclopaedia of British film and television, featuring clips from the vast collections of the BFI National Archive

Employment & careers

Postgraduates are highly employable and, on average, earn more than individuals whose highest qualification is an undergraduate degree. On completing this course, you will be equipped for roles throughout the creative industries.

Potential roles include animator, graphic designer, illustrator, calligrapher, lettering designer, typographic designer, interactive designer, lecturer or broad-based designer.

A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies, such as MPhil or PhDs.

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Advances in technology are yielding smaller and higher-performance computer systems permeating into a wide range of applications, from communication systems to consumer products and common household appliances. Read more
Advances in technology are yielding smaller and higher-performance computer systems permeating into a wide range of applications, from communication systems to consumer products and common household appliances. Computer engineering encompasses the principles, methods, and modern tools for the design and implementation of computing systems.

Our MSc Computer Engineering is the first in the UK and provides a balanced perspective of both hardware and software elements of computing systems, and their relative design trade-offs and applications. It will build on your knowledge in mathematics, science, and engineering to ensure you have a sound foundation in the areas needed for a career in this field.

Laboratory experiences enable you to understand experimental design and simulation techniques. We are internationally leading in this and you will have access to unique computer engineering platforms including our:
-Intelligent Flat (iSpace)
-Robotics Arena
-Networked intelligent campus (iCampus)
-Advanced networking and multimedia labs

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

This course is also available on a part-time basis.

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

Our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

In recent years we have attracted many highly active research staff and we are conducting world-leading research in areas such as evolutionary computation, brain-computer interfacing, intelligent inhabited environments and financial forecasting.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, Prolog, C++, Perl, Mysql, Matlab, DB2, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Upon graduation, you can look for employment in:
-Heavy industries, designing advanced computer systems and control
-Hardware companies, designing and developing microprocessors, personal computers, and supercomputers
-Communication and mobile phone companies, designing advanced computer systems for communications systems
-Large computer and microelectronics companies, writing software and firmware for embedded microcontrollers, and designing VLSI chips, analog sensors, mixed signal circuit boards, and operating systems
-Embedded system companies, developing advanced computer systems, and mobile applications and phones
-Banks and businesses, designing intelligent distributed systems to serve their operations
-Computer games companies, designing advanced computer games
-Our recent graduates have progressed to a variety of senior positions in industry and academia.

Some of the companies and organisations where our former graduates are now employed include Electronic Data Systems, Pfizer Pharmaceuticals, Bank of Mexico, Visa International, Hyperknowledge (Cambridge), Hellenic Air Force, ICSS (Beijing), United Microelectronic Corporation (Taiwan) and within our University.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-MSc Project and Dissertation
-Converged Networks and Services
-Digital Signal Processing
-High Level Logic Design
-Professional Practice and Research Methodology
-Programming Embedded Systems
-Advanced Embedded Systems Design (optional)
-Artificial Neural Networks (optional)
-Constraint Satisfaction for Decision Making (optional)
-Creating and Growing a New Business Venture (optional)
-Electronic System Design & Integration (optional)
-Intelligent Systems and Robotics (optional)
-Mobile Communications (optional)

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Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society. Read more
Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society.

Whether your background is in design or in another discipline, you’ll develop, test and evaluate innovative design solutions in real-life scenarios. You’ll gain first-hand experience of current needs and trends across a range of sectors, and focus on a large-scale design project within one of the specialisms offered (see the ‘Specialisms’ tab).

Taught by diverse staff with internationally recognised profiles in research and practice, you’ll build an interdisciplinary approach to design in a stimulating environment, while being exposed to and involved in cutting-edge research. You’ll gain practical and research skills to prepare you for a wide range of careers.

Specialist facilities

We have plenty of facilities to help you make the most of your time at Leeds. We have an impressive range of resources that you can use to develop your projects.

At the top of our research facilities we have the world’s most sophisticated mobile eye-tracking glasses, which are used to understand how users interact with design. Other excellent research facilities are our EEG equipment (electroencephalography) to understand how users interact with the world, and our colour analysis/prediction lab.

We also house the M&S Company Archive including documents, advertising, photos, films, clothing and merchandise from throughout Marks & Spencer’s history. ULITA, an archive of international textiles, is also housed on campus and collects, preserves and documents textiles and related areas from around the world. You can make appointments to view items, but it also has an online catalogue where you can explore the major collections.

You’ll also be able to develop your practice in well-equipped studios and purpose-built computer clusters so that you can build your skills on both PC and Mac. There is also a computer-aided design (CAD) suite with access to the latest design software, and some of the latest design technology, such as digital printing, screen printing, 3D printing, and laser cutting.

Course content

In Semester 1 you’ll study a set of compulsory modules that will allow you to develop a range of research, conceptual and practical design skills and tools to lay the foundations for the rest of the programme. You’ll have the chance to learn through case studies, practical exercises and work on briefs encompassing all specialisms offered.

In Semester 2 you’ll have a choice of optional modules that focus on current trends in design practice and research. These optional modules will give you the opportunity to work on live projects from industry and/or live research projects being conducted in the School of Design. You’ll work on group and/or individual projects to explore more specific and advanced skills and tools in your areas of interest.

In Semester 2 you’ll also choose and develop a specialist project in which the tools and skills learnt in Semester 1 are applied. Projects can be developed in a wide range of topics that suit your interests and career ambitions. These include: Branding Design, Digital and Interactive Design, Information Design, Instructional Design, Graphic and Visual Communication Design, Service Design, and Typographic Design.

In Semester 3 you can choose one of two pathways: 1) Continue with your specialist design project, develop it at a professional level and apply it in a real-life context (with suitable users) for evaluation; 2) Produce an independent research dissertation based around a relevant field or topic within the specialisms offered.

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This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. Read more
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners- http://www.gold.ac.uk/pg/ma-computer-games-art-design/

The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.

Potential employers include EA, Ubisoft, Sony SCEE, Creative Assembly, Microsoft, Cinesite, Framestore, and many others.

The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.

Industry placements
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:

Creative Assembly Sega
Reflections Ubisoft
Sony SCEE
Supermassive
Splash Damage
Climax Studios
Hadrian York
Ideaworks
Rebellion

Contact the department

If you have specific questions about the degree, contact Professor William Latham.

Modules

The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.

We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.

Skills
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.

It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations

Careers

You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.

Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.

Graduate employment destinations of our computing programmes include:

Games development studios (including Rebellion, Supermassive, Creative Assembly, MindCandy)
Games publishers (including EA, Ubisoft, Microsoft, Zynga and Sony SCEE)
Special effects and TV companies (including Framestore, Double Negative, The Foundry)
The advertising industry (including M&C Saatchi, JWT)
Web development and design companies (including Dock9, We R Interactive)
'Serious games' companies (including PlayGen)
Start-up companies founded by students

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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For Details see below. The deadline for Applicants who graduated outside of Europe allready expired. This international oriented 2-year master’s degree programme is based on the following pillars. Read more

Application for EU graduates until 30 September 2016

For Details see below. The deadline for Applicants who graduated outside of Europe allready expired.

About the Program

This international oriented 2-year master’s degree programme is based on the following pillars:
▪ The study of a range of topics within the field of human-computer interaction: usability, user-centred design and user interface testing and research, and innovative interface technologies such as virtual reality, mobile systems, adaptive systems, mixed reality, ubiquitous computing and graphic interfaces.
▪ Acquisition of key skills and competences through a project-based study approach.

In the English-language Human-Computer Interaction M.Sc. programme, students focus on theoretical and practical issues in current computer science research in the fields of user-centered design, interactive system development and evaluation. In addition, this technically-oriented HCI master offers the opportunity to participate in interdisciplinary projects and attend courses from Architecture and Urbanism, Art and Design, Media Studies and Media Management.

In general, our programme aims at people with a bachelor’s degree or minor in computer science. The medium of instruction for all mandatory courses is English. The program has received accreditation by Acquin until 30.09.2020 in April 2015.

More Information under https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/human-computer-interaction-msc/

Program Structure

The programme comprises 120 ECTS, distributed into the following components:
▪ Four compulsory modules (Advanced HCI, Information Processing and Presentation, Virtual/Augmented Reality and Mobile HCI), each comprising 9 ECTS.
▪ Elective module (24 ECTS in total).
▪ Two research projects (15 ECTS each).
▪ The Master’s thesis module (30 ECTS).

In accordance with the Weimar Bauhaus model, research-oriented projects contribute towards a large proportion of the master’s programme. The elective modules allows students to incorporate courses from other degree programmes such as Media Studies, Media Management, Architecture and Urbanism, and Art and Design alongside the general Computer Science and Media course catalogue. Graded language courses up to 6 ECTS may also be included, or an additional HCI related project. The fourth and final semester is dedicated to the master’s thesis.

Further information on the curriculum : https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/curriculum-master-hci/

Career Perspectives

The HCI Master was developed based upon our experiences with the long-standing Computer Science & Media Master program. CS&M graduates have all readily found employment in industry and academia, in R&D departments at large companies (e.g. Volkswagen, BMW), research institutes (e.g. Fraunhofer), as well as at universities, with many continuing into a PhD.

Usability is becoming more and more important for computer systems as computers are embedded in many aspects of everyday life. The ability to design complex systems and interfaces with regard to usability and appropriateness for the usage context increases in importance. HCI graduates can work both in software development, in particular in conception and development of novel interface technologies, and in the area of usability and user research, which both grow in demand on the job market. Our unique project-based study approach provides graduates with a skill set that qualifies them both for research and industry careers.

Studying in Weimar

The Bauhaus, the most influential design school in the 20th century, was founded in 1919 in our main building. A tie to this history was established in the renaming as Bauhaus-Universität Weimar in 1996. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum. Experimentation and excellence prevail throughout the 4 faculties where transdisciplinary projects and co-operations in research and education are conducted.

Weimar is a medium-sized city with UNESCO World Cultural Heritage sites. It is known for its connection to literature, the arts and music and also has a music university. The affordable living costs in this area of Germany and the rich cultural program of Weimar make it a very attractive location for students.

Application Process

Applicants who graduated outside of Europe apply online at: http://www.uni-assist.de.
Applicants who graduated in Europe and do not require a visa apply online at: Online-Application.

For details see http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

Many typical questions about the program, application process and requirements are answered in our FAQ http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/

Requirements

Higher Education Entrance Qualification:

Students need a school leaving certificate for studies completed at secondary education level. The formal entrance qualifications for international students are checked by uni-assist (see application process).

Academic Background in Computer Science (CS):

You need some academic background in CS, such as a bachelor's degree in CS, business informatics, HCI or related areas with a focus on CS and HCI. Students with a minor in computer science (at least 60 European Credit Points) may apply, here, decisions are on a case-by-case-base.

Only diplomas of international accredited universities will be accepted. Non-academic, practical experience in computer science alone does not suffice to qualify you.

Sufficient Marks from previous studies:

If the converted credit-weighted average grade of your Bachelor's degree is between 1.0 and 2.0 in the German system, your chances of acceptance are very good. Uni-assist does the conversion into the German system.

Language Requirements:

See http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

The medium of instruction is English, some electives can be taken in German. B2 level (CEFR) of English proficiency is needed. We require a standardised language certificate (unless your bachelor degree was done in a native-English speaking country). We accept three types of language proficiency certificates:

TOEFL (80 internet-based, 550 paper-based at minimum)
IELTS (6.0 minimum)
ESOL Cambridge First Certificate in English

To be admitted, international students have to provide proof of German proficiency at level A1 (CEFR). This is required for registration to the program. You can apply before having the A1 certificate, but might need to show you are registered for the exam for your visum.


Motivational Letter and CV:

We highly recommend a detailed CV and motivation letter. Please do not send lengthy standard letters. Make clear you know our curriculum and point out why you chose our programme, and describe your specific interest in HCI i and why you want to specialize in this area.

Further information

Please check our FAQ
http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/


link to Video by an international Master student (from the sibling program) talking about her experiences: https://vimeo.com/77485926

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This studio-based course will help you develop your own distinctive design practice. You’ll explore design processes and methodologies. Read more

About the course

This studio-based course will help you develop your own distinctive design practice. You’ll explore design processes and methodologies. There are opportunities to work on real-life projects with local and regional groups. You can take the course as a stand-alone MA or as preparation for a PhD via our PhD by Design programme.

Advance your career

Our graduates are architects, project managers, urban designers and client advisers.

Employers include the Olympic Park Legacy Company, Hawkins Brown, Renzo Piano Building Workshop and URBED (Urbanism, Environment and Design) Ltd. With a post-qualification degree, you could move on to a senior position or further academic research and teaching.

Learn from experts

You’ll be joining one of the largest and most diverse groups of full-time architecture academics in the country. Our staff come from the arts, physical and social sciences, and engineering. This connects our research to other disciplines and stimulates debate about the future of architecture.

Our international research projects shape policy and address public and professional needs. We integrate those projects with our teaching on courses that will develop your core skills. You’ll be encouraged to provide social and environmental solutions to the challenges of our time.

The 2014 Research Excellence Framework (REF) ranks us fourth in the UK.

Explore your ideas

You’ll have access to a lot of specialist facilities. Our media unit has a range of audio-visual and environmental equipment including artificial sky for daylight simulation, a thermal imaging camera and a mixed reality imaging suite. We have our own photography studio, reprographics unit and 3D printers. There are design studios, research rooms and computer labs.

Our teaching is more than lectures and seminars. Our student-led design projects help you learn by doing. Working with real clients on real projects, you’ll discover the benefits of socially engaged design and collaborative working. The outcomes make
a difference to communities.

Code modules

Special Design 1 ‘Live Project’; Design Project 1 and 2; Reflections on Architectural Design; Thesis Design Project; Route A – Research by Design (Theory) Critical Spatial Theory; Route B – Research by Design (Practice) Theory and Research in Design, Environment and Technology in Design.

Examples of optional modules

Reflections on Architectural Education; Conservation and Regeneration Principles and Approaches; Conservation and Regeneration Traditional Materials and Techniques; Conservation and Regeneration Policy and Law; Participation in Urban Design and Architecture; History and Theory of Urban Design; Reflection on Urban Design Practice; Principles of Building Physics for Sustainable Design; Building Environmental Simulation and Analysis; Renewable Energy; Parametric Architectural Geometry; Critical Application of Building Information Modelling.

Teaching and assessment

Learning is through studio-based design work with individual and group tutorials, block seminars and workshops, traditional lecture modules, live projects involving real clients and real community projects. You’ll be assessed on course assignments and examinations, design thesis and a dissertation.

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