MA 3D Computer Animation is a practice-led course that explores both the theory and practice of digital 3D animation in film, television, games and interactive applications. With new and emerging technologies changing how we make, understand and experience animation, you'll be encouraged to push boundaries and explore the practices of animation from a variety of critical and professional perspectives.
In an era of unparalleled opportunities for skilled visual players and sequential image-makers, you will create, explore and play with 3D digital technologies and develop a specialist personal practice. The animation industry is rapidly evolving, with new developments in real-time animation and immersive digital world-building.
During the course, you’ll create 3D computer animation sequences and assets, both individually and as part of creative teams comprising students from different media disciplines.
The course is delivered across four terms, starting in September and finishing in December the year after. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months.
1.1 3D Computer Animation Fundamentals (40 Credits)
1.2 Design for Animation, Narrative Structures and Film Language (20 Credits)
Terms 2 and 3
2.1 Advanced and Experimental 3D Computer Animation Techniques (40 Credits)
2.2 Collaborative Unit (20 Credits)
3.1 Final Major Project and Thesis (60 Credits)
Computer animation has revolutionised the world of film, special effects and computer games. This course will help you acquire the skills needed to work in a number of areas where computer animation is applied, including films, animated features, computer games, television production, commercials, illustration, scientific visualisation, flight simulation, virtual environments, architectural visualisations and interactive media.
We aim to give you an exceptional learning experience by creating a professional studio environment where you will learn best practice and the techniques found in industry.
You’ll learn the fundamentals of computer graphics, which will give you an excellent grasp of the subject matter and the transferable skills that you will need in your career. You’ll be provided with your own workstation which is accessible 24/7,and will learn through a combination of mentoring, tutorials and lectures.
Throughout the year industry practitioners deliver a variety of master classes relevant to the subject area. Group projects will give you the opportunity to collaborate with students from other Master’s courses, providing a realistic setting to discover what it’s like working with other creative and technical people.
You'll be taught the best practice and techniques found in the industry and will receive accreditation from the National Centre for Computer Animation (NCCA).
This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Focus on the practical skills and knowledge required to participate in design and initiate discussions at the highest level.
This course responds to a specific industry niche, capitalising on the industry and academic experience of our staff members.You focus heavily on specialised computer animation and visual effects practice. We have extensive facilities to support this work – both software and hardware. Staff have technical expertise in maths, computing and Linux, and the creativity to help you produce convincing animation and visual effects that look great.
There are three routes you can choose from to gain an MA Computer Animation and Visual Effects:
Modules offered may vary.
How you learn
You undertake live projects guided by industry practice and you discuss and negotiate with your tutors what area(s) of investigation you wish to explore
How you are assessed
Your learning is assessed by individual coursework. This includes practical implementations and reports which demonstrate a critical evaluation of the practical process, techniques and end product, plus supporting evidence of research into specified areas.
You present your work to your peers and tutors within lab-based sessions to receive both formative and summative feedback.
We provide detailed marking criteria with each assessment. Due to the practical nature of this programme, we allocate more marks to the practical work than the report.
From the beginning of your programme, we prepare you for a career in industry. In addition to your taught classes, we create opportunities for you to meet and network with our industry partners through events such as our ExpoSeries, which showcases student work to industry. ExpoTees is the pinnacle of the ExpoSeries with over 100 businesses from across the UK coming to the campus to meet our exceptional students, with a view to recruitment.
There are a number of internship options, including:
You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Technical directors often have to work alongside computer animators and resolve technical problems either by configuring existing software tools or designing new tools.
During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year. Emphasis is placed on the use of industry standard hardware and software in the development of these techniques. Typical examples include the development of C++ programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects.
The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects. You will also have the opportunity to collaborate with students on the other two Master’s courses in the Group Project. This format provides a realistic setting to discover what it’s like working with other creative people and working to a strict timescale.
The course attracts students from all over the world, giving it a strong interdisciplinary, international feel.
Classification and segmentation of acoustic signals for rich-media applications such as video games, education and creative art technologies. This project will involve segmentation and classification of the speech and audio signals using signal-processing algorithms to find important word and phoneme time-transition boundaries as well as stationary and non-stationary acoustic regions.
Using digital signal processing algorithms (code) to determine these temporal boundaries will be extremely useful, as it will allow for the streamline production of rich-media animation applications particularly in user-generated content (UGC).
This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. It will provide you with a strong theoretical and technical underpinning for the principal areas of study thanks to lecture series on filmmaking techniques, green screen, MOCAP, computer graphic principles, the fusion of art and technology, personal research, and applied digital effects theory and practice.
We accept students from a broad range of art-based subject areas including fine art, photography, architecture, filmmaking, fashion design, and graphic design. We will also consider applications from non-art based subjects such as computer sciences or engineering, as long as good art skills can be demonstrated. Knowledge of digital effects and computer graphics are not a pre-requisite for entry, as everything is rapidly taught from basics. A strong set of traditional art and photography skills are however highly beneficial, and demonstration of all art-based skills should be done at application stage in the form of a digital portfolio.
MA Digital Effects and the National Centre for Computer Animation is the UK’s only officially recognised Houdini Certified School. This incredible software is now at the forefront of the VFX Industry, and knowledge of it is a must for anyone wanting to progress their careers in this field.
Digital Effects is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly illustration or figurative character-based, then our 3D Computer Animation Programme may be a better choice for you. If your application portfolio is mostly technical or programming-based work without much in the way of original artwork, then our Computer Animation & Visual Effects Programme may be the better choice. Our assessment panels will automatically pass applications deemed better suited to another pathway onto them, so it is a good idea to familiarise yourself with all our Master's pathways to help ensure Digital Effects is the right programme for you.
Please watch the recorded BU Webinar 'MA Digital Effects'. Presented by Phil Spicer, Senior Lecturer In Computer Animation, this webinar will give you an excellent insight into this Master's programme.
You will study a range of modules including computer graphics and visual effects, and computer vision.
You’ll explore different approaches for creating visual effects and the relationship between the segmentation, classification and identification of images and video.
You’ll learn about modern visual effects tools, programming techniques and physics-based animation, and have the opportunity to apply them and to adapt algorithms to typical problems in an advanced visual effects R&D environment.
This course is for you if you’ve gained mathematics or computer science skills in your first degree and are interested in the technology behind computer games and other digital entertainment.
The course will give you the opportunity to undertake research in our leading centres, including the highly regarded Centre for Digital Entertainment. Our facilities also include the £5 million Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA).
You’ll complete your course with the knowledge and transferable skills to prepare you for a career in the visual effects, computer animation and computer games industries. You’ll gain an understanding of the how to put together a project from scratch, rather than simply use commercial packages, so that your career can take you to a senior position more quickly.
As we involve our industry partners throughout your course, you’ll receive help in getting your CV to our partner companies. When you graduate, you will have already started to build your own industry network.
Recent graduates have gone on to work with companies such as Imagination Technologies, Electronic Arts and Nokia.
Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).
You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.
Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.
The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.
The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.
During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.
The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.
At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.
Find out more about the department here - http://www.bath.ac.uk/comp-sci/
Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/
Create, challenge, move, and inform through art and expression in our MFA in Film and Media Art program. Here, you’ll work with image and sound, and traditional and emergent media forms. You'll develop an understanding of film, video, audio, and interactive media production—and you will channel this understanding into the creation of multimedia works. To ensure that creative, talented students at every stage of development find a place in our program, we give you the opportunity to apply into the three-phase curriculum at whichever level best matches your experience.
In this program, you will:
Whether you want to explore film, documentary, fiction narrative, experimental media, animation, installation, interactive art, or sound design, we will give you the tools, skills, and experience you need. Cultivate your creative voice. Apply to our graduate program in Film and Media Art today.
The MFA in Film & Media Art program seeks talented and ambitious students at all levels offering three entry points.
Our unique program provides students of all levels with the opportunity to develop as engaged and versatile creative professionals and media artists. Students will work with image and sound to entertain, inform, persuade, and challenge, using both traditional and emergent media forms. They will develop an understanding of the disciplines of film, video, audio, and interactive media production, bringing this understanding to bear on traditional and convergent media works.
The MFA in Film and Media Art is a terminal degree for students who wish to pursue careers as media production professionals and artists, or who want to teach at the college or university level. Students are able to explore a variety of media production genres—computer animation, documentary, experimental media, fiction narrative, installation, interactive art, and sound design—with a degree program that provides foundational knowledge in the use of media technologies, theory, critical and historical context, and media business while offering a set of courses of advanced training and mentorship in their specific area of interest.
Our program has three distinct entry points and varies in length from 2-3 years depending on which phase of the program you begin in. This approach allows us to welcome creative students at any stage of development. Once you are admitted to the program, the Graduate Program Director will work with you to create a custom curriculum based on your unique needs.
We have a place for all creative film and media artists - whether you are new to the field and need to build a strong foundation before beginning your thesis project, or you are ready to dive right into thesis production. Take the next step and apply today!
There are 3 distinct phases to the program to help students acquire the specialized skills and creative resources required for the collaborative nature of production work. Students in the Film and Media Art program study the history and critical theories that provide the foundation for their work, so as to understand the context of their creative output and to be able to evaluate its effectiveness.
Students will have the opportunity to apply for advanced standing during the admissions process. Advanced standing will allow a student to begin the program in either Phase II or Phase III.
Phase I – Foundational (6 semesters; 64 credits)
Most students will begin the program in this phase. It builds a solid foundation in the first semester in theory and history and an intensive introduction to writing and production skills in a variety of media platforms.
Phase II – Intermediate Practitioner (5 semesters; 52 credits)
After meeting with the Graduate Program Director, students will develop a customized plan of study that allows for artistic exploration while developing the technical proficiency to undertake their thesis project.
Students will begin to focus in one or more areas of media production, computer animation, documentary, experimental media, fiction narrative, installation, interactive art, and sound design or an individualized hybrid form.
For example, a student pursuing professional and artistic development as a documentary filmmaker could take the History of Documentary seminar and the Documentary Workshop and Advanced Documentary courses. Electives and directed study in advanced production (e.g. cinematography, producing, editing and interactive media) are also available, so the aspiring documentarian could also opt to take courses in interactive media and computer animation.
Phase III - Advanced practitioner (4 semesters; 40 credits)
Students in Phase III come ready to begin working on their thesis project. Students meet with their program advisor to select courses that support their thesis work as well as their specific learning needs. In addition, students concentrate on developing their artistic vision through the thesis proposal process while building new skills and learning advanced production techniques. The MFA Production Workshop is a key component to the program and provides students with support in producing an ongoing body of work within a collaborative, creative community. In the MFA Production Workshop, students present works-in-progress to their peers and faculty for critiques.
Once you have completed your thesis project, all students take part in a public screening of MFA works for the year. This is the last MFA requirement and a celebration of student achievements.
The business and the creative capabilities of animation have expanded beyond all imagining since the founders of Pixar first got their start at NYIT in the 1970s.
In our Digital Art and Design/Animation M.F.A. program, you’ll take courses that emphasize creative thinking; character, storytelling, and storyboard development; digital compositing; and special effects experimentation. In the program, you’ll develop a competitive portfolio of innovative computer animation that reflects your personal style. For example:
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners.
The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.
This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.
The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:
The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.
You will study the following modules:
You will also study:
Industry Seminars Series (shared with the MSc in Computer Games and Entertainment course)
We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.
It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations
You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.
Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.
Graduate employment destinations of our computing programmes include:
Find out more about employability at Goldsmiths.