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Masters Degrees (Computational Arts)

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This studio based program develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. Read more
This studio based program develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing with contributions from the Centre for Cultural Studies- http://www.gold.ac.uk/pg/mfa-computational-arts/

What is computational art?

Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.

Follow the links in the student profiles section for work produced by our graduates

What will I learn?

This degree develops your arts practice through the expressive world of creative computation. Over a two years (full-time) or four years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation.

You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Java, Javascript and C++.

Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.

You will also study contextual modules on computational art and the socio-political effects of technology. Modules in the Centre for Cultural Studies provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.

Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.

Contact the department

If you have specific questions about the degree, contact Theo Papatheodorou.

Modules & Structure

Year 1 shares the same core learning as our MA in Computational Arts programme:

Programming for Artists 1- 15 credits
Programming for Artists 2- 15 credits
Workshops in Creative Coding 1- 15 credits
Final Project in Computational Arts- 60 credits
Physical Computing
Interactive Media Critical Theory- 15 or 30 credits
Physical Computing: Arduino and Related Technologies- 30 credits

In Year 2 you will study the following:

Studio Practice- 120 credits
Computational Arts Critical Studies- 60 credits

Assessment

In Year 2 you will be assessed by: self-evaluation report of 2,500 words; essay of up to 6,000 words; viva voce; exhibition of final work.

Skills & Careers

The programme will equip you with a broad training in the use of creative computing systems that are currently most important in artistic, design and cultural practices and the creative industries, as well as technologies that are yet to emerge.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This degree develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. Read more
This degree develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing with contributions from the Centre for Cultural Studies- http://www.gold.ac.uk/pg/ma-computational-arts/

What is computational art?

Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.

Follow the links in the student profiles section for work produced by our graduates.

What will I learn?

This degree develops your arts practice through the expressive world of creative computation. Over a year (full-time) or two years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation.

You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Java, Javascript and C++.

Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.

You will also study contextual modules on computational art and the socio-political effects of technology. Modules in the Centre for Cultural Studies provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.

Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.

Contact the department

If you have specific questions about the degree, contact Theo Papatheodorou.

Modules

Programming for Artists 1- 15 credits
Programming for Artists 2- 15 credits
Workshops in Creative Coding 1- 15 credits
Final Project in Computational Arts- 60 credits
Physical Computing- N/A

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Graduate education in Computational Science and Engineering (CMSE) at Koç University is offered through an interdisciplinary program among the Departments of the College of Arts and Sciences and the College of Engineering. Read more
Graduate education in Computational Science and Engineering (CMSE) at Koç University is offered through an interdisciplinary program among the Departments of the College of Arts and Sciences and the College of Engineering. In this program graduate students are trained on modern computational science techniques and their applications to solve scientific and engineering problems. New technological problems and associated research challenges heavily depend on computational modeling and problem solving. Because of the availability of powerful and inexpensive computers model-based computational experimentation is now a standard approach to analysis and design of complex systems where real experiments can be expensive or infeasible. Graduates of the CMSE Program should be capable of formulating solutions to computational problems through the use of multidisciplinary knowledge gained from a combination of classroom and laboratory experiences in basic sciences and engineering. Individuals with B.S. degrees in biology, chemistry, physics, and related engineering disciplines should apply for graduate study in the CMSE Program.

Current faculty projects and research interests:

• Computational Biology & Bioinformatics
• Computational Chemistry
• Computational Physics
• Molecular Dynamics and Simulation
• Parallel and High Performance Computing
• Computational Fluid Dynamics
• Dynamical and Stochastic Systems
• Quantum Mechanics of Many Body Systems
• Electronic Design Automation
• Numerical Methods
• Simulation of Material Synthesis
• Structural Dynamics
• Biomedical Modeling and Simulation
• Virtual Environments

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Our highly sought-after graduates benefit from a programme that integrates training in identifying, framing and effectively researching social problems with a leading computational approach to social science. Read more
Our highly sought-after graduates benefit from a programme that integrates training in identifying, framing and effectively researching social problems with a leading computational approach to social science.

Furthermore, we are home to the Centre for Research in Social Simulation (CRESS) and its world-leading expertise in agent-based modelling.

PROGRAMME OVERVIEW

Interest in simulation has grown rapidly in the social sciences. New methods have been developed to tackle this complexity. This programme will integrate traditional and new methods, to model complexity, evolution and the adaptation of social systems.

These new methods are having an increasing influence on policy research through a growing recognition that many social problems are insufficiently served by traditional policy modelling approaches.

The Masters in Social Science and Complexity will equip you to develop expertise in the methods necessary to tackle complex, policy-relevant, real-world social problems through a combination of traditional and computational social science methods, and with a particular focus on policy relevance.

PROGRAMME STRUCTURE

This programme is studied full-time over one academic year and part-time over two academic years. It consists of eight taught modules and a dissertation. The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Data Analysis
-Field Methods
-Computational Modelling
-Theory Model Data
-Modelling the Complex World
-Policy Modelling
-Theory and Method
-Statistical Modelling
-Evaluation Research
-Dissertation

EDUCATIONAL AIMS OF THE PROGRAMME

The main aims of the programme are to:
-Provide an appropriate training for students preparing MPhil/PhD theses, or for 
 students going on to employment involving the use of social science and policy research
-Provide training that fully integrates social science, policy modelling and computational methodologies to a high standard
-Provide training resulting in students with high quality analytic, methodological, computational and communication skills

PROGRAMME LEARNING OUTCOMES
The programme provides opportunities for students to develop and demonstrate knowledge and understanding, skills, qualities and other attributes in the following areas:
-Develop skills in tackling real world policy problems with creativity and sound methodological judgment
-Cover the principles of research design and strategy, including formulating research 
questions or hypotheses and translating these into practicable research designs and models
-Introduce students to the methodological and epistemological issues surrounding research in the social sciences in general and computational modelling in particular
-Develop skills in programming in NetLogo for the implementation of agent-based models for the modelling of social phenomena
-Develop skills in the acquisition and analysis of social science data
-Make students aware of the range of secondary data available and equip them to evaluate its utility for their research
-Develop skills in searching for and retrieving information, using library and Internet resources
-Develop skills in the use of SPSS, and in the main statistical techniques of data analysis, including multivariate analysis
-Develop skills in the use of CAQDAS software for the analysis of qualitative data
-Develop skills in writing, in the preparation of a research proposal, in the presentation ofresearch results and in verbal communication
-Help students to prepare their research results for wider dissemination, in the form of seminar papers, conference presentations, reports and publications, in a form suitable for a range of audiences, including academics, stakeholders, policy makers, professionals, service users and the general public

Knowledge and understanding
-Show advanced knowledge of qualitative, quantitative and computational methodologies in the social science
-Show advanced knowledge of modelling methodologies, model construction and analysis
-Show critical understanding of methodological and epistemological challenges of social science and computer modelling
-Show critical awareness and understanding of the methodological implications of a range of sociological theories and approaches
-Show understanding the use and value of a wide range of different research approaches across the quantitative and qualitative spectra
-Show advanced knowledge in data collection, analysis and data driven modelling
-Show advanced knowledge of policy relevant social science research and modelling
-Show advanced understanding of the policy process and the role of social science and modelling therein
-Show advanced knowledge of statistical modelling

Intellectual / cognitive skills
-Systematically formulate researchable problems; analyse and conceptualise issues; critically appreciate alternative approaches to research; report to a range of audiences
-Conceptual development of Social Science and Complexity models to creatively enhance the understanding of social phenomena
-Integration of qualitative, quantitative and computational data
-Judgement of problem-methodology match
-Analyse qualitative and quantitative data drawn both from ‘real world’ and ‘virtual world’ environments, using basic and more advanced techniques, and draw warranted conclusions
-Develop original insights, questions, analyses and interpretations in respect of research questions
-Critically evaluate the range of approaches to research

Professional practical skills
-Formulate, design, plan, carry out and report on a complete research project
-Use the range of traditional and computational techniques employed in sociological research
-Ability to produce well founded, data driven and validated computational models
-Generate both quantitative and qualitative data through an array of techniques, and select techniques of data generation on appropriate methodological bases
-Employ a quantitative (SPSS) and qualitative software package to manage and analyse data
-Plan, manage and execute research as part of a team and as a sole researcher
-Ability to communicate research findings models in social science and policy relevant ways
-Ability to manage independent research

Key / transferable skills
-Communicate complex ideas, principles and theories by oral, written and visual means
-Apply computational modelling methodology to complex social issues in appropriate ways
-Creativity in approaching complex problems and a the ability of communicating and justifying problem solutions
-Apply computing skills for computational modelling, research instrument design, data analysis, and report writing and presentation
-Work to deadlines and within work schedules
-Work independently or as part of a team
-Demonstrate experience of a work environment

PLACEMENTS

On the MSc Social Science and Complexity, we offer the opportunity to take a research placement during the Easter vacation. This will provide you with first-hand experience of real-life policy research in action.

Organisations in which placements might be possible are a number of consultancies (e.g. Sandtable), government departments (e.g. Defra) and academic research centres (e.g. Centre for Policy Modelling at Manchester).

CAREER OPPORTUNITIES

Computational methods and especially computer-based simulations, are becoming increasingly important in academic social science and policy making.

Graduates might find career opportunities in government departments, consultancies, government departments, consultancies, NGOs and academia.

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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At the University of Calgary, we formed the Computational Media Design Program to enable students to conduct research at the intersection of art, music, dance, drama, design and computer science. Read more
At the University of Calgary, we formed the Computational Media Design Program to enable students to conduct research at the intersection of art, music, dance, drama, design and computer science.

The Computational Media Design (CMD) graduate program is composed of the Faculty of Science: Department of Computer Science, the Faculty of Environmental Design and the Faculty of Arts: School of Creative and Performing Arts, Department of English and Department of Art. Students can earn graduate degrees, both Master of Science and PhD. The research-based graduate degrees explore the relationships between and among art, design, science and technology.

In the expanding world of multimedia and design, there is an increasing need for graduates who can conduct and direct complex projects that combine computing expertise with the creative energies of artists and designers. Numerous opportunities exist for our graduates in companies whose primary business is game design and development, film, TV, web design, simulation, networking, interactive media, and mobile and wearable computing to name just a few. Interest in our graduates also comes from the creative fields of dance, music, theatre and the visual arts.

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The programme covers multiple aspects of sound, aesthetics and technology and takes advantage of the unique studio and performance facilities at the Sonic Arts Research Centre. Read more
The programme covers multiple aspects of sound, aesthetics and technology and takes advantage of the unique studio and performance facilities at the Sonic Arts Research Centre.

Students gain an insight into the sonic arts alongside a foundation in the artistic and technological components of the field. They can also focus on current developments in sonic arts by choosing one of the following routes: Interaction Design, Sound Design and Composition, Computational Acoustics, Performance and Spatial Audio.

The programme culminates in a double module comprising a dissertation, project or portfolio, where students work one-on-one with a supervisor.

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This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/

The Computing (games and entertainment) Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules

In all pathways, this Masters programme contains four taught modules and a further dissertation/portfolio component.

All students take modules I and III, and Computing Pathway students choose options in games and entertainment for modules II and IV. Attendance is mandatory for all taught sections of the programme.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Department

Institute for Creative and Cultural Entrepreneurship

The creative industries and cultural sector are continuing to grow at a rapid rate. In the Institute for Creative and Cultural Entrepreneurship (ICCE) we specialise in preparing our students to understand, manage and innovate in these fascinating areas.

Many of our programmes are taught in partnership with international, regional and local cultural organisations, giving you the opportunity to gain direct experience of professional practice.

Computing

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Our new MRes in Digital Journalism will provide you with rigorous research training in this exciting area. We'll be publishing further information about the programme content soon- http://www.gold.ac.uk/pg/mres-digital-journalism/. Read more
Our new MRes in Digital Journalism will provide you with rigorous research training in this exciting area.

We'll be publishing further information about the programme content soon- http://www.gold.ac.uk/pg/mres-digital-journalism/

*New programme: Subject to validation

Please note: 'subject to validation' means that we will be offering this degree providing it is approved by the Goldsmiths Academic Board.

Contact the department

If you have specific questions about the degree, contact the Department of Computing.

Department

Computing at Goldsmiths is ranked 17th in the UK for the quality of our research (Research Excellence Framework 2014, Times Higher Education research intensity subject rankings).

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This is the only programme in the University of London in which students can include creative work and an arts-based context of their practice within the distinctive field of arts and creative technologies- http://www.gold.ac.uk/pg/mphil-phd-arts-computational-tech/. Read more
This is the only programme in the University of London in which students can include creative work and an arts-based context of their practice within the distinctive field of arts and creative technologies- http://www.gold.ac.uk/pg/mphil-phd-arts-computational-tech/

The opportunities for artists and technologists working in artistic domains have long encountered difficulties in finding appropriate ways to ‘measure’ artistic practice in ‘practice-based research’ terms.

The aim of the programme is to support students in their creation of new forms of artistic expression, and in their invention and application of new technologies that help make the art form possible.

We therefore expect you to take a novel and personal path of exploration. This path will be determined by the shifts you make between artistic, technical, practical, conceptual and theoretical domains in relation to your own unique vision.

The MPhil programme offers the opportunity for the student to continue their research to a PhD.

You will have two supervisors (one from arts practice, and one from computer science), and can attend weekly research seminars where students can present their findings to peers and staff; you are expected to give two presentations per year.

You also present your work at College level through interdisciplinary Graduate School seminars and at Spring Review week.

We have established a forum with the Creativity and Cognition studios at the University of Technology, Sydney for characterising practice situated across arts and computational technology, which offers the potential for collaborative research.

Assessment is by:

-written thesis (60-80,000 words)
-practical/technological component in an appropriate form

Contact the department

If you have specific questions about the degree, contact Professor Janis Jefferies.

Department

Computing at Goldsmiths is ranked 17th in the UK for the quality of our research**

**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

How to apply

Before you apply for a research programme, we advise you to get in touch with the programme contact, listed above. It may also be possible to arrange an advisory meeting.

Before you start at Goldsmiths, the actual topic of your research has to be agreed with your proposed supervisor, who will be a member of staff active in your general field of research. The choice of topic may be influenced by the current research in the department or the requirements of an external funding body.

If you wish to study on a part-time basis, you should also indicate how many hours a week you intend to devote to research, whether this will be at evenings or weekends, and for how many hours each day.

Research proposals

Along with your application and academic reference, you should also upload a research proposal at the point of application.

This should be in the form of a statement of the proposed area of research and should include:

delineation of the research topic
why it has been chosen
an initial hypothesis (if applicable)
a brief list of major secondary sources

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Our MPhil programme in computer science offers you the opportunity to participate fully in the highly interdisciplinary research environment of our department and of the College as a whole- http://www.gold.ac.uk/pg/mphil-phd-computer-science/. Read more
Our MPhil programme in computer science offers you the opportunity to participate fully in the highly interdisciplinary research environment of our department and of the College as a whole- http://www.gold.ac.uk/pg/mphil-phd-computer-science/

We aim for all our students to produce innovative ideas and to develop those ideas into fully-fledged research results and software and hardware systems, working within the creative atmosphere of our department.

We currently offer MPhil supervision in many areas of computing, including:

computational creativity
computer vision and audition
interactions between art, media and technology
adaptive hypermedia systems
artificial intelligence

We welcome outstanding applications to study and perform research in any aspect of computer science, and strongly encourage you to contact members of staff with overlapping research interests to discuss your research proposal in the first instance; if you are unsure who to talk to, please contact the Postgraduate Tutor listed below with a description of your interests.

We provide you with office space and computer equipment along with access to computer labs and other facilities, in addition to resources and facilities made available by the College and support provided by the Research Office.

The department and the College provide training in research methods and in technical skills; we have a number of regular research meetings and seminars, from formal lectures to more informal workshops and discussion groups, and you are encouraged to present your work to the department at least once a year. There are also opportunities for you to participate in the teaching activities of the department.

The MPhil programme offers the opportunity for the student to continue their research to a PhD.

Assessment will be by written thesis (up to 100,000 words) and viva voce (for PhD).

Contact the department

If you have specific questions about the degree, contact Professor Robert Zimmer.

Department

Computing at Goldsmiths is ranked 17th in the UK for the quality of our research**

**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

How to apply

Before you apply for a research programme, we advise you to get in touch with the programme contact, listed above. It may also be possible to arrange an advisory meeting.

Before you start at Goldsmiths, the actual topic of your research has to be agreed with your proposed supervisor, who will be a member of staff active in your general field of research. The choice of topic may be influenced by the current research in the department or the requirements of an external funding body.

If you wish to study on a part-time basis, you should also indicate how many hours a week you intend to devote to research, whether this will be at evenings or weekends, and for how many hours each day.

Research proposals

Along with your application and academic reference, you should also upload a research proposal at the point of application.

This should be in the form of a statement of the proposed area of research and should include:

delineation of the research topic
why it has been chosen
an initial hypothesis (if applicable)
a brief list of major secondary sources

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games- http://www.gold.ac.uk/pg/mphil-phd-intelligent-games/. Read more
Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games- http://www.gold.ac.uk/pg/mphil-phd-intelligent-games/

As part of the EPSRC Centre for Doctoral Training Intelligent Games and Game Intelligence (IGGI) – a collaboration between Goldsmiths, the University of York, and the University of Essex – we are training the next generation of researchers, designers, developers and entrepreneurs in digital games.

It's a unique opportunity for you to undertake research in collaboration with our 60 industrial games partners and world-leading academics.

Contact the department

If you have specific questions about the degree, contact Dr Jeremy Gow.

Structure

The programme combines practical skills training with advanced teaching in cutting-edge research topics and the chance to contribute original research to a growing academic area.

There are 12 weeks of taught modules in the first year, covering:

Game design
Game development
Research skills

You'll also undertake two industrial placements during the programme. This will give you first-hand industrial experience that will influence your research projects.

You could decide to carry out leading-edge research in emerging areas that could include:

Embodied interaction
Intelligent games/Believable characters
Gamification
AI for game design

The MPhil programme offers the opportunity for the student to continue their research to a PhD.

Department

Computing at Goldsmiths is ranked 17th in the UK for the quality of our research**

**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

Skills & Careers

Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games.

You'll be able to lead and define the state of the art in gaming, and will have the skills needed to shape the industry into one that is both technologically advanced and research aware.

You'll also benefit from the relationships you developed with the UK digital games industry, which could form the basis of a network of professional contacts that is likely to be very useful in the future.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This postgraduate degree studies the cognitive processes and representations underlying human thought, knowledge and behaviour. It integrates a wide range of disciplines and methodologies with the core assumption that human cognition is a computational process, implemented in neural hardware. Read more
This postgraduate degree studies the cognitive processes and representations underlying human thought, knowledge and behaviour. It integrates a wide range of disciplines and methodologies with the core assumption that human cognition is a computational process, implemented in neural hardware.

Key topics include: the nature of computational explanation; general principles of cognition; methodology of computational modelling; theories of the cognitive architecture; symbol systems; connectionism; neural computation; and case studies in computational cognitive modelling.

The programme involves intensive training in experimental design and methodology, building computational models and carrying out a substantial piece of original research.

Why study this course at Birkbeck?

Draws on academics from many disciplines, including internationally renowned researchers in psychology, computational modelling and neuroscience.
Good foundation for a research career in the cognitive sciences.
Develops an understanding of core theoretical principles of human thought and an expertise in computer simulation.
Designed for graduates of either the computational sciences or the psychological sciences.
The Department of Psychological Sciences has an outstanding research tradition, with an outstanding international reputation in all aspects of cognitive neuroscience, and especially developmental cognitive neuroscience.
You will have the opportunity to interact with world-class researchers in cognitive neuroscience and cognitive neuropsychology, and attend research seminars organised by the department and a number of other local research centres and institutes.
Psychological Sciences at Birkbeck were ranked 5th in the UK in the 2014 Research Excellence Framework (REF) and we achieved 100% for a research environment conducive to research of world-leading quality.
Psychological research at Birkbeck has ranked 5th in the world in a category of the Best Global Universities Rankings 2016, an important and influential index of research quality.

Our research

Birkbeck is one of the world’s leading research-intensive institutions. Our cutting-edge scholarship informs public policy, achieves scientific advances, supports the economy, promotes culture and the arts, and makes a positive difference to society.

Birkbeck’s research excellence was confirmed in the 2014 Research Excellence Framework, which placed Birkbeck 30th in the UK for research, with 73% of our research rated world-leading or internationally excellent.

Psychological Sciences at Birkbeck were rated 5th in the UK in the 2014 Research Excellence Framework (REF) and we achieved 100% for a research environment conducive to research of world-leading quality.

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Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. Read more

Overview

Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. The MA degree is transformative in nature and allows graduates from Arts and Humanities, Social Science, as well as Computer Science backgrounds, to enhance and complement their existing research skills with modern digital methods vital for the cultural heritage and information sectors. It is also excellent preparation for those wishing to pursue a computationally-enabled PhD in the arts and humanities, digital preservation, or digital cultural heritage.

Students have opportunities to:

Use State-of-the-art equipment to digitise, analyse and 3D print cultural heritage objects.
Explore alternative methods, theories, and technologies for undertaking a range of digitally-enabled cultural heritage projects and research
Get real-life experience through an internship in a cultural heritage institution or collaborating on a Digital Humanities project.
Be actively involved in our Digital Humanities projects, such as the Letters 1916, the first crowdsourcing project in Ireland, and Contested Memories, a computer graphic simulation of The Battle of Mount Street Bridge.
Create virtual worlds and get an expertise in computer graphics for cultural heritage.
Learn programming and markup languages used widely in the field
Get experience in encoding historical or literary sources and literature in the creation of Digital Scholarly Editions.
The course is delivered in our state-of-the-art facility in An Foras Feasa (Iontas Building, North Campus), which includes the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, and the Green Screen Studio for audio-visual recording.

A number of funding options are available including two An Foras Feasa Taught Masters Bursaries, the University wide Taught Masters Scholarships and the Maynooth University Taught Masters Alumni Scholarships. Further details may be found at: https://www.maynoothuniversity.ie/foras-feasa/ma-and-phd-funding

Course Structure

90 ECTS are needed to complete the Masters. The course is comprised of the following elements:

Required Taught Modules: 20 ECTS*

Elective Taught Modules: 40 ECTS

Project and Dissertation: 30 ECTS

*Required modules include Digital Humanities Theory and Practice and Digital Humanities Practicum (10 ECTS each). Both modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Part-time students are advised to register for ‘Digital Humanities Theory and Practice’ in the first semester, while working for the ‘Digital Humanities Practicum’ in the second year of the course.

Elective modules provide students with a variety of skills, methods, and theories. Students may choose to either specialise in a specific area, delving deeply into a specific set of methods, or to take a wider variety of modules hence gaining a broader understanding of the field.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’: an intensive 3-week 90-hour pre-semester laboratory-based programming course which runs in late August through to early September and counts as one elective module worth 10 ECTS.

The project and dissertation over the last semester of the course and will be individually supervised or co-supervised by an academic from one or both of the contributing departments. Student who wish not to write the final thesis have the opportunity to exit the course with a postgraduate diploma in Digital Humanities.

Career Options

Graduates of the MA in Digital Humanities at Maynooth University are ideally placed to use computational methods in arts and humanities research and research projects. Graduates also take up exciting positions across the areas of museum curating, archiving and public history and heritage projects, while the technical and transferrable skills they develop can also lead them to the Industry and the IT sector.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH50F/MH51F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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This course is for designers who want to pursue their passion for particular areas of design, at an advanced level and with professional support. Read more
This course is for designers who want to pursue their passion for particular areas of design, at an advanced level and with professional support.

Course overview

This Masters is built around your personal design interests and aspirations. It allows you to push the boundaries of creativity, within a framework of academic rigour and contextual research.

You can choose to study any of the following areas:
-Advertising
-Animation
-Calligraphy and lettering
-Creative computational design
-Design thinking, innovation and ideation
-Design leadership
-Fashion, product and promotion
-Graphic communication
-Graphic design
-Illustration
-Interactive media
-Motion graphics
-Typographic design

Other specialised design disciplines will also be considered. Our specialist tutors will work with you as you create a portfolio of creative designs that will excite and impress potential employers.

The course includes a theoretical element which contextualises your chosen areas of study within the broader field of design.
By the end of the course, you will have completed a major project that has evolved from your practice and research. The project will be supported by a critical evaluation report.

At Masters level, the specialisms of tutors are an important factor. Our Department offers a wide range of research expertise within design. For example, we host the International Research Centre for Calligraphy (IRCC) which promotes and supports the development of calligraphy both nationally and internationally. We have excellent engagement with industry, locally, nationally and internationally and have several academic partners overseas including Hong Kong, Malaysia and the USA.

Graduates from Sunderland have gone on to work throughout the design industry around the world. A Masters qualification not only opens doors in the workplace but also helps you progress more rapidly once your career is underway.

This course can also be taken part time - for more information, please view this web-page: http://www.sunderland.ac.uk/courses/artsdesignandmedia/postgraduate/design-part-time/

Course content

The content of the course is shaped by your personal interests with guidance and inspiration from Sunderland's supportive tutors and industry speakers and visits.

Modules on this course include:
-Design Studies 1 (60 Credits)
-Design Studies 2 (60 Credits)
-Design Studies 3 (60 Credits)

Teaching and assessment

Compared to an undergraduate course, you will find that this MA Design programme requires a higher level of independent working. The course aims to stretch your creativity and maximise your sense of personal fulfilment.

We use a wide variety of teaching and learning methods, which include lectures, seminars, critiques, workshops and practical demonstrations. These are supported by a range of guest speakers from diverse academic and industry backgrounds. You will also have high levels of contact with tutors who give regular feedback and support.

Facilities & location

Our Design Centre allows you to develop your creativity while taking advantage of state-of-the-art facilities and, importantly, your own workspace. We provide well-equipped facilities and industry-standard design software so it's easy to make a seamless transition from your studies to the workplace. The Design Centre also attracts international exhibitions and conferences, and it provides a highly stimulating environment.

Facilities at the University include:
-Five computer suites incorporating the latest Mac Pros
-Digital design suites using industry standard software like Adobe Creative Suite, Maya and Toon Boom
-Digital SLR and HD video cameras
-Fully equipped Photography studio
-Fully equipped printmaking studio
-Laser cutting machine
-Large format colour printers
-Access to 3D printers and scanners
-Large format digital fabric printer and full garment design and making facilities

Arts and Design Library
Our Arts and Design Library has a specialist collection of over 120,000 books, videos, slides and one of the largest electronic information networks in the sector.

Journals and research
We subscribe to a comprehensive range of print and electronic journals so you can access the most reliable and up-to-date articles. Some of the most important sources for your course include:
-Art Full Text + Art Abstracts, which is a major resource for media and arts information
-Design and Applied Arts Index, which covers journals featuring both new designers and the development of design and the applied arts since the mid-19th century
-British Universities Film and Video Council (BUFVC), which provides resources for the production, study and use of film and related media
-JSTOR (short for ‘Journal Storage’), which provides access to important journals across the humanities, social sciences and sciences
-Lexis, which provides access to legal information as well as full-text newspaper articles
-Screen Online (BFI), which is an online encyclopaedia of British film and television, featuring clips from the vast collections of the BFI National Archive

Employment & careers

Postgraduates are highly employable and, on average, earn more than individuals whose highest qualification is an undergraduate degree. On completing this course, you will be equipped for roles throughout the creative industries.

Potential roles include animator, graphic designer, illustrator, calligrapher, lettering designer, typographic designer, interactive designer, lecturer or broad-based designer.

A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies, such as MPhil or PhDs.

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Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. Read more

Overview

Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. The postgraduate diploma is transformative in nature and allows graduates from Arts and Humanities, Social Science, as well as Computer Science backgrounds, to enhance and complement their existing research skills with modern digital methods vital for the cultural heritage and information sectors. It is also excellent preparation for those wishing to pursue a career in digital arts and humanities, digital preservation, or digital cultural heritage.

Students have opportunities to:

Use State-of-the-art equipment to digitise, analyse and 3D print cultural heritage objects.
Explore alternative methods, theories, and technologies for undertaking a range of digitally-enabled cultural heritage projects and research
Get real-life experience through an internship in a cultural heritage institution or collaborating on a Digital Humanities project.
Be actively involved in our Digital Humanities projects, such as the Letters 1916, the first crowdsourcing project in Ireland, and Contested Memories, a computer graphic simulation of The Battle of Mount Street Bridge.
Create virtual worlds and get an expertise in computer graphics for cultural heritage.
Learn programming and markup languages used widely in the field.
Get experience in encoding historical or literary sources and literature in the creation of Digital Scholarly Editions.
The course is delivered in our state-of-the-art facility in An Foras Feasa (Iontas Building, North Campus), which includes the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, and the Green Screen Studio for audio-visual recording.

Course Structure

60 ECTS are needed to complete the Diploma. The course is comprised of the following elements:

Required Taught Modules: 20 ECTS*

Elective Taught Modules: 40 ECTS

*Required modules include Digital Humanities: Theory and Practice and Digital Humanities Practicum (10 ECTS each). Both modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Elective modules provide students with a variety of skills, methods, and theories. Students may choose to either specialise in a specific area, delving deeply into a specific set of methods, or to take a wider variety of modules hence gaining a broader understanding of the field.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’: an intensive 3-week 90-hour pre-semester laboratory-based programming course which runs in late August through to early September and counts as one elective module worth 10 ECTS.

Career Options

Graduates of the Postgraduate Diploma in Digital Humanities at Maynooth University are ideally placed to use computational methods in arts and humanities research and projects. Graduates also take up exciting positions across the areas of museum curating, archiving and public history and heritage projects, while the technical and transferrable skills they develop can also lead them to the Industry and the IT sector.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH54F Full-time / MH55F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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