• Leeds Beckett University Featured Masters Courses
  • University of York Featured Masters Courses
  • Regent’s University London Featured Masters Courses
  • Swansea University Featured Masters Courses
  • Imperial College London Featured Masters Courses
  • Xi’an Jiaotong-Liverpool University Featured Masters Courses
  • University of Edinburgh Featured Masters Courses
Queen’s University Belfast Featured Masters Courses
University of Birmingham Featured Masters Courses
Queen Margaret University, Edinburgh Featured Masters Courses
University of Leeds Featured Masters Courses
University College London Featured Masters Courses
"character" AND "design"×
0 miles

Masters Degrees (Character Design)

  • "character" AND "design" ×
  • clear all
Showing 1 to 15 of 65
Order by 
A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio. Read more
A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/games-design-development

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Study games design and development working alongside the film and television industry’s best and brightest future prospects.
- Build up an in depth fluency in all games design and development disciplines.Develop industry contacts through conferences, event attendance, trade association involvement and visits from industry practitioners and luminaries.
- Gain a practical knowledge of games software development, and the ability to experiment with new pipelines and evolving technologies and techniques.
- Work on high profile solo and group projects, with plenty of opportunities to experiment, innovate and excel.
- Unlike other schools, production costs are met by the School.

Taught by leading games practitioners and experts in the field, our MA in Games Design and Development is a world-leading postgraduate games programme with the reputation, accreditation and alumni credits to back this up. Learning and working alongside film, television and animation practitioners, the course provides a unique opportunity for future games innovators to hone their creative and technical skills, developing fluency in all the core videogames development disciplines such as games design, code, art, animation, production, audio, interface and more. The NFTS provides MA Games students with an unrivalled creative context, as well as the inestimable collaborative opportunities presented by the course’s setting at the heart of the NFTS media development and production studios.

WHY STUDY GAMES DESIGN AND DEVELOPMENT?

Videogames are a relatively young medium, in a continual state of innovation and evolution, which means creatively there is still everything to play for. New platforms and technologies have broadened out the field, with fantastic opportunities for technical invention and artistic innovation. The NFTS Games course provides the practical skills and creative knowhow to design, devise and make games from inception to delivery, and the vision and temperament to provide creative leadership in an industry which continually strives to increase its cultural reach, broaden its audiences and create new and engaging experiences for an innovation-hungry marketplace. Games students develop projects in collaboration with students from other NFTS disciplines including sound design, composing, screenwriting, cinematography, producing, production design, digital effects, editing and production management.

*There are a number of different scholarships that support this course, including the Wellcome Trust Science Media Studentship. For more information see Scholarships and the Wellcome Trust - http://www.wellcome.ac.uk/Funding/Public-engagement/Funding-schemes/Broadcast-games-and-film-awards/Science-Media-Studentships/index.htm

CURRICULUM

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. Students also take classes in Life Drawing and theory lectures in cultural and critical studies to support their practical work. In the second year students focus on their Final Major Project, working in multi-disciplinary teams with students from other disciplines. Numerous fruitful partnerships have been formed with sound designers, composers, screenwriters, producers, production designers, cinematographers, digital effects artists and others, but the exact composition of development teams varies according to the nature of the projects. External practitioners can also be brought in on projects where needed. Early in the second year students also undertake a detailed module on commercial aspects of game development and present professional business cases for their projects to a panel of experts as a practical output.

PORTFOLIO DEVELOPMENT AND PROJECT OUTPUT

Students develop a cumulative portfolio of work throughout the course. First year output will include the following projects at minimum: ‘Hello World’ (an extensive playable 3D environment made a as a group project); ‘App Factory’ (a mobile/tablet game); ‘Synthespian’ (a player controlled interactive character performing to a set text); ‘Moments of Consequence’ (a short interactive drama). Students work in teams with other school specialisms depending on the specifics of the project. Second year output is exhibited at major shows and expos in various stages during the year, as well as at the Games Graduation Expo which takes place alongside the NFTS Graduation Film, Television and Animation screenings in February.

Students also participate in competitions, game jams and external projects throughout the course, and work is shown and shared on NFTS Games department blog (http://www.nfts-games.com) as well as on students’ own individually maintained portfolio websites. The department also actively promotes student output and activity on our well-followed social media presences.

Final Projects are as varied and diverse as our student group. We’ve proudly presented cutting edge virtual reality experiences, a playable political thriller, episodic interactive dramas, comedic ghost stories, a Dostoevsky-inspired interactive story environment, a motion-controlled playable monster, an interactive romantic comedy, to name a handful. Many more on the way.

CREATIVE COMMUNITY

Since 2012, the NFTS Games course has fed into a creative community of alumni, course contacts, indie developers, games journalists and development studio people who visit the course and follow our work. Students entering the course rapidly become part of this community through networking events, meetup groups, conference attendance and involvement with industry associations such as UKIE, Bafta Games, Creative Skillset and others. Not only does this provide a healthy exchange of ideas and knowledge, but it also provides a network of contacts for future employment, partnership opportunities and funding sources.

A significant proportion of NFTS Games grads have secured funding or distribution for projects developed on the course and have formed their own studio start-ups to make them, while others go on to work at games studios such as Sony Computer Entertainment or Reloaded. Students have also been successful in securing grant funding for projects through our partnership with the Wellcome Trust. Our alumni have also had their fair share of awards and prizes.

INDUSTRY INPUT

As well as an advisory group including members drawn from Sony, Electronic Arts, Microsoft, Media Molecule, Bossa Studios, Natural Motion, NDreams and others, we have regular workshops delivered by experienced industry practitioners. Recent visiting tutors include Siobhan Reddy (Media Molecule), Imre Jele (Bossa Studios), Tara Saunders (Sony), Andrew Oliver (Radiant Worlds), Richard Lemarchant (ex Naughy Dog), Phil Harrison (ex Microsoft), Barry Mead (Fireproof games), Mike Bithell, Jess Curry (The Chinese Room). As well as giving overview talks, where time permits guest tutors have one-to-one sessions with students and give specific input of current project work.

The course is a member of the Sony Playstation®First programme which give students access to Sony PS4 devkits and professional software development kits. We are also a Creative Skillset accredited MA course.

ENTRY REQUIREMENTS

Games design and development students at the NFTS come from a wide range of backgrounds and prior experiences, and have demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to bring into the games development fold. Successful applicants have come to us with previous qualifications from across the arts, sciences and humanities; and from all walks of life as far as profession and practice is concerned. Games development experience is welcome, but by no means essential.

The NFTS games course provides a truly unique opportunity to enter one of the most exciting creative industries of the modern age.

APPLY WITH

- A critical analysis of a computer game of your choice. No more than two sides A4, typed.
- A brief outline of the kind of game project you wish to undertake
- A digital portfolio containing samples of your work.

Feel free to contact the NFTS games department via for any further information. You can also keep up to date with all our latest developments on the course blog at
http://www.nfts-games.com , our facebook page http://www.facebook.com/NFTS.Games or twitter feed @NFTS_Games.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR GAMES DESIGN & DEVELOPMENT COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=28

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Visit the Games Blog site - http://www.nfts-games.com/

Read less
The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television. Read more
The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television

Quick Facts

- 2 Year Course
- Full-time
- Course runs Jan-Dec each year
- Next intake: January 2017
- NFTS Scholarships available for UK Students

- Study in a collaborative filmmaking environment
- Design for live action shoots
- Use traditional and digital design techniques
- Work in fully-equipped design studios
- Work on both fiction and animation films
- Have opportunities and facilities for set builds
- Unlike other schools, all production costs are met by the School.

Visit the website https://nfts.co.uk/our-courses/masters/production-design

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

Uniquely in the UK, our MA Production Design students study alongside students of other filmmaking disciplines, engaging in a series of productions where working methods replicate professional practice.

The advent of digital technology has brought in new design tools and ways of working and this course promotes a lively interface between old and new methods. 3D and 2D computer techniques and Concept Art are taught alongside traditional skills such as set sketching, orthographic draughting, design geometry and model-making. The course offers the opportunity to specialise in Concept Art, particularly in the second year. Design students apply their skills to live action and animation films, television programmes and commercials, in the studio and on location, using built sets and green screen. Relevant business and management skills are also taught, equipping students to manage a small art department, its budget, personnel and logistical schedules, studio procedures and set decorating. Studio visits and placements familiarise students with a working art department and inspire them with actual film sets.

All staff, permanent and visiting, are Industry practitioners and students develop close links with the film and television industry while they train.

CURRICULUM

Central to the philosophy of the course is the recognition of the production designer’s role as a key player in film & television production while embracing the Creative impact of computer generated imagery and digital design

YEAR ONE:
The fundamental strategy in the first year is to provide all students on the course with an intensive foundation in language and grammar for the moving image, including computer skills. The intention is also to include some practical film and video projects and workshops to be realised on screen. The notion of independent learning and research is established, as is that of collaboration and commitment.

- Take One Painting: set build and green screen workshop with Cinematography and Digital Post Production students
- Visualisation and model-making
- Character of Place – pixillation workshop with Animation and Cinematography students
- Sci-fi and Fantasy - paper design project
- Construction budgeting
- First Year Film - design, possible set build, set dressing and location work
- CAD, Photoshop, MAYA Foundation
- Measured drawing

YEAR TWO:
In the second year the 'scaffolding' or 'water wings' are removed and students, now equipped with the necessary skills, are able to undertake work of originality and individuality. The work has to be seen to be showing a progression with an increase in quality and ambition. Students must be able to generate their own briefs and identify the design challenges they pose. Since film is a ‘‘deadline’’ business, time management becomes an essential part of the learning.

- Film Architecture - paper project with a foreign setting and in a particular period
- Design for animaiton
- Final Year Film - design, possible set build, set dressing and location work
- Personal projects - negotiated subject matter and scope
- CAD workshop
- MA Dissertation

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

TUTORS

The head of the production design department is Caroline Amies (In The Name Of The Father, Ladies in Lavender, Miss Julie). Other key tutors include Moira Tait (a design background with the BBC, working with Stephen Frears, Alan Bennett and Brian Tufano), John Fenner (Raiders of the Lost Ark, The Shining, Return of the Jedi), and Jamie Leonard (Mona Lisa, Lorenzo's Oil, Tom & Viv).

ALUMNI

Production Designers Tom Conroy (Legend, Vikings, West is West, Breakfast on Pluto), Paul Kirby (Untitled Bourne Sequel, Bastille Day, Kingsman: The Secret Service, Captain Phillips), and Art Director Steven Lawrence (Jungle Book, Avengers: Age Of Ultron, Paddington, The Dark Knight) studied at the NFTS.

APPLY WITH

- A comprehensive portfolio of work which demonstrates an aptitude for spatial and 3D design, awareness of architecture, design for the moving image and a personal visual language. Please submit a hard copy portfolio, which can be A4, A3, A2, A1. If you have any questions regarding the content, format or amount of work to submit, please contact the Production Design department at the NFTS or Registry.

- CAD work – printouts (optional extra submission)

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR PRODUCTION DESIGN COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=1

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Read less
Digital games have become an important and innovative part of contemporary popular culture, out-competing cinema in terms of revenue. Read more
Digital games have become an important and innovative part of contemporary popular culture, out-competing cinema in terms of revenue. Commercial games may in part be the result of market forces but they are also products of a marriage between art, design and computational form.

What is it that makes for a good game design and good gameplay? What cultural and social values do games carry in terms of their design and form? What types of theories and concepts might we use to help make games that engage and excite players?

This new and innovative masters programme will help you to answer such questions through intensive creative game-making as well as providing the opportunity for you to reflect in theoretically informed ways on your own creative practice and on your own experience of playing games. The programme is taught by game design professionals and theorists who have played significant roles in developing digital game studies as an academic discipline. It offers a unique opportunity for you to analyse in depth what constitutes good game design through a range of practical exercises and written papers. Whether you have experience of making game mods, are already working in the industry, or you are a games’ enthusiast without a technical background, this programme is designed to appeal to those with a desire to explore game design, the theories behind such designs and the place of games in culture.

This Master of Arts programme is designed for those with an interest in the design and cultural significance of digital games. Students will engage in, and experiment with, practical games creation, with workshops led by designers working in the industry, as well as exploring a range of theories and concepts with which to analyse the values of games, play and pleasure.

The programme will be delivered by a team of experienced games researchers, some of whom have played a pioneering role in making digital game studies a new academic discipline. You will engage with a range of game types and styles, from first person shooters to massively multiplayer role-playing games. This MA focuses on conceptual game design as opposed to software development/programming, unlike many MScs focused on interactive media. We take a back-to-basic-principles approach to game design, something often advocated by key industry figures looking for innovation in the field, which will allow you to gain a deep understanding of the fundamental principles of creating original, enjoyable and challenging games.

TYPICAL MODULES
Game Design I
Investigates the principles behind the rules and play of games. A detailed study of how games function to create experiences, including rule design, play, mechanics/structure, game balancing, social game interaction and the integration of textual strategies to create the gaming experience.

Critical Approaches
Explores the criticism and analysis of games. A detailed study and evaluation of the different methodological and theoretical approaches used in the study of games/videogames.

Game Design II
Building on work in Game Design I students will develop, individually, a design for a game for a particular platform (phone, PC, handheld, console etc). The game can be delivered in digital format for those with technical skills or as a storyboard, character profiles, visual ‘mood board’/style palette, sound-effects/music profiling. The project will demonstrate practical application of ideas explored in Critical Approaches.

Socio-Cultural Contexts
Provides theoretical frameworks used in the analysis of the relationships between games and social-cultural contexts. A detailed study of work conducted on the social-cultural implications of games from across a range of disciplines. There is a focused study of an existing MMoRPG (massively multiplayer on-line role-playing game).

Project
A dissertation of 15,000 – 20,000 words or 10,000 words with practical component delivered in either digital format or as a design document.

Read less
MA Ceramic Design is recognised worldwide as one of the leading postgraduate programmes in ceramic design for small and mass manufacture. Read more
MA Ceramic Design is recognised worldwide as one of the leading postgraduate programmes in ceramic design for small and mass manufacture. Taught in Stoke-on-Trent, the home of UK ceramics for over two centuries in the Potteries, this long-established course consistently produces career-ready graduates that are in demand by leading ceramic companies both in the UK and overseas. With world-famous ceramic manufacturers quite literally on the doorstep, Stoke-on-Trent provides a unique venue for the study of ceramic design.

This course provides a design-led creative experience of ceramics within a broad subject context. Designing through intelligent making allows you to access ideas through a unique material. The deep knowledge of one material helps you to appreciate the opportunities in ceramics but also its translation into other materials and professional opportunities. Whether your personal aspirations are embedded in 2D surface and pattern, and or 3D shape, form and function.

The relationship between the course and the global ceramic industry is mutually beneficial and is primarily responsible for the unique character and international reputation of the course. The strength of this award lies in the accumulated wealth of specialist knowledge and practical skills, which are the essential tools of the ceramics designer; and in the good working practices developed over many years. In the close working relationship with industry, and in the clarity of purpose that ensures academic coherence, and the credibility of the award.

Students are encouraged to pursue new and innovative ideas, redefining established ceramic craft and ceramic design market opportunities. These ideas may now be less wedded to the immediate perceived needs of the mass manufacturing industry and for the mass market. As a consequence encouraging students to take a wider perhaps more entrepreneurial, enterprising standpoint – working as designer-producers for example, engaging with small to medium sized factories in developing aspirational products of contemporary relevance with ‘added value’ aimed potentially at new and different niche markets.

The MA Ceramic Design course has in recent years provided the creative genesis for The New English ceramic design brand and the University’s unique Flux, blue and white fine bone china collection.

This course can be studied part time. For more information on part time study, see the website: http://www.staffs.ac.uk/course/SSTK-06801.jsp?utm_source=findamasters&utm_medium=courseprofile&utm_campaign=postgraduate

Course content

Semester 1
-Tools and Techniques
-Collaborative Project

Semester 2
-Ceramic Design, Professional Pathways
-Creativity & Innovation

Semester 3
The Masters Project

Graduate destinations

Many of our Ceramic Design graduates now work as designers or senior managers and creative directors within the ceramics and related creative industries. Some have set up in business as designer-producers or as freelance design consultants. And others have become retail developers, stylists, buyers, trend forecasters, lecturers and teachers.

Other admission requirements

For you to be able to execute your own ideas whilst on the course, You would be expected to demonstrate:
-Your ability to communicate your creative design ideas visually, this is critically important. Through traditional sketching and drawing (drawing with your own hand) and through digital techniques (the use of appropriate computer softwares).
-A broad understanding and experience of ceramic moulded techniques (the use of plaster moulds, typically slipcasting) or hand making techniques would be expected.
-Alternatively you may be interested in ceramic surface, ideas for surface pattern design whether this be for graphics; textiles or ceramics.
-Evidence that you have an awareness of the global marketplace for ceramic design, and as such develop innovative ceramic ideas informed by this knowledge.

Read less
MA Ceramic Design is recognised worldwide as one of the leading postgraduate programmes in ceramic design for small and mass manufacture. Read more
MA Ceramic Design is recognised worldwide as one of the leading postgraduate programmes in ceramic design for small and mass manufacture. Taught in Stoke-on-Trent, the home of UK ceramics for over two centuries in the Potteries, this long-established course consistently produces career-ready graduates that are in demand by leading ceramic companies both in the UK and overseas. With world-famous ceramic manufacturers quite literally on the doorstep, Stoke-on-Trent provides a unique venue for the study of ceramic design.

This course provides a design-led creative experience of ceramics within a broad subject context. Designing through intelligent making allows you to access ideas through a unique material. The deep knowledge of one material helps you to appreciate the opportunities in ceramics but also its translation into other materials and professional opportunities. Whether your personal aspirations are embedded in 2D surface and pattern, and or 3D shape, form and function.

The relationship between the course and the global ceramic industry is mutually beneficial and is primarily responsible for the unique character and international reputation of the course. The strength of this award lies in the accumulated wealth of specialist knowledge and practical skills, which are the essential tools of the ceramics designer; and in the good working practices developed over many years. In the close working relationship with industry, and in the clarity of purpose that ensures academic coherence, and the credibility of the award.

Students are encouraged to pursue new and innovative ideas, redefining established ceramic craft and ceramic design market opportunities. These ideas may now be less wedded to the immediate perceived needs of the mass manufacturing industry and for the mass market. As a consequence encouraging students to take a wider perhaps more entrepreneurial, enterprising standpoint – working as designer-producers for example, engaging with small to medium sized factories in developing aspirational products of contemporary relevance with ‘added value’ aimed potentially at new and different niche markets.

The MA Ceramic Design course has in recent years provided the creative genesis for The New English ceramic design brand and the University’s unique Flux, blue and white fine bone china collection.

Course content

Semester 1
-Tools and Techniques
-Collaborative Project

Semester 2
-Ceramic Design, Professional Pathways
-Creativity & Innovation

Semester 3
-The Masters Project

Many of our Ceramic Design graduates now work as designers or senior managers and creative directors within the ceramics and related creative industries. Some have set up in business as designer-producers or as freelance design consultants. And others have become retail developers, stylists, buyers, trend forecasters, lecturers and teachers.

Other admission requirements

For you to be able to execute your own ideas whilst on the course, You would be expected to demonstrate:
-Your ability to communicate your creative design ideas visually, this is critically important. Through traditional sketching and drawing (drawing with your own hand) and through digital techniques (the use of appropriate computer softwares).
-A broad understanding and experience of ceramic moulded techniques (the use of plaster moulds, typically slipcasting) or hand making techniques would be expected.
-Alternatively you may be interested in ceramic surface, ideas for surface pattern design whether this be for graphics; textiles or ceramics.
-Evidence that you have an awareness of the global marketplace for ceramic design, and as such develop innovative ceramic ideas informed by this knowledge.

Read less
Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?. This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. Read more
Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?

Course details

This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. You will undertake project based course work supported by dedicated staff with a wealth of practical experience of both the commercial and academic worlds.

Your teaching is supported by close links to industry. In previous years we have had a range of visiting lecturers – a senior concept artist from Double Negative, an art director from Ubisoft, the director of Atomhawk and representatives from Dreamworks and Microsoft. We have also had visits from a range of freelancers specialising in areas such as character design, storyboarding and matte painting. Industry experts are actively involved in setting you tasks and providing feedback.

What you study

The postgraduate course covers specialist areas – character design, environment design and storytelling. You also focus on core drawing skills including regular life drawing classes. The course concludes with a final project – we support you to create a brief that enables you to specialise in your chosen area of interest.

You develop the cognitive and technical skills to equip you for enterprise, employment and further academic research. As a graduate, practising artist and designer or mid-career professional, you can engage in reflective creative practice at an advanced level.

Modules
-Character and Environment Design
-Concept Art Practice
-Drawing for Concept Artists
-Master's Project: Concept Art for Games and Animation
-Visual Storytelling

Modules offered may vary.

Teaching

You experience a number of different approaches to learning and teaching including:
-Lecture sessions
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
-Self-directed study

Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.

You are assessed through the production of a portfolio of creative work and a written report. Feedback is given during lectures and tutorials, and using online methods.

Read less
This unique programme, one of the first of its kind in the UK, marries the related areas of property development and urban design. Read more
This unique programme, one of the first of its kind in the UK, marries the related areas of property development and urban design. As a student, you will be engaged in exploring the dynamic connections between real estate valuation and the character of the built environment in one of the most rapidly changing property markets in the UK.

Internationally recognised as a centre for industries related to property development and architecture, London provides an ideal test bed for your studies; it is arguably the ideal city within which to study the production of the built environment from both an aesthetic and a commercial perspective.

The programme draws upon a range of expertise in Architecture and Urban Planning although no prior training in either is a pre-requisite. By the completion of the course you will have covered modules in property development, design skills and project management that assume no subject specific background knowledge.


Programme Structure

Semester 1
•Property Development 1: Valuation Methods and Investment Appraisal (15 credits)
•Presenting Design Research (15 credits)
•Design Project 1* (30 credits)
•Design Appreciation 1* (15 credits)
•Urban and Planning Theory* (15 credits)


Semester 2
•Property Development 2: From Design to Delivery (15 credits)
•Research Methodology (15 credits)
•Design Project 2* (15 credits)
•Design Appreciation 2* (15 credits)
•Urban Planning Practice* (15 credits)


Semester 3
1 module from:
•Thesis: Dissertation (60 credits)
•Thesis: Research by Design (60 credits)
•Thesis: Design (60 credits)

* Optional Module


Careers

Students are expected to go on to interesting and rewarding careers in property development, urban planning, the wider construction industry, conservation and many other specialisms to be found in the built environment and the arts.

Read less
-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level. Read more
-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level
-You will produce a commercial-standard personal portfolio that reflects the forefront of current practices in approach, style and vision
-Explore the theoretical and contextual understanding of games art, its audiences and significances in our contemporary media culture
-Develop professional-level enquiry, research, creative invention, project planning and management practices
-On this masters degree you will learn in a multi-disciplinary environment through discussion and the exploration of ideas

Why choose this course?

This MA Games Art and Design degree meets the needs of the games industry. The games industry has developed dramatically from the days of the solo practitioner to become a global market where large teams of artists work in unison to create content for the next generation of interactive game technologies. The current games art and design practitioner is likely to become a specialist in one area, such as character modelling, environment creation, lighting, animating etc. This award fuses technical knowledge of real-time rendering with the aesthetic decisions and traditional skills you will need as a games artist.

On this postgraduate Games Art and Design degree, your study will include ways of thinking about the cultural resonance of your work and about the audiences it is made for, about the nature of creativity, and the role of the Cultural Industries in a modern knowledge economy. Through your study you will develop a range of project management skills, and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments. Enquiry, research and clear communication underpin work throughout the programme. As well as specialist modules in your chosen discipline area the programme includes modules that are shared with other postgraduate awards in the School of Creative Arts.

The structure of MA Games Art and Design promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop the key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and for further academic study.

The MA Games Art and Design course, part of the postgraduate Media programme, offers you a coherent learning in one of several awards. It enables you to develop creative practical skills in a discipline of your choosing. That work may extend your existing skills, knowledge and understanding, or it may mean a change of direction, new learning, and new experiences. Induction, seminars and social events for students and staff mean that you will be part of a friendly and supportive postgraduate community, which includes film makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping you to develop original and challenging work.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an Games Artist. The course is designed to help you understand and work within the contemporary media environment.

You will also acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs.

Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Major Study: Games Art and Design
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

Read less
This course will help you develop excellent skills in 3D modelling and sculpting or computer games design theory and application. Read more
This course will help you develop excellent skills in 3D modelling and sculpting or computer games design theory and application.

The award has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. It will allow you to develop and further your ability, building on knowledge and skills acquired in your first degree and expanding into areas related to computer games design.

It will enhance your abilities in research, problem-solving and management and you will apply knowledge and skills to solving complex design and 3D problems during your dissertation project. The award integrates current industry paradigms into both the assessment and research opportunities which aim to help you get into either the games industry or academia.

Course content

-Advanced Games Environment Design and Research
-Advanced Character Prototyping
-Advanced Vehicle and Weapon Prototyping
-Mobile Games Development
-Computer Games Design Dissertation

Graduate destinations

Our MSc graduates work in professional roles at top studios like Microsoft, Rare, Rockstar, Codemasters and Travellers Tales. Our students also go on to form their own companies.

We have students working on all sorts of games from indie kickstarter games like War for the Overworld to the latest Xbox One titles and massive hits like Grand Theft Auto 5.

Career Prospects: Character artist, Environment modeller, Vehicle artist, Game Designer, Producer, User Interface Artist.

Read less
The specific character of this programme lies in the way it unites the close study of objects and related images, with historical research and cultural theory. Read more
The specific character of this programme lies in the way it unites the close study of objects and related images, with historical research and cultural theory. Emphasis is placed on the design, production, diffusion and consumption of domestic goods - whether for elite markets or everyday use - rather than capital goods. Approaches to the history of the decorative arts and design are inter-disciplinary and make use of methodological developments in ethnography, gender studies, economic history and other academic fields. Students can either pick a specialist or generalist pathway on this programme to suit their own specific interests, depending upon their personal choice of essay and dissertation research directions.

The University of Brighton is recognised nationally and internationally as one of the leading institutions for the study of the history of decorative arts and design. This course is the only MA in the field based in a school which gained a grade 5 in the national Research Assessment Exercise, an indication of international excellence.

The course draws on the wide-ranging academic expertise of staff in the fields of the history of decorative arts and design, dress history, material culture, museology and social history. The department is based in a Regency building overlooking the famous Royal Pavilion of Brighton constructed in the late eighteenth-early nineteenth century period, close to Brighton's famous sea front and in the heart of the city.

Career and progression opportunities
The course has a healthy employment record, many graduates taking up careers in museums, galleries, arts administration, auction houses, journalism, publishing and education. Others study for further professional qualifications or postgraduate study.

Read less
The Master of Urban Design Studies (MUDS) is a one-year professional degree program which provides intensive, advanced education in the principles and practices of urban design. Read more
The Master of Urban Design Studies (MUDS) is a one-year professional degree program which provides intensive, advanced education in the principles and practices of urban design. It aims to encourage an understanding of the interdependence of the economic, social, ​and political forces that shape the character, physical structure, and dynamic properties of cities. The MUDS program coincided with the launch of the Master of Urban Design (MUD) degree program in the Faculty of Architecture, Landscape, and Design.

Read less
The course aims to develop confident and experimental practitioners who will push the boundaries of the subject of costume beyond its established traditional role. Read more

Introduction

The course aims to develop confident and experimental practitioners who will push the boundaries of the subject of costume beyond its established traditional role.

Content

The course aims to develop confident and experimental practitioners who will push the boundaries of the subject of costume beyond its established role. Taught largely on a one to one basis, by international practitioners, experienced teachers and senior researchers, this MA will nurture your creative ideas about costume and performance.

You will design, realise and experiment with costume based performance ideas that enable you to define your inpidual voice in relation to contemporary culture and practice, while responding visually to the relevant performance context.
Beyond the understanding of performance and the role of character creation through costume, the study of Costume Design at MA level allows you to locate your practice within the wider realms of contemporary culture and art, as well as within the relevant dramatic, social and philological contexts.

The relationship between drawing, practical realisation and performance, is central to the way design is approached: ideas are developed on paper and through movement, as well as through pattern cutting, textile printing, dyeing and surface manipulation.

Practical experimentation is achieved through access to the extensive technical facilities available within the college, expanding knowledge of the uses of CAD, tailoring, print, knit and embroidery within costume. The costume studio in John Prince's Street is well equiped to enable students to develop their ideas into realisation, and expert technical support is provided for students on a weekly basis.

Structure

Full Time 15 months level 7 180 credits

Term One:

Costume for Live Performance (40 credits)
Research Methods (20 credits)

Term Two:

Costume for Film (40 units)
Collaborative Unit (20 credits)

Term Three:

Masters Project (60 credits)

Read less
The course has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. Read more
The course has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. It will allow you to develop and further your ability, building on knowledge and skills acquired in your first degree and expanding into areas related to computer games design.

It will enhance your abilities in research, problem-solving and management and you will apply knowledge and skills to solving complex design and 3D problems during your dissertation project. The course integrates current industry paradigms into both the assessment and research opportunities which aim to help you get into either the games industry or academia.

Epic Games Centre

Epic Games and Staffordshire University have entered a dynamic partnership to help bring game developers, the university and students closer together. At the heart of the project is the Epic Games Centre, a fully equipped space designed to nurture future industry developers studying on the university’s game design courses.

As part of the partnership, which is initially set for two years, Epic will provide hardware, teaching time and access to software and key personnel. The Epic Games Centre will also host Epic Developer Days for professional Unreal Engine users, with the first licensee events commencing this spring.

Graduate destinations

Our MSc graduates work in professional roles at top studios like Microsoft, Rare, Rockstar, Codemasters and Travellers Tales. Our students also go on to form their own companies.

We have students working on all sorts of games from indie kickstarter games like War for the Overworld to the latest Xbox One titles and massive hits like Grand Theft Auto 5.

Career Prospects: Character artist, Environment modeller, Vehicle artist, Game Designer, Producer, User Interface Artist.

Course content

Advanced Games Environment Design and Research: Design and create fantastic environments or apply of a broad range of advanced research techniques to analyse complex problems in environment production.

Advanced Character Prototyping: The study and application of character design, character inventory, physics, controls, animations and character statistics. 3D creation of next generation characters covering sculpting, texturing, hair and advanced shaders.

Advanced Vehicle and Weapon Prototyping: Hard surface modelling for weapons, rigging, particle dynamics and weapon textures or the research and application of theory related to weapon profiling, effects, weapon systems, vehicle performance management, handling and physics.

Mobile Games Development: Students work with in teams to produce mobile games experiencing QA, Monetisation and Platform Optimisation progressing from concept to a published product.

Computer Games Design Dissertation: The dissertation will allow you to extend and unify your understanding of a chosen subject as developed in the previous modules, supported by an academic supervisor.

Read less
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

Read less
The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. Read more
The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. It identifies some points that focuses on the evolution of the production work flow, presented by larger studies that are currently introducing new artistic solutions and techniques (Emerging Tools) for the production of series and feature films: 2D/3D integration, Cut-out (Puppet Animation), Frame-by-Frame Paperless Animation, Post-production, VFX.

On these "nodes" students will find also the search for style, as a synthesis between the premises of the concept - expressive and aesthetic intents - and the choices of realization.

Teaching methodology is divided into three main areas: design, technical and instrumental and production-marketing.

The programme initially provides some useful modules to examine and specialize expertise within the concept design, pre-production (from the subject to the storyboard) and animation, alongside the courses that provide the necessary expertise on the technical instrumental perspective.

The course covers subjects such as Concept Design for animation (at the base of the short film), Ambient Design (study set design applied to the different animation techniques), Character Design (screenplay), pre-visualization techniques (from videoboard to lay out Settings Set 3D), Director, Soundtrack, development of interactive digital content.

Teachers follow personally the formulation and implementation of various projects. The students make a dossier of the project, individual or in team, to be presented to the pitch of the most important festivals worldwide (Appel à Projects in Annecy; Pitch Me! At Cartoons on the Bay).

There will be then a communication project (in simulation purchasing) on social issues or education and the creation of a personal show reel (self-presentation) updated to the latest projects.

The final Project may be a short film, a pilot for a TV series or a cross-media project, done individually or in team.

Read less

Show 10 15 30 per page


Share this page:

Cookie Policy    X