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Masters Degrees (Character Animation)

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MA Character Animation specialises in one area – animation of characters. You’ll build universal skills and contextual awareness based on an understanding of motion, characterisation and performance. Read more

Introduction

MA Character Animation specialises in one area – animation of characters. You’ll build universal skills and contextual awareness based on an understanding of motion, characterisation and performance. This course will help you become a reflective, innovative practitioner, well placed to succeed in this fast-moving industry.

Content

Instead of trying to cover every aspect of a complex subject, this postgraduate course specialises in one area - animation of characters. You'll broaden and challenge your contextual awareness of animation while gaining advanced skills in communication, project management and technique.

MA Character Animation's distinctive features include:

Links with Drama Centre London enabling unrivalled use of performance techniques through classes in Storytelling, Acting and Movement Studies

Classes in Animation History & Theory, Life Drawing and Anatomy that complement the technical animation curriculum

Simulated work experience through team projects, with each first-year student allocated a current practitioner as mentor

Wide-ranging commercial and creative partners in London and beyond, including the National Gallery

An extensive alumni networking community

The course is supported and advised by Visiting Professor Shelley Page, Dreamworks.

Structure

MA Character Animation lasts 60 weeks structured as two consecutive periods of 30 weeks each (i.e. two academic years) in its 'extended full-time mode'.

MA Character Animation is credit rated at 180 credits, and comprises 2 units:

Unit 1 (60 credits) lasts 20 weeks

Unit 2 (120 credits) runs for 10 weeks in the first year and 30 weeks in the second year.

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Why study Directing Animation at the NFTS? We are rated as the No.1 International Film School by The Hollywood Reporter. Quick Facts. Read more
Why study Directing Animation at the NFTS? We are rated as the No.1 International Film School by The Hollywood Reporter.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/directing-animation

COURSE OVERVIEW

- A Creative Skillset-Accredited Directing Animation MA course.
- The MA course in Directing Animation offers extensive facilities for digital and traditional 2D and 3D techniques.
- Storytelling skills developed alongside technical expertise.
- Animators work with full filmmaking team.
- Studios and workspaces to make your own short graduation film.
- Unlike other schools, all production costs are met by the School.

Over 400 animation awards have been won by NFTS students including 6 Oscar Nominations- two of these in the last three years! , the first animation to win student Oscar, 7 BAFTAs, 8 RTS Awards, 7 official Cannes Selections and the first ever Student Annie Award.

It is the ONLY Animation course located in dedicated film studios.

Students have their own work space and equipment and uniquely are supported by the other disciplines of cinematography, sound design, visual effects, production design, screenwriting and others!

Students work in state of the art sound stages and post production facilities.

There is a packed first year of projects, workshops and masterclasses taught by industry professionals and animation legends.

In the second year students direct a crew of 10 of their peers from all the major filmmaking disciplines located in the School.

Our Animation course covers a broad range of techniques and media and technology continues to advance while the importance of good storytelling remains paramount.

This two year course begins in January each year. It emphasises the importance of story alongside design and visualisation. Our definition of animation is broad, covering almost any treated or stop frame technique. Many students work in a combination of techniques. Students are encouraged to push the boundaries to find a new look, a fresh approach or a different angle within the narrative structure.

Learning to build and work with a team is central to the course. Collaborative workshops with other filmmaking disciplines help animation directors understand the roles of each crew member and the skills they bring to the filmmaking process.

Our aim is to educate and prepare our graduates to go out into the Industry with a wide range of practical skills, experience and industry contacts. To achieve this in two years we have a curriculum of workshops, masterclasses, set projects and an MA dissertation.

Animation Department's website - http://www.nftsanimation.org/departments.htm

The Animation department regularly arranges open days. Please email The Registry if you would like to visit.

ALUMNI

Nick Park (Creator of Wallace & Gromit), Mark Baker (Peppa Pig, Ben and Holly's Little Kingdom) and Tony Collingwood (The Secret Show) studied at the NFTS.

CURRICULUM

Students develop their animation and storytelling skills by exploring relationships between animation, narrative and film language. Through experimenting with different techniques they will broaden and enhance their personal style.

The MA Animation course includes:

- Storyboarding
- Creating Character
- Animation performance
- Directing actors
- Pixillation workshop
- Industry project – working to a brief, developing and pitching
- Visual/animated interpretation of a soundtrack
- Dissertation
- Research and script development for the graduation film
- Graduation film – produced and post produced with students from other departments

ENTRY REQUIREMENTS

We are looking for people with a desire to tell stories, a strong visual sense and an enthusiasm for film and television culture and history. Successful applicants may have a degree in a relevant subject, such as animation, graphics, illustration or fine arts, or may have taken intensive short animation courses or may have worked in the industry and now want to develop their own work.

APPLY WITH

- A DVD with a maximum total running time of 20 minutes. This should include more than just simple exercises.
Your submission must include an animated film created by you. It should also contain a narrative or a sequence of information (eg animatic). It may also include commissioned work.
Up to five minutes of other materials may be included at the end of the disc, provided the total running time of the DVD does not exceed 20 minutes.
If dialogue is not in English, please send a dialogue transcript in English via email
DVD must be a DVD-R. Do not send Data DVDs or Data CDs

- A proposal for a one minute animation project, which is not on the DVD, to include concept and synopsis.

- A portfolio of illustrations and drawings showing your range of graphic ability, preferably including life drawing
and an optional collection of up to 10 still photographs of models and sets used in a 3D animation project.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIRECTING ANIMATION COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D6

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

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Become a 3D Animator the flexible way. Our online MA is the first of its kind, giving you the chance to study from anywhere in the world. Read more
Become a 3D Animator the flexible way. Our online MA is the first of its kind, giving you the chance to study from anywhere in the world. You'll benefit from our expertise, learning through practical and academic modules. At Bucks we have industry links with companies such as Framestore and Centroid, based at Pinewood and Shepperton Studios.

Animation is everywhere. TV, in film, on your smart phone, on the web, and in games. The animation industry is growing from strength to strength, involving more and more media.

We give you all the vital skills and knowledge to succeed in the sector. This course includes both academic and practical elements giving you the edge you need to impress employers.

Visit the website: http://bucks.ac.uk/courses/postgraduate/arts-and-creative-industries/pt/3d-animation-pt-1718

What will this course cover?

We place a strong emphasis on character and creature animation in a digital environment. With a focus on cutting edge technical and creative skills, you'll learn how to develop original creative content.

You will also gain an awareness of current challenges faced in the animation industry, with an opportunity to conduct your own research in this exciting and rapidly developing field.

Learn about 3D animation from anywhere in the world Our 3D animation MA is a one-of-a- kind course. It's delivered exclusively online, allowing you to fit in your studies around your personal and professional commitments. You can study at a pace and time that suits you, with no need to attend the University.

Modules

• Animation 1 - Locomotion and Mechanics
• Animation 2 - Character Performance
• Animation 3 - Animals & Creatures
• Animation 4 - Final Project & Demo Reel
• Research Techniques and Dissertation

How will I be taught and assessed?

The programme will be exclusively delivered by distance learning, using our online virtual learning environment: The Blackboard Collaborate portal.

You will benefit from a blend of online tutorials and seminars. You will also receive highly detailed and customised feedback, including a bespoke personal critique of your work.

The teaching and assessments prioritises a ‘hands-on’, real world approach to learning and online learning resources, with extensive use made of video clips and other rich media to support the delivery of the programme.

All module assessment is coursework, rather than exam- based. Assessment submission and lecturer feedback will be exclusively delivered online, enabling you to readily refer back to tailored feedback comments that will progressively inform each piece of written and practical work you complete during the course.

Careers

By the end of the course, you'll be a skilled animator and have a deeper academic understanding of the industry. When you graduate, you'll have an impressive portfolio of work. We make sure that the skills you learn will impress employers.

We help you find employment after graduation. We have a dedicated team of careers and employment specialists, who work in partnership with academic colleagues, employers and the Students' Union to prepare you for the world of work and guide your career management.

Our graduates have gone on to work in production houses, visual effects companies and some have even started their own companies.

How to apply

Apply here: http://bucks.ac.uk/applynow/

Funding

There are a range of funding opportunities for postgraduate students which include sponsorship, bursaries, scholarships and loans: http://bucks.ac.uk/fees_funding/postgraduate-masters-scholarships/

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Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. Read more
Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. We offer a dynamic environment in which you'll be able to engage with the animated form in traditional 2D and 3D stop motion, as well as the theoretical aspects of the discipline.

This course attracts students from around the world and has a rich cultural mix. You'll approach animation as a broad discipline and be encouraged to engage with experimental and speculative approaches to making through a range of projects, which will culminate in the production of a high quality animated film.

MA Animation at our Farnham campus has a long history of nurturing creative, innovative and challenging animators and has an incomparable alumni. This course will support you in developing practical skills while fostering a high standard of diverse critical approaches.

On this course you'll be encouraged to take risks, explore and develop your interests, and exchange, debate and discuss your ideas. You'll be expected to produce original and exciting films during your time with us, and explore the wide range of creative possibilities of frame-by -frame filmmaking. We'll encourage you to be open to these possibilities and to develop new skills, as well as building on your existing ones.

Your studies will be supported by internationally renowned staff on a course that is proud to have no house style. We'll encourage you to explore your own natural inclinations - whether narrative, experimental, documentary or fiction. This will enable you to establish yourself as a rounded professional who can formulate ideas in a sophisticated framework.

Our course uses a wide range of technical resources that cover the whole spectrum of contemporary animation practice, from traditional drawn and stop motion animation to the latest digitally generated imagery.

Part-time students are normally taught on a Wednesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.

Industry Partners

Our course actively encourages you to gain industry experience through a wide variety of approaches. These include work experience, internships, studio visits, commissions and competitions and entry into major film festivals.

We've built an extensive network of industry connections, giving us access to high-profile visiting lecturers, and to commissions, competitions and exciting work placement opportunities.

Our industry links include:
-Aardman Animations
-STUDIO AKA
-Passion Pictures
-Mackinnon & Saunders
-Nexus
-Framestore
-Cinesite
-The Mill
-ustwo
-Stylorouge
-Blink Productions
-ITV

Careers

Animation is one of the most significant and rapidly expanding media fields. An enormous range of career opportunities exist in animation. These range from the traditional techniques of animation storytelling, drawn to model and CGI animation.

Typical careers in the industry include:
-Directors
-Producers
-Animators (in commercials, films, broadcast, online media and games)
-Editors
-Character designers
-Production designers
-Pre-vis artists
-Compositors
-Storyboard artists
-Post-production

As one of the pre-eminent animation courses in the world, our sought after alumni have landed many exciting, high-profile roles across the industry - including positions as:
-Animators
-Directors
-Producers
-Designers
-Model makers
-Storyboard artists
-CG animators
-CG riggers

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The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. Read more
The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. It identifies some points that focuses on the evolution of the production work flow, presented by larger studies that are currently introducing new artistic solutions and techniques (Emerging Tools) for the production of series and feature films: 2D/3D integration, Cut-out (Puppet Animation), Frame-by-Frame Paperless Animation, Post-production, VFX.

On these "nodes" students will find also the search for style, as a synthesis between the premises of the concept - expressive and aesthetic intents - and the choices of realization.

Teaching methodology is divided into three main areas: design, technical and instrumental and production-marketing.

The programme initially provides some useful modules to examine and specialize expertise within the concept design, pre-production (from the subject to the storyboard) and animation, alongside the courses that provide the necessary expertise on the technical instrumental perspective.

The course covers subjects such as Concept Design for animation (at the base of the short film), Ambient Design (study set design applied to the different animation techniques), Character Design (screenplay), pre-visualization techniques (from videoboard to lay out Settings Set 3D), Director, Soundtrack, development of interactive digital content.

Teachers follow personally the formulation and implementation of various projects. The students make a dossier of the project, individual or in team, to be presented to the pitch of the most important festivals worldwide (Appel à Projects in Annecy; Pitch Me! At Cartoons on the Bay).

There will be then a communication project (in simulation purchasing) on social issues or education and the creation of a personal show reel (self-presentation) updated to the latest projects.

The final Project may be a short film, a pilot for a TV series or a cross-media project, done individually or in team.

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Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?. This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. Read more
Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?

Course details

This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. You will undertake project based course work supported by dedicated staff with a wealth of practical experience of both the commercial and academic worlds.

Your teaching is supported by close links to industry. In previous years we have had a range of visiting lecturers – a senior concept artist from Double Negative, an art director from Ubisoft, the director of Atomhawk and representatives from Dreamworks and Microsoft. We have also had visits from a range of freelancers specialising in areas such as character design, storyboarding and matte painting. Industry experts are actively involved in setting you tasks and providing feedback.

What you study

The postgraduate course covers specialist areas – character design, environment design and storytelling. You also focus on core drawing skills including regular life drawing classes. The course concludes with a final project – we support you to create a brief that enables you to specialise in your chosen area of interest.

You develop the cognitive and technical skills to equip you for enterprise, employment and further academic research. As a graduate, practising artist and designer or mid-career professional, you can engage in reflective creative practice at an advanced level.

Modules
-Character and Environment Design
-Concept Art Practice
-Drawing for Concept Artists
-Master's Project: Concept Art for Games and Animation
-Visual Storytelling

Modules offered may vary.

Teaching

You experience a number of different approaches to learning and teaching including:
-Lecture sessions
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
-Self-directed study

Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.

You are assessed through the production of a portfolio of creative work and a written report. Feedback is given during lectures and tutorials, and using online methods.

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On this course you will experience a broad range of skills and techniques relating to a range of different areas within the animation and digital effects industries before choosing a specific area to specialise in. Read more
On this course you will experience a broad range of skills and techniques relating to a range of different areas within the animation and digital effects industries before choosing a specific area to specialise in. You then develop your skills and knowledge in that chosen area to become a multi-talented animation and digital effects artist.

You are supported in the production of creatively driven work to a professional standard and encouraged to challenge boundaries and think in original ways. You develop intellectual and critical approaches to creative tasks and production processes in animation and digital effects. The course provides an environment where you are enabled to work flexibly and independently within the diverse media industries.

We have up-to-date industry standard animation and digital compositing software and facilities allowing you to build your professional skill set throughout the course. You develop practical and conceptual skills in animation production through real world scenarios. You make and complete animations and digital effects to a high professional standard and develop a portfolio of work that showcases your skills to future employers.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/ma-animation-and-digital-effects

Course structure

Full time – 13 months. Part time – 2-3 years. Starts September.

Postgraduate Certificate modules
-3D fundamentals
-Acquisition and digital effects 1
-Observational drawing
-Character animation

Postgraduate Diploma core modules
-Advanced animation techniques
-Acquisition and digital effects 2
-Communicating research
Postgraduate Diploma electives (choose from either)
-Concept art
-Asset creation

Masters modules
-Masters animation project

Assessment: coursework; dissertation.

Other admission requirements

Overseas applicants from countries whose first language is not English must normally produce evidence of competence in English. An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English. If your English language skill is currently below an IELTS score of 6.0 with a minimum of 5.5 in all skills we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English level.

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This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. Read more
This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. It is one of a suite of digital media courses that enable you to study professional digital media practice in a studio environment and work as part of an interdisciplinary team with students from across the full programme. Through a student-centred project-based curriculum, you work to develop specialist skills such as character animation, character rigging, effects animation, modelling, texturing and lighting.

Key features
-This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
-The courses have a project-based curriculum where collaborative interdisciplinary teamwork is encouraged.
-The industry-focused learning experience enables you to hone your specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme will also prepare you for entry into the fast-growing and highly competitive digital media arena.

What will you study?

You will learn clean modelling techniques, principles of animation, lighting, shading, texturing, rendering and compositing. You will create computer animation assets, both alone and in teams, using industry-standard production techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also work as part of a team comprising students from different media disciplines, undertaking projects that have previously included use of brain–computer interface systems, computer vision and optical stereoscopic 3D, and you will learn how to present yourself to potential employers through your professional presence and portfolio.

Assessment

Development of a portfolio of computer graphic work (including 3D assets, textures and animations), presentations, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.
-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Modules
-Creation and Animation
-Perfecting the Look
-Digital Studio Practice
-Media Specialist Practice
-Digital Media Final Project

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This MPhil/PhD offered by the School of Business and Creative Technologies offers you an opportunity to focus your studies in an area that is of personal or professional relevance to you. Read more
This MPhil/PhD offered by the School of Business and Creative Technologies offers you an opportunity to focus your studies in an area that is of personal or professional relevance to you.

You will be supported by a first supervisor, who will offer specialised guidance, and a second supervisor, who will provide a more general overview of your studies. Depending on your qualifications and experience you may register for an MPhil with the option to progress to a PhD or register for the PhD directly.

As well as regular meetings with your supervisors, there will be an annual review of progress by means of a formal submission to the school’s research committee.

Research topics

Research activity in the school is vibrant and staff and research students work in a number of areas including machine-mediated communication and HCI, e-learning and e-commerce, relational agents, artificial intelligence, physical character animation modelling, emotioneering and biofeedback, sound engineering and computer game sound.

Current large-scale research and enterprise activity within the school includes projects such as virtual research environments, open content and learning, cybersavvy youth and girls and gadgets.

For more information please visit http://www.bolton.ac.uk/postgrad

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MA Animation allows practitioners in animation to explore opportunities that cross established boundaries or develop in-depth aspects of practice beyond usual levels. Read more
MA Animation allows practitioners in animation to explore opportunities that cross established boundaries or develop in-depth aspects of practice beyond usual levels. This postgraduate course aims to develop the student's personal philosophies on design with a view to developing a personal area of specialism.

Our Postgraduate Animation degree is an exciting course, which offers students a chance to fine tune their animation skills under the supervision of industry professionals. This can range from creating brilliant character animation to creating an award winning animated film or developing amazing sound design skills. A 'statement of intent' is drawn up during the beginning of your studies which forms the backbone of the postgraduate activity and provides a term of reference for assessable outcomes.

LEARNING ENVIRONMENT AND ASSESSMENT

The course is supported by extensive computer, studio and workshop facilities located within the Department and the University as a whole. The studios are open five days a week and students are welcome to use the facilities anytime. Full time study programme over three semesters, or a part time programme, usually over five semesters.

Students will undertake a total of five modules, which vary in size (see course content for more information). The full time programme will require one and half days attendance, the part time route will require one day attendance. The course offers optional workshops four days a week, students are expected to conduct independent learning whilst on the course.

There are broad outlines to the nature of the deliverable aspects for assessment, but the final form of the assessment strategy and criteria is the result of collaboration between student and staff.

OPPORTUNITIES

The MA will help further career opportunities within commercial design practice - giving recognition to each student's individual practical and intellectual abilities. Graduates will improve their chance of employment in the animation industry with their demonstrated enhanced specialism and understanding developed on the course.

FURTHER INFORMATION

Students are supported by staff input through a series of design activities, and tutorials during the initial modules that are designed to identify an area of interest that can then be fully explored. The formal presentation of this initial research activity and the conclusions drawn, form the basis of the 'statement of intent' document. Both the practical and theoretical elements will be assessed both during, and at the end of, each module.

Students work on individual projects and there is also the opportunity to work in groups on ‘live’ projects for real companies. In industry animation is essentially a group activity and this group work prepares students for their future career.

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This course is designed for those who wish to enhance their existing professional portfolio together with their understanding of current and emerging practice. Read more
This course is designed for those who wish to enhance their existing professional portfolio together with their understanding of current and emerging practice.

Success in this area depends on the creation of a unique visual signature, an understanding of the need to adapt to market needs, self motivation, independence and the ability to contextualise your practice within a developing field.

WHY CHOOSE THIS COURSE?

This course has been developed with your future employability as its focus. By choosing to study at Coventry you will benefit from:
-An established and experienced course team who have a wide breadth of subject expertise
-Staff are also involved in the industry
-National and international career prospects

WHAT WILL I LEARN?

The course covers illustration, publishing, photography, image generation and animation and facilitates the practitioner's understanding of their role whilst continuing to enhance their abilities, both conceptually and technically.

HOW WILL THIS COURSE ENHANCE MY CAREER PROSPECTS?

National and international graduate career prospects are many and varied and include education, curation, film and television, print and publishing, animation, film, scientific and technical illustration, storyboarding and character generation in 2D and 3D for traditional and emergent media.

Wider opportunities exist in education, television production and web-based media. Graduates may also wish to continue their studies at PhD level.

GLOBAL LEADERS PROGRAMME

To prepare students for the challenges of the global employment market and to strengthen and develop their broader personal and professional skills Coventry University has developed a unique Global Leaders Programme.

The objectives of the programme, in which postgraduate and eligible undergraduate students can participate, is to provide practical career workshops and enable participants to experience different business cultures.

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A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio. Read more
A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/games-design-development

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Study games design and development working alongside the film and television industry’s best and brightest future prospects.
- Build up an in depth fluency in all games design and development disciplines.Develop industry contacts through conferences, event attendance, trade association involvement and visits from industry practitioners and luminaries.
- Gain a practical knowledge of games software development, and the ability to experiment with new pipelines and evolving technologies and techniques.
- Work on high profile solo and group projects, with plenty of opportunities to experiment, innovate and excel.
- Unlike other schools, production costs are met by the School.

Taught by leading games practitioners and experts in the field, our MA in Games Design and Development is a world-leading postgraduate games programme with the reputation, accreditation and alumni credits to back this up. Learning and working alongside film, television and animation practitioners, the course provides a unique opportunity for future games innovators to hone their creative and technical skills, developing fluency in all the core videogames development disciplines such as games design, code, art, animation, production, audio, interface and more. The NFTS provides MA Games students with an unrivalled creative context, as well as the inestimable collaborative opportunities presented by the course’s setting at the heart of the NFTS media development and production studios.

WHY STUDY GAMES DESIGN AND DEVELOPMENT?

Videogames are a relatively young medium, in a continual state of innovation and evolution, which means creatively there is still everything to play for. New platforms and technologies have broadened out the field, with fantastic opportunities for technical invention and artistic innovation. The NFTS Games course provides the practical skills and creative knowhow to design, devise and make games from inception to delivery, and the vision and temperament to provide creative leadership in an industry which continually strives to increase its cultural reach, broaden its audiences and create new and engaging experiences for an innovation-hungry marketplace. Games students develop projects in collaboration with students from other NFTS disciplines including sound design, composing, screenwriting, cinematography, producing, production design, digital effects, editing and production management.

*There are a number of different scholarships that support this course, including the Wellcome Trust Science Media Studentship. For more information see Scholarships and the Wellcome Trust - http://www.wellcome.ac.uk/Funding/Public-engagement/Funding-schemes/Broadcast-games-and-film-awards/Science-Media-Studentships/index.htm

CURRICULUM

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. Students also take classes in Life Drawing and theory lectures in cultural and critical studies to support their practical work. In the second year students focus on their Final Major Project, working in multi-disciplinary teams with students from other disciplines. Numerous fruitful partnerships have been formed with sound designers, composers, screenwriters, producers, production designers, cinematographers, digital effects artists and others, but the exact composition of development teams varies according to the nature of the projects. External practitioners can also be brought in on projects where needed. Early in the second year students also undertake a detailed module on commercial aspects of game development and present professional business cases for their projects to a panel of experts as a practical output.

PORTFOLIO DEVELOPMENT AND PROJECT OUTPUT

Students develop a cumulative portfolio of work throughout the course. First year output will include the following projects at minimum: ‘Hello World’ (an extensive playable 3D environment made a as a group project); ‘App Factory’ (a mobile/tablet game); ‘Synthespian’ (a player controlled interactive character performing to a set text); ‘Moments of Consequence’ (a short interactive drama). Students work in teams with other school specialisms depending on the specifics of the project. Second year output is exhibited at major shows and expos in various stages during the year, as well as at the Games Graduation Expo which takes place alongside the NFTS Graduation Film, Television and Animation screenings in February.

Students also participate in competitions, game jams and external projects throughout the course, and work is shown and shared on NFTS Games department blog (http://www.nfts-games.com) as well as on students’ own individually maintained portfolio websites. The department also actively promotes student output and activity on our well-followed social media presences.

Final Projects are as varied and diverse as our student group. We’ve proudly presented cutting edge virtual reality experiences, a playable political thriller, episodic interactive dramas, comedic ghost stories, a Dostoevsky-inspired interactive story environment, a motion-controlled playable monster, an interactive romantic comedy, to name a handful. Many more on the way.

CREATIVE COMMUNITY

Since 2012, the NFTS Games course has fed into a creative community of alumni, course contacts, indie developers, games journalists and development studio people who visit the course and follow our work. Students entering the course rapidly become part of this community through networking events, meetup groups, conference attendance and involvement with industry associations such as UKIE, Bafta Games, Creative Skillset and others. Not only does this provide a healthy exchange of ideas and knowledge, but it also provides a network of contacts for future employment, partnership opportunities and funding sources.

A significant proportion of NFTS Games grads have secured funding or distribution for projects developed on the course and have formed their own studio start-ups to make them, while others go on to work at games studios such as Sony Computer Entertainment or Reloaded. Students have also been successful in securing grant funding for projects through our partnership with the Wellcome Trust. Our alumni have also had their fair share of awards and prizes.

INDUSTRY INPUT

As well as an advisory group including members drawn from Sony, Electronic Arts, Microsoft, Media Molecule, Bossa Studios, Natural Motion, NDreams and others, we have regular workshops delivered by experienced industry practitioners. Recent visiting tutors include Siobhan Reddy (Media Molecule), Imre Jele (Bossa Studios), Tara Saunders (Sony), Andrew Oliver (Radiant Worlds), Richard Lemarchant (ex Naughy Dog), Phil Harrison (ex Microsoft), Barry Mead (Fireproof games), Mike Bithell, Jess Curry (The Chinese Room). As well as giving overview talks, where time permits guest tutors have one-to-one sessions with students and give specific input of current project work.

The course is a member of the Sony Playstation®First programme which give students access to Sony PS4 devkits and professional software development kits. We are also a Creative Skillset accredited MA course.

ENTRY REQUIREMENTS

Games design and development students at the NFTS come from a wide range of backgrounds and prior experiences, and have demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to bring into the games development fold. Successful applicants have come to us with previous qualifications from across the arts, sciences and humanities; and from all walks of life as far as profession and practice is concerned. Games development experience is welcome, but by no means essential.

The NFTS games course provides a truly unique opportunity to enter one of the most exciting creative industries of the modern age.

APPLY WITH

- A critical analysis of a computer game of your choice. No more than two sides A4, typed.
- A brief outline of the kind of game project you wish to undertake
- A digital portfolio containing samples of your work.

Feel free to contact the NFTS games department via for any further information. You can also keep up to date with all our latest developments on the course blog at
http://www.nfts-games.com , our facebook page http://www.facebook.com/NFTS.Games or twitter feed @NFTS_Games.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR GAMES DESIGN & DEVELOPMENT COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=28

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Visit the Games Blog site - http://www.nfts-games.com/

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This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. Read more
This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. It will provide you with a strong theoretical and technical underpinning for the principal areas of study thanks to lecture series on filmmaking techniques, green screen, MOCAP, computer graphic principles, the fusion of art and technology, personal research, and applied digital effects theory and practice.

We accept students from a broad range of art-based subject areas including fine art, photography, architecture, filmmaking, fashion design, and graphic design. We will also consider applications from non-art based subjects such as computer sciences or engineering, as long as good art skills can be demonstrated. Knowledge of digital effects and computer graphics are not a pre-requisite for entry, as everything is rapidly taught from basics. A strong set of traditional art and photography skills are however highly beneficial, and demonstration of all art-based skills should be done at application stage in the form of a digital portfolio.

MA Digital Effects and the National Centre for Computer Animation is the UK’s only officially recognised Houdini Certified School. This incredible software is now at the forefront of the VFX Industry, and knowledge of it is a must for anyone wanting to progress their careers in this field.

Digital Effects is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly illustration or figurative character-based, then our 3D Computer Animation Programme may be a better choice for you. If your application portfolio is mostly technical or programming-based work without much in the way of original artwork, then our Computer Animation & Visual Effects Programme may be the better choice. Our assessment panels will automatically pass applications deemed better suited to another pathway onto them, so it is a good idea to familiarise yourself with all our Master's pathways to help ensure Digital Effects is the right programme for you.

Please watch the recorded BU Webinar 'MA Digital Effects'. Presented by Phil Spicer, Senior Lecturer In Computer Animation, this webinar will give you an excellent insight into this Master's programme.

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