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Masters Degrees (Character)

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Drawing on the wealth of research and experience of academics in the Jubilee Centre for Character and Virtues and internationally regarded academics attached to the Centre, this programme will enable you to develop your knowledge and expertise in the field of character education. Read more
Drawing on the wealth of research and experience of academics in the Jubilee Centre for Character and Virtues and internationally regarded academics attached to the Centre, this programme will enable you to develop your knowledge and expertise in the field of character education.

The aims of the programme are:

To engage teachers and others working with children and young people in a challenging course where they can access the latest research on character education and subsume it into their own practice
To enhance cross cultural knowledge, understanding and learning about the theory and practice of character education which will benefit both individuals and societies.
To enable student to student and student to teacher debate, dialogue and critical analysis of the link between character virtues and individual and societal flourishing.
The programme will provide you with a broad multidisciplinary knowledge and understanding of how key theories in psychology, philosophy and education inform planning, administration, policy and professional practice. Through modules including various forms of assessment, and dedicated personal tutorial support, you will learn to critically evaluate education research from theoretical and methodological perspectives in order to contribute to character education and will gain fundamental skills in data analysis and critical thinking, which can be applied to your own professional contexts.

The programme includes an optional on-campus residential for students. This is highly recommended for students in the Uk and Europe and the rest of the world.

The course will be run by The Jubilee Centre for Character and Virtues which is widely acknowledged as one of the foremost research and teaching Centres in the world specialising in the examination of how character and virtues impact on individuals and society. You will be taught by some of the best known names, both in Britain and internationally, in character education.

It is a distance learning programme which offers both flexibility and an opportunity to debate key questions about the purpose of education with fellow students around the world. It will particularly appeal to teachers and other practitioners working with children and young people.

There are 3 awards associated with the MA in Character Education

PGCert (3 modules, 60 credits over 12 months)
PGDip (6 modules, 120 credits over 24 months)
MA (6 modules and a dissertation, 180 credits over 3 years)

About the School of Education

The School of Education has a long-standing reputation as a centre of excellence for teaching and research in a wide range of areas of educational practice and policy. It is an international leader in education with a history of top rated research. In the 2016 QS World Rankings, it was ranked 28th in the World and joint 7th in Europe/UK.
The School employs over 100 academic staff who teach more than 2,500 students. It is home to a number of departments and research centres with a history of top rated research and is an international leader in education.
School of Education ranking:
- Ranked 6th in the Guardian University League Tables 2017
- Ranked 10th in the 2017 Complete University Guide
- In Top 3 for HEI provision in the Good Teacher Training Guide
- Ranked 28th in the World in the 2016 QS World Rankings
- Ranked 9th overall for Research in the 2014 REF (with more than 82% of research rated as ‘internationally excellent’ (3*) or ‘world leading’ (4*).
- Rated 'outstanding' in latest Ofsted inspection (2013) for its Teacher Training programmes
- Ranked third for Education in The Times Good University Guide 2017

Funding and Scholarships

There are many ways to finance your postgraduate study at the University of Birmingham. To see what funding and scholarships are available, please visit: http://www.birmingham.ac.uk/postgraduate/funding

Open Days

Explore postgraduate study at Birmingham at our on-campus open days.
Register to attend at: http://www.birmingham.ac.uk/postgraduate/visit

Virtual Open Days

If you can’t make it to one of our on-campus open days, our virtual open days run regularly throughout the year. For more information, please visit: http://www.pg.bham.ac.uk

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In partnership with Aardman, this intensive 3 month Certificate in Character Animation is aimed primarily at graduates and is taught by industry professionals within Aardman studios here in Bristol. Read more
In partnership with Aardman, this intensive 3 month Certificate in Character Animation is aimed primarily at graduates and is taught by industry professionals within Aardman studios here in Bristol.

The course is led by Loyd Price, Head of Animation at Aardman (Chicken Run, Wallace & Gromit: The Curse of the Were-Rabbit, Flushed Away, Pirates! In an Adventure with Scientists and Nightmare Before Christmas) and taught by Inez Woldman (Wallace & Gromit, Shaun the Sheep, Morph, Creature Comforts) with the aim of bridging the gap between education and industry and enabling students to develop the core practical skills needed to become competent professional animators and to create believable characters through acting and performance.

The course has an incredibly successful track record with over 80% of graduates now working in the industry at Aardman and at studios such as Animortal, Factory Transmedia, Blue Zoo, Isle of Dogs and Traveller’s Tales. This year we are delighted to announce Factory Transmedia are formally supporting the course.

Students will also benefit from one-to-one feedback sessions and masterclasses with industry professionals, past speakers have included Turner, Passion Pictures, Blue Zoo, Factory Transmedia, Traveller’s Tales, Animortal and DreamWorks outreach.

Following on from a busy 2016 with the production of Early Man, the latest stop frame feature film from Academy Award® winning director Nick Park in full swing and a Shaun the Sheep Movie sequel in pre-production, Aardman are delighted to announce the new course dates for 2017. This year’s 3 month Certificate in Character Animation course will run from 25th September to 15th December and we are now accepting applications.

The course is open to both CG (Maya) and Stop Frame with a maximum of six students in each discipline. Course fees are £4500 which include free lunches and a two week paid internship in Industry after graduation.

COURSE OVERVIEW

This course will take place at Aardman’s studio in Bristol and will be taught by practicing Aardman animators who have worked on many productions including Wallace and Gromit, Chicken Run, Flushed Away, The Pirates! and the Shaun the Sheep Movie. There will also be additional support from other industry professionals from both the stop frame and CG animation disciplines including Factory Transmedia who we are delighted to announce will be formally supporting the course this year.

The course is short but very intensive with the main aim being to produce students with the level of animation skills needed to allow them to get jobs as animators within this competitive industry. While this is no guarantee of future success, to date over 80% of former students have become animators within the industry.

The course is open to a maximum of 6 Stop Frame and 6 CG students, with the students working in either CG (using Maya) or Stop Frame (using Dragon-Frame). Students will be taught in small groups to enable maximum contact time with staff and other visiting tutors. The course will be taught in a series of weekly assignments, each focusing on a key aspect of animation performance. Students will be encouraged to repeat and finesse each assignment during the week. The course will be based on learning technical and practical skills, providing a foundation on which students can become technically proficient animators and thereby enable them to bring their characters to life. The course is structured to build from simpler exercises towards a short sequence demonstrating character-based performance, which will be animated within scheduled production deadlines.

The course runs from 9.30 – 6pm Monday to Friday. The course fee also includes free weekday lunches and a two week paid placement after graduation in a studio in the U.K. Past placements have included Factory Transmedia, Blue Zoo, Animortal, Isle of Dogs – Wes Anderson Feature, Aardman, JellyFish, and Travellers Tales.

On completion of the course students will:
-Have improved technical animation skills
-Be able to deliver convincing character acting and performance
-Produce their work to a deadline
-Understand the role of an animator with a production
-Have benefited from masterclasses with key industry professionals
-Have completed an industry placement

CURRICULUM

This is a 12 week full time intensive and practical course based at the Aardman studio’s in Bristol. The majority of the course is practical with students working on animation exercises to improve their skills, knowledge and experience.

Initially the course will focus on the core animation skills to ensure that students understand the key animation principles such as timing, weight and lines of action. These technical aspects of animation underpin character performance and are essential to enable students to achieve convincing performance.

Further character-based performance exercises increase the understanding of Character Posing, Blocking and Plotting the action within the shot or sequence. Each exercise builds on what has been learned in the previous week and students will have the opportunity to video themselves acting out variations of the exercises to guide and inform their work.

The course culminates in a short character animation sequence - pre-planned and boarded to showcase the skills learnt during the course. This sequence will be created within the parameters of a realistic production schedule and will reflect the pressures of a live production.

To complement the intensive animation training, students will have life drawing sessions, acting workshops as well as industry masterclasses. These give the students invaluable contacts within the industry moving forwards, as well as tips on how to promote yourself and the soft skills needed within a competitive industry. Past speakers have included companies such as Blue Zoo, Lupus, Jellyfish, Passion Pictures, Factory Transmedia, Turner, Richard Williams, Nick Park, MPC, DNeg and Dreamworks.

The course finishes with a graduation screening which is open to industry, giving students the platform to show their work and network with future employers.

Following on from the course we are aiming to secure a small number of paid internships with production companies based here in the UK. On previous courses these internships have taken place at companies such as Factory Transmedia, Blue Zoo as well as at Aardman. In many cases these placements then led to the students being offered jobs as animators.

-Daily tuition from animators currently working within the Industry
-Unique fast-track route into the Industry with many students going on to work as animators for UK animation companies
-Working methods based on Industry practice
-Situated in a professional studio environment at Aardman in Bristol
-Learn from BAFTA and Oscar winning animators
-Masterclass sessions from external industry

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MA Character Animation specialises in one area – animation of characters. You’ll build universal skills and contextual awareness based on an understanding of motion, characterisation and performance. Read more

Introduction

MA Character Animation specialises in one area – animation of characters. You’ll build universal skills and contextual awareness based on an understanding of motion, characterisation and performance. This course will help you become a reflective, innovative practitioner, well placed to succeed in this fast-moving industry.

Content

Instead of trying to cover every aspect of a complex subject, this postgraduate course specialises in one area - animation of characters. You'll broaden and challenge your contextual awareness of animation while gaining advanced skills in communication, project management and technique.

MA Character Animation's distinctive features include:

Links with Drama Centre London enabling unrivalled use of performance techniques through classes in Storytelling, Acting and Movement Studies

Classes in Animation History & Theory, Life Drawing and Anatomy that complement the technical animation curriculum

Simulated work experience through team projects, with each first-year student allocated a current practitioner as mentor

Wide-ranging commercial and creative partners in London and beyond, including the National Gallery

An extensive alumni networking community

The course is supported and advised by Visiting Professor Shelley Page, Dreamworks.

Structure

MA Character Animation lasts 60 weeks structured as two consecutive periods of 30 weeks each (i.e. two academic years) in its 'extended full-time mode'.

MA Character Animation is credit rated at 180 credits, and comprises 2 units:

Unit 1 (60 credits) lasts 20 weeks

Unit 2 (120 credits) runs for 10 weeks in the first year and 30 weeks in the second year.

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MA Acting is a challenging course that gives you a personal methodology based upon East 15’s unique practices. On one level it is a thoroughly practical, highly intensive, vocational course. Read more
MA Acting is a challenging course that gives you a personal methodology based upon East 15’s unique practices. On one level it is a thoroughly practical, highly intensive, vocational course. On another level, it is a thought-provoking, life-changing reflection on the function and art of the actor – exploring techniques from some of Europe’s most influential practitioners as well as innovative professional practice from the UK and internationally.

Example structure

We offer dynamic and unique course for actors, directors, technical theatre specialists and students of theatre practice. Training at East 15 draws upon 50 years of tradition combined with a keen sense of the world of stage and screen today.

First Term
In the first term, there are classes in movement, voice and singing, as well as contextual studies. The entire programme of teaching across the course coheres to lead the actor from an exploration of personal self to that of the body in time and space and from there to the creation of character and the realisation of text.

Acting classes promote the development of intuitive, creative responses which are then framed by the introduction of techniques to build character and play actions. Showings of short naturalistic scenes give opportunity to integrate and apply technical voice and movement work in the context of an acting exercise.

Second Term
In the second term, skills classes continue. The acting work begins with an intensive Shakespeare module which develops and strengthens the integration of technical skills with acting technique. This is followed by the Research Performance Project in which you engage with specific time in history and experience East 15’s distinctive Living History Project.

This signature project is a non-performed improvisation in which the actor can, through rigorous ‘actor-centric’ research and a residential period away from the campus environment, experience and identify with the practical and visceral realities, as well as the psychological and emotional attributes of the character.

Subsequent to this you devise a studio performance based on your intellectual, emotional and sensory experience. You are also given responsibilities in stage management and production to enhance your overall understanding of what it is to make theatre and to prepare you for the realities of the industry.

Towards the end of term two participants begin to research and develop their MA project.

Third Term
The first part of Term Three focuses on media. The film project teaches skills of acting for the camera and provides material for the actor’s show reel. The radio drama project teaches radio skills and microphone technique and provides material usable in a voice reel. At the same time, you begin work on your MA Projects. The MA Projects involve working in small groups on self-generated projects, in which participants are given independence and autonomy as company members. These are performed in East 15’s Corbett Theatre or in other venues as appropriate.

The second half of term 3 sees a full production of a text-based play usually in our on-campus Corbett Theatre.

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The spread of the Internet and digital media led to an increase of international production and distribution of content made in animation, advertising, TV series and specials, feature films, but also short films and docu-fiction. Read more

The spread of the Internet and digital media led to an increase of international production and distribution of content made in animation, advertising, TV series and specials, feature films, but also short films and docu-fiction.

Significant is also the growing demand in the fields of games, animation productions cross and transmedia, special effects for movies and television productions. The Master in Animation Design offers the possibility to fit into one of these professional sectors: in independent production companies, research and design consultancies, service agencies, internal structures of broadcasters, specialized departments of publishing houses.

Career opportunities - The Animation Designer can fit into the professional field of animation production, cross and transmedia. The Master guarantees a highly qualifying expertise for profiles such as Concept Artist, Character Designer, Ambient Designer, Storyboard Artist; Character Animator 2D; Character Animator 3D; Production Assistant; Compositor.



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Studying questions of mental health. Read more

Studying questions of mental health

How can mental health problems such as anxiety disorders, post-traumatic stress disorder, depression, and grieving problems best be studied and treated? How can we prevent them from occuring, improve treatment results and prevent relapse? You will address these and similar kinds of questions in the Master’s programme Clinical Psychology. You will acquire and develop fundamental knowledge and skills in evidence-based psychotherapies and become familiar with the research methods in the field of clinical psychology.

Driven by research and clinical experience

The lecturers from this Master’s programme work in clinical practice and/or do state-of-the-art theoretical or applied research at Utrecht University. This integration of science and practice forms the basis of the teaching approach in this programme.

Learn to work in a multidisciplinary way

Clinical psychology is always interacting with other disciplines due to the context in which behavioural and health problems arise. Examples are medicine, biology, neurology, pharmacology, economics, sociology and social psychology. This will therefore be a considerable focus of attention. Some lectures will also be taught by (guest) lecturers from diverse disciplinary backgrounds. And finally, you will often work in a multi-disciplinary context during your internship as well. 

International character

The Clinical Psychology Master’s programme will mainly be taught in English. Some skills-oriented tutorials will be taught in English and Dutch. Our programme’s content and context have a strong international character and you will have plenty of opportunity for international orientation (thesis, internship, symposiums). On top of that, our student population is a mix of people from different countries and cultures. This provides a strong basis for the international and diversity-oriented character of our programme and our community.

The NIP´s basic certificate in psycho-diagnostics

The clinical Master’s degree offers Dutch-speaking students the opportunity to acquire the NIP’s basic certificate in psycho-diagnostics (BAPD). You can also apply for different postgraduate programmes (Healthcare psychology; in Dutch: GZ-psycholoog) or pursue a PhD position. For international students, formal accreditation needs to take place at an individual level by the national union of psychologists.

Objective of the programme

This programme will enable you to develop into an academic professional. You have broad knowledge of contemporary scientific theories and instruments as well as skills related to prevention, psychotherapeutic treatment and policy formation in the area of psychological aspects of health, illness and psychopathology. You are familiar with research methods in mental healthcare and can translate that knowledge to practice. You know what it’s like to work in a multi-disciplinary team. 



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Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?. This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. Read more
Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?

Course details

This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. You will undertake project based course work supported by dedicated staff with a wealth of practical experience of both the commercial and academic worlds.

Your teaching is supported by close links to industry. In previous years we have had a range of visiting lecturers – a senior concept artist from Double Negative, an art director from Ubisoft, the director of Atomhawk and representatives from Dreamworks and Microsoft. We have also had visits from a range of freelancers specialising in areas such as character design, storyboarding and matte painting. Industry experts are actively involved in setting you tasks and providing feedback.

What you study

The postgraduate course covers specialist areas – character design, environment design and storytelling. You also focus on core drawing skills including regular life drawing classes. The course concludes with a final project – we support you to create a brief that enables you to specialise in your chosen area of interest.

You develop the cognitive and technical skills to equip you for enterprise, employment and further academic research. As a graduate, practising artist and designer or mid-career professional, you can engage in reflective creative practice at an advanced level.

Modules
-Character and Environment Design
-Concept Art Practice
-Drawing for Concept Artists
-Master's Project: Concept Art for Games and Animation
-Visual Storytelling

Modules offered may vary.

Teaching

You experience a number of different approaches to learning and teaching including:
-Lecture sessions
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
-Self-directed study

Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.

You are assessed through the production of a portfolio of creative work and a written report. Feedback is given during lectures and tutorials, and using online methods.

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Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

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The Masters’ in Professional Leadership and Management is an advanced programme of learning for professionals, managers and leaders working in public and community services who wish to develop their leadership capacities and strategic orientation. Read more
The Masters’ in Professional Leadership and Management is an advanced programme of learning for professionals, managers and leaders working in public and community services who wish to develop their leadership capacities and strategic orientation. It is intellectually rigorous, critically examining the relationship between relevant theory, traditions of professional practice and contexts of change and innovation.

Participants will explore the character of professionalism, the professions, challenges to the professions and ways in which – through knowledge and technology, organisational form and regulatory practices - the nature of professional practice is changing. A major and distinctive focus is upon inter-professionalism and both ‘the new governance’ and new ways of working which require inter-professional models of service. The programme examines leadership and management in (and for) these new contexts and the knowledge and skills required to perform what are changing and demanding professional leadership and management roles. It is expected that professionals from health, education and social work will be strongly represented and, so, mutual and shared learning among participants is a core aim of the programme.

Aims of the Programme
The aim of this course is to offer a broad, multi-disciplinary understanding of leadership and management for the public service professions, by bringing together academic insight and research into the professions and public leadership and management with participant and tutor experience of the contexts and character of professional practice. Through this, the wider aim is to promote greater understanding among professionals of the challenges involved in leadership and management of public service organisations, and to stimulate improved practice.

The course therefore aims to:

1) Survey, review and analyse the changing public services context in which professional practice is set
2) Examine, assess and apply ideas of leadership and management in professional and inter-professional contexts
3) Develop participants’ personal awareness, confidence and skills in managing and leading professional practice
4) Develop reflective practice, professional skills and professionals’ ability to analyse, negotiate, and make defensible judgements in complex situations.

Course Structure and Content
The MPLM is a 2 year Part-Time Master’s programme which comprises: 4 core/compulsory modules (total 90 credits: 2 @ 30 credits and 2 @ 15 credits); a further 30 credits of module(s) to be taken as option(s); and a dissertation (60 credits).

Candidates for the Masters take four core/compulsory modules: The State, Professionalism and Inter-Professionalism; Leading and Managing in Multi-agency Settings; Management of Human Resources; and Research Methods. Through their choice of electives, students will be able EITHER to deepen their learning about interprofessional leadership and management OR to ‘specialise’ in the context, form and substance of leadership and management of professional practice in their chosen sector or professional area. The electives offer opportunities variously to pursue further:

a) key aspects of leadership and management, generally;
b) understandings of the public service contexts in which professionals work; or
c) subject knowledge related to complex professional practice.

The Dissertation will normally involve a research project within or related to the work setting, a work task or the student’s management/leadership role.

Assessment
The methods of assessment selected to test achievement of the learning outcomes are intended to provide:

a) a blend of formative and summative assessment, the former intended to support progress towards the learning outcomes
b) a blend of written work and other forms of submission/presentation, the latter intended to enable productive interchange among participants and to test the range of disciplines required of professional leaders and managers
c) a set of tasks that invite participants to address one of the key learning outcomes – that is, the application of theory or method to practice
d) a set of tasks that invite participants to draw on (share) experience and to reflect critically on that experience.

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This course will help you develop excellent skills in 3D modelling and sculpting or computer games design theory and application. Read more
This course will help you develop excellent skills in 3D modelling and sculpting or computer games design theory and application.

The award has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. It will allow you to develop and further your ability, building on knowledge and skills acquired in your first degree and expanding into areas related to computer games design.

It will enhance your abilities in research, problem-solving and management and you will apply knowledge and skills to solving complex design and 3D problems during your dissertation project. The award integrates current industry paradigms into both the assessment and research opportunities which aim to help you get into either the games industry or academia.

Course content

-Advanced Games Environment Design and Research
-Advanced Character Prototyping
-Advanced Vehicle and Weapon Prototyping
-Mobile Games Development
-Computer Games Design Dissertation

Graduate destinations

Our MSc graduates work in professional roles at top studios like Microsoft, Rare, Rockstar, Codemasters and Travellers Tales. Our students also go on to form their own companies.

We have students working on all sorts of games from indie kickstarter games like War for the Overworld to the latest Xbox One titles and massive hits like Grand Theft Auto 5.

Career Prospects: Character artist, Environment modeller, Vehicle artist, Game Designer, Producer, User Interface Artist.

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This degree offers the possibility of following advanced study in the histories of Spanish, Portuguese and Latin American cultures in the light of contemporary theoretical developments in the fields of literature, cultural studies, cultural geography, film and the history of art and media. Read more
This degree offers the possibility of following advanced study in the histories of Spanish, Portuguese and Latin American cultures in the light of contemporary theoretical developments in the fields of literature, cultural studies, cultural geography, film and the history of art and media. You may specialise in either Spain and Portugal or Latin America, as well as in different historical periods and media, or combine interests.

Birkbeck is a world-renowned centre of Iberian and Latin American Studies. Our work is distinguished by its innovative character, its engagement with other disciplines and its challenge to received ideas. We are committed to a continual rethinking of the fields we research and the subjects we teach, creatively and critically.

We are also known for our unique student population, including a high number of Spanish and Latin American undergraduates and postgraduates. This brings a particular richness and variety of experience and knowledge to our courses and seminars.

Our international staff specialise in diverse aspects of cultural history and critique, with a strong emphasis not only on the literary and linguistic but also the audiovisual expression of Latin America and the Iberian peninsula past and present.

Why study this course at Birkbeck?

Can be taken as a first step to doctoral research, to enhance your career prospects or simply for interest.
Our School of Arts is one of the best centres of Iberian and Latin American studies in the country.
Our work is distinguished by its innovative character, its engagement with other disciplines and its challenge to received ideas.
The department hosts the Centre for Iberian and Latin American Visual Studies (CILAVS), offering a unique environment in which to undertake collaborative, cross-disciplinary and comparative research on visual subjects in the Hispanic and Lusophone world, Latin America and the Caribbean.
The School has achieved notable success in obtaining external funding for research. In addition we have an excellent team of research students (just over 20 at present), several of whom attend MA modules out of interest, ensuring a high level of intellectual discussion and allowing you to benefit from being part of a lively postgraduate community. You are in turn welcome to attend Research Seminars and the Postgraduate Conference, as well as all talks and conferences organised by the Centre for Iberian and Latin American Visual Studies (CILAVS). As about a third of our students come from Spain, Portugal or Latin America, you also have easy access to native speakers of Spanish and Portuguese, socially as well as academically.
Postgraduate research seminars are held throughout the year, offering a stimulating forum for discussion among our research students, MA/MRes students, staff and invited speakers.
We offer a lively student experience, as well as student support and facilities.

Our research

Birkbeck is one of the world’s leading research-intensive institutions. Our cutting-edge scholarship informs public policy, achieves scientific advances, supports the economy, promotes culture and the arts, and makes a positive difference to society.

Birkbeck’s research excellence was confirmed in the 2014 Research Excellence Framework, which placed Birkbeck 30th in the UK for research, with 73% of our research rated world-leading or internationally excellent.

In the 2014 Research Excellence Framework (REF), Modern Languages and Linguistics achieved 100% for a research environment conducive to producing research of the highest quality, while 73% of our research was recognised as world-leading or internationally excellent.

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This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. Read more
This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. It is one of a suite of digital media courses that enable you to study professional digital media practice in a studio environment and work as part of an interdisciplinary team with students from across the full programme. Through a student-centred project-based curriculum, you work to develop specialist skills such as character animation, character rigging, effects animation, modelling, texturing and lighting.

Key features
-This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
-The courses have a project-based curriculum where collaborative interdisciplinary teamwork is encouraged.
-The industry-focused learning experience enables you to hone your specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme will also prepare you for entry into the fast-growing and highly competitive digital media arena.

What will you study?

You will learn clean modelling techniques, principles of animation, lighting, shading, texturing, rendering and compositing. You will create computer animation assets, both alone and in teams, using industry-standard production techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also work as part of a team comprising students from different media disciplines, undertaking projects that have previously included use of brain–computer interface systems, computer vision and optical stereoscopic 3D, and you will learn how to present yourself to potential employers through your professional presence and portfolio.

Assessment

Development of a portfolio of computer graphic work (including 3D assets, textures and animations), presentations, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.
-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Modules
-Creation and Animation
-Perfecting the Look
-Digital Studio Practice
-Media Specialist Practice
-Digital Media Final Project

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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At the local, national and global level, we are witnessing an intense period of social transformation and fragmentation. Within this context, there is growing political and policy recognition of the need to better understand and thereby address social inequalities. Read more

At the local, national and global level, we are witnessing an intense period of social transformation and fragmentation. Within this context, there is growing political and policy recognition of the need to better understand and thereby address social inequalities. The social sciences have an important role to play in mapping and understanding how inequalities arise and in tackling their causes and consequences. Innovative developments in the social sciences are offering new methodological, theoretical and empirical insights into entrenched and emerging inequalities of status, resource, outcome and opportunity. This has inspired us to create an interdisciplinary programme focusing on inequality in all its forms and its social, political and economic implications.

This Masters programme equips students with the necessary knowledge and skills to engage in and contribute towards work that tackles the realities and effects of social inequality. Capitalising on academic and applied expertise in the School of Sociology and Social Policy and the Leeds Inequalities Research Network, this programme harnesses leading analytical approaches combining qualitative, quantitative and data analytic methods (in close collaboration with the School of Geography).

In addition to offering an advanced understanding of rising material inequality, the programme encourages an intersectional approach to understanding socio-economic stratification and how this links with physical (dis) ability, race, ethnicity, nationality, gender, sexuality, class and age. It provides a stimulating intellectual environment and cutting edge methodological approaches to comparing and contrasting the formation and consequences of inequalities across a range of national and international contexts. Through an examination of geopolitical and socioeconomic shifts, such as urbanisation and globalisation, students are actively supported to critically interrogate the contemporary character and extent of social inequality.

Research insight

Whilst undertaking this programme, students will join a vibrant and dynamic research led teaching and learning environment in the School of Sociology and Social Policy. You will benefit from the interdisciplinary expertise and extra-curricular activities hosted by the School and its research centres including those in Disability Studies, Ethnicity and Racism Studies, Interdisciplinary Gender Studies and Research into Families, the Life Course and Generations. You will also access events through the Leeds Social Sciences Institute (LSSI), which fosters cross-departmental collaboration, learning and impact, Students will also benefit from workshops on global inequalities by academic leaders from across campus and research seminars with external speakers; along with career development opportunities and events. As such, students can take advantage of academic and applied expertise both within and beyond the University whilst also developing specialist knowledge and transferable skills for their future career development in the public, private or third sector.

Course content

The programme bridges disciplinary divides to provide a detailed understanding of the ways in which social inequality manifests across diverse communities and contexts at the national and international level. It offers insight into the character, causes and consequences of social inequality, as well as forms of resistance and policy responses. It has a strong and innovative methodological focus, including traditional qualitative and quantitative approaches to the social analysis of inequality, as well as new approaches to data visualisation and analytics from across the social sciences. The programme uses a range of teaching methods, including lectures, seminars and workshops, complemented by a range of co-curricular activities partly facilitated through the Leeds Inequalities Research Network.

Course structure

The core modules of the programme introduce students to contemporary research on global inequalities of social difference and disadvantage, emphasizing a diversity of theoretical and research design strategies, including international evidence surrounding the shifting nature and extent of inequality. Students are able to tailor the programme according to their interests and needs by choosing from a specially selected range of optional modules, which address major social and economic inequalities across diverse social science subjects and substantive issues. As such, students can choose to develop in-depth specialist knowledge on a particular area and/or focus more generally on the social processes and arrangements that give rise to inequalities.

Compulsory modules

  • Inequalities: Exploring causes, Consequences and Interventions 30 credits
  • Geographic Data Analysis and Visualisation 15 credits
  • Dissertation 60 credits

PLUS TWO OF THE BELOW:

  • Quantitative Research Methods 15 credits
  • Qualitative Research Methods 15 credits
  • Applied Population and Demographic Analysis

For more information on typical modules, read Inequalities and Social Science MSc Full Time in the course catalogue

Learning and teaching

We use a range of teaching and learning methods including presentations, seminars, workshops, tutorials and lectures. However, independent study is crucial to this degree – it allows you to prepare for taught sessions, develop your research interests and build a range of skills. This is particularly the case for the dissertation/applied project module of this programme.

Supported through workshops and supervision, students develop their research dissertation or an applied project in partnership with external organisations. This offers students an exciting opportunity to gain experience of applying their knowledge and skills to policy and practice.

Assessment

Your core modules will be assessed using essays. Optional modules may use other forms of assessment that reflect the diversity of the topics you can study, including presentations, book and literature reviews, research proposals and reports among others.

Career opportunities

This programme prepares students for policy, research and applied careers across the private, public and third sectors. The interdisciplinary and dynamic nature of the programme equips students with the critical, analytical and methodological skills to deploy their specialist expertise in a clear, efficient and effective manner. You will develop transferable skills in research, analysis and communication, as well as in-depth knowledge that can be applied across a range of domains and contexts.

Due to the rigorous and applied nature of our teaching, graduates might pursue careers across a diverse range of organisational settings such as in government, NGOS, charities, think tanks, social enterprises and business. The programme also offers excellent development opportunities to pursue a career in social research or undertake research at PhD level.

Irrespective of your future career intentions, we offer tailored guidance and support through ESSL Faculty staff and the Leeds Careers Centre.



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You will learn...…. Comprehensive knowledge of design processes. How to formulate creative strategies and develop them through self-assessment. Read more

You will learn...…

  1. Comprehensive knowledge of design processes.
  2. How to formulate creative strategies and develop them through self-assessment.
  3. How to independently research, master and integrate new design technologies and tools.
  4. To demonstrate effective group/team work skills and written and oral communication skills
  5. To demonstrate the professional and enterprise skills necessary for working effectively in visual effects related ICT organisations

Programme outline

This is a full-time, 180-point Master's programme. You will complete this qualification in three consecutive trimesters over 12 months, delivered at Victoria University's Miramar Creative Centre.

Trimester One

  • MDDN451 Creative Coding for Digital Content

Covers computer graphics techniques that are used as current practice in the film industry through a range of projects ranging from generating special effects to the algorithmic treatment of media.

And one of the following two courses MDDN421 or MDDN422

  • MDDN421 Compositing and Motion Graphics

Learn and practice skills relating to previsualisation, production planning and coordination for creating assets, effects and content for Visual Effects and Motion Graphics.

  • MDDN422 Creature Rigging and Simulation

Covers skills and techniques for creating and working with human, creature and mechanical rigs and controls for digital character animation.

Trimester Two

  • CCDN412 Mātauranga Design

Engage with toi (Māori creativity) and mātauranga (Māori understanding) in the production of both visual and material cultural design that honours our place and past in Aotearoa New Zealand. Guided by traditional Māori protocols and knowledge, students will learn how to understand and interact with Māori symbols and visual spatial strategies in ways that are culturally sound and appropriate.

  • CCDN422 Design professional Practice

Covers advanced investigations into topics relevant to professional practice for design today including branding, marketing, networking, presentation and portfolio.

And one of the following two courses MDDN431 or MDDN432

  • MDDN431 Lighting and Rendering

Learn about traditional applications of lighting such as portraiture, practical studio lighting, and cinematography and engage with digital tools to apply traditional lighting techniques to digital media.

  • MDDN432 Character Animation

Gain relevant skills for creating compelling and emotive animated sequences of digital characters.

Trimester Three: Research Practicum

  • MDDN541: Research Practicum Project - 60 points

This studio consists of a supervised practicum, working on a design studio based research and project, generally as a placement in the visual effects industry.

Your career options

Graduate with a sought-after combination of technical knowledge and experience appropriate for working in the Visual Effects industry or other creative digital fields.

Compositor

Combine footage and CG assets together to produce visual effects for film and media.

3D Animator

Bring digital characters to life with expressive movement and emotions.

Motion Graphics

Animate typography, graphical elements and imagery to produce compelling animations.



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