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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

-Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
-Work with the latest software applications and digital camera technology.
-Tutored by artists, technicians and supervisors currently working in the Industry.
-Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
-Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
-A unique bridge to the post production and vfx industries.
-A Creative Skillset-supported course.
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/fees-funding/funding-guide

COURSE OVERVIEW

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
-Digital Film Colourists (Baselight/Nucoda/Scratch)
-Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
-VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
-CG 3D Artists
-CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

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In partnership with Aardman, this intensive 3 month Certificate in Character Animation is aimed primarily at graduates and is taught by industry professionals within Aardman studios here in Bristol. Read more
In partnership with Aardman, this intensive 3 month Certificate in Character Animation is aimed primarily at graduates and is taught by industry professionals within Aardman studios here in Bristol.

The course is led by Loyd Price, Head of Animation at Aardman (Chicken Run, Wallace & Gromit: The Curse of the Were-Rabbit, Flushed Away, Pirates! In an Adventure with Scientists and Nightmare Before Christmas) and taught by Inez Woldman (Wallace & Gromit, Shaun the Sheep, Morph, Creature Comforts) with the aim of bridging the gap between education and industry and enabling students to develop the core practical skills needed to become competent professional animators and to create believable characters through acting and performance.

The course has an incredibly successful track record with over 80% of graduates now working in the industry at Aardman and at studios such as Animortal, Factory Transmedia, Blue Zoo, Isle of Dogs and Traveller’s Tales. This year we are delighted to announce Factory Transmedia are formally supporting the course.

Students will also benefit from one-to-one feedback sessions and masterclasses with industry professionals, past speakers have included Turner, Passion Pictures, Blue Zoo, Factory Transmedia, Traveller’s Tales, Animortal and DreamWorks outreach.

Following on from a busy 2016 with the production of Early Man, the latest stop frame feature film from Academy Award® winning director Nick Park in full swing and a Shaun the Sheep Movie sequel in pre-production, Aardman are delighted to announce the new course dates for 2017. This year’s 3 month Certificate in Character Animation course will run from 25th September to 15th December and we are now accepting applications.

The course is open to both CG (Maya) and Stop Frame with a maximum of six students in each discipline. Course fees are £4500 which include free lunches and a two week paid internship in Industry after graduation.

COURSE OVERVIEW

This course will take place at Aardman’s studio in Bristol and will be taught by practicing Aardman animators who have worked on many productions including Wallace and Gromit, Chicken Run, Flushed Away, The Pirates! and the Shaun the Sheep Movie. There will also be additional support from other industry professionals from both the stop frame and CG animation disciplines including Factory Transmedia who we are delighted to announce will be formally supporting the course this year.

The course is short but very intensive with the main aim being to produce students with the level of animation skills needed to allow them to get jobs as animators within this competitive industry. While this is no guarantee of future success, to date over 80% of former students have become animators within the industry.

The course is open to a maximum of 6 Stop Frame and 6 CG students, with the students working in either CG (using Maya) or Stop Frame (using Dragon-Frame). Students will be taught in small groups to enable maximum contact time with staff and other visiting tutors. The course will be taught in a series of weekly assignments, each focusing on a key aspect of animation performance. Students will be encouraged to repeat and finesse each assignment during the week. The course will be based on learning technical and practical skills, providing a foundation on which students can become technically proficient animators and thereby enable them to bring their characters to life. The course is structured to build from simpler exercises towards a short sequence demonstrating character-based performance, which will be animated within scheduled production deadlines.

The course runs from 9.30 – 6pm Monday to Friday. The course fee also includes free weekday lunches and a two week paid placement after graduation in a studio in the U.K. Past placements have included Factory Transmedia, Blue Zoo, Animortal, Isle of Dogs – Wes Anderson Feature, Aardman, JellyFish, and Travellers Tales.

On completion of the course students will:
-Have improved technical animation skills
-Be able to deliver convincing character acting and performance
-Produce their work to a deadline
-Understand the role of an animator with a production
-Have benefited from masterclasses with key industry professionals
-Have completed an industry placement

CURRICULUM

This is a 12 week full time intensive and practical course based at the Aardman studio’s in Bristol. The majority of the course is practical with students working on animation exercises to improve their skills, knowledge and experience.

Initially the course will focus on the core animation skills to ensure that students understand the key animation principles such as timing, weight and lines of action. These technical aspects of animation underpin character performance and are essential to enable students to achieve convincing performance.

Further character-based performance exercises increase the understanding of Character Posing, Blocking and Plotting the action within the shot or sequence. Each exercise builds on what has been learned in the previous week and students will have the opportunity to video themselves acting out variations of the exercises to guide and inform their work.

The course culminates in a short character animation sequence - pre-planned and boarded to showcase the skills learnt during the course. This sequence will be created within the parameters of a realistic production schedule and will reflect the pressures of a live production.

To complement the intensive animation training, students will have life drawing sessions, acting workshops as well as industry masterclasses. These give the students invaluable contacts within the industry moving forwards, as well as tips on how to promote yourself and the soft skills needed within a competitive industry. Past speakers have included companies such as Blue Zoo, Lupus, Jellyfish, Passion Pictures, Factory Transmedia, Turner, Richard Williams, Nick Park, MPC, DNeg and Dreamworks.

The course finishes with a graduation screening which is open to industry, giving students the platform to show their work and network with future employers.

Following on from the course we are aiming to secure a small number of paid internships with production companies based here in the UK. On previous courses these internships have taken place at companies such as Factory Transmedia, Blue Zoo as well as at Aardman. In many cases these placements then led to the students being offered jobs as animators.

-Daily tuition from animators currently working within the Industry
-Unique fast-track route into the Industry with many students going on to work as animators for UK animation companies
-Working methods based on Industry practice
-Situated in a professional studio environment at Aardman in Bristol
-Learn from BAFTA and Oscar winning animators
-Masterclass sessions from external industry

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Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. Read more
Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. We offer a dynamic environment in which you'll be able to engage with the animated form in traditional 2D and 3D stop motion, as well as the theoretical aspects of the discipline.

This course attracts students from around the world and has a rich cultural mix. You'll approach animation as a broad discipline and be encouraged to engage with experimental and speculative approaches to making through a range of projects, which will culminate in the production of a high quality animated film.

MA Animation at our Farnham campus has a long history of nurturing creative, innovative and challenging animators and has an incomparable alumni. This course will support you in developing practical skills while fostering a high standard of diverse critical approaches.

On this course you'll be encouraged to take risks, explore and develop your interests, and exchange, debate and discuss your ideas. You'll be expected to produce original and exciting films during your time with us, and explore the wide range of creative possibilities of frame-by -frame filmmaking. We'll encourage you to be open to these possibilities and to develop new skills, as well as building on your existing ones.

Your studies will be supported by internationally renowned staff on a course that is proud to have no house style. We'll encourage you to explore your own natural inclinations - whether narrative, experimental, documentary or fiction. This will enable you to establish yourself as a rounded professional who can formulate ideas in a sophisticated framework.

Our course uses a wide range of technical resources that cover the whole spectrum of contemporary animation practice, from traditional drawn and stop motion animation to the latest digitally generated imagery.

Part-time students are normally taught on a Wednesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.

Industry Partners

Our course actively encourages you to gain industry experience through a wide variety of approaches. These include work experience, internships, studio visits, commissions and competitions and entry into major film festivals.

We've built an extensive network of industry connections, giving us access to high-profile visiting lecturers, and to commissions, competitions and exciting work placement opportunities.

Our industry links include:
-Aardman Animations
-STUDIO AKA
-Passion Pictures
-Mackinnon & Saunders
-Nexus
-Framestore
-Cinesite
-The Mill
-ustwo
-Stylorouge
-Blink Productions
-ITV

Careers

Animation is one of the most significant and rapidly expanding media fields. An enormous range of career opportunities exist in animation. These range from the traditional techniques of animation storytelling, drawn to model and CGI animation.

Typical careers in the industry include:
-Directors
-Producers
-Animators (in commercials, films, broadcast, online media and games)
-Editors
-Character designers
-Production designers
-Pre-vis artists
-Compositors
-Storyboard artists
-Post-production

As one of the pre-eminent animation courses in the world, our sought after alumni have landed many exciting, high-profile roles across the industry - including positions as:
-Animators
-Directors
-Producers
-Designers
-Model makers
-Storyboard artists
-CG animators
-CG riggers

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Practitioners from Bristol's leading animation studios support both the development and delivery of this course, offering professional advice and guidance through workshops and master classes. Read more
Practitioners from Bristol's leading animation studios support both the development and delivery of this course, offering professional advice and guidance through workshops and master classes. You will also have the opportunity to be mentored one-to-one by industry professionals.

You will learn from the best in the business, gaining industry insight as well as work experience opportunities and the chance to attend networking events and screenings.

A strong focus on long term employability, ensures you graduate as a multi-skilled lifelong learner, with confidence, connections and a desire to further develop and enhance your practice.

Key benefits

Learn your craft from internationally renowned practitioners. We have partnerships with the region’s animation industry - including Aardman Aanimations, A Productions and Arthur Cox - and students have the opportunity to get feedback on their films from leading industry professionals.

Course detail

The course is based at Bower Ashton Campus, part of City Campus, where exceptional facilities and resources include state-of-the-art digital media, production and fabrication workshops offer a combination of traditional tools and the latest technology.
Based in Bristol, a global centre of excellence in animation, film and television production, it attracts students from around the world. Bristol is the place to study animation, home to Aardman Animations, A Productions, Arthur Cox and other internationally renowned animation companies.

Modules

• Developing Practice in Animation (30 credits)
• Pre-Production for Animation (30 credits)
• Production for Animation (45 credits)
• Professional Practice in Animation 1 (15 credits)
• Post Production for Animation (45 credits)
• Professional Practice in Animation 2 (15 credits)

Structure

The full Master's course comprises of 180 credits divided into three 60 credits stages: Postgraduate Certificate, Postgraduate Diploma, and Masters. Students work incrementally through the three stages and must pass all modules at each stage in order to progress to the next.

Format

The course is taught via practical workshops, a rolling programme of guest lecturers and industry speakers and there are opportunities for work experience within the industry.

Assessment

You will be assessed through a combination of practical work, presentations and written assignments.

Careers / Further study

This postgraduate course will allow you to return to industry with enhanced skills and further experience or start afresh in the diverse field of animation. The course content and structure enables you to pursue your interests and specialisms whether in 2D/drawn, CG, stop motion or other forms of animation in a range of roles including direction, production, storyboarding, model-making, layout, design and teaching.

Past students have gained employment and worked on productions throughout the worldwith companies such as: Aardman Animations, A Productions, Wonky, Rumpus and Sun and Moon.

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx

Funding

- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

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The landscape of visual effects is changing at a lightning speed. Read more
The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general.

Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum.

In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables.

Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software.

Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level.

Course structure

1. Technology Issues – Within the Technology Issues unit, students will engage with 3 5-week project cycles that will allow them to explore CG, compositing and finishing. These units are structured to encourage students to engage collaboratively with fellow students.

2. Business and Innovation – Taught during the term prior to the Major Project Unit this unit helps students develop and understanding of business and innovative practices in the creative industries. It supports visual effects students in turning their ideas and skills into viable market propositions and long term business plans.

3. Research Process – This unit provides the grounding for research and development skills needed for students’ individual projects.

4. Concept and Prototyping – allows students to further develop their skills, to identify a specialist area related to visual effects and to pursue a single line of inquiry, idea or theory embedded in visual effects and research and develop (investigate, challenge and test) the concept.

5. Major project - The Major Project represents the culmination of students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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The MA Animation Production enables students to develop themselves and their work by focusing on Practice, Theory and Professionalism and the ‘critical dialogue’ between them. Read more
The MA Animation Production enables students to develop themselves and their work by focusing on Practice, Theory and Professionalism and the ‘critical dialogue’ between them.

More specifically, the MA Animation Production will draw upon our institutional and team strengths to allow students to explore their practice in a postgraduate context. The AUB Animation philosophy sees observation, drawing and an understanding of the traditional principles of animation as fundamental, but these are critically contextualised in relation to technology, history, theory and professional/studio practice. The course team are regularly augmented by Visiting Tutors and specialists from industry – visitors to date include award-winning animators Bill Plympton, Barry Purves, Joanna Quinn and Suzie Templeton.

The overall aim of the MA course is to enable students to pursue their interests and specialism – whether 2D/drawn, CG, stop motion or other forms of animation – and produce excellent work that synthesises the ‘strands’ of theory, practice and professionalism. What marks out AUB in this field is the range of skills and interests of our staff (and potential specialisms offered) and how these are holistically ‘framed’ within the cutting edge context of Animation Studies as a discipline.

You will be a graduate of a BA Animation course or have a related degree such as Digital Media, Graphics, or Illustration. Although we will consider good graduates from other disciplines, you must have some understanding of the animation production process in order to prosper on this course.

AUB Animation has achieved alumni success with our graduates going on to work at Aardman, Framestore, Pixar, EA Games and the Moving Picture Company and many other companies. Our BA films have won awards and recognition in the British Animation Awards and Royal Television Society Awards and at festivals around the world. We are proud of the network of AUB graduates who are now employed in Animation – many of whom return to talk to current students.

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The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. Read more
The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. It identifies some points that focuses on the evolution of the production work flow, presented by larger studies that are currently introducing new artistic solutions and techniques (Emerging Tools) for the production of series and feature films: 2D/3D integration, Cut-out (Puppet Animation), Frame-by-Frame Paperless Animation, Post-production, VFX.

On these "nodes" students will find also the search for style, as a synthesis between the premises of the concept - expressive and aesthetic intents - and the choices of realization.

Teaching methodology is divided into three main areas: design, technical and instrumental and production-marketing.

The programme initially provides some useful modules to examine and specialize expertise within the concept design, pre-production (from the subject to the storyboard) and animation, alongside the courses that provide the necessary expertise on the technical instrumental perspective.

The course covers subjects such as Concept Design for animation (at the base of the short film), Ambient Design (study set design applied to the different animation techniques), Character Design (screenplay), pre-visualization techniques (from videoboard to lay out Settings Set 3D), Director, Soundtrack, development of interactive digital content.

Teachers follow personally the formulation and implementation of various projects. The students make a dossier of the project, individual or in team, to be presented to the pitch of the most important festivals worldwide (Appel à Projects in Annecy; Pitch Me! At Cartoons on the Bay).

There will be then a communication project (in simulation purchasing) on social issues or education and the creation of a personal show reel (self-presentation) updated to the latest projects.

The final Project may be a short film, a pilot for a TV series or a cross-media project, done individually or in team.

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