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This is the only programme of its kind in the UK, giving you high-level skills and training across the rapidly developing area of carbon capture and storage (CCS). Read more

Programme description

This is the only programme of its kind in the UK, giving you high-level skills and training across the rapidly developing area of carbon capture and storage (CCS).

Global energy demands are still rising, and fossil fuels remain central to meeting those demands in the medium term. CCS is a recognised solution to reducing CO2 emissions until fossil fuels are entirely replaced by renewable energy technologies.

With commercial trials under way, countries and industries are investing in this new technology. In the UK, all existing power stations must have a full-scale retrofit of CCS within five years of the technology being independently judged as technically and commercially proven.

This MSc draws on our world-class interdisciplinary academic research and the insights we have gained from projects involving our industrial stakeholders.

This programme is affiliated with the University's Global Environment & Society Academy.

Programme structure

The MSc has two semesters of lectures and practical classes, followed by a research dissertation of up to 15,000 words. The programme includes industry guest lectures as well as opportunities for fieldwork and industry site visits to a range of locations.

Designed for graduates of engineering or geoscience-related subjects, the programme provides high-level skills and training in the entire value chain of CCS, including combustion, transport, geoscience and legal aspects.

Compulsory courses typically include*:
•Carbon Economics
•Carbon Capture and Transport
•Hydrocarbons (compulsory for students without a geoscience background)
•Carbon Storage and Monitoring
•Dissertation
•Geology for Earth Resources (compulsory for students without a geoscience background)

Option courses:

In consultation with the Programme Director, you will choose from a range of option courses*. We particularly recommend:
•Fundamentals for Remote Sensing
•Novel Strategies for Carbon Storage in Soil
•SeismicReflection Interpretation
•Energy & Society
•Geology for Earth Resources
•Principles of Geographical Information Science
•Spatial Modelling
•Understanding Environment and Development
•Climate Change and Corporate Strategy
•Energy Policy and Politics
•Hydrocarbon Reservoir Quality
•Introduction to Radar Remote Sensing
•Political Ecology
•Separation Processes For Carbon Capture
•Technology and Innovation Management

*Please note that courses are offered subject to timetabling and availability and are subject to change each year.

Career opportunities

Graduates can enter into all manner of jobs due to the transferable and highly desirable nature of the skills gained. However, typically our graduates pursue careers in business, industry, government and non-governmental organisations in the field of low-carbon energy production.

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The MSc portfolio within our Energy & Power programme has recently been reviewed. This is to ensure that our courses are attractive to prospective students and to make sure that the courses titles and student learning outcomes are relevant to future employers. Read more
The MSc portfolio within our Energy & Power programme has recently been reviewed. This is to ensure that our courses are attractive to prospective students and to make sure that the courses titles and student learning outcomes are relevant to future employers. As a result of the review we are launching new course titles, reorganising and renaming some courses and withdrawing others.

As part of this review, the decision has been taken to remove Carbon Capture and Storage from our portfolio for 2017/18 registration. We are confident that we can offer a suitable and exciting replacement and believe that the Advanced Chemical Engineering MSc is most closely aligned to this course. Below are the available MSc’s in our Energy & Power programme:

Advanced Mechanical Engineering
Design of Rotating Machines
Energy Systems & Thermal Processes
Flow Assurance for Oil & Gas Production
Process Systems Engineering
Energy from Waste
Offshore Materials Engineering
Offshore Pipeline Engineering
Offshore Risk Management
Offshore Subsea Engineering
Renewable Energy Engineering
Renewable Energy Technology
Offshore Renewable Energy
Geothermal Engineering.

Alternatively if you would like to discuss your options further please email

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The University of Birmingham, as a partner in The Midlands Energy Graduate School (MEGS), has launched a new taught Masters in Efficient Fossil Energy Technologies. Read more
The University of Birmingham, as a partner in The Midlands Energy Graduate School (MEGS), has launched a new taught Masters in Efficient Fossil Energy Technologies.

Consisting of core and optional modules, delivered by experts from the universities of Nottingham, Birmingham and Loughborough, this MSc will encourage and embed excellence in fossil energy technologies, carbon capture and efficient combustion. It will prepare future leaders and industrial engineers with knowledge and skills to tackle the major national and international challenges of implementing new fossil-based power plant and processes more efficiently, with near zero emissions and CO2 capture.

This course provides expert teaching from three leading universities in the UK a unique partnership to allow students to benefit from a wide range of expertise. Modules studied represent the academic specialism offered by each university and the research project, taken at the university where you register, will focus on specific aspects of fossil energy technologies: Birmingham specialises in managing chemical reactions, plant design and carbon capture technologies; Loughborough in materials technologies for power generation and high-temperature applications; and Nottingham will focus on combustion technologies, power generation, environmental control and carbon capture. It is therefore important to select your choice of university carefully. Full details of these options and specialisms are in the Modules section of the Course Details tab and all enquiries are welcome.

Chemical Engineering is dynamic and evolving. It provides many solutions to problems facing industries in the pharmaceutical, biotechnological, oil, energy and food and drink sectors. It is vital to many issues affecting our quality of life; such as better and more economical processes to reduce the environmental burden, and more delicious and longer lasting food due to the right combination of chemistry, ingredients and processing.

Birmingham is a friendly, self-confident, School which has one of the largest concentrations of chemical engineering expertise in the UK. The School is consistently in the top five chemical engineering schools for research in the country.

About the School of Chemical Engineering

Birmingham has one of the largest concentrations of Chemical Engineering expertise in the UK, with an excellent reputation in learning, teaching and research.
Investment totalling over £3.5 million in our buildings has resulted in some of the best teaching, computing and laboratory facilities anywhere in the UK.
We have achieved an excellent performance in the Research Excellence Framework (REF) – the system for assessing the quality of research in UK higher education institutions. 87% of the research in the School was rated as world-leading or internationally excellent. It was ranked joint fourth overall in the UK for its research prowess and first nationally for research impact.
The enthusiasm that the academic staff have for their research comes through in their teaching and ensures that they and you are at the cutting edge of chemical engineering.

Funding and Scholarships

There are many ways to finance your postgraduate study at the University of Birmingham. To see what funding and scholarships are available, please visit: http://www.birmingham.ac.uk/pgfunding

Open Days

Explore postgraduate study at Birmingham at our on-campus open days.
Register to attend at: http://www.birmingham.ac.uk/pgopendays

Virtual Open Days

If you can’t make it to one of our on-campus open days, our virtual open days run regularly throughout the year. For more information, please visit: http://www.pg.bham.ac.uk

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This Masters in Geospatial & Mapping Sciences focuses on understanding the theory and practice of geospatial data collection, land and hydrographic surveying, data and information quality, applications of survey information, and research and development in the field of geomatics. Read more
This Masters in Geospatial & Mapping Sciences focuses on understanding the theory and practice of geospatial data collection, land and hydrographic surveying, data and information quality, applications of survey information, and research and development in the field of geomatics. It is strongly endorsed by industry, accredited by the RICS and has an excellent employment record.

Why this programme

-This programme meets the academic requirements for membership of relevant professional bodies and is accredited by the Royal Institute of Chartered Surveyors (RICS) and the Chartered Institution of Civil Engineering Surveyors.
-If you are seeking a career in geomatics: land and engineering surveying; hydrographic surveying; land registration/cadastre and LIS; photogrammetric and remote sensing engineering; management of geospatial information; this programme is for you.
University of Glasgow’s School of Geographical and Earth Sciences is proud to announce that it is ranked 32nd in the world (QS World Rankings 2014).
-The School is consistently ranked amongst the top 10 in the UK and top 5 in Scotland, recently achieving 2nd in Scotland and 8th in the UK (Guardian University Guide 2015).
-With a 95% overall student satisfaction in the National Student Survey 2014, the School of Geographical and Earth Sciences continues to meet student expectations combining both teaching excellence and a supportive learning environment.
-The MSc in Geospatial and Mapping Sciences is an industry-sponsored programme and has been developed in close collaboration with industry to meet global demand for professionals in this field.
-You will benefit from access to the latest surveying equipment and software, including RTK GPS and terrestrial laser scanners.
Textbooks for semester 1 courses are included in fees; and you will attend a week long practical surveying course (included in fees).

Programme structure

Semester 1 – 60 credits
-Fundamentals of Geomatics GEOG5008 (20 credits)
-Principles and Practice of Land Surveying GEOG5017 (20 credits)
-Principles of GIS GEOG5019 (10 credits)
-Topographic Mapping and Landscape Monitoring GEOG5025 (10 credits)

Semester 2 – 60 credits
-Applied Land Surveying GEOG5099 (10 credits)
-Engineering Surveying GEOG5007 (10 credits)
-Geodesy & GNSS GEOG5012 (10 credits)
-Hydrographic Survey GEOG5014 (10 credits)
-Research & Professional Issues in Geomatics GEOG5021(10 credits)
One of:
-Applied Hydrographic Surveying GEOG5098 (10 credits)
-Geospatial Data Infrastructures and Land Administration GEOG5013 (10 credits)

Summer – 60 credits
-MSc Project GEOG5085P (60 credits)

Accreditation

MSc Geospatial and Mapping Sciences, if fully completed with the award of an MSc, is accredited by the Royal Institution of Chartered Surveyors (RICS) and the Chartered Institution of Civil Engineering Surveyors (ICES).

Industry links and employability

-The MSc in Geospatial and Mapping Sciences is a one-year Masters programme aimed at those seeking a career in Geomatics (land and engineering surveying, hydrographic surveying, land registration/cadastre and LIS, photogrammetric and remote sensing engineering or the management of geospatial information). The focus of the programme is on understanding the theory and practice of geospatial data collection, data and information quality, applications of survey information and research and development in the field of Geomatics.
-Despite the increasing automation of geospatial data capture techniques there remains a demand for professionals who have a deep understanding of the background principles of the instrumentation and methods used and how these impact on the quality of information captured. There are also increasing requirements to integrate data from a variety of sources which requires a full understanding of datums, co-ordinate systems and transformations to ensure correct relationships are maintained for critical applications. The programme also covers issues such as project planning, reporting, and policy issues related to geospatial data capture, management and distribution.
-You will benefit from significant input from industry to our teaching programme, including teaching on some courses, guest lectures and seminars. There are also informal opportunities to meet people from industry at open events and visits to company offices. Projects may be carried out in conjunction with industry.
-Major employers, such as Fugro and Subsea 7, regularly visit and conduct on site interviews with students.
-You will develop transferable skills that will improve your career prospects, such as project management, team-working, fieldwork, data analysis, problem-solving, critical evaluation of scientific & professional literature, and how to effectively communicate with different audiences.
-This course is available full or part time and it is also possible to study for a Postgraduate Certificate or Postgraduate Diploma.

Career prospects

Career opportunities include land surveyor, engineering surveyor, hydrographic surveyor, GIS specialist, environmental consulting. There is currently a very high demand for surveyors, especially in hydrographic survey, in support of offshore oil and renewable energy engineering and maintenance. Several of the key employers visit us each year to recruit students. In addition to the offshore energy industry, land surveyors are in demand in many parts of the world to support mining operations, major civil engineering projects and to provide surveying services for Land Registration. A strong background in data capture, datums and co-ordinate systems, and data processing can also be of value in the GIS and environmental management sectors.

Graduates of this programme have gone on to positions such as:
-Offshore Surveyor at NCS Survey
-Hydrographic Surveyor at Subsea 7
-Offshore Surveyor at Subsea 7
-Analyst at Morgan Stanley
-Offshore Surveyor at UTEC
-Offshore Surveyor at iSurvey Offshore Ltd
-Research Scientist Associate at a university
-Fellow at European Organisation for Nuclear Research
-Offshore Surveyor at Marine Offshore Designer
-Hydrographic Surveyor at UTEC
-Assistant Land Surveyor at UTEC Star net
-Trainee Surveyor at Fugro
-Hydrographic Surveyor at Harkand Andrews Survey
-Offshore Supporter at Subsea 7
-Offshore Surveyor at Fugro
-Offshore Hydrographic Surveyor at UTEC
-Graduate Supervisor at AECOM
-GIS Technician at Farazamin Company Tehran
-Graduate Surveyor at Met Geo Environmental Ltd

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We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience. Read more
We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience.

Course overview

Careers in Sport and Exercise Science can develop in at least two directions. Firstly you can help elite athletes reach their optimum sports performance. Secondly you can help the general population to improve fitness through exercise referral and community programmes.

This course allows you to specialise in both those areas, by providing you with a solid grounding in measurement, evaluation, research methods, data analysis, and sport and exercise psychology. Additionally, you will get the chance to study applied physiology, applied biomechanics or complete a personal project. The final stage is a research project that reflects your developed knowledge and skills.

Compared to undergraduate studies, this Masters has more emphasis on self-directed lab work, data collection and analysis. We encourage you to undertake real-world internships and build up experience with external clients and sports clubs. This practical experience will complement the rigorous research elements of the course.

By the end of the course you will have a portfolio of work, feedback from clients/employers, and a record of practical and academic projects. This will give you a clear advantage when it comes to applying for jobs.

Course content

The course mixes taught elements with independent research and self-directed study. There is flexibility to pursue personal interests in considerable depth, with guidance and inspiration from Sunderland's supportive tutors.

Core modules:
-Measurement and Evaluation (20 Credits)
-Applied Sport and Exercise Psychology (20 Credits)
-Applied Research Methods and Data Analysis (20 Credits)
-Masters Project (60 Credits)

Designated core modules (you must choose one of the following, but you may choose the other as an option):
-Applied Sport and Exercise Physiology (20 Credits)
-Applied Biomechanics in Sport and Exercise (20 Credits)

Optional modules (choose at least one):
-Strength and Conditioning in Practice (20 Credits)
-Sports Injuries, Management and Rehabilitation (20 Credits)
-Applied Weight Management (20 Credits)
-Professional Skills and Practice (20 Credits)
-Independent Learning Project (20 Credits)
-Applied Public Health (20 Credits)
-Brief Interventions (20 Credits)

Teaching and assessment

We use a wide variety of teaching and learning methods which include lectures, problem-based learning seminars, web-based resources, small group discussions and debates. You will develop your practical skills with workshops and laboratory classes.

Assessment methods include essays, case studies, portfolios, oral presentations, scientific reports, practical exams, data analyses, critical reviews, poster presentations and a dissertation.

Facilities & location

We have invested in the latest software and equipment so that you have maximum scope to measure and improve performance. Our facilities will propel your learning in sport and exercise sciences.

Biomechanics equipment

Our equipment can measure motion, muscle activity and forces on the body during high intensity sports and the activities of daily living. Equipment and techniques include the following:
-3D motion capture systems including Vicon® systems and Xsens® motion capture suits
-Software such as Dartfish®, Kinovea® and LongoMatch® software to capture live action images for match tagging and coaching feedback
-Movement tracking tools such as Actigraph® and Catapult®
-Delsys® Trigno electromyography equipment to see how the muscles of the body are working
-Kistler® force platforms and Batak® reaction walls to analyse sporting performance
-Novel® Pedar systems to analyse foot pressure

Exercise Physiology and Psychology
Our laboratories include the most up-to-date equipment for assessing human performance. You’ll get hands-on practical experience with the following:
-Polar® Team2 heart rate monitoring system for assessing the heart rates of a full squad of team players in real time
-Cortex® gas analysers to evaluate cardiovascular performance
-Biochemical analysers from Randox®, Jenway® and Gonotec® to measure substances and enzymes within the body
-Tendo®, Myotest® and Globus® equipment to profile your strength and power and develop specific training programmes
-Fusion Sport® SMARTSPEED light gates for assessing speed, agility and reaction times
-Assess and enhance cognitive performance using our Neurotracker® 3D multiple object tracking equipment

Sports Medicine and Anatomy
Anatomy is taught by experienced staff in a specialist clinical lab using skeletons, anatomical models, 3D software, online material and human subjects. You will learn techniques for sports injury rehabilitation, including the use of sports massage and ultrasound equipment.

You will also examine balance and stability using our Biodex® stability and balance trainer and assess strength imbalances using our sophisticated Biodex® dynamometer and new BTE Primus® rehabilitation equipment. You can investigate how new techniques such as thermal imaging are being used in injury assessment with Flir® IR cameras.

Fitness and Conditioning Suite
In our lab, you'll find fitness and conditioning equipment that would be the envy of most modern gyms. From a wide range of cardiovascular equipment to machine and Olympic weights, you will receive hands-on teaching in a professional environment.

University Library Services
The University library has thousands of relevant books, e-books and journal articles, with many more titles available through the inter-library loan service. We subscribe to useful resources such as SPORTDiscus, which provides journal articles, book chapters and summaries about sport, fitness and related disciplines.

Sciences Complex
This course is based in the Sciences Complex at our City Campus, which has benefited from multi-million pound investments. The IT facilities are excellent and, across the University, there are hundreds of workstations as well as wireless internet access. If you have any computer problems, just ask the friendly helpdesk team.

Sports facilities
Students at Sunderland have easy access to some of the best facilities in the region. These include:
-50m Olympic size swimming pool
-95m artificial ski slope
-Climbing wall with some of the best route setters in the UK
-Football training pitches at Sunderland AFC’s Academy of Light
-Marine Activities Centre for sailing, canoeing, kayaking and powerboating
-LTA indoor tennis centre with 13 indoor and outdoor courts
-Floodlit athletics tracks

CitySpace
Our City Campus features a state-of-the-art facility called CitySpace. It features:
-Sports hall (suitable for hosting large-scale events)
-Fitness suite/gym
-Strength and conditioning room
-Injury prevention and support suite
-Fitness classes
-Climbing wall

Employment & careers

Potential employers of graduates from this course include national sports associations, sports and leisure companies, recreation services, local authorities, health bodies including the NHS, schools and colleges. Job roles include the following (some require further training):
-Sports and exercise scientist
-Performance Analyst
-Sports coach/instructor
-Manager of health promotion initiatives
-Manager of cardiac rehabilitation and exercise referral
-Fitness centre manager
-Personal trainer/specialist fitness instructor
-Lecturer

Recent Sunderland graduates are now working within the fitness industry, sports development and in Further Education colleges.
A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies.

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This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Read more
This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL’s multidisciplinary tradition, sharing ideas and resources across UCL Engineering Sciences and beyond.

Degree information

Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.

Students undertake modules to the value of 180 credits.

The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).

Core modules
All of the following modules must be taken.
-Individual Research Project
-Group Project B
-Research Methods and Reading
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.

Optional modules
Students choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.

-Mathematical Methods Algorithms & Implementations
-Virtual Environments
-Image Processing
-Computer Graphics
-Machine Vision
-Graphical Models
-Geometry of Images
-Acquisition & Processing of 3D Geometry
-Inverse Problems in Imaging
-Computational Photography & Capture
-Researcher Professional Development
-Entrepreneurship Theory and Practice
It is also possible for students to select other advanced taught or research modules, with approval.

Please note that registration on optional modules is subject to demand and cannot be guarenteed.

Dissertation/report
All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.

Teaching and learning
The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.

Careers

We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.

Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.

Employability
With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.

Why study this degree at UCL?

The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This Centre has been a world leader in computational capture, rendering and simulation for the past 15 years.

VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.

Being in the heart of London we have strong links with industry. London is home to many technology communities - including the Graduate Developer Community - who provide mentors for students interested in finding developer roles when they graduate.

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Geographical Information Systems (GIS) has grown rapidly to become a major component of information technology, creating distinctive methods of data analysis, algorithms and software tools. Read more

Why take this course?

Geographical Information Systems (GIS) has grown rapidly to become a major component of information technology, creating distinctive methods of data analysis, algorithms and software tools.

This course emphasises the acquisition of practical GIS skills. We use a wide range of industry-standard software tools and a structured approach to the analysis of spatial data through project work.

What will I experience?

On this course you can:

Get hands-on experience of using instruments such as GPS, Total Stations and 3D laser scanners
Be taught by experts, who have extensive industrial and consultancy experience and strong research portfolios
Practise your GIS data collection skills in a range of environments

What opportunities might it lead to?

The wide range of career opportunities across public and private sectors and in university-based research, coupled with the rapid rate of technological change, mean that major organisations and industrial firms are finding it essential to update their skills through advanced study. We therefore aim to meet this demand by tailoring our course to the needs of both regional and national markets.

Here are some routes our graduates have pursued:

Environmental consultancies
Geographical information science specialists
Working for the Environmental Agency
Working for the Ordnance Survey

Module Details

The academic year is divided into two parts. The first part comprises the lecture, workshop, practical and field work elements of the course, followed by a dissertation which will take approximately five months to complete.

Here are the units you will study:

Principles of Geographic Information Science: Beginning with an overview of the development of GIS, the first part of this unit examines data sources and data capture, as well as hardware and software tools. The second part deals with vector-based data structures and data management, followed by vector GIS operations, such as overlay and buffering. You will undertake a project to create a GIS of your own, which may be presented as a seminar session. Practical exercises are undertaken using MapInfo. You will then go on to develop an understanding of raster-based approaches to GIS, cartographic modelling and related areas of image processing which are often applied in remote sensing. Topics include raster data models and data compression techniques, raster GIS and cartographic modelling, imaging systems and image processing, geometric correction techniques and GIS/remote sensing integration in the raster domain. Practical work uses MapInfo, ArcGIS - ArcMap and ERDAS Imagine.

GIS and Database Management Systems: Your major focus on this unit will be the use of industry-standard methods and tools to develop competence in the successive stages of database design, development and implementation. You will have an introduction to data analysis techniques, followed by an examination of alternative types of database system and the rules of relational database design. There is extensive treatment of the SQL query language in standard databases and for attribute query within a GIS. You will be introduced to advanced topics including database programming and computer-aided database design. You will also consider the Object-Relational databases and spatial data types, explore the use of spatial queries using the ORACLE relational database management system and examine procedural database programming and web database connectivity. Practical work for this unit uses the ORACLE relational database management system, running in full client-server mode.

Applied Geographic Information Systems: On this unit you will develop a general, inferential, model-based approach to the analysis of quantitative data within a geographical framework. You will examine a range of underlying concepts including model specification, bias, linearity, robustness and spatial autocorrelation. You will subsequently develop these in the context of a unified framework for analysis. Practical work is based on ArcGIS - ArcMap.

Research Methods and Design: This unit will introduce you to the basic principles of research design and methodology, enabling you to develop a critical approach to the selection and evaluation of appropriate methods for different types of research problem.

Modelling and Analysis and the Web: This unit gives you the chance to consider the use of GIS technology for creating terrain models and explore the basics of photogrammetry, as well as analytical and digital techniques for photogrammetric data capture. You will also look at Orthophotography, LiDAR and RADAR systems. ArcGIS is used for spatial analysis, such as buffering and overlay techniques. You will also explore and exemplify data transfer between GIS software systems and technologies for internet-based GIS.

Dissertation: This provides an opportunity for you to pursue a particular topic to a greater depth than is possible within the taught syllabus. It can take a variety of forms, for example GIS-based analysis of original data sources and digital datasets, case studies of GIS adoption in public or private sector organisations, the development of new software tools/applications or the design of GIS algorithms. The final submission takes the form of an extended written report or dissertation of a maximum of 15,000 words.

Programme Assessment

The course provides a balanced structure of lectures, seminars, tutorials and workshops. You will learn through hands-on practical sessions designed to give you the skills in laboratory, computer and field techniques. The course also includes extensive field work designed to provide field mapping and data collection skills.

The majority of assessment takes the form of practical exercises and project-based activity. This enables you to become familiar with industry-standard software systems and develop your skills by applying your newfound expertise in areas that particularly interest you.

Student Destinations

GIS technology is now very widely deployed in many organisations ranging from utility companies, telecommunications networks, civil engineering, retailing, local and national government, international charities and NGOs, the National Health Service, environmental organisations, banking and finance, and insurance. GIS has become an essential part of the world's information infrastructure.

You can expect to go on to find work in organisations such as local authorities, health authorities, conservation organisations, banks and insurance companies, amongst others. Many of our previous graduates are now employed all over the world, working on a whole variety of GIS-related projects in a very wide range of different organisations and industries.

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Our Energy programmes allow you to specialise in areas such as bio-energy, novel geo-energy, sustainable power, fuel cell and hydrogen technologies, power electronics, drives and machines, and the sustainable development and use of key resources. Read more
Our Energy programmes allow you to specialise in areas such as bio-energy, novel geo-energy, sustainable power, fuel cell and hydrogen technologies, power electronics, drives and machines, and the sustainable development and use of key resources.

We can supervise MPhil projects in topics that relate to our main areas of research, which are:

Bio-energy

Our research spans the whole supply chain:
-Growing novel feedstocks (various biomass crops, algae etc)
-Processing feedstocks in novel ways
-Converting feedstocks into fuels and chemical feedstocks
-Developing new engines to use the products

Cockle Park Farm has an innovative anaerobic digestion facility. Work at the farm will develop, integrate and exploit technologies associated with the generation and efficient utilisation of renewable energy from land-based resources, including biomass, biofuel and agricultural residues.

We also develop novel technologies for gasification and pyrolysis. This large multidisciplinary project brings together expertise in agronomy, land use and social science with process technologists and engineers and is complemented by molecular studies on the biology of non-edible oilseeds as sources for production of biodiesel.

Novel geo-energy

New ways of obtaining clean energy from the geosphere is a vital area of research, particularly given current concerns over the limited remaining resources of fossil fuels.

Newcastle University has been awarded a Queen's Anniversary Prize for Higher Education for its world-renowned Hydrogeochemical Engineering Research and Outreach (HERO) programme. Building on this record of excellence, the Sir Joseph Swan Centre for Energy Research seeks to place the North East at the forefront of research in ground-source heat pump systems, and other larger-scale sources of essentially carbon-free geothermal energy, and developing more responsible modes of fossil fuel use.

Our fossil fuel research encompasses both the use of a novel microbial process, recently patented by Newcastle University, to convert heavy oil (and, by extension, coal) to methane, and the coupling of carbon capture and storage (CCS) to underground coal gasification (UCG) using directionally drilled boreholes. This hybrid technology (UCG-CCS) is exceptionally well suited to early development in the North East, which still has 75% of its total coal resources in place.

Sustainable power

We undertake fundamental and applied research into various aspects of power generation and energy systems, including:
-The application of alternative fuels such as hydrogen and biofuels to engines and dual fuel engines
-Domestic combined heat and power (CHP) and combined cooling, heating and power (trigeneration) systems using waste vegetable oil and/or raw inedible oils
-Biowaste methanisation
-Biomass and biowaste combustion, gasification
-Biomass co-combustion with coal in thermal power plants
-CO2 capture and storage for thermal power systems
-Trigeneration with novel energy storage systems (including the storage of electrical energy, heat and cooling energy)
-Engine and power plant emissions monitoring and reduction technology
-Novel engine configurations such as free-piston engines and the reciprocating Joule cycle engine

Fuel cell and hydrogen technologies

We are recognised as world leaders in hydrogen storage research. Our work covers the entire range of fuel cell technologies, from high-temperature hydrogen cells to low-temperature microbial fuel cells, and addresses some of the complex challenges which are slowing the uptake and impact of fuel cell technology.

Key areas of research include:
-Biomineralisation
-Liquid organic hydrides
-Adsorption onto solid phase, nano-porous metallo-carbon complexes

Sustainable development and use of key resources

Our research in this area has resulted in the development and commercialisation of novel gasifier technology for hydrogen production and subsequent energy generation.

We have developed ways to produce alternative fuels, in particular a novel biodiesel pilot plant that has attracted an Institution of Chemical Engineers (IChemE) AspenTech Innovative Business Practice Award.

Major funding has been awarded for the development of fuel cells for commercial application and this has led to both patent activity and highly-cited research. Newcastle is a key member of the SUPERGEN Fuel Cell Consortium. Significant developments have been made in fuel cell modelling, membrane technology, anode development and catalyst and fuel cell performance improvements.

Facilities

As a postgraduate student you will be based in the Sir Joseph Swan Centre for Energy Research. Depending on your chosen area of study, you may also work with one or more of our partner schools, providing you with a unique and personally designed training and supervision programme.

You have access to:
-A modern open-plan office environment
-A full range of chemical engineering, electrical engineering, mechanical engineering and marine engineering laboratories
-Dedicated desk and PC facilities for each student within the research centre or partner schools

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Our Postgraduate course in Film Production combines practice, theory, enterprise skills and personal and professional development. Read more
Our Postgraduate course in Film Production combines practice, theory, enterprise skills and personal and professional development. The theory is embedded in the practical teaching, so that for every new skill and convention learned the reason for its application is also explored

MA Film Production aims to emulate a real working environment in which practical learning allows you to ‘learn on the job’ by performing roles in a film production team. This ‘real word’ environment is further enhanced through student collaboration on productions of narrative drama or documentary, using high-end production methods and equipment. Alongside drama and documentary productions, postgraduate Film Production allows you to develop subject specific research skills and apply those to practical work.

INDUSTRY LINKS

Staff maintains links with Warp Films, Arri media, Made Up North, Northwest Vision and Media and many more regional and national production companies and agencies.

LEARNING ENVIRONMENT AND ASSESSMENT

Most modules are delivered at the Preston campus, with the main production modules based at the Media Factory, UCLan's £15m purpose built media powerhouse, with outstanding facilities and excellent technical and academic support. Students have access to a range of High Definition production equipment including advanced camera rigs and camera support rigs. The Media Factory also offers ample studio and recording spaces including motion capture, green screen, TV studio, audio recording and mixing studios, dedicated edit suites and many more shared facilities, all of which is accessible 24 hours a day, seven days a week.

Assessment is by submission of films produced and written and oral presentations of research outcomes. Students have to meet a set of learning outcomes appropriate to masters level study to pass their modules

GRADUATE CAREERS

Students typically move into production related areas, many of them regularly in the credits of major cinema and TV releases. Some choose to embark on careers in directing, camera or writing.

Students can sit technical undergraduate workshops and seminars as required and have to take part in enterprise based activities run by Futures and Northern Lights.

FURTHER INFORMATION

Based in the £15 million, state-of-the-art Media Factory you will have access to a range of high definition production equipment including advanced camera rigs and camera support rigs. The Media Factory also houses studio and recording spaces including motion capture, green screen, TV studio, audio recording and mixing studios and dedicated editing suites.

UCLan’s postgraduate Film Production course benefits from excellent, regional and national links with film production companies. Experienced industry professionals, academics and external, high profile, guest speakers deliver the course.

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The Archives and Records Management MA provides the skills and knowledge that are needed by new entrants to the profession in the United Kingdom and abroad. Read more
The Archives and Records Management MA provides the skills and knowledge that are needed by new entrants to the profession in the United Kingdom and abroad. Students learn to manage and preserve records created in the present and those inherited from the past for use in the present and future.

Degree information

The programme focuses on the management of records and archives in a variety of digital and hard copy formats. Students learn to manage, organise, interpret and provide access to a wide range of records and archives, focussing on both the management of records for ongoing purposes, and their selection, preservation and accessibility for future uses including historical research.

MA students undertake modules to the value of 180 credits. The programme consists of five core modules (90 credits), two optional modules (30 credits) and a research dissertation (60 credits). A Postgraduate Diploma, five core modules (90 credits), two optional modules (30 credits), full-time nine months or flexible study up to five years, is offered. A Postgraduate Certificate, four optional modules (60 credits), full-time 15 weeks or flexible study over a period of up to two years, is offered.

Core modules:
-Concepts and Contexts (30 credits, taught across two terms)
-Creation and Capture
-Curation and Stewardship
-The Record-keeping Professional
-Access and Use of Archives and Records

Optional modules include:
-Advanced Preservation
-Digital Resources in the Humanities
-Introduction to Digital Curation
-Information Governance
-Manuscript Studies
-Oral History: from Creation to Curation
-Reading and Interpretation of Archives from 1500
-Standards for Digital Recordkeeping
-Extended Practicum

Dissertation/report
All MA students undertake an independent research project which culminates in a dissertation of 10,000–12,000 words.

Teaching and learning
The programme is delivered through a combination of lectures, seminars, computer laboratory sessions and class-based practical exercises, with a strong emphasis on group and peer learning and the acquisition of practical skills underpinned by archival theory and knowledge. Assessment is through a mixture of essays, reports, presentations and practical assignments.

Placement
The work placement gives students taking the MA/Dip iexperience of how the techniques they have learned may be applied in practice. Placements last for two weeks, and are undertaken as part of the INSTG060 Curation and Capture core module just after the beginning of the third term (May). We arrange placements individually for each student and do our best to match the placement with their interests and experience.

Careers

Past graduates have taken up professional roles at prestigious organisations and institutions including national societies, university libraries and the House of Commons.

Top career destinations for this degree:
-Assistant Record Manager, House of Lords
-Archives Manager, Historic Royal Palaces
-Project Archivist, Cambridgeshire County Council
-Archivist, National Motor Museum.
-Archivist, United Kingdom Hydrographic Office (UKHO)

Employability
This programme prepares students to work in a wide variety of traditional and non-traditional archives and information management roles in both the private and public sectors, in the UK and internationally.

Students benefit from the department's excellent links with employers in the information professions which provide them with 'real life' experience through guest lectures, visits and a placement. Students also receive specific careers advice, including how to construct CVs. In the longer term the programme equips students with the skills and knowledge to have long and successful careers in their chosen field and become leaders in their profession.

Why study this degree at UCL?

UCL boasts one of the longest-established archive education programmes in the UK. It is taught by leading experts in the field, drawing on their innovative research as well as extensive practical experience of archives and records work.

Students benefit from UCL's location close to many records management services, and the broadest grouping of historical archives in any city in the English-speaking world.

The programme hosts an impressive range of visiting speakers, organises frequent field visits to a wide variety of working environments and a two-week placement, all of which provide unique occasions to network and create professional links with key players in the sector.

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This course would appeal to students who enjoy performing arts and are keen to consider their wider significance and are open minded to creatively exploring new possibilities and experimenting. Read more
This course would appeal to students who enjoy performing arts and are keen to consider their wider significance and are open minded to creatively exploring new possibilities and experimenting.

Visit the website: http://bucks.ac.uk/courses/postgraduate/arts-and-creative-industries/pt/performing-arts-pt-1718

What will this course cover?

On this course you will explore how the boundaries between drama and dance, performance and life, creativity and work are always shifting. These shifting boundaries mean that performing is very much a process of adaptation: from idea to stage, from voice to body, from research to practice.

You will study innovative, interpretive research methodologies such as video- based examinations and reminiscence workshops, and traditional qualitative methods such as one-to-one interviews and hermeneutics, in order to capture, record and transform narratives, adapt concepts, translate ideas into performance, and performance into ideas. You will also explore a range of performance styles, from documentary and verbatim theatre to forum theatre and devised/ physical theatre and dance.

In particular, the course provides a unique opportunity to explore creatively how the performing arts can be developed as a discipline and applied to the world at large, as a way of thinking and conceptualising business, as an educational tool, as pure artistic endeavour.

In projects led by experienced practitioners, you will use your acting, dance and devising skills to look into creative processes beyond the performing arts.

Beginning with lecturer input and increasingly moving to independent study, the course encourages you to think of the performing arts as both an autonomous art form and as something that can have a range of applications in the world.

The course will conclude with a project led by you, in which you develop either an artistic concept or use ideas explored during the course in a wider social context.

Modules

• Research Skills and Professional Contexts
• Residency and Project Development
• Investigating Creativity
• Approaches to Performance
• Professional Workshops
• Placement and Creative Challenge
• Practical Dissertation/Project
• Written Dissertation/Project

Careers

On this programme, you will study research methodologies such as video-based examinations and reminiscence workshops, as well as one-to-one interviews and hermeneutics, in order to capture, record and transform narratives, adapt concepts, translate ideas into performance, and performance into ideas.

You will explore a range of performance styles, from documentary and verbatim theatre to forum theatre and devised/physical theatre and dance. In particular, the course provides a unique opportunity to explore creatively how the performing arts can be developed as a discipline and applied to the world at large, as a way of thinking and conceptualising business, as an educational tool and as pure artistic endeavour.

How to apply

Apply here: http://bucks.ac.uk/applynow/

Funding

There are a range of funding opportunities for postgraduate students which include sponsorship, bursaries, scholarships and loans: http://bucks.ac.uk/fees_funding/postgraduate-masters-scholarships/

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Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory. Read more
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.

Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.

Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.

We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.

While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.

This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

Careers

Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.

The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.

Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.

Modules & assessment

Core modules:
Process and Practice as Research
Games Development 1
Games Development 2
Digital Arts - Experimental Practice
Master's Project: Art and Design

Assessment

You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.

What you'll study

Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.

Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.

We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.

Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.

We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.

Facilities

Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.

The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.

All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).

Links with industry

Cambridge is home to nearly 20% of the UK’s computer games industry, including Sony’s Guerrilla Studios, ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.

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This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied research and work with cutting-edge media technologies to develop and deliver immersive 3D media to new platforms. Read more
This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied research and work with cutting-edge media technologies to develop and deliver immersive 3D media to new platforms.

The MA/MSc 3D Stereoscopic Media cuts through much of the hype and media glamour associated with 3D Stereoscopic to provide you with a grounded and deep exploration of the area. Working with industry professionals and specialist S3D technology and platform providers, the course encourages the examination of all sides of the Stereoscopic 3D story. This includes an examination of the perceptual science and human vision theory as well capture and display technologies looking at the biology, psychology and the technologies behind the current wave of innovation.

You will combine forces with students from a wide variety of creative and technical backgrounds through a series of collaborative projects to design and build rich 3D content, applying a core understanding of the nature of stereo perception in 3D output. Content will be repurposed for multiple platforms, from point-of-sale lenticular screens, 3D mobile devices, to 3D cinema, exploring how narrative and storytelling can be enhanced through stereoscopic production and delivery.

The digital production and post-production tools will enable you to deliver 3D projects through a full professional stereo pipeline, from capture to delivery. This course will share some technical delivery with the MA/MSc Broadcast Futures pathway, encouraging a collaboration of ideas to exploit these exciting new technologies.

The course covers the history of Stereoscopic 3D through to the roles played by modern content and technology companies. You will engage with production processes and workflows for multiple platforms including specialist content management, production and post-production techniques.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

You will acquire the research and development skills in the Research Process unit needed for building your understanding of stereoscopic media.

Within the Technology Issues unit, you will engage with three project cycles that allows you to explore emerging 3D technology first as a discipline group, then in collaboration with another discipline, and finally in an individual project, often in collaboration with industry, for example through a live brief, or using high end donated equipment.

In the Business and Innovation unit, you will develop an understanding of business and innovative practices in the creative industries to bring an entrepreneurial perspective.

The Major Project represents the culmination of your investigation and the final stage of the research strategy when you will conduct a 15-week project to build a prototype, test an emerging technology or generate a concept. This is a substantial piece of self-managed work that embodies the integration of theory and practice and is underpinned by advanced practice-based methodologies and processes.

Learning

You will receive regular support from tutors, peers and subject-specific group tutorials as part of an ongoing critical dialogue to help create a professional and critical understanding of your creative process.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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The Master of Fine Arts (M.F.A.) degree program offers students the opportunity to pursue graduate study in the Departments of Art, New Media, or Theatre and Dramatic Arts. Read more
The Master of Fine Arts (M.F.A.) degree program offers students the opportunity to pursue graduate study in the Departments of Art, New Media, or Theatre and Dramatic Arts. These majors emphasize a combination of theory and practice relevant to their discipline. Faculty, comprised of artists and scholars, foster an environment of active engagement with material, critical and conceptual investigations in production and performance. The M.F.A. program allows graduate students to concentrate in their chosen disciplines and to synthesize their research into a unique and challenging Thesis Project. Exceptional facilities, integrated technical support, a lively community of arts and culture, and a commitment to academic and creative excellence are integral qualities of the Faculty of Fine Arts.

See the website http://www.uleth.ca/graduate-studies/master-fine-arts/majors/new-media

Masters of Fine Arts - New Media

Building on our reputation for excellent undergraduate education in the areas of 3D art and animation, the moving image, interactive arts, digital design, and new media theory and culture, the Master of Fine Arts (MFA) in New Media offers students the opportunity to join a dynamic community of artists, designers, and scholars.

As a smaller program with high calibre students, the MFA in New Media encompasses a strong theoretical and practical foundation in areas related to faculty research interests. Students hone their creative talents using first rate design and animation software, motion-capture technology, and digital video production equipment. The program offers an exceptional level of interaction with faculty and staff. The MFA in New Media degree is a two-year, full-time studio program of applied and academic study. The University of Lethbridge is committed to providing competitive financial support to all graduate students.

Located a short drive from Calgary, the United States border, and the Canadian Rockies, Lethbridge is a growing city that enjoys a diverse geography of prairie, rolling hills, and an expansive natural river valley area. Lethbridge is home to numerous art collectives and a number of contemporary art galleries including the University of Lethbridge Art Gallery, Casa, Trianon Gallery, Parlour, and the nationally acclaimed Southern Alberta Art Gallery. Several sites for exhibitions are available to graduate students, including the University of Lethbridge Penny Building, which provides a strong downtown presence.

The program offers students unique opportunities to contribute to the vibrant cultural life on campus and in the broader community of Lethbridge. MFA students are encouraged to augment their studio practice through interactions with other graduate programs in the Faculty of Fine Arts (Art, Music, and Drama). The University’s liberal arts focus offers opportunities to take courses and explore collaborations with the Humanities, Sciences, and Social Sciences.

Located in the U of L Centre for the Arts, the New Media Department is supported by excellent studios, labs, specialized workshops, and digital facilities, including:

•Teaching and research computer labs equipped with dedicated workstations for computer graphics and visual content development
•Green Screen Studio combined with Digital Photo Studio facilities supported by digital video and photo cameras, dedicated mobile and studio lighting equipment kits, and professional sound recording and editing equipment
•Faculty research labs with cutting edge stereoscopic visualization technology
•Motion Capture Studio based on Vicon technology
•Dedicated animation work stations integrated into new media computer labs
•HD video and digital cameras, lighting kits, and sound equipment

How to apply

In order to apply, you will need to provide the following documentation:

• Academic Transcripts
• Curriculum Vitae
• Three Letters of Reference
• Letter of Intent
• English Language Proficiency (ELP)

All applications and supporting documents must be provided through the online portal: http://www.uleth.ca/graduate-studies/master-fine-arts/apply

Funding

Find information on Scholarships here http://www.uleth.ca/graduate-studies/master-arts/award-opportunities

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