This MSc is aimed at students who wish to pursue a geosciences-related career in the future energy sector, as it transitions from fossil fuels to a low carbon economy. The aim is to offer a programme that uses subsurface (geological) knowledge opening a diverse range of career pathways in lower carbon geoenergy technologies; the disposal of energy-related wastes and the hydrocarbon industry.
This MSc programme builds on the strength and reputation of the research groups operating in the School of GeoSciences on uses of the subsurface: carbon capture and storage (CCS); radioactive waste disposal; energy storage and extraction; unconventional and conventional hydrocarbons; wet and dry geothermal heat; and subsurface fluid tracing using noble gases and stable isotopes.
Compulsory courses (for students who have accredited prior learning, elective courses are taken in lieu) – 90 credits
Compulsory Courses – for those with Geoscience background – 20 credits
Compulsory Courses – for those without Geoscience background – 20 credits
Optional courses: choice of 10 credits from following
This programme will train students in the use of subsurface geological knowledge opening a diverse range of career pathways in lower carbon geoenergy technologies and the disposal of energy-related wastes. These include radioactive waste disposal; carbon capture and storage; geothermal energy and subsurface energy storage including compressed air energy storage.
Other pathways include working in environmental and regulatory aspects of energy storage involving potential pollution; tracking subsurface fluids in the event of leakage from subsurface facilities and ground water resources.
The Institute of Perception, Action and Behaviour (IPAB) focuses on how to link computational perception, representation, transformation and generation processes to external worlds, in theory and in practice.
This covers domains such as visual perception, dynamic control of robot systems, active sensing and decision making, biomimetic robotics, computer-based generation of external phenomena, such as images, music or actions, and agent-based interaction within computer games and animation.
Supported by the dynamic research culture of IPAB, you can develop robots that learn their own motor control, mimic animal behaviours, or produce autonomous and coordinated team actions. Or you can work with systems that interpret real images and video, or generate complex behaviour in animated characters.
We aim to link strong theoretical perspectives with practical hands-on construction, and provide the hardware and software support to realise this vision.
You carry out your research within a research group under the guidance of a supervisor. You will be expected to attend seminars and meetings of relevant research groups and may also attend lectures that are relevant to your research topic. Periodic reviews of your progress will be conducted to assist with research planning.
A programme of transferable skills courses facilitates broader professional development in a wide range of topics, from writing and presentation skills to entrepreneurship and career strategies.
The School of Informatics holds a Silver Athena SWAN award, in recognition of our commitment to advance the representation of women in science, mathematics, engineering and technology. The School is deploying a range of strategies to help female staff and students of all stages in their careers and we seek regular feedback from our research community on our performance.
Our robotics labs contain a range of mobile platforms, robot manipulators, humanoid robots, and custom-built sensor and actuation systems that attract continuous interest from funders, industry and members of the public.
Recent developments include the UK's only NASA Valkyrie robot platform, application of robotic hardware to prosthetics and assisted living, and a team that competes in the international robot soccer league.
Our new Edinburgh Centre for Robotics (ECR) brings collaboration with Heriot-Watt University to expand the range of facilities and applications we can explore, and to fund research training.
The machine vision lab has facilities for 3D range data capture, motion capture and high-resolution and high-speed video, and the high performance computing needed for graphics is well supported, including hardware partnerships with companies such as NVIDIA.
While many of our graduates go on to highly successful academic careers, others find their niche in commercial research labs, putting their knowledge and skills to use in an industry setting.
Several of our recent graduates have set up or joined spin-out robotics companies. Our graphics researchers have strong connections to the media and games industries.