This MA will consolidate your skills in narrative moving-image making to the level of Director of Photography. You will develop your visual storytelling ability during workshops and subsequent application in the context of live filmmaking projects.
This Masters, a pathway of the MA Filmmaking, is housed in a new purpose-built media facility equipped with state-of-the art teaching spaces including film and photography studios equipped with Arri lighting and Greenscreen, Avid Media Composer, Final Cut Pro and Adobe Premiere Film Editing, Animation, Digital Special Effects, Pro Tools Audio Postproduction and Foley suites.
We work with a range of digital formats from high-end cinema cameras like the Red Epic to smaller, flexible units like the Black Magic. You will additionally benefit from the discipline of working on Super-16mm film.
You work on at least one film per term in your specialist role, culminating in a major production towards the end of the degree. In addition to your specialist area, you attend classes in related disciplines such as Film Directing and Editing and collaborate with students across specialisations on film projects. This framework is designed to stimulate collaborative practice by providing you with a breadth of filmmaking knowledge combined with a high level of expertise in your chosen filmmaking discipline.
Experienced tutors such as the highly-regarded Witold Stock (Close My Eyes, Murphy’s Law, Best) and industry guests provide expert guidance designed to enhance the flow of your individual research, experimentation and artistic achievement.
At the same time, you advance your collaborative skills by working in teams on a variety of scheduled films across the year. You leave the course with a diverse portfolio of moving-image work that spans fiction, and documentary as well as hybrid and experimental genres.
You will learn sophisticated lighting and gripping techniques, and you perform all camera department roles from Director of Photography to Camera Operator, Focus-puller, Gaffer, Camera Assistant, Spark and Grip.
For two terms you will spend a full day a week in specialised contact with your specific programme convenor, plus a further day in Screen Lab working with colleagues across the programme in a Talent Campus-style project-led learning structure with:
You will also have a variety of research projects to undertake, as well as other module options.
The third term will be taken up with your final substantive project, and in writing up a process paper on your work and research over the year.
You will also advance your collaborative skills by working in teams with fiction and documentary producers and directors and sound and edit students, on a variety of projects and at least three scheduled films across the year.
You will leave the programme with a diverse portfolio of moving-image work that may span a variety of formats – music video, web series drama, documentary, campaign/commercial, experimental art pieces and feature-scale short fiction films.
Screen School options
As well as your Cinematography specialism, you will undertake three short courses to enhance your other skills and critical approaches.
If you are passionate about fashioning an exciting career for yourself as a cinematographer in an environment that promotes innovative filmmaking, this course is for you.
On completing the programme you will be equipped to enter the global job market, armed with an enhanced understanding of your practical, intellectual and creative capacities as a cinematographer.
Possibly the most important skill we furnish you with is the rigorous discipline of working collaboratively under pressure as part of a creative team on challenging projects.
In addition to your practical filmmaking skills, we enable you to develop a variety of transferable intellectual, organisational and communication skills to equip you for a broad range of employment opportunities across the arts and media landscape (film, television, online, the creative arts, advertising and related hybrid forms).
Recent alumni are active in the film, media and cultural industries around the world as:
Find out more about employability at Goldsmiths.
This unique MA programme is based in a university but run by leading film practitioners, ensuring that you not only receive the highest-quality practice-based learning, but you do so in a university research environment where you learn to understand the world we live in. You have your own camera equipment throughout and there are two dedicated Mac Editing suites for this degree.
Students will learn to devise a visual research project; to apply anthropological and social science approaches to documentary film work; to think critically about the relationship between form and content in ethnographic/documentary practice; using our professional level equipment, to master the technical skills needed to produce different kinds of films of different lengths for varied audiences; and to critically view and review film material.
Students undertake modules to the value of 180 credits.
The programme consists of one core module (60 credits), two optional /elective modules (30 credits) and a project/diary (90 credits).
Students choose two of the following:
A major practical film project and diary allowing the students to demonstrate their mastery of the skills of documentary film-making in a film of 20–35 minutes.
Teaching and learning
The programme is delivered through a combination of practical tutorials, seminars and masterclasses and assessed by camera and editing exercises and a written piece.
We facilitate two types of placements. Firstly, we will enable short-term internships at the film companies with whom we already have relationships through Open City Docs. Secondly, as opportunities arise students can work on collaborative or other film-making projects, such as the Doc in a Day workshops or UCL film productions.
Further information on modules and degree structure is available on the department website: Ethnographic and Documentary Film (Practical) MA
The programme equips students for careers in:
The increasing demand for social and scientifically trained moving image specialists in the years ahead will continue, if not accelerate. Many of the graduates of our existing programmes now work in organisations such as Ipsos Mori film unit, independent production companies, BBC World Service and BBC Education.
This MA will allow you to benefit from UCL’s unique position in the heart of London, and from the many activities in film within UCL Anthropology. The programme is unique in using professional film-makers to teach within a truly pan-disciplinary university research environment. It provides outstanding access to camera and editing facilities.
UCL now houses London’s Global Documentary Film Festival, Open City Docs Fest, created by Professor Michael Stewart. You can participate in the curation and delivery of this festival; gain experience in the delivery of a major public arts event; and benefit from established partnerships with world-famous institutions such as the the Science Museum and the British Film Institute.
This degree provides three strands: non-fiction cinema and reportage based documentary; a 'Mixed Realities' strand (including VR, Augemented; and interactive documentary production).
The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.
The following REF score was awarded to the department: Anthropology
68% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)
Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.
Cinematography is at the heart of film and television production, orchestrating camera, lens, light and motion to create the visual aesthetic of the film. This course provides high-level industry staff-expertise and image capture technologies, which will enable you to flourish in the continually evolving arena of imaging for film and television.
The course will help you develop key intellectual and practical skills that meet, or challenge and exceed, current industry practice and expectations. It seeks to develop in parallel; your artistic eye, your technical skills, your team-working skills as part of camera crews, and your collaborative skills working with directors.
The course is suited to those who have some previous experience in filmmaking or photography, have a good aesthetic sense and critical eye and wish to develop these further. We would also welcome those who come with professional experience and wish to further develop their creative skills and showreel, while undertaking an immersive learning experience in the theory and practice of cinematography.
You may have an undergraduate qualification in a related subject or may be able to show your suitability for this programme of study through associated work-experience or evidence of and outputs from other related activities.
The specialist production units provide an environment in which to develop creative skills, technical proficiency in digital camera and lighting, narrative storytelling and collaborative working. The crossframework units develop critical analysis, research methods and perspectives on the changing media industry and your role within it.
This course is accredited by the International Moving Image Society (IMIS). You will use industry-standard technology, and learn from academic experts whose research and industry expertise will equip you to make the most of the evolving digital marketplace.
This course provides you with a broad introduction to the issues encountered and techniques required in developing advanced mechatronic products and automation systems.
Mechatronics and automation is becoming an increasingly important discipline in today’s digital society. New products have been designed applying mechatronic principles. Consumers and society have benefited tremendously from these new intelligent products that include:
This course trains you to:
The course is aimed at:
You'll take a number of compulsory and optional modules. The postgraduate group project provides you with industry-related training.
Haptic Sensing & Display for Telepresence, VR and Design
This project consists of an investigation and design of simple haptic sensing and display system.
Periscopic & Flexible Camera Extension
This project involves the design and building of a camera or camera extension.
The course is supported by a state-of-the art digital design and manufacture studio and prototype workshops. They provide:
Accreditation is being sought for this programme from the Institution of Engineering and Technology (IET) on behalf of the Engineering Council as meeting the requirements for Further Learning for registration as a Chartered Engineer. Candidates must hold a CEng accredited BEng/BSc (Hons) undergraduate first degree to comply with full CEng registration requirements.
Accreditation is being sought for this programme from the Institution of Engineering Designers (IED) on behalf of the Engineering Council as meeting the requirements for Further Learning for registration as a Chartered Engineer. Candidates must hold a CEng accredited BEng/BSc (Hons) undergraduate first degree to comply with full CEng registration requirements.
Accreditation has been awarded for this programme from the Institution of Mechanical Engineers on behalf of the Engineering Council as meeting the requirements for Further Learning for registration as a Chartered Engineer. Candidates must hold a CEng accredited BEng/BSc (Hons) undergraduate first degree to comply with full CEng registration requirements.
Teaching methods include:
Assessment is by written assignments and examinations.
You will study a range of modules including computer graphics and visual effects, and computer vision.
You’ll explore different approaches for creating visual effects and the relationship between the segmentation, classification and identification of images and video.
You’ll learn about modern visual effects tools, programming techniques and physics-based animation, and have the opportunity to apply them and to adapt algorithms to typical problems in an advanced visual effects R&D environment.
This course is for you if you’ve gained mathematics or computer science skills in your first degree and are interested in the technology behind computer games and other digital entertainment.
The course will give you the opportunity to undertake research in our leading centres, including the highly regarded Centre for Digital Entertainment. Our facilities also include the £5 million Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA).
You’ll complete your course with the knowledge and transferable skills to prepare you for a career in the visual effects, computer animation and computer games industries. You’ll gain an understanding of the how to put together a project from scratch, rather than simply use commercial packages, so that your career can take you to a senior position more quickly.
As we involve our industry partners throughout your course, you’ll receive help in getting your CV to our partner companies. When you graduate, you will have already started to build your own industry network.
Recent graduates have gone on to work with companies such as Imagination Technologies, Electronic Arts and Nokia.
Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).
You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.
Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.
The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.
The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.
During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.
The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.
At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.
Find out more about the department here - http://www.bath.ac.uk/comp-sci/
Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/