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Masters Degrees (Brain Computer Interface)

We have 5 Masters Degrees (Brain Computer Interface)

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This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. Read more
This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. It is one of a suite of digital media courses that enable you to study professional digital media practice in a studio environment and work as part of an interdisciplinary team with students from across the full programme. Through a student-centred project-based curriculum, you work to develop specialist skills such as character animation, character rigging, effects animation, modelling, texturing and lighting.

Key features
-This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
-The courses have a project-based curriculum where collaborative interdisciplinary teamwork is encouraged.
-The industry-focused learning experience enables you to hone your specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme will also prepare you for entry into the fast-growing and highly competitive digital media arena.

What will you study?

You will learn clean modelling techniques, principles of animation, lighting, shading, texturing, rendering and compositing. You will create computer animation assets, both alone and in teams, using industry-standard production techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also work as part of a team comprising students from different media disciplines, undertaking projects that have previously included use of brain–computer interface systems, computer vision and optical stereoscopic 3D, and you will learn how to present yourself to potential employers through your professional presence and portfolio.

Assessment

Development of a portfolio of computer graphic work (including 3D assets, textures and animations), presentations, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.
-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Modules
-Creation and Animation
-Perfecting the Look
-Digital Studio Practice
-Media Specialist Practice
-Digital Media Final Project

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The Institute for Neuroscience has clinicians and scientists working together to understand the brain and behaviour. Read more
The Institute for Neuroscience has clinicians and scientists working together to understand the brain and behaviour. From the basic biology of neurons through to complex processes of perception and decision-making behaviour, we address how the mind, brain, and body work together and translate this knowledge into clinical applications for patient benefit.

We offer MPhil supervision in the following research areas:

Motor systems development, plasticity and function

We conduct clinical and preclinical studies of normal and abnormal development and plasticity of the motor system. We run functional studies and computer modelling of motor system activity throughout the neuraxis. We also research the development and assessment of novel therapies for motor disorders/lesions including stem cell and brain-machine interface.

Visual system development, plasticity and repair]]
We research the development and assessment of novel neuro-technological approaches to retinal dystrophy repair including brain-machine interface and stem cells. We use in vitro approaches to look at retinal development and visual system wiring.

[[Neural computation and network systems
We conduct experimental and theoretical (computational) studies aimed at understanding how neurones throughout the brain interact in localised networks to compute complex tasks. Our research looks at the role of network activity in a wide range of neurological, neurodegenerative and psychiatric disorders.

Auditory neuroscience

We conduct clinical and preclinical studies aimed at understanding the brain mechanisms involved in detection, discrimination and perception of sound. We are interested in how these mechanisms are affected in individuals with brain disorders, including dementia, autism and stroke.

Pain

Our research focuses on:
-Understanding mechanisms underlying pain, analgesia, and anaesthesia
-The development of methods to assess pain and to alleviate pain in animals and humans

Psychobiology

We conduct studies in laboratory animals, healthy volunteers and patient populations investigating the mechanisms underlying mood, anxiety and addiction disorders and their treatment. Allied research looks at normal neuropsychology, and the physiology and pharmacology of neurotransmitter and endocrine systems implicated in psychiatric disorders.

Neurotoxicology

Our research focuses on delineating the effects and understanding the mechanisms of action of established and putative neurotoxins, including environmental and endogenous chemicals, and naturally occurring toxins.

Forensic psychiatry and clinical psychology

Our research covers:
-The assessment, treatment and management of sex offender risk
-Development and assessment of cognitive models
-Cognitive behavioural therapy (CBT) treatment for bipolar disorder, psychosis, anxiety and developmental disorders
-Developmental disorders of perception and cognition

Systems and computational neuroscience

We conduct theoretical (computational) and experimental studies aimed at understanding the neuroanatomy, neuropharmacology of vision, visual attention and episodic memory.

Behaviour and evolution

Many research groups take an evolutionary and comparative approach to the study of brain and/or behaviour, comparing brain function and behaviour among such disparate groups as insects, birds and mammals, and studying the ecological and evolutionary functions of behaviour. Much of our work is at the forefront of the fields of neuroethology, behavioural ecology and comparative cognition, and has important implications for the study and practice of animal welfare.

Visual perception and human cognition

We research:
-Colour and depth perception - perception of natural scenes
-Psychophysics and attention - memory
-Word learning in children
-Body image dysfunction
-Visual social cognition and face processing
-Advertising and consumer behaviour

Pharmacy

Our new School of Pharmacy has scientists and clinicians working together on all aspects of pharmaceutical sciences and clinical pharmacy.

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The aim of the MSc in Psychiatric Research is to provide advanced training in the scientific and ethical principles common to all mental health research disciplines, together with skills in statistics, epidemiology methods and both biological and social methodology. Read more
The aim of the MSc in Psychiatric Research is to provide advanced training in the scientific and ethical principles common to all mental health research disciplines, together with skills in statistics, epidemiology methods and both biological and social methodology. The course is aimed at psychiatrists, psychologists, other mental health practitioners (nurses and psychotherapists), and those students with no clinical background interested in a career that involves mental health research. The rigorous training in research methods will suit both UK and international students wishing to prepare for a career in research, or combine clinical activities with research, or pursue a PhD or training in clinical psychology or further professional development.

Key benefits

- In-depth, practical and theoretical knowledge on performing, interpreting and applying psychiatric research.
- Flexible, modular programme, allowing you to develop specific areas of interest
- Taught by academics who perform world-leading psychiatric research
- Transferrable skills training, for career planning and progression
- Optional voluntary clinical placement scheme.
- Full-time and part-time study.

Visit the website: http://www.kcl.ac.uk/study/postgraduate/taught-courses/psychiatric-research-msc.aspx

Course detail

- Description -

The programme gives equal priority to social, epidemiological and biological research methods, emphasising the interface between these approaches, but its modular structure allows you to focus on any of the areas. The course has a practical orientation, developing skills in critical appraisal of existing research, hypothesis formulation, study design, data gathering, research management, data analysis, writing research reports and scientific publications. The programme consists of a core study module covering Study Design, Basic Epidemiology and Statistics, and several optional study units, including Social Psychiatry, Neuroimaging, Psychiatric Genetics, Advanced Statistical Methods and Brain Behaviour Interface. You will be learning from leading experts at the cutting edge of psychiatric research.

- Course purpose -

The MSc in Psychiatric Research provides advanced training in scientific research across the mental health disorders. In the first term, the course focuses on development of core skills in biological, epidemiological and social research methods, statistics and ethics. Students then develop their own areas of interest, through elective modules including neuroimaging, clinical trials, translational psychiatry, psychopharmacology, psychiatric genetics and brain-behaviour interface. These skills are applied and further developed through research dissertation projects, supervised by expert staff. Students are supported in developing their transferrable skills in preparation for the next stages in their careers.

- Course format and assessment -

Full-time students complete all required modules in one year.

- TERM 1 (September-December): Research Methods, Ethics and Statistics in Mental Health
- TERM 2 (January-March): Choice of 4 optional modules
- TERM 3 (April-September): Introductory Modules & Research Dissertation

Part-time students normally complete Research Methods, Ethics and two Optional Modules in Year 1; and Statistics, two Optional Modules, their Research Dissertation and the Introductory Modules in Year 2.

Teaching methods include lectures, computer-based practicals, workshops and tutorials.

Assessment is by computer-based or written examinations, written course-work, research project and poster presentation.

Career prospects

Further research (PhD); enhanced careers in mental health and social care as clinicians and policy makers.

How to apply: http://www.kcl.ac.uk/study/postgraduate/apply/taught-courses.aspx

About Postgraduate Study at King’s College London:

To study for a postgraduate degree at King’s College London is to study at the city’s most central university and at one of the top 20 universities worldwide (2015/16 QS World Rankings). Graduates will benefit from close connections with the UK’s professional, political, legal, commercial, scientific and cultural life, while the excellent reputation of our MA and MRes programmes ensures our postgraduate alumni are highly sought after by some of the world’s most prestigious employers. We provide graduates with skills that are highly valued in business, government, academia and the professions.

Scholarships & Funding:

All current PGT offer-holders and new PGT applicants are welcome to apply for the scholarships. For more information and to learn how to apply visit: http://www.kcl.ac.uk/ioppn/study/prospective-students/Masters-Scholarships.aspx

Free language tuition with the Modern Language Centre:

If you are studying for any postgraduate taught degree at King’s you can take a module from a choice of over 25 languages without any additional cost. Visit: http://www.kcl.ac.uk/mlc

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*Subject to validation. APPLICATIONS OPEN. Contact course leader, Dan Mayers, on [email protected] if you have any questions. Read more

*Subject to validation

  • APPLICATIONS OPEN. Contact course leader, Dan Mayers, on  if you have any questions.
  • Gain industry specific experience by using real world workflow methodologies, deadlines and constraints.
  • Work on projects with a range of industry partners including Ubisoft, Dreadnaught Studios, Miracle Tea Studios, Ipswich Games Hub.
  • Unique partnership with Iron Crown Enterprises, publishers of the Rolemaster, Spacemaster, HARP and HARP-SF role play systems.
  • Widen your career opportunities with links and project briefs from companies including Derivco, Coderus, Conga and Orbital Media.
  • Open to graduates from a variety of backgrounds.

Introduction

The Msc Games Development course provides students with a higher-level understanding and direct professional experience through a multidisciplinary approach across commercial game projects. 

This course is ideal for graduates who have completed our BA (Hons) Computer Games Design or BSc (Hons) Computer Games Programming undergraduates degree, as well as those who have graduated from other related technical and creative subject areas who are wanting to enter the video games industry.

We have collaborative partnerships in place with community organisations and employers including commercial and third sector organisations. 

Students will be exposed to work on commercial games, providing them with an understanding of business and enterprise as well as preparing students for working within a commercial studio setting. 

One of our modules allows students to link up with the Ipswich Waterfront Innovation Centre (IWIC), providing them with access to more facilities and covering a range of business-related topics in connection with games development.

Course modules

Development Management (mandatory)

This module provides students with industry standard management methodologies and tools used to run team game developments. 

Visual Scripting (mandatory)

In this module. students learn how to develop games using visual scripting tools at high and low levels, depending on their discipline and background.

Group Project 1 - Multiple Rapid Prototyping (mandatory)

For this group project, students concept and rapidly develop game ideas, learning how to work efficiently as a team.

Group Project 2 (mandatory)

In this module, students will work on a longer 12-week development project. 

Business Development (mandatory)

This moduled covers a range of core business skills relevant to both the independent and large scale development studios. This will be delivered by the Ipswich Waterfront Innovation Centre (IWIC) where students will have access to the Entrepreneurial Programme as well as unlimited access to the IWIC facilities. 

Final Project (mandatory)

The Final Project involves independent learning as an extended dissertation covering a detailed exploration of an element of the games industry. 

Research Methods (mandatory)

In this module, students will learn rigorous academic and commercial research skills.

Career opportunities

Work-based practice is embedded throughout the duration of the course. All modules will relate to work-based learning, relating to commercial management processes or understanding production within a working environment. This will enhance employability and give graduates a greater understanding of games development within the work place. 

Graudates can progress in to a range of careers including: Game Programmer, Games Designer, Games Artist, Quality Assurance, Serious Games Developer and Gamification Developer to name a few.

Facilities and Resources

The MSc Game Development course will have access to the Eclipse Suite where students can access the facilities on specific days for independent working and group projects.

Students can benefit from a dedicated lab, access to two other game development labs and a range of game development hardware including, Oculus Rift, Emotive EPOC+ Brain interface, Leap motion, Myo, Phidget components for building custom game controllers, a range of mobile phones and tablets to test your games on.

Students will also have access to a common room area for MSc students and a custom games cabinet in which to run student games.



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Translating fundamental biomedical discoveries into applied clinical practice and public health issues. Human Biology is the only specialisation in the Netherlands that combines fundamental human biology with clinical studies. Read more

Translating fundamental biomedical discoveries into applied clinical practice and public health issues

Human Biology is the only specialisation in the Netherlands that combines fundamental human biology with clinical studies. It provides you with an extensive biological knowledge, and experience in working with animal and patient samples. In this way you’ll be trained to bridge the gap between early biomedical research results and clinical practice.

This wouldn’t be possible within the walls of the Faculty of Science. That’s why there’s an extensive collaboration between the Faculty of Science and the Radboud university medical center in the field of Human Biology. You’ll get the best of both worlds: a thorough background in for example molecular oncology, human genetics, physiology and metabolism as well as a clinical view on diseases. This is an excellent background for a medical researcher or a job at the interface of science and society, such as a consultant, policy officer or communications advisor in the area of food or health.

See the website http://www.ru.nl/masters/humanbiology

Why study Human Biology at Radboud University?

- It is the only programme in the Netherlands that bridges the gap between fundamental biomedical research and clinical treatments.

- You’ll get the opportunity to work together with researchers from the Radboud university medical center.

- Radboud biologists and clinicians stand out in the fields of animal and human physiology, human genetics and disease, and molecular and cellular clinical studies.

- Clinical Biology offers internships at multiple related research institutes, such as the Radboud Institute for Molecular Life Sciences (RIMLS), the Radboud Institute for Health Sciences (RIHS) and the Donders Institute for Brain, Cognition and Behaviour (DI).

- There are various opportunities to do an internship abroad thanks to our wide network of cooperating research groups.

Career prospects

After graduation, our students quickly take up positions as researchers in government departments, research organisations and medical or pharmaceutical companies. However, many of our graduates also apply their academic background to societal issues, for example as a communications or policy officer. In general, clinical biologists end up as a:

- Researcher in a hospital or a university

- Researcher in a company, either a large or a start-up company

- Supervisor of clinical trials

- Consultant in the area of health or food

- Policy officer in the area of health or food

- Communications officer at a hospital or a governmental organisation, like RIVM

- Teacher in biology or medical biology

PhD positions at Radboud University

Each year, Radboudumc offers PhD positions in this field of research. Of course, many graduates also apply for a PhD position at related departments in the Netherlands, or abroad.

Our approach to this field

- From human biology to clinical treatment

Human Biology at Radboud University connects fundamental biological research to clinical treatments. The courses will provide you with a solid background in human physiology and molecular biology, which you’ll apply in developing clinically-oriented research questions. As there’s an extensive collaboration between the Faculty of Science and the Radboud university medical center, you’ll become familiar with both perspectives.

- Biomaterials

In your internships you’ll work with biomaterials, such as patient and animal samples. This means you’ll apply your biological knowledge to real-life situations. Clinical biologists do not work with patients or clinical treatments directly.

- Three focus areas

This Master’s specialisation focuses on three main topics:

- Molecular Mechanisms of Novel Therapeutics

Which molecular mechanisms lead to cancer? And how can these be translated into clinical practice? These are key questions in the specialisation in Human Biology. For example, we’ll dive into the functioning of epigenetics (heritable modifications of chromosomes without altering the nucleotide sequence), transcription factors, tumour suppressors and immunotherapy.

- Human Genetics and Physiology

This part is about how new developments and discoveries in genetic and molecular fields can help individual patients to improve functionality, independence and quality of life. You’ll study genetic pathways and the functionality of individual organs, organ systems, regulatory mechanisms, and individuals as a whole, in an integrative way.

- Metabolism, Transport and Mobility

The energy balance in our body is one of the most important factors in health and disease. We’ll teach you how energy and metabolites are integrated into the larger cellular networks for metabolism, transport and motility.

See the website http://www.ru.nl/masters/humanbiology



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