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Masters Degrees (Augmented Reality)

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The future of information and communication technology (ICT) is driven by mobile and networked embedded systems. Read more

About Mobile and Embedded Systems

The future of information and communication technology (ICT) is driven by mobile and networked embedded systems: tomorrow’s digital cities, Industry 4.0, cyber-physical systems (CPS) and the Internet of Things (IoT) will all depend on embedded sensing of real-world phenomena, in-situ computation as well as automated information exchange and data distribution using machine-to-machine (M2M) com­munications between local and distributed control systems and machinery.

The ‘smart grid’ is one example of an application for future embedded systems, as it uses real-time sensing of the available renewable energy to determine where energy is to be routed across the power grid and controls intelligent machinery to increase production during peak times; this requires that internet-connected smart meters are installed in industrial plants and private homes alike to facilitate real-time sensing and control of technical systems.

Another exciting area of application for embedded systems is mobile and wearable technology, which allows users to access and manipulate information ‘on the go’ as the system provides relevant and timely information — indeed, this is one of the main purposes of mobile information technology such as smartphones and tablet computers. Additional meaning for this Human-Computer Interaction (HCI) is generated by the context of the device, the user, the location and many more factors, all of which are sensed and computed by a plenitude of embedded sensors and collocated or connected systems.

Wearable devices such as fitness trackers and smart watches collect bio-physiological and health-related data to facilitate novel applications, including smart contact lenses and feedback systems for the learning of physical activities. At the same time, increasing cross-device interoperability means that users of head-mounted augmented reality and virtual reality displays can, for instance, use their entire smartphone screen as a keyboard and have the typed text displayed on augmented reality glasses.

Programme content

The programme is divided into three module groups with core and elective modules. These are:

1. Human-Computer Interaction
2. Systems Engineering
3. Data Processing, Signals and Systems

Features

- Excellent rankings for computer science, e.g. in U-Multirank and the CHE rankings
- A strongly research-oriented two-year programme with a modern, broad range of subjects
- Allows flexible interest-based selection of modules from the groups ‘Human-Computer Interaction’, ‘Systems Engineering’ and ‘Data Processing, Signals and Systems’
- A fully English-taught programme
- An outstanding staff-student ratio
- Participation in cutting-edge research projects
- Excellent research and teaching infrastructure
- An extensive network of partnerships with academic institutions and businesses worldwide
- A great student experience in Passau, the ‘City of Three Rivers’

Language requirements

Unless English is your native language or the language of your secondary or undergraduate education, you should provide an English language certificate at level B2 CEFR, e.g. TOEFL with a minimum score of 567 PBT, 87 iBT or ITP 543 (silver); IELTS starting from 5.5; or an equivalent language certificate.

To facilitate daily life in Germany, it would be beneficial for you to have German language skills at level A1 CEFR (beginner’s level). If you do not have any German skills when starting out on the programme, you will complete a compulsory beginner’s German course during your first year of study.

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This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Read more
This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL’s multidisciplinary tradition, sharing ideas and resources across UCL Engineering Sciences and beyond.

Degree information

Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.

Students undertake modules to the value of 180 credits.

The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).

Core modules
All of the following modules must be taken.
-Individual Research Project
-Group Project B
-Research Methods and Reading
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.

Optional modules
Students choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.

-Mathematical Methods Algorithms & Implementations
-Virtual Environments
-Image Processing
-Computer Graphics
-Machine Vision
-Graphical Models
-Geometry of Images
-Acquisition & Processing of 3D Geometry
-Inverse Problems in Imaging
-Computational Photography & Capture
-Researcher Professional Development
-Entrepreneurship Theory and Practice
It is also possible for students to select other advanced taught or research modules, with approval.

Please note that registration on optional modules is subject to demand and cannot be guarenteed.

Dissertation/report
All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.

Teaching and learning
The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.

Careers

We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.

Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.

Employability
With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.

Why study this degree at UCL?

The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This Centre has been a world leader in computational capture, rendering and simulation for the past 15 years.

VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.

Being in the heart of London we have strong links with industry. London is home to many technology communities - including the Graduate Developer Community - who provide mentors for students interested in finding developer roles when they graduate.

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Do you want to develop your professional expertise and advance your career in education? The Master of Education addresses the professional learning needs of educators, educational administrators, managers, policy makers and others interested or involved in learning and education in the wider community. Read more
Do you want to develop your professional expertise and advance your career in education? The Master of Education addresses the professional learning needs of educators, educational administrators, managers, policy makers and others interested or involved in learning and education in the wider community. The course positions you to be a thought leader. Step beyond where you are now. Think deeply as you connect with research excellence and transform how you practice.

The course addresses learning in schools, workplaces and community. It connects research and practice to make you a stronger thinker, an engaged practitioner and an advanced specialist. You will broaden your knowledge of key learning constructs, deepen your professional learning in specialist areas and advance your capacity as a professional inquirer.

You will build your research knowledge and extend your expertise in one of the following specialisations:

- Adult learning
- Digital learning
- Early childhood education
- Educational leadership and policy
- Expert teaching practice
- General education studies
- Inclusive and special education.

In the Master of Education you can graduate with a generic, broadly applicable qualification, by choosing general leadership studies and selecting units to suit your requirements. Alternatively, you may prefer to choose one of the other specialisations and graduate with a qualification that highlights your particular leadership expertise. The flexible structure means you do not have to finalise your decision before being admitted to the course.

A flexible course delivery also allows you to continue working whilst completing the course. You can choose to engage via a fully online offering or to combine this with attendance at face-to-face workshops if you are able and interested.

Graduates pursue leadership roles in educational environments, business, and community settings.

Visit the website http://www.study.monash/courses/find-a-course/2016/education-d6002?domestic=true

Overview

Please select a specialisation for more details:

Adult learning

Your qualification will be a Master of Education in Adult Learning

Do you want to develop your knowledge and expertise in adult education? If so, this specialisation is for you. It focuses on ways to lead and develop communities of learners and their learning - in workplaces, communities and in local, global and virtual spaces. It offers ideas and approaches to enable participation and learning, through formal and non-formal means, and expand and extend practice and skill development in communities.

Through engagement with contemporary theories, approaches and concepts around lifelong learning and participation, you will identify local and global trends and practices around adult education. You will develop a repertoire of strategies to design engaging learning activities for adults.

You will explore how socially inclusive communities are developed and through practical case studies gain an appreciation of the transformative power of education in promoting community inclusion in global settings. You will learn how experiential learning and transformative approaches to teaching and learning can be used in community contexts to address core social issues such as poverty, racism and crime.

Graduates of this specialisation will be well positioned to manage, deliver and administer learning in workplaces, communities, tertiary and vocational sectors.

Digital learning

Your qualification will be a Master of Education in Digital Learning

Do you want to learn how to adapt digital technologies effectively in teaching and learning across school, tertiary, workplace and community settings? This specialisation engages with the key issues and debates relating to digital technology in education and the application of effective educational technology practices for learning.

It is suited to professionals across school, tertiary, workplace and community settings, who are grappling with how best to design, facilitate and assess the use of digital technologies in teaching and learning.

You will explore current and emerging trends in digital technologies being used in education and develop your understanding of the social, political, economic, cultural and historical issues surrounding their adoption. Your expert practice will develop through engagement with contemporary theories, models and practical strategies for understanding digital technology in education and society. Key issues such as identity, cyber safety, globalisation, equity and emerging forms of social practice will be examined.

You will be immersed in a collaborative and student-centred environment as you experience, practise and critique the design of digital technologies, materials, activities and assessments. There is a special focus on online teaching and learning but instructional issues relating to emerging technologies and practices, such as social media, digital games, mobile devices, virtual worlds and augmented reality will also be explored.

The specialisation is designed for all students regardless of their familiarity with computers.

Graduates will be well positioned to adapt digital technologies effectively in teaching and learning across school, tertiary, workplace and community settings.

Early childhood education

Your qualification will be a Master of Education in Early Childhood Education

If you want to develop your expertise and advance your career in early childhood education, then this specialisation is for you. It develops the expert practice of early childhood educators, leaders, policy makers and others interested in advancing their understanding of young children's learning, addressing the emerging need in global economies to build capacity of professionals in the early childhood sector.

It will equip you to respond to complex issues around children, their families and communities and initiate inclusive teaching and learning practices among young children.

You will develop your awareness of the features of leadership that engages critically and ethically in working with children, families and communities, and apply this to your professional practice.

You will gain an in-depth understanding of the nature of early literacy and numeracy development in the context of everyday life across families and cultures. Contemporary theories and approaches in cross-cultural mathematical and literacy development will form the foundation of a rich repertoire of strategies to promote children's early literacy and numeracy learning.

As a graduate you will be in a position to pursue senior roles in early childhood education, policy, leadership and management. The program will enhance your ability to lead educational work, innovative curriculum, teaching and policy, and professional learning in early childhood contexts.

Educational leadership and policy

Your qualification will be a Master of Education in Educational Leadership and Policy

This specialisation focuses on leadership practices and policy development within educational contexts. It is suited to those who are interested in leading educational initiatives and institutions and extending their knowledge of how to lead, manage and administer capable educational organisations.

You will explore the concept and characteristics of a capable organisation, and evaluate factors that contribute to maintaining and sustaining capable organisations including human intellect, knowledge, values, emotion, learning and organisational culture and climate.

As a result you will acquire a suite of effective leadership strategies for capability building and develop your understanding of how organisations build organisational resilience when confronted with change.

Importantly, you will add to this the capacity to assess organisational capability and develop capacity in particular contexts. Using empirical research you will evaluate the decision making process that occurs within organisations and the aspects that influence it. You will design strategies to improve problem solving and decision making processes and outcomes and enhance organisational capabilities.

Expert teaching practice

Your qualification will be a Master of Education in Expert Teaching Practice

How and what we teach and the way students learn lies at the heart of education. As such, expert teachers and expert teaching are critical ingredients in both formal and informal education. Whether your setting is schools, tertiary education, workplaces or community organisations and groups, this specialisation is designed to extend your interest and deepen your knowledge and practice of teaching and learning in various learning areas and contexts of your choice.

You will address the complexity and the artistry of teaching – advancing your understanding of how learning can be both stimulated and supported – in various learning areas and contexts of your choice.

General education studies

Your qualification will be a Master of Education

Monash understands that professionals are themselves often in the best position to decide the particular knowledge they need to acquire. This specialisation offers the opportunity to select your two specialist units from across the other specialisations.

You can tailor your unit choices to suit your own interests or needs while maintaining a strong focus on leadership. A museum director, for example, may choose a blend of organisational learning and science curriculum and pedagogy in anticipation of leading the museum's science outreach. A current or aspiring principal, planning work in a rural community, may find a Community learning unit an excellent substitute to one suggested for principals.

Inclusive and special education

Your qualification will be a Master of Education in Inclusive and Special Education

Do you want to develop effective strategies to promote inclusion of learners with diverse needs in a range of learning contexts? If so, this specialisation is for you.

It focuses on building inclusive learning environments. You will study theories of, and approaches to, inclusion of diverse learners with particular cultural, social, cognitive and emotional needs across learning contexts. In doing so, you will discover ways in which education can be transformed to include all learners regardless of their age, sexuality, gender, class, ethnicity and disability.

For more information visit the faculty website - http://www.study.monash/media/links/faculty-websites/education

Find out how to apply here - http://www.study.monash/courses/find-a-course/2016/education-d6002?domestic=true#making-the-application

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Working in politics has never required as many professional competencies as in this historical period. Read more

Working in politics has never required as many professional competencies as in this historical period. Playing an active role in an electoral campaign or in the life of a party, but also writing about politics on a daily basis, are activities that, without specific training and without the mastery of the most up-to-date techniques, risk being unproductive.

In such a framework, the Master’s Degree in Political Marketing has been designed to enable all those who wish to be or are already involved in these topics to acquire a store of operational knowledge and capabilities of excellence that will support them in concretely contributing to the results.

Objectives

The Master’s Degree in Political Marketing is aimed at providing the knowledge and abilities necessary to effectively and professionally manage the communication and marketing processes that support political campaigns and activities.

In particular, on completing the course, participants will be able to:

structure precise operational plans and strategies for the promotion of a political candidate or group

make the best use of social media and of the web for political-electoral marketing and communication ends

learn about new visual and off-line means of communication for a winning placement in the political-electoral market

enhance their public speaking capabilities also in terms of consultancy to others

correctly set up and manage an electoral campaign

know and understand the peculiarities of the different electoral systems

utilising and designing political-electoral research and surveys

identify and add value to different leadership styles

know the best techniques for the organisation of a political event

realising effective fundraising campaigns

managing press office activities aimed at the promotion of political candidates or parties

master the most evolved spin doctoring techniques

acquire an overview of some of the best practices in the international context

TARGET RECIPIENTS

The Master’s Degree in Political Marketing is a course of excellence aimed at a maximum of 20 participants that wish to acquire competencies of excellence in the effective management of the communication and marketing processes linked to political activities and electoral campaigns.

CONTENTS

Political-Electoral Marketing

Strategy

Market research for politics

Segmentation, targeting and positioning for politics

Political-Electoral marketing mix

Marketing 2.0 and 3.0 for politics

Web and Social media for politics

Web and Social Media campaign planning, implementation and control for politics

Using Facebook, Twitter, LinkedIn and Google+ for political communication

Political blogging

Emailing techniques

Public speaking

Verbal and Non-verbal communication

Feedback effectiveness

Active listening

Steps for an effective public presentation

Political Press Office

Political journalism

The Press Office

The planning of activities

Implementing actions and monitoring results.

Organising events

Choice and ideation of the most suitable event in order to reach objectives

Project definition

Budget definition through the evaluation of economic aspects

Promotion: online through social media and offline through traditional media

Practical organization of the event.

The electoral system and its specificity

Plurality systems

Majority systems

Proportional systems

Mixed systems

Political-electoral research and surveys

Pre-election polls

Candidate and party campaign analyses

Leader and political party positioning analyses

Campaign impact evaluations

Election projections and post-election surveys

Leadership for politics

Interpersonal influence

Leadership styles

The techniques

Spin Doctoring

Role and activity evolution

Strategies and techniques

Excellency cases

Fundraising for politics

Fundraising techniques and tactics

Fundraising patterns

The management of the relationship with donors

Budgeting and staffing models

Effective and ethical profiles

Phone banking, canvassing and special events

Electoral campaign management

Traditional vs digital campaigns

Human resources management and organisation for an electoral campaign

The thematic campaign

Territorial campaign

Cases studies

Innovative communication techniques for politics

Graphic, video and digital design

Modelling and 3D animation

Augmented reality

Mobile apps

Video mapping

International excellency cases

Edsegovi’s HOLOS model (Mexico)

STRUCTURE

The course is structured over 12 months:

- 6 months of lectures, once per week

- 6 months of final project work

- Company visits

- Cultural programme

- Italian language course included


INTERNATIONALITY

Rome Business School is an International Institution that has already hosted students from more than 140 countries.

Rome Business School employs university lecturers, company trainers, consultants, managers and entrepreneurs chosen because of their proven experience and skills. The faculty has a strong multicultural inclination, with representatives from diverse backgrounds and nationalities. It will synergistically leaves you with a patrimony of knowledge for your personal development.

Our selected renewed and highly competent formators are always assessed and rated by students, thanks to our quality assurance system.

Rome Business School is developing an International didactic and corporate Network, thanks to several partnerships with business schools, universities and companies




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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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For Details see below. The deadline for Applicants who graduated outside of Europe allready expired. This international oriented 2-year master’s degree programme is based on the following pillars. Read more

Application for EU graduates until 30 September 2016

For Details see below. The deadline for Applicants who graduated outside of Europe allready expired.

About the Program

This international oriented 2-year master’s degree programme is based on the following pillars:
▪ The study of a range of topics within the field of human-computer interaction: usability, user-centred design and user interface testing and research, and innovative interface technologies such as virtual reality, mobile systems, adaptive systems, mixed reality, ubiquitous computing and graphic interfaces.
▪ Acquisition of key skills and competences through a project-based study approach.

In the English-language Human-Computer Interaction M.Sc. programme, students focus on theoretical and practical issues in current computer science research in the fields of user-centered design, interactive system development and evaluation. In addition, this technically-oriented HCI master offers the opportunity to participate in interdisciplinary projects and attend courses from Architecture and Urbanism, Art and Design, Media Studies and Media Management.

In general, our programme aims at people with a bachelor’s degree or minor in computer science. The medium of instruction for all mandatory courses is English. The program has received accreditation by Acquin until 30.09.2020 in April 2015.

More Information under https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/human-computer-interaction-msc/

Program Structure

The programme comprises 120 ECTS, distributed into the following components:
▪ Four compulsory modules (Advanced HCI, Information Processing and Presentation, Virtual/Augmented Reality and Mobile HCI), each comprising 9 ECTS.
▪ Elective module (24 ECTS in total).
▪ Two research projects (15 ECTS each).
▪ The Master’s thesis module (30 ECTS).

In accordance with the Weimar Bauhaus model, research-oriented projects contribute towards a large proportion of the master’s programme. The elective modules allows students to incorporate courses from other degree programmes such as Media Studies, Media Management, Architecture and Urbanism, and Art and Design alongside the general Computer Science and Media course catalogue. Graded language courses up to 6 ECTS may also be included, or an additional HCI related project. The fourth and final semester is dedicated to the master’s thesis.

Further information on the curriculum : https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/curriculum-master-hci/

Career Perspectives

The HCI Master was developed based upon our experiences with the long-standing Computer Science & Media Master program. CS&M graduates have all readily found employment in industry and academia, in R&D departments at large companies (e.g. Volkswagen, BMW), research institutes (e.g. Fraunhofer), as well as at universities, with many continuing into a PhD.

Usability is becoming more and more important for computer systems as computers are embedded in many aspects of everyday life. The ability to design complex systems and interfaces with regard to usability and appropriateness for the usage context increases in importance. HCI graduates can work both in software development, in particular in conception and development of novel interface technologies, and in the area of usability and user research, which both grow in demand on the job market. Our unique project-based study approach provides graduates with a skill set that qualifies them both for research and industry careers.

Studying in Weimar

The Bauhaus, the most influential design school in the 20th century, was founded in 1919 in our main building. A tie to this history was established in the renaming as Bauhaus-Universität Weimar in 1996. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum. Experimentation and excellence prevail throughout the 4 faculties where transdisciplinary projects and co-operations in research and education are conducted.

Weimar is a medium-sized city with UNESCO World Cultural Heritage sites. It is known for its connection to literature, the arts and music and also has a music university. The affordable living costs in this area of Germany and the rich cultural program of Weimar make it a very attractive location for students.

Application Process

Applicants who graduated outside of Europe apply online at: http://www.uni-assist.de.
Applicants who graduated in Europe and do not require a visa apply online at: Online-Application.

For details see http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

Many typical questions about the program, application process and requirements are answered in our FAQ http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/

Requirements

Higher Education Entrance Qualification:

Students need a school leaving certificate for studies completed at secondary education level. The formal entrance qualifications for international students are checked by uni-assist (see application process).

Academic Background in Computer Science (CS):

You need some academic background in CS, such as a bachelor's degree in CS, business informatics, HCI or related areas with a focus on CS and HCI. Students with a minor in computer science (at least 60 European Credit Points) may apply, here, decisions are on a case-by-case-base.

Only diplomas of international accredited universities will be accepted. Non-academic, practical experience in computer science alone does not suffice to qualify you.

Sufficient Marks from previous studies:

If the converted credit-weighted average grade of your Bachelor's degree is between 1.0 and 2.0 in the German system, your chances of acceptance are very good. Uni-assist does the conversion into the German system.

Language Requirements:

See http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

The medium of instruction is English, some electives can be taken in German. B2 level (CEFR) of English proficiency is needed. We require a standardised language certificate (unless your bachelor degree was done in a native-English speaking country). We accept three types of language proficiency certificates:

TOEFL (80 internet-based, 550 paper-based at minimum)
IELTS (6.0 minimum)
ESOL Cambridge First Certificate in English

To be admitted, international students have to provide proof of German proficiency at level A1 (CEFR). This is required for registration to the program. You can apply before having the A1 certificate, but might need to show you are registered for the exam for your visum.


Motivational Letter and CV:

We highly recommend a detailed CV and motivation letter. Please do not send lengthy standard letters. Make clear you know our curriculum and point out why you chose our programme, and describe your specific interest in HCI i and why you want to specialize in this area.

Further information

Please check our FAQ
http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/


link to Video by an international Master student (from the sibling program) talking about her experiences: https://vimeo.com/77485926

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An MSc-level conversion programme for those with first degrees in numerate disciplines (e.g. Maths, Physics, others with some mathematics to pre-university level should enquire). Read more
An MSc-level conversion programme for those with first degrees in numerate disciplines (e.g. Maths, Physics, others with some mathematics to pre-university level should enquire). The programme targets producing engineers with the knowledge and skills required for working in the communications industry on programmable hardware, in particular. There is a high demand for people to fill such roles in communications and test & measure equipment vendors, and in many smaller companies developing devices for the internet of things.

The huge growth of interconnected devices expected in the Internet of Things and the goals of flexible, high-speed wireless connections for 5G mobile networks and beyond, require programmable, embedded electronics to play a vital role. From the development of small, intelligence sensors to the design of large-scale network hardware that can be functionally adaptive in software-defined networking, there is a huge demand for advanced embedded electronics knowledge and skills in the communications sector.

Visit the website https://www.kent.ac.uk/courses/postgraduate/1223/embedded-communications-engineering

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL829 - Embedded Real-Time Operating Systems (15 credits)
EL849 - Research Methods & Project Design (30 credits)
EL893 - Reconfigurable Architectures (15 credits)
EL896 - Computer and Microcontroller Architectures (15 credits)
EL822 - Communication Networks (15 credits)
EL827 - Signal & Communication Theory II (15 credits)
EL871 - Digital Signal Processing (DSP) (15 credits)
EL872 - Wireless/Mobile Communications (15 credits)
EL873 - Broadband Networks (15 credits)
EL890 - MSc Project (60 credits)

Research areas

- Communications

The Group’s activities cover system and component technologies from microwave to terahertz frequencies. These include photonics, antennae and wireless components for a broad range of communication systems. The Group has extensive software research tools together with antenna anechoic chambers, network and spectrum analysers to millimetre wave frequencies and optical signal generation, processing and measurement facilities. Current research themes include:

- photonic components
- networks/wireless systems
- microwave and millimetre-wave systems
- antenna systems
- radio-over-fibre systems
- electromagnetic bandgaps and metamaterials
- frequency selective surfaces.

- Intelligent Interactions:

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

- Instrumentation, Control and Embedded Systems:

The Instrumentation, Control and Embedded Systems Research Group comprises a mixture of highly experienced, young and vibrant academics working in three complementary research themes – embedded systems, instrumentation and control. The Group has established a major reputation in recent years for solving challenging scientific and technical problems across a range of industrial sectors, and has strong links with many European countries through EU-funded research programmes. The Group also has a history of industrial collaboration in the UK through Knowledge Transfer Partnerships.

The Group’s main expertise lies primarily in image processing, signal processing, embedded systems, optical sensors, neural networks, and systems on chip and advanced control. It is currently working in the following areas:

- monitoring and characterisation of combustion flames
- flow measurement of particulate solids
- medical instrumentation
- control of autonomous vehicles
- control of time-delay systems
- high-speed architectures for real-time image processing
- novel signal processing architectures based on logarithmic arithmetic.

Careers

The programme targets producing engineers with the knowledge and skills required for working in the communications industry on programmable hardware, in particular. There is a high demand for people to fill such roles in communications and test & measure equipment vendors, and in many smaller companies developing devices for the internet of things.

Kent has an excellent record for postgraduate employment: over 94% of our postgraduate students who graduated in 2013 found a job or further study opportunity within six months.

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers are looking for, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Our modern world is witnessing a growth of online data in a variety of forms, including web documents, blogs, social networks, digital libraries and medical records. Read more
Our modern world is witnessing a growth of online data in a variety of forms, including web documents, blogs, social networks, digital libraries and medical records. Much of this data contains valuable information, such as emerging opinions in social networks, search trends from search engines, consumer purchase behaviour, and patterns that emerge from these huge data sources.

The sheer volume of this information means that traditional stand-alone applications are no longer suitable to process and analyse this data. Our course equips you with the knowledge to contribute to this rapidly emerging area.

We give you hands-on experience with various types of large-scale data and information handling, and start by providing you with a solid understanding of the underlying technologies, in particular cloud computing and high-performance computing. You explore areas including:
-Mobile and social application programming
-Human-computer interaction
-Computer vision
-Computer networking
-Computer security

You also obtain practical knowledge of processing textual data on a large scale in order to turn this data into meaningful information, and have the chance to work on projects that are derived from actual industry needs proposed by our industrial partners.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our staff are driven by creativity and imagination as well as technical excellence. We are conducting world-leading research in areas such as evolutionary computation, brain-computer interfacing, intelligent inhabited environments and financial forecasting.

Specialist staff working on data analytics include:
-Dr Luca Citi – machine learning, learning from biological signals and data (EEG, etc)
-Dr Adrian Clark – automatic construction of vision systems using machine learning and evaluation of algorithms, data visualisation and augmented reality
-Professor Maria Fasli – analysis of structured/unstructured data, machine learning, adaptation, semantic information extraction, ontologies, data exploration, recommendation technologies
-Professor John Gan – machine learning for data modelling and analysis, dimensionality reduction and feature selection in high-dimensional data space
-Dr Udo Kruschwitz – natural language processing, analysis textual/unstructured data, information retrieval
-Professor Massimo Poesio – cognitive science of language, text mining, computational linguistics
-Professor Edward Tsang – applied AI, constraint satisfaction, computational finance and economics, agent-based simulations

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, Prolog, C++, Perl, Mysql, Matlab, DB2, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Demand for skilled graduates in the areas of big data and data science is growing rapidly in both the public and private sector, and there is a predicted shortage of data scientists with the skills to understand and make commercial decisions based on the analysis of big data.

Our recent graduates have progressed to a variety of senior positions in industry and academia. Some of the companies and organisations where our former graduates are now employed include:
-Electronic Data Systems
-Pfizer Pharmaceuticals
-Bank of Mexico
-Visa International
-Hyperknowledge (Cambridge)
-Hellenic Air Force
-ICSS (Beijing)
-United Microelectronic Corporation (Taiwan)

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

Postgraduate study is the chance to take your education to the next level. The combination of compulsory and optional modules means our courses help you develop extensive knowledge in your chosen discipline, whilst providing plenty of freedom to pursue your own interests. Our research-led teaching is continually evolving to address the latest challenges and breakthroughs in the field, therefore to ensure your course is as relevant and up-to-date as possible your core module structure may be subject to change.

Big Data and Text Analytics - MSc
-MSc Project and Dissertation
-Information Retrieval
-Cloud Technologies and Systems (optional)
-Group Project
-High Performance Computing
-Machine Learning and Data Mining
-Natural Language Engineering
-Professional Practice and Research Methodology
-Text Analytics
-Advanced Web Technologies (optional)
-Data Science and Decision Making (optional)
-Big-Data for Computational Finance (optional)
-Computer Security (optional)
-Computer Vision (optional)
-Creating and Growing a New Business Venture (optional)
-Mobile & Social Application Programming (optional)

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Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:
-Game design
-Game AI
-3D games development
-Mobile app programming
-Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.

Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality.

More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, C++, Perl, MySQL, Matlab, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Graduates of our School go on to work for giants in the field such as Intel and Panasonic, but the corporate route isn’t for everyone. Some of the most exciting and innovative work in the field is being developed by small start-up companies. Our optional business module focuses on developing your entrepreneurial spirit, teaching you how to apply your technical and creative skills to your own venture.

Our recent graduates have progressed to a variety of senior positions in industry and academia.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Game Design
-Game Artificial Intelligence
-Physics-Based Games
-Mobile & Social Application Programming
-MSc Project and Dissertation
-Professional Practice and Research Methodology
-Group Project (Incorporating a Game Jam)
-Programming in Python (optional)
-Intelligent Systems and Robotics (optional)
-Machine Learning and Data Mining (optional)
-Text Analytics (optional)
-Virtual Worlds (optional)
-High-Level Games Development (optional)
-Natural Language Engineering (optional)
-Creating and Growing a New Business Venture (optional)

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Technologies based on the intelligent use of data are leading to great changes in our everyday life. Data Science and Engineering refers to the know-how and competence required to effectively manage and analyse the massive amount of data available in a wide range of domains. Read more
Technologies based on the intelligent use of data are leading to great changes in our everyday life. Data Science and Engineering refers to the know-how and competence required to effectively manage and analyse the massive amount of data available in a wide range of domains.

We offer a two-year Master of Science in Computer Science centered on this emerging field. The backbone of the program is constituted by three core units on advanced data management, machine learning, and high performance computing. Leveraging on the expertise of our faculty, the rest of the program is organised in four tracks, Business Intelligence, Health & Life Sciences, Pervasive Computing, and Visual Computing, each providing a solid grounding in data science and engineering as well as a firm grasp of the domain of interest.

By blending standard classes with recitations and lab sessions our program ensures that each student masters the theoretical foundations and acquires hands-on experience in each subject. In most units credit is obtained by working on a final project. Additional credit is also gained through short-term internship in the industry or in a research lab. The master thesis is worth 25% of the total credit.

TRACKS

• Business Intelligence. This track builds on first hand knowledge of business management and fundamentals of data warehousing, and focuses on data mining, graph analytics, information visualisation, and issues related to data protection and privacy.
• Health & Life Sciences. Starting from core knowledge of signal and image processing, bioinformatics and computational biology, this track covers methods for biomedical image reconstruction, computational neuroengineering, well-being technologies and data protection and privacy.
• Pervasive Computing. Security and ubiquitous computing set the scene for this track which deals with data semantics, large scale software engineering, graph analytics and data protection and privacy.
• Visual Computing. This track lays the basics of signal & image processing and of computer graphics & augmented reality, and covers human computer interaction, computational vision, data visualisation, and computer games.

PROSPECTIVE CAREER

Senior expert in Data Science and Engineering. You will be at the forefront of the high-tech job market since all big companies are investing on data driven approaches for decision making and planning. The Business Intelligence area is highly regarded by consulting companies and large enterprises, while the Health and Life Sciences track is mainly oriented toward biomedical industry and research institutes. Both the Pervasive and the Visual Computing tracks are close to the interests of software companies. For all tracks a job in a start-up company or a career on your own are always in order.

Senior computer scientist.. By personalizing your plan of study you can keep open all the highly qualified job options in software companies.

Further graduate studies.. In all cases, you will be fully qualified to pursue your graduate studies toward a PhD in Computer Science.

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This Masters in Commercial Games Development provides students with an intellectual experience of study in the field of games technology. Read more
This Masters in Commercial Games Development provides students with an intellectual experience of study in the field of games technology. Developed and delivered by staff with both technical and commercial expertise, you will be engaged in advanced research and enterprise activity within PlayWest, UWE Bristol's in-house commercial games studio.

Key benefits

Designed to meet the increasing shortage of technically adept games developers and programmers, the course also offers a unique pathway of advanced professional development.

During the course, you will develop a portfolio of live commercial and technical projects, gaining practical experience, academic skills and a deeper awareness of commercial processes.

Course detail

As well as giving equal weight to both the research component and the games development component, the course aims to establish an essential bridge between ground-breaking academic research and the entertainment software industry itself, often overlooked or misunderstood by both.

Modules

• Commercial Games Studio - In this module you will focus on the development of commercial entertainment software products in a real-world industry setting. It will involve working on commercial projects slated for release or stakeholder handover.

• Games Research and Development - Immerse yourself in this rapidly moving stream of innovation, and learn how to deploy new technologies across a range of contexts and emerging application areas. This module forms the basis of a portfolio providing an entry point to research and development within the Games industry and also to academic research and real-world application.

• Dissertation by Research and Development - This is your chance to show your grasp of a complex and specialised area of knowledge, and your software engineering skills, by addressing a research problem with theoretical and methodological approaches.

Format

The two taught modules will use collaborative game development techniques to help you develop both individual technical skills and advanced team working skills.

Staff will be embedded in the activities, leading teams and individuals under industry conditions.

You will use reflective video logs and streaming as effective industry and academic resources. Game jam learning will be used for producing prototypes, strengthening group dynamics and fostering continuing professional development and communities of practice.

Assessment

We will use a variety of assessment tools appropriate to the modules.

For Advanced Games Development, you will submit a portfolio with group and individual vivas.

For the Research and Development for Games module, assessment will be through video development logs, prototypes and a technology research portfolio of academic standard research papers.

Careers / Further study

As well as post-doctoral study and employment in PlayWest itself, the course prepares students for a diverse range of roles within games development (indie and AAA provision), visualisation, virtual and augmented reality, software provision, visual effects, and mobile and app development.

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx

Funding

- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

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MSc Software Engineering has been designed to provide the skills, knowledge and rigour associated with the internationally recognised discipline of software engineering as defined by amongst others, the IEEE as. Read more
MSc Software Engineering has been designed to provide the skills, knowledge and rigour associated with the internationally recognised discipline of software engineering as defined by amongst others, the IEEE as: the systematic design and development of software products and the management of the software process.

The course is designed to concentrate on the core software engineering skills of a methodical, rigorous quality driven, managed approach to software development: whether it is through a practical understanding of Agile Software Development, to a certifiable standard; or working with the industry leading SAP software to engineer large scale system design or integration. Throughout the award the emphasis is on real-world skills blended with research driven teaching.

In addition to the core activities you will have the option to specialise further by selecting from a range of optional modules tailored to give you exposure to web, mobile or database systems development, enhancing the vocational value of this award.

Equally of significance is the programme’s emphasis on scholastic development. You will be guided through best research practices to develop your ability to investigate, analyse and communicate research at a master’s level; as well as encouraging you to consider future trends and technologies that will shape the world of tomorrow.

An optional placement provides an opportunity to embellish your portfolio and prove your newly acquired skills in the workplace as part of your master’s study.

The award culminates in the dissertation, which is your opportunity to develop your specialism to become a subject-matter-expert through research and application of advanced theories and principles, ideally placing you to take advantage of vocational opportunities or progress to further postgraduate study.

You can study this course in a number of study modes:
-Full-time on-campus
-Full-time on-campus with a placement
-Full-time on-campus following an preliminary semester (Extended International Masters Programme) with or without a placement.
-Part-time distance-learning

The Extended International Programme offers extra modules on employability, computing and study skills including writing in English. This mode is designed to accommodate the needs of international students who require additional support in these areas.

The School of Computing at Staffordshire University has an international reputation for outstanding teaching and development of computing professionals with long established relationships with leading companies in the computing industry. You will acquire skills allowing you to manipulate mission critical systems that provide service to every aspect of enterprise activity. You will be encouraged to contribute to research activities within the School and wider academic community, often working with actual real-world organisations on real-world problems.

We are one of the largest, oldest and best resourced computing schools in the UK. Our work is supported by extensive networked computer facilities, software aids and most importantly expertise all of which you will need to harness and exploit technology to develop systems as diverse as mobile apps to mission critical expert systems, augmented reality to automation, including exposure to other industry hot topics such as the internet of things, cloud computing and Big Data.

Course content

You will study the following modules:
Core modules
-Managing Emerging Technologies
-Agile Software Development
-Business Application Programming with SAP
-Research Methods
-Enterprise Applications
-Advanced Business Application Programming using SAP
-Dissertation

Options – two of:
-Engineering Internet Applications
-Android Application Development
-Database Design and Development
-Advanced Android Application Development
-Location Aware Mobile Application Development
-Operational and Analytical Databases

The award specific options are subject to change and availability.

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This MSc Software Engineering has been designed to provide the skills, knowledge and rigour associated with the internationally recognised discipline of software engineering as defined by amongst others, the IEEE as. Read more
This MSc Software Engineering has been designed to provide the skills, knowledge and rigour associated with the internationally recognised discipline of software engineering as defined by amongst others, the IEEE as: the systematic design and development of software products and the management of the software process.

The course is designed to concentrate on the core software engineering skills of a methodical, rigorous quality driven, managed approach to software development: whether it is through a practical understanding of Agile Software Development, to a certifiable standard; or working with the industry leading SAP software to engineer large scale system design or integration. Throughout the award the emphasis is on real-world skills blended with research driven teaching.

In addition to the core activities you will have the option to specialise further by selecting from a range of optional modules tailored to give you exposure to web, mobile or database systems development, enhancing the vocational value of this award.

Equally of significance is the programme’s emphasis on scholastic development. You will be guided through best research practices to develop your ability to investigate, analyse and communicate research at a master’s level; as well as encouraging you to consider future trends and technologies that will shape the world of tomorrow.

An optional placement provides an opportunity to embellish your portfolio and prove your newly acquired skills in the workplace as part of your master’s study.

The award culminates in the dissertation, which is your opportunity to develop your specialism to become a subject-matter-expert through research and application of advanced theories and principles, ideally placing you to take advantage of vocational opportunities or progress to further postgraduate study.

You can study this course in a number of study modes:
-Full-time on-campus
-Full-time on-campus with a placement
-Full-time on-campus following an preliminary semester (Extended International Masters Programme) with or without a placement.
-Part-time distance-learning

The Extended International Programme offers extra modules on employability, computing and study skills including writing in English.

This mode is designed to accommodate the needs of international students who require additional support in these areas.

The School of Computing at Staffordshire University has an international reputation for outstanding teaching and development of computing professionals with long established relationships with leading companies in the computing industry. You will acquire skills allowing you to manipulate mission critical systems that provide service to every aspect of enterprise activity. You will be encouraged to contribute to research activities within the School and wider academic community, often working with actual real-world organisations on real-world problems.

We are one of the largest and best resourced computing schools in the UK. Our work is supported by extensive networked computer facilities, software aids and most importantly expertise all of which you will need to harness and exploit technology to develop systems as diverse as mobile apps to mission critical expert systems, augmented reality to automation, including exposure to other industry hot topics such as the internet of things, cloud computing and Big Data.

Course content

You will study the following modules:
Core modules:
-Managing Emerging Technologies D/L
-Agile Software Development D/L
-Business Application Programming with SAP D/L
-Research Methods D/L
-Enterprise Applications D/L
-Advanced Business Application Programming using SAP D/L
-Dissertation D/L

Options – two of:
-Engineering Internet Applications D/L
-Android Application Development D/L
-Database Design and Development D/L
-Advanced Android Application Development D/L
-Location Aware Mobile Application Development D/L
-Operational and Analytical Databases D/L

The award specific options are subject to change and availability.

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The internet has developed at an astounding rate, connecting people in ways that we could never have imagined. On this programme you will study the advanced communications theory that underpins the science of networking, focusing on physical layer network communications, information theory and coding. Read more
The internet has developed at an astounding rate, connecting people in ways that we could never have imagined. On this programme you will study the advanced communications theory that underpins the science of networking, focusing on physical layer network communications, information theory and coding.

This new programme is for students who want to pursue a career shaping and defining the new generation of converged networks, responding to the rapid developments in telecommunication systems, such as social networking; seamless mobility; mobile data and the proliferation of applications for mobile and handheld devices. It will educate the next generation of network engineers in the fundamental science, mathematics and key technologies that underpin global networking.

This programme will:

-Provide an in-depth understanding of the key issues in next generation, all-packet networking.
-Cover quality of service-enabled transport; support for generalized mobility; ubiquitous provision of services to users; core network consolidation.
-Provide advanced communications theory to underpin the science.
-Address probabilistic methods for network performance evaluation, and network security.
-Provide an in-depth treatment of mobile networks from WCDMA 3G to LTE and LTE-Advanced.
-Address the new areas of sensor networks and Internet of Things.
-Teach you Java programming.
-Industrial Experience

The industrial placement currently takes place towards the end of the first year for a maximum of 12 months. It is the student’s responsibility to secure their placement, the school will offer guidance and support in finding and securing the placement but the onus is on the student to secure the job and arrange the details of the placement.

Currently if you are not able to secure a placement by the end of your second semester we will transfer you onto the 1 year FT taught programme without the Industrial Experience, this change would also be applied to any visa if you were here on a student visa.

The industrial placement consists of 8-12 months spent working with an appropriate employer in a role that relates directly to your field of study. The placement is currently undertaken between the taught component and the project. This will provide you with the opportunity to apply the key technical knowledge and skills that you have learnt in your taught modules, and will enable you to gain a better understanding of your own abilities, aptitudes, attitudes and employment potential. The module is only open to students enrolled on a programme of study with integrated placement.

If you do not secure a placement you will be transferred onto the 1 year FT programme.

Why study your MSc in Telecommunication Systems at Queen Mary?

The School of Electronic Engineering and Computer Science is rated in the top 20 universities in the UK for studying computer science and electronic engineering. We are internationally recognised for our pioneering and ground-breaking research, and innovative public engagement programme.

This new programme responds to the rapid developments in telecommunication systems, such as social networking; seamless mobility; mobile data and the proliferation of applications for mobile and handheld devices.
The programme teaches the Java programming foundations for network and services design, provides an in-depth treatment of the technological foundations of converged, all-packet networks, and current mobile networks from WCDMA 3G to LTE and LTE-Advanced.

It will enable you to develop an extensive understanding of 21st Century networks, current mobile and WLAN technologies, software for network and services design, network modelling, sensors and the Internet of Things, security and authentication, mobile services, next generation mobile technologies.

We have a long history of successfully offering postgraduate programmes in Telecommunications and in Wireless Networks.
We have recently recruited new staff who are international experts in the fields of converged all-IP networks with particular knowledge in modelling, measurements and QoE, in middleware and in wireless networking.
As well as teaching you, lecturers do research in their various fields of expertise. Being taught by someone who is engaged in potentially world-changing research ensures that lectures are fully up-to-date.
Facilities

The School of Electronic Engineering and Computer Science offers taught postgraduate students their own computing laboratory. MSc students have exclusive use of the top floor in our purpose-built, climate controlled, award winning informatics teaching laboratory (ITL) outside of scheduled laboratory sessions. The ITL hosts over 250 state-of-the-art PCs capable of multimedia production and several laser printers. In addition, there are video conference facilities, seminar rooms, and on-site teaching services and technical support. There are also a number of breakout spaces available to students with full wi-fi access allowing you use your own mobile devices.

The ITL is primarily used for taught laboratory sessions and regularly hosts research workshops and drop-in lab facilities. For postgraduate students on taught and research degrees there are specialist laboratories to use for carrying out research. Our augmented human interaction (AHI) laboratory combines pioneering technologies including full-body and multi-person motion capture, virtual and augmented reality systems and advanced aural and visual display technologies. We also have specialist laboratories in multimedia; telecommunication networks; and microwave antennas. In addition to these spaces, PhD students have generous study space in our research laboratories. In 2011 we completed the £2m development of new experimental facilities in Antennas and Media and Arts Technology. We formed the Interdisciplinary Informatics Hub in Collaboration with the Schools of Biological and Chemical Sciences and Mathematical Sciences. These laboratories provided a meeting place for postgraduates from the three Schools to interact and exchange ideas.

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The internet has developed at an astounding rate, connecting people in ways that we could never have imagined. On this programme you will study the advanced communications theory that underpins the science of networking, focusing on physical layer network communications, information theory and coding. Read more
The internet has developed at an astounding rate, connecting people in ways that we could never have imagined. On this programme you will study the advanced communications theory that underpins the science of networking, focusing on physical layer network communications, information theory and coding.

This programme prepares you for a career in telecommunications and its applications, for example the integration of voice and data applications, within a business context. The programme combines in-depth coverage of the main technical aspects of telecommunications with advanced business modules. At the end of the programme you will be equipped with the skills needed for a wide range of jobs in the expanding telecommunications industry, with emphasis on those that are relevant to business/financial needs, particularly in the small business and start-up sector.

This programme will:

-Provide an in-depth understanding of the key issues in next generation, all-packet networking
-Cover quality of service-enabled transport; support for generalized mobility; ubiquitous provision of services to users; core network consolidation
-Provide advanced communications theory to underpin the science
-Address probabilistic methods for network performance evaluation, and network security
-Provide an in-depth treatment of mobile networks from WCDMA 3G to LTE and LTE-Advanced
-Address the new areas of sensor networks and Internet of Things
-Teach you Java programming
-Industrial Experience

The industrial placement currently takes place towards the end of the first year for a maximum of 12 months. It is the student’s responsibility to secure their placement, the school will offer guidance and support in finding and securing the placement but the onus is on the student to secure the job and arrange the details of the placement.

Currently if you are not able to secure a placement by the end of your second semester we will transfer you onto the 1 year FT taught programme without the Industrial Experience, this change would also be applied to any visa if you were here on a student visa.

The industrial placement consists of 8-12 months spent working with an appropriate employer in a role that relates directly to your field of study. The placement is currently undertaken between the taught component and the project. This will provide you with the opportunity to apply the key technical knowledge and skills that you have learnt in your taught modules, and will enable you to gain a better understanding of your own abilities, aptitudes, attitudes and employment potential. The module is only open to students enrolled on a programme of study with integrated placement.

If you do not secure a placement you will be transferred onto the 1 year FT programme.

Why study your MSc in Telecommunication Systems at Queen Mary?

The School of Electronic Engineering and Computer Science is rated in the top 20 universities in the UK for studying computer science and electronic engineering. We are internationally recognised for our pioneering and ground-breaking research, and innovative public engagement programme.

This new programme responds to the rapid developments in telecommunication systems, such as social networking; seamless mobility; mobile data and the proliferation of applications for mobile and handheld devices.
The programme teaches the Java programming foundations for network and services design, provides an in-depth treatment of the technological foundations of converged, all-packet networks, and current mobile networks from WCDMA 3G to LTE and LTE-Advanced.

It will enable you to develop an extensive understanding of 21st Century networks, current mobile and WLAN technologies, software for network and services design, network modelling, sensors and the Internet of Things, security and authentication, mobile services, next generation mobile technologies.
-We have a long history of successfully offering postgraduate programmes in Telecommunications and in Wireless Networks.
-We have recently recruited new staff who are international experts in the fields of converged all-IP networks with particular knowledge in modelling, measurements and QoE, in middleware and in wireless networking.
-As well as teaching you, lecturers do research in their various fields of expertise. Being taught by someone who is engaged in potentially world-changing research ensures that lectures are fully up-to-date.

Facilities
The School of Electronic Engineering and Computer Science offers taught postgraduate students their own computing laboratory. MSc students have exclusive use of the top floor in our purpose-built, climate controlled, award winning informatics teaching laboratory (ITL) outside of scheduled laboratory sessions. The ITL hosts over 250 state-of-the-art PCs capable of multimedia production and several laser printers. In addition, there are video conference facilities, seminar rooms, and on-site teaching services and technical support. There are also a number of breakout spaces available to students with full wi-fi access allowing you use your own mobile devices.

The ITL is primarily used for taught laboratory sessions and regularly hosts research workshops and drop-in lab facilities. For postgraduate students on taught and research degrees there are specialist laboratories to use for carrying out research. Our augmented human interaction (AHI) laboratory combines pioneering technologies including full-body and multi-person motion capture, virtual and augmented reality systems and advanced aural and visual display technologies. We also have specialist laboratories in multimedia; telecommunication networks; and microwave antennas. In addition to these spaces, PhD students have generous study space in our research laboratories. In 2011 we completed the £2m development of new experimental facilities in Antennas and Media and Arts Technology. We formed the Interdisciplinary Informatics Hub in Collaboration with the Schools of Biological and Chemical Sciences and Mathematical Sciences. These laboratories provided a meeting place for postgraduates from the three Schools to interact and exchange ideas.

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