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This well-established Masters is the world-leading course in audio production, highly regarded both nationally and internationally. Read more
This well-established Masters is the world-leading course in audio production, highly regarded both nationally and internationally. It is accredited by the leading industry bodies, including APRS, and is the JAMES National Regional Centre – London, an Apple-accredited training centre and a Skillset Media Academy. The course is designed to meet and exceed professional standards, and will enable you to reach the highest level in the creative use of audio, and explore how creative ideas and new technologies can be combined, enhanced and redefined.

As the major media education site in Europe, the University's Harrow Campus includes 14 professional recording studios (three surround studios), a new teaching recording studio, Music Lab and an array of TV, post-production, radio, film and multimedia facilities built and equipped to the highest standards.

Course content

This innovative course develops your creative abilities in audio across music production, sound design, radio, TV, film and multimedia, all supported by a robust understanding of the technologies involved. You will be able to explore and expand as a creative artist while achieving control and experience of a professional audio environment.

Modules

The following modules are indicative of what you will study on this course.
-Applied Innovation and Interactive Design
-Audio Visual Production and Cultural Theory
-Entrepreneurship and Project Management for Creative Industries
-Major Project
-Music Production and Musicology
-Synthesis and Sound Design for Animation

Associated careers

Possible careers include music producer, audio and audio visual post-production specialist, ADR, audio and audio visual producer, composer, education, Foley artist, interactive audio design teams, location sound specialist, programmer, radio and sound engineer.

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On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology. Read more
On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology. You’ll explore the design, manipulation and production of audio across many platforms, including radio, video, animation, TV, the internet, gaming and digital music and you’ll be use our state-of-the-art recording, radio and TV studios to study a mix of sound engineering and theory modules. The aim of the course is to develop the skills that you’ll need to create and deliver professional audio, whilst under pinning these skills with a sound theoretical background.

Key benefits:

• Study at our state-of-the-art MediaCityUK campus
• Enjoy excellent job prospects in a growing field
• Tap into the expertise of world-class audio-engineering and acoustics researchers

Visit the website: http://www.salford.ac.uk/pgt-courses/digital-media-audio-production

Suitable for

Graduates from courses that feature large elements of audio engineering and production. Please note that this is not a conversion course – we expect students to have prior experience of recording-studio practice.

Programme details

This course entails both practical based and theory modules. The modules are delivered in the recording studios, the audio technology suite, audio post production suite and lecture theatres.

Format

Teaching and learning involves a mix of lectures and practical sound engineering work, involving individual and group learning, There is an emphasis on motivated students' self-study.

Semester 1

• Audio Application Project
• Research in Emerging Technologies

Semester 2

• Spatial Audio And Studio Design
• Sound Synthesis and Audio Theory

Semester 3

• Project

Assessment

Assessment involves a mixture of practical work, report writing and project work. By the end of the course students will have built up a substantial portfolio of audio, video and new media work. Assessment is approximately divided across the course as follows:

• Practical work (30%)
• Report/Assignment (35%)
• Presentation (5%)
• Dissertation - that may entail practical elements (30%)

Career potential

The wide range of skills provided on this course will enhance your employability. Possible career paths include: audio manufacturer research and design, broadcast engineer in audio for radio or TV, audio and visual design and installation, education, interactive media and sonic arts.

Possible career paths include:

• Audio manufacturer research and design
• Broadcast engineer in audio for radio or TV
• Recording studio, live sound engineer, music production
• Music technology retail
• Theatre or film audio engineer
• Musical instrument technology
• Audio and visual design and installation
• Education
• Interactive Media
• Sonic arts

How to apply: http://www.salford.ac.uk/study/postgraduate/applying

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The Department of Anthropology offers supervision in a wide range of areas at MPhil level. http://www.gold.ac.uk/pg/mphil-phd-visual-anthropology/. Read more
The Department of Anthropology offers supervision in a wide range of areas at MPhil level.

http://www.gold.ac.uk/pg/mphil-phd-visual-anthropology/

The MPhil in Visual Anthropology can be achieved through two main strands:

research projects that centre on the study of visual cultures, such as various forms of media representation or art
the use of specific visual methodologies as a central feature of the research project itself

The programme focuses on the visual as a vital and defining factor in the research project as a whole.

Additional practical training can be provided, alongside some access to department audio-visual equipment and facilities, but we generally expect MPhil candidates to have an appropriate level of practical visual production skills and to be largely self-sufficient in this area.

MPhil students are currently carrying out visual projects in Mexico, India, Argentina, Lebanon, Israel, and the UK.

How to choose between MRes and MPhil

Normally research students register for the MRes in order to complete the requisite training for carrying out a doctoral research project. You then transfer to MPhil status after completing your MRes dissertation in September (or in your second year if you are part-time).

However, if you already have a substantial background, it is possible to register directly for the full-time MPhil, provided the Department and your future supervisor(s) agree. MPhil-registered students do exactly the same research training as MRes students, but they present a student dissertation in May, in order to fast-track to fieldwork or other forms of data-collection.

This programme offers the opportunity for you to continue your research to a PhD.

Contact the department

If you have specific questions about the degree, contact Prof Sophie Day.

Structure

First year
In the first year, the emphasis of the visual anthropology training is on key themes and issues within the sub-field, particularly in relation to your own work. You develop your own research project over the year through the production of several small-scale visual projects. Guidance and feedback on visual and academic work will be provided in the weekly visual practice seminars and through supervision meetings.

In the week before the beginning of the academic year in mid-September there is an Induction Programme for all new research postgraduates at Goldsmiths. You will be introduced to College and Departmental facilities and procedures, and attend workshops on what is involved in doing a research degree.

For the first year you are normally registered for the MRes. It is a training year, in which work on your own research project is coupled with general training in Anthropological and Social Science Methods - run both within the Department and by the Goldsmiths College Research Office - as follows:

Methods in Anthropological Research (20 weeks x 2 hrs)
Research Design (20 weeks x 2.5 hrs)
Quantitative Methods in Social Science
Department of Anthropology Research Seminar

You may also take other modules depending on your specific training needs, such as learning a language, or auditing an MA course, either in the Department or elsewhere, of particular relevance to your research project. You are also encouraged to attend seminars in other parts of the University of London, attend conferences, and go on outside modules such as those organised by GAPP (Group for Anthropology in Policy and Practice). There are Departmental funds to enable you to attend such events.

MPhil students present a 10,000-word dissertation in May. You need formal approval from the Department before you can start your fieldwork or other forms of data-collection.

Fieldwork and writing up your thesis

Whether you are doing fieldwork down the road or data collection on the other side of the world, it is important that you submit regular reports to your supervisor/s. At the end of the data-collection period when you return to the Department, you join the Writing-Up seminar, which meets weekly to discuss students' draft chapters.

Some time after you return from data-collection (after about 8 months for full-time students, and 16 months for part-time students) you are required to present a detailed thesis outline and 2 draft chapters for consideration by your Advisory Committee. Students normally upgrade to PhD status at this point. An MPhil thesis should be completed within 3 years (full-time) or 4 years (part-time). Some students move between full-time and part-time modes. For example, they may do their training on a part-time basis and then seek funding for a year's full-time fieldwork, reverting once more to part-time mode for the writing-up period. We are happy to encourage such flexibility.

Assessment

Thesis (including film or photographic portfolio) and viva voce.

Department

Anthropology at Goldsmiths is ranked 6th in the UK for the quality of our research**

**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

Investigate a variety of fascinating areas that have real relevance to modern life.

As a department we’re interested in pushing the discipline forward. We’re known for pioneering new fields including visual anthropology and the anthropology of modernity. And we tackle other contemporary issues like urban planning, development, emotions and aesthetics, and new social movements.

Skills & Careers

Our students have taken up academic posts in anthropology as well as related fields all over the world; some have joined NGOs or GOs and taken employment as researchers, teachers and in broadcasting.

How to apply

Before you apply for a research programme, we advise you to get in touch with the programme contact, listed above. It may also be possible to arrange an advisory meeting.

Before you start at Goldsmiths, the actual topic of your research has to be agreed with your proposed supervisor, who will be a member of staff active in your general field of research. The choice of topic may be influenced by the current research in the department or the requirements of an external funding body.

If you wish to study on a part-time basis, you should also indicate how many hours a week you intend to devote to research, whether this will be at evenings or weekends, and for how many hours each day.

Research proposals

Along with your application and academic reference, you should also upload a research proposal at the point of application.

This should be in the form of a 2-5 page statement of the proposed area of research and should include:

delineation of the research topic
why it has been chosen
an initial hypothesis (if applicable)
a brief list of major secondary sources

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Our postgraduate course in Fashion Design gives creative fashion design practitioners the opportunity to explore personal interests at postgraduate level, underpinned by extensive research, and combined with benefits of debate and peer review. Read more
Our postgraduate course in Fashion Design gives creative fashion design practitioners the opportunity to explore personal interests at postgraduate level, underpinned by extensive research, and combined with benefits of debate and peer review. Having studied postgraduate Fashion Design you will subsequently be able to view your role as fashion designer within the industry of the future.

UCLan Fashion Design students enjoy a range of excellent facilities in which they can explore and develop their creative flair. Based in Victoria building you will have access to purpose-built studios and workshops, including photographic studios, audio visual and computer imaging facilities.

LEARNING ENVIRONMENT AND ASSESSMENT

The Victoria Building is a modern, bright building with purpose-built studios and workshops, including photographic studios, audio visual and computer imaging facilities. It is close to the library, computer facilities, Student's Unions, bars, refectory, and the centre of Preston is only a five minute walk away. The University's Library has a well-resourced Art and Design section and a specialist librarian. The MA studio provides a range of facilities and work space.

The course is continually assessed through module requirements, allowing students to achieve target awards. Final modules are graded Pass, Merit, and Distinction.

OPPORTUNITIES

There are Creative Industries related opportunities both within and from outside the University, as well as options to work on collaborative projects. As a course within the UCLan International Fashion Institute there will be future opportunities for International collaboration.

Career routes include: Senior designer, Trend & Design Consultant, Fashion Forecaster, Design Manager, Related Fashion Industries and Teaching Profession.

The opportunity for a structured work experience will be provided for every student who requests it. This is a major commitment by the University to help our graduates to reach their potential and thrive in their careers after graduation.

Study trips are an essential part of research activity that brings design to life. Throughout the programme, students are introduced to contemporary influences with international city trips and study visits to exhibitions and museums - Manchester, London, Berlin and New York have been regular trips in recent years (students will be required to pay for overseas trips/visits and these are, therefore, optional).

FURTHER INFORMATION

Teaching involves a combination of lectures, seminars, tutorials, presentations and integration of consultancy with industry, and assessment is continuous. Theory underpinning practice is developed simultaneously throughout each semester and Negotiated Agreements Parts I and II allow students to acquire the ability to develop and refine proposals, which underpin their major projects, and reflect on personal progress. Students are expected to contextualize their work within a current framework, and develop evaluative skills in order to articulate their point of view. Research Methods and Application introduces students to a range of analytical research tools, forming the basis for all in-depth self-directed projects on the programme.

The course is available in two modes: Full and part-time. Full-time is delivered over a three semester block; part-time is delivered over a five-semester block and is subject to student numbers. It is expected that students will call upon a range of opportunities and influences to inform their own study and their personal proposals. Students are given the opportunity of selecting to opt for a discrete dissertation together with a separately identified major project or to combine their practical conclusions with a substantial body of theoretical underpinning.

The course aims to develop students’ intellectual and imaginative power through a programme of study that is formed from cohesion between theory and practice. It provides graduates with a stimulating environment in which ideas can be exchanged and supported through factual creative research, developed and contextualised. We challenge our students to take a critical position in relation to existing theories and encourage new connections within the field of fashion that challenge traditional design boundaries.

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This postgraduate course offers students, who already have a production technology background, an opportunity to develop high level knowledge, skills and understanding in audio and video technology. Read more
This postgraduate course offers students, who already have a production technology background, an opportunity to develop high level knowledge, skills and understanding in audio and video technology. The course offers a mix of technological and production modules covering media technologies ranging from sound engineering and sound design to video post production, compositing and visual effects. The social technologies module provides a deeper understanding of audiences’ behaviour, online culture, spreadable media and digital identities. The production modules encourage creative skills in: television, audio engineering and video and audio post production.

Key benefits:

• Based at MediaCityUK
• Developed with advice from North West broadcast companies
• Great job prospects in an expanding area of future media

Visit the website: http://www.salford.ac.uk/pgt-courses/digital-media-video,-audio-and-social-technologies

Suitable for

Graduates from a degree discipline that contains significant elements of media technology and production. We expect students to already have experience of recording studio practice and video production and post production techniques.

Programme details

You will learn advanced practical production skills alongside developing an understanding of the technologies that underpin future digital media and the production process. After all, digital media technologies are not just a tool, they are also a driver for creativity in many industries. You will learn a set of specialist skills across a range of future media technologies, including audio applications, social technologies, post production practices, and distribution of digital content. You will have live briefs working with industry during the course through your project work.

Format

• Mix of lectures and practical work in post-production studios
• Individual and group learning
• Mix of assessment, including practical coursework and reports/assignment
• Emphasis on motivated students' self-study

Semester 1

• Research in Emerging Technologies
• Audio Application Project

Semester 2

• Advanced Production Practices
• Spatial Audio and Studio Design
• Collaborative Projects

Semester 3

• Project

Assessment

Varied formative and summative assessment strategies, which are aligned to a module's learning outcomes, are used on this programme. The vocational nature of the programme lends itself to coursework assessment. These would typically include the design and production of video, animation or audio products involving both technical and creative skills.

Career potential

There is an expanding jobs market in new media. Graduates go on to production jobs in television, audio, digital media and emerging technologies. Possible career paths include:

• Broadcast engineer for radio or TV
• Video production, filmmaking
• Video post production, compositing, VFX, animation
• Recording studio, live sound engineer, music production
• Education
• Social media specialists
• Interactive Media content creation

How to apply: http://www.salford.ac.uk/study/postgraduate/applying

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With extensive experience analysing and controlling the physical phenomena affecting buildings, practitioners of Architectural Science have a profound impact on the function, aesthetics and efficiency of architectural spaces. Read more
With extensive experience analysing and controlling the physical phenomena affecting buildings, practitioners of Architectural Science have a profound impact on the function, aesthetics and efficiency of architectural spaces.

Architectural Science courses can be taken as single or double streams. In the double stream program, the core units from the secondary degree are taken as the electives in the primary degree. The double stream program is completed as 96 credit points over two years, allowing you to draw expertise from an aligned Architectural Science stream and prepare to pursue or develop your career within a wide range of areas in the built environment.


PRIMARY STREAM:

The Audio and Acoustics program is unique in Australia and one of only a few comparable programs in the world. The program offers a balance of studio-based production subjects and theoretical and investigative subjects in acoustics and technical audio. It will suit candidates with an academic and/or professional track record in audio and related areas who wish to extend the breadth and depth of their expertise—this includes audio engineers, architects, interior designers, sustainable designers and musicians.

The program is supported by two audio studios and one of Australia's best acoustics facilities. The Acoustics Research Laboratory houses an anechoic room and reverberant room, and contains extensive state-of-the-art equipment for measurement and analysis including the only indoor environmental quality laboratory in the southern hemisphere. The audio studios consist of a recording studio and a 5.1 channel production studio. You will also be exposed to world-class research activity and have the opportunity to do research projects on your own.

SECONDARY STREAM:

The Illumination Design program offers strong technical education in human visual perception, methods for quantifying light, lighting techniques and issues of sustainability. The course is suited to program architects, interior designers, engineers, ergonomists and related professionals looking to expand and deepen their knowledge in this area.

This program is one of only a few in the world, with an emphasis on producing qualified lighting designers through focus on the multidisciplinary background of lighting knowledge. It will develop your understanding of the relationship between lighting and allied-build environment disciplines as well as the interaction of optics, psychology and physiology. You will be given the preparation you need to adapt to technological changes and lead future breakthroughs.

To ask a question about this course, visit http://sydney.edu.au/internationaloffice/

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With extensive experience analysing and controlling the physical phenomena affecting buildings, practitioners of Architectural Science have a profound impact on the function, aesthetics and efficiency of architectural spaces. Read more
With extensive experience analysing and controlling the physical phenomena affecting buildings, practitioners of Architectural Science have a profound impact on the function, aesthetics and efficiency of architectural spaces.

Architectural Science courses can be taken as single or double streams. In the double stream program, the core units from the secondary degree are taken as the electives in the primary degree. The double stream program is completed as 96 credit points over two years, allowing you to draw expertise from an aligned Architectural Science stream and prepare to pursue or develop your career within a wide range of areas in the built environment.


PRIMARY STREAM

The Illumination Design program offers strong technical education in human visual perception, methods for quantifying light, lighting techniques and issues of sustainability. The course is suited to program architects, interior designers, engineers, ergonomists and related professionals looking to expand and deepen their knowledge in this area.

This program is one of only a few in the world, with an emphasis on producing qualified lighting designers through focus on the multidisciplinary background of lighting knowledge. It will develop your understanding of the relationship between lighting and allied-build environment disciplines as well as the interaction of optics, psychology and physiology. You will be given the preparation you need to adapt to technological changes and lead future breakthroughs.


SECONDARY STREAM

The Audio and Acoustics program is unique in Australia and one of only a few comparable programs in the world. The program offers a balance of studio-based production subjects and theoretical and investigative subjects in acoustics and technical audio. It will suit candidates with an academic and/or professional track record in audio and related areas who wish to extend the breadth and depth of their expertise—this includes audio engineers, architects, interior designers, sustainable designers and musicians.

The program is supported by two audio studios and one of Australia's best acoustics facilities. The Acoustics Research Laboratory houses an anechoic room and reverberant room, and contains extensive state-of-the-art equipment for measurement and analysis including the only indoor environmental quality laboratory in the southern hemisphere. The audio studios consist of a recording studio and a 5.1 channel production studio. You will also be exposed to world-class research activity and have the opportunity to do research projects on your own.

To ask a question about this course, visit http://sydney.edu.au/internationaloffice/

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This programme offers a unique opportunity to explore traditional and experimental means of using visual and audio-visual media to research, represent and produce anthropological knowledge. Read more
This programme offers a unique opportunity to explore traditional and experimental means of using visual and audio-visual media to research, represent and produce anthropological knowledge.

*This course will be taught at the Canterbury campus*

Visit the website: https://www.kent.ac.uk/courses/postgraduate/789/social-anthropology-with-visual-ethnography#!overview

Course detail

This programme teaches visual anthropology theory and practice in combination with the expansive research methodologies and ethnographic focus of social anthropology. You explore the use of collaborative video production to represent anthropological knowledge, developing critical skills of visual and multi-sensory analysis. You have access to professional video equipment and video-editing software and have the opportunity to submit a mixed A/V dissertation.

Purpose

This programme is designed as an advanced course in social anthropology and is for students who have already studied anthropology either as a degree course or as part of a degree course at undergraduate level. It provides in-depth generalist training in anthropology and is designed for those who wish to gain a strong grounding in visual anthropology while gaining practical skills and developing their own expertise and interests in new, productive and collaborative areas.

Format and assessment

You will study six compulsory modules, a dissertation research project and also choose two additional modules in social anthropology from those offered by the School of Anthropology and Conservation

Assessment for most modules is an essay of 2,000-3,000 words plus participation and/or oral presentation. Some modules include other assessments such as videos.

Careers

Many of our alumni teach in academic positions in universities across the world, whilst others work for a wide range of organisations. Examples of positions held by our alumni include:

- Corporate anthropologist
- Campaign developer for War Child
- Project director for the Global Diversity Foundation
- Curator at Beirut Botanic Gardens
- Film producer for First German Television
- Project manager for Porchlight Homelessness Charity

How to apply: https://www.kent.ac.uk/courses/postgraduate/apply/

Why study at The University of Kent?

- Shortlisted for University of the Year 2015
- Kent has been ranked fifth out of 120 UK universities in a mock Teaching Excellence Framework (TEF) exercise modelled by Times Higher Education (THE).
- In the Research Excellence Framework (REF) 2014, Kent was ranked 17th* for research output and research intensity, in the Times Higher Education, outperforming 11 of the 24 Russell Group universities
- Over 96% of our postgraduate students who graduated in 2014 found a job or further study opportunity within six months.
Find out more: https://www.kent.ac.uk/courses/postgraduate/why/

Postgraduate scholarships and funding

We have a scholarship fund of over £9 million to support our taught and research students with their tuition fees and living costs. Find out more: https://www.kent.ac.uk/scholarships/postgraduate/

English language learning

If you need to improve your English before and during your postgraduate studies, Kent offers a range of modules and programmes in English for Academic Purposes (EAP). Find out more here: https://www.kent.ac.uk/courses/postgraduate/international/english.html

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The MA in Music Technology by Research is aimed at research-focused graduates with experience in music technology or audio engineering. Read more
The MA in Music Technology by Research is aimed at research-focused graduates with experience in music technology or audio engineering: both high level creators interested in composition, production and contemporary aesthetic approaches to audio, and those who wish to develop tools for other content composers, performers and analysts.

Overview

The Masters by Research course in Music Technology is aimed at meeting the needs of research-focused graduates with experience in music technology or audio engineering. This stream is specifically focused on developing, assessing and applying technology to current problems and questions in music practice and analysis. It is aimed at both high level creators interested in composition, production and contemporary aesthetic approaches to audio, and those who wish to develop tools for other content composers, performers and analysts. The course recognises that technology is applicable to many areas of musical endeavour, from creation to understanding, and may have many different forms of output including compositions, audio processing software, performance systems, studies of existing technologies etc. The Department has excellent facilities to support a wide range of research activities in this area.

Applicants should be able to articulate a clear research plan, stating its context and citing relevant existing work in the area as well as identifying the type(s) of outputs the research will generate.

Course structure

The MA in Music Technology by Research lasts one year for full-time study or two years for part-time study. Candidates may elect to apply to the MPhil/PhD programme subject to satisfactory completion of the MA by Research, though progression is not automatic. The submission of a final dissertation or portfolio of work is the product of a series of carefully-structured elements produced throughout the duration of the programme in conjunction with supervisory guidance.

Submission options

Submission by dissertation: A dissertation of between 30,000 and 40,000 words investigating the candidate's registered topic, accompanied by a comprehensive resource list of relevant materials (including software, production work, internet and audio-visual resources, etc. as relevant).

Submission by portfolio of compositions: A portfolio of between 3 and 5 technologically mediated compositions for any instrument, voice, ensemble, audio media or multi-media, as agreed with the candidate's supervisor and presented to a professional standard. Each composition will be supported by appropriate commentary of around 2,500 words, discussing the work, the process of composition and related details that situate the composition in a research context; a resource list of relevant materials(e.g. scholarly articles addressing relevant technical, aesthetic and/or cultural issues, software, audio productions, internet and audio-visual resources, etc.) will also be included. If the candidate has conducted substantial research that is not evident in the portfolio, the documentation may be longer.

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From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. Read more
From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. This course will give you an understanding of the innovation and technology behind studio sound production and design.

You'll study the relationship between sound, music and image, and build your skills in sound production technology and music editing techniques. You'll develop the ability to produce original sounds and audio-visual media so you can create professional audio across a variety of media formats.

Our short course is a fantastic opportunity to learn from experienced music and film professionals in state-of-the-art studios. We're dedicated to providing you with hands-on, practical experience so you can produce your own work, developing your ability to deliver professional sound content to a specific brief.

Visit the website http://courses.leedsbeckett.ac.uk/creativesound_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

We believe a short course can make a big difference.Employment opportunities could be open to you in sound engineering,performance, digital media, gaming, music for film and television, production,radio, composition, sonic art, and music marketing and PR. If you would like tocontinue your studies, we offer a range of masters courses, such as AudioEngineering or Sound Design.

- Sound Designer
- Composer for Media
- Studio Engineer/Producer
- Audio Producer (Film, TV, Gaming)

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You might have just finished your degree, or be working in industry looking to acquire new skills for your professional development. Taught over four weekends in the year - Saturday to Monday - we've designed this course so that it fits around your lifestyle, requiring minimum time off work.

You'll have access to a suite of professional music studios, including recording rooms, audio booths, instruments, portable audio recorders, lab with soundcard and mixer, and computer workstations with software such as Sibelius, Pro Tools and SynthMaker, and music analysis tools.

You will access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

We also offer exciting short study opportunities in film, music and performing arts, taught during Easter and Summer. These creative workshops, ranging from two days to a week, are a great way to build your expertise for professional use, embrace a subject you're passionate about, or develop your skills before applying for one of our postgraduate qualifications.

Core Modules

Sound, Music & Image
Evaluate the relationships between sound, music and image, and create examples of audio-visual media to a professional standard.

Creative Sound Design
We will equip you with the expertise to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Martin Briggs

Senior Lecturer, Music & Sound

"We believe the particular combination of staff experience and expertise, first class facilities, real world practical assignments, guest lecturers and industry networks, contacts and accreditation make our specialist courses in sound second to none."

Originally training in music and media, Martin has worked as both a performer and producer in music, sound recording, video production and live events. His current research is concerned with collaborative partnerships and working practices in music and sound creation. Whilst still working as a musician and arranger, he is also involved in the promotion of local community music workshops, performances and events.

Facilities

- Sound recording & editing equipment
A comprehensive range of audio editing, composition and sound processing software is available.

You'll have access to a suite of professional music studios, including film composition and audio post production rooms, instruments, together with portable field recording equipment and extensive computer workstation facilities.

- Northern Film School
You will also be able to access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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The MA in Filmmaking offers six pathways. Directing Fiction, Producing, Screen Documentary, Cinematography, Sound Recording and Design, and Editing- http://www.gold.ac.uk/pg/ma-filmmaking/. Read more
The MA in Filmmaking offers six pathways: Directing Fiction, Producing, Screen Documentary, Cinematography, Sound Recording and Design, and Editing- http://www.gold.ac.uk/pg/ma-filmmaking/

The pathways combine both fiction and documentary elements, and encompass a variety of new options such as script and project development, web drama, online content, and social activist filmmaking, alongside the more traditional media skills, to reflect the changing trends and diversity in the current media landscape.

Whichever pathway you choose, you'll receieve specialised film, television and multi-platform industry training. You'll also be able to produce films alongside others working in art, theatre and social media.

You'll learn how to critique existing forms and trends – pioneering creative new products that will make waves in the media and wider world. And you can benefit from an invaluable year-long mentorship with an individual or company within the industry.

Contact the department

If you have specific questions about the degree, contact Gerry McCulloch.

Modules & Structure

All pathways involve:

-Masterclassess
-Pitches
-Role-plays
-Exercises aimed at using your skills specialism in a variety of live shoot situations

You will also have a variety of research projects to undertake, as well as other module options.

The third term will be taken up with your final substantive project, and in writing up a process paper on your work and research over the year.

For full module information, refer to the individual pathways.

Screen Lab

As well as specialist teaching, all MA Filmmaking students will attend Screen Lab, where they will advance their collaborative skills by working in teams with fiction and documentary producers and sound and edit students, on a variety of projects and at least three scheduled films across the year.

Screen School options

As well as taking one of the specialisms mentioned above have the opportunity to take three extra short courses to enhance their main skill and critical approaches. Available option modules may include for instance:

-Screen Adaptation
-Principles of Editing
-Media Law and Ethics
-The Short Script
-Politics of the Audio Visual
-Social Activist Film Making
-Contemporary Screen Narratives
-Representing Reality
-Storyboarding
-The Practice and Aesthetics of Film Lighting
-The Current Landscape of the UK Media Industries

Industry mentorships

We have close relations with all sectors of the media industry, and offer each student an invaluable year-long mentorship with an relevant individual or company. Many of these relationships will develop into fruitful work and creative opportunities for the future.

If you are passionate about fashioning an exciting career for yourself as a filmmaker in an environment that promotes innovative filmmaking, this course is for you.

Skills

This programme is aimed at aspiring filmmakers intent on carving out a career in the creative and cultural industries through the production and distribution of fiction film content across multiple platforms. Possibly the most important skill we offer you is the opportunity to work collaboratively under pressure as part of a creative team on challenging projects.

The creative industries are presently undergoing a period of radical transformation and new modes of practice are emerging. You acquire traditional celluloid filmmaking skills and also engage with digital cinema technology and practice. The content of both our practice and theory courses reflects the evolving film and media landscapes.

In addition to your practical filmmaking skills, we encourage you to develop a variety of transferable intellectual, organisational and communication skills to equip you for a broad range of future employment opportunities across the 21st-century media landscape.

Careers

Upon completing the course, you are equipped to enter the job market, armed with an enhanced understanding of their practical, intellectual and creative capabilities as filmmakers. This equips Goldsmiths graduates to apply themselves to a broad range of occupations in the film and media industries that range from permanent posts in established organisations, to working freelance and launching your own creative enterprise.

As a beacon of culture and the arts, London is the hub of the UK film and creative industries. Goldsmiths’ position as a high profile arts institution in London means we can attract distinguished individuals from the creative industries to contribute to the course. Programme staff are experienced in assisting you to develop yourself as a creatively and conceptually capable sound designer, editor, cinematographer, producer or director.

Our graduates

Goldsmiths graduates regularly go on to win awards at major international film festivals, and have even been nominated for the short film Oscar. Our alumni are active in the film, media and cultural industries around the world. Many also pursue doctorate studies and occupy academic posts internationally. We aim to empower you through the knowledge you accumulate on the programme to realise your unique potential.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This is a high quality course aimed at imparting advanced knowledge across a broad range of Computer Science and offering training in advanced skills. Read more
This is a high quality course aimed at imparting advanced knowledge across a broad range of Computer Science and offering training in advanced skills. It is suitable for those who wish to enhance their computing skills in order to improve their contribution to IT-related industry or to pursue R&D in academia or industry.

A student following the Advanced Computer Science course chooses two from about a dozen themes, each of which combines two related course units that build on top of each other. Certain combinations are integrated into specialised 'pathways' . A student who opts to follow the pathways will have the pathway specialism included in their degree certificate.

Teaching and learning

Computational thinking is becoming increasingly pervasive and is informing our understanding of phenomena across a range of areas; from engineering and physical sciences, to business and society. This is reflected in the way the Manchester course is taught, with students able to choose from an extremely broad range of units that not only cover core computer science topics, but that draw on our interdisciplinary research strengths in areas such as Medical and Health Sciences, Life Sciences and Humanities.

Coursework and assessment

Lectures and seminars are supported by practical exercises that impart skills as well as knowledge. These skills are augmented through an MSc project that enables students to put into practice the techniques they have been taught throughout the course.

Facilities

-Newly refurbished computing labs furnished with modern desktop computers
-Access to world leading academic staff
-Collaborative working labs complete with specialist computing and audio visual equipment to support group working
-Over 300 Computers in the School dedicated exclusively for the use of our students
-An Advanced Interfaces Laboratory to explore real time collaborative working
-A Nanotechnology Centre for the fabrication of new generation electronic devices
-An e-Science Centre and Access Grid facility for worldwide collaboration over the internet
-Access to a range of Integrated Development Environments (IDEs)
-Specialist electronic system design and computer engineering tools

Career opportunities

The MSc in Advanced Computer Science has an excellent record of employment for its graduates. Opportunities exist in fields as diverse as finance, films and games, pharmaceuticals, healthcare, consumer products, and public services - virtually all areas of business and society. Our courses are considered among the best in the country and our graduates are actively targeted for the very top jobs in industry and academia. The MSc is also a route to further study at research level, or to careers in industrial or academic research.

We maintain close relationships with potential employers and run various activities throughout the year, including career fairs, guest lectures, and projects run jointly with partners from industry.

Accrediting organisations

This programme is CEng accredited and fulfils the educational requirements for registration as a Chartered Engineer when presented with CEng accredited Bachelors programme.

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Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Read more
Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Our course will help you develop in your own area of expertise, increasing your ability to work creatively with like-minded professionals.

This course gives you the flexibility to study within the broad area of creative technology, while specialising in an area of your choice through option modules. This might encompass emerging 3D computer animation techniques, working on post-production special visual effects or exploring innovative photographic visual effects technologies.

Depending on your choice of options you could also gain a working knowledge of game play and game design, develop a practical understanding of the creative possibilities of the music production studio environment, study the use of innovative sound and audio effects technology or produce audio content and sound design for interactive media and games. Quite simply, we are giving you the opportunity to design your own course.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/creativetech_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Our course offers a route into a rapidly growing diverse industry with outlets in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it requires more highly skilled practitioners. This course offers tuition in all of the skills you need to develop your career.

- 3D Animation Programmer
- Visual Effects Producer
- Audio Visual System Designer
- Photo Editor

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a state-of-the-art motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Facilities

- IT Labs
The University is home to a number of modern specialist IT labs equipped with all the up-to-date hardware and software our computing students could need

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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The UK is a world leader in the media production industries with numerous film post-production, broadcast and games companies located in the London area. Read more
The UK is a world leader in the media production industries with numerous film post-production, broadcast and games companies located in the London area. The continued digitisation of the multimedia industry and the different types and flexibility of digital transmission of media has resulted in the diversification of multimedia. Many existing multimedia organisations have found it very difficult to keep up with the incredible pace of change, and this is resulting in the emergence of a great number of small and medium sized specialist multimedia organisations. The growth of these multimedia design companies means there is a growing demand for artistically talented and technically skilled graduates, who show artistic design talent.

This new course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and intelligent media combined with real and virtual studio and on-location multimedia creation. It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating intelligent, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

This programme in aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and intelligent multimedia and an appreciation of the current research directions and opportunities that are available in this field of research.

Specific aims of this programme are to:

- Develop advanced knowledge and skills relevant to the design and creation of combined real and virtual interactive and intelligent multimedia and tools to assist in the creation of combined real and virtual interactive and intelligent multimedia.
- Develop the ability of designing complex combined real and virtual interactive and intelligent multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
- Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.

Taught Modules

3D Virtual Reality Technologies (30 credits)
Multimedia and Interaction Design (30 credits)
Audio Visual Post Production (30 credits)
Intelligent Media Design (15 credits)
Multimedia Research Directions (15 credits)
Dissertation (60 credits)

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In the past twenty years, the Web has transformed society and changed the way we work, trade, learn, do science, organise our lives, and play. Read more
In the past twenty years, the Web has transformed society and changed the way we work, trade, learn, do science, organise our lives, and play. The Web is, on the one hand, a network of interlinked computers, protocols, and software and, on the other hand, a socio-cultural phenomenon that influences law, the media, business, science, etc. To shape and work with the current and future forms of the Web, we need to understand its underlying design principles and concepts, relevant issues and techniques, and how these interact and influence each other. The fast changing nature of the Web means that such a deep understanding is essential to understand the latest developments and their potential.

The Advanced Web Technologies pathway is centred around a core theme of the same name, Advanced Web Technologies, and combines it with a choice of closely related yet complimentary themes, including Software Engineering 1 & 2, Making Sense of Complex Data, and Learning from Data. Students following this theme will gain an understanding and insight into the technologies that deliver the Web as we see it today. The topics covered include underlying languages and standards used to represent information on the web; techniques for understanding and managing data and information in a web context; and techniques and technology used to design and deliver web infrastructure.

Teaching and learning

Computational thinking is becoming increasingly pervasive and is informing our understanding of phenomena across a range of areas; from engineering and physical sciences, to business and society. This is reflected in the way the Manchester course is taught, with students able to choose from an extremely broad range of units that not only cover core computer science topics, but that draw on our interdisciplinary research strengths in areas such as Medical and Health Sciences, Life Sciences and Humanities.

Facilities

-Newly refurbished computing labs furnished with modern desktop computers
-Access to world leading academic staff
-Collaborative working labs complete with specialist computing and audio visual equipment to support group working
-Over 300 Computers in the School dedicated exclusively for the use of our students
-An Advanced Interfaces Laboratory to explore real time collaborative working
-A Nanotechnology Centre for the fabrication of new generation electronic devices
-An e-Science Centre and Access Grid facility for world wide collaboration over the internet
-Access to a range of Integrated Development Environments (IDEs)
-Specialist electronic system design and computer engineering tools

Career opportunities

Students following the Advanced Web Technologies pathway have all the career choices and options as described for general Advanced Computer Science.

In addition, students of this pathway are ideally placed to work in positions requiring an understanding of modern Wed infrastructure, ranging from the obvious Web developers and system providers to basically all companies employing or developing Web technologies.

We maintain close relationships with potential employers and run various activities throughout the year, including career fairs, guest lectures, and projects run jointly with partners from industry. This is managed by our Employability Tutor; see the School of Computer Science's employability pages for more information.

Accrediting organisations

This programme is CEng accredited and fulfils the educational requirements for registration as a Chartered Engineer when presented with CEng accredited Bachelors programme.

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