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Masters Degrees (Audio Technology)

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Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities. Read more

Aims

Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities.

The MSc in Audio Technology is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research.

Throughout the course you will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments.

Thus, in addition to developing your theoretical and methodological understanding, the MSc in Audio Technology features a strong emphasis on practical work in a number of different (but related) areas. For example, you will study modules in Advanced Studio Practice, Sound on Screen, Music Computing and Musical Human-Computer Interaction. These are supported by a technology-orientated Research and Development module that provides robust foundation for the final Audio Technology Project.

Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.

Fees and finance

2015/6 Home/EU International
Full time £5,750 £11,960
Part time £2,875

These fees are applicable for new entrants in 2015/6. Fees are for the academic year only, any subsequent years may be subject to an annual increase, usually in line with inflation.

The University also offers a postgraduate loyalty discount: If you have completed an undergraduate degree at the University of Wolverhampton, you may be eligible for a 20% discount on the first year of a taught postgraduate programme.

Employability

The course will actively equip both graduates and those already in industry with a diverse range of skills to enhance their career prospects. It will also develop a range of opportunities for experience and employment in areas such as studio recording, media production and content creation, video game and software development, education (FE/HE), research assistantships/studentships, and employment in HE institutions.

In addition to subject-specific practical skills, you will also acquire a range of transferable skills relevant for pursuing a research degree. These include critical, analytical, project management and research skills from the study of a broad spectrum of literature, research, and external projects.

Outcomes

- Demonstrate knowledge and critical understanding of a variety of issues in the expanded field of contemporary music technology, taking an independent and rounded perspective.
- Apply theoretical discourse relating to aspects such as technologised production and performance, reactive/interactive/non-linear media, and computational creativity (etc.) to practice through a systematic understanding of historical, contextual, philosophical, technical and scientific theory.
- Select, interpret, develop and apply a variety of research methodologies appropriate for their work.
- Critically evaluate and use a wide variety of hardware and software technologies, and, where appropriate, develop their own.
- Exercise personal autonomy in learning through effective self-organisation and management of workload in both individual and group scenarios.
- Understand the possibilities afforded by the contemporary, expanded field of music technology (including its gaps and trends), and be able to position their own work, interests and aspirations within this wider context.

Why Wolverhampton?

The course offers an explicit and concerted move away from the notion of “training” in how to use specific software and/or other music technologies in favour of a more balanced synthesis of theory and practice.

The proposal for the Audio Technology Project is developed in the Research and Development module, providing time and opportunity to consider the project’s direction thoroughly, and to explore possibilities for collaborative/interdisciplinary working.

Course staff specialise in both traditional/well-established areas of music technology (studio production, film sound, audio synthesis and processing) and flourishing areas of contemporary research (musical interaction, generative music).

A wide range of career routes are open to graduates of the course. These are largely dependent upon the nature of the work the student chooses to produce, but may include: studio production, sound for games and film/video/animation, interactive media, interaction design, creative software development, design for music technology, post-compulsory and higher education.

The University of Wolverhampton continues to develop state of the art facilities to greatly enhance your learning experience. The Performance Hub, opened in 2011, has a diverse range of fully equipped music teaching, performance and practice rooms (accommodating single person to large band / ensemble), two high-end professional recording studios, and two bespoke technology suites boasting sixty Apple iMacs running industry standard software including Pro Tools, Logic Pro, Max, Pure Data and SuperCollider.

Our two recording studios offer the perfect blend of digital and analogue technologies giving students the opportunity to combine classic analogue recording technique with the flexibility and reliability digital technology provides. As well as a dedicated live room each for recording, for increased flexibility and choice of room acoustic, any of the music rehearsal rooms surrounding each studio can also be patched into the studio's control room.

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Taking the science of musical sound as your focus, you’ll work in a cross-disciplinary environment, using theoretical and experimental work to explore the musical, technical and multimedia applications of acoustics and audio technology. Read more

Programme description

Taking the science of musical sound as your focus, you’ll work in a cross-disciplinary environment, using theoretical and experimental work to explore the musical, technical and multimedia applications of acoustics and audio technology.

The programme aims to:

provide a broadly based, scientifically oriented foundation in the area of music, acoustics and audio technology
develop skills in research, computation, design and analytical problem-solving
create a multidisciplinary learning environment that will prepare the student for careers in which a strong understanding of music/audio technology is required
develop an ability to appreciate, understand and develop the creative potential of sound design

The emphasis of this programme is on science and technology in the context of musical and multimedia applications.

Programme structure

The MSc is taught by a combination of lectures, seminars, tutorials and practical work. Courses are assessed through a combination of report submissions and written examinations. In the final three months, you will carry out an individual project, which is assessed by submission of a dissertation.

Learning outcomes

Students who successfully complete this cross-disciplinary programme will develop skills in the area of music, acoustics and audio technology.

Graduates will have a thorough understanding of the appropriate technologies and the science underlying them, as well as an understanding of their role in a wider creative arts environment.

Career opportunities

A knowledge of the science behind music and music production can prove a great asset in your career. Qualified technicians and producers are in demand in all areas of music, as are acoustic scientists. The programme will provide you with the perfect foundation for further study if you’d prefer to continue on an academic path. The highly transferable skills you’ll gain in communication and project management will also take you further up whichever career ladder you choose to climb.

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Audio engineering and the science behind it plays a major role in the delivery of music and sound, be that during gigs, conferences or in the recording studio. Read more
Audio engineering and the science behind it plays a major role in the delivery of music and sound, be that during gigs, conferences or in the recording studio.

Your course combines the study of acoustics, audio system design and software engineering, ensuring you gain a thorough understanding of all aspects of audio and the science behind it. It's our facilities that make us stand out from the crowd. They include a reverberation and anechoic chamber, a suite of high-quality professional music studios and the latest computer resources for software engineering.

You will study advanced audio engineering, including loud speaker design, interface and interactivity, theoretical acoustics, applied acoustics, advanced audio engineering and audio software engineering. You will learn digital signal processing, how to generate audio effects, how to use research on psychoacoustics, analogue modelled effects and music information retrieval. You will also examine the very latest research which is leading to better audio effects.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts

Visit the website http://courses.leedsbeckett.ac.uk/audioengineering_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Whether you are a recent graduate or an audio professional wanting to move up the career ladder, your course combines so many areas of audio you will be able to tailor your studies to your individual interests and ambitions. This could be in live sound, designing venues for live sound, studio design, or as a sonic artist.

- Audio Designer
- Production Engineer
- Acoustic Consultant
- Live Sound Engineer

Careers advice:
Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a phenomenal array of the latest equipment, including our reverberation chamber - in which you can move panels to control reverberation time and accurately create spaces - while our anechoic chamber will provide you with experience of measuring audio equipment.

Thanks to our strong links with live sound industries and audio plug-in development software companies you will hear from industry experts at guest lectures, while our tutors are some of the best acousticians around.

If you're an audio professional, we'll help you formalise your knowledge of acoustics and live sound - from setting up PA systems, sound checks and making modifications when the audience arrives, to improving your knowledge of what is happens to sound so you can build a system that gives an audience the best possible experience.

Core Modules

Acoustics
Develop your expertise in the application of acoustic theory and measurement techniques, and develop skills in communicating their findings in a professional manner.

Advanced Audio Engineering
Explore the technical considerations and challenges behind capturing, processing, recording and reproducing audio signals.

Audio Software Engineering
Study the role that software design and engineering plays in the professional audio industries. You will investigate digital signal processing techniques used for the analysis and manipulation of sound in the production of your own audio software.

Research Practice
Develop your awareness of the methods and skills required in order to carry out successful masters level research.

Final Individual Project
Combine your previous learning into a significant piece of work, the nature of which is determined by you. You will need to reflect and critically evaluate the methods you use.

Interfaces & Interactivity
You will create interactive (or reactive) musical or artistic systems, learning how to integrate control technologies in practical projects, and develop original systems for creating and manipulating sound or music.

Negotiated Skills Development
We will provide you with the opportunity to develop high-level skills in your particular field of study, with the aim of enhancing both your knowledge and employability.

Collaborative Practice
An opportunity to work in a collaborative environment, developing creative and technical work in small groups. We will provide you with guidance on group management, communication, creativity and inclusivity.

Michael Ward

Senior Lecturer

"Whether you're a recent graduate with a music technology or computing qualification, or an audio professional wanting to move up the career ladder - studying a course that combines so many areas of audio will enhance your employability."

Michael Ward spent many years working simultaneously but separately as a software engineer and as a sound engineer before deciding to combine the two interests and entered academia. As well as taking a lead in the MSc Audio Engineering, Michael also combines his industry experience and takes a lead in undergraduate modules in Audio Software Systems, Acoustics and Critical Listening and Mixing and Mastering. He now combines his academic work with a practice as a mastering engineer.

Facilities

- Library
Our Library is one of the only university libraries in the UK open 24/7 every day of the year. However you like to study, our Library has you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This postgraduate course offers students, who already have a production technology background, an opportunity to develop high level knowledge, skills and understanding in audio and video technology. Read more
This postgraduate course offers students, who already have a production technology background, an opportunity to develop high level knowledge, skills and understanding in audio and video technology. The course offers a mix of technological and production modules covering media technologies ranging from sound engineering and sound design to video post production, compositing and visual effects. The social technologies module provides a deeper understanding of audiences’ behaviour, online culture, spreadable media and digital identities. The production modules encourage creative skills in: television, audio engineering and video and audio post production.

Key benefits:

• Based at MediaCityUK
• Developed with advice from North West broadcast companies
• Great job prospects in an expanding area of future media

Visit the website: http://www.salford.ac.uk/pgt-courses/digital-media-video,-audio-and-social-technologies

Suitable for

Graduates from a degree discipline that contains significant elements of media technology and production. We expect students to already have experience of recording studio practice and video production and post production techniques.

Programme details

You will learn advanced practical production skills alongside developing an understanding of the technologies that underpin future digital media and the production process. After all, digital media technologies are not just a tool, they are also a driver for creativity in many industries. You will learn a set of specialist skills across a range of future media technologies, including audio applications, social technologies, post production practices, and distribution of digital content. You will have live briefs working with industry during the course through your project work.

Format

• Mix of lectures and practical work in post-production studios
• Individual and group learning
• Mix of assessment, including practical coursework and reports/assignment
• Emphasis on motivated students' self-study

Semester 1

• Research in Emerging Technologies
• Audio Application Project

Semester 2

• Advanced Production Practices
• Spatial Audio and Studio Design
• Collaborative Projects

Semester 3

• Project

Assessment

Varied formative and summative assessment strategies, which are aligned to a module's learning outcomes, are used on this programme. The vocational nature of the programme lends itself to coursework assessment. These would typically include the design and production of video, animation or audio products involving both technical and creative skills.

Career potential

There is an expanding jobs market in new media. Graduates go on to production jobs in television, audio, digital media and emerging technologies. Possible career paths include:

• Broadcast engineer for radio or TV
• Video production, filmmaking
• Video post production, compositing, VFX, animation
• Recording studio, live sound engineer, music production
• Education
• Social media specialists
• Interactive Media content creation

How to apply: http://www.salford.ac.uk/study/postgraduate/applying

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Building on its international reputation for training in the arts and craft of film and television, The National Film and Television School proposes to introduce an MA designed for students who wish to attain the skills required to support all aspects of production technology in live and recorded environments. Read more
Building on its international reputation for training in the arts and craft of film and television, The National Film and Television School proposes to introduce an MA designed for students who wish to attain the skills required to support all aspects of production technology in live and recorded environments.

Quick Facts

- 2 Year Course
- Full-time
- Course runs Jan-Dec each year
- Next intake: January 2017
- NFTS Scholarships available for UK Students

- Establish an in-depth knowledge of technologies in the industry combined with practical work experience and intensive training.
- Learn the skills to become an innovator in production technology.
- Develop the skills for a career in a wide range of areas within television production.
- Opportunity to become a specialist in your chosen field.
- Access to BFIs Passport to Cinema and NFTS Masterclasses lead by major creative figures from film, television and games.

APPLICATION DEADLINE: 13 OCT 2016

Visit the website https://nfts.co.uk/our-courses/masters/production-technology

COURSE OVERVIEW

The course will give students a fundamental understanding of the underlying technologies and workflows in use in the industry, with the opportunity to specialise in one chosen area. It offers a rigorous curriculum that combines theoretical training in a number of production technology disciplines with industry work experience placements and intensive training, enabling students to develop their own skills and understanding to provide a strong basis for a career in a wide range of relevant areas within television production.

Across the TV and film industries emerging technologies are enabling new creative opportunities both directly through production equipment and techniques and indirectly through new distribution platforms. The need for production technologists skilled in the latest developments is increasing, with numerous skills gaps apparent in the employment market. Moreover, some 60% of Broadcast engineers across Europe are within 10 years of retirement, according to the BBC Academy website. Specialists in a number of areas of Production Technology are in great demand from broadcasters, facilities companies, equipment manufacturers and systems integrators.

Production Technology is a very wide field covering traditional live studio and transmission support through to outside broadcasts, workflow design, media asset management and distribution systems across multiple delivery platforms – thus the potential career paths of graduates are numerous and varied.

Technology, both traditional and new, forms an essential part of the creative process and NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

The course will provide:

- an in depth understanding of traditional and new technology and workflows enabling and supporting creation of content and delivery to broadcast and online services
- cutting-edge technological expertise in all stages of media production
- optional units and a professional placement with an industry partner allowing a specialised focus on an aspect of production technology

* Subject to Validation

CURRICULUM

Year 1:

The first year will involve a combination of theory and practical work in which students will gain a detailed grounding in the basics of production technology from content generation to delivery. Emphasis will be placed on innovative thinking and designing solutions to support the creative ambitions of production teams and content platform providers. The School’s TV Studio, Single camera units, Post Production and Outside Broadcast facilities will be utilised. The main topics include:

- Media Technology Fundamentals
- Production, Post Production and distribution (Broadcast, IP) workflows
- TV Studio technology, workflows and support
- TV Outside Broadcast technology, workflows and support
- Single camera shooting technology, workflows and support
- Post Production technologies, workflow design and support
- Media Asset Management across production and delivery workflows
- Broadcast and non-linear distribution technologies, workflows and support

Year 2:

Specialisation in two of the following areas:
- Content Creation - Single camera, TV Studio, Outside Broadcasts
- Media management - MAM systems, workflows, systems design
- Post Production - Workflows, Media management, NLE offline, online, grading, audio mixing
- Delivery - Media management, transcoding workflows, delivery and distribution technologies

Placements will be arranged with partners in relevant areas and will form at least 20% of the second year.

A graduation piece in the form of a solution to a particular production or delivery issue including workflow and system design.

Students will be required to complete a dissertation.

APPLY WITH

- On two sides of A4 please tell us about the Production Technology requirements of a television show you have worked on or admire. Tell us briefly how you might approach improving the show with the support of technology.

No more than two pages (A4 paper)

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR PRODUCTION TECHNOLOGY COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=2028

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology. Read more
On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology. You’ll explore the design, manipulation and production of audio across many platforms, including radio, video, animation, TV, the internet, gaming and digital music and you’ll be use our state-of-the-art recording, radio and TV studios to study a mix of sound engineering and theory modules. The aim of the course is to develop the skills that you’ll need to create and deliver professional audio, whilst under pinning these skills with a sound theoretical background.

Key benefits:

• Study at our state-of-the-art MediaCityUK campus
• Enjoy excellent job prospects in a growing field
• Tap into the expertise of world-class audio-engineering and acoustics researchers

Visit the website: http://www.salford.ac.uk/pgt-courses/digital-media-audio-production

Suitable for

Graduates from courses that feature large elements of audio engineering and production. Please note that this is not a conversion course – we expect students to have prior experience of recording-studio practice.

Programme details

This course entails both practical based and theory modules. The modules are delivered in the recording studios, the audio technology suite, audio post production suite and lecture theatres.

Format

Teaching and learning involves a mix of lectures and practical sound engineering work, involving individual and group learning, There is an emphasis on motivated students' self-study.

Semester 1

• Audio Application Project
• Research in Emerging Technologies

Semester 2

• Spatial Audio And Studio Design
• Sound Synthesis and Audio Theory

Semester 3

• Project

Assessment

Assessment involves a mixture of practical work, report writing and project work. By the end of the course students will have built up a substantial portfolio of audio, video and new media work. Assessment is approximately divided across the course as follows:

• Practical work (30%)
• Report/Assignment (35%)
• Presentation (5%)
• Dissertation - that may entail practical elements (30%)

Career potential

The wide range of skills provided on this course will enhance your employability. Possible career paths include: audio manufacturer research and design, broadcast engineer in audio for radio or TV, audio and visual design and installation, education, interactive media and sonic arts.

Possible career paths include:

• Audio manufacturer research and design
• Broadcast engineer in audio for radio or TV
• Recording studio, live sound engineer, music production
• Music technology retail
• Theatre or film audio engineer
• Musical instrument technology
• Audio and visual design and installation
• Education
• Interactive Media
• Sonic arts

How to apply: http://www.salford.ac.uk/study/postgraduate/applying

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The MA in Music Technology by Research is aimed at research-focused graduates with experience in music technology or audio engineering. Read more
The MA in Music Technology by Research is aimed at research-focused graduates with experience in music technology or audio engineering: both high level creators interested in composition, production and contemporary aesthetic approaches to audio, and those who wish to develop tools for other content composers, performers and analysts.

Overview

The Masters by Research course in Music Technology is aimed at meeting the needs of research-focused graduates with experience in music technology or audio engineering. This stream is specifically focused on developing, assessing and applying technology to current problems and questions in music practice and analysis. It is aimed at both high level creators interested in composition, production and contemporary aesthetic approaches to audio, and those who wish to develop tools for other content composers, performers and analysts. The course recognises that technology is applicable to many areas of musical endeavour, from creation to understanding, and may have many different forms of output including compositions, audio processing software, performance systems, studies of existing technologies etc. The Department has excellent facilities to support a wide range of research activities in this area.

Applicants should be able to articulate a clear research plan, stating its context and citing relevant existing work in the area as well as identifying the type(s) of outputs the research will generate.

Course structure

The MA in Music Technology by Research lasts one year for full-time study or two years for part-time study. Candidates may elect to apply to the MPhil/PhD programme subject to satisfactory completion of the MA by Research, though progression is not automatic. The submission of a final dissertation or portfolio of work is the product of a series of carefully-structured elements produced throughout the duration of the programme in conjunction with supervisory guidance.

Submission options

Submission by dissertation: A dissertation of between 30,000 and 40,000 words investigating the candidate's registered topic, accompanied by a comprehensive resource list of relevant materials (including software, production work, internet and audio-visual resources, etc. as relevant).

Submission by portfolio of compositions: A portfolio of between 3 and 5 technologically mediated compositions for any instrument, voice, ensemble, audio media or multi-media, as agreed with the candidate's supervisor and presented to a professional standard. Each composition will be supported by appropriate commentary of around 2,500 words, discussing the work, the process of composition and related details that situate the composition in a research context; a resource list of relevant materials(e.g. scholarly articles addressing relevant technical, aesthetic and/or cultural issues, software, audio productions, internet and audio-visual resources, etc.) will also be included. If the candidate has conducted substantial research that is not evident in the portfolio, the documentation may be longer.

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-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music specialising in Audio Programming is designed to provide industry-relevant postgraduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers or Producers within recording, production or as software developers, consultants or audio-media specialists. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/96
-3 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Programming
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music and Sound Technology in Audio Engineering is designed to provide industry-relevant post-graduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers within recording, production or live sound settings. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/963 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Engineering
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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The Master of Fine Arts in Recording Arts and Technologies offers preparation for advanced work in audio production, recording, and integrated electronic media. Read more
The Master of Fine Arts in Recording Arts and Technologies offers preparation for advanced work in audio production, recording, and integrated electronic media. Coursework helps students develop a strong foundation in audio production and an understanding of the theoretical concepts of closely related disciplines. The program is designed to foster creativity and features a strong technical component utilizing the latest advancements in software and hardware. A diverse range of technical and artistic projects are produced, culminating in a final project of professional caliber. The degree plan also offers preparation for select graduates to teach at the postsecondary level in the field of audio recording and production. Creativity is one of the primary qualities sought in new students for the six-semester program. This creative background may be in audio engineering or in a field closely related to what might be described as "entertainment technology."

The Department of Recording Industry offers the Master of Fine Arts (M.F.A.) in Recording Arts and Technologies.

A limited number of students, typically 12-14, are accepted each year for fall admission. The quality of the creative portfolio is usually the determining factor in admission.

A previous degree in audio engineering/music technology isn't required, but some students with little or no audio background may be asked to complete foundation audio courses in the summer before starting the program.

Residents from the following states are eligible to enroll in this program at MTSU at the in-state tuition rate through Academic Common Market agreements: Alabama, Arkansas, Florida, Georgia, Kentucky, Louisiana, Maryland, South Carolina, Virginia, and West Virginia.

The M.F.A. program normally has two or three graduate assistantships to award each fall.

Career

This M.F.A. helps foster and develop creativity and trains students in technology for advanced work in audio/music engineering or related fields that could be described as "entertainment technology." Graduates can use the degree program to excel in professional pursuits such as:

Audio post-production engineer
Audio studio design and installation
Broadcast audio
Independent audio contractor
Live sound engineer
Manufacturer audio product specialist
Mastering engineer
Media specialist
Recording studio engineer
Recording studio manager
Retail audio sales
Sound design for film/video
University professor

Employers of MTSU alumni include:

Alabama State University
Art Institute of Tennessee
Asbury University
Belmont University
Brickhouse Records
Butler University
Clair Brothers
CNN
GC Pro
Hope College
Jeff Slaughter Ministries
Middle Tennessee State University
National Public Radio (NPR)
New England School of Communications
Old Dominion University
Sweetwater
Tennessee Digital Video
Truphonic Recording Studios
Yamaha Corporation of America

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On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry. Read more
On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry.

Who is it for?

This course is aimed at students with a passion for computer games and a strong interest in programming. It is designed for students with an undergraduate degree in a numerate subject with substantial computing content, or those who wish to update their skills after a time in industry as a computing professional.

Objectives

The course is designed for you to develop:
-Strong technical skills suitable for professional programming roles in the game industry.
-Specialist knowledge in computer graphics, AI, physics and audio.
-The ability to design and build game engines from scratch in industry standard languages, including C++.
-Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
-Experience of the planning, management and execution of a major games technology project.

Academic facilities

With over 1,300 workstations, the on-campus computer rooms provide a valuable learning resource and give an opportunity for individuals to do coursework and projects. Computers have games development software including:
-Unity3D
-Unreal
-Microsoft Visual Studio
-Microsoft XNA Game Studio
-MonoDevelop
-MonoGame
-NShader
-FMOD Studio
-FMOD Studio API
-OGRE SDK
-WildMagic Geometric Tools
-Blender
-Adobe Photoshop.

City has recently invested in a new computer lab equipped with high specification NVidia GPUs.

Through City's Interaction Lab and the Department of Computing, there is hardware that can be used for student projects, including:
-Oculus Rift VR Headset
-Emotiv Epoc EEG Headset
-Neurosky Mindwave EEG Headset
-X-Box One Kinect Sensor
-X-Box 360 Kinect Sensor
-Leap Motion (Gestural input device)
-Affectiva Q Band Galvanic Skin Response sensor
-Tobii X-60 Eye Tracker

Placements

As a postgraduate student on a Computing and Information Systems course, you will have the opportunity to complete up to six months of professional experience as part of your degree.

Our longstanding internship scheme gives you the chance to apply the knowledge and skills gained from your taught modules within a real business environment. An internship also provides you with professional development opportunities that enhance your technical skills and business knowledge.

Internships delivered by City, University of London offer an exceptional opportunity to help you stand out in the competitive IT industry job market. The structure of the course extends the period for dissertation submission to January, allowing you to work full-time for up to six months. You will be supported by our outstanding Professional Liaison Unit (PLU) should you wish to consider undertaking this route.

Teaching and learning

The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:

present and exemplify the concepts underpinning a particular subject;
highlight the most significant aspects of the syllabus;
indicate additional topics and resources for private study.
Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem solving contexts.

Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools. In addition, City’s online learning environment Moodle contains resources for each of the modules from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.

We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods.

The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.

Modules

The programme is composed of eight taught modules and a final project.

The eight modules provide you with a firm grounding in computer games technology, including mathematics, programming, and game engines and architecture along with specialist topics in computer graphics, physics, AI, and audio.

The project component gives you an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.

Core Modules - there are eight Core Modules.
-Games development process
-Computer game architectures
-Computer graphics
-Game Physics and Artificial Intelligence
-Digital Signal Processing and Audio Programming
-Programming in C++
-Systems Specification
-Research, Methods and Professional Issues

Career prospects

Graduates are equipped with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.

Alumni of the course are working in companies including Rockstar, Sony Computer Entertainment, Electronic Arts, and Codemasters, as well as start-ups and independent studios.

City has a dedicated incubation space, called the Hangout, located in the heart of Tech City that is specially designed for student entrepreneurs from City, University of London who want to get their idea off the ground.

Professional roles include:
-3D Graphics Programmer
-Audio Programmer
-Physics Programmer
-Artificial Intelligence Programmer
-Simulation and Game Engine Programmer
-User Interface Programmer
-Tools and Utility Programmer
-Scripting Languages Programmer
-Networking Specialist
-Porting Programmer

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This programme is unique in teaching the collective history of science, medicine, environment and technology. It is also unique as it offers modules that combine imperial, ethical, and military history with general areas of history of science and medicine. Read more
This programme is unique in teaching the collective history of science, medicine, environment and technology. It is also unique as it offers modules that combine imperial, ethical, and military history with general areas of history of science and medicine.

You learn from experts working in these diverse fields, being taught how different societies, cultures, and races have conceptualised disease, reacted to changes in environment and created different technological artefacts and scientific knowledge. You are introduced to the major and recent historiographical and methodological approaches, become familiar with the main archives in the UK and encouraged to approach the history of medicine, science, environment and technology from past as well as contemporary concerns.

Visit the website https://www.kent.ac.uk/courses/postgraduate/83/history-of-science-medicine-environment-and-technology

About the School of History

The School of History at the University of Kent offers a great environment in which to research and study. Situated in a beautiful cathedral city with its own dynamic history, the University is within easy reach of the main London archives and is convenient for travelling to mainland Europe.

The School of History is a lively, research-led department where postgraduate students are given the opportunity to work alongside academics recognised as experts in their respective fields. The School was placed eighth nationally for research intensity in the most recent Research Excellence Framework, and consistently scores highly in the National Student Survey.

There is a good community spirit within the School, which includes regular postgraduate social meetings, weekly seminars and a comprehensive training programme with the full involvement of the School’s academic staff. Thanks to the wide range of teaching and research interests in the School, we can offer equally wide scope for research supervision covering British, European, African and American history.

At present, there are particularly strong groupings of research students in medieval and early modern cultural and social history, early modern religious history, the history and cultural studies of science and medicine, the medicine, the history of propaganda, military history, war and the media, and the history of Kent.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

HI878 - Methods and Interpretations of Historical Research (30 credits)
HI866 - Science and Medicine in Context (30 credits)
HI817 - Deformed, Deranged and Deviant (30 credits)
HI827 - Home Front Britain, 1914-18 (30 credits)
HI857 - Geiger Counter at Ground Zero: Explorations of Nuclear America (30 credits)
HI881 - Museums, Material Culture and the History of Science (30 credits)
HI883 - Work Placement (30 credits)

Assessment

All courses are assessed by coursework, and the dissertation counts for half the final grade (comprising one third assessed preparation, two thirds actual dissertation).

Programme aims

This programme aims to:

- place the study of texts, images and documentaries in their historical contexts, at the centre of student learning and analysis

- ensure that students of the history of science, medicine, environment and technology acquire a comprehensive knowledge and understanding of the historical modes of theory and analysis

- enable you to understand and use concepts, approaches and methods of the history of science, medicine, environment and technology in different academic contexts and develop an understanding of the differing and contested aspects between, and within, the relevant disciplines

- develop your capacities to think critically about past events and experiences

- encourage you to relate the academic study of the history of science, medicine, environment and technology to questions of public debate and concern

- promote a curriculum supported by scholarship, staff development and a research culture that promotes breadth and depth of intellectual enquiry and debate

- assist you to develop cognitive and transferable skills relevant to your vocational and personal development.

Study support

Postgraduate resources
The resources for historical research at Kent are led by the University’s Templeman Library: a designated European Documentation Centre which holds specialised collections on slavery and antislavery, and on medical science. The Library has a substantial collection of secondary materials to back-up an excellent collection of primary sources including the British Cartoon Archive, newspapers, a large audio-visual library, and a complete set of British Second World War Ministry of Information propaganda pamphlets.

The School has a dedicated Centre for the Study of Propaganda and War, which has a distinctive archive of written, audio and visual propaganda materials, particularly in film, video and DVD. Locally, you have access to: the Canterbury Cathedral Library and Archive (a major collection for the study of medieval and early modern religious and social history); the Centre for Kentish Studies at Maidstone; and the National Maritime Collection at Greenwich. Kent is also within easy reach of the country’s premier research collections in London and the national libraries in Paris and Brussels.

Dynamic publishing culture
Staff publish regularly and widely in journals, conference proceedings and books. Among others, they have recently contributed to: Journal of Contemporary History; English Historical Review; British Journal for the History of Science; Technology and Culture; and War and Society.

Global Skills Award
All students registered for a taught Master's programme are eligible to apply for a place on our Global Skills Award Programme (http://www.kent.ac.uk/graduateschool/skills/programmes/gsa.html). The programme is designed to broaden your understanding of global issues and current affairs as well as to develop personal skills which will enhance your employability

Research areas

Medieval and early modern history
Covering c400–c1500, incorporating such themes as Anglo-Saxon England, early-modern France, palaeography, British and European politics and society, religion and papacy.

Modern history
Covering c1500–present, incorporating such themes as modern British, European and American history, British military history, and 20th-century conflict and propaganda.

History of science, technology and medicine
Incorporating such themes as colonial science and medicine, Nazi medicine, eugenics, science and technology in 19th-century Britain.

Careers

As the job market becomes increasingly competitive, postgraduate qualifications are becoming more attractive to employers seeking individuals who have finely tuned skills and abilities, which our programmes encourage you to hone. As a result of the valuable transferable skills developed during your course of study, career prospects for history graduates are wide ranging. Our graduates go on to a variety of careers, from research within the government to teaching, politics to records management and journalism, to working within museums and galleries – to name but a few.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more
Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own.

But then you go further and learn the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

The course is project focused. We want you to feel like you’re already doing the job.

All your tutors are working professional video game composers and sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

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Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Read more
Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Our increasing dependence on technology means there is a growing need for skilled and highly versatile creative technologists who are able to identify, design, build and implement systems and solutions that stretch the potential of software and programming.

The MSc Creative Technology will equip you to work at the cutting edge of associated industries, with the key analytic and creative skills needed to embrace new and as yet unimagined technologies and their uses. You will gain an enhanced understanding of practice, technology and people, along with the ability to select appropriate working methods and approaches in professional creative contexts. It is also a pathway to further academic study in the field or for those wishing to forge a career within international research.

Course detail

The course offers an in depth and critical approach. Practical learning will allow you to create, apply and evaluate technological solutions in different creative contexts, including programming, web technologies, physical computing and project management. You will also have the opportunity to specialise in particular areas of interest - enabling you to develop a deeper understanding of various elements of the creative technology landscape.

The Masters degree is relevant for technical, engineering, science or mathematics graduates looking to advance their competence in the development and application of technology. It is equally appropriate for creative practitioners with the relevant level of technical experience.

To enhance your professional skills and experience, from day one you will start working on real projects and building your portfolio. By developing your skills as a broad-based, creative technologist, you will be ready to step into relevant roles across a diverse range of sectors, spanning arts practice, academia and research, multinational industry and entrepreneurial start ups.

Format

The course is based on a mixed programme of theory and practice. This will be delivered through a combination of lectures, presentations, seminars, workshops, group work, supervision and placements.

As well as contact hours on campus, you will be encouraged to undertake independent learning through essential reading, case study preparation, and assignment work. Consultancy projects and guest lectures from industry specialists give you invaluable insights into the professional environment.

Throughout the course, each student will be supported by an individual supervisor. You will also have access to high-quality technical and specialist support, facilities, labs and studios.

In addition to developing practical skills, there is a strong emphasis on developing your professional and interpersonal skills, such as presentation, communication, planning, costing and teamwork.

Placements

Placements give you the opportunity to hone your professional skills, gain industry knowledge and expand your network of contacts.

From day one, we encourage you to develop an online portfolio and apply your skills in industry. To support this, we run an online forum and jobs board with details of internships, summer placements and other opportunities with our established industry partners, including Disney Digital Division, LYFT, IBM, E3. CX Partners and Gravity Well.

As a result, many students do commercial work alongside their studies. These range from developing smartphone apps, recording, game and website development and social media. Those wishing to boost their skills can also take advantage of internships and collaborative projects.

You also have the option to gain experience in the international field with one of our partner institutions overseas. We have in-principle agreements set up for placements or exchanges with The Studio for Electro Instrumental Music (STEIM) in Amsterdam, Netherlands; The Experience Design School at Folkwang University of the Arts in Essen, Germany; IT University in Copenhagen, Denmark; and the Hong Kong Design Institute in China. These will last from two to six weeks.

Assessment

We use a range of assessment tools throughout the course, such as coursework, portfolio presentations, academic written submissions, poster presentations and exams for individual modules. You will also complete a dissertation based on the final collaborative project.

Careers / Further study

On graduation, you will have the practical, analytic and interpersonal skills needed to work at all stages of the creative technology process.

Career options include information architecture, creative software and web development, 3D work, motion graphics, composition, performance, production, audio and sound engineering, software engineering, simulations, digital media, mobile device applications, UX, IT, and project management.

You will also be suited for work in areas where there is a heavy reliance on technology such as film, theatre and the digital arts.

With a recognised skills shortage in the region, graduates from the MSc in Creative Technology can realistically expect to find exciting opportunities in the Bristol area as well as further afield.

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx

Funding

- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

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With children and young people developing sophisticated IT skills even earlier, they expect teachers to use this technology to help them learn. Read more
With children and young people developing sophisticated IT skills even earlier, they expect teachers to use this technology to help them learn. Our online course is designed to match that expectation. Technology is now being used in all education sectors to enhance learning, meaning the onus is on practitioners to develop their skills and use them to support learners and learning within their professional practice.

You'll explore a range of technologies and learning methods across a range of environments ad consider how they can most effectively be used to enhance teaching.

By experiencing the use of these technologies within their own area of study, learners will develop an understanding and appreciation of how they can be used within their own practice.Upon completion you'll have the skills and knowledge to be leading exponents of technology enhanced learning.

Key Course Features

-The programme is delivered entirely online and is accessible to students from countries all over the world.
-The course has been designed to suit practitioners working across a range of teaching and training contexts.
-Participants will develop professional and personal networks encouraging collaboration, peer-peer learning and support.
-Upon successful completion participants will have the skills and knowledge to be leading exponents of TEL and will be at the forefront of the field.
-The course holds Staff and Educational Development Association (SEDA) recognition.

What Will You Study?

Each module makes use of a study calendar and content provided through on-line documents, podcasts, video, synchronous and asynchronous conferencing (using text, audio and video), blogs, wiki pages, web links, file sharing and social networking facilities. Participants also take part in activities which involve them using these technologies to collaborate, share reflections and to construct elements of e-learning material that they can evaluate for use within their own professional context.

By experiencing the use of these technologies within their own study, learners gain an understanding and appreciation of how these could be deployed in their own teaching and gain an insight into the nature of on-line study from the perspective of the student.

Tutors (or ‘coaches’) aim to provide a secure and supportive environment within which participants can explore areas of TEL appropriate to their own professional context. Participants are encouraged to participate in forum debates and to develop communities of practice.

Participants learn with and from each other and are supported as they develop independent skills in finding and evaluating information. In all modules participants are encouraged to relate their studies to their own professional context. Assignments are also rooted in professional practice.

MODULES
YEAR 1
The first year’s study comprises three 20 credit modules. Successful completing of these three modules constitutes the Postgraduate Certificate Learning and Technology:
-Pedagogy and Practice
-Technology and Design
-Implementation and Management

YEAR 2
The second year’s study comprises three 20 credit modules. Successful completing of these three modules constitutes the Postgraduate Diploma Learning and Technology:
-Innovation and Practice
-Accessibility and Assessment in the Digital Age
-E-research and digital scholarship

YEAR 3
The final year consists of the 60 credit research dissertation. Students will be allocated a supervisor, with appropriate research or subject expertise, to support them throughout the process of carrying out the research and writing the dissertation.
Students have the opportunity to submit for assessment either a ‘traditional’ dissertation or a journal-format article. The dissertation / journal-format article is an independent study, involving the collection and analysis of data from primary sources, carried out by individual students on a topic of their choice.

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment and Teaching

All modules, with the exception of the dissertation are assessed through coursework. Each module normally has two assignments and these are designed to reflect the professional practice of the student.

Career Prospects

Successful completion of this course will equip individuals with the skills and expertise to exploit new technologies effectively in their teaching or training context. Recent research has shown that, even very young, students now have sophisticated IT skills and expect their tutors to use technology to facilitate their learning; this course will help you match these expectations.

There is a growing demand across the educational environment for individuals who have the knowledge and skills to use technology effectively; successful completion of this course will demonstrate such attributes. Some of our previous students include people working in higher and further education, schools, the NHS and the private sector.

The Careers & Zone at Wrexham Glyndŵr University is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.

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