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Masters Degrees (Audio Programming)

We have 51 Masters Degrees (Audio Programming)

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-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music specialising in Audio Programming is designed to provide industry-relevant postgraduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers or Producers within recording, production or as software developers, consultants or audio-media specialists. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/96
-3 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Programming
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Audio engineering is a well-developed and far-reaching field encompassing the subjects of loudspeaker and microphone design, analogue and digital electronics, digital signal processing, acoustics, psychoacoustics, computer programming and more. Read more

About this course

Audio engineering is a well-developed and far-reaching field encompassing the subjects of loudspeaker and microphone design, analogue and digital electronics, digital signal processing, acoustics, psychoacoustics, computer programming and more. The widespread need for audio engineers in these fields provides an ongoing demand for well-educated and trained professionals. This MSc programme has been devised to allow good graduates of electronic engineering, music technology, or similar courses to develop the higher level expertise needed to enter the field of audio engineering, and to allow those already in it to upgrade their skills and understanding.

You'll be taught by internationally-recognised experts in the field of audio engineering, and will yourself be part of ground-breaking research in the field. We maintain close links with local, national and international industry, as well as professional bodies, ensuring
that the teaching on this course remains contemporary and relevant while bringing in a number of these key contacts to deliver guest lectures, seminars and workshops. This course is designed with a focus on innovation and critical thinking in order to develop graduates capable of driving the next generation of audio technology and remaining on the leading edge of audio engineering throughout their careers.

You’ll develop the skills and knowledge valued most by employers in the field of audio engineering. To do this we have developed the course in consultation with leading organisations in the field and have identified the areas of audio electronics, live sound reinforcement, surround sound systems and software engineering as central to the needs of the industry.

You'll develop your skills in critical thinking and innovative thinking, allowing you to remain at the leading edge of audio engineering and to drive future innovation in audio when you join the industry after graduation.

You'll learn and research in our state-of-the-art facilities including 3D multi-channel sound rooms, live event production spaces and fully equipped analogue and digital electronics laboratories.

You’ll study modules such as:

Audio Electronics
Audio Innovation
Live Sound System Design and Optimisation
Independent Engineering Scholarship
Advanced Surround Systems
Audio Software Engineering
Negotiated Technical Module

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-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music and Sound Technology in Audio Engineering is designed to provide industry-relevant post-graduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers within recording, production or live sound settings. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/963 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Engineering
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

Read less
The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas. Read more
The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas.

The MSc is designed for:
-Graduates of courses in Music Technology or Tonmeister
-Graduates of courses in technology, mathematics, science, engineering or computing who can demonstrate music performance or music production skills
-Graduates of a related subject who can demonstrate an understanding of music theory/digital audio, skills in music production or performance and technical experience or an aptitude for the technical aspects of audio

The course aims to:
-Provide students with a thorough grounding in scientific theory and engineering techniques as applied to digital audio technology
-Develop an understanding of audio processing and acoustic analysis as it relates to speech, singing, music and room/environmental acoustics
-Provide practical experience of audio software programming in a variety of coding languages and a creative approach to audio analysis and synthesis
-Develop communication skills for academic and public engagement purposes, in a variety of writing styles, or for oral presentations

There is a particular emphasis on practical application of theoretical aspects of audio signal processing and acoustic analysis and the programme also helps students to develop other skills such as critical analysis and evaluation, synthesis of theory and practice, creative problem-solving, design and implementation and oral and written communication skills.

The course is also designed to enhance your employability and to prepare you for entering the world of work or research after graduation. Some of the ways we do this are:
-Personal Professional Practitioner module dedicated to enhancing your employability, self-promotion and transferable skills, whether you go on to work in industry or running your own business.
-Hands-on experience of event and project management including the opportunity to design and deliver two events on campus.
-Project Development module furthers your skills in promoting your work/research to the public, presenting to an audience and developing a project plan.
-A substantial piece of individual research or development project, which you undertake over the summer under supervision from a staff member.
-Student section of the Audio Engineering Society regularly runs events with external speakers from the industry - a chance to network with the professionals.
-Group work in some modules allowing you to put your team work and management skills into practice.

Facilities

The course is supported by a wide range of facilities including:
-Three recording studios and Digital Audio Workstation production rooms
-Dedicated listening space with surround sound loudspeaker array
-6-sided anechoic chamber
-Newly equipped Mac Workstation suite specifically for audio app development
-State-of-the art equipment for voice analysis and synthesis
-The opportunity to access audio facilities across campus including the 3Sixty (immersive audio visual space) and the Arthur Sykes Rymer Auditorium (Music Research Centre) as availability allows

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Data science is an emerging new area of science. With City’s MSc in Data Science you can develop the skills and knowledge to analyse data in many forms and communicate insights. Read more
Data science is an emerging new area of science. With City’s MSc in Data Science you can develop the skills and knowledge to analyse data in many forms and communicate insights.

Who is it for?

This programme is for students who have a numerate first degree or can demonstrate numerate skills. Students are often at the early stages of their careers in diverse professions including economics, statistics and computer science.

Students will have a curiosity about data, and will want to learn new techniques to boost their career and be part of exciting current industry developments. The MSc in Data Science includes some complex programming tasks because of the applied nature of the course, so many students have a mathematics or statistics background and enjoy working with algorithms.

Objectives

The demand for data scientists in the UK has grown more than ten-fold in the past five years *. The amount of data in the world is growing exponentially. From analysing tyre performance to detecting problem gamblers, wherever data exists, there are opportunities to apply it.

City’s MSc Data Science programme covers the intersection of computer science and statistics, machine learning and practical applications. We explore areas such as visualisation because we believe that data science is about generating insight into data as well as its communication in practice.

The programme focuses on machine learning as the most exciting technology for data and we have learned from our own graduates that this is of high value when it comes to employment within the field. At City, we have excellent expertise in machine learning and the facilities students need to learn the technical aspects of data analysis. We also have a world-leading centre for data visualisation, where students get exposed to the latest developments on presenting and communicating their results – a highly sought after skill.

Placements

There is the opportunity to do an internship as part of the programme. The final project, which is normally three months for a full-time student, can be extended to six months if you want to study within a specific organisation. When it comes to the big data and data science area, we have established relationships with organisations including the BBC, Microsoft and The British Library so you can be confident that with City, your access to professional experience is unparalleled. One recent student undertook an internship with Google and has since secured a job within the company.

Academic facilities

The School's computer science laboratories are equipped with the latest up-to-date hardware and software. From Oracle’s leading commercial object-relational database server to PCs with state-of-the-art NVidia GPUs for computer graphics, you will have access to an array of tools to support your learning.

The MSc Data Science programme offers two (three by mid 2016) dedicated computer servers for the Big Data module, which you can also use for your final project to analyse large data sets. We give you the opportunity to undertake training in MATLAB, the most popular numerical and technical programming environment, while you study.

Scholarships

A scholarship for the full fees of the MSc will be offered to an outstanding applicant. The scholarship is available to UK/EU and overseas students, studying full-time. To be considered for the scholarship, please include with your full application a one-page essay with your answer to the question:

'What are the challenges that Data Science faces and how would you address those challenges?'

The submission deadline for anyone wishing to be considered for the scholarship is: 1 MAY 2017

Teaching and learning

The teaching and learning methods we use mean that students’ specialist knowledge and autonomy increase as they progress through each module. Active researchers guide your progress in the areas of machine learning, data visualization, and high-performance computing, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:
-Present and exemplify the concepts underpinning a particular subject.
-Highlight the most significant aspects of the syllabus.
-Indicate additional topics and resources for private study.

Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem solving contexts.

Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools.

In addition to lectures, laboratory sessions and tutorial support, you also have access to a personal tutor. This is an academic member of staff from whom you can gain learning support throughout your degree. In addition, City’s online learning environment Moodle contains resources for each of the modules from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.

We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Each module is assessed through a combination of written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply data science methods and techniques.

The individual project is a substantial task. It is your opportunity to develop a research-related topic under the supervision of an academic member of staff. This is the moment when you can apply what you have learnt to solve a real-world problem using large datasets from industry, academia or government and use your knowledge of collecting and processing real data, designing and implementing big data methods and applying and evaluating data analysis, visualisation and prediction techniques. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.

Course content

Data science is the area of study concerned with the extraction of insight from large collections of data.

The course covers the study, integration and application of advanced methods and techniques from:
-Data analysis and machine learning
-Data visualisation and visual analytics
-High-performance, parallel and distributed computing
-Knowledge representation and reasoning
-Neural computation
-Signal processing
-Data management and information retrieval.

It gives you the opportunity to specialise so, once you graduate, you can apply data science to any sector from health to retail. By engaging with researchers and industrial partners during the programme, you can develop your knowledge and skills within a real-world context in each of the above areas.

Core modules
-Principles of data science (15 credits)
-Machine learning (15 credits)
-Big Data (15 credits)
-Neural computing (15 credits)
-Visual analytics (15 credits)
-Research methods and professional issues (15 credits)

Elective modules
-Advanced programming: concurrency (15 credits)
-Readings in computer science (15 credits)
-Advanced databases (15 credits)
-Information retrieval (15 credits)
-Data visualisation (15 credits)
-Digital signal processing and audio programming (15 credits)
-Cloud computing (15 credits)
-Computer vision (15 credits)
-Software agents (15 credits)

Individual project - (60 credits)

Career prospects

From health to retail, and from the IT industry to government, the Data Science MSc will prepare you for a successful career as a data scientist. You will graduate with specialist skills in data acquisition, information extraction, aggregation and representation, data analysis, knowledge extraction and explanation, which are in high demand.

City's unique internships, our emphasis on machine learning and visual analytics, together with our links with the industry and Tech City, should help you gain employment as a specialist in data analysis and visualization. Graduates starting a new business can benefit from City's London City Incubator and City's links with Tech City, providing support for start-up businesses.

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https://www.kent.ac.uk/locations/medway/. The MA in Music Technology focuses on the use, development and implementation of technology within the wider musical context, exploring issues such as interactivity, audio programming, sound spatialisation and multimedia. Read more

This course will be held at the Medway Campus

https://www.kent.ac.uk/locations/medway/

The MA in Music Technology focuses on the use, development and implementation of technology within the wider musical context, exploring issues such as interactivity, audio programming, sound spatialisation and multimedia. Modules include Programming and Production Techniques and a Music Technology project.

The University of Kent has invested over £5 million in the School of Music and Fine Art, to provide you with the best possible study and research environment. A number of historic buildings in the atmospheric Chatham Historic Dockyard have been renovated to provide a new range of professional standard facilities. Our new specialist facilities include a large recording studio, a Foley recording space, surround-sound studio and post-production rooms. All have been designed to the highest standard in order to provide an excellent environment for postgraduate work.

Visit the website: https://www.kent.ac.uk/courses/postgraduate/155/music-technology

Course detail

Work is developed through individual enquiry as well as sharing and critiquing ideas through group seminars, designed to provide a forum for debate as well as practical instruction. There will also be significant opportunity for collaborative and interdisciplinary work taking into account other arts subjects at Medway and Canterbury.

Purpose

All MA programmes are designed to provide knowledge and skills in practice-based research, as well as giving you experience of current research practices in various areas of critical and analytical thinking.

Format and assessment

You take common modules in research methods and postgraduate study skills, while giving you the opportunity to foster your subject skills in specialist modules. Work is developed through individual enquiry as well as sharing and critiquing ideas through group seminars, designed to provide a forum for debate as well as practical instruction.

There will also be significant opportunity for collaborative and interdisciplinary work taking into account other subjects within the School of Music and Fine Art.

Assessment is by a range of coursework, including individual projects, skills-based tasks, seminar presentations and written work.

Careers

A postgraduate degree in the area of music and audio arts is a valuable and flexible qualification, which can lead to career opportunities within the creative industries, music recording and production, audio software development, sound for film, composition and academic careers.

These possibilities are augmented by work in video games, the Internet, live sound for theatres and festivals, audio installations for museums, sonic arts and computer music. Postgraduates interested in a research career are supported by the University’s Graduate School Research Development Programme. The University’s Employability Weeks can also provide valuable support in terms of planning future careers.

How to apply: https://www.kent.ac.uk/courses/postgraduate/apply/

Why study at The University of Kent?

- Shortlisted for University of the Year 2015
- Kent has been ranked fifth out of 120 UK universities in a mock Teaching Excellence Framework (TEF) exercise modelled by Times Higher Education (THE).
- In the Research Excellence Framework (REF) 2014, Kent was ranked 17th* for research output and research intensity, in the Times Higher Education, outperforming 11 of the 24 Russell Group universities
- Over 96% of our postgraduate students who graduated in 2014 found a job or further study opportunity within six months.
Find out more: https://www.kent.ac.uk/courses/postgraduate/why/

Postgraduate scholarships and funding

We have a scholarship fund of over £9 million to support our taught and research students with their tuition fees and living costs. Find out more: https://www.kent.ac.uk/scholarships/postgraduate/

English language learning

If you need to improve your English before and during your postgraduate studies, Kent offers a range of modules and programmes in English for Academic Purposes (EAP). Find out more here: https://www.kent.ac.uk/courses/postgraduate/international/english.html

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Music has a long history at the University of Calgary. Our faculty has always been actively engaged locally, nationally and internationally in a wide range of research interests and creative practices including. Read more
Music has a long history at the University of Calgary. Our faculty has always been actively engaged locally, nationally and internationally in a wide range of research interests and creative practices including: theory, composition, performance, conducting, electroacoustic media, musicology, music history, multimedia and sound spatialization, sonic arts and more. The School of Creative and Performing Arts holds over 80 concerts per year and boasts one of the premiere recital facilities in Western Canada: the Rozsa Centre`s Eckhardt-Gramatté Hall. The following graduate programs are offered in Music at the School of Creative and Performing Arts:

Composition MMus

This program emphasizes the development of an individual composition craft and a comprehensive knowledge of 20th and 21st century and contemporary techniques and repertoire. Students are encouraged to compose for various genres, ranging from chamber to interactive and electroacoustic music. In addition, candidates for the degree are expected to engage scholarly material in writing and public presentations.

Musicology MA

Our programs are research-based, leading to advanced work in both historical and systematic musicology. From critical theory to analysis, the study of genres, composers and styles, our program allows for narrowly focused research as well as the critical investigation of broad themes.

Sonic Arts MMus, PhD

Core skills in Sonic Arts are hands-on knowledge and expertise in the electroacoustic studio, involving audio, audio software and programming, and knowledge and understanding of the aesthetic basis of sonic arts, encompassing its history, repertoire and creative practice. Sonic Arts takes a multi-faceted approach, integrating aspects of composition, improvisation, performance, audio programming, sound design and theory.

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On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry. Read more
On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry.

Who is it for?

This course is aimed at students with a passion for computer games and a strong interest in programming. It is designed for students with an undergraduate degree in a numerate subject with substantial computing content, or those who wish to update their skills after a time in industry as a computing professional.

Objectives

The course is designed for you to develop:
-Strong technical skills suitable for professional programming roles in the game industry.
-Specialist knowledge in computer graphics, AI, physics and audio.
-The ability to design and build game engines from scratch in industry standard languages, including C++.
-Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
-Experience of the planning, management and execution of a major games technology project.

Academic facilities

With over 1,300 workstations, the on-campus computer rooms provide a valuable learning resource and give an opportunity for individuals to do coursework and projects. Computers have games development software including:
-Unity3D
-Unreal
-Microsoft Visual Studio
-Microsoft XNA Game Studio
-MonoDevelop
-MonoGame
-NShader
-FMOD Studio
-FMOD Studio API
-OGRE SDK
-WildMagic Geometric Tools
-Blender
-Adobe Photoshop.

City has recently invested in a new computer lab equipped with high specification NVidia GPUs.

Through City's Interaction Lab and the Department of Computing, there is hardware that can be used for student projects, including:
-Oculus Rift VR Headset
-Emotiv Epoc EEG Headset
-Neurosky Mindwave EEG Headset
-X-Box One Kinect Sensor
-X-Box 360 Kinect Sensor
-Leap Motion (Gestural input device)
-Affectiva Q Band Galvanic Skin Response sensor
-Tobii X-60 Eye Tracker

Placements

As a postgraduate student on a Computing and Information Systems course, you will have the opportunity to complete up to six months of professional experience as part of your degree.

Our longstanding internship scheme gives you the chance to apply the knowledge and skills gained from your taught modules within a real business environment. An internship also provides you with professional development opportunities that enhance your technical skills and business knowledge.

Internships delivered by City, University of London offer an exceptional opportunity to help you stand out in the competitive IT industry job market. The structure of the course extends the period for dissertation submission to January, allowing you to work full-time for up to six months. You will be supported by our outstanding Professional Liaison Unit (PLU) should you wish to consider undertaking this route.

Teaching and learning

The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:

present and exemplify the concepts underpinning a particular subject;
highlight the most significant aspects of the syllabus;
indicate additional topics and resources for private study.
Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem solving contexts.

Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools. In addition, City’s online learning environment Moodle contains resources for each of the modules from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.

We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods.

The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.

Modules

The programme is composed of eight taught modules and a final project.

The eight modules provide you with a firm grounding in computer games technology, including mathematics, programming, and game engines and architecture along with specialist topics in computer graphics, physics, AI, and audio.

The project component gives you an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.

Core Modules - there are eight Core Modules.
-Games development process
-Computer game architectures
-Computer graphics
-Game Physics and Artificial Intelligence
-Digital Signal Processing and Audio Programming
-Programming in C++
-Systems Specification
-Research, Methods and Professional Issues

Career prospects

Graduates are equipped with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.

Alumni of the course are working in companies including Rockstar, Sony Computer Entertainment, Electronic Arts, and Codemasters, as well as start-ups and independent studios.

City has a dedicated incubation space, called the Hangout, located in the heart of Tech City that is specially designed for student entrepreneurs from City, University of London who want to get their idea off the ground.

Professional roles include:
-3D Graphics Programmer
-Audio Programmer
-Physics Programmer
-Artificial Intelligence Programmer
-Simulation and Game Engine Programmer
-User Interface Programmer
-Tools and Utility Programmer
-Scripting Languages Programmer
-Networking Specialist
-Porting Programmer

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Our MA in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice. Read more
Our MA in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice.

Course summary

This new programme (which replaces the Production pathway of the Music MA) provides practical, theoretical and analytical study of the creation, perception and reception of audio productions. An interdisciplinary approach is adopted which examines how creative studio practice is informed by perspectives provided by science and engineering (acoustics, psychoacoustics, electroacoustics, signal processing) as well as composition, performance and musicology. Professional competences in various aspects of sound recording practice are developed and assessed, along with the underlying transferable knowledge. This is in addition to a cultural and historical perspective which encourages the understanding of production, with its own notions of style and genre, as an evolving and integral part of music making.

Aims

The MA in Music Production degree is aimed at students wishing to explore the practice and theory of Music Production. This combines a very broad view of the techniques and applications of production for audio media with the subsequent development of more tightly focussed individual skills and scholarship. Music Production might involve anything ranging from the creation of entirely synthetic material using computer-based techniques to the successful capture of acoustic performances, as well as the restoration and reconstruction of existing audio heritage. There are also important philosophies and technologies underlying this discipline that are constantly evolving.

Whether you are an electronic/computer-based composer or an early music specialist who wants to make the very best recordings, this course will provide you with the intellectual and practical skills to realise your goals. This is not a training course in specific pieces of software or hardware. It is a year-long exposure to thinking about and working in Music Production in its many forms. It is an opportunity to develop your own ideas, styles and career in this exciting discipline.

Structure and Ethos

The use of technology for the creation and capture of music is a core part of the Department of Music’s activities. The Department is home to the Music Research Centre: one of the finest facilities for listening to and recording sound in the UK. There is a large-scale neutral listening and performing space built to extremely low noise specifications (PNC15), a linked studio suite containing a dedicated performance space with configurable acoustics and two mix down/control rooms. The department’s main concert hall has a dedicated studio control room along with a suite of editing and programming rooms. This remarkable set of facilities is populated with a wide range of microphones and recording hardware/software. There are extensive computing facilities for practical work and research. Surround sound work is very well supported by multiple sets of 5.1 and full periphonic (i.e. with height) ambisonic reproduction systems.

Throughout the course MA Music Production students are expected to use these facilities to make recordings and other audio artefacts. Running alongside this practical activity are taught modules which provide an understanding and fluency in audio signals and systems and the production chain, listening and analytical skills. In the final six months students produce a self-directed portfolio as well as undertaking a large research project.

Industry and Employment Relevance

The role of producer is widely recognised within the music industry, across all styles and in many different areas of activity. This course will provide you with a versatile skill-set which will be of value for entrepreneurs or for candidates seeking professional appointments, be it with a small independent production house or a broadcaster with global reach. The department is home to professional sound recordists, producers, performers, composers and technology developers and so offers a unique combination of expertise in this field. Rather than a narrow set of competencies which will quickly date, you will graduate with a set of robust skills which will transfer to many different scenarios along with a breadth and depth of understanding of Music Production which will allow you to create meaningful and significant audio content, as well as critically analyse the work of other producers. A significant proportion of our graduates go on to do further research at PhD level.

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Our PGCert in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice. Read more
Our PGCert in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice.

Course summary

This new programme (which replaces the Production pathway of the Music MA) provides practical, theoretical and analytical study of the creation, perception and reception of audio productions. An interdisciplinary approach is adopted which examines how creative studio practice is informed by perspectives provided by science and engineering (acoustics, psychoacoustics, electroacoustics, signal processing) as well as composition, performance and musicology. Professional competences in various aspects of sound recording practice are developed and assessed, along with the underlying transferable knowledge. This is in addition to a cultural and historical perspective which encourages the understanding of production, with its own notions of style and genre, as an evolving and integral part of music making.

Aims

The PGCert in Music Production degree is aimed at students wishing to explore the practice and theory of Music Production. This combines a very broad view of the techniques and applications of production for audio media with the subsequent development of more tightly focussed individual skills and scholarship. Music Production might involve anything ranging from the creation of entirely synthetic material using computer-based techniques to the successful capture of acoustic performances, as well as the restoration and reconstruction of existing audio heritage. There are also important philosophies and technologies underlying this discipline that are constantly evolving.

Whether you are an electronic/computer-based composer or an early music specialist who wants to make the very best recordings, this course will provide you with the intellectual and practical skills to realise your goals. This is not a training course in specific pieces of software or hardware. It is a year-long exposure to thinking about and working in Music Production in its many forms. It is an opportunity to develop your own ideas, styles and career in this exciting discipline.

Structure and Ethos

The use of technology for the creation and capture of music is a core part of the Department of Music’s activities. The Department is home to the Music Research Centre: one of the finest facilities for listening to and recording sound in the UK. There is a large-scale neutral listening and performing space built to extremely low noise specifications (PNC15), a linked studio suite containing a dedicated performance space with configurable acoustics and two mix down/control rooms. The department’s main concert hall has a dedicated studio control room along with a suite of editing and programming rooms. This remarkable set of facilities is populated with a wide range of microphones and recording hardware/software. There are extensive computing facilities for practical work and research. Surround sound work is very well supported by multiple sets of 5.1 and full periphonic (i.e. with height) ambisonic reproduction systems.

Throughout the course Music Production students are expected to use these facilities to make recordings and other audio artefacts. Running alongside this practical activity are taught modules which provide an understanding and fluency in audio signals and systems and the production chain, listening and analytical skills. In the final six months students produce a self-directed portfolio as well as undertaking a large research project.

Industry and Employment Relevance

The role of producer is widely recognised within the music industry, across all styles and in many different areas of activity. This course will provide you with a versatile skill-set which will be of value for entrepreneurs or for candidates seeking professional appointments, be it with a small independent production house or a broadcaster with global reach. The department is home to professional sound recordists, producers, performers, composers and technology developers and so offers a unique combination of expertise in this field. Rather than a narrow set of competencies which will quickly date, you will graduate with a set of robust skills which will transfer to many different scenarios along with a breadth and depth of understanding of Music Production which will allow you to create meaningful and significant audio content, as well as critically analyse the work of other producers. A significant proportion of our graduates go on to do further research at PhD level.

Read less
Our Postgraduate Diploma (PGDip) in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice. Read more
Our Postgraduate Diploma (PGDip) in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice.

Course summary

This new programme provides practical, theoretical and analytical study of the creation, perception and reception of audio productions. An interdisciplinary approach is adopted which examines how creative studio practice is informed by perspectives provided by science and engineering (acoustics, psychoacoustics, electroacoustics, signal processing) as well as composition, performance and musicology. Professional competences in various aspects of sound recording practice are developed and assessed, along with the underlying transferable knowledge. This is in addition to a cultural and historical perspective which encourages the understanding of production, with its own notions of style and genre, as an evolving and integral part of music making.

Aims

The PGDip in Music Production degree is aimed at students wishing to explore the practice and theory of Music Production. This combines a very broad view of the techniques and applications of production for audio media with the subsequent development of more tightly focussed individual skills and scholarship. Music Production might involve anything ranging from the creation of entirely synthetic material using computer-based techniques to the successful capture of acoustic performances, as well as the restoration and reconstruction of existing audio heritage. There are also important philosophies and technologies underlying this discipline that are constantly evolving.

Whether you are an electronic/computer-based composer or an early music specialist who wants to make the very best recordings, this course will provide you with the intellectual and practical skills to realise your goals. This is not a training course in specific pieces of software or hardware. It is a year-long exposure to thinking about and working in Music Production in its many forms. It is an opportunity to develop your own ideas, styles and career in this exciting discipline.

Structure and Ethos

The use of technology for the creation and capture of music is a core part of the Department of Music’s activities. The Department is home to the Music Research Centre: one of the finest facilities for listening to and recording sound in the UK. There is a large-scale neutral listening and performing space built to extremely low noise specifications (PNC15), a linked studio suite containing a dedicated performance space with configurable acoustics and two mix down/control rooms. The department’s main concert hall has a dedicated studio control room along with a suite of editing and programming rooms. This remarkable set of facilities is populated with a wide range of microphones and recording hardware/software. There are extensive computing facilities for practical work and research. Surround sound work is very well supported by multiple sets of 5.1 and full periphonic (i.e. with height) ambisonic reproduction systems.

Throughout the course Music Production students are expected to use these facilities to make recordings and other audio artefacts. Running alongside this practical activity are taught modules which provide an understanding and fluency in audio signals and systems and the production chain, listening and analytical skills. In the final six months students produce a self-directed portfolio as well as undertaking a large research project.

Industry and Employment Relevance

The role of producer is widely recognised within the music industry, across all styles and in many different areas of activity. This course will provide you with a versatile skill-set which will be of value for entrepreneurs or for candidates seeking professional appointments, be it with a small independent production house or a broadcaster with global reach. The department is home to professional sound recordists, producers, performers, composers and technology developers and so offers a unique combination of expertise in this field. Rather than a narrow set of competencies which will quickly date, you will graduate with a set of robust skills which will transfer to many different scenarios along with a breadth and depth of understanding of Music Production which will allow you to create meaningful and significant audio content, as well as critically analyse the work of other producers. A significant proportion of our graduates go on to do further research at PhD level.

Read less
The course is creativity-driven, with emphasis on musical aspects of computer programming and audio technology. Read more

Overview

The course is creativity-driven, with emphasis on musical aspects of computer programming and audio technology. It offers full use of computer resources at the Music Technology Labs at Maynooth University; access to studio space, with the possibility of working towards recording and production projects; expert advice on musical and technical issues is provided by composers and researchers at the cutting edge of their fields.

See the website https://www.maynoothuniversity.ie/music/our-courses/postgraduate-diploma-music-technology

Course Structure

The course is structured around a number of options covering all aspects of Music Technology from acoustics to computer programming, including audio signal processing, synthesis and recording engineering. Foreign language instruction is also available through the Maynooth University Language Centre. Modules include Software Sound Synthesis, Sound Recording Techniques, Music Systems Programming and a Music Recording Project.

Career Options

Teaching; Music industry; recording; production; composition; software programming an multimedia design; radio production; music education.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code

MHT58 Full-time

The following information should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

Read less
The course is creativity-driven, with emphasis on musical aspects of computer programming and audio technology. Read more

Overview

The course is creativity-driven, with emphasis on musical aspects of computer programming and audio technology. It offers full use of computer resources at the Music Technology Labs at Maynooth University; access to studio space, with the possibility of working towards recording and production projects; expert advice on musical and technical issues is provided by composers and researchers at the cutting edge of their fields.

See the website https://www.maynoothuniversity.ie/music/our-courses/postgraduate-diploma-music-technology-0

Course Structure

The course is structured around a number of options covering all aspects of Music Technology from acoustics to computer programming, including audio signal processing, synthesis and recording engineering. Foreign language instruction is also available through the Maynooth University Language Centre. Modules include Music Recording Project, Software Sound Synthesis, Sound Recording Techniques and Music Systems Programming.

Career Options

Teaching; Music industry; recording; production; composition; software programming an multimedia design; radio production; music education.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MHT59 Part-time

The following information should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. Read more

Overview

Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. It takes an interdisciplinary approach to focus on spatio-temporal concepts, methods, and tools in the development of computational and visual frameworks from which to explore the past and better understand our present.

The MSc in Spatial eHumanities has been jointly designed by An Foras Feasa and the National Centre for Geocomputation to provide both a historical background and theoretical grounding to the field while providing students with solid skills in contemporary digital methods and technologies, including Geographic Information Systems and 3D computer graphics modelling. It is also excellent preparation for those wishing to pursue a computationally-enabled PhD in the arts, humanities, social science, or digital cultural heritage.

Students have opportunities to:

Learn how to use open source and proprietary geographical information systems (GIS) software such as QGIS and ArcGIS;
Become familiar with standards and methods common to digital humanities including XML, TEI, and Dublin Core;
Learn how to create virtual worlds and acquire an expertise in computer graphic design for cultural heritage;
Become actively involved in current Spatial eHumanities projects;
Learn how to encode literary and historical sources, as well as newer sources (such as social media) to identify and visualise spatial and temporal networks and patterns;
Gain practical project-based experience and project management skills by becoming an intern in a cultural heritage institution, a commercial organisation, or a digital spatial project;
Learn programming languages and apply these to spatial and temporal data in the various fields of the arts/humanities, archaeology, and geography.
The course is delivered in our state-of-the-art facilities in An Foras Feasa and National Centre for Geocomputation (Iontas Building, North Campus), which include the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, the Green Screen Studio for audio-visual recording, and the GIS Lab

Course Structure

90 ECTS are needed to complete the Masters. The course is comprised of the following elements:

Required Taught Modules: 40 ECTS*

Elective Taught Modules: 20 ECTS

Project and Dissertation: 30 ECTS

*Required modules include 1) Mapping and Modelling Space and Time; 2) Intro to Geographical Information Science; 3) Digital Heritage: Theories, Methods and Challenges; 4) Digital Humanities Practicum (10 ECTS each). All modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Part-time students are advised to register for ‘Mapping and Modelling Space and Time’ in the first semester, while working for the ‘Digital Humanities Practicum’ in the second year of the course.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’, an intensive 3-week 90-hour pre-semester laboratory-based programming course.

Elective Modules in the second semester provide students with specialised skills either on geocomputation or 3D modelling. Students who don’t register for the pre-semester structured programming module can register for both geocomputation and 3D modelling-related modules therefore getting a much broader specialisation in the field of Spatial eHumanities.

The project and dissertation will be undertaken over the last semester of the course and will be individually supervised or co-supervised by an academic from one or both of the contributing departments.

For students who wish not to write a final thesis, this course is also offered as a postgraduate diploma in Spatial eHumanities.

Career Options

This course would be attractive to professionals in the cultural heritage and library sectors to update existing skills to work specifically with spatial data. It would also be attractive to computer scientists wishing to work with new datasets being created by the cultural heritage sector as well as organisations such as Google (e.g. Google Books, Google Cultural Institute, and Google Maps). This MSc would also be attractive to students wishing to go into fields such as GIS and spatial consultancy, government departments that work with spatial data (e.g. Office of Public Works). Potential graduates would also be skilled in areas of content and data analysis and recommender systems in organisations such as TripAdvisor and Amazon.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH56F/MH57F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

Read less
Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. Read more

Overview

Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. It takes an interdisciplinary approach to focus on spatio-temporal concepts, methods, and tools in the development of computational and visual frameworks from which to explore the past and better understand our present.

The Postgraduate Diploma in Spatial eHumanities has been jointly designed by An Foras Feasa and the National Centre for Geocomputation to provide both a historical background and theoretical grounding to the field while providing students with solid skills in contemporary digital methods and technologies, including Geographic Information Systems and 3D computer graphics modelling. It is also excellent preparation for those wishing to pursue a computationally-enabled PhD in the arts, humanities, social science, or digital cultural heritage.

Students have opportunities to:

Learn how to use open source and proprietary geographical information systems (GIS) software such as QGIS and ArcGIS;
Become familiar with standards and methods common to digital humanities including XML, TEI, and Dublin Core;
Learn how to create virtual worlds and acquire an expertise in computer graphic design for cultural heritage;
Become actively involved in current Spatial eHumanities projects;
Learn how to encode literary and historical sources, as well as newer sources (such as social media) to identify and visualise spatial and temporal networks and patterns;
Gain practical project-based experience and project management skills by becoming an intern in a cultural heritage institution, a commercial organisation, or a digital spatial project;
Learn programming languages and apply these to spatial and temporal data in the various fields of the arts/humanities, archaeology, and geography.
The course is delivered in our state-of-the-art facilities in An Foras Feasa and National Centre for Geocomputation (Iontas Building, North Campus), which include the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, the Green Screen Studio for audio-visual recording, and the GIS Lab.

Course Structure

60 ECTS are needed to complete the Diploma. The course is comprised of the following elements:

Required Taught Modules: 40 ECTS*

Elective Taught Modules: 20 ECTS

*Required modules include 1) Mapping and Modelling Space and Time; 2) Intro to Geographical Information Science; 3) Digital Heritage: Theories, Methods and Challenges; 4) Digital Humanities Practicum (10 ECTS each). All modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’, an intensive 3-week 90-hour pre-semester laboratory-based programming course which takes place in late August running into early September.

Elective Modules in the second semester provide students with specialised skills either on geocomputation or 3D modelling. Students who don’t register for the pre-semester structured programming module can register for both geocomputation and 3D modelling-related modules therefore getting a much broader specialisation in the field of Spatial eHumanities.

Career Options

This course would be attractive to professionals in the cultural heritage and library sectors to update existing skills to work specifically with spatial data. It would also be attractive to computer scientists wishing to work with new datasets being created by the cultural heritage sector as well as organisations such as Google (e.g. Google Books, Google Cultural Institute, and Google Maps). This MSc would also be attractive to students wishing to go into fields such as GIS and spatial consultancy, government departments that work with spatial data (e.g. Office of Public Works). Potential graduates would also be skilled in areas of content and data analysis and recommender systems in organisations such as TripAdvisor and Amazon.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH52F/MH53F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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