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Masters Degrees (Audio And Music Technology)

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The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas. Read more
The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas.

The MSc is designed for:
-Graduates of courses in Music Technology or Tonmeister
-Graduates of courses in technology, mathematics, science, engineering or computing who can demonstrate music performance or music production skills
-Graduates of a related subject who can demonstrate an understanding of music theory/digital audio, skills in music production or performance and technical experience or an aptitude for the technical aspects of audio

The course aims to:
-Provide students with a thorough grounding in scientific theory and engineering techniques as applied to digital audio technology
-Develop an understanding of audio processing and acoustic analysis as it relates to speech, singing, music and room/environmental acoustics
-Provide practical experience of audio software programming in a variety of coding languages and a creative approach to audio analysis and synthesis
-Develop communication skills for academic and public engagement purposes, in a variety of writing styles, or for oral presentations

There is a particular emphasis on practical application of theoretical aspects of audio signal processing and acoustic analysis and the programme also helps students to develop other skills such as critical analysis and evaluation, synthesis of theory and practice, creative problem-solving, design and implementation and oral and written communication skills.

The course is also designed to enhance your employability and to prepare you for entering the world of work or research after graduation. Some of the ways we do this are:
-Personal Professional Practitioner module dedicated to enhancing your employability, self-promotion and transferable skills, whether you go on to work in industry or running your own business.
-Hands-on experience of event and project management including the opportunity to design and deliver two events on campus.
-Project Development module furthers your skills in promoting your work/research to the public, presenting to an audience and developing a project plan.
-A substantial piece of individual research or development project, which you undertake over the summer under supervision from a staff member.
-Student section of the Audio Engineering Society regularly runs events with external speakers from the industry - a chance to network with the professionals.
-Group work in some modules allowing you to put your team work and management skills into practice.

Facilities

The course is supported by a wide range of facilities including:
-Three recording studios and Digital Audio Workstation production rooms
-Dedicated listening space with surround sound loudspeaker array
-6-sided anechoic chamber
-Newly equipped Mac Workstation suite specifically for audio app development
-State-of-the art equipment for voice analysis and synthesis
-The opportunity to access audio facilities across campus including the 3Sixty (immersive audio visual space) and the Arthur Sykes Rymer Auditorium (Music Research Centre) as availability allows

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Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities. Read more

Aims

Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities.

The MSc in Audio Technology is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research.

Throughout the course you will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments.

Thus, in addition to developing your theoretical and methodological understanding, the MSc in Audio Technology features a strong emphasis on practical work in a number of different (but related) areas. For example, you will study modules in Advanced Studio Practice, Sound on Screen, Music Computing and Musical Human-Computer Interaction. These are supported by a technology-orientated Research and Development module that provides robust foundation for the final Audio Technology Project.

Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.

Fees and finance

2015/6 Home/EU International
Full time £5,750 £11,960
Part time £2,875

These fees are applicable for new entrants in 2015/6. Fees are for the academic year only, any subsequent years may be subject to an annual increase, usually in line with inflation.

The University also offers a postgraduate loyalty discount: If you have completed an undergraduate degree at the University of Wolverhampton, you may be eligible for a 20% discount on the first year of a taught postgraduate programme.

Employability

The course will actively equip both graduates and those already in industry with a diverse range of skills to enhance their career prospects. It will also develop a range of opportunities for experience and employment in areas such as studio recording, media production and content creation, video game and software development, education (FE/HE), research assistantships/studentships, and employment in HE institutions.

In addition to subject-specific practical skills, you will also acquire a range of transferable skills relevant for pursuing a research degree. These include critical, analytical, project management and research skills from the study of a broad spectrum of literature, research, and external projects.

Outcomes

- Demonstrate knowledge and critical understanding of a variety of issues in the expanded field of contemporary music technology, taking an independent and rounded perspective.
- Apply theoretical discourse relating to aspects such as technologised production and performance, reactive/interactive/non-linear media, and computational creativity (etc.) to practice through a systematic understanding of historical, contextual, philosophical, technical and scientific theory.
- Select, interpret, develop and apply a variety of research methodologies appropriate for their work.
- Critically evaluate and use a wide variety of hardware and software technologies, and, where appropriate, develop their own.
- Exercise personal autonomy in learning through effective self-organisation and management of workload in both individual and group scenarios.
- Understand the possibilities afforded by the contemporary, expanded field of music technology (including its gaps and trends), and be able to position their own work, interests and aspirations within this wider context.

Why Wolverhampton?

The course offers an explicit and concerted move away from the notion of “training” in how to use specific software and/or other music technologies in favour of a more balanced synthesis of theory and practice.

The proposal for the Audio Technology Project is developed in the Research and Development module, providing time and opportunity to consider the project’s direction thoroughly, and to explore possibilities for collaborative/interdisciplinary working.

Course staff specialise in both traditional/well-established areas of music technology (studio production, film sound, audio synthesis and processing) and flourishing areas of contemporary research (musical interaction, generative music).

A wide range of career routes are open to graduates of the course. These are largely dependent upon the nature of the work the student chooses to produce, but may include: studio production, sound for games and film/video/animation, interactive media, interaction design, creative software development, design for music technology, post-compulsory and higher education.

The University of Wolverhampton continues to develop state of the art facilities to greatly enhance your learning experience. The Performance Hub, opened in 2011, has a diverse range of fully equipped music teaching, performance and practice rooms (accommodating single person to large band / ensemble), two high-end professional recording studios, and two bespoke technology suites boasting sixty Apple iMacs running industry standard software including Pro Tools, Logic Pro, Max, Pure Data and SuperCollider.

Our two recording studios offer the perfect blend of digital and analogue technologies giving students the opportunity to combine classic analogue recording technique with the flexibility and reliability digital technology provides. As well as a dedicated live room each for recording, for increased flexibility and choice of room acoustic, any of the music rehearsal rooms surrounding each studio can also be patched into the studio's control room.

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Immerse yourself in the technical and creative aspects of contemporary music technology. This hands-on course will give you the opportunity to explore the skills, techniques and theory behind the tools and technologies used in the production and performance of electronic music and sonic art. Read more
Immerse yourself in the technical and creative aspects of contemporary music technology.

This hands-on course will give you the opportunity to explore the skills, techniques and theory behind the tools and technologies used in the production and performance of electronic music and sonic art.

You will create interactive systems using Max/MSP, explore sensor-based interfaces and develop your expertise in sound creation, manipulation and composition. We have designed this course for those with a university or professional background in the field, as well as those experimenting with sound through composition, sonic art or technology.

You will benefit from a teaching team that is made up of internationally recognised technologists and artists and you will learn through a combination of practical projects and in-depth study.

Our high-quality facilities and equipment, regular visiting speakers from industry and our links to local and national music, arts and festival organisations will all help you get the most from the course.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/musictech_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Your course will give you the skills to seek a career in music technology, interactive media or sonic arts practice, research or education. It also integrates well with the wider music and audio industries, giving you the expertise to get ahead in these competitive fields.

- Music Technician
- Sound Engineer
- Music Producer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a suite of high quality, professional music studios, approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Services. This, combined with visiting speakers from the music industry and our links to local and national music, arts and festival organisations, ensures that you get the most from your course.

Core Modules

Live Performance Technologies
Gain the critical tools you need to understand and develop computer performance practice in the field of contemporary electronic music.

Interfaces & Interactivity
Consider a range of approaches to interactive and reactive system design, as you enhance your knowledge of key concepts, artistic approaches and technical skills.

Collaborative Practice
Experience the collaborative working environment and develop your skills in fulfilling complex briefs.

Creative Sound Design
Gain the knowledge and skills you need to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Research Practice
Examine the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Negotiated Skills Development
Work closely with your tutors, researching and applying current theory and practice alongside a learning plan that meets your own aims and objectives.

Major Individual Project
This major project gives you the opportunity to engage in research and advanced practice in an area of your own choosing.

Option Modules

Electro-acoustic Music
Explore the techniques and methods employed in electro-acoustic composition and use those techniques and methods to create an original composition.

Orchestration, Arrangement & Programming
Study contemporary approaches to orchestration and arrangement of music for the moving image and create scores and MIDI realisations to a professional standard.

Sound, Music & Image
Evaluate the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers of chart-topping, Mobo-nominated Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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The MA Music Industry Entrepreneurship combines traditional business practice with specialised tools, techniques, approaches and case studies unique to the music and entertainment industries. Read more
The MA Music Industry Entrepreneurship combines traditional business practice with specialised tools, techniques, approaches and case studies unique to the music and entertainment industries.

Modules in Creative Music Management, Economics, Lean Business Planning, Marketing, Legal and Business Affairs, Live Event Management and New Media Technology combine generic industry practice with a specialised focus on the music and entertainment industries.

The programme is designed to prepare students for a future as label owners, publishers, managers, promoters, new technology pioneers and creative business specialists and is jointly delivered by UWTSD and Tileyard Studios. Tileyard Studios is the largest professional music community in Europe featuring 82 recording studios and 110 entertainment businesses, based in King’s Cross, London.‌‌‌

Course Overview

The MA Music Industry Entrepreneurship is delivered on the UWTSD London campus and at Tileyard Studios, King’s Cross, London. Tileyard Studios is the largest professional music community in Europe featuring 82 recording studios, 110 entertainment businesses and the new Tileyard Education Centre.

The programme is designed to prepare students for a future as label owners, publishers, managers, promoters, new technology pioneers and creative business specialists. In addition to the UWTSD London Campus facilities and resources, Tileyard Studios provides students with direct access to more than 1000 creative industry entrepreneurs, while developing cutting edge thinking and insight into the management and growth of independent record labels, music publishing, artist management, promotion, marketing and new technology entrepreneurship.

The course provides a critical understanding of music and entertainment management and organisations in a global context both on and offline. The core of the programme focuses on digital and independent entrepreneurial skillsets and practice as well as more traditional business methods within the context of the new mixed media economy. The course consist of six taught modules in Part I and an industry-related major business project in Part II.

Alongside specialised modules in Creative Music Management, Marketing, Live Event Management and New Media Technology, MA Music Industry Entrepreneurship students will develop a major business plan project for presentation to a panel of seed and incubation investors and business angels, curated by Tileyard Studios, seeking to invest in new creative business opportunities and IP.

Students will have access to the new Tileyard Education Centre featuring a professional recording studio, audio-visual tech lab and writing production rooms where they can collaborate with other creative MA students such as Commercial Songwriting and Production.

This industry-centric course also includes regular, large-scale industry networking events, held at Tileyard Studios in partnership with Notting Hill Music and sponsors, an unrivalled masterclass series, a one-to-one electronic mentoring program, work-based learning projects and access to the annual calendar of industry-centric events held on site at Tileyard Studios.

Modules

-Creative Music Management
-Economics, Planning and Finance
-Legal and Business Affairs
-Entertainment Marketing
-New Technology in Music and Creative Entertainment
-Live Music and Event Management
-Creative Business Project

Key Features

-Industry-led, academically robust programme
-Direct involvement and access to industry networks
-One-to-one contact mentoring and supervision
-Co-learning opportunities with other students and creative practitioners to support discussion, sharing of ideas, innovation and practice
-Access to academic and professional facilities and resources

Assessment

The course assessment consist of a range of coursework including portfolios, essay, reports and presentations.

Career Opportunities

Graduates of the MA Music Industry Entrepreneurship can expect to find employment with or set up in business as:
-An independent (or major) record label
-A music publisher
-An artist / composer / songwriter producer manager
-A live agent or agency
-A live music or entertainment promoter
-A live events venue, company, promoter or music / cultural festival organiser
-A creative designer for music and entertainment
-A music marketing consultant or agency
-A music PR consultant or agency
-A new media creative entertainment business, platform, application or online community
-An independent or national TV broadcaster
-An independent or studio film production company
-A games development company
-A music synchronization business
-A creative songwriter / producer / artist brand / entrepreneur
-A lifestyle, entertainment or youth focused brand or agency
-A music and entertainment education practitioner or business
-A music legal, licensing and/or music accounting business
-A music product and merchandise creator, licensor or platform

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-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music specialising in Audio Programming is designed to provide industry-relevant postgraduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers or Producers within recording, production or as software developers, consultants or audio-media specialists. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/96
-3 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Programming
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music and Sound Technology in Audio Engineering is designed to provide industry-relevant post-graduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers within recording, production or live sound settings. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/963 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Engineering
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Audio engineering and the science behind it plays a major role in the delivery of music and sound, be that during gigs, conferences or in the recording studio. Read more
Audio engineering and the science behind it plays a major role in the delivery of music and sound, be that during gigs, conferences or in the recording studio.

Your course combines the study of acoustics, audio system design and software engineering, ensuring you gain a thorough understanding of all aspects of audio and the science behind it. It's our facilities that make us stand out from the crowd. They include a reverberation and anechoic chamber, a suite of high-quality professional music studios and the latest computer resources for software engineering.

You will study advanced audio engineering, including loud speaker design, interface and interactivity, theoretical acoustics, applied acoustics, advanced audio engineering and audio software engineering. You will learn digital signal processing, how to generate audio effects, how to use research on psychoacoustics, analogue modelled effects and music information retrieval. You will also examine the very latest research which is leading to better audio effects.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts

Visit the website http://courses.leedsbeckett.ac.uk/audioengineering_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Whether you are a recent graduate or an audio professional wanting to move up the career ladder, your course combines so many areas of audio you will be able to tailor your studies to your individual interests and ambitions. This could be in live sound, designing venues for live sound, studio design, or as a sonic artist.

- Audio Designer
- Production Engineer
- Acoustic Consultant
- Live Sound Engineer

Careers advice:
Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a phenomenal array of the latest equipment, including our reverberation chamber - in which you can move panels to control reverberation time and accurately create spaces - while our anechoic chamber will provide you with experience of measuring audio equipment.

Thanks to our strong links with live sound industries and audio plug-in development software companies you will hear from industry experts at guest lectures, while our tutors are some of the best acousticians around.

If you're an audio professional, we'll help you formalise your knowledge of acoustics and live sound - from setting up PA systems, sound checks and making modifications when the audience arrives, to improving your knowledge of what is happens to sound so you can build a system that gives an audience the best possible experience.

Core Modules

Acoustics
Develop your expertise in the application of acoustic theory and measurement techniques, and develop skills in communicating their findings in a professional manner.

Advanced Audio Engineering
Explore the technical considerations and challenges behind capturing, processing, recording and reproducing audio signals.

Audio Software Engineering
Study the role that software design and engineering plays in the professional audio industries. You will investigate digital signal processing techniques used for the analysis and manipulation of sound in the production of your own audio software.

Research Practice
Develop your awareness of the methods and skills required in order to carry out successful masters level research.

Final Individual Project
Combine your previous learning into a significant piece of work, the nature of which is determined by you. You will need to reflect and critically evaluate the methods you use.

Interfaces & Interactivity
You will create interactive (or reactive) musical or artistic systems, learning how to integrate control technologies in practical projects, and develop original systems for creating and manipulating sound or music.

Negotiated Skills Development
We will provide you with the opportunity to develop high-level skills in your particular field of study, with the aim of enhancing both your knowledge and employability.

Collaborative Practice
An opportunity to work in a collaborative environment, developing creative and technical work in small groups. We will provide you with guidance on group management, communication, creativity and inclusivity.

Michael Ward

Senior Lecturer

"Whether you're a recent graduate with a music technology or computing qualification, or an audio professional wanting to move up the career ladder - studying a course that combines so many areas of audio will enhance your employability."

Michael Ward spent many years working simultaneously but separately as a software engineer and as a sound engineer before deciding to combine the two interests and entered academia. As well as taking a lead in the MSc Audio Engineering, Michael also combines his industry experience and takes a lead in undergraduate modules in Audio Software Systems, Acoustics and Critical Listening and Mixing and Mastering. He now combines his academic work with a practice as a mastering engineer.

Facilities

- Library
Our Library is one of the only university libraries in the UK open 24/7 every day of the year. However you like to study, our Library has you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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The MA in Music Technology by Research is aimed at research-focused graduates with experience in music technology or audio engineering. Read more
The MA in Music Technology by Research is aimed at research-focused graduates with experience in music technology or audio engineering: both high level creators interested in composition, production and contemporary aesthetic approaches to audio, and those who wish to develop tools for other content composers, performers and analysts.

Overview

The Masters by Research course in Music Technology is aimed at meeting the needs of research-focused graduates with experience in music technology or audio engineering. This stream is specifically focused on developing, assessing and applying technology to current problems and questions in music practice and analysis. It is aimed at both high level creators interested in composition, production and contemporary aesthetic approaches to audio, and those who wish to develop tools for other content composers, performers and analysts. The course recognises that technology is applicable to many areas of musical endeavour, from creation to understanding, and may have many different forms of output including compositions, audio processing software, performance systems, studies of existing technologies etc. The Department has excellent facilities to support a wide range of research activities in this area.

Applicants should be able to articulate a clear research plan, stating its context and citing relevant existing work in the area as well as identifying the type(s) of outputs the research will generate.

Course structure

The MA in Music Technology by Research lasts one year for full-time study or two years for part-time study. Candidates may elect to apply to the MPhil/PhD programme subject to satisfactory completion of the MA by Research, though progression is not automatic. The submission of a final dissertation or portfolio of work is the product of a series of carefully-structured elements produced throughout the duration of the programme in conjunction with supervisory guidance.

Submission options

Submission by dissertation: A dissertation of between 30,000 and 40,000 words investigating the candidate's registered topic, accompanied by a comprehensive resource list of relevant materials (including software, production work, internet and audio-visual resources, etc. as relevant).

Submission by portfolio of compositions: A portfolio of between 3 and 5 technologically mediated compositions for any instrument, voice, ensemble, audio media or multi-media, as agreed with the candidate's supervisor and presented to a professional standard. Each composition will be supported by appropriate commentary of around 2,500 words, discussing the work, the process of composition and related details that situate the composition in a research context; a resource list of relevant materials(e.g. scholarly articles addressing relevant technical, aesthetic and/or cultural issues, software, audio productions, internet and audio-visual resources, etc.) will also be included. If the candidate has conducted substantial research that is not evident in the portfolio, the documentation may be longer.

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Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more

Award: Master of Fine Art, University of Chichester

Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own. You’ll also be going further and learning the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound, but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio and composition available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional composers and sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a composer and/or sound designer for video games.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £6,875 / $10,050 / €8,995 (per year for two years)

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MFA involves 240 academic credits and each credit represents a notional 10 hours of work..

For Game Music and Audio students there are 34 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 20th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MFA Game Music and Audio page on the ThinkSpace Education website for more details!

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On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology. Read more
On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology. You’ll explore the design, manipulation and production of audio across many platforms, including radio, video, animation, TV, the internet, gaming and digital music and you’ll be use our state-of-the-art recording, radio and TV studios to study a mix of sound engineering and theory modules. The aim of the course is to develop the skills that you’ll need to create and deliver professional audio, whilst under pinning these skills with a sound theoretical background.

Key benefits:

• Study at our state-of-the-art MediaCityUK campus
• Enjoy excellent job prospects in a growing field
• Tap into the expertise of world-class audio-engineering and acoustics researchers

Visit the website: http://www.salford.ac.uk/pgt-courses/digital-media-audio-production

Suitable for

Graduates from courses that feature large elements of audio engineering and production. Please note that this is not a conversion course – we expect students to have prior experience of recording-studio practice.

Programme details

This course entails both practical based and theory modules. The modules are delivered in the recording studios, the audio technology suite, audio post production suite and lecture theatres.

Format

Teaching and learning involves a mix of lectures and practical sound engineering work, involving individual and group learning, There is an emphasis on motivated students' self-study.

Semester 1

• Audio Application Project
• Research in Emerging Technologies

Semester 2

• Spatial Audio And Studio Design
• Sound Synthesis and Audio Theory

Semester 3

• Project

Assessment

Assessment involves a mixture of practical work, report writing and project work. By the end of the course students will have built up a substantial portfolio of audio, video and new media work. Assessment is approximately divided across the course as follows:

• Practical work (30%)
• Report/Assignment (35%)
• Presentation (5%)
• Dissertation - that may entail practical elements (30%)

Career potential

The wide range of skills provided on this course will enhance your employability. Possible career paths include: audio manufacturer research and design, broadcast engineer in audio for radio or TV, audio and visual design and installation, education, interactive media and sonic arts.

Possible career paths include:

• Audio manufacturer research and design
• Broadcast engineer in audio for radio or TV
• Recording studio, live sound engineer, music production
• Music technology retail
• Theatre or film audio engineer
• Musical instrument technology
• Audio and visual design and installation
• Education
• Interactive Media
• Sonic arts

How to apply: http://www.salford.ac.uk/study/postgraduate/applying

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Writing music for the moving image requires a unique combination of technical and creative skills. You will gain a solid grounding in the theories, techniques and practices essential for contemporary film and television music production. Read more
Writing music for the moving image requires a unique combination of technical and creative skills. You will gain a solid grounding in the theories, techniques and practices essential for contemporary film and television music production.

You will work with award-winning composers from the film and television industry on real-life projects. After developing your composition skills in a range of genres, you will also have the chance to work with colleagues from other media courses to develop your portfolio of work.

You will have access to a suite of high-quality professional music studios approved by JAMES, the accrediting body of the Music Producers Guild and the Association of Professional Recording Services.

We also have links with local and national music, arts and festival organisations as well as our very own Northern Film School, ensuring you have plenty of opportunities to sharpen your practical skills.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/musicmovingimage_ma

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Your course will give you the skills you need to help you create high-quality music for the moving image, film, television and media industries.

- Television Music Composer
- Film Score Composer
- Music Technologist

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a suite of high-quality, professional music studios, approved by JAMES, the accrediting body of the Music Producers Guild and the Association of Professional Recording Services.

We have links with local and national music, arts and festival organisations, as well as our very own Northern Film School, which ensures that you get the most from your course. We also provide regular visiting speakers from the music and film industries and a highly-skilled and experienced teaching team.

Core Modules

Collaborative Practice
Experience the collaborative working environment and develop your skills in fulfilling complex briefs.

Composing to Picture
Address the challenges of producing music for the moving image.

Film Music Analysis
Develop analysis techniques to enhance your understanding of historical, musical, stylistic and functional developments in film music.

Creative Sound Design
Gain the knowledge and skills you need to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Research Practice
Examine the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Sound, Music & Image
Evaluate the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

The Major Individual Project
This major project gives you the opportunity to engage in research and advanced practice in an area of your own choosing.

Negotiated Skills Development
Work closely with your tutors, researching and applying current theory and practice alongside a learning plan that meets your own aims and objectives.

Electro-acoustic Music
Explore the techniques and methods employed in electroacoustic composition and use those techniques and methods to create an original composition.

Orchestration Arrangement & Programming
Study contemporary approaches to orchestration and arrangement of music for the moving image and create scores and MIDI realisations to a professional standard.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers Aggett of chart-topping, MOBO award-winning Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Headingley Campus
Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Build your practical and theoretical experience in the creative and innovative applications of music technology in a studio environment. Read more
Build your practical and theoretical experience in the creative and innovative applications of music technology in a studio environment.

You will work alongside experienced industry professionals, exploring the technical and creative skills of recording, arranging, mixing and mastering to develop a wide range of commercial and non-commercialmusical scores.

You will have access to a suite of high-quality, professional music studios approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Services.

In addition to the skill and experience of your expert teaching team, you will also learn from guest speakers from the music, film and television industries. We have fantastic links with local and national music, arts and festival organisations, which provide a variety of opportunities to test your knowledge and practical skills.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/musicproduction_ma

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Your course will open up career opportunities in music production, interactive media, television, radio, research and education. It also integrates well with digital animation and video, games and interactive media, and the wider music and audio industries, ensuring you should be well placed to get ahead in these competitive fields.

- Music Producer
- Music Technologist
- Performer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

We also provide you with regular visiting speakers from the music and film industries and a highly-skilled and experienced teaching team. We have fantastic links with local and national music, arts and festival organisations, which help ensure you get the most from the course.

Core Modules

Creative Music Production
Develop a practical understanding of the creative possibilities of the studio environment as you create your own musical product.

Studio Skills
Gain a balanced and critical view of the state of the creative industries. You will explore current creative and technological limitations and become involved in forecasting future changes and developments.

Collaborative Practice
Experience the collaborative working environment and develop your skills in fulfilling a brief.

Negotiated Skills Development
Work closely with your tutors, researching and applying current theory and practice alongside a learning plan that meets your own aims and objectives.

Creative Sound Design
Gain the knowledge and skills you need to produce audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Research Practice
Enhance your awareness of the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Final Project
The final project provides an opportunity for you to engage in research and advanced practice in an area of your own choosing.

Option Modules

Orchestration, Arrangement & Programming
Study contemporary approaches to orchestration and arrangement of music for the moving image and create scores and MIDI realisations to a professional standard.

Sound, Music & Image
Evaluate the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

Electro-acoustic Music
Explore the techniques and methods employed in electro-acoustic composition and use those techniques and methods to create an original composition.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers of chart-topping, Mobo-nominated Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Headingley Campus
Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. Read more
With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to explore the issues and opportunities that interactivity presents.

Your course has been designed by a teaching team who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study. You will gain up-to-date skills in sound design and interactive composition, and explore the importance of music and sound in other media.

You will have access to a suite of high-quality professional music studios, and you will develop your expertise using real-world game engines, middleware and prototyping tools to implement sound and music into games.

Our close links with local and national music, arts and festival organisations provide you with opportunities to test your knowledge and skills in a variety of practical settings.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/sminteractivegames_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As well as mainstream games industry roles such as audio director, sound designer and composer, your course will give you access to opportunities in other related media and multimedia industries. The games industry is currently thriving and you will be well placed to take advantage of this growing area.

- Audio Director
- Audio Designer
- Composer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a suite of high quality, professional music studios - approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Studios - and you will also benefit from our links with local and national music, arts and festival organisations.

Our music facilities include five recording studios, each with a control room and live area with instruments and amps.

Core Modules

Collaborative Practice
Your opportunity to experience a collaborative environment, you will work in small groups to devise and develop a practical project that shows off your creative and technical skills.

Interfaces & Interactivity
Consider a range of approaches to interactive and reactive musical or artistic system design, as you create an original system for making and manipulating sound.

Creative Sound Design
Explore a range of sound production techniques and gain an understanding of the key technological developments, innovations and innovators within the field of sound design.

Research Practice
Develop your awareness of the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Sound & Music for Interactivity
Address the challenges of producing audio content for interactive media. You will evaluate the role of sound and music in games and use industry standard tools to produce audio that demonstrates your understanding.

Sound, Music & Image
Examine the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

Major Individual Project
The final project gives you the opportunity to combine your previous learning into a significant piece of work in an area of interest to you.

Negotiated Skills Development
Broaden and deepen your knowledge by working with your tutor to identify a project and undertake a self-directed piece of work.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers of chart-topping, Mobo-nominated Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Headingley Campus
Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Our MA in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice. Read more
Our MA in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice.

Course summary

This new programme (which replaces the Production pathway of the Music MA) provides practical, theoretical and analytical study of the creation, perception and reception of audio productions. An interdisciplinary approach is adopted which examines how creative studio practice is informed by perspectives provided by science and engineering (acoustics, psychoacoustics, electroacoustics, signal processing) as well as composition, performance and musicology. Professional competences in various aspects of sound recording practice are developed and assessed, along with the underlying transferable knowledge. This is in addition to a cultural and historical perspective which encourages the understanding of production, with its own notions of style and genre, as an evolving and integral part of music making.

Aims

The MA in Music Production degree is aimed at students wishing to explore the practice and theory of Music Production. This combines a very broad view of the techniques and applications of production for audio media with the subsequent development of more tightly focussed individual skills and scholarship. Music Production might involve anything ranging from the creation of entirely synthetic material using computer-based techniques to the successful capture of acoustic performances, as well as the restoration and reconstruction of existing audio heritage. There are also important philosophies and technologies underlying this discipline that are constantly evolving.

Whether you are an electronic/computer-based composer or an early music specialist who wants to make the very best recordings, this course will provide you with the intellectual and practical skills to realise your goals. This is not a training course in specific pieces of software or hardware. It is a year-long exposure to thinking about and working in Music Production in its many forms. It is an opportunity to develop your own ideas, styles and career in this exciting discipline.

Structure and Ethos

The use of technology for the creation and capture of music is a core part of the Department of Music’s activities. The Department is home to the Music Research Centre: one of the finest facilities for listening to and recording sound in the UK. There is a large-scale neutral listening and performing space built to extremely low noise specifications (PNC15), a linked studio suite containing a dedicated performance space with configurable acoustics and two mix down/control rooms. The department’s main concert hall has a dedicated studio control room along with a suite of editing and programming rooms. This remarkable set of facilities is populated with a wide range of microphones and recording hardware/software. There are extensive computing facilities for practical work and research. Surround sound work is very well supported by multiple sets of 5.1 and full periphonic (i.e. with height) ambisonic reproduction systems.

Throughout the course MA Music Production students are expected to use these facilities to make recordings and other audio artefacts. Running alongside this practical activity are taught modules which provide an understanding and fluency in audio signals and systems and the production chain, listening and analytical skills. In the final six months students produce a self-directed portfolio as well as undertaking a large research project.

Industry and Employment Relevance

The role of producer is widely recognised within the music industry, across all styles and in many different areas of activity. This course will provide you with a versatile skill-set which will be of value for entrepreneurs or for candidates seeking professional appointments, be it with a small independent production house or a broadcaster with global reach. The department is home to professional sound recordists, producers, performers, composers and technology developers and so offers a unique combination of expertise in this field. Rather than a narrow set of competencies which will quickly date, you will graduate with a set of robust skills which will transfer to many different scenarios along with a breadth and depth of understanding of Music Production which will allow you to create meaningful and significant audio content, as well as critically analyse the work of other producers. A significant proportion of our graduates go on to do further research at PhD level.

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Our PGCert in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice. Read more
Our PGCert in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice.

Course summary

This new programme (which replaces the Production pathway of the Music MA) provides practical, theoretical and analytical study of the creation, perception and reception of audio productions. An interdisciplinary approach is adopted which examines how creative studio practice is informed by perspectives provided by science and engineering (acoustics, psychoacoustics, electroacoustics, signal processing) as well as composition, performance and musicology. Professional competences in various aspects of sound recording practice are developed and assessed, along with the underlying transferable knowledge. This is in addition to a cultural and historical perspective which encourages the understanding of production, with its own notions of style and genre, as an evolving and integral part of music making.

Aims

The PGCert in Music Production degree is aimed at students wishing to explore the practice and theory of Music Production. This combines a very broad view of the techniques and applications of production for audio media with the subsequent development of more tightly focussed individual skills and scholarship. Music Production might involve anything ranging from the creation of entirely synthetic material using computer-based techniques to the successful capture of acoustic performances, as well as the restoration and reconstruction of existing audio heritage. There are also important philosophies and technologies underlying this discipline that are constantly evolving.

Whether you are an electronic/computer-based composer or an early music specialist who wants to make the very best recordings, this course will provide you with the intellectual and practical skills to realise your goals. This is not a training course in specific pieces of software or hardware. It is a year-long exposure to thinking about and working in Music Production in its many forms. It is an opportunity to develop your own ideas, styles and career in this exciting discipline.

Structure and Ethos

The use of technology for the creation and capture of music is a core part of the Department of Music’s activities. The Department is home to the Music Research Centre: one of the finest facilities for listening to and recording sound in the UK. There is a large-scale neutral listening and performing space built to extremely low noise specifications (PNC15), a linked studio suite containing a dedicated performance space with configurable acoustics and two mix down/control rooms. The department’s main concert hall has a dedicated studio control room along with a suite of editing and programming rooms. This remarkable set of facilities is populated with a wide range of microphones and recording hardware/software. There are extensive computing facilities for practical work and research. Surround sound work is very well supported by multiple sets of 5.1 and full periphonic (i.e. with height) ambisonic reproduction systems.

Throughout the course Music Production students are expected to use these facilities to make recordings and other audio artefacts. Running alongside this practical activity are taught modules which provide an understanding and fluency in audio signals and systems and the production chain, listening and analytical skills. In the final six months students produce a self-directed portfolio as well as undertaking a large research project.

Industry and Employment Relevance

The role of producer is widely recognised within the music industry, across all styles and in many different areas of activity. This course will provide you with a versatile skill-set which will be of value for entrepreneurs or for candidates seeking professional appointments, be it with a small independent production house or a broadcaster with global reach. The department is home to professional sound recordists, producers, performers, composers and technology developers and so offers a unique combination of expertise in this field. Rather than a narrow set of competencies which will quickly date, you will graduate with a set of robust skills which will transfer to many different scenarios along with a breadth and depth of understanding of Music Production which will allow you to create meaningful and significant audio content, as well as critically analyse the work of other producers. A significant proportion of our graduates go on to do further research at PhD level.

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