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The study plan has a practical approach and is focused on market reality. Read more
The study plan has a practical approach and is focused on market reality. The methodology of IED Barcelona is based on the concepts of learning-by-doing and User Centered Design, by which students consolidate the knowledge acquisition through practice and attaining experience solving real problems and professional challenges, analysing the usage of terminals by users and integrating them in the development.

Under the guidance of this philosophy, the Master’s degree methodology is centered on project development, from the inception of an idea to its fulfilment and real market implementation. Subjects are directed from a real perspective, with completely updated contents, and given by lecturers, who are working top professionals, experts on their subjects and with a relevant professional experience.

The course is founded on two content areas: user experience design and programming. Expertise will be acquired by means of two didactic cores: the project execution and the collaboration with institutions.

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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This advanced Master's programme in Mobile Application Development prepares students to develop applications for these devices, equipping you to become highly skilled professionals for the Mobile Industry with the latest skill set. Read more
This advanced Master's programme in Mobile Application Development prepares students to develop applications for these devices, equipping you to become highly skilled professionals for the Mobile Industry with the latest skill set.

The programme combines technology, interface design and application development for mobile platforms, with a particular emphasis on developing iPhone and iPad apps and creating apps with high usability and reliability.

On completion of the course, you will have gained skills in the latest technologies in this rapidly expanding and developing field.

Visit the website https://www.kent.ac.uk/courses/postgraduate/257/mobile-application-design

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The MSc begins in late September and finishes in September of the following year, and consists of approximately six months of coursework followed by a short period reserved for examinations and a four-month project.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL880 - HCI For Mobiles (15 credits)

EL881 - Android Application Design (15 credits)
This module is concerned with the design, implementation and testing of applications for the Android operating system. Students will work at all stages of the development life-cycle from inception to testing, whilst considering usability and device capabilities for a mobile application capable of meeting a functional specification.

EL882 - iPhone Application Design (15 credits)
This module is concerned with the design, implementation and testing of applications for the iPhone. Students will work at all stages of the development life-cycle from inception to testing, whilst considering usability and device capabilities for a mobile application capable of meeting a functional specification.

EL883 - Mobile Web Development (15 credits)

EL884 - Mobile Application Design Project (30 credits)
A mobile application will be developed for a platform agreed between the student and the supervisor either in an industrial context or within the School.

EL885 - Research Methods and Project Design for Mobile Apps (15 credits)

CO871 - Advanced Java for Programmers (15 credits)
This module provides for well-qualified computer science students entering the MSc programme from a range of backgrounds. These students will have good programming skills but will not necessarily have used Java or another object-oriented language extensively. This module seeks to ensure that students have the Java and object-oriented design skills necessary for the rest of their programme.

CO881 - Object-Oriented Programming (15 credits)
This module provides an introduction to object-oriented programming using the popular Java language. It is designed for beginners who have not studied computer programming before. By the end students will be able to develop simple programmes using Java. (Note that students with substantial prior experience of programming take module CO871 Advanced Java for Programmers[1] instead.)

EL890 - MSc Project (60 credits)
A major practical system will be developed either in an industrial context or within the department. There are no formal lectures - students will undertake the work in their own time under the regular supervision of a member of the academic staff and, where appropriate, industrial collaborators.

Assessment

The project module is examined by a presentation and dissertation. The Research Methods and Project Design module is examined by several components of continuous assessment. The other modules are assessed by examinations and smaller components of continuous assessment. MSc students must gain credits from all the modules (180 credits in total). For the PDip, you must gain at least 120 credits in total, and pass certain modules to meet the learning outcomes of the PDip programme.

Programme aims

This programme aims to:

- educate graduate engineers and equip them with advanced knowledge of the technology required to deliver applications and web content to mobile devices

- produce high-calibre designers versed in modern interaction design methodology who are able to develop mobile applications with high usability

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential

- to strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.


Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Mobile apps are now ubiquitous, delivering solutions to modern life. They are a medium for creative and artistic expression, answering everyday problems with clever design and user insights. Read more
Mobile apps are now ubiquitous, delivering solutions to modern life. They are a medium for creative and artistic expression, answering everyday problems with clever design and user insights. As an evolving arena that reacts quickly to technological advances, app development offers a wealth of creative opportunity.

Falmouth’s MA Creative App Development responds to these shifts. Designed with industry experts, it provides the chance to expand upon your creative skills and take advantage of the opportunities available in this growing field.

Structured according to workplace demands, you’ll find an emphasis on live briefs and the application of practical skills. Modules are taught by specialists in creative computing, interactive and design practice; while online software tutorials will enable you to develop projects and assemble your professional portfolio ahead of graduation.

Visit the website http://flexible.falmouth.ac.uk/courses/ma-creative-app-development.htm

Summary

- Build your skills by devising creative apps both in solo and co-creative contexts
- Be taught by specialists in creative computing, interactive and design practice
- Join our international community of professionals, researchers and creatives

Who is this course for?

This course prepares you for the demands of app development, whether you want to break into the industry, or already work in the software sector. Here we promote creative solutions to meet a range of platform and audience needs. Informed by critical thinking and research, our approach helps deliver high impact apps.

Typical applicants may be:
- Working in computing and software development and looking to explore new possibilities
- Artists, audio specialists and designers interested in technology focused content creation are also welcome

The course enables you to respond creatively to change and has been designed to support a wide range of career aspirations within the field of app development and beyond.

Course content

You will need to complete four 30-credit modules and one 60-credit project (180 credits in total).

Core Modules:
App development synergies
Individual design and development project
Co-creation design and development project
Live brief design and development project
Major project

Assessments

- Coursework assessment with no formal examinations
- Portfolios, projects and live online presentations
- Assessments are designed to support creative and professional practice

How you study

You may choose to:

1. Study entirely online without attending any face-to-face workshops
2. Study online and attend optional residential workshops held biannually at various locations such as the UK, Asia or the Middle East.

A typical workshop will start on Friday and end on Monday. Students will be informed at least 4 months in advance giving you plenty of time to arrange your attendance. Attendance is strongly encouraged although not compulsory.

Taught by industry experts

Designed with employer-focused learning at the core, our courses work with global organisations, staff and alumni to provide you with the breadth of experience and networks needed to accelerate your career.

Learning activities

There will be guided learning activities consisting of:

- Concise online presentations to introduce key concepts
- Small group and class discussions and crits to facilitate interaction and dialogue
- Online critiques to test assumptions, ideas and to receive feedback from peers and tutors
- Individual and group tutorials throughout the course
- Independent study
- Self-evaluation and peer feedback

Support

As Falmouth student, you enjoy an equal status to students studying on campus:
- Your own student ID card
- Access to online software tutorials at lynda.com
- 24/7 online access to library resources
- Students’ Union community

Find out how to apply here - http://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACRADPO_102&code2=0001

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Develop a different set of skills with this new one year conversion masters course. Read more
Develop a different set of skills with this new one year conversion masters course.

Are you a keen problem-solver looking to learn new skills that can change and influence processes? Southampton Solent’s computer engineering master’s conversion degree is well-suited to students from a wide range of non-computing backgrounds, helping you to learn new skills and develop advanced theoretical and practical proficiencies to prepare for a career in the IT and computing industries.

‌•The course offers students the opportunity to build web and mobile applications.
‌•Students have access to a range of state-of-the-art labs and facilities including computing and networking laboratories.
‌•To complement their studies, students have the opportunity to take part in enhancement activities, such as industry talks, code jams, employability support, and the chance to work on live projects.
‌•Southampton Solent hosts regular British Computer Society (BCS) professional development events.
‌•Small group teaching allows for tailored support, helping students to shape the course to their own interests.
‌•The course comes to a close with students conducting their own research projects. This can be an excellent way to specialise knowledge towards desired careers, or act as a springboard for PhD study.

The industry

The UK’s IT industry is worth over £58 billion annually. With employment of IT professionals expected to grow nearly twice as fast as the UK average between now and 2020 (e-skills UK), it looks like demand for well-qualified information technology graduates is set to remain strong.

A postgraduate qualification can put you at the forefront of this demand, demonstrating your commitment to the industry and your ability to carry out in-depth computing research.
Currently there is very high demand for those with technical skills in a wide range of areas with most demand in software development, SQL databases, web scripting and Agile development. Along with this demand, careers in these areas often carry higher than average salaries.

This is echoed in reports and comments from industry:

“As a small software house, dealing with a group of international corporates, we have a regular need for graduates with strong software engineering and database skills. Given that we design systems that link to e-commerce, a good understanding of cyber security engineering is also key. Over the years we have found the pool of graduates with the required technical skills has seriously diminished, so the more technical graduates from Solent University are an important source for us.”
John Noden, Managing Director/Executive Director Technical Design, Zentive

In addition, the CBI (2015) have indicated that the skills gaps in science, technology, engineering and maths (STEM) is affecting employers and have indicated that STEM-qualified graduates are at a real advantage in the jobs market, with four out of ten employers preferring STEM graduates over other graduates.

The programme

Southampton Solent University’s computer engineering master’s conversion degree exposes students to a wide range of both existing and emerging technologies and covers areas such as coding, software development, problem solving, computing, digital and engineering.

Working with the latest technology, students on this course will also have the opportunity to learn to program robotic devices, and can learn to develop apps for Android devices. To test these apps, students have access to the University’s new device laboratory which is a special test area consisting of a range of mobile devices, allowing students to assess their website designs and apps on real equipment.

The course curriculum is developed with input from a variety of sources, including an industrial liaison panel, to ensure students are studying the latest technology and working practices employed by industry experts.

With a strong focus on employability, and to complement studies, this course offers students the opportunity to work on live briefs, events and projects with real-world companies. Regular industry speakers and events by the BCS can help students to build their professional network.

To aid study, computing students at Southampton Solent have full access to the University’s industry-standard IT, computing and networking laboratories. These labs are set up with the latest design and development software, including Adobe Creative Cloud and GNS3. Real-world networking equipment is provided by Cisco, Fluke and HP, as well as high-fidelity simulation systems, including the market-leading Opnet.

Next steps

Think a career in computing is for you? Southampton Solent’s computer engineering master’s conversion degree will help you build on your existing knowledge and develop high-level technical and project management skills to take the next step in your career. Apply today http://www.solent.ac.uk/courses/2016/postgraduate/computer-engineering-msc/course-details.aspx#tab5

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The Mobile Applications Development program ensures you develop the necessary skills to enter the fast-growing mobile software applications ("apps") development market. Read more
The Mobile Applications Development program ensures you develop the necessary skills to enter the fast-growing mobile software applications ("apps") development market.

In the graduate certificate Mobile Application Development courses, you learn to develop mobile apps for Google Android and Apple iOS devices. In addition to core fundamental courses, the offering covers advanced topics in mobile app development, web and enterprise technologies, user interface (UI) and user experience (UX), emerging technologies and more.

The knowledge you gain is applied in a capstone project to develop mobile apps for business, gaming, health care, social networks, internet of things, and other areas of interest to which your imaginations takes you.

Career Opportunities

Program Highlights
-You learn app development on Google Android and Apple iOS platforms, two of the most popular platforms today.
-The program offers you experience in industry-standard technology.
-Mobile Applications Development courses employ project based learning (capstone project).
-Knowledgeable and approachable faculty members with diverse business experience and academic credentials teach the courses.

Accreditation
Accreditation will be pursued through the Canadian Information Processing Society (CIPS) and the Canadian Technology Accreditation Board (CTAB).

Career Outlook
-Mobile application developer
-Software developer
-Software tester

Areas of Employment
-Software companies
-Government
-Public institutions
-Banks
-Small and medium businesses

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The Nottingham Business School Part Time Executive MBA is designed for working professionals, managers and leaders, designed to fit around your job and other commitments. Read more

Course Description

The Nottingham Business School Part Time Executive MBA is designed for working professionals, managers and leaders, designed to fit around your job and other commitments.

The two-year course has been structured to fit around your job and other commitments. Executive MBA students are typically in full-time employment and either fund themselves or are sponsored by their organisation.

Students find that the knowledge and understanding they gain throughout the Executive MBA course is immediately applicable to their organisation ensuring that both they and their employer benefit from the course.

See the website http://www.ntu.ac.uk/apps/pss/course_finder/85208-1/1/mba_business_administration_(executive_mba).aspx?utm_campaign=FAM-BLSS-Nov-15&utm_medium=Profile&utm_source=Findamasters&utm_term=BLSS

Course content

At the start of the course, our Executive MBA development programme helps to prepare you for the challenges ahead. It includes intensive academic preparation for those who have been away from university for some years, as well as personal and professional development.

Phase One:
Forms the core of your studies, and is designed to give you an understanding of the philosophical basis of our MBA. It’s made up of a central Responsible and Sustainable Leadership module, plus four modules on fundamental management concepts.

Phase Two:
This phase includes three modules, beginning with Strategic Change and Consultancy, which includes a team-based live project. The remaining two modules enable you deepen your core knowledge or take a specialist route exploring the theory of constraints.

Phase Three:
In your final phase, you’ll have the opportunity to take on a live overseas consultancy project, go on an international study tour, hone your research skills and complete an in-depth research project.

Personal, Professional and Leadership Development Programme (PPLD)
Throughout your time with us, you’ll attend PPLD workshops, developing professional, strategic transferrable skills. Each workshop focuses on personal, professional or career development, spanning everything from emotional intelligence to creative job hunting and conflict resolution

Visit the Executive MBA page on the Nottingham Trent University web site for more details! (http://www.ntu.ac.uk/apps/pss/course_finder/85208-1/1/mba_business_administration_(executive_mba).aspx?utm_campaign=FAM-BLSS-Nov-15&utm_medium=Profile&utm_source=Findamasters&utm_term=BLSS )

Scholarships

Nottingham Business School will be offering the scholarships to students who have received an offer to study on the full-time MBA and Executive MBA. For more information please visit our website. (http://www.ntu.ac.uk/nbs/courses/fees_and_funding/mba_scholarships/index.html?utm_campaign=FAM-BLSS-Nov-15&utm_medium=Profile&utm_source=Findamasters&utm_term=BLSS )

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The Chartered Institute of Public Finance and Accountancy (CIPFA) is the only accountancy body that focuses on finance within public services globally. Read more

Course Description

The Chartered Institute of Public Finance and Accountancy (CIPFA) is the only accountancy body that focuses on finance within public services globally. It is also highly regarded throughout public service organisations. CIPFA is a member of the International Federation of Accountants (IFAC).

The CIPFA professional qualification has been designed in three stages; the Professional Certificate, the Professional Diploma and the Strategic Level.

The course is flexible which allows you to complete each stage via a structure that suits you. CIPFA is suitable for those with a range of qualifications – whatever your subject. If you hold a degree in finance or accountancy you may be granted exemptions.

See the website http://www.ntu.ac.uk/apps/pss/course_finder/60669-1/1/cipfa_professional_accounting_qualification_(paq).aspx?utm_campaign=FAM-BLSS-Nov-15&utm_medium=Profile&utm_source=Findamasters&utm_term=BLSS

Modules

CIPFA Professional Certificate
• Financial Accounting
• Management Accounting
• Company Financial Reporting
• Audit and Assurance

CIPFA Professional Diploma
• Public Service Financial Reporting
• Financial Management
• Taxation
• Corporate Governance and Law
• Strategy and Policy Development
• Business and Change Management

Strategic Level
• Strategic Case Study
• Strategic Public Finance

Visit the CIPFA Professional Accountancy Qualification (PAQ) page on the Nottingham Business School website for more details! (http://www.ntu.ac.uk/apps/pss/course_finder/60669-1/1/cipfa_professional_accounting_qualification_(paq).aspx?utm_campaign=FAM-BLSS-Nov-15&utm_medium=Profile&utm_source=Findamasters&utm_term=BLSS )

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The GIS (Geographical Information Science) MSc provides an education in the theoretical, scientific and practical aspects of GIS. Read more
The GIS (Geographical Information Science) MSc provides an education in the theoretical, scientific and practical aspects of GIS. It prepares students for technical and analytical GIS roles and is in high demand; we have very close links with industry and the majority of our students find employment prior to contemplating their degree.

Degree information

Students gain a solid grounding in the scientific principles underpinning the computational and analytical foundations of GISc. Our staff are world-leading experts in the areas of programming location-enabled Apps, spatial and 3D databases, big spatio-temporal analytics, citizen science and and human computer interaction, and the MSc therefore is able to offer a wide range of options and specialisations.

Students undertake modules to the value of 180 credits. The programme consists of four core modules (60 credits), four optional modules (60 credits) and a research project (60 credits). A Postgraduate Diploma, four core modules (60 credits), four optional modules (60 credits), full-time nine months is offered.

Core modules - core modules introduce the theory underpinning GIS, along with programming skills (python) and the basics of spatial analysis and statistcs. You'll learn to critically engage with GIS rather than just pushing buttons - how does the way data is captured and modelled influence the results of your analysis? Do you get the same results from two different GIS packages? Knowing what is inside the 'black box' means you understand analytical results and their limitations.
-GIS Principles and Technology
-Principles of Spatial Analysis
-Mapping Science
-Representations, Structures and Algorithms

Optional modules - term two is where you start to specialise, chosing modules that fit your interests, intended career choice and/or prepare you for your dissertation. At this point you can chose a heavilty technical route (e.g. databases, programming, human computer interaction) a more analytical route (spatio-temporal data mining, network and locational analysis, databases) or a mixture of the two routes. You will need to chose four modules in total. At least 30 credits of optional modules selected from :
-Geographical Information System Design
-Spatio-Temporal Analysis and Data Mining
-Web and Mobile GIS – Apps and Programming
-Spatial Databases and Data Management

Plus no more than 30 credits of optional modules (all term two) selected from :
-Airborne Data Acquisition
-Applied Building Information Modelling
-Network and Locational Analysis
-Image Understanding
-Ocean and Coastal Zone Management
-Positioning
-Research Methods
-Terrestrial Data Acquisition

Dissertation/report
All students undertake an independent research project which culminates in a dissertation of 10,000–15,000 words. Where appropriate, this may be undertaken in conjunction with one of our many industrial partners, including Arup, Joint Research Centre, British Red Cross, Transport for London.

Teaching and learning
The programme is delivered through lectures, practical classes, demonstrations and tutorials, and is supported by a series of external speakers from industry and visits to industrial who give weekly seminars describing how GIS is used in their field as well as what they are looking for when recruiting graduate GIS students. Assessment is through unseen examinations, group and individual coursework, formal and oral presentations, and the dissertation.

Careers

There are excellent employment prospects for our graduates, with starting salaries of around £25,000. Recent GIS graduates have found openings with large engineering design firms (such as Arup or WSP), specialist consultancy firms such as Deloitte or Informed Solutions, in leading professional software companies (such as ESRI or Google), with local authorities, for organisations such as Shell, Tesco, the Environment Agency, Transport for London, NHS and the Ordnance Survey.

Employability
Students will develop specific skills including a fundamental understanding of GIS and its application to real-world problems, through theoretical lectures covering the foundations of the science – how data is captured, map creation, generalisation, spatial data management, spatial analysis, data quality and error, and spatial algorithms. Students will develop strong technical (python, R, Java, HTML, Javascript, SQL) and analytical skills (data mining, human computer interaction and usability), and in order to fully understand the principles behind GIS will make use of multiple GIS packages, both proprietary and free/open source (ArcGIS, QGIS).

Why study this degree at UCL?

This highly regarded MSc has been running for nearly 30 years and is taught by internationally recognised academics. Our specialist GIS laboratory offers the latest open source and proprietary software and our unique dual focus on the computer science and analytical aspects of GIS means that you will be able to develop your skills in multiple directions.

Our close links with industry (a strong alumni group and weekly industrial seminars) mean that you will be able to directly link your classroom learning with your future career as a GIS professional; you can also undertake your dissertation with an industrial partner.

As well as weekly industrial seminars, you will have the option to do an industry-linked project, and you will be able to attend our annual GIS careers event, which is co-organized with the UK Assocation of Geographic Infrormation.

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Aimed at graduates or professionals seeking to blend IT with business and management skills, this course recognises that modern organisations require ambitious IT professionals with a balanced combination of business, IT, entrepreneurship, project management and interpersonal skills. Read more
Aimed at graduates or professionals seeking to blend IT with business and management skills, this course recognises that modern organisations require ambitious IT professionals with a balanced combination of business, IT, entrepreneurship, project management and interpersonal skills.

The course will prepare you for a career as a hybrid manager-technologist developing information systems strategies, and e-Business solutions to transform businesses into a cloud-based sece infrastructure.

Distinctive features of the course:

- The course is designed for both computing and non-computing graduates wishing to pursue a career in IT management.
- Provides a balance between management and technology-related subjects with a special focus on the IT project management, entrepreneurship and e-business applications.
- Addresses latest IT trends including cloud computing and publishing architecture.
- Allows 'practitioner entry' for those who have had considerable industrial experience in relevant fields and are able to demonstrate an ability to work appropriately at master's level.

See the website http://www.lsbu.ac.uk/courses/course-finder/it-management-for-business

Modules

- Publishing Architectures
This module will examine XML and its publishing variants ePub, docBook, Dita etc., HTML5 / PDF, and metadata transformations XSLT.

- Strategic Management and Entrepreneurship
This module provides both theoretical and prescriptive knowledge needed to deal with various managerial problems that exist in the effective and efficient utilisation of the information systems (IS) and information technologies (IT). The module places an emphasis on the small business management in the aspects of entrepreneurship, strategic plans, e-business and supply chain management.

- Research methods
The modules aims to enhance your knowledge and skills in research methodology, research ethics, planning, research design and analysis, presentation in order to undertake a large research project.

- E-business applications
On this module you be taught web site design/architecture, web site development and web-database connectivity.

- Software project management
This module develops the knowledge and skills that are required to manage IT projects. It covers the various stages in project planning, scheduling, implementation and evaluation. Issues such as leadership and human resources management in project management, risk analysis and management, monitoring and control will be discussed. Computer-based tools such as MS Project that can be used to support project management will be utilised. Factors that contribute to project success or failure will be analysed. The module intends to ensure that you gain a systematic understanding of the practical application of project management methodologies.

- Cloud computing
Cloud computing is emerging as a paradigm for Internet-based enterprise applications and services. As business moves its operations, infrastructure, communications and storage further into the virtual domain, you need to research and gain knowledge of the major aspects of cloud computing.

- Mobile Apps and Security
The module covers various mobile technology and application development for iOS, Android & Windows apps; topics covered will also examine issues such as BYOD & Security Policy/Architecture.

- Final project
This module will see you undertake a substantial, independent piece of research.

All modules are assessed by a mix of coursework and examinations.

Employability

The course is provided specifically to address the labour market trends in IT and so you'll benefit from better job prospects and enhanced employability skills.

During your studies, where possible, you'll have the opportunity to engage in and benefit from IT industry events, workshops and exhibitions to broaden your experience and to better prepare you for the commercial work environment.

Graduates have gone on to secure positions in IT management, project management, website management, data administrator and IT consultant in both public and private sectors, including areas like retail, healthcare, education and finance.

LSBU Employability Services

LSBU is committed to supporting you develop your employability and succeed in getting a job after you have graduated. Your qualification will certainly help, but in a competitive market you also need to work on your employability, and on your career search. Our Employability Service will support you in developing your skills, finding a job, interview techniques, work experience or an internship, and will help you assess what you need to do to get the job you want at the end of your course. LSBU offers a comprehensive Employability Service, with a range of initiatives to complement your studies, including:

- direct engagement from employers who come in to interview and talk to students
- Job Shop and on-campus recruitment agencies to help your job search
- mentoring and work shadowing schemes.

Professional links

The department will be seeking accreditation for partial Chartered IT Professional (CITP) by the British Computer Society, the Chartered Institute for IT, and from the Institute for the Management of Information Systems (IMIS).

Recent guest lecturers include Tom Gilb, author and expert in agile project management and Tony Baker from IBM Chris Miller from Dell.

Placements

The course encourages students to actively seek placements / work experience and / or voluntary work during their studies. Many of such opportunities are offered through the University's central Employability and Skills Unit.

Teaching and learning

On this course you can expect to receive academic support through the usual student tutoring system and project supervision. The course provides a virtual learning environment that facilitates e-learning. The specialist software offered to students include Microsoft SQL Server 2012, Netbeans 7.x with Java 7, Oracle, Python, SAS and Visual Paradigm.

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Learning how to build the intelligence used to power the future of the Web. The Web has provided us with novel ways to maintain our social networks, rapidly search for information, and make purchases from the comfort of our own home. Read more
Learning how to build the intelligence used to power the future of the Web.
The Web has provided us with novel ways to maintain our social networks, rapidly search for information, and make purchases from the comfort of our own home. Most of us take these technologies for granted. However, for the Web to function as it does numerous problems had to be solved: which pages should surface given your search query? Which status updates will you enjoy most? Or, how do we make sure you find the products that you where looking for?
These questions are solved using a combination of machine learning, and an understanding of users. As our use of the Web steadily grows, new questions are continuously emerging. Smarter and faster solutions to empower an intelligent Web are needed. In the Master’s specialisation in Web and Language Interaction you’ll learn the building blocks you’ll need to answer resolve future problems that arise on the Web. In this you’ll learn to understand the psychological, technical and statistical aspect of data science and other Web issues.
The key course in this specialisation is the new AI at the Webscale course, in which AI techniques are studied in the context of streaming and massive data. This course is complemented by the App-Lab course, aimed at understanding how Apps are set-up, built and evaluated. Covering human cognition, a choice of courses in psycho-linguistics is offered in line with the broad expertise within the Donders Institute.

See the website http://www.ru.nl/masters/ai/web

Why study Web and Language Interaction at Radboud University?

- Our cognitive focus leads to a highly interdisciplinary AI programme where students gain skills and knowledge from a number of different areas such as mathematics, computer science, psychology and neuroscience combined with a core foundation of artificial intelligence.

- This specialisation offers plenty of room to create a programme that meets your own academic and professional interests.

- Exceptional students who choose this specialisation have the opportunity to study for a double degree in Artificial Intelligence together with the specialisation in Data Science. This will take three instead of two years.

- Together with the world-renowned Donders Institute, the Max Planck Institute and various other leading research centres in Nijmegen, we train our students to become excellent researchers in AI.

- To help you decide on a research topic there is a semi-annual Thesis Fair where academics and companies present possible project ideas. Often there are more project proposals than students to accept them, giving you ample choice. We are also open to any of you own ideas for research.

- Our AI students are a close-knit group; they have their own room in which they often get together to debate and develop their projects. Every student also receives personal guidance and supervision from a member of our expert staff.

Our approach to this field

Language Information and Communication Technology lies at the basis of innumerable innovations in our society and has provided remarkable new services (like social media) and new products (like smart phones and tablets). Traditionally, applications of Artificial Intelligence used to be limited to micro worlds and toy systems. The horizon has now been widely extended to distribute mass applications of AI techniques. These developments are supported by a general availability of computation power and connectivity in the form of the web, social media, big data, wireless, and mobile platforms with input and output in many modalities.

Human-human and human-computer communication can be found in natural language applications like in the speech driven free-text systems such as Watson, and Siri, in brand sentiment detection and epidemic monitoring from tweets. But communication is also crucial for web applications and Apps that personalise information and make it accessible with other means. Examples thereof are voter guides, recommendation systems, click stream analysis, crowd sourcing and demand aggregation, e-therapy, e-inclusion, avatars with speech synthesis and recognition, gesture and emotion. Technical issues are e.g. map/ reduce architecture for massive data processing and emerging technologies like the semantic web.

Career prospects

Our Artificial Intelligence graduates have excellent job prospects and are often offered a job before they have actually graduated. Many of our graduates go on to do a PhD either at a major research institute or university with an AI department. Other graduates work for companies interested in cognitive design and research. Examples of companies looking for AI experts with this specialisation: Booking.com, Webpower, Google, Facebook, Philips, Booking.com, Philips, Rabobank. Some students have even gone on to start their own companies.

Job positions

Examples of jobs that a graduate of the specialisation in Web and Language Interaction could get:
- PhD researcher, for example, on enhancing speech recognition using semantic knowledge or in user interaction design for patient doctor communication in a virtual hospital
- Data Scientist in a web start-up
- Developer for Computer Aided Language Learning
- EU R&D programme leader on machine translation of natural language
- Developer of intelligent software for music studios

Internship

Half of your second year consists of an internship, giving you plenty of hands-on experience. We encourage students to do this internship abroad, although this is not mandatory. We do have connections with companies abroad, for example in China, Finland and the United States.

See the website http://www.ru.nl/masters/ai/web

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Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals. Read more
Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals.

There is an overwhelming demand in the software and games industry for highly skilled application developers and we have launched this short course so you can create mobile application software and content for platforms such as iOS (iPhone) and Android.

The course is split into two key areas - Mobile Application Development and Mobile Games Prototyping - providing you with an opportunity practice your skills and develop professional standard mobile applications through project work.

If you are already working in the software development industry, this is excellent opportunity for professional development. You will look at the development of applications using two approaches - a WYSIWYG editor system and through the use of coding.

We'll enhance your understanding of the design and development of mobile device applications and, in addition to this, show you how applications can be used to benefit a range of business environments.

Visit the website http://courses.leedsbeckett.ac.uk/mobileappdevelopment_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As the mobile device application industry continues to expand, the demand for highly-skilled professionals also increases. You will be able to offer employers expertise in creative content design alongside technical software development skills that can be applied to industries around the world.

A more entrepreneurial route is also available to you, setting up your own business and bringing apps to market. Our teaching team can provide support and advice if this is something you wish to pursue.

- Application Developer
- Software Developer
- Web Developer
- Applications Designer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will be taught by experts in the field - software developers, creative designers, games designers and technologists - staff who will give you help and advice with your career or with setting up your own entrepreneurial activities.

You will also benefit from our strong links with industry, with access to our guest speakers programme and industry led seminars, developing your knowledge through the experience of respected professionals in the sector.

We have excellent equipment and resources including state-of-the-art laboratories supporting software development, 2D and 3D content design, audio content production and high level content creation tools.

Modules

Mobile Games Prototyping
Develop advanced skills and a systematic understanding of the key aspects in mobile games prototyping.

Mobile Application Development
Investigate the architectures, platforms and techniques available to build applications for mobile devices.

Meg Soosay

Senior Lecturer

"Recent years have seen a massive growth in the development of apps for mobile devices. We’ll provide you with the opportunity to design and develop quality mobile applications for the growing market, teaching you the problems at the forefront of app development and how to overcome them."

Meg has extensive background in designing and evaluating positive user experiences using computing devices. She applies e-learning methods in her teaching, having worked on a number of JISC and EU-funded projects such as PC3 and EuroPlot. Your teaching team also includes Patrick Ingham, who has been working with android development since the first handsets arrived in the UK. Patrick is a great believer in mobile offering new ways of doing things and crafting better user experiences.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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How do you build and engage audiences around films and television programmes online? The film and television industry needs people who have ‘interactive’ and ‘new media’ skills in order to maximise the potential of films and television programmes across platforms. Read more
How do you build and engage audiences around films and television programmes online? The film and television industry needs people who have ‘interactive’ and ‘new media’ skills in order to maximise the potential of films and television programmes across platforms.

Quick Facts

- 12 Month Course
- Full-time
- Course runs Jan-Dec
- Next intake: January 2017
- UK and EEA applicants only

- Delivered in partnership with Sky.
- Students work across apps, social media, games and television.
- Regular high level industry speakers.
- Develop and Produce 'digital first' content and 'digital extensions' for film and television.
- Work with students from other award-winning NFTS departments including TV. Entertainment, Documentary and Games.

APPLICATION DEADLINE: 07 JUL 2016

Visit the website https://nfts.co.uk/our-courses/diploma/producing-digital-content-and-formats

COURSE OVERVIEW

As audiences turn into users, film and tv production companies need people who can maximise their presence online. This means you'll not only be involved in the production of content, you'll also be designing new forms of media.

Students will be taught by leading industry tutors responsible for some of the UK’s most cutting edge multi-platform projects including Got to Dance, Million Pound Drop, The Voice, X Factor, Misfits, Big Brother and Embarrassing Bodies.

The course advisory board includes:

- Matt Locke - Storythings
- Rosie Allimonos - You Tube
- Anthony Rose - Zeebox
- Martin Trickey - Head of Digital, Warner Bros TV Production
- Jody Smith - Channel 4
- Justin Gayner- Channel Flip
- Kat Hebden – Fremantle
- Jon Aird - BBC Comedy
- Will Saunders - BBC Creaitve Director, Digital

The course will be full-time over twelve months (starting in January each year) and will be delivered at the NFTS in its historic studios with some aspects of the curriculum delivered at Sky Studios. Students will create standalone digital projects and also work alongside students from Documentary, Comedy and Television Entertainment to create extensions to ‘traditional’ programmes.

Specifically you will learn about:

- Audience Behaviour across Genres
- Social Media - sharing, visibility and discoverability
- Second Screen apps
- Rapid Prototyping and Wireframes
- User testing
- Project Management
- Creative Problem Solving
- Branding and Communication
- Harnessing Digital Technologies to support Film and Television
- User Experience: human interaction, design and research
- Digital Workflows - end to end
- Understand Data and Metrics

Students graduate able to:

- Develop and pitch projects to industry professionals
- Build and manage cross platform teams
- Produce multi-platform production projects
- Exploit the opportunities presented by digital media

CURRICULUM

The course is made up of a number of modules and workshops, you learn by ‘doing’ as well as understanding theory and developing a variety of practical and creative skills.

Module: Specialist Factual
History, Science, Arts and Religious programming are fertile ground for tv companies and broadcasters to extend their programme beyond the schedule and to create deeper engagement with the subject matter. In this module you will learn about the opportunities offered by the various strands of specialist factual programming, look at best practice examples and develop a proposition for how to take a specific show - which will be set as a live project by a UK TV broadcaster - and expand it online.

Module: Game Shows
In this module you will work with Television Entertainment students to devise a Game Show that will integrate a second screen element wherein the viewing audience can actually affect and/or be integrated into the broadcast itself.

Module: Talent Shows and Live Events
Talent Shows are increasingly cross platform propositions. From online auditions, to social media feeds to support particular ‘artists’. In this module you will learn about the opportunities offered by the live ‘Talent Show’ looking at worldwide best practice examples. You will develop a proposition for how to take a specific show - which will be set as a live project by a UK TV broadcaster - and expand it online.

Module: Campaigns
Social and online media are increasingly important aspect of ‘Campaign’ television and filmmaking - from Hugh’s Fish Fight to Bowling for Columbine. In this module you will develop an idea for a campaign and consider what happens online, on TV, on film etc.

Module: Digital First Programming
In this module you will explore content that is digital first and unique to online.

Graduation Project
You will develop a digital proposition in one of the following ways i) you will partner with a Documentary, Television Entertainment or Games student to create the digital extension for their graduation project. ii) you will work on a live brief set by Sky iii) you will create your digital first proposition.

NFTS BENEFITS

Digital Content and Formats course participants will have full access to the NFTS’ optional creative stimulus strands, including: Passport to Cinema (weekly screenings of classic and pre-release films in the state-of-the-art campus cinema); and NFTS Masterclasses (major creative figures from film, television and games screening their work and discussing with students in the campus cinema. Recent speakers include Graham King (producer, Hugo, The Departed), Guy Ritchie (Director, Sherlock Holmes), Danny Boyle (Director, Slumdog Millionaire) and Ian Livingstone (former President and CEO, Eidos).

TUTORS

The course is led by Louise Brown, former Head of Digital Commissioning at Channel 4, with tutors that include BAFTA and Emmy-winning Kim Plowright, and many of the people on the course advisory board. In addition the course is supported by Sky.

APPLY WITH

Please tell us about an idea you have for a digital extension to a television programme broadcast on a Sky television channel. No more than one page (A4 paper).

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

- APPLY FOR PRODUCING DIGITAL CONTENT AND FORMATS COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=1045

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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This Masters programme provides state-of-the-art training in the latest advances in Digital Health Systems development and management. Read more
This Masters programme provides state-of-the-art training in the latest advances in Digital Health Systems development and management. It's aimed at those who aim to become leaders in the field of Health IT, either for Health systems service delivery or for the Health & Wellness IT industry.

Graduates will gain essential skills and expertise in designing applications that are accessible and usable, and that comply with complex data governance within healthcare. You'll gain experience in managing, analysing and making use of data collected from personal devices (such as apps and wearables) and large scale health systems (such as electronic records). You'll also gain key software development and management skills that are critical for deploying health systems.

This course looking at the whole systems implementation of digital health systems is one of its kind in the UK.

This new and unique course is the first of its kind to offer technical graduates the opportunity to develop the core skills required to develop advanced health and wellness systems and technologies for improving the way we personally manage our lifestyles and how our care systems deliver better health to citizens.

You'll study

The course includes 120 credits of taught material - taken over the first two semesters - and a 60-credit digital health project that runs, typically, from May to September.

In addition to learning about the design, development and evaluation process for personal health and wellness devices and systems and larger scale hospital and community based IT systems, students will also be trained to understand and use techniques for using the data that these systems produce to support decision making and planning and delivery of better care.

Work placement

Student projects will be conducted in close collaboration with the Digital Health Research group partners.

Furthermore, the Digital Health Research group has close links with Scotland’s innovation centres (Digital Health & Care Institute, Data Lab), the Strathclyde Institute of Pharmacy & Biomedical Sciences, The City Observatory, and the Centre for Health Policy. These links provide a range of opportunities for practical partnerships with the leading organisations and industries in the field.

Major projects

Working closely with the Digital Health research group means students will be alongside a group that has conducted major collaborative research and development projects and evaluations within the UK and internationally. The group were lead investigators in the evaluation of a £37 million Innovate UK programme to deploy assistive digital health and wellness technologies at scale across the UK.

The group is also involved in organising key national and international conferences such as the British Computer Society (BCS) Health Informatics conference and the ACM conference on Human Factors in Computing Systems.

Example projects include: Design of mobile apps for Managing Diabetes; Cost Benefit Analysis of Technology Enabled Care; Evaluating the Barriers to Implementing Electronic Personal Health Records at Scale.

Student competitions

Each year one student will be awarded the 'Innovative Digital Health and Care' award for the best overall student project (judged by representatives from academia, health and social care and industry).

Guest lectures

The taught modules will include guest-lectures from experts and practitioners in the field of Health IT, both from industry, this sector and the National Health Service.

Course content

Classes
-Design of Usable Health Systems
-Digital Health Implementation
-Decision Support & Health Analytics
-Research Methods & Legal, Ethical and Professional Issues for the Information Society
-Information Systems Architecture
-Database & Web Systems Development
-Individual Project

Learning & teaching

Teaching combines face-to-face lectures, labs and tutorials as well as personal/group study time.

Assessment

Taught modules are assessed using a combination of individual projects, group projects and final exams. The project is assessed on the quality of the project report (ie Master thesis). An overall minimum of 50% across all assessed classes and report is required in order to be awarded the Master in Digital Health Systems.

Careers

Graduates from the programme will enjoy a broad range of career opportunities. The NHS remains one of the largest employers in the world and IT professionals is one of the fastest growing profession within the organisation.

Equally, private and public health and care services world-wide are also expanding their digital health capacities and workforce and hardware and software companies (sensors, wearables, mobile computing) are all seeking expertise in the health and wellness sector. Future career options will include:
-Application & system developer
-Health Systems & Service Designers
-Data Analyst
-IT manager
-Knowledge management specialist
-Knowledge & information manager
-Information governance manager
-Clinical information manager
-Computer support analyst/engineer
-Clinical coder/Clinical coding trainer
-Planning & performance manager
-Systems & process Auditor

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The programme is designed to provide in-depth knowledge and skills within the field of computing. The course is aimed at students who already have a first degree in computing, have some existing software engineering skills, and wish to deepen their knowledge. Read more
The programme is designed to provide in-depth knowledge and skills within the field of computing. The course is aimed at students who already have a first degree in computing, have some existing software engineering skills, and wish to deepen their knowledge. This programme will have a strong focus on how data can be exploited within an organisation and will emphasise the communication of that data to a target audience.

Graduates would undertake a range of tasks associated with IT in organisations, and develop sophisticated solutions to IT problems.

Course Overview

The main themes of the programme are:
-Web based application development
-Database development, deployment and integration
-Project and team management in the computing sector

This programme will equip students with those skills at a high academic level and also crucially enable them to practically implement their knowledge because of the ‘hands-on’ emphasis of the programme.

Each of these themed areas is itself an area of significant international strategic importance and will enable students to gain important and valuable skills.

The Web based application development theme reviews current trends and technologies. Complex challenges faced by web developers are investigated in detail.

The Database development, deployment and integration theme covers the important areas of Data Warehousing and Data Analysis both of which are cited as important skills that are in great demand by businesses.

The final theme, Project and team management will concentrate on developing the skills of project management and systems analysis, both of which are in great demand by employers.

Modules

Part 1:
-Data Warehousing (20 credits)
-Distributed Web Apps (20 credits)
-Leadership and Management (20 credits)
-Managing Information Systems and Projects (20 credits)
-Research Methods and Data Analysis (20 credits)
-Web Technologies for e-Commerce (20 credits)

Part 2:
-Major Project (60 credits)

Key Features

This MSc provides significant technical content which will inform the management decision making process. In this context major organisations such as Tesco, Sainsbury and Amazon have been making significant investment into data warehousing and data mining technologies.

To effectively use this technology requires a large number of people to apply and manage the technology. The price of the technology has reduced significantly since the inception of data warehousing with Microsoft and Oracle supplying the appropriate add-on tools to their database management system products. These factors allow smaller organisations to gain a competitive advantage by utilising the large pool of transactional data that in some cases has been stored for many years.

In an industrial context, students may be required to manage teams of developers in small to large scale projects. To efficiently manage such projects, they will require a significant technical understanding of the issues arising to be able to appreciate the complexity of the tasks to be undertaken.

Indeed, in an SME this role is often fulfilled by a senior member of the development staff with both development and management duties. As either a developer or manager, the graduate would be expected to demonstrate their initiative and be able to use their research skills to rapidly adapt to the demands of new technology.

Assessment

Student works are assessed through combination of course works, lab based practical exams and written exam. The final mark for some modules may include one or more pieces of course work set and completed during the module. Project work is assessed by a written report and oral presentation. Part 2 of the MSc programme requires the student to research and prepare an individual project/dissertation of a substantial nature.

University students who are unable to successfully complete all aspects of the Part 1 may be eligible for a Postgraduate Diploma (120 credits) or Postgraduate Certificate (60 credits).

Career Opportunities

Students on this programme develop a broad range of technical skills and will study a number of topics related to information systems. The programme covers the three themes of Web based application development, Database development, deployment and integration, and Project and Team management in the computing sector.

A significant emphasis is placed on database management and the implementation of applications for manipulating information including both database systems and web applications. Additionally, graduates would be able to lead teams and manage projects.

It is expected that graduates would seek positions such as:
-Project manager (within the Computing field)
-Data analyst
-Database administrator
-Application developer
-Web developer

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