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Masters Degrees (Appropriate Technology)

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The international masters in Law and Technology offers students the chance to develop cutting-edge and interdisciplinary expertise within the burgeoning field of technology regulation. Read more
The international masters in Law and Technology offers students the chance to develop cutting-edge and interdisciplinary expertise within the burgeoning field of technology regulation.

Strongly multidisciplinary and incorporating both European and international law, the masters in Law & Technology offers you the chance to develop both multidisciplinary knowledge and an area of specialised expertise within the field of Law and Technology - giving you more options to pursue the career of your choice.

The program is closely affiliated with the Tilburg Institute for Law, Technology and Society (TILT), an institute consistently ranked amongst the top in Europe for both research and education by the Legal Research and Education Assessment Committees. The masters in Law and Technology is consistently rated one of the best international masters program within Tilburg Law School.

Learning is informal, highly interactive and closely connected to professional practice, with lawyers from international offices systematically involved in the lectures. Students also have the opportunity to take part in internships during their studies.

Program Law and Technology

The masters in Law and Technology offers education in close relation to innovative research in the field of Law & Technology. It gives students the opportunity to develop their own specialized area of expertise within the field of Law & Technology.


The masters in Law & Technology equips you with the multidisciplinary knowledge essential for responding to the possibilities and risks presented by new technologies. Content covers regulatory issues in the public and private spheres, as well as subjects such as comparative law, jurisprudence, ethics and public administration, in addition to traditional legal doctrine. Students develop a broad, contextual awareness of additional modalities of regulation such as social morality and economic self-arrangement.


The Law and Technology program offers you the opportunity to develop a specialization in a particular subject area thanks to a curriculum that covers everything from intellectual property law to biotechnology or ICT. You can focus on traditional legal areas such as private law or European law, or develop a broader overview that combines, for example, private law, criminal law and human rights law.

International perspective

Technological developments generally cross borders, with the Internet perhaps the most obvious example. While internationalization offers opportunities and possibilities, it also gives rise to a host of issues from a regulatory perspective. The Law and Technology masters ensures you are well-prepared to operate in an international context by continuously applying an international perspective to the issues at hand.

No background in science or technology required

Prospective students do not require background knowledge in technology or science. Of more importance is your affinity with the social aspects of technology. Students with backgrounds in areas other than law can apply if at least 90 ECTS of the courses in their bachelors were similar to those of the bachelors at Tilburg Law School. A premaster program (currently only in Dutch) is available for students who do not meet this criteria.

Interactive and close-knit learning environment

Learning in the Law and Technology masters is interactive, informal and cross-cultural. You join an international student body, within which students regularly work in international teams, participate in discussions and present their ideas on legal concepts and issues. Students are strongly encouraged to interact with their TILT lecturers, made possible by numerous extracurricular events such as seminars and workshops.

Good practical training opportunities

TILT has excellent contacts with government and semi-government agencies, companies, and law firms. TILT is frequently approached by these professional bodies about practical training opportunities and internships and, together with students, actively endeavors to find appropriate trainee projects for students. You will be taught how to write web policies, position papers, and policy documents as preparation for your future career.

Education coupled with pioneering research

Students learn from scholars from the Tilburg Institute for Law, Technology and Society (TILT) - scientists engaged in innovative research recognized at a national as well as international level. These scholars come together from diverse disciplines including private law, public law, criminal law, international law and human rights, ICT law, social and political studies amongst others. Education is interlaced with academic insights from these new research lines. When possible, TILT actively involves students in its research projects.

Challenging and creative

We encourage Law and Technology students to develop and substantiate their own opinions and ideas on the content presented. Within the program, teaching methods encourage critical debate and active participation.

Career Perspective Law and Technology

Legal experts in the field of law and technology are in high demand within many industries and sectors. Your area of specialization can also prepare you for more specific roles within the field.

A wide variety of future career paths are available to graduates of the masters in Law & Technology. You will be qualified to pursue a leading position as a consultant, researcher, policy-maker, or lawyer specialized in law and technology in various types of centers, including large international law firms, in-house legal departments of large firms, the civil service (including the EC civil service), and transnational organizations (both for-profit and non-profit).

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The Advanced Technology programme has been designed to allow you to study a range of engineering and technology subjects at postgraduate level. Read more
The Advanced Technology programme has been designed to allow you to study a range of engineering and technology subjects at postgraduate level. It offers a choice of flexible options – you can choose to study full time at the University, to combine work and study (where the majority of your study will be based in your place of work) or to study by distance learning, if that suits you best. This course provides an opportunity for you to earn a Masters degree by studying in different formats, in work, distance learning of full time. There are a number of prescribed subtitles of MSc Advanced Technology:
-Mechanical Engineering
-Electronic Engineering
-Electrical Engineering
-Technology Management
-Energy Technology
-Design Technology
-Sports Technology
-Digital Media Technology

You can also negotiate to study in a different area that the faculty can support using the MSc Advanced Technology title.

Course content

Work Based Study
Your work may already be of Masters level, using the MSc Advanced Technology award you can get full recognition for it by submitting it towards a Masters degree from Staffordshire University. This is also a way in which your employer may provide an opportunity for you to further your education in areas of study directly related to your employment thus making you a more efficient employee. Virtually all parts of the course can be studied at your place of work. You need to attend the University only to maintain contact with tutors and to present your work at seminars.

Part Time Study
This is for students who are employed in industry in a capacity which provides an appropriate setting for MSc study. You will be assigned a supervisor who will guide your studies throughout the course. Your supervisor will set assignments for you and will recommend material for you to study as required to complete your assignments by self study. Your supervisor will be available for consultation via email, phone etc.

Full Time Study
This course is primarily offered on a part time basis, but you can also study full time if you wish. You will need to be available at Staffordshire University full time during teaching semesters. You may be given taught classes to attend as part of your studies for Modules 1, 2 and 3. These classes will be selected to provide appropriate contributions to your course of study, but will not provide all the content required for all of the modules.

You will also be assigned a supervisor who will give you additional assignments for self study to complete the requirements for Modules 1, 2 and 3. Your supervisor will recommend study material as required for you to complete these assignments. Your supervisor will be available for consultation on a weekly or bi-weekly basis.

All students study the same four modules below, however, the contents of each module vary depending on the subject areas you have chosen for your project. Supervising staff assist students in identifying and defining the detail of the module content, much of which is based on research and project work. Whilst most study and assessment is assignment based, you also have the opportunity to attend appropriate formal lectures at the University.

Module 1 Project Management and Research Methods (30 credits) provides basic knowledge of project management techniques and research methods required for industrial research and development work and to undertake MSc project work. It also teaches you how to communicate the findings in a concise and professional manner.

Module 2 Advanced Technology (30 credits) refreshes and enhances your knowledge in a broad range of interrelated subject areas within the chosen discipline. If you plan to proceed to an MSc, the material studied in this module provides a broad foundation for the research topic chosen for Module 4.

Module 3 Specialist Technology (60 credits) provides a high level of technical expertise in a specialist area for students who wish to graduate with a postgraduate diploma. It also provides the required specialists technical knowledge required to proceed to the MSc project in Module 4.

Module 4 MSc Project and Thesis (60 credits) lets you apply the material studied in the previous modules to an advanced research project. It prepares you for planning and undertaking leading edge industry based research and development work with a high degree of competence and minimal supervision.

Employment opportunities

Many students take this course as a way of securing promotion or use it to cover the further learning requirements to gain Chartered Engineering status. Other options on graduation are progression to further study of MPhil or PhD qualifications.

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Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities. Read more


Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities.

The MSc in Audio Technology is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research.

Throughout the course you will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments.

Thus, in addition to developing your theoretical and methodological understanding, the MSc in Audio Technology features a strong emphasis on practical work in a number of different (but related) areas. For example, you will study modules in Advanced Studio Practice, Sound on Screen, Music Computing and Musical Human-Computer Interaction. These are supported by a technology-orientated Research and Development module that provides robust foundation for the final Audio Technology Project.

Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.

Fees and finance

2015/6 Home/EU International
Full time £5,750 £11,960
Part time £2,875

These fees are applicable for new entrants in 2015/6. Fees are for the academic year only, any subsequent years may be subject to an annual increase, usually in line with inflation.

The University also offers a postgraduate loyalty discount: If you have completed an undergraduate degree at the University of Wolverhampton, you may be eligible for a 20% discount on the first year of a taught postgraduate programme.


The course will actively equip both graduates and those already in industry with a diverse range of skills to enhance their career prospects. It will also develop a range of opportunities for experience and employment in areas such as studio recording, media production and content creation, video game and software development, education (FE/HE), research assistantships/studentships, and employment in HE institutions.

In addition to subject-specific practical skills, you will also acquire a range of transferable skills relevant for pursuing a research degree. These include critical, analytical, project management and research skills from the study of a broad spectrum of literature, research, and external projects.


- Demonstrate knowledge and critical understanding of a variety of issues in the expanded field of contemporary music technology, taking an independent and rounded perspective.
- Apply theoretical discourse relating to aspects such as technologised production and performance, reactive/interactive/non-linear media, and computational creativity (etc.) to practice through a systematic understanding of historical, contextual, philosophical, technical and scientific theory.
- Select, interpret, develop and apply a variety of research methodologies appropriate for their work.
- Critically evaluate and use a wide variety of hardware and software technologies, and, where appropriate, develop their own.
- Exercise personal autonomy in learning through effective self-organisation and management of workload in both individual and group scenarios.
- Understand the possibilities afforded by the contemporary, expanded field of music technology (including its gaps and trends), and be able to position their own work, interests and aspirations within this wider context.

Why Wolverhampton?

The course offers an explicit and concerted move away from the notion of “training” in how to use specific software and/or other music technologies in favour of a more balanced synthesis of theory and practice.

The proposal for the Audio Technology Project is developed in the Research and Development module, providing time and opportunity to consider the project’s direction thoroughly, and to explore possibilities for collaborative/interdisciplinary working.

Course staff specialise in both traditional/well-established areas of music technology (studio production, film sound, audio synthesis and processing) and flourishing areas of contemporary research (musical interaction, generative music).

A wide range of career routes are open to graduates of the course. These are largely dependent upon the nature of the work the student chooses to produce, but may include: studio production, sound for games and film/video/animation, interactive media, interaction design, creative software development, design for music technology, post-compulsory and higher education.

The University of Wolverhampton continues to develop state of the art facilities to greatly enhance your learning experience. The Performance Hub, opened in 2011, has a diverse range of fully equipped music teaching, performance and practice rooms (accommodating single person to large band / ensemble), two high-end professional recording studios, and two bespoke technology suites boasting sixty Apple iMacs running industry standard software including Pro Tools, Logic Pro, Max, Pure Data and SuperCollider.

Our two recording studios offer the perfect blend of digital and analogue technologies giving students the opportunity to combine classic analogue recording technique with the flexibility and reliability digital technology provides. As well as a dedicated live room each for recording, for increased flexibility and choice of room acoustic, any of the music rehearsal rooms surrounding each studio can also be patched into the studio's control room.

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The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/. Read more
The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

-Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

-Pathway 2 is a theory and practice programme where you improve your skills, understanding and experience in one of the following areas:

Image making

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. You'll be taught by theorists and practitioners of international standing: Sarah Kember, Joanna Zylinska, Graham Young, Tony Dowmunt, Angela Phillips, Julian Henriques and David Morley.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. Recently these have come from Google, The Science Museum and N1creative.com.


Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

the history, sociology and philosophy of digital media
the application of critical conceptual skills to specialist areas and future forms of media
multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary
MA Digital Media students have access the pioneering option ‘After New Media’, a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As befits a course of this kind we will be combining media, and exploring their pedagogic potential – uniting digital-online technologies with more traditional teaching formats, such as reading groups, seminars and an end of year symposium.

Contact the department

If you have specific questions about the degree, contact Dr Sarah Kember.

Modules & Structure

The programme consists of:

Two compulsory core modules
Pathway 1 - between two and four option modules (worth 60 credits) OR
Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
The dissertation or the practice/theory project


Seen take-home paper; essays; dissertation or practice/theory project and other production work in the area of documentary, image-making, journalism or fiction.

Programme overview

This is an exciting programme which offers a critical, contextual and practical approach to digital media and technology. It problematises approaches to the 'new' media in academic and professional debate, especially those which overemphasise the potential for radical social change led by a homogenised technology itself.

The programme is defined by its resistance to technological determinism and its insistence on the importance of addressing the social and historical contexts within which a range of media technologies are employed. In order to provide a contextual framework and facilitate the conceptualisation of digital media and technologies as fully cultural forms and processes, the programme will draw on a range of disciplines including: media and cultural studies, sociology, anthropology and philosophy. However, the programme will remain focused on key contemporary concerns about the potential role of digital media in society and on refiguring the contours of the 'new' media debate.

The programme offers two pathways. Pathway 1 addresses central theoretical and conceptual concerns relating to digital media. Pathway 2 combines theoretical analysis and practical work, offering students the opportunity to explore new media theories and concepts in practice. Pathway 2 is primarily aimed at students who already have some experience in one of the areas on offer: documentary; digital photography and image making; journalism; writing. It is meant to appeal to media industry professionals who are keen to reflect critically on their practice within a structured learning environment, graduates of practice-based courses but also those who have gained their practical experience in documentary; digital photography and image making; journalism or writing in informal settings.

Programme structure

The first compulsory core course is Digital Media - critical perspectives and this is taught in a small workshop format in the Autumn term. This course functions as a foundation for the second core course and offers students a map of the key debates in digital media. The course is taught in ten two hour workshop sessions and is supported by the provision of one-to-one tutorials.

The second compulsory core course is Technology and Cultural Form - debates, models, dialogues and this develops questions of technology, power, politics and subjectivity which were introduced in the first core course. The first part of this course highlights the key conceptual concerns of a contextualised approach to digital media plus the relevant debates and models formulated by key figures in the field. The second part of this course aims to generate a dialogue between theoreticians and practitioners around some of the most intellectually stimulating, contentious and contemporary ideas in the field without necessarily seeking a resolution. This course is taught in ten two hour workshop sessions during the Spring term and is supported by the weekly provision of one-to-one tutorials.

Students are required to take options from the lists provided by the Media and Communications, Anthropology, Comparative Literature and Sociology Departments as well as the Centre for Cultural Studies. Examples might include: After New Media, Nature and Culture, Cultural Theory, Globalisation, Risk and Control, Embodiment and Experience, Political Communications. Options are taught primarily through lectures and seminars and take place in the Autumn or Spring terms.

Each student's option profile is discussed with the programme convenor in order to ensure that the balance of subject-specific topics is appropriate for the individual concerned. Option courses are taught primarily through lectures, seminars and tutorials and take place in the Autumn or Spring terms.

All students are required to produce either a 12,000 word dissertation on a topic agreed by the student and supervisor or a practice/theory project in the area of documentary, photography and image making, journalism or fiction. The length of the practical element is dependent on the media and the form used and will be agreed in advance with the supervisor. It will, however, be comparable with practical projects undertaken in practice MA programmes in the relevant field. Students undertaking the practice/theory project will also be expected to submit a 3-4000 word analysis of their practice which locates it within the theoretical debates explored in the MA as a whole. This essay may be presented as a separate document or as an integral part of the project depending on the nature of the project and by a agreement with both theory and practice supervisors.

Programme outcomes

The programme's subject specific learning outcomes require students to analyse and contextualise developments in digital media and technology with reference to key debates in the history, sociology, anthropology and philosophy of the media. Students who opt for the practice/theory pathway will also be required to produce material of publishable or broadcast standard and to evaluate the ways in which theoretical and practical insights intersect. All students will develop a wide range of transferable qualities and skills necessary for employment in related or unrelated areas. These are described by the Quality Assurance Agency as: 'the exercise of initiative and personal responsibility, decision-making in complex and unpredictable situations, and the independent learning ability required for continuing professional development'.

By the end of the programme students will be able to:

-Map and critically evaluate key debates in the field of new media
-Analyse and contextualise current and future developments in digital media and technology
-Evaluate and articulate key historical, sociological, anthropological and philosophical approaches to the study of digital media and technology
-Demonstrate in-depth knowledge of at least four differing areas of inquiry
-Demonstrate an advanced level of conceptual knowledge and (where relevant) practical skill appropriate for a sustained piece of work in the field
-Prepare and deliver clearly argued and informed work
-Locate, retrieve and present relevant information for a specific project
-Manage a complex array of competing demands and work effectively to a deadline
-Work resourcefully and independently
-Think critically and/or work practically within a given context


We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.


Our programme provides a theory and practice pathway and prepares students for work in the following areas:

-media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
-research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
-media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)

Graduate Ekaterina discusses her career:

"I work for a company, called Visual DNA, which already sounds like life happening After New Media. The company is the largest data provider in Europe and is totally multinational. We actually try to analyse human visual DNA, you memories, feelings, thoughts about the future, anticipations, etc by creating personality quizzes where instead of verbal answers we tend to use images.

My role is as Creative Developer. It involves working with images from concept to finding/shooting and post-production. My qualifications perfectly matched what they’ve been looking for, Digital Media rocks!

My tip for the new-to-be-graduates is this: physically go to places and companies and talk to people. It really opens up loads of possibilities, and when I tell someone where I’ve graduated from they look impressed, and there is some sort of respect coming from them."


Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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The 18-credit Graduate Diploma in Technology-enhanced Learning and Design combines the learnings from the Graduate Certificate in Instructional Design with three essential components of the Master of Arts in Learning and Technology program at Royal Roads University. Read more
The 18-credit Graduate Diploma in Technology-enhanced Learning and Design combines the learnings from the Graduate Certificate in Instructional Design with three essential components of the Master of Arts in Learning and Technology program at Royal Roads University. By combining the two programs you will have access to, and a better understanding of, the pedagogical foundation required to effectively design in a technology-enhanced learning environment.

To tailor your program to better fit your specific learning requirements, you will choose three courses from the RRU Master of Arts in Learning and Technology curriculum:
-Community Building Processes For Online Learning Environments
-Choosing and Using Learning Technology
-Supporting Learners In Technology-Mediated Environments (subject to enrolment)
-Leadership, Learning and Technology (subject to enrolment)
-International and Global Distance Education

Who Is it For?

This diploma program is ideal for educators, trainers, and developers from within the private and public sectors seeking new skills to advance their career or begin a new one. The current marketplace is seeking applicants with a formal background in instructional design as well as the ability to work within technology-enhanced learning environments.

You’ll have the opportunity to use your real-world experience and apply what you are learning through the use of a variety of proven-effective online methodologies and approaches, strategically paired with today’s best practices in the field of learning. You’ll practice the theoretical concepts learned in the classroom on a variety of situations, ensuring you develop practical experience with tools you can use within your organization. Today.

Core Competencies

Developing an effective learning environment that uses technology-assisted learning tools requires hard work, great leadership, and a thorough understanding of the current and future needs of your organization.

Through completion of this program, you will have demonstrated your ability to:
-Communicate effectively
-Research and recommend appropriate learning strategies
-Employ instructional technologies to support learning
-Apply knowledge of relevant learning theory to thoroughly critique online or blending learning materials
-Demonstrate your knowledge of the principles of graphic design


This 12-month, 18-credit program was developed to provide instructional designers in traditional education or corporate environments with the skills requested within the current job market. The online course provides opportunities to refine your skills to advance in your current position or begin a new career at your ideal organization.

Graduates of this diploma program will have displayed their proficiency within the following areas:
-Creating effective presentations using appropriate media and techniques
-Applying critical thinking to the integration of knowledge and practice
-Collecting information and data from a variety of sources
-Employing a critical analysis approach to make appropriate recommendations
-Facilitating effective teamwork
-Effectively producing written material
-Identifying appropriate research methodologies to investigate issues or problems
-Developing on-line curriculum that aligns with best practices in instructional design

The Graduate Diploma in Technology-enhanced Learning and Design is an applied program, meaning you’ll have multiple opportunities to test your new skills within a safe and supportive environment.

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The Graduate Diploma in Learning and Technology is a 18-credit, six course program designed to build the knowledge and practical skills of professionals working in the field of technology-mediated education. Read more
The Graduate Diploma in Learning and Technology is a 18-credit, six course program designed to build the knowledge and practical skills of professionals working in the field of technology-mediated education. It meets the growing need for management-level individuals who have the knowledge and skills to assume leadership roles in program design, development, and evaluation, as well as the need for online facilitators who can effectively integrate educational technologies into their teaching and learning environments.

This program was designed to be taken on its own, but students who successfully complete the program may have their credits applied to the Master of Arts in Learning and Technology degree.

The Graduate Diploma in Learning and Technology is delivered as a blended program (incorporating online learning with an on-campus residency), as well as a purely online model.

Who It’s For

Instructors who work in or aspire to work in technology-mediated learning environments including K-12 education systems, post-secondary institutions, government departments, the corporate sector, and not-for-profit agencies. This program is for those interested in integrating technology more effectively into the classroom; individuals responsible for professional development within corporations, government and the public sector; and senior decision-makers responsible for online learning activities.

Applications are assessed, based on an integrated and consolidated examination of academic credentials, work experience and personal experience. Experience in a technology-mediated learning environment is an asset.

Applicants who do not have the formal academic education to qualify for admission may be assessed on the basis of both their formal education and their informal learning, in accordance with the Flexible Admission Policy.


Graduates will have the skills to assume leadership roles in program design, development, implementation, and evaluation of technology-mediated learning initiatives.

Graduates will be able to:
-Develop proposals for instructional strategies
-Analyze, design, develop, implement, and evaluate instructional design
-Recommend appropriate learning strategies
-Plan and coordinate projects to a successful conclusion
-Evaluate current educational technology research
-Advance their careers as leaders in technology-mediated learning environments

Graduates will have:
-Expanded knowledge of educational theory
-Developed practical skills in graphic design, project management and instructional design
-Increased understanding of student characteristics and needs
-Enhanced critical thinking and creative problem-solving skills

Delivery Model

The Graduate Diploma in Learning and Technology is delivered as a blended program (incorporating online learning with an on-campus residency), as well as a purely online model.

Students begin the Graduate Diploma in Learning and Technology program with a very short online pre-residency session that introduces them to the instructor, familiarizes them with the course content and materials, and connects them with other students in the program. This blended learning format allows students to benefit from the synergy of on-campus learning and direct interaction with leading faculty members, while still meeting the demands of career and lifestyle. The result is accessible, high quality learning with minimal professional disruption.

The 10-day residency is a carefully designed period of intense academic study in which students complete approximately 75 per cent of two courses – Learning Theory and Introduction to Research. The schedule of instruction and studying during the residency is structured to optimize the face-to-face access to instructors, develop networks with fellow students, and access the support services of the university if required. The typical daily schedule is from 8 a.m. to 5 p.m. Team meetings, homework, and readings are done outside of these hours.

Online Learning
Distance courses are delivered entirely online through innovative, easy to use Internet technologies. Participants draw upon web resources as well as more traditional print media, while using online discussion groups and drop boxes to work towards the electronic submission of assignments. Prior to the beginning of each course, students are provided with a list of resources including textbooks and/or online readings, plus a detailed course schedule. Learning activities and assignments are designed to allow participants to identify the practical applications of the course content and to work with others to construct both a personal and shared meaning from their experiences.

Each course requires a level of effort of approximately 10 hours per week. This varies from student to student and becomes easier as students familiarize themselves with Royal Roads University's distance learning technologies, and learn how to work effectively with team members in a virtual setting.

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This program was designed to facilitate the educational use of information technology in a wide variety of settings. Read more
This program was designed to facilitate the educational use of information technology in a wide variety of settings. The program will be of interest to educators at all levels, including K-12 teachers, school administrators, those in the post-secondary system, business and industry, as well as those in most other adult learning situations. While the co-operatively-offered degree may be awarded at convocation at either CBU or MUN, the degree is conferred by MUN.

Rationale and Goals

The graduate programme in Information Technology is offered in partnership with the Cape Breton University (CBU). It is designed to facilitate the educational use of information technology in a wide variety of settings. The programme will be of interest to educators at all levels including K-12 teachers, school administrators, those in the post-secondary system, business and industry, as well as those in most other adult learning situations.

Information technology in this Master of Education programme encompasses computer, communications, networking and multi-media applications. The overall intent of the programme is to:
-Provide educators with skill sets and pedagogical expertise that will enable them to address computer and related information technology in a teaching/learning situation.
-Develop potential information technology leaders for the educational system.
-Develop instructional designers, for a variety of educational settings, who are able to combine information technology with learning theory to enhance curriculum development and delivery.
-Provide a basis for the continued professional development of educators in the area of information technology.
-Develop an awareness of the applications of information technology in a wide variety of educational contexts.
-Develop research expertise and potential in the use and application of information technology for teaching and learning purposes.

Candidates for the programme will have attained, prior to acceptance, some fundamental knowledge and skills with respect to information technology through prerequisite experiences, and have attained a recognised undergraduate degree in an appropriate discipline with at least a second class standing (see specific regulations for details). The programme components are designed to enable candidates to build on their prior experience through the development of pedagogical links and information technology applications. It is intended that the programme be offered primarily as a part-time programme through distance delivered courses, with other delivery formats to be considered/utilised where feasible. Access to specific computer hardware, software, and the internet is required and will be the responsibility of each candidate.

Program Highlights

-Application deadlines are September 15 and February 1
-All courses offered on-line by CBU and Memorial
-Full- and part-time students welcome
-Both thesis and comprehensive course routes available

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Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. Read more
Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. It's open to students from any background who are interested in combining technical and creative skills to create the technologies and experiences of the future. We'll give you the opportunity to learn about and experiment with different types of technology and use them to design and develop your own inventions.

Why study MA/MSc Creative Technology at Middlesex?

Technology is becoming increasingly important to art, design and culture and the skills associated with the once-separate creative and technical worlds overlap more and more. We welcome students from any background onto this course– it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

This is a highly practical course, assessed entirely through project work, with an emphasis on collaboration and experimentation. We want you to benefit from our creative, academic and technical expertise, and we like nothing more than to see you step out of your comfort zone and tackle something new. You'll work with your peers on group projects – recent students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news.

Never mind thinking outside the box – you'll be inventing 1,001 new things to do with it.

Course highlights

- All our staff are active in research, industry or both and are passionate about new technology and new ways to use it. Particular areas of expertise include music and sound technology, social media, interactive and haptic technology, visual and digital imagery and gaming.
- Our tutors, who come from both the School of Media and Performing Arts and the School of Science and Technology, include haptic technology specialist Dr Rui Loureiro, who has pioneered work in robot-aided stroke rehabilitation; Debbie Jedwab, a former set designer for the BBC; composer and sound artist Nye Parry, who has worked with the British Museum and the Science Museum; and multimedia artist Nic Sandiland, whose work has been shown worldwide.
- You'll also benefit from the cutting-edge facilities and equipment in our £80 million Art, Design and Media building, the equal of which is rarely seen in other UK universities. They include fully-equipped TV, radio and sound studios, workshops for digital image processing and a comprehensive digital publishing suite.
- You'll learn computer programming as part of the course, and will have access to cutting edge haptic technology and a graphics and games programming laboratory. The university is home to the Human Interactive Systems Laboratory, a centre of research into haptic technology, and the Lansdown Centre for Electronic Arts.
- As well as attending masterclasses and guest lectures by industry professionals, students often work on real industry briefs – they've recently worked with Sony and designer and engineer Moritz Waldemeyer. We've developed the course in consultation with advisors from the creative industries to ensure it's relevant and current.

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The MA in Learning and Technology responds to the demand for qualified professionals in the field of technology-mediated learning and education and the need for management level individuals who have the knowledge, skills and ability to assume the leadership roles that are required to plan, design, develop, implement and evaluate contemporary learning environments. Read more
The MA in Learning and Technology responds to the demand for qualified professionals in the field of technology-mediated learning and education and the need for management level individuals who have the knowledge, skills and ability to assume the leadership roles that are required to plan, design, develop, implement and evaluate contemporary learning environments.

Being founded on principles of networked learning; open pedagogy and digital mindset means that students create and build on their digital presence in order to collaborate and contribute meaningfully to digital learning networks and communities in the field throughout their program. The virtual symposium at the beginning and end of the program is one of the many opportunities for students to engage in, cultivate and contribute back to these digital learning networks and communities as they learn more about facilitating in contemporary learning environments.

The program has three exit pathways; a thesis; secondary research paper or digital learning-consulting project. Graduates of the program work in the creation and evaluation of contemporary digital learning environments. They use their theoretical and practical knowledge to critically analyze learning innovations and assess their impact on organizations and society. The cross-sectoral skill set cultivated in the program enables graduates to lead and support their organizations to continually improve the learning experiences they offer.

A Graduate Diploma in Learning and Technology is also offered which ladders into the MA in Learning and Technology degree. If you are considering a master’s degree but are not sure where to start, the Graduate Diploma in Learning and Technology may be a fit for you.

Who It’s For

This program is designed for individuals involved in the creation of contemporary learning environments that incorporate the best of what is known about learning and technologies. People who could benefit from the program include decision-makers responsible for learning, training or education; training managers and co-ordinators; training and development positions; facilitators, trainers, or instructors. The program attracts learners from multiple sectors including post-secondary institutions, government departments, K-12 education systems, the corporate sector, healthcare, not-for-profit agencies and small businesses.

Professional Certification

The MA in Learning and Technology program is recognized by the Institute of Performance and Learning. Graduates of the program receive credit towards the work experience requirements of the Certified Training and Development Professional (CTDP) certification. Students in the MA in Learning and Technology program are also eligible for an International Baccalaureate Organization (IBO) certificate.


The School of Education and Technology works with a program learning outcomes framework that informs the course learning outcomes. Program learning outcomes identify what the learner will know and be able to do by the end of the program. They are the essential and enduring knowledge, capabilities (attributes) and attitudes (values, dispositions) that constitute the integrated learning by a graduate of the MA in Learning and Technology program.

Graduates will be able to apply the principles of networked learning; open pedagogy and digital mindset as they work in the creation and evaluation of digital learning environments. They will apply theoretical and practical knowledge to critically analyze learning innovations and assess their impact on organizations and society. Graduates of the MA in Learning and Technology will have the knowledge, skills and ability to:
-Communicate and synthesize information and arguments at the graduate level.
-Critically evaluate how learning occurs in a variety of contexts.
-Design and create research-informed digital learning environments.
-Demonstrate effective collaboration skills.
-Develop and analyze support strategies to meet the needs of stakeholders in digital learning environments.
-Select appropriate assessment and evaluation strategies for digital learning environments.
-Contribute meaningfully to digital learning network(s) and communities.
-Explain the interrelationship between innovation, change and digital learning environments and their impact on organizations and society.
-Apply reflective processes to improve professional practice.
-Critically evaluate and/or produce research.

Delivery Model

Proximity to the RRU campus doesn’t have to be an issue. You can choose to do your program completely online or you can include a 2-week on-campus residency in your program. The majority of this program is experienced through online learning as both the fully online and blended programs come together in the third online course and continue online for the duration of the program. Using a combination of Web 2.0/3.0 technologies for learning, you will engage, collaborate, share, create and contribute to the learning experience from anywhere in the world. The courses are designed for flexibility of access while at the same time achieving a balance between individual work and teamwork. Regular contribution in the form of blog posts, discussions or other course activities is required.

Completion Options
The first six foundational courses are common to all students in the program. Then there are the following options for program completion.

Thesis Track
Students apply to the thesis track in their first year of the program. If the application is not successful they have the option of completing the program following the Research Paper or Digital Learning Consulting Project tracks. Students who are admitted to the 12-credit thesis track will identify a research area of focus and work 1:1 with a thesis supervisor on primary research. View recent student research titles.

Research Paper Track
Students taking this track will be engaged in additional course experiences including inquiry-based courses that require them to co-create their learning experience with the course instructor. They will then take an advanced research course in preparation for their 6-credit secondary research paper. Students who choose this track will engage in a deep investigation on a specific research question using secondary data. Previous secondary research papers have included meta-synthesis; critical literature reviews; policy analysis, etc.

Digital Learning Consulting Project
Students taking this track will be engaged in additional course experiences including inquiry-based courses that require them to co-create their learning experience with the course instructor. They will then take an advanced research course in preparation for their 6-credit digital learning consulting project. Students who choose this track will gain hands-on practical experience that will help them apply their theoretical knowledge in a real-world setting on tightly scoped project and provide the research informed justification and rationale for the design decisions made. Projects are sourced from a variety of program-industry stakeholder groups. Student proposed projects may also be considered.

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This programme has been designed to provide postgraduate education for current or future practitioners engaged in education, training or business practice relevant to Technology Enhanced Learning. Read more
This programme has been designed to provide postgraduate education for current or future practitioners engaged in education, training or business practice relevant to Technology Enhanced Learning.

Course Overview

The programme will be delivered online and will be available to anyone who meets the entry requirements and is professionally engaged in learning support, teaching or training practice. It is highly relevant for professional practitioners who work in learning in a university or college, in business training, public sector services or for people considering moving into one of these areas.

The programme provides theory and practice through experience of a range of learning technologies. It enables learners to explore the processes of designing and implementing technology-enhanced learning and issues concerning the practicalities of professional practice in their own context.

Learners will also develop their academic research skills as postgraduate learners. Learners will participate with other EU and non-EU professionals and with their tutors through a range of innovative online communication technologies. The programme aims to capitalise on a collaborative community of practitioners sharing the diversity of their experiences.

The first year of this three year programme is funded for successful applicants in working in vocational education and training in UK, Cyprus, Greece, Bulgaria and Sweden through the EU Lifelong Learning Programme.


-Designing for Technology Enhanced Learning (30 credits)
-Implementing Technology Enhanced Learning (30 credits)
-Identity, Communities and Networks (30 credits)
-The Practitioner as Researcher (30 credits)

Within part 1 of the programme students undertaking the Postgraduate Diploma or MA must take all part 1 modules. Students who are undertaking a Postgraduate Certificate must take Designing for Technology Enhanced Learning and Implementing Technology Enhanced Learning.

-Students undertaking the MA Technology Enhanced Learning take the 60 credit Dissertation module.

Key Features

63% of survey respondents from both the public and private sectors say that technological innovation will have a major influence on teaching methodologies over the next five years and that it will become a core differentiator in attracting students and corporate partners (Economist, 2008).

Technology led learning is continuing to grow at a phenomenal rate and the market for eLearning has exceed $52.6 billion in 2010 (Cegos, 2009). Cegos (2009) indicate the development of professional qualifications to meet the personnel demands of this “star” industry are lagging demand.

As an increasingly preferred approach for delivering training and education (Cedefop, 2010) the HE sector is now responding to the need for qualifications and learning demands of this fast changing sector. This MA Technology Enhanced Learning course is an online programme that is intended to attract a global student body.

Knowledge and understanding is achieved through learning activities that emphasise students’ engagement with research-led resources and dialogue and with each other and their tutor. Resources are made available electronically from a range of different sources including: e-books, electronic journal articles, videos, images, numerical data, voice recordings, transcripts, web applications and web documents, available through the University’s Virtual Learning Environment.


The assessment scheme is designed to enable students to demonstrate individually that they have met the aims of the programmes and achieved the learning outcomes at the standard required for the MA. Assessment will also be used to provide feedback to students so as to assist in subsequent learning.

The assessment will enable theory to inform practice, with students demonstrating intellectual rigor and reflecting critically on their own experiences of using technology for learning. The overall assessment package is developed out of an inter-dependent learning culture. The assessment strategy aims to make use of the benefits to be gained from sharing practice in multiple contexts.

Career Opportunities

The MA Technology Enhanced Learning programme combines a theoretical approach with practical skills relevant for the teaching and training sectors and promotes an understanding of key concepts from an applied perspective. Graduates from the programme will have developed transferable employability skills such as research, problem solving, data interpretation and critical thinking as well as gaining the knowledge and practical skills applicable to the sector.

Graduates of the programme are likely to find employment within universities, vocational colleges, HRM departments, training companies and be employed as course managers, lecturers, teachers, instructional designers, authors, TEL Directors, information specialists or media design.

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This programme will equip you with a range of academic, professional and vocational knowledge, understanding, skills and values necessary to become a high quality and skilled teacher of Design and Technology. Read more
This programme will equip you with a range of academic, professional and vocational knowledge, understanding, skills and values necessary to become a high quality and skilled teacher of Design and Technology. It will develop reflective and analytical skills as well as providing practical experience in planning effective lessons and learning strategies, hands-on classroom experience, and opportunities to further your own subject knowledge.

Expert tutoring, excellent placement support and a wide range of high quality on-campus facilities will enable you to gain up-to-date expertise in both your subject knowledge and teaching skills, to make you an innovative and successful secondary Design and Technology teacher.

You can choose to specialise in Food Technology, Resistant Materials, Textiles Technology or Systems and Control. Specialist subject teaching during the programme will enable you to develop your expertise in at least one further area of Design and Technology, which you will teach at Key Stage 3. This will enable you to develop your skills and knowledge in two relevant areas, enhancing the skills that you have to offer within the school curriculum.

If you have a degree in a specialist area of Design and Technology, or a related area such as engineering or food/hospitality/catering, and want to help develop the creativity and practical skills of secondary school pupils aged 11 to 16, this is the programme for you.

What will I study?

You will start with an extensive subject knowledge and understanding audit, to identify your main strengths and weaknesses, and enable your tutor to focus on your individual development needs. You’ll also have the opportunity to develop your expertise in at least two areas of Design and Technology, in line with the Design and Technology Association/TDA recommendations.

During 12 weeks of study on campus, you’ll develop:

- Knowledge of essential educational theory;
- Awareness of appropriate and innovative teaching and assessment methods, including various practical activities;
- Strategies to develop students’ abilities to work with a wide range of equipment and materials, such as wood, metal, plastics, textiles, modelling materials, computers and electrical and mechanical components;
- Understanding of the curriculum
- Ability to plan lessons effectively;
- Excellent working knowledge of the latest ICT tools and software used in schools;
- Greater subject knowledge and professional and academic skills;
- Wider awareness of your role within the teaching profession through study of professional values.

How will I study?

A combination of academic study, group discussion and reflection, and practical, work-based learning in the classroom will give you all the knowledge and skills you need to become a creative and innovative teacher. The programme aims to develop a reflective and a critically analytical approach to education.

You’ll spend 26 weeks on placement in schools and/or colleges, putting your training into practice through assisting in and taking responsibility for classes, and working alongside mentors and peers to further your professional development. The focus initially is on observation and supporting teaching and learning. Your teaching timetable will increase as your training progresses and you become more confident and competent in the classroom.

How will I be assessed?

A balanced combination of coursework and observed classroom experience will be assessed against academic criteria at Level 7 and the QTS Standards. Various other tasks will enable you to show your competence in ICT and other areas of Design and Technology.

Before the end of your PGCE you will need to complete a Career Entry and Development Profile (CEDP) which acts as a useful bridge between your initial teacher training programme and your Induction Year as a Newly Qualified Teacher.

Who will be teaching me?

All tutors on the programme are educational practitioners with a vast range of experience working in secondary schools and in local education authority advisory service.

What are my career prospects?

Successful completion of this programme will allow you to gain QTS status and progress onto employment as a Newly Qualified Teacher (NQT) at secondary school level in Design and Technology.

Our proactive careers advisory service can help you to find job vacancies and offers in-depth advice on teacher job applications and interviews, to help you secure work.

Teaching is a rewarding job and there are many ways in which you could progress in your career, either in the classroom or in a leadership role.

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Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Read more
Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Our increasing dependence on technology means there is a growing need for skilled and highly versatile creative technologists who are able to identify, design, build and implement systems and solutions that stretch the potential of software and programming.

The MSc Creative Technology will equip you to work at the cutting edge of associated industries, with the key analytic and creative skills needed to embrace new and as yet unimagined technologies and their uses. You will gain an enhanced understanding of practice, technology and people, along with the ability to select appropriate working methods and approaches in professional creative contexts. It is also a pathway to further academic study in the field or for those wishing to forge a career within international research.

Course detail

The course offers an in depth and critical approach. Practical learning will allow you to create, apply and evaluate technological solutions in different creative contexts, including programming, web technologies, physical computing and project management. You will also have the opportunity to specialise in particular areas of interest - enabling you to develop a deeper understanding of various elements of the creative technology landscape.

The Masters degree is relevant for technical, engineering, science or mathematics graduates looking to advance their competence in the development and application of technology. It is equally appropriate for creative practitioners with the relevant level of technical experience.

To enhance your professional skills and experience, from day one you will start working on real projects and building your portfolio. By developing your skills as a broad-based, creative technologist, you will be ready to step into relevant roles across a diverse range of sectors, spanning arts practice, academia and research, multinational industry and entrepreneurial start ups.


The course is based on a mixed programme of theory and practice. This will be delivered through a combination of lectures, presentations, seminars, workshops, group work, supervision and placements.

As well as contact hours on campus, you will be encouraged to undertake independent learning through essential reading, case study preparation, and assignment work. Consultancy projects and guest lectures from industry specialists give you invaluable insights into the professional environment.

Throughout the course, each student will be supported by an individual supervisor. You will also have access to high-quality technical and specialist support, facilities, labs and studios.

In addition to developing practical skills, there is a strong emphasis on developing your professional and interpersonal skills, such as presentation, communication, planning, costing and teamwork.


Placements give you the opportunity to hone your professional skills, gain industry knowledge and expand your network of contacts.

From day one, we encourage you to develop an online portfolio and apply your skills in industry. To support this, we run an online forum and jobs board with details of internships, summer placements and other opportunities with our established industry partners, including Disney Digital Division, LYFT, IBM, E3. CX Partners and Gravity Well.

As a result, many students do commercial work alongside their studies. These range from developing smartphone apps, recording, game and website development and social media. Those wishing to boost their skills can also take advantage of internships and collaborative projects.

You also have the option to gain experience in the international field with one of our partner institutions overseas. We have in-principle agreements set up for placements or exchanges with The Studio for Electro Instrumental Music (STEIM) in Amsterdam, Netherlands; The Experience Design School at Folkwang University of the Arts in Essen, Germany; IT University in Copenhagen, Denmark; and the Hong Kong Design Institute in China. These will last from two to six weeks.


We use a range of assessment tools throughout the course, such as coursework, portfolio presentations, academic written submissions, poster presentations and exams for individual modules. You will also complete a dissertation based on the final collaborative project.

Careers / Further study

On graduation, you will have the practical, analytic and interpersonal skills needed to work at all stages of the creative technology process.

Career options include information architecture, creative software and web development, 3D work, motion graphics, composition, performance, production, audio and sound engineering, software engineering, simulations, digital media, mobile device applications, UX, IT, and project management.

You will also be suited for work in areas where there is a heavy reliance on technology such as film, theatre and the digital arts.

With a recognised skills shortage in the region, graduates from the MSc in Creative Technology can realistically expect to find exciting opportunities in the Bristol area as well as further afield.

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx


- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

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If you have a feel for working in three dimensions, in a variety of materials, and have a creative flair you will find this course suits you. Read more
If you have a feel for working in three dimensions, in a variety of materials, and have a creative flair you will find this course suits you. Design and Technology is an exciting, diverse subject and part of the National Curriculum. It is a subject where intellectual planning meets practical applications, where you must identify a need and then design and manufacture products to meet that need.

Design and Technology at the University of Wolverhampton focuses on two of the areas of Design & Technology: Materials Technology - designing and making in wood, metal and plastics - and Electronics and Communications Technology - working with electronics, mechanisms and pneumatics.

If you want to become a Design and Technology teacher then this course will prepare you to work in schools and to deliver high quality lessons for all pupils. The aim of the Design and Technology course is to develop thoughtful teachers who can respond effectively to the learning needs of young people in school by providing a balanced Design and Technology programme.

Completion of the course will award Qualified Teacher Status along with 60 credits towards a Masters.

You will learn to draw on the theoretical principles underpinning Design and Technology, and how to use this knowledge in your teaching. You will contribute to the teaching of the wider range and content of the National Curriculum for Design and

Technology key stage 3 strategy as well as traditional examination DTcourses within the 11-16 programme. We aim to provide a range of experiences, including post 16 teaching.

Typical modules may include:

Observation of teaching, before undertaking ‘sheltered’ teaching activities, for example teaching parts of lessons or groups of pupils within a class

Progression to teaching single or short sequences of lessons

Further development through planned classroom activities

Development of teaching skills as you move to sustained sequences of lessons

A classroom based investigation into an aspect of your subject pedagogy

Generic pedagogical topics including PSHE

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With children and young people developing sophisticated IT skills even earlier, they expect teachers to use this technology to help them learn. Read more
With children and young people developing sophisticated IT skills even earlier, they expect teachers to use this technology to help them learn. Our online course is designed to match that expectation. Technology is now being used in all education sectors to enhance learning, meaning the onus is on practitioners to develop their skills and use them to support learners and learning within their professional practice.

You'll explore a range of technologies and learning methods across a range of environments ad consider how they can most effectively be used to enhance teaching.

By experiencing the use of these technologies within their own area of study, learners will develop an understanding and appreciation of how they can be used within their own practice.Upon completion you'll have the skills and knowledge to be leading exponents of technology enhanced learning.

Key Course Features

-The programme is delivered entirely online and is accessible to students from countries all over the world.
-The course has been designed to suit practitioners working across a range of teaching and training contexts.
-Participants will develop professional and personal networks encouraging collaboration, peer-peer learning and support.
-Upon successful completion participants will have the skills and knowledge to be leading exponents of TEL and will be at the forefront of the field.
-The course holds Staff and Educational Development Association (SEDA) recognition.

What Will You Study?

Each module makes use of a study calendar and content provided through on-line documents, podcasts, video, synchronous and asynchronous conferencing (using text, audio and video), blogs, wiki pages, web links, file sharing and social networking facilities. Participants also take part in activities which involve them using these technologies to collaborate, share reflections and to construct elements of e-learning material that they can evaluate for use within their own professional context.

By experiencing the use of these technologies within their own study, learners gain an understanding and appreciation of how these could be deployed in their own teaching and gain an insight into the nature of on-line study from the perspective of the student.

Tutors (or ‘coaches’) aim to provide a secure and supportive environment within which participants can explore areas of TEL appropriate to their own professional context. Participants are encouraged to participate in forum debates and to develop communities of practice.

Participants learn with and from each other and are supported as they develop independent skills in finding and evaluating information. In all modules participants are encouraged to relate their studies to their own professional context. Assignments are also rooted in professional practice.

The first year’s study comprises three 20 credit modules. Successful completing of these three modules constitutes the Postgraduate Certificate Learning and Technology:
-Pedagogy and Practice
-Technology and Design
-Implementation and Management

The second year’s study comprises three 20 credit modules. Successful completing of these three modules constitutes the Postgraduate Diploma Learning and Technology:
-Innovation and Practice
-Accessibility and Assessment in the Digital Age
-E-research and digital scholarship

The final year consists of the 60 credit research dissertation. Students will be allocated a supervisor, with appropriate research or subject expertise, to support them throughout the process of carrying out the research and writing the dissertation.
Students have the opportunity to submit for assessment either a ‘traditional’ dissertation or a journal-format article. The dissertation / journal-format article is an independent study, involving the collection and analysis of data from primary sources, carried out by individual students on a topic of their choice.

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment and Teaching

All modules, with the exception of the dissertation are assessed through coursework. Each module normally has two assignments and these are designed to reflect the professional practice of the student.

Career Prospects

Successful completion of this course will equip individuals with the skills and expertise to exploit new technologies effectively in their teaching or training context. Recent research has shown that, even very young, students now have sophisticated IT skills and expect their tutors to use technology to facilitate their learning; this course will help you match these expectations.

There is a growing demand across the educational environment for individuals who have the knowledge and skills to use technology effectively; successful completion of this course will demonstrate such attributes. Some of our previous students include people working in higher and further education, schools, the NHS and the private sector.

The Careers & Zone at Wrexham Glyndŵr University is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.

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This LLM in Information Technology Law promotes advanced knowledge and understanding of information technology law, in its broadest sense, within international, European and domestic settings. Read more

Programme description

This LLM in Information Technology Law promotes advanced knowledge and understanding of information technology law, in its broadest sense, within international, European and domestic settings. You will develop an understanding of information technology law not just in its legal but also its social, ethical, cultural and commercial contexts.

The programme gives you the opportunity to study subjects where IT law interfaces with other disciplinary dimensions of the law, with modules in intellectual property law, commercial law and medical law.

This programme focuses on the regulatory framework that governs information technology within international, European and domestic settings.

The programme is highly topical, exploring the second generation - and sometimes even third generation - of regulation that has evolved from the legal framework of the early 2000s. New developments in technology are also a key focus, as these force us to constantly review the very concept of information technology and appropriate legal responses.

Information technology regulation operates across jurisdictions, and a cross-fertilisation of regulatory responses occurs at the interface between, domestic, regional and international law. Our aim is to enable you to understand this cross-fertilisation, to be able to contextualise it and place yourself within it.

Online learning

Our distance learning courses are delivered through eSCRIPT, our flexible online learning environment.

Through eSCRIPT you will access learning materials and interact with your tutor and fellow students. eSCRIPT is accessible through the internet from any computer. A fast connection is an advantage, but you do not need any special equipment, applications or plug-ins to use it.

We aim to provide challenging, research-led teaching with students benefiting from the expertise of a multidisciplinary team of tutors and the results of innovative cross-cutting research of the highest quality

Programme structure

You must complete a total of six courses (120 credit points), four of which must be core IT law courses, and complete a dissertation (60 credit points) over your chosen period of study.

Core courses:

Communications Law
Electronic Commerce Law
Forensic Computing: Electronic Evidence
Information: Control and Power
Information Technology Law
Law of Robotics
International and European Media Law

Learning outcomes

By the end of your studies you should emerge with an understanding of information technology law not just in its legal but also its social, ethical, cultural and commercial contexts.

Career opportunities

Graduates of our online distance learning programmes progress to a range of careers in Law and related legal fields, including work in local and international firms, government legal departments, other public institutions, international organisations and in academia.

The programmes are also an ideal platform for advanced research.

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