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Masters Degrees (Animation Design)

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The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. Read more
The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. It identifies some points that focuses on the evolution of the production work flow, presented by larger studies that are currently introducing new artistic solutions and techniques (Emerging Tools) for the production of series and feature films: 2D/3D integration, Cut-out (Puppet Animation), Frame-by-Frame Paperless Animation, Post-production, VFX.

On these "nodes" students will find also the search for style, as a synthesis between the premises of the concept - expressive and aesthetic intents - and the choices of realization.

Teaching methodology is divided into three main areas: design, technical and instrumental and production-marketing.

The programme initially provides some useful modules to examine and specialize expertise within the concept design, pre-production (from the subject to the storyboard) and animation, alongside the courses that provide the necessary expertise on the technical instrumental perspective.

The course covers subjects such as Concept Design for animation (at the base of the short film), Ambient Design (study set design applied to the different animation techniques), Character Design (screenplay), pre-visualization techniques (from videoboard to lay out Settings Set 3D), Director, Soundtrack, development of interactive digital content.

Teachers follow personally the formulation and implementation of various projects. The students make a dossier of the project, individual or in team, to be presented to the pitch of the most important festivals worldwide (Appel à Projects in Annecy; Pitch Me! At Cartoons on the Bay).

There will be then a communication project (in simulation purchasing) on social issues or education and the creation of a personal show reel (self-presentation) updated to the latest projects.

The final Project may be a short film, a pilot for a TV series or a cross-media project, done individually or in team.

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This Master of Design is new for 2017. A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design. Read more
This Master of Design is new for 2017.

A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design.

You can also take a range of units from across these three to construct an advanced studies in design specialisation. This program is ideal for those keen to enter the expanding fields of professional design engagement, or design practitioners aiming to upgrade their expertise. You’ll be trained in advanced design thinking and processes that’ll equip you to create design solutions that engage experiential, communication, object and spatial contexts.

Visit the website http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true

Overview

Please select a specialisation for more details:

- Advanced studies in design
This pathway allows you to construct, with approval, an individual program of study from across interaction design, multimedia design and collaborative design. This enables you to tailor your unit choices while addressing the fundamental principles of advanced design practice and thinking. It’ll inspire you to connect research and practice across the design disciplines, and to become a thoughtful design practitioner. You’ll broaden your knowledge of key design constructs, deepen your professional learning in design areas of interest, and advance your capacity as a design professional.

- Collaborative design
Collaborative design places you conceptually and practically at the intersection of interior, graphic and industrial design practice. The program will set you design challenges involving image, text, products, narratives, systems, ervices, public and private space, materiality and virtuality. You’ll develop independent conceptual and practical design skills alongside an ability to be part of collaborative design processes. You’ll expand your awareness across design disciplines; develop multidisciplinary design expertise; and build broader skills in leadership, professional adaptability and complex project planning.

- Interaction design
The interaction design specialisation develops your skills in the design of contemporary artefacts, products and services that engage with interactive, user-focused technologies and processes. These can include, but aren’t limited to, health and medical equipment, ‘smart’ furniture, educational toys, wearable technologies, information kiosks and transport systems. You’ll use a diverse range of interactive processes, including the application of advanced technologies; electronics and programming; physical and virtual interface manipulation; engineering and material fabrication; and rapid prototyping. The specialisation gives you an understanding of the relationship between interactive activities, products and human behaviour.

- Multimedia design
Multimedia design develops your skills in digital communication environments. This includes: designing for the web; motion and animation; and interactive touchscreen devices and surfaces. Emphasising an advanced knowledge of existing and emerging digital design processes and systems, this specialisation embraces projects of varied scale, from hand-held smart devices to large public interactive screens. It develops your ability to build a communication narrative; use multimedia processes to fill community and business needs; and understand the end-user’s engagement with projects or products such as websites, apps and other screen-based media.

Course Structure

The course comprises 96 points structured into 3 parts:

Part A. Preparatory Studies for Advanced Design (24 points), Part B. Advanced Design Studies (24 points), and Part C. Advanced Design Applications (48 points).

- Students admitted at Entry level 1 complete 96 points, comprising Part A, B & C
- Students admitted at Entry level 2 complete 72 points, comprising Part B & C
- Students admitted at Entry level 3 complete 48 points, comprising Part C

Note: Students eligible for credit for prior studies may elect not to receive the credit and complete one of the higher credit-point options. A zero credit point unit in Art, Design and Architecture Occupational Health and Safety will also be undertaken. This unit is required of all students in the Master of Design and must be undertaken even if credit is obtained for Parts A or B.

Part A: Preparatory studies for advanced design
These studies provide you with the conceptual thinking and technical skill set required for advanced postgraduate study in this area. The studio unit brings together conceptual and technical abilities developed in the other two units.

Part B: Advanced design studies
In these studies you will focus on the application of conceptual thinking and technical skills to advanced design problem solving. You will analyse and create a project outcome based on research, critique, and the application of design processes appropriate to your specialisation. You will also choose a selective unit that will further build capacity in your chosen specialisation.

Part C: Advanced design applications
In these studies you will focus on the application of advanced design problem solving skills at a professional level. You will consolidate skills and practice of design research methodologies and may extend your research trajectory to further study. Part C is also supported by a selective unit to allow you to build capabilities in your chosen specialisation.

In the final semester you will pursue a major design project or participate in a leading industry project. The exegesis unit formalises the research component of Part C. The final semester brings together advanced technical ability, conceptual thinking, entrepreneurial studies and design management in practice.

For more information visit the faculty website - http://www.study.monash/media/links/faculty-websites/design-and-architecture

Find out how to apply here - http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. Read more
The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. You can specialise in the following:

• Digital media design, including multimedia design, web design, 2D and 3D computer animation, visual and special effects for TV and film, mobile app design for tablets and smart phones, computer and video games, virtual and augmented reality and 2D and 3D visualisation

• Digital product design, including the design of any computer-based or screen-based product such as smartphones, smart TV’s, tablet devices, smart watches, games consoles, smart household appliances, information systems and 3D digital printing

• Digital interior design, including digital display and projection design, intelligent interiors, digital lighting design and digital furniture design

• Digital exhibition, museum and installation design, including digital heritage resources, digital archeology, interactive kiosk and installation design, virtual museums and exhibitions

• Digital graphic design, including the design of e-books, e-learning, interface design, interaction design and digital signage

• Digital fashion design, including the design of wearable computing, smart clothing design and digital fabrics

• Digital branding and marketing design, including digital corporate identity design, logo design, social media marketing, digital channel advertising and promotion

You will have access to industry standard software and hardware such as Adobe Creative Suite and Autodesk MAYA while working in a dynamic environment with ongoing multimedia research and commercial projects. There are also opportunities to work on digital design projects set by external companies and other organisations. You will develop the skills and ideas to go on to employment as a digital designer or to set up your own business as a freelancer after graduation.

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This full-time taught research course gives you the opportunity to carry out in-depth original research into design practice while developing the skills to become an independent, critical thinker and effective design researcher. Read more
This full-time taught research course gives you the opportunity to carry out in-depth original research into design practice while developing the skills to become an independent, critical thinker and effective design researcher.

The taught modules provide a framework of transferable skills that apply to all researchers as well as those relevant to your chosen pathway subject of Arts, Design, English Literature, History, Social Science, or Media.

You will gain an understanding of research methods while developing expert professional skills in communication, self-management, and project planning. You will devise and deliver a significant research-based project in the form of a dissertation or practical arts based project, to demonstrate your interests and ability to think independently.

Whether you go on to further PhD study, or work as a researcher for a range of public services and professions, this course gives you the research and professional skills for a successful career.

Learn From The Best

Mark Bailey is Director of Innovation Design and leads the University’s partnership with Unilever. He spent 10 years in the Aerospace industry working on advanced passenger and business jet concepts.

After graduating from Northumbria’s School of Design, Bruce Montgomery became a designer for fashion brands including Katherine Hamnett, Moschino and Jeff Banks.

Matthew Lievesley has helped develop improved care-pathways for people with Type II Diabetes in collaboration with Newcastle University Medical School.

Dr Irini Pitsaki specialises in Design Management and Strategic Brand Management with more than 15 years of experience as a researcher and lecturer in higher education.

Dr Mersha Aftab’s current work looks at Role of Design at strategic level in multinational industries. Her passion for teaching led to a full time lectureship teaching Innovation.

Dr Stuart English is a specialist in design led innovation, and the creator of Ideas-lab. He leads a portfolio of postgraduate programmes.

Elizabeth MacLarty has a degree in Fine Art from Leeds University and her research interests include the relationship of theory to practice, particularly in Design Education teaching practice.

Teaching And Assessment

You’ll learn through a combination of discipline-specific and core framework modules that develop your research skills.

You’ll undertake a dissertation or project of 20,000 words (or 10,000 word dissertation in support of a practical project for Arts practice researchers). This can be either a specialist, in-depth study based upon a substantial body of subject-relevant sources or a you can take a broader ranging approach crossing over a number of disciplines.

You will also take two discipline-specific modules that examine the key themes, traditions, and debates in your chosen discipline.

You’ll be assessed by a mixture of traditional and innovative practices, including dissertation (or equivalent project), oral and written presentations, critical reviews, and portfolios of work.

The academic team will help you develop the skills required to plan, manage and review your learning.

Learning Environment

Northumbria's School of Design was named one of Europe’s top design schools by US Business Week magazine and has an international reputation for innovation and creativity.

It has been fitted out with state-of-the-art facilities and the latest in design technology including:

- Dedicated exhibition gallery and outdoor show spaces
- Modern presentation rooms with the latest screening facilities
- Digital photography studio
- CAD suites
- Traditional letterpress and screen printing
- The latest in computer numerically controlled machinery
- Extensive 3D prototyping workshops
- Industry standard textile, printing, knit and garment
- Construction facilities
- Sound studios and recording booths
- Interaction and animation studios
- Mobile laptop facilities
- Postgraduate, research and consultancy suites

Alongside teaching staff with experience as designers, technicians, craftsmen and journalists, you’ll also learn from visiting designers and design professionals.

Research-Rich Learning

Northumbria is in the UK top 10 for research power in Arts and Design. The School of Design hosts three research groups:

Design Issues
This research group addresses complex social and cultural issues from a design perspective. They work on themes such as social care issues with the Carers Centre Newcastle and Alzheimer’s Scotland and socio-economic challenges with Newcastle YMCA and Traidcraft.

Design Innovation and Research Methods
This group focuses on innovating and creating value across society by applying design-led innovation and better research methods to support the work of designers in context. Work involves the industrial and commercial sector, such as design's role in corporate innovation and creativity in product manufacturing and service organisations.

Design Making
This research group focuses on materials and the cultural and technology benefits of making in society. Researchers work in product, industrial, interaction, service, textile, craft, fashion and interior design disciplines.

Give Your Career An Edge

This course will give you skills for life-long learning, including critical skills and attitudes, presentation skills, and the ability to reflect and evaluate abilities. These are all attractive traits and in demand from employers.

You’ll be able to demonstrate critical awareness of research and scholarship in your chosen design discipline and show that you are self-motivated, disciplined and possess a thirst for independent learning.

Throughout the course, you’ll build on your undergraduate skills, adding intensity, complexity and depth of study as you also develop communication, time management and highly developed research and inquiry skills.

Your studies have a real world focus and you’ll have the opportunity to work with external partners and industries to develop your experience and network of contacts. We seek to nurture home-grown talent to support and grow the economic, social, cultural and intellectual capital of the region and beyond.

Your Future

Northumbria boasts an illustrious design alumni list including Sir Jonathan Ive, principal designer of the iPad, iPhone and iMac. Rob Law MBE, Founder of Trunki, Nicola Morgan, Designer, Lanvin, Paris, and Tim Brown, Chief Executive, IDEO.

As a graduate you’ll be able to demonstrate critical thinking and judgement and will leave equipped with excellent practical, communication, and transferable skills.

You will become an expert on your chosen research topic and well placed to use this as a platform to excel in your career and contribute to the community and the wider world in which you live.

On graduating, you will have a qualification which may enhance your promotion prospects in the fields of teaching, professional research, museums and archives, public policy, and project management.

There are also opportunities for you to advance your studies further, with advice in writing PhD and funding applications available to support students.

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This course is for designers who want to pursue their passion for particular areas of design, at an advanced level and with professional support. Read more
This course is for designers who want to pursue their passion for particular areas of design, at an advanced level and with professional support.

Course overview

This Masters is built around your personal design interests and aspirations. It allows you to push the boundaries of creativity, within a framework of academic rigour and contextual research.

You can choose to study any of the following areas:
-Advertising
-Animation
-Calligraphy and lettering
-Creative computational design
-Design thinking, innovation and ideation
-Design leadership
-Fashion, product and promotion
-Graphic communication
-Graphic design
-Illustration
-Interactive media
-Motion graphics
-Typographic design

Other specialised design disciplines will also be considered. Our specialist tutors will work with you as you create a portfolio of creative designs that will excite and impress potential employers.

The course includes a theoretical element which contextualises your chosen areas of study within the broader field of design.
By the end of the course, you will have completed a major project that has evolved from your practice and research. The project will be supported by a critical evaluation report.

At Masters level, the specialisms of tutors are an important factor. Our Department offers a wide range of research expertise within design. For example, we host the International Research Centre for Calligraphy (IRCC) which promotes and supports the development of calligraphy both nationally and internationally. We have excellent engagement with industry, locally, nationally and internationally and have several academic partners overseas including Hong Kong, Malaysia and the USA.

Graduates from Sunderland have gone on to work throughout the design industry around the world. A Masters qualification not only opens doors in the workplace but also helps you progress more rapidly once your career is underway.

This course can also be taken part time - for more information, please view this web-page: http://www.sunderland.ac.uk/courses/artsdesignandmedia/postgraduate/design-part-time/

Course content

The content of the course is shaped by your personal interests with guidance and inspiration from Sunderland's supportive tutors and industry speakers and visits.

Modules on this course include:
-Design Studies 1 (60 Credits)
-Design Studies 2 (60 Credits)
-Design Studies 3 (60 Credits)

Teaching and assessment

Compared to an undergraduate course, you will find that this MA Design programme requires a higher level of independent working. The course aims to stretch your creativity and maximise your sense of personal fulfilment.

We use a wide variety of teaching and learning methods, which include lectures, seminars, critiques, workshops and practical demonstrations. These are supported by a range of guest speakers from diverse academic and industry backgrounds. You will also have high levels of contact with tutors who give regular feedback and support.

Facilities & location

Our Design Centre allows you to develop your creativity while taking advantage of state-of-the-art facilities and, importantly, your own workspace. We provide well-equipped facilities and industry-standard design software so it's easy to make a seamless transition from your studies to the workplace. The Design Centre also attracts international exhibitions and conferences, and it provides a highly stimulating environment.

Facilities at the University include:
-Five computer suites incorporating the latest Mac Pros
-Digital design suites using industry standard software like Adobe Creative Suite, Maya and Toon Boom
-Digital SLR and HD video cameras
-Fully equipped Photography studio
-Fully equipped printmaking studio
-Laser cutting machine
-Large format colour printers
-Access to 3D printers and scanners
-Large format digital fabric printer and full garment design and making facilities

Arts and Design Library
Our Arts and Design Library has a specialist collection of over 120,000 books, videos, slides and one of the largest electronic information networks in the sector.

Journals and research
We subscribe to a comprehensive range of print and electronic journals so you can access the most reliable and up-to-date articles. Some of the most important sources for your course include:
-Art Full Text + Art Abstracts, which is a major resource for media and arts information
-Design and Applied Arts Index, which covers journals featuring both new designers and the development of design and the applied arts since the mid-19th century
-British Universities Film and Video Council (BUFVC), which provides resources for the production, study and use of film and related media
-JSTOR (short for ‘Journal Storage’), which provides access to important journals across the humanities, social sciences and sciences
-Lexis, which provides access to legal information as well as full-text newspaper articles
-Screen Online (BFI), which is an online encyclopaedia of British film and television, featuring clips from the vast collections of the BFI National Archive

Employment & careers

Postgraduates are highly employable and, on average, earn more than individuals whose highest qualification is an undergraduate degree. On completing this course, you will be equipped for roles throughout the creative industries.

Potential roles include animator, graphic designer, illustrator, calligrapher, lettering designer, typographic designer, interactive designer, lecturer or broad-based designer.

A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies, such as MPhil or PhDs.

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Why study Directing Animation at the NFTS? We are rated as the No.1 International Film School by The Hollywood Reporter. Quick Facts. Read more
Why study Directing Animation at the NFTS? We are rated as the No.1 International Film School by The Hollywood Reporter.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/directing-animation

COURSE OVERVIEW

- A Creative Skillset-Accredited Directing Animation MA course.
- The MA course in Directing Animation offers extensive facilities for digital and traditional 2D and 3D techniques.
- Storytelling skills developed alongside technical expertise.
- Animators work with full filmmaking team.
- Studios and workspaces to make your own short graduation film.
- Unlike other schools, all production costs are met by the School.

Over 400 animation awards have been won by NFTS students including 6 Oscar Nominations- two of these in the last three years! , the first animation to win student Oscar, 7 BAFTAs, 8 RTS Awards, 7 official Cannes Selections and the first ever Student Annie Award.

It is the ONLY Animation course located in dedicated film studios.

Students have their own work space and equipment and uniquely are supported by the other disciplines of cinematography, sound design, visual effects, production design, screenwriting and others!

Students work in state of the art sound stages and post production facilities.

There is a packed first year of projects, workshops and masterclasses taught by industry professionals and animation legends.

In the second year students direct a crew of 10 of their peers from all the major filmmaking disciplines located in the School.

Our Animation course covers a broad range of techniques and media and technology continues to advance while the importance of good storytelling remains paramount.

This two year course begins in January each year. It emphasises the importance of story alongside design and visualisation. Our definition of animation is broad, covering almost any treated or stop frame technique. Many students work in a combination of techniques. Students are encouraged to push the boundaries to find a new look, a fresh approach or a different angle within the narrative structure.

Learning to build and work with a team is central to the course. Collaborative workshops with other filmmaking disciplines help animation directors understand the roles of each crew member and the skills they bring to the filmmaking process.

Our aim is to educate and prepare our graduates to go out into the Industry with a wide range of practical skills, experience and industry contacts. To achieve this in two years we have a curriculum of workshops, masterclasses, set projects and an MA dissertation.

Animation Department's website - http://www.nftsanimation.org/departments.htm

The Animation department regularly arranges open days. Please email The Registry if you would like to visit.

ALUMNI

Nick Park (Creator of Wallace & Gromit), Mark Baker (Peppa Pig, Ben and Holly's Little Kingdom) and Tony Collingwood (The Secret Show) studied at the NFTS.

CURRICULUM

Students develop their animation and storytelling skills by exploring relationships between animation, narrative and film language. Through experimenting with different techniques they will broaden and enhance their personal style.

The MA Animation course includes:

- Storyboarding
- Creating Character
- Animation performance
- Directing actors
- Pixillation workshop
- Industry project – working to a brief, developing and pitching
- Visual/animated interpretation of a soundtrack
- Dissertation
- Research and script development for the graduation film
- Graduation film – produced and post produced with students from other departments

ENTRY REQUIREMENTS

We are looking for people with a desire to tell stories, a strong visual sense and an enthusiasm for film and television culture and history. Successful applicants may have a degree in a relevant subject, such as animation, graphics, illustration or fine arts, or may have taken intensive short animation courses or may have worked in the industry and now want to develop their own work.

APPLY WITH

- A DVD with a maximum total running time of 20 minutes. This should include more than just simple exercises.
Your submission must include an animated film created by you. It should also contain a narrative or a sequence of information (eg animatic). It may also include commissioned work.
Up to five minutes of other materials may be included at the end of the disc, provided the total running time of the DVD does not exceed 20 minutes.
If dialogue is not in English, please send a dialogue transcript in English via email
DVD must be a DVD-R. Do not send Data DVDs or Data CDs

- A proposal for a one minute animation project, which is not on the DVD, to include concept and synopsis.

- A portfolio of illustrations and drawings showing your range of graphic ability, preferably including life drawing
and an optional collection of up to 10 still photographs of models and sets used in a 3D animation project.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIRECTING ANIMATION COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D6

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation. Read more
Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

You will master the techniques seen in current 3D modelling and animation, digital video production and digital media integration as well as further developing your existing skills and style.

This course also has a part time option. For more information, see the web-page: http://www.gcu.ac.uk/ebe/study/courses/details/index.php/P00722-1FTA-1718/3D_Design_for_Virtual_Environments?utm_source=ZZZZ&utm_medium=web&utm_campaign=courselisting

Programme Description

With the increased acceptance of 3D visualisation and animation in everyday use in areas as diverse as computer games development, film and television special effects, online virtual world development, architecture, product design, industrial design and marketing, the MA 3D Design for Virtual Environments is designed to enable you to develop advanced skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

The programme is oriented towards current industrial needs, technology and practice and provides the key skills required to develop both practical and theoretical proficiency in any specialist area of 3D animation. The programme addresses the demand for visual designers with the creative vision and technical skills needed to support core design skill sets that exploit the animation and visualisation processes.

Working in a predominately digital environment, you will also explore the relationships between the use of video and animation materials within digital video, multimedia and web publishing. This allows for the experimentation with interactive media types and techniques in order to enhance understanding, learning and product conceptualisation.

The programme assumes no prior knowledge of 3D design; it provides the opportunity to add specialist 3D expertise in 3D modelling and animation, digital video production and digital media integration techniques to your existing skill set.

Why Choose This Programme?

The course assumes no prior knowledge of 3D design which will enable students from other disciplines to take this opportunity to add specialist 3D expertise in three dimensional modelling and animation, digital video production and digital media integration techniques to their existing skill set. Students will gain knowledge and experience of the different production phases of a digital media project. Pre production skills such as planning, storyboarding and developing conceptualisation skills, production skills in 3D modelling, animation, lighting and rendering using advanced 3D applications such as 3DS Max and Maya, post production skills in video editing, integration of 2D and 3D visuals and DVD production will all be covered.

Assessment

Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.

Career Opportunities

3D is becoming increasingly important for graduates pursuing careers in advertising design, communication design, graphic design, book design, typographic design, illustration and website design.

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A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio. Read more
A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/games-design-development

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Study games design and development working alongside the film and television industry’s best and brightest future prospects.
- Build up an in depth fluency in all games design and development disciplines.Develop industry contacts through conferences, event attendance, trade association involvement and visits from industry practitioners and luminaries.
- Gain a practical knowledge of games software development, and the ability to experiment with new pipelines and evolving technologies and techniques.
- Work on high profile solo and group projects, with plenty of opportunities to experiment, innovate and excel.
- Unlike other schools, production costs are met by the School.

Taught by leading games practitioners and experts in the field, our MA in Games Design and Development is a world-leading postgraduate games programme with the reputation, accreditation and alumni credits to back this up. Learning and working alongside film, television and animation practitioners, the course provides a unique opportunity for future games innovators to hone their creative and technical skills, developing fluency in all the core videogames development disciplines such as games design, code, art, animation, production, audio, interface and more. The NFTS provides MA Games students with an unrivalled creative context, as well as the inestimable collaborative opportunities presented by the course’s setting at the heart of the NFTS media development and production studios.

WHY STUDY GAMES DESIGN AND DEVELOPMENT?

Videogames are a relatively young medium, in a continual state of innovation and evolution, which means creatively there is still everything to play for. New platforms and technologies have broadened out the field, with fantastic opportunities for technical invention and artistic innovation. The NFTS Games course provides the practical skills and creative knowhow to design, devise and make games from inception to delivery, and the vision and temperament to provide creative leadership in an industry which continually strives to increase its cultural reach, broaden its audiences and create new and engaging experiences for an innovation-hungry marketplace. Games students develop projects in collaboration with students from other NFTS disciplines including sound design, composing, screenwriting, cinematography, producing, production design, digital effects, editing and production management.

*There are a number of different scholarships that support this course, including the Wellcome Trust Science Media Studentship. For more information see Scholarships and the Wellcome Trust - http://www.wellcome.ac.uk/Funding/Public-engagement/Funding-schemes/Broadcast-games-and-film-awards/Science-Media-Studentships/index.htm

CURRICULUM

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. Students also take classes in Life Drawing and theory lectures in cultural and critical studies to support their practical work. In the second year students focus on their Final Major Project, working in multi-disciplinary teams with students from other disciplines. Numerous fruitful partnerships have been formed with sound designers, composers, screenwriters, producers, production designers, cinematographers, digital effects artists and others, but the exact composition of development teams varies according to the nature of the projects. External practitioners can also be brought in on projects where needed. Early in the second year students also undertake a detailed module on commercial aspects of game development and present professional business cases for their projects to a panel of experts as a practical output.

PORTFOLIO DEVELOPMENT AND PROJECT OUTPUT

Students develop a cumulative portfolio of work throughout the course. First year output will include the following projects at minimum: ‘Hello World’ (an extensive playable 3D environment made a as a group project); ‘App Factory’ (a mobile/tablet game); ‘Synthespian’ (a player controlled interactive character performing to a set text); ‘Moments of Consequence’ (a short interactive drama). Students work in teams with other school specialisms depending on the specifics of the project. Second year output is exhibited at major shows and expos in various stages during the year, as well as at the Games Graduation Expo which takes place alongside the NFTS Graduation Film, Television and Animation screenings in February.

Students also participate in competitions, game jams and external projects throughout the course, and work is shown and shared on NFTS Games department blog (http://www.nfts-games.com) as well as on students’ own individually maintained portfolio websites. The department also actively promotes student output and activity on our well-followed social media presences.

Final Projects are as varied and diverse as our student group. We’ve proudly presented cutting edge virtual reality experiences, a playable political thriller, episodic interactive dramas, comedic ghost stories, a Dostoevsky-inspired interactive story environment, a motion-controlled playable monster, an interactive romantic comedy, to name a handful. Many more on the way.

CREATIVE COMMUNITY

Since 2012, the NFTS Games course has fed into a creative community of alumni, course contacts, indie developers, games journalists and development studio people who visit the course and follow our work. Students entering the course rapidly become part of this community through networking events, meetup groups, conference attendance and involvement with industry associations such as UKIE, Bafta Games, Creative Skillset and others. Not only does this provide a healthy exchange of ideas and knowledge, but it also provides a network of contacts for future employment, partnership opportunities and funding sources.

A significant proportion of NFTS Games grads have secured funding or distribution for projects developed on the course and have formed their own studio start-ups to make them, while others go on to work at games studios such as Sony Computer Entertainment or Reloaded. Students have also been successful in securing grant funding for projects through our partnership with the Wellcome Trust. Our alumni have also had their fair share of awards and prizes.

INDUSTRY INPUT

As well as an advisory group including members drawn from Sony, Electronic Arts, Microsoft, Media Molecule, Bossa Studios, Natural Motion, NDreams and others, we have regular workshops delivered by experienced industry practitioners. Recent visiting tutors include Siobhan Reddy (Media Molecule), Imre Jele (Bossa Studios), Tara Saunders (Sony), Andrew Oliver (Radiant Worlds), Richard Lemarchant (ex Naughy Dog), Phil Harrison (ex Microsoft), Barry Mead (Fireproof games), Mike Bithell, Jess Curry (The Chinese Room). As well as giving overview talks, where time permits guest tutors have one-to-one sessions with students and give specific input of current project work.

The course is a member of the Sony Playstation®First programme which give students access to Sony PS4 devkits and professional software development kits. We are also a Creative Skillset accredited MA course.

ENTRY REQUIREMENTS

Games design and development students at the NFTS come from a wide range of backgrounds and prior experiences, and have demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to bring into the games development fold. Successful applicants have come to us with previous qualifications from across the arts, sciences and humanities; and from all walks of life as far as profession and practice is concerned. Games development experience is welcome, but by no means essential.

The NFTS games course provides a truly unique opportunity to enter one of the most exciting creative industries of the modern age.

APPLY WITH

- A critical analysis of a computer game of your choice. No more than two sides A4, typed.
- A brief outline of the kind of game project you wish to undertake
- A digital portfolio containing samples of your work.

Feel free to contact the NFTS games department via for any further information. You can also keep up to date with all our latest developments on the course blog at
http://www.nfts-games.com , our facebook page http://www.facebook.com/NFTS.Games or twitter feed @NFTS_Games.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR GAMES DESIGN & DEVELOPMENT COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=28

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Visit the Games Blog site - http://www.nfts-games.com/

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MA Graphic Design explores the ever-changing landscape of graphic design, to create insightful and well-defined specialist projects. Read more
MA Graphic Design explores the ever-changing landscape of graphic design, to create insightful and well-defined specialist projects. The course is uniquely centred around the staged creation of a year long self initiated design project which builds critical understand and alongside practical design applications. A journey that focuses on individual research and enquiry, asks questions, promotes curiosity and build design investigations, to meet the needs of tomorrow's ambitious designers and their future at the leading edge of the Creative Industries.


Why you should study MA Graphic Design at Middlesex

At Middlesex there is an opportunity to fully submerge your self within the discipline of graphic design and be part of the well-established, award winning Graphic Design Department. Where we take a problem solving approach to Graphic Design to explore contemporary design practice through design thinking, insight and co-design processes, prototyping ideas, methods of design analysis and through building expert collaborative networks and external partners. Students come from a wide range of design and creative backgrounds, all with their own individual skill set, experience and cultural background. A diverse working collective, working across project areas of typography & information, brand identity & campaigns, new technology & digital experiences, design writing & insight analysis, sustainability & environmental issues, structural packaging and book design.

Based in our £80 million Art and Design School and taught by some of the UK's leading practitioners from a range of disciplines, our course features world-class facilities and specialist workshops fitted with both new and traditional equipment. With opportunities to build industry contacts and exhibit your work off-site, you'll also gain the employability skills, exposure and experiences you need to navigate a successful career path in today's competitive creative industries.

Course highlights:

- Our facilities are among the best in the UK, with fully equipped 3d workshops, laser cutting and 3d printing, printmaking and letterpress, digital printing, reprographics, bookbinding and fully equipped photography, animation and film studios, with expert technical support
- Each self-initiated project is tailored to the individual to support individual specialism and next stage links to industry, research, design writing, PhD or education. With the aim to establish expert links and specialist networks for each project.
- An exhibition of your work in central London to create networking opportunities, build industry contacts in a professional environment
- To contribute to research themes within the course and be part of a growing alumni collective.
- Access to networking opportunities, world-leading design research and expertise through the Art & Design Research Institute (ADRI) on campus

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This program is available for students interested in beginning studies in 2016. Whether you want to get ahead in your career faster, or improve your knowledge, a Monash postgraduate degree can give you a distinct advantage. Read more
This program is available for students interested in beginning studies in 2016.

Whether you want to get ahead in your career faster, or improve your knowledge, a Monash postgraduate degree can give you a distinct advantage.

The Master of Multimedia Design has been developed for students seeking skills in multimedia and screen-based design, from motion graphics to digital publishing. In a mix of studio classes and lectures, students learn to balance creative expression with practical professional skills. They deliver projects to briefs, using industry standard software and with the guidance of expert designers. In the final semester students complete a major, self-directed project.

Students with no design background will find the Master of Multimedia Design a valuable pathway to a career in design. Students with previous design experience will have the opportunity to develop skills in emerging technologies and push the boundaries of their design practice.

Students can develop skills in:

- Motion graphics and 3D animation
- Web design
- Digital audio and video production
- Interface design
- Digital publishing
- App and tablet design
- Digital imaging
- Responsive design
- Information design and information architecture
- Interactivity
- Digital brand campaigns
- Experience design

Visit the website http://www.study.monash/courses/find-a-course/2016/multimedia-design-3105?domestic=true

Career opportunities

The flexible Master of Multimedia Design enables students to choose units and projects that meet their career goals, so graduates can be suited to a range of roles. They may work as multimedia consultants, designers, animators or audio and video producers. Graduates can work for a range of organisations including IT companies, government departments and cultural organisations, or they may choose to freelance.

For more information visit the faculty website - http://www.study.monash/media/links/faculty-websites/design-and-architecture

ABOUT MADA

Welcome to Monash Art Design & Architecture (MADA)
MADA is a multi award-winning community of artists, designers and architects working together to create a better future for individuals and communities around Australia and the world.
We’re part of Monash University, the largest university in Australia, and among the most highly regarded in the world. Monash is a member of the prestigious Group of Eight universities in Australia.

Located at the Caulfield campus of Monash University, our vibrant community of students, academics, researchers and staff generates creative activity at the highest level and is at the forefront of education in the creative arts, architecture, and design disciplines.
As a student with us, you’ll customise your studies from an incredible range of options – single degrees, double degrees and electives from across MADA and the rest of Monash – so you can become the creative professional you want to be.
And as a Monash graduate, you’ll have a strong sense of purpose, a global outlook, and the skills and confidence to make positive change to your own life, and to the lives of those around you.
As long as you have the drive to pursue, question and achieve, we’ll help you get there.

Find out how to apply here - http://www.study.monash/courses/find-a-course/2016/multimedia-design-3105?domestic=true#making-the-application

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The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC. Read more
The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC.

Develop your knowledge and understanding of the animation process, software tools, techniques and packages, and the technical aspects of working in a professional animation environment. The MSc programme offers invaluable experience of working to professional briefs and under expert supervision of professional animators to prepare you for a career in industry.

Competition is fierce in animation and visual effects and success depends on your concentration levels, constant practise and ability to grasp the essence and modern techniques of animation. Successful former students are now working in animation and animation layout roles for companies such as Sony Games and Framestore CFC on major titles in games, television and film.

Visit the website https://www.kent.ac.uk/courses/postgraduate/248/computer-animation

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media. The School, which was established over 40 years ago, has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. We have a thriving student population studying for postgraduate degrees in a friendly, supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

This intensively taught postgraduate course lasts a full year. It takes place in a dedicated computer laboratory where you have your own seat and computer for the duration of the course. The course lectures and workshops, whether led by visiting professionals or staff, are all held in this room. Demonstrations and showing of films are by means of an HD projector. By the end of the year, the lab will be where you live as much as your accommodation.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL832 - Animation Principles (15 credits)
EL833 - Visual Training (15 credits)
EL837 - Professional Group Work (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL865 - Action in Animation (15 credits)
EL866 - Acting in Animation (15 credits)
EL830 - Computer Animation Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of 3D computer animation, which will equip you to become a professional in the animation and visual effects industry

- produce professionally-trained animators who are highly skilled in using state-of-the-art 3D animation software for producing animated films

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential

- strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.

Research areas

- Intelligent Interactions

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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The MArch Architecture programme is for graduates of architecture with ARB/RIBA Part 1 who wish to gain exemption from ARB/RIBA Part 2. Read more
The MArch Architecture programme is for graduates of architecture with ARB/RIBA Part 1 who wish to gain exemption from ARB/RIBA Part 2. Our aim is to prepare students for the complexities of contemporary architectural practice by providing a rich mix of rigorous academic and professional teaching.

All students choose a design unit within which to undertake their project work, each unit has a different specialism across the themes of; digital surrealism, film and animation, bio-technology, art practice and contemporary culture. The units are led by a highly experienced team of internationally recognised design tutors.

The first year of the programme starts by developing advanced skills in urban design and digital representation that can be applied to a major building project in conjunction with a professionally mentored 'Design Realisation' technical report. Additionally students are exposed to current theoretical trends that form the basis for ambitious speculations on contemporary architecture.

The second year of study takes the aspirations of the students work to a higher level of professional and academic engagement with an integrated advanced architectural design project and a specialist theoretical and, or, technological thesis developed with respect to the students own interests and passions.

The part-time mode is intended for students working in a supportive architectural practice and requires attendance two days a week over three years.

The Department is based in a new state of the art building designed by the award winning architects Heneghan Peng; it is equipped with fourteen rooftop landscapes, cutting edge digital workshops, extensive design studios, a world-class library and two gallery spaces.

Our building is located in the heart of Greenwich, the newest addition to a suite of magnificent buildings that occupy the UNESCO World Heritage site and the location of the Greenwich Prime Meridian.

The aims of the programme are:

- To prepare the student to be an architect
- To enable the student to produce the highest level of architectural design
- To support students to combine the best of practice and academia in creating a design portfolio.

Visit the website http://www2.gre.ac.uk/study/courses/pg/arc/arcdip

Architecture and Landscape

We need tools to help us create a built environment that is responsive rather than obstructive to its users and to the world around it. At Greenwich we encourage both students and staff to embrace the interconnectedness of design, construction and building management, of landscape architecture and graphic design, and to constantly look at new ways of exploring these areas.

All architecture programmes focus on the urgent necessity to change our living habits in order to design and build a sustainable urban environment.

The construction management programmes are designed to provide students with a high level of understanding of the design, function, construction and statutory requirements for buildings of all classes, and to prepare them for more advanced employment within the construction industry.

What you'll study

Full time
- Year 1:
Students are required to study the following compulsory courses.

Building Design Development (20 credits)
Design Realisation (40 credits)
Theories of Architectural Design (20 credits)
Future Representations (20 credits)
Urban Design Project (20 credits)

- Year 2:
Students are required to study the following compulsory courses.

Advanced Architectural Design 01 (Project Themes) (40 credits)
Advanced Architectural Design 02 (Major Project) (40 credits)
Architectural Thesis (40 credits)

Part time
- Year 1:
Students are required to study the following compulsory courses.

Building Design Development (20 credits)
Design Realisation (40 credits)
Urban Design Project (20 credits)

- Year 2:
Students are required to study the following compulsory courses.

Advanced Architectural Design 01 (Project Themes) (40 credits)
Theories of Architectural Design (20 credits)
Future Representations (20 credits)

- Year 3:
Students are required to study the following compulsory courses.

Advanced Architectural Design 02 (Major Project) (40 credits)
Architectural Thesis (40 credits)

Fees and finance

Your time at university should be enjoyable and rewarding, and it is important that it is not spoilt by unnecessary financial worries. We recommend that you spend time planning your finances, both before coming to university and while you are here. We can offer advice on living costs and budgeting, as well as on awards, allowances and loans.

Assessment

Students are assessed through design projects, course assessment and portfolio assessment.

Professional recognition

The programme has recognition and exemption from the Part 2 Examination in Professional Practice from both ARB (Architects Registration Board) and RIBA (Royal Institute of British Architects).

Career options

The programme prepares students for future careers as national and international architects.

Find out about the teaching and learning outcomes here - http://www2.gre.ac.uk/__data/assets/pdf_file/0008/645299/Architecture-ARB_RIBA-PArt-2-Exemption-Dip.pdf

Find out how to apply here - http://www2.gre.ac.uk/study/apply

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The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television. Read more
The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television

Quick Facts

- 2 Year Course
- Full-time
- Course runs Jan-Dec each year
- Next intake: January 2017
- NFTS Scholarships available for UK Students

- Study in a collaborative filmmaking environment
- Design for live action shoots
- Use traditional and digital design techniques
- Work in fully-equipped design studios
- Work on both fiction and animation films
- Have opportunities and facilities for set builds
- Unlike other schools, all production costs are met by the School.

Visit the website https://nfts.co.uk/our-courses/masters/production-design

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

Uniquely in the UK, our MA Production Design students study alongside students of other filmmaking disciplines, engaging in a series of productions where working methods replicate professional practice.

The advent of digital technology has brought in new design tools and ways of working and this course promotes a lively interface between old and new methods. 3D and 2D computer techniques and Concept Art are taught alongside traditional skills such as set sketching, orthographic draughting, design geometry and model-making. The course offers the opportunity to specialise in Concept Art, particularly in the second year. Design students apply their skills to live action and animation films, television programmes and commercials, in the studio and on location, using built sets and green screen. Relevant business and management skills are also taught, equipping students to manage a small art department, its budget, personnel and logistical schedules, studio procedures and set decorating. Studio visits and placements familiarise students with a working art department and inspire them with actual film sets.

All staff, permanent and visiting, are Industry practitioners and students develop close links with the film and television industry while they train.

CURRICULUM

Central to the philosophy of the course is the recognition of the production designer’s role as a key player in film & television production while embracing the Creative impact of computer generated imagery and digital design

YEAR ONE:
The fundamental strategy in the first year is to provide all students on the course with an intensive foundation in language and grammar for the moving image, including computer skills. The intention is also to include some practical film and video projects and workshops to be realised on screen. The notion of independent learning and research is established, as is that of collaboration and commitment.

- Take One Painting: set build and green screen workshop with Cinematography and Digital Post Production students
- Visualisation and model-making
- Character of Place – pixillation workshop with Animation and Cinematography students
- Sci-fi and Fantasy - paper design project
- Construction budgeting
- First Year Film - design, possible set build, set dressing and location work
- CAD, Photoshop, MAYA Foundation
- Measured drawing

YEAR TWO:
In the second year the 'scaffolding' or 'water wings' are removed and students, now equipped with the necessary skills, are able to undertake work of originality and individuality. The work has to be seen to be showing a progression with an increase in quality and ambition. Students must be able to generate their own briefs and identify the design challenges they pose. Since film is a ‘‘deadline’’ business, time management becomes an essential part of the learning.

- Film Architecture - paper project with a foreign setting and in a particular period
- Design for animaiton
- Final Year Film - design, possible set build, set dressing and location work
- Personal projects - negotiated subject matter and scope
- CAD workshop
- MA Dissertation

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

TUTORS

The head of the production design department is Caroline Amies (In The Name Of The Father, Ladies in Lavender, Miss Julie). Other key tutors include Moira Tait (a design background with the BBC, working with Stephen Frears, Alan Bennett and Brian Tufano), John Fenner (Raiders of the Lost Ark, The Shining, Return of the Jedi), and Jamie Leonard (Mona Lisa, Lorenzo's Oil, Tom & Viv).

ALUMNI

Production Designers Tom Conroy (Legend, Vikings, West is West, Breakfast on Pluto), Paul Kirby (Untitled Bourne Sequel, Bastille Day, Kingsman: The Secret Service, Captain Phillips), and Art Director Steven Lawrence (Jungle Book, Avengers: Age Of Ultron, Paddington, The Dark Knight) studied at the NFTS.

APPLY WITH

- A comprehensive portfolio of work which demonstrates an aptitude for spatial and 3D design, awareness of architecture, design for the moving image and a personal visual language. Please submit a hard copy portfolio, which can be A4, A3, A2, A1. If you have any questions regarding the content, format or amount of work to submit, please contact the Production Design department at the NFTS or Registry.

- CAD work – printouts (optional extra submission)

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR PRODUCTION DESIGN COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=1

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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The course is aimed at graduates and professionals with a background in any area of 2 or 3 dimensional design. You will learn how to apply design visualisation techniques and strategies to areas such as product design, interior design, graphic design and various other specialisations. Read more

Summary

The course is aimed at graduates and professionals with a background in any area of 2 or 3 dimensional design. You will learn how to apply design visualisation techniques and strategies to areas such as product design, interior design, graphic design and various other specialisations. Students will evaluate, choose and apply relevant theories, concepts and techniques to the solution of design and the knowledge that underpins it.

Graduates from this course can use their acquired knowledge and skills in a variety of jobs including: design practice: in-house and consultancy; design entrepreneurship- self-employment; 3D design visualisation in interior design, architecture, product design, 3D virtual environments for games; education as teachers/lecturers of design-related topics.

This is a 45-week course divided into three 15 week trimesters. Each trimester is divided into a ten week structured programme followed by five weeks of independent learning and reflection.

Modules

The Postgraduate Certificate (PgCert) stage offers a choice of modules in which you will study Design Realisation which has a choice of project briefs from other MA programmes within the school, such as Interior or Product Design and Design Visualisation. Here you will complete a project showcasing your analogue and digital visualisation techniques, also exploring the potential of processes that are not totally dependent on digital technologies. These include evolutionary mock-ups, scenario enactment, physical modelling, two and three-dimensional collages and other animation techniques.

The Postgraduate Diploma (PgDip) stage offers a choice of modules such as Competition or Collaboration and Collaborative Practice (Co-Lab). The competition brief will be based on a contemporary project where you will initially collaborate with other product or interior design MA students. Co-Lab offers a choice of exciting project briefs which can then be incorporated into the planning of your personal project. Each project brief will demonstrate your strengths in a chosen range of visualisation techniques, and the potential of those techniques for enhancing the effectiveness of an appropriate design process.

The Master's stage will require completion of a personal project.

Assessment

Assessments will take place during individual/ group presentations at interim stages and at the end of each module. Immediate verbal feedback is given to students during the interim stages and written feedback is given at the end of each module.

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