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Masters Degrees (3D Modeling)

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See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation. The MFA program in film and animation enjoys state-of-the-art facilities. Read more
See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation

The MFA program in film and animation enjoys state-of-the-art facilities. Students can create live-action production, screens, 2D, 3D or stop motion animation that is unique. The program is housed in a School of Film and Animation with full production facilities, as well as the additional support of highly specialized faculty in photography, imaging science, computer science, information technology, and printing.

Goals

The program provides students with the opportunity to use animation, filmmaking, and other imaging arts as a means to:

- pursue a career and earn a livelihood,
- enrich their personal lives and society as a whole, and
- encourage a sense of community, creativity, scholarship, and purpose.

Plan of study

The MFA in film and animation offers four options:

1. 2D animation concentrates on traditional forms drawn by hand, a mixture of both traditional and digital, or all digital origination. Students may concentrate their studies on stop motion puppet animation.

2. 3D animation courses focus on advanced 3D modeling, lighting, texturing, and animating in a 3D space.

3. Production allows students to develop and refine their creative approach to fictional narrative, documentary, and experimental work.

4. Screenwriting is an opportunity for students to complete short films with a concentration in creating feature length screenplays.

All four options require two years of course work and a thesis project. A complete film is required of all the first year students, a complete film or script is required in the second year, and a more ambitious thesis film or feature length script is required in the third year, which is a part-time student status focused only on the thesis film.

A minimum of 63 semester credit hours of graduate work is outlined below.

Electives

SOFA elective courses are available in animation, film, video, multimedia, screenwriting, printmaking, painting, sculpture, communication design, museum studies, crafts, bookmaking, typography, color photography, new media, studio photography, advertising photography, perception, sensitometry, computer graphics, art history, and archival preservation and conservation. There are also opportunities for independent studies, internships, and concentrations.

Thesis

Specific instructions pertaining to the thesis are available in the “MFA Guide for Students and Faculty: Policy Regarding Student Work.” The School of Film and Animation reserves the right to retain copies of student-produced films to be used for educational purposes, to show to prospective students, and as examples of student productions.

Admission requirements

Scores from the Graduate Record Exam (GRE) are not required for admission. International students are required to submit English language test scores such as TOEFL. Applicants who are capable of good academic work as well as artistic visual expression, and who demonstrate an interest in the exploration of new artistic ideas and experiences, will be favored. The graduate faculty makes recommendations based on the above interlocking criteria.

Students who are evaluated to have MFA potential but need additional study in preparation for graduate courses will be advised to take such courses either prior to entrance or during their first year of study.

All correspondence concerning applications or catalogs should be addressed to the Office of Graduate Enrollment Services. Students interested in the program should have their application process completed by January 15. Applications received later than January 15 are considered on a space-available basis.

- Portfolio

The review committee is looking for work that is original in concept and content. It does not need to necessarily be motion media, but should be visual or aural. Examples include films/videos, photos, drawings, paintings, sculpture, stop motion puppets, scripts, storyboards, and original music.

Applicants must present what they consider to be the best of their work, not all of their work. Films or videos should total 12-minutes or less. A short, complete piece of work is preferable to a demo reel. If there are no short works then a 12-minute excerpt of a longer piece is acceptable.

Applicants must place their portfolios on a Web or FTP site, such as Vimeo or YouTube, which can be easily accessed by RIT faculty for review. Your application should include a URL Web or FTP address to your online portfolio. If your portfolio is placed on a shared Web or FTP site that contains other files, be sure the file name contains your full name (which must match the name used on your application materials). When applicable, please include any usernames and/or passwords necessary for access to your portfolio. Please provide an inventory sheet or table of contents with your portfolio, and if it is not obvious, clearly indicate what your combination was to group and collaborative pieces. This can be a separate description or can be included in the portfolio presentation.

Applicants are also required to produce a 2 to 3 minute video self-portrait to accompany the online portfolio. This should include information about the applicant such as why you want to attend the School of Film and Animation, which concentration you wish to pursue, and why. Please include information about one significant accomplishment you have made. Sound and picture quality should be clear. The online portfolio and self-portrait must be mounted on Slideroom.com once a Slideroom account is established.

For more information about portfolio guidelines as well as assistance in uploading an online portfolio, contact Graduate Enrollment Services.

- Transfer credit

Graduate-level course work taken prior to admission should be submitted for approval upon entrance into the program. Up to 8 semester credit hours of graduate work with a grade of B or better is transferable and may be counted toward the MFA degree, with the approval of the graduate faculty.

- Grades

Students must maintain a B (3.0) average GPA to meet graduation requirements for the MFA. Thesis hours are usually completed over several semesters. Acceptance or rejection of the thesis is made by the candidate’s thesis board and the graduate faculty.

- Maximum time limit

University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

- Screenings

Screenings are required for all student-produced films and are coordinated through the professor or the thesis chair.

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The first month will be dedicated to introduce the students to the skills of the job, including 3d modeling, digital fabrication, Arduino technology, and principles of environmental strategies. Read more
The first month will be dedicated to introduce the students to the skills of the job, including 3d modeling, digital fabrication, Arduino technology, and principles of environmental strategies. From the second month, and through the next 11 months, the students will work on a challenging thesis project that will be presented to a public audience at the end of the Master. During this phase, a series of activities (theoretical lectures, seminars, design workshops, conferences, construction workshops) will disseminate knowledge and stimulate the students on the topics of Green Energies Design Strategies, Smart Technologies for the Built Environment, Design rating systems and certifications, Big Data, Urban Sharing. All the input coming from these activities will be embedded in the students design work to develop a compelling thesis project.

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The Applied Studies Program (ASI) is a 12 month practicum that provides you, as a graduate of a technical program, with the opportunity to enhance your skills by participating in an experiential workplace paid internship program at the Army Learning Support Centre (ALSC) at 5th Canadian Division Support Base Gagetown. Read more
The Applied Studies Program (ASI) is a 12 month practicum that provides you, as a graduate of a technical program, with the opportunity to enhance your skills by participating in an experiential workplace paid internship program at the Army Learning Support Centre (ALSC) at 5th Canadian Division Support Base Gagetown.

The multi-disciplinary platform will focus on the continuation of your technical studies and is designed to give you experience in your field of study with the opportunity to develop your leadership potential.

It's the next step in your career, one that can open doors needed for you to achieve your dreams by helping you gain experience, enhance your skills and the opportunity to network.

Internships are offered in the following fields of study:
-3D Modeling, Animation and Production
-Administration Support
-Flash Programming
-Game Programming
-Graphic Design
-IT Support
-Photography
-Video/Film Production
-Web Development

The Work Environment

The Army Learning Support Centre (ALSC) integrates industry standard technologies to develop advanced training for the military. The ALSC designs and develops distance learning, 3D models, gaming applications, animations, graphic print media, videos and photography to help modernize army training.

The facilities are among the best in the country to include state-of-the-art technology and equipment; 3D print capability, Oculus technology, motion chairs and motion capture systems.

You will work daily in a production environment that uses the same software, processes and techniques that industry studios employ. You will work in a team environment as a contributing member to the success of ALSC projects and the opportunity to learn new skills while in the program.

What to Expect with the Academic Component

To enhance the technical training you already possess, you’ll focus on the following areas of study. These soft skills are important in your day to day activities and will give you added skills to succeed in industry. You will learn through a combination of online and in-class sessions at NBCC Fredericton.
-Health and Safety
-Human Relations
-Organizational Management
-Personal Development
-Project Management
-Quality Management
-Verbal Communication
-Written Communication Techniques

Mission Complete

Upon successful completion of the prescribed curriculum, you will receive a post-graduate diploma in Applied Studies Internship and one year experience as a member of the ALSC within the Department of National Defence.

You will also have the option to apply for the Mentorship program, which will give you another year in the program. The mentorship program focuses on mentoring/coaching and gives you the opportunity to learn these skills while applying them in a work environment. These skills are sought after in industry and will further enhance your leadership capability.

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Games are huge business nowadays and the technology behind today's games is being implemented. in other industries beyond entertainment. Read more
Games are huge business nowadays and the technology behind today's games is being implemented
in other industries beyond entertainment. Serious games are games with purposes beyond just
providing entertainment. Examples include, but are not limited to, edutainment, health games, and
games for policy and social change.

The serious games field has huge potential for growth, particularly in the realm of education. In fact, according
to Ambient Insight, the U.S. game‐based learning market reached $231.6 million in 2010, and the combined
five‐year compound annual growth rate (CAGR) for content, services, and tools is 12.3% and revenues will
reach $413.2 million by 2015.

The academic sector is now responding to the growing global demand for Masters programmes in
this area. Based on our expertise in 3D modeling and animation, motion capture technology,
research activities of key members of academic staff in serious games, and the market demand of
serious games, we developed the

MSc in Visualisation (Serious Games)

programme.
This award will be appealing to students from a wide range of disciplinary backgrounds ranging from
computer science, life sciences, to business studies, education, social science and media studies, the
course will allow them to develop industry appropriate skills for the 21st century knowledge
economy, developing a unique portfolio of work and hands on experience.

The programme is delivered via a series of taught lectures, tutorials, set and elective projects, and
self‐directed learning. Students will be expected to engage in a high level of self‐directed learning,
research and independent critical reflection, as well as participating in the taught elements of the
course of study.

Although just one intake per year in September, students can attend this programme on a part-time basis.
A number of Scottish Funding Council Fee Waivers are available for this programme.

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The BIM for Owners & Developers Global Executive Program provides key decision-making skills to effectively implement BIM methodology in business organizations, public administrations, and construction projects in various disciplines of the AECO industry. Read more
The BIM for Owners & Developers Global Executive Program provides key decision-making skills to effectively implement BIM methodology in business organizations, public administrations, and construction projects in various disciplines of the AECO industry. Our professors from all over the world are influential thought leaders in BIM, who will guide you through the program to ensure that you will master BIM project management in real life case studies and all the necessary competences.

Results/Why choose this program?

The aim of the BIM for Owners & Developers Global Executive Program is to demonstrate how to use BIM management tools to develop strategies, execute projects, improve outcomes and save money.

After you complete this program, you will have increased transparency, within a more integrated design and construction process, which will lead to a higher quality building, reduced costs and shorter time frames.

BIM for Owners and Developers helps to execute every project faster, easier and more cost-effectively. New tools and processes help the owner and developer become successful by creating streamlined project delivery. BIM a holistic process, touching every phase of a construction project and all the parties involved, from planning to completion and commissioning to handover.

Program Content

This executive program focuses on the challenges and opportunities that BIM offers to Owners and Developers.

The first module of the program focuses on theory delivered by the most respected professionals and researchers. The second module is all about real life case studies, explained in-person by their main characters.

All of the concepts from the first module are applied in the second module, to demonstrate the benefits of different types of projects in different situations on various continents. Finally, during the third module, participants create their own case studies.
These three modules will be held online. At the completion of the program, a meeting will be held which will provide you with the perfect opportunity to meet with the directors, advisory board member, professors and other participants of the program in person.
The first meeting is going to be held at the European BIM Summit next May, 2017, in Barcelona (organized by buildingSMART, the Association of Building Engineers of Barcelona and BIM Academy). The second edition of the course will take place during the celebration of BIM World in Munich next October, 2017. Each BIM for Owners and Developers meeting is open to all participants and guest board members.

FIRST MODULE: BIM FACILITY MANAGEMENT - 10 OWNER'S BIM DIMENSIONS

This 40-hour module is divided into ten BIM Dimensions for owners and developers. It is a structured way to present the full potential of this technology and tooling process.

These topics are covered in ten Units:

1. INTRODUCTION TO BIM
2. BIM IMPLEMENTATION
3. THE 3D MODEL
4. VIRTUAL PLANNING
5. BUDGET
6. ENERGY MODEL
7. MODEL FOR MAINTENANCE
8. BIM FOR HEALTH AND SAFETY
9. LEAN CONSTRUCTION
10. INDUSTRIALISED CONSTRUCTION

SECOND MODULE: 4 CASE STUDIES

This is a 40-hour module that presents four case studies. We have benchmarked the best case study methodologies used in business schools (such as Harvard, Aalborg University, and IESE) and we translated them for the construction sector.
We have asked 50 professionals and experts to create their own case studies, based on their own experiences. Each one presents the conceptual framework of a company or a project and the solution generated to solve it. Case studies cover all building fields and are divided into two sectors, buildings and infrastructures.
You will be able to choose any case study, based on your professional interests.

THIRD MODULE: WORK IN YOUR OWN PROJECT - CREATE YOUR BIP OR BEP

After the first theory module, where ten BIM Dimensions are dissected, and the second practical module, applying concepts to real case studies, it is time for you to create your own case study and simulate the decision-making process.
This last 40-hour module is designed to help you to decide on your own needs while working with a personal advisor. There are two possibilities: to create a BIP or to create a BEP.

BIP is the set of specific actions necessary to successfully implement BIM both in public and private companies. We will help you to set your own BIP action plan for your organization.

BEP is the acronym for BIM Execution Plan, and it is the main protocol document for a BIM project. BEP can be used to create a financial proposal for the delivery of a building or infrastructure with all the necessary documentation. You can choose to execute this plan with one of your own existing projects.

Program Features

Software (temporary licences): 3Squared, Aconex, Areo AS, Bentley Systems, Conject, Ecodomus, IEAG (International Engineering + Architecture Group), Matterport, Microdesk, IBM, Planon, SEPS, National Institute of Building Sciences, ONUMA, Granlund
Endorsed by:buildingSMART

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Strate School of Design is one of the best Transportation design schools in the world. There is not a single car company without Strate alumni. Read more
Strate School of Design is one of the best Transportation design schools in the world. There is not a single car company without Strate alumni. Strate trains transportation designers for tomorrow, capable of developing a transversal and global vision of all mobility issues with a double exigency in terms of formal and conceptual excellence.

During this 19 months program, students will be trained to become strong professionals thanks to an intensive project- based pedagogy, car manufacturer master classes and partnerships, and a strong emphasis on all representation techniques (2D/3D).

Pedagogy:

1st semester

4 Design projects
Artistic techniques: Perspective, Sculpture, Color, Sketches, Modeling
Software tools: 3D, 2D
Classes: Methodology, Humanities and Social Sciences, Marketing, French
Conferences by Professionals
2nd Semester

3 Design projects
Artistic techniques: Sketches, Modeling
Software tools: 3D, 2D, Video
Classes: Humanities and Social Sciences, Marketing, French
Conferences by Professionals
Beginning of Diploma project: Thesis
3rd Semester

1 Design project
Artistic techniques: Sketches
Diploma project: Thesis, Project
Classes: Humanities and Social Sciences, French
Master Classes
Professionalization: Entrepreneurship, Coaching
4th Semester

Internship

Job opportunities

When you Graduate from Strate in Transportation Design you'll have a wide range of jobs opportunities, such as : Exterior Designer, Interior Designer, Color & Trim designer, Consultant Designer for automotive brands, Design Manager, Equipment Designer

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The Interaction Design program trains designers who will create the new interactive and technology based objects, spaces and services that are radically changing the rhythm of our daily lives. Read more
The Interaction Design program trains designers who will create the new interactive and technology based objects, spaces and services that are radically changing the rhythm of our daily lives. Its ambition is to train tomorrow’s designers who will be able to imagine amazing, almost magical, usages of a technology that will be invisible.

During this 19 months program, students will be trained to become strong professionals thanks to an intensive project-­‐ based pedagogy, industrial partnerships, and a strong emphasis on all methodologies and technologies. Strate School of Design is one of the 60 best design school in the world following a Business Week survey.

Pedagogy:

1st semester

4 Design projects
Artistic techniques: Perspective, Sculpture, Color, Sketches, Modeling
Software tools: 3D, 2D
Classes: Methodology, Humanities and Social Sciences, Marketing, French
Conferences by Professionals
2nd Semester

3 Design projects
Artistic techniques: Sketches, Modeling
Software tools: 3D, 2D, Video
Classes: Humanities and Social Sciences, Marketing, French
Conferences by Professionals
Beginning of Diploma project: Thesis
3rd Semester

1 Design project
Artistic techniques: Sketches
Diploma project: Thesis, Project
Classes: Humanities and Social Sciences, French
Master Classes
Professionalization: Entrepreneurship, Coaching
4th Semester

Internship

Job opportunities

When you Graduate from Strate in Interaction Design you'll have a wide range of jobs opportunities, such as : Interaction Designer, Intelligent Objects Designer, Design Consultant, User Experience Designer, Interface Designer, Design Manager, Service Designer, Motion Designer

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See the department website - http://www.rit.edu/healthsciences/graduate-programs/medical-illustration/. A medical illustrator is a professional artist with advanced education in the life sciences and visual communication. Read more
See the department website - http://www.rit.edu/healthsciences/graduate-programs/medical-illustration/

A medical illustrator is a professional artist with advanced education in the life sciences and visual communication. Collaborating with scientists and physicians, medical illustrators transform complex information into visual images that are used in education, research, patient care, public relations, legal cases, and marketing efforts.

Plan of study

The MFA program provides training in the biomedical sciences, the principles of visual communication, and a variety of digital media including 2D illustration, 3D computer modeling, animation, and interactive media. Students produce a thesis, which involves independent research and visual problem-solving to communicate a complex scientific subject.

Admission requirements

To be considered for admission to the MFA in medical illustration, candidates must fulfill the following requirements:

- Hold a baccalaureate degree in a field of the arts, sciences, or education from a regionally accredited college. The undergraduate degree should include studio art courses, one year of general or introductory biology (for biology majors), and a minimum of three advanced biology courses, such as vertebrate anatomy, physiology, neurobiology, cell biology, molecular biology, immunology, microbiology, genetics, developmental biology, or pathology.

- Demonstrate, through the quality of the undergraduate record and creative production, a genuine, professional potential,

- Demonstrate, through the submission of a portfolio, outstanding drawing skills, particularly the ability to draw subjects from direct observation.

- Submit official transcripts (in English) of all previously completed undergraduate and graduate course work, and

- Complete a graduate application.

- International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language. Minimum scores of 550 (paper-based) or 80 (Internet-based) are required. Scores from the International English Language Testing System may be submitted in place of the TOEFL. A minimum score of 6.5 is required. Those applicants coming from countries where the baccalaureate degree is not awarded for programs in the practice of art may be admitted to graduate study if the diploma or certificate received approximates the standards of the BFA, BA, or BS degrees, and if their academic records and portfolios indicate an ability to meet graduate standards.

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Make your input really count as a postgraduate student in the Department of Computer Science and Engineering. Traditional computer science research covers the hardware and software of computer systems and their applications. Read more
Make your input really count as a postgraduate student in the Department of Computer Science and Engineering. Traditional computer science research covers the hardware and software of computer systems and their applications. Computer science programs at HKUST emphasize an integrated approach to the study of computers and computing methods to collect, process, analyze and transmit information to support relevant and useful applications in modern life.

The Department's goal is to offer a full range of postgraduate courses and research projects to meet the needs and interests of our students and to help solve relevant problems for society. Our world-class faculty members engage in cutting-edge research at the heart of the information technology revolution and our postgraduate students are involved in both applied and fundamental research. The Department has 50 full-time faculty members and 180 postgraduate students.

Computer science is still a young field. The world is only just beginning to realize the potential of information technology. The Department and its programs prepare students to meet the exciting challenges that await and to generate new advances in computing that will fuel future progress.

The MPhil program seeks to strengthen students' knowledge in computer science and expose them to issues involved in the development, scientific, educational and commercial applications of computer systems. Students are required to undertake coursework and successfully complete a thesis to demonstrate competence in research.

Research Foci

The Department's research involves many different areas:
Artificial Intelligence
Machine learning, data mining and pattern recognition, knowledge representation and reasoning, robotics and sensor-based activity recognition, multi-agent and game theory, and speech and language processing.

Data, Knowledge and Information Management
Large-scale data management, modeling and distribution encompassing web query processing, information retrieval and web search, data mining, enterprise systems, high-performance data management systems on modern computers, and database support for science applications.

Human-Computer Interaction
Augmented reality, multi-touch interaction, crowdsourcing, multimodal communication, affective computer, visual analytics of big data, intelligent interface for robots, E-learning, healthcare and e-commerce.

Networking and Computer Systems
Pervasive computing and sensor networks, peer-to-peer computing, grid computing, high-performance switches and routers, video delivery and multicasting, multimedia networking, MAC protocols for ad-hoc networks, web cache management, DDOS detection and defense, and resource management and allocation in optical networks.

Software Technology and Applications
Software engineering, data mining for software analysis and debugging, computer music, cryptography and security, internet computing.

Theoretical Computer Science
Combinatorial optimization, performance analysis techniques, computational geometry, formal languages and machines, graph algorithms, and algorithmic combinatorial game theory.

Vision and Graphics
Computer vision, computer graphics, medical image analysis, biometric systems, and video processing.

Facilities

The Department has excellent facilities to support its programs and is committed to keeping its computing facilities up to date. There are about 700 workstations and PCs, including those in four teaching laboratories, three MS Windows Labs and one Linux lab. The Department also runs several research laboratories with specific facilities, including the computer engineering, database, Human-Computer Interaction Initiative, vision and graphics labs. Specialized project laboratories include:
-The HCI lab, has a 360 degree circular CCD-camera capturing system with a 4x3 large display array and 120" rear projected 3D active stereo system, and large-sized multi-touch panels, linked with various physiological sensors for gesture/body tracking;
-The Human Language Technology Center, with various corpora and a Linux cluster;
-The System and Media Laboratory, partially funded by Deutsche Telekom, focusing mobile computing and any interesting topics related to social network; and
-The Networking group, that maintains different sets of network cluster for Data center and cloud computing research.
-Different research groups maintain their own CPU/GPU cluster customized for different research need.

In addition, the Department manages a pool of Linux servers as CPU/GPU cluster for general research projects demanding significant system resources, and acquires a GPU cluster for the whole University. The file servers are connected with one HDS AMS2100 and one HDS HUS110 Storage Area Network (SAN), with a total capacity of more than 60TB. There is also a pool of high performance servers with GPUs dedicated for undergraduate courses on parallel computing and Big Data analysis.

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This course combines the teaching and research strength of our geoscience and chemical engineering schools. The oil industry has clear objectives to maximise recovery from oil and gas fields, and to extend the life of existing fields. Read more
This course combines the teaching and research strength of our geoscience and chemical engineering schools. The oil industry has clear objectives to maximise recovery from oil and gas fields, and to extend the life of existing fields. This course aims to meet the need for skilled personnel by training graduates that specialise in appraisal / development / production geoscience and the fundamentals of reservoir engineering. The course concentrates on characterization and modeling of the reservoir, fluid flow, and the impact of recovery mechanisms and dynamic displacement. There are also courses in seismic interpretation.

Semester 2 comprises four specialist modules:

Integrated Subsurface Description: 3D Seismic Interpretation and Visualisation, Trapping Framework, Reservoir Framework, Reservoir Properties, Fluid Properties, Uncertainty & Risk,

Oil & Gas Reservoir Dynamics: Reservoir Compartments, Reservoir Energy and Recovery Mechanisms, Geological Reservoir Modelling, Reservoir simulation, Well Testing

Group Development Project : working in groups of 4 or 5, mentored by research students and staff, and using a typical dataset to undertake a field evaluation.

Field Depletion Planning: Resource Assessment, Rate & Production Profile Prediction, Depletion Plan, Operating an Oil & Gas Field, HSE, Petroleum Economics and Risk Analysis, Reservoir Management, Base Management

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The programme created by the cooperation in the educational project of the disciplinary areas of Design (School of Design), Mechanical Engineering (School of Industrial Engineering) and Materials Engineering (School of Industrial Process Engineering), has the objective of specialist training in three fundamental areas. Read more

Mission and goals

The programme created by the cooperation in the educational project of the disciplinary areas of Design (School of Design), Mechanical Engineering (School of Industrial Engineering) and Materials Engineering (School of Industrial Process Engineering), has the objective of specialist training in three fundamental areas: Design, Process and Industrial Production; Design Materials; Representation and Prototyping.
This programme has the objective of preparing a design figure who integrates the Design and “engineering” cultures, a professional able to provide a complete project dossier comprising product concept, via final and working design, and preparation of the documents necessary to go into production; who has particular skills in the choice of materials, in design methodologies in a virtual environment and in the impact of the technological aspects of production systems on the project.

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-engineering/

Career opportunities

The Master of Science graduate in Design & Engineering is able to link design culture with the most advanced technological and manufacturing potential and thus is able to contribute to the growth and consolidation of the value of Italian and foreign companies.

This study programme accepts applications to the 2nd semester only from candidates who have completed the following single courses during the 1st semester: Product Development Studio; I.C. Materials for Design

Applicants with a background in Engineering are not required to provide a portfolio. Applicants with a design background must upload a portfolio on their profile.

Presentation

See http://www.polinternational.polimi.it/uploads/media/Design_Engineering_01.pdf
This programme results from the cooperation of three Schools: Design, Mechanical Engineering and Materials Engineering. It trains professionals who are able to provide a complete project: from the concept phase, through the development process up to the final product, including the making of the production drawings and documents. It trains designers who have particular skills in materials selection, design methodologies and assessment of the technological impact on item production. Graduates in Design & Engineering
will have all the means to link design culture with the most advanced technological and manufacturing potential, thus being able to contribute to the growth and consolidation of the value of Italian and foreign companies. Students can choose to apply in Product Development Studios that are more focused on product feasibility or product interaction. The programme is entirely taught in English; students may also choose courses that are taught in Italian.

Subjects

Among the available courses:
- Product Development Design Studio
- Mechanical Design
- Materials Selection Criteria In Design & Engineering
- Final Project Work
- Design For Manufacturing
- Reverse Modeling
- Virtual Prototyping
- Design Fundamentals
- Semiotics
- Cad - 3d
- Materials Experience
- Design History

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-engineering/

For contact information see here http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-engineering/

Find out how to apply here http://www.polinternational.polimi.it/how-to-apply/

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