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Masters Degrees (3D Modeling)

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Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
Games Programming
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
GSA Elective
Stage 3

MSc Research Project
Part time study is also available. Please see the Part Time Study Guide for more information.

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.

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Master's programme in Applied Physics is aimed for those who are interested in innovative engineering in design and application companies. Read more

Master's programme in Applied Physics is aimed for those who are interested in innovative engineering in design and application companies. Programme provides interdisciplinary education covering engineering, physics, and math in an effort to bridge the gap between theoretical science and practical engineering. Studies cover a wide spectrum of topics: nanotechnology, quantum topics, solar cells, experimental solid state physics and econophysics. Additionally it is possible to opt for more theoretical projects, such as computer simulation of physical systems, modeling of turbulence and complex systems (e.g. biological or social networks).

Key features

  • Teaching staff has the latest high-level experience and know-how.
  • Students can do their practices and master’s thesis in modern laboratories, for instance in the ones developing solar cells and semiconductor materials.
  • Collaboration with Swedbank in the field of econophysics.
  • TTÜ collaborates with National Institute of Chemical Physics and Biophysics where students with interest in scientific research are welcome to work on their master’s thesis. Key research programs (http://kbfi.ee/nicpb/research-programmes/?lang=en).

Curriculum

Structure of curriculum

Future career options

The graduates of the programme have skills applicable in a broad sphere, such as engineers or project managers in high-tech startup companies or well-established companies in the field of energy, nanotechnology, data mining, measuring laboratories etc.



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Led by Reader in Time-based Media Jordan Baseman, the Sculpture programme establishes a framework that encompasses the material, historical and theoretical conditions of sculpture where students are supported to develop their own practice. Read more

Led by Reader in Time-based Media Jordan Baseman, the Sculpture programme establishes a framework that encompasses the material, historical and theoretical conditions of sculpture where students are supported to develop their own practice.

Sculpture includes object-making, public art and social practices, site and space, performance, sound, film and video: but rather than consider the specific manifestations of sculpture we prefer to think of our position as a methodology from which to progress the production of art.

The Sculpture programme provides a structure that incorporates both individual and group tutorials, as well as a dedicated seminar programme. Critical reviews of student work are conducted consistently throughout the year, at the end of each term and we invite external visitors to contribute to these discussions when they become School-wide. Our students are eager, determined, inquisitive, ambitious – actively defining their own terms in regards to the ideas and actualities of Sculpture.

Sculpture occupies a purpose-built studio space at the RCA’s Battersea campus, alongside the other School of Fine Art programmes. Students have access to all specialist workshops across the College, including wood and metal workshops, spray rooms and our celebrated foundry, in which we facilitate casting with bronze, aluminum and iron. There are project spaces in which students can experiment with larger-scale production and display, as well as the practicalities of documentation. We have high-end computer suites with full 3D modeling facilities, alongside a number of still and moving image workstations. 

The programme offers:

  • associations with a broad constituency of artists, architects, designers and thinkers across the RCA, with the expectation that the wider discourse this community represents should be a dynamic foil to the work and development of all aspiring RCA Sculpture graduates
  • a teaching structure that incorporates individual and group tutorials, crits and seminars
  • a flexible space that can be adapted to various uses; there is also project space available for short bookings for exhibitions, documentation and to realise larger projects
  • a range of technical facilities, including wood and metal workshops, spray rooms and the celebrated Foundry casting in a range of metals including bronze, aluminium and iron, all housed in the Sculpture Building
  • dedicated high end computer room with full 3D modelling suite, retouching and moving image workstations, scanning and colour printing
  • access to college-wide workshop facilities and printmaking and photography digital printing and retouching suites
  • access to the Moving Image Studio
  • national and international exchange and residency opportunities, which have included Paris, Kyoto, Dusseldorf, the Hague and Edinburgh
  • an ongoing programme of off-site events, exhibitions and commissions


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The MSc in Medical Visualisation and Human Anatomy is a one-year taught postgraduate programme offered by the School of Simulation and Visualisation at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow. Read more
The MSc in Medical Visualisation and Human Anatomy is a one-year taught postgraduate programme offered by the School of Simulation and Visualisation at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow.

The course presents a unique opportunity to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation using state of the art virtual reality facilities. It allows students to examine human anatomy, and to reconstruct it in a real-time 3D environment for use in education, simulation, and training. This Masters programme provides an ideal opportunity for enhancement of research into human anatomy, diagnostics, simulation, and visualisation, and is accredited by the Institute of Medical Illustrators.

Programme Structure:

The MSc Medical Visualisation & Human Anatomy programme is delivered over one year (45 weeks) in 3 Stages. Students undertaking the programme will split their time equally between the University of Glasgow and the Glasgow School of Art. The programme is delivered as two core areas - digital technologies applied to medical visualisation (delivered by the School of Simulation and Visualisation in Stage 1) and human anatomy (delivered by the Laboratory of Human Anatomy in Stage 2). In Stage 3, students work towards a large-scale self-directed final project, supported by supervisors from both DDS and GU.

Stage 1

3D modelling and animation
Applications in medical visualisation
Volumetric visualisation
Core research skills for postgraduates

Stage 2

Introduction to anatomy
Structure and function of the human body
Cadaveric dissection techniques

Stage 3

MSc Research Project

Part time study is also available. Please see the Part Time Study Guide for more information.

Scholarships and Funded Places:

A range of scholarships are available which cover partial or full fees. More information can be found here.

Entry requirements:

You should have a good Honours degree or equivalent in any of the following disciplines:

• Life sciences, medical or biomedical science, e.g. anatomy, physiology, dentistry or dental technology, forensic anthropology, molecular biological degrees and the allied health professionals
• Computer science, 3D visualisation, computer graphics, health informatics, mathematics, and physics
• Medical illustration, 3D design, product design, digital media, digital arts, 3D modeling and animation
• or equivalent professional practice

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of medical visualisation.

IELTS 6.5 for overseas applicants for whom English is not their first language.

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See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation. The MFA program in film and animation enjoys state-of-the-art facilities. Read more
See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation

The MFA program in film and animation enjoys state-of-the-art facilities. Students can create live-action production, screens, 2D, 3D or stop motion animation that is unique. The program is housed in a School of Film and Animation with full production facilities, as well as the additional support of highly specialized faculty in photography, imaging science, computer science, information technology, and printing.

Goals

The program provides students with the opportunity to use animation, filmmaking, and other imaging arts as a means to:

- pursue a career and earn a livelihood,
- enrich their personal lives and society as a whole, and
- encourage a sense of community, creativity, scholarship, and purpose.

Plan of study

The MFA in film and animation offers four options:

1. 2D animation concentrates on traditional forms drawn by hand, a mixture of both traditional and digital, or all digital origination. Students may concentrate their studies on stop motion puppet animation.

2. 3D animation courses focus on advanced 3D modeling, lighting, texturing, and animating in a 3D space.

3. Production allows students to develop and refine their creative approach to fictional narrative, documentary, and experimental work.

4. Screenwriting is an opportunity for students to complete short films with a concentration in creating feature length screenplays.

All four options require two years of course work and a thesis project. A complete film is required of all the first year students, a complete film or script is required in the second year, and a more ambitious thesis film or feature length script is required in the third year, which is a part-time student status focused only on the thesis film.

A minimum of 63 semester credit hours of graduate work is outlined below.

Electives

SOFA elective courses are available in animation, film, video, multimedia, screenwriting, printmaking, painting, sculpture, communication design, museum studies, crafts, bookmaking, typography, color photography, new media, studio photography, advertising photography, perception, sensitometry, computer graphics, art history, and archival preservation and conservation. There are also opportunities for independent studies, internships, and concentrations.

Thesis

Specific instructions pertaining to the thesis are available in the “MFA Guide for Students and Faculty: Policy Regarding Student Work.” The School of Film and Animation reserves the right to retain copies of student-produced films to be used for educational purposes, to show to prospective students, and as examples of student productions.

Admission requirements

Scores from the Graduate Record Exam (GRE) are not required for admission. International students are required to submit English language test scores such as TOEFL. Applicants who are capable of good academic work as well as artistic visual expression, and who demonstrate an interest in the exploration of new artistic ideas and experiences, will be favored. The graduate faculty makes recommendations based on the above interlocking criteria.

Students who are evaluated to have MFA potential but need additional study in preparation for graduate courses will be advised to take such courses either prior to entrance or during their first year of study.

All correspondence concerning applications or catalogs should be addressed to the Office of Graduate Enrollment Services. Students interested in the program should have their application process completed by January 15. Applications received later than January 15 are considered on a space-available basis.

- Portfolio

The review committee is looking for work that is original in concept and content. It does not need to necessarily be motion media, but should be visual or aural. Examples include films/videos, photos, drawings, paintings, sculpture, stop motion puppets, scripts, storyboards, and original music.

Applicants must present what they consider to be the best of their work, not all of their work. Films or videos should total 12-minutes or less. A short, complete piece of work is preferable to a demo reel. If there are no short works then a 12-minute excerpt of a longer piece is acceptable.

Applicants must place their portfolios on a Web or FTP site, such as Vimeo or YouTube, which can be easily accessed by RIT faculty for review. Your application should include a URL Web or FTP address to your online portfolio. If your portfolio is placed on a shared Web or FTP site that contains other files, be sure the file name contains your full name (which must match the name used on your application materials). When applicable, please include any usernames and/or passwords necessary for access to your portfolio. Please provide an inventory sheet or table of contents with your portfolio, and if it is not obvious, clearly indicate what your combination was to group and collaborative pieces. This can be a separate description or can be included in the portfolio presentation.

Applicants are also required to produce a 2 to 3 minute video self-portrait to accompany the online portfolio. This should include information about the applicant such as why you want to attend the School of Film and Animation, which concentration you wish to pursue, and why. Please include information about one significant accomplishment you have made. Sound and picture quality should be clear. The online portfolio and self-portrait must be mounted on Slideroom.com once a Slideroom account is established.

For more information about portfolio guidelines as well as assistance in uploading an online portfolio, contact Graduate Enrollment Services.

- Transfer credit

Graduate-level course work taken prior to admission should be submitted for approval upon entrance into the program. Up to 8 semester credit hours of graduate work with a grade of B or better is transferable and may be counted toward the MFA degree, with the approval of the graduate faculty.

- Grades

Students must maintain a B (3.0) average GPA to meet graduation requirements for the MFA. Thesis hours are usually completed over several semesters. Acceptance or rejection of the thesis is made by the candidate’s thesis board and the graduate faculty.

- Maximum time limit

University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

- Screenings

Screenings are required for all student-produced films and are coordinated through the professor or the thesis chair.

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The. Master course in Smart Buildings and Sustainable Design. addresses the issue of sustainability in terms of design strategies that optimize environmental, energy and social behaviors of the urban environment. Read more

The Master course in Smart Buildings and Sustainable Design addresses the issue of sustainability in terms of design strategies that optimize environmental, energy and social behaviors of the urban environment. The course is aimed at embedding interactive and web connected technology with architecture, in order to become aware of what is going on in the surrounding environment and acquire the capability of virtuous reactions.

Sustainable design deals with the challenges and problems of post-industrial polluted cities by combining design and technical skills to outstanding theoretic, critical and cultural knowledge.

Methodology and structure - The course includes different teaching activities: theoric classes, seminars, design workshops, speeches, construction labs.

The first month will be dedicated at introducing students to the skills of the job, including 3d modeling, digital fabrication, Arduino technology and principles of environmental strategies. From the second month and through the next 11 months, students will work on a challenging thesis project that will be presented to a public audience at the end of the Master. During this phase, classes will stimulate students on the topics of Green Energies Design Strategies, Smart Technologies for the Built Environment, Design Rating Systems and Certifications, Big Data, Urban Sharing. All the input coming from these activities will be embedded in the students design work to develop a compelling thesis project.



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The Applied Studies Program (ASI) is a 12 month practicum that provides you, as a graduate of a technical program, with the opportunity to enhance your skills by participating in an experiential workplace paid internship program at the Army Learning Support Centre (ALSC) at 5th Canadian Division Support Base Gagetown. Read more
The Applied Studies Program (ASI) is a 12 month practicum that provides you, as a graduate of a technical program, with the opportunity to enhance your skills by participating in an experiential workplace paid internship program at the Army Learning Support Centre (ALSC) at 5th Canadian Division Support Base Gagetown.

The multi-disciplinary platform will focus on the continuation of your technical studies and is designed to give you experience in your field of study with the opportunity to develop your leadership potential.

It's the next step in your career, one that can open doors needed for you to achieve your dreams by helping you gain experience, enhance your skills and the opportunity to network.

Internships are offered in the following fields of study:
-3D Modeling, Animation and Production
-Administration Support
-Flash Programming
-Game Programming
-Graphic Design
-IT Support
-Photography
-Video/Film Production
-Web Development

The Work Environment

The Army Learning Support Centre (ALSC) integrates industry standard technologies to develop advanced training for the military. The ALSC designs and develops distance learning, 3D models, gaming applications, animations, graphic print media, videos and photography to help modernize army training.

The facilities are among the best in the country to include state-of-the-art technology and equipment; 3D print capability, Oculus technology, motion chairs and motion capture systems.

You will work daily in a production environment that uses the same software, processes and techniques that industry studios employ. You will work in a team environment as a contributing member to the success of ALSC projects and the opportunity to learn new skills while in the program.

What to Expect with the Academic Component

To enhance the technical training you already possess, you’ll focus on the following areas of study. These soft skills are important in your day to day activities and will give you added skills to succeed in industry. You will learn through a combination of online and in-class sessions at NBCC Fredericton.
-Health and Safety
-Human Relations
-Organizational Management
-Personal Development
-Project Management
-Quality Management
-Verbal Communication
-Written Communication Techniques

Mission Complete

Upon successful completion of the prescribed curriculum, you will receive a post-graduate diploma in Applied Studies Internship and one year experience as a member of the ALSC within the Department of National Defence.

You will also have the option to apply for the Mentorship program, which will give you another year in the program. The mentorship program focuses on mentoring/coaching and gives you the opportunity to learn these skills while applying them in a work environment. These skills are sought after in industry and will further enhance your leadership capability.

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Strate School of Design is one of the best Transportation design schools in the world. There is not a single car company without Strate alumni. Read more
Strate School of Design is one of the best Transportation design schools in the world. There is not a single car company without Strate alumni. Strate trains transportation designers for tomorrow, capable of developing a transversal and global vision of all mobility issues with a double exigency in terms of formal and conceptual excellence.

During this 19 months program, students will be trained to become strong professionals thanks to an intensive project- based pedagogy, car manufacturer master classes and partnerships, and a strong emphasis on all representation techniques (2D/3D).

Pedagogy:

1st semester

4 Design projects
Artistic techniques: Perspective, Sculpture, Color, Sketches, Modeling
Software tools: 3D, 2D
Classes: Methodology, Humanities and Social Sciences, Marketing, French
Conferences by Professionals
2nd Semester

3 Design projects
Artistic techniques: Sketches, Modeling
Software tools: 3D, 2D, Video
Classes: Humanities and Social Sciences, Marketing, French
Conferences by Professionals
Beginning of Diploma project: Thesis
3rd Semester

1 Design project
Artistic techniques: Sketches
Diploma project: Thesis, Project
Classes: Humanities and Social Sciences, French
Master Classes
Professionalization: Entrepreneurship, Coaching
4th Semester

Internship

Job opportunities

When you Graduate from Strate in Transportation Design you'll have a wide range of jobs opportunities, such as : Exterior Designer, Interior Designer, Color & Trim designer, Consultant Designer for automotive brands, Design Manager, Equipment Designer

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The international master on “Control for Green Mechatronics” (GREEM), within the “Robotics and Control” mention of the French Ministry of Education, promotes a high-quality educational offer in the area of design and control of mechatronic systems with a particular focus on two points. Read more

The international master on “Control for Green Mechatronics” (GREEM), within the “Robotics and Control” mention of the French Ministry of Education, promotes a high-quality educational offer in the area of design and control of mechatronic systems with a particular focus on two points: their functional performances and their energetic efficiency. The consideration of the energy efficiency makes the GREEM international master very singular and very innovative and makes it answer a real actual societal matter which is the effect of technological devices to the ecology. After graduation, the students will have mastered the area of green mechatronics where they will be able to design new or re-design existing mechatronic systems, to model and simulate them, to calculate controllers for their automation and their performances improvement, and to setup networks of mechatronic systems, all together with consideration of the energy efficiency. Furthermore, international experience possibility is offered to the students: exchanges with partner universities at the international level are possible with eventual dual-degree, internships at the international level are encouraged, a great part of the courses are given in English, and French language and culture courses are given for non-francophone students. 

Program structure

The master program lasts two years and includes a total of 120 ECTS. The two years are split into four semesters (S7, S8, S9 and S10) which include several features such as: two industrial certifications (Schneider and Siemens), in excess of 50% of the courses given in English, French course offered to non-francophone students, 3-days labs in another city (in Poligny which is a small and original city of the Jura department where winery is also well known), seminars by researchers, research labs visiting, students project in robotics for national competition, possibility of international exchange ...

The global content is given below.

Master-1:

S7 semester (30 ECTS):

  • Digital signals, systems and control
  • Micromechatronics
  • Technologies in control
  • Systems engineering
  • Modeling of mechatronic systems
  • Siemens certification

S8 semester (30 ECTS):

  • Robotics
  • Industrial computing
  • Linear multivariable control
  • Methodologies tools
  • Optimization
  • French or foreigner languages
  • Energy microtransduction
  • Schneider certification

Master-2:

S9 semester (30 ECTS):

  • Numerical computation and simulation
  • Multiphysic microsystems and applications (biomed and accoustic)
  • Nonlinear and robust control
  • Energy based modeling and control
  • 3D design and manufacturing of mechatronic systems
  • Mechatronic systems network energy management

S10 semester (30 ECTS):

  • Microrobotics
  • Energy harvesting in mechatronic systems
  • INTERNSHIP (21 ECTS)

The master is also supported by the internationally renown research center FEMTO-ST (http://femto-st.fr/).

International partners and dual-degrees

Exchanges with international universities (Canada, Mexico, Peru, Qatar...) are possible during the curriculum. Dual-degree of Master is possible with some of the partner universities. 

After the GREEM master program

The career prospects of the students are very high because mechatronic systems are found and increasingly developed in a very wide range of applications. The fact that today’s problematic, like energy consumption in technological devices, is particularly tackled in this master will make the graduated students very attractive to industry at the international level. Furthermore, high skills and specialized students will have been educated making them the best candidates for research and PhD programs in the fields of mechatronics at large, of control, of robotics...

Site of training

The site of training is Besançon, a French old city that combines old stones buildings, French culture, various activities from sports to cultural, and students life. Approximately 10% of the population are students or interns in Besançon city and in its agglomeration. The center of applied languages (CLA, http://cla.univ-fcomte.fr/) which is a part of the university (UFC/UBFC) is one of the most important center for learning languages in France and hosts approximately 4000 interns per year coming from various countries for some days or for several months. Public transportation is very practical and the old-city is doable by walks.

Entry requirements (Students profiles)

The applicant should have a level of English and a background on “control systems” following the UFC/UBFC criterias. Additionally to these, the motivations and the professional project of the applicant are also examined carefully.

Several applications are possible.

- Entering directly in Master-1 at the UBFC: application is made through eCandidat (https://scolarite.univ-fcomte.fr/ecandidat/).

- Entering in Master-2: this is possible for those who have at least the level of Master-1 and who have very good tracks in the required background.

- Entering through a partner university: students from one of the partner universities who would like to enroll the GREEM master within a dual-degree track can be informed by the contact person at these universities.

For particular cases or for more information about the application, feel free to contact us, (Micky Rakotondrabe). 

Scholarships

Every year, a very limited number of UBFC scholarships could be offered on the basis of tracks and academic records. Application to such scholarships must be done no latter than the beginning of Master-1.



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The programme created by the cooperation in the educational project of the disciplinary areas of Design (School of Design), Mechanical Engineering (School of Industrial Engineering) and Materials Engineering (School of Industrial Process Engineering), has the objective of specialist training in three fundamental areas. Read more

Mission and goals

The programme created by the cooperation in the educational project of the disciplinary areas of Design (School of Design), Mechanical Engineering (School of Industrial Engineering) and Materials Engineering (School of Industrial Process Engineering), has the objective of specialist training in three fundamental areas: Design, Process and Industrial Production; Design Materials; Representation and Prototyping.
This programme has the objective of preparing a design figure who integrates the Design and “engineering” cultures, a professional able to provide a complete project dossier comprising product concept, via final and working design, and preparation of the documents necessary to go into production; who has particular skills in the choice of materials, in design methodologies in a virtual environment and in the impact of the technological aspects of production systems on the project.

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-engineering/

Career opportunities

The Master of Science graduate in Design & Engineering is able to link design culture with the most advanced technological and manufacturing potential and thus is able to contribute to the growth and consolidation of the value of Italian and foreign companies.

This study programme accepts applications to the 2nd semester only from candidates who have completed the following single courses during the 1st semester: Product Development Studio; I.C. Materials for Design

Applicants with a background in Engineering are not required to provide a portfolio. Applicants with a design background must upload a portfolio on their profile.

Presentation

See http://www.polinternational.polimi.it/uploads/media/Design_Engineering_01.pdf
This programme results from the cooperation of three Schools: Design, Mechanical Engineering and Materials Engineering. It trains professionals who are able to provide a complete project: from the concept phase, through the development process up to the final product, including the making of the production drawings and documents. It trains designers who have particular skills in materials selection, design methodologies and assessment of the technological impact on item production. Graduates in Design & Engineering
will have all the means to link design culture with the most advanced technological and manufacturing potential, thus being able to contribute to the growth and consolidation of the value of Italian and foreign companies. Students can choose to apply in Product Development Studios that are more focused on product feasibility or product interaction. The programme is entirely taught in English; students may also choose courses that are taught in Italian.

Subjects

Among the available courses:
- Product Development Design Studio
- Mechanical Design
- Materials Selection Criteria In Design & Engineering
- Final Project Work
- Design For Manufacturing
- Reverse Modeling
- Virtual Prototyping
- Design Fundamentals
- Semiotics
- Cad - 3d
- Materials Experience
- Design History

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-engineering/

For contact information see here http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-engineering/

Find out how to apply here http://www.polinternational.polimi.it/how-to-apply/

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See the department website - http://www.rit.edu/healthsciences/graduate-programs/medical-illustration/. A medical illustrator is a professional artist with advanced education in the life sciences and visual communication. Read more
See the department website - http://www.rit.edu/healthsciences/graduate-programs/medical-illustration/

A medical illustrator is a professional artist with advanced education in the life sciences and visual communication. Collaborating with scientists and physicians, medical illustrators transform complex information into visual images that are used in education, research, patient care, public relations, legal cases, and marketing efforts.

Plan of study

The MFA program provides training in the biomedical sciences, the principles of visual communication, and a variety of digital media including 2D illustration, 3D computer modeling, animation, and interactive media. Students produce a thesis, which involves independent research and visual problem-solving to communicate a complex scientific subject.

Admission requirements

To be considered for admission to the MFA in medical illustration, candidates must fulfill the following requirements:

- Hold a baccalaureate degree in a field of the arts, sciences, or education from a regionally accredited college. The undergraduate degree should include studio art courses, one year of general or introductory biology (for biology majors), and a minimum of three advanced biology courses, such as vertebrate anatomy, physiology, neurobiology, cell biology, molecular biology, immunology, microbiology, genetics, developmental biology, or pathology.

- Demonstrate, through the quality of the undergraduate record and creative production, a genuine, professional potential,

- Demonstrate, through the submission of a portfolio, outstanding drawing skills, particularly the ability to draw subjects from direct observation.

- Submit official transcripts (in English) of all previously completed undergraduate and graduate course work, and

- Complete a graduate application.

- International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language. Minimum scores of 550 (paper-based) or 80 (Internet-based) are required. Scores from the International English Language Testing System may be submitted in place of the TOEFL. A minimum score of 6.5 is required. Those applicants coming from countries where the baccalaureate degree is not awarded for programs in the practice of art may be admitted to graduate study if the diploma or certificate received approximates the standards of the BFA, BA, or BS degrees, and if their academic records and portfolios indicate an ability to meet graduate standards.

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