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Medical art encompasses a wide range of applications from patient communication and information to medical teaching and training. Read more
Medical art encompasses a wide range of applications from patient communication and information to medical teaching and training. It is also used by the pharmaceutical industry to aid in explanation of their products and by television companies in the production of documentaries.

This highly innovative one-year taught Masters course employs highly specialised tutors from scientific backgrounds alongside experienced medical art supervisors.

Why study Medical Art at Dundee?

Medical Art is the depiction of anatomy, medical science, pathology and surgery. This may include medical images, models or animations for use in education, advertising, marketing and publishing, conceptual work in relation to research, education and publishing and two or three-dimensional visualisation for the training of specific medical professionals.

Medical and forensic artists require technical and conceptual art skills alongside comprehensive medical and anatomical knowledge.

What's so good about studying Medical Art at Dundee?

You will benefit from the facilities of a well-established art college, whilst appreciating the newly-refurbished laboratories, a dedicated library and access to human material in a modern medical science environment.

Internships

Short term internships in forensic and medical institutes throughout the world will be offered to selected students following graduation. Internship institutes offer these internships based on the reputation of the course and its tutors and include the National Centre for Missing and Exploited Children (NCMEC), USA; the Turkish Police Forensic Laboratory, Ankara and Ninewells Hospital, Dundee.

How you will be taught

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

What you will study

Students on both Forensic Art and Medical Art MSc's share joint modules with increasing specialisation. Students may carry out their semester three Dissertation module either at the University or from a working environment or placement.

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

Medical Art students study:

Semester 1 (60 credits)
Anatomy - Head and Neck
Anatomy - Post Cranial
Life Art
Digital Media Practice
Research Methods

Semester 2 (60 credits)
Medical Art 1 - Image Capture and Creation
Medical Art 2 - Communication and Education
Medical-Legal Ethics

Semester 3 (60 credits) - dissertation and exhibition resulting from a research project undertaken either at the university or as a placement.

On successful completion of Semesters 1 and 2 there is an exit award of a Postgraduate Diploma in Medical Art.

How you will be assessed

Anatomy modules will be assessed by spot-tests and practical examinations and coursework. Medico-legal ethics will be assessed by both a written exam and coursework. All other modules will be assessed by coursework.

Careers

This programme aims to provide professional training to underpin your first degree, so that you can enter employment at the leading edge of your discipline. Career opportunities in medical art are varied and will depend on individual background and interests.

In medical art potential careers exist in the NHS as well as industry. Medical art and visualisation is a rapidly changing and broad discipline. Possible careers include:

NHS medical illustration departments producing patient information and illustration services for staff
E-learning
3D model making (including clinical/surgical skills trainers) companies
Digital art and animation studios
Publishing houses
Illustration studios
Medico-legal artwork
Freelance illustration and fine art applications
Special effects and the media/film world
Academia – teaching or research
PhD research

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Gain both theoretical and practitioner’s knowledge of cognitive neuroscience. Read more
Gain both theoretical and practitioner’s knowledge of cognitive neuroscience. Cognitive neuroscience combines techniques and skills including psychometric testing, electroencephalogram (EEG) eye tracking and imaging techniques – for application to neuropathological and healthy groups in clinical, academic or biomedical settings. Neuropathological groups may include people with head injuries, Parkinson’s disease and dementia. This course is ideal if you:
-Are a graduate with an applied or pure science degree including psychology, biosciences and nursing, and want to pursue a research, clinical or biomedical career in neuroscience.
-Work in a related area and wish to formalise and develop your skills, knowledge and expertise as part of continuing professional development.
-Want to open alternative career pathways.
-Are an EU or international student with the appropriate background and qualifications.

The course gives you the knowledge and skills to evaluate cognitive and brain function and dysfunction in healthy and neuropathological groups. You learn to understand the important ethical issues involved in neuroscientific research targeted at neuropathological and healthy groups, such as drug development for commercial gain.

You have an opportunity to go on a six months work placement in a clinical setting under supervision of professional neuropsychologist consultants.

We also build your research skills enabling you to work as an independent researcher in this area.You have the opportunity to attend workshops run by experts from relevant professions and fields of work. Examples include private clinical consultants, NHS neuropsychologist, teaching staff from the Doctorate in Clinical Psychology course at the University of Sheffield and alumi from our course working in academia and the private sector.

Our specialist learning resources include psychometric measures for assessing cognitive function and 3D model brains for understanding neuroanatomy. You learn to use specialist equipment including:
-EEG
-Transcranial magnetic stimulation
-Structural magnetic resonance imaging (MRI)
-Functional magnetic resonance imaging (fMRI)
-Visuo-psychophysics equipment.

Some lectures are taught by guest tutors including clinical psychologists and neuroimaging experts. You are automatically affiliated with our Brain, Behaviour and Cognition Research Group, which:
-Delivers targeted neuroscience workshops.
-Organises subject specific presentations.
-Has regular research meetings.
-Has strong collaborative links with other institutions.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-clinical-cognitive-neuroscience

Course structure

Full time – 1 year. Part time – typically 1 day per week for 2 years. Starts September.

Core modules
To graduate with an MSc you complete the following modules:
-Neursopsychopharmacology
-Neuron to neuropathology
-Cognitive neuroscience methods
-Electrophysiology
-Perception and cognition across the lifespan
-Research dissertation

Assessment: coursework; seminar activities; examinations; dissertation.

Other admission requirements

If English is not your first language, you need an IELTS score of at least 6.5 with a minimum of 6.0 in writing and 5.5 in all other skills or equivalent. If your English language skill is currently below IELTS 6.5 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score

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The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry. Read more
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry.

This programme is entirely oriented towards current industrial needs, technology and practice and provides a direct route into the highly desirable creative industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation.

It covers 3D model building, texturing, lighting, rendering, procedural animation (cloth, hair, fur, dynamics), advanced compositing and high-definition digital effects. Although the thrust of the programme is towards high end film special effects and animation, the standards and techniques you learn will allow you to work in numerous other areas of digital effects.

Visit the website https://www.kent.ac.uk/courses/postgraduate/250/digital-visual-effects

About the School of Engineering and Digital Arts

The School successfully combines modern engineering and technology with the exciting field of digital media. Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

We undertake high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The course is designed to train digital effects artists to work in industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation. Although the thrust of the course is towards high end film special effects and animation, the standards and techniques you learn allow you to work in numerous other areas of digital effects.

The primary industry jobs the course is oriented towards include: technical directors in assistant, creature development, lighting effects, look development roles, compositors in compositing, digital paint and roto roles, modellers and trackers/matchmovers. For a smaller project or company roles would include that of a 3D generalist, 3D artist, effects artist or compositor. These are not easy to achieve, as global competition is fierce and success depends on much better than average concentration and constant practise to grasp the essence and modern techniques of digital visual effects.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL837 - Professional Group Work (15 credits)
EL839 - Effects Animation (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL867 - Technical Direction (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
EL870 - Visual Effects Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of digital visual effects, which will equip you to become a professional in the animation and visual effects Industry

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained technical directors who are highly skilled in using state of the art 3D modelling and visual effects software

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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The BIM for Owners & Developers Global Executive Program provides key decision-making skills to effectively implement BIM methodology in business organizations, public administrations, and construction projects in various disciplines of the AECO industry. Read more
The BIM for Owners & Developers Global Executive Program provides key decision-making skills to effectively implement BIM methodology in business organizations, public administrations, and construction projects in various disciplines of the AECO industry. Our professors from all over the world are influential thought leaders in BIM, who will guide you through the program to ensure that you will master BIM project management in real life case studies and all the necessary competences.

Results/Why choose this program?

The aim of the BIM for Owners & Developers Global Executive Program is to demonstrate how to use BIM management tools to develop strategies, execute projects, improve outcomes and save money.

After you complete this program, you will have increased transparency, within a more integrated design and construction process, which will lead to a higher quality building, reduced costs and shorter time frames.

BIM for Owners and Developers helps to execute every project faster, easier and more cost-effectively. New tools and processes help the owner and developer become successful by creating streamlined project delivery. BIM a holistic process, touching every phase of a construction project and all the parties involved, from planning to completion and commissioning to handover.

Program Content

This executive program focuses on the challenges and opportunities that BIM offers to Owners and Developers.

The first module of the program focuses on theory delivered by the most respected professionals and researchers. The second module is all about real life case studies, explained in-person by their main characters.

All of the concepts from the first module are applied in the second module, to demonstrate the benefits of different types of projects in different situations on various continents. Finally, during the third module, participants create their own case studies.
These three modules will be held online. At the completion of the program, a meeting will be held which will provide you with the perfect opportunity to meet with the directors, advisory board member, professors and other participants of the program in person.
The first meeting is going to be held at the European BIM Summit next May, 2017, in Barcelona (organized by buildingSMART, the Association of Building Engineers of Barcelona and BIM Academy). The second edition of the course will take place during the celebration of BIM World in Munich next October, 2017. Each BIM for Owners and Developers meeting is open to all participants and guest board members.

FIRST MODULE: BIM FACILITY MANAGEMENT - 10 OWNER'S BIM DIMENSIONS

This 40-hour module is divided into ten BIM Dimensions for owners and developers. It is a structured way to present the full potential of this technology and tooling process.

These topics are covered in ten Units:

1. INTRODUCTION TO BIM
2. BIM IMPLEMENTATION
3. THE 3D MODEL
4. VIRTUAL PLANNING
5. BUDGET
6. ENERGY MODEL
7. MODEL FOR MAINTENANCE
8. BIM FOR HEALTH AND SAFETY
9. LEAN CONSTRUCTION
10. INDUSTRIALISED CONSTRUCTION

SECOND MODULE: 4 CASE STUDIES

This is a 40-hour module that presents four case studies. We have benchmarked the best case study methodologies used in business schools (such as Harvard, Aalborg University, and IESE) and we translated them for the construction sector.
We have asked 50 professionals and experts to create their own case studies, based on their own experiences. Each one presents the conceptual framework of a company or a project and the solution generated to solve it. Case studies cover all building fields and are divided into two sectors, buildings and infrastructures.
You will be able to choose any case study, based on your professional interests.

THIRD MODULE: WORK IN YOUR OWN PROJECT - CREATE YOUR BIP OR BEP

After the first theory module, where ten BIM Dimensions are dissected, and the second practical module, applying concepts to real case studies, it is time for you to create your own case study and simulate the decision-making process.
This last 40-hour module is designed to help you to decide on your own needs while working with a personal advisor. There are two possibilities: to create a BIP or to create a BEP.

BIP is the set of specific actions necessary to successfully implement BIM both in public and private companies. We will help you to set your own BIP action plan for your organization.

BEP is the acronym for BIM Execution Plan, and it is the main protocol document for a BIM project. BEP can be used to create a financial proposal for the delivery of a building or infrastructure with all the necessary documentation. You can choose to execute this plan with one of your own existing projects.

Program Features

Software (temporary licences): 3Squared, Aconex, Areo AS, Bentley Systems, Conject, Ecodomus, IEAG (International Engineering + Architecture Group), Matterport, Microdesk, IBM, Planon, SEPS, National Institute of Building Sciences, ONUMA, Granlund
Endorsed by:buildingSMART

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Designed for graduates who wish to develop the knowledge and skills to pursue a career in the rapidly evolving area of Building Information Modelling (BIM)… Read more
Designed for graduates who wish to develop the knowledge and skills to pursue a career in the rapidly evolving area of Building Information Modelling (BIM), used throughout the construction project and the property life cycle, this course is ideal for those currently employed in the industry who wish to develop new skills and adapt their professional abilities in line with the government’s proposal. It has been accredited by the Royal Institution of Chartered Surveyors (RICS).

The MSc Building Information Modelling and Sustainability emphasises the importance of sustainability, in line with the current environmental agenda. It addresses the use of the Code for Sustainable Homes and the Building Research Establishment’s Environmental Assessment Method (BREEAM) within BIM technologies, along with the RICS Property Life Cycle, and Civil Engineering Environmental Quality Assessment and Awards Scheme (CEEQUAL).

The government’s chief construction adviser has indicated that BIM will become compulsory on publicly-procured projects in the UK from 2016. In future, there will be a demand for bidders and contractors on public building projects who can deliver and manage projects in this framework. This follows the international trend for large clients and government agencies that endorse the use of BIM.

See the website http://courses.southwales.ac.uk/courses/924-msc-building-information-modelling-and-sustainability

What you will study

You will study the following modules:

- Research Methods and Professional Development
This module will enable you to become competent in recognising the strengths and weaknesses of various quantitative and qualitative methods appropriate to relevant research projects; and in collecting, presenting, analysing, and interpreting information.

- Environmental Management
This module will broaden your awareness of current and established environmental and waste management issues and practice, and enable you to critically evaluate strategies for business improvements.

- Project Management and Techniques
You will obtain a critical appreciation of the latest methodologies and techniques for project management, and evaluate the processes associated with controlling, executing and commissioning a specific project.

- 3D Building Information Modelling
On this module you will critically evaluate the importance of BIM and collaboration, and understand the legal implications of data sharing. Furthermore, this module will give you an opportunity to use several 3D BIM packages to generate 3D, 4D and 5D models.

- Beyond the Three Dimensions
This module will enable you to critically evaluate the legal implications of data sharing and develop a comprehensive understanding of the interoperability between different software packages to produce 4D, 5D, 6D, 7D and 8D designs.

- Sustainable by Design and Applications (Project)
On this module you will use your knowledge to develop a BIM model based on an existing project from our industry partners. This will incorporate the relevant information to generate all documents including plans and schedules from 3D to 8D. The module will also give you a critical awareness of BREEAM, Leadership in Energy and Environmental Design (LEED), Code for Sustainable Homes, CEEQUAL and Passivhaus.

- Dissertation
This module enables you to undertake a major piece of investigative research over an extended period of time, and to demonstrate an ability to gather, analyse and report the products of your research with academic rigor.

Learning and teaching methods

Tuition combines traditional lectures and tutorials with problem-based learning, through workshops and site visits. You will get the chance to use a series of design and BIM applications such as REVIT, ArchiCAD, Navisworks, CostX and FM:Systems to produce 4D, 5D, 6D and 7D designs, and incorporate BREEAM, Leadership in Energy and Environmental Design (LEED), the Code for Sustainable Homes, and CEEQUAL.

If you study full-time, you will need to attend the University two days a week (usually Monday and Wednesday). For part-time students, the commitment is one day a week (usually either Monday or Wednesday). This is subject to change, please contact the University for the most up-to-date information.

Work Experience and Employment Prospects

The government’s chief construction adviser, Paul Morrell, indicated that Building Information Modelling (BIM) will become compulsory on publicly procured projects from 2016. This means bidders and contractors on future public building projects would be required to use BIM.

Our strong industrial and commercial links help us tailor our courses to meet employer’s needs, and ensure you graduate with the right skills to develop an exciting, dynamic career in construction. This industry relationship has been formalised into the Built Environment Strategic Forum (BESF). The mutual benefits arising from this university/industry partnership are significant and guarantee enhanced employability potential to our students and graduates.

According to an article published by RICS, "recent experience indicates a trend in large clients and government agencies across the globe to mandate the use of BIM, not only for delivery of the building, but also as a tool to manage operationally. BIM has the potential to impact every aspect of the building profession. BIM is not going to go away, and so we must, therefore, learn to adapt and embrace or risk the threat of losing ground to others.

MSc Building Information Modelling and Sustainability graduates will be equipped to become BIM Managers. They will also have strong knowledge of how to achieve sustainability, which is valuable for any role within the construction industry.

Assessment methods

Assessment methods vary and include written projects, coursework, project work, presentations and examinations. The course culminates with a dissertation, which requires a substantial research project.

Part-time students have the option of a fast-track route by completing their dissertation over the summer at the end of their second year.

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The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television. Read more
The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television

Quick Facts

- 2 Year Course
- Full-time
- Course runs Jan-Dec each year
- Next intake: January 2017
- NFTS Scholarships available for UK Students

- Study in a collaborative filmmaking environment
- Design for live action shoots
- Use traditional and digital design techniques
- Work in fully-equipped design studios
- Work on both fiction and animation films
- Have opportunities and facilities for set builds
- Unlike other schools, all production costs are met by the School.

Visit the website https://nfts.co.uk/our-courses/masters/production-design

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

Uniquely in the UK, our MA Production Design students study alongside students of other filmmaking disciplines, engaging in a series of productions where working methods replicate professional practice.

The advent of digital technology has brought in new design tools and ways of working and this course promotes a lively interface between old and new methods. 3D and 2D computer techniques and Concept Art are taught alongside traditional skills such as set sketching, orthographic draughting, design geometry and model-making. The course offers the opportunity to specialise in Concept Art, particularly in the second year. Design students apply their skills to live action and animation films, television programmes and commercials, in the studio and on location, using built sets and green screen. Relevant business and management skills are also taught, equipping students to manage a small art department, its budget, personnel and logistical schedules, studio procedures and set decorating. Studio visits and placements familiarise students with a working art department and inspire them with actual film sets.

All staff, permanent and visiting, are Industry practitioners and students develop close links with the film and television industry while they train.

CURRICULUM

Central to the philosophy of the course is the recognition of the production designer’s role as a key player in film & television production while embracing the Creative impact of computer generated imagery and digital design

YEAR ONE:
The fundamental strategy in the first year is to provide all students on the course with an intensive foundation in language and grammar for the moving image, including computer skills. The intention is also to include some practical film and video projects and workshops to be realised on screen. The notion of independent learning and research is established, as is that of collaboration and commitment.

- Take One Painting: set build and green screen workshop with Cinematography and Digital Post Production students
- Visualisation and model-making
- Character of Place – pixillation workshop with Animation and Cinematography students
- Sci-fi and Fantasy - paper design project
- Construction budgeting
- First Year Film - design, possible set build, set dressing and location work
- CAD, Photoshop, MAYA Foundation
- Measured drawing

YEAR TWO:
In the second year the 'scaffolding' or 'water wings' are removed and students, now equipped with the necessary skills, are able to undertake work of originality and individuality. The work has to be seen to be showing a progression with an increase in quality and ambition. Students must be able to generate their own briefs and identify the design challenges they pose. Since film is a ‘‘deadline’’ business, time management becomes an essential part of the learning.

- Film Architecture - paper project with a foreign setting and in a particular period
- Design for animaiton
- Final Year Film - design, possible set build, set dressing and location work
- Personal projects - negotiated subject matter and scope
- CAD workshop
- MA Dissertation

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

TUTORS

The head of the production design department is Caroline Amies (In The Name Of The Father, Ladies in Lavender, Miss Julie). Other key tutors include Moira Tait (a design background with the BBC, working with Stephen Frears, Alan Bennett and Brian Tufano), John Fenner (Raiders of the Lost Ark, The Shining, Return of the Jedi), and Jamie Leonard (Mona Lisa, Lorenzo's Oil, Tom & Viv).

ALUMNI

Production Designers Tom Conroy (Legend, Vikings, West is West, Breakfast on Pluto), Paul Kirby (Untitled Bourne Sequel, Bastille Day, Kingsman: The Secret Service, Captain Phillips), and Art Director Steven Lawrence (Jungle Book, Avengers: Age Of Ultron, Paddington, The Dark Knight) studied at the NFTS.

APPLY WITH

- A comprehensive portfolio of work which demonstrates an aptitude for spatial and 3D design, awareness of architecture, design for the moving image and a personal visual language. Please submit a hard copy portfolio, which can be A4, A3, A2, A1. If you have any questions regarding the content, format or amount of work to submit, please contact the Production Design department at the NFTS or Registry.

- CAD work – printouts (optional extra submission)

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR PRODUCTION DESIGN COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=1

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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Applied Technologies. Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing. Read more
Applied Technologies: Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing.

The aim of the course is to allow you to evaluate and engage with how emerging technologies such as rapid prototyping, generative design, 3d scanning and multi axis machining are changing creative industries and could help you evolve your personal practice. You will benefit from access to Ravensbourne’s state of the art digital prototyping facilities as well as tuition in computer aided design and manufacture and how these skills can be integrated with traditional making methods.

As well as practical techniques, students will have the opportunity to explore:

- Social impacts of increasingly decentralised & automated manufacturing
- New form and aesthetics
- Material innovation and sustainability
- Intellectual property and authorship
- Potential for new industries or businesses
- Automation of design and making
- Development of new manufacturing platforms
- Future technological scenarios

The course offers the opportunity to develop and manage an individual area of enquiry and creative development in digital manufacturing, culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi-disciplinary perspectives.

You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant dialogue to help create a professional and critical understanding of your individual creative process.

The course is suitable for those from a range of fields wishing to diversify and deepen their practice’s relationship with technology, including but not limited to; product designers, engineers, model makers, artists and architects. You will benefit from being an integral part of an intellectually supportive and creative postgraduate community, with whom you can interact and collaborate across multiple disciplines.

Course structure

1. Technology Issues – Within the technology issues unit, students will engage in 3-5 week project cycles that will allow them to explore 3d printing, 3d scanning and other rapid prototyping. These units are structured to encourage students to engage collaboratively with other students of the same and different disciplines.

2. Business and Innovation – Taught during the term prior to the major project unit this unit helps students develop an understanding of business and innovative practises in creative industries. It supports Applied Technologies students in turning their ideas into viable market propositions and long term business plans.

3. Research Process – This unit provides the grounding for the research and development skills needed for students’ individual projects.

4. Concept and Prototyping – Allows students to further develop their skills. To identify a specialist area related to digital manufacturing and to pursue a single line of enquiry, idea or theory and develop, investigate, challenge and test that concept.

5. Major project - The Major project represents the culmination of the students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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The primary aim of this course is to educate you to MSc level in the theoretical and practical aspects of mathematical problem solving, mathematical model development, creating software solutions and communication of results. Read more
The primary aim of this course is to educate you to MSc level in the theoretical and practical aspects of mathematical problem solving, mathematical model development, creating software solutions and communication of results.

This course provides training in the use and development of reliable numerical methods and corresponding software. It aims to train graduates with a mathematical background to develop and apply their skills to the solution of real problems. It covers the underlying mathematical ideas and techniques and the use and design of mathematical software. Several application areas are examined in detail. It develops skills in mathematical problem-solving, scientific computing, and technical communication.

Training is also provided in general computing skills, mathematical typsetting, mathematical writing, desktop and web-based mathematical software development, and the use of computer languages and packages including Mathematica, parallel computing, C#, 3D graphics and animation, and visualisation.

The MSC is now available fully online and can be taken over 12 months full time or 24 months part time.

Visit the website: http://www.ucc.ie/en/ckr36/

Course Details

By the end of the course, you will be able to:

- use the description of a real world problem to develop a reasonable mathematical model in consultation with the scientific literature and possibly experts in the area
- carry out appropriate mathematical analysis
- select or develop an appropriate numerical method and write a computer programme which gives access to a sensible solution to the problem
- present and interpret these results for a potential client or a non-technical audience

Modules

Module descriptions - http://www.ucc.ie/calendar/postgraduate/Masters/science/page05.html#mathematical

AM6001 Introduction to Mathematica (5 credits)
AM6002 Numerical Analysis with Mathematica (5 credits)
AM6003 Cellular Automata (5 credits)
AM6004 Applied Nonlinear Analysis (Computational Aspects) (5 credits)
AM6005 Modelling of Systems with Strong Nonlinearities (5 credits)
AM6006 Mathematical Modelling of Biological Systems with Differential Equations (5 credits)
AM6007 Object Oriented Programming with Numerical Examples (10 credits)
AM6008 Developing Windowed Applications and Web-based Development for Scientific Applications (5 credits)
AM6009 3D Computer Graphics and Animation for Scientific Visualisation (5 credits)
AM6010 Topics in Applied Mathematical Modelling (5 credits)
AM6011 Advanced Mathematical Models and Parallel Computing with Mathematica (5 credits)
AM6012 Minor Dissertation (30 credits)

Format

The course places great emphasis on hands-on practical skills. There is a computer laboratory allocated solely for the use of MSc students. PCs are preloaded with all the required software and tools. Online students are expected to have a suitable PC or laptop available; all required software is provided for installation to faciliate course work. Online teaching hours, involving lecturers, tutorials and practical demonstrations, usually take place in the morninbg. The rest of the time, you are expected to do exercises, assignments and generally put in the time required to acquire key skills.

Assessment

Continuous assessment is the primary method of examining. In each module, typically 40% of the marks are available for take-home assignments and the remaining 60% of marks are examined by a practical computer-based examination. Final projects are read and examined by at least two members of staff.

For more information, please see the Book of Modules 2015/2016 - http://www.ucc.ie/calendar/postgraduate/Masters/science/page05.html#mathematical

Careers

Quantitative graduates with software skills are in high demand in industry according to the Governments Expert Group on Future Skills Needs. Demand for these skills is project to rise over the coming years not just in Ireland but in the EU and globally. Graduates have recently secured jobs in the following areas: banking, financial trading, consultancy, online gambling firms, software development, logistics, data analysis and with companies such as AIB, McAfee, Fexco, DeCare Systems, MpStor, the Tyndall Institute, Matchbook.com, First Derivatives and KPMG.

How to apply: http://www.ucc.ie/en/study/postgrad/how/

Funding and Scholarships

Information regarding funding and available scholarships can be found here: https://www.ucc.ie/en/cblgradschool/current/fundingandfinance/fundingscholarships/

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This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications. Read more

INSTITUTE FOR DIGITAL TECHNOLOGIES

This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications.
User interaction techniques with human perception and quality of users’ experience assessment methods are also included in the programme. Specific modules dedicated to gaming technologies, 3D media processing and users’ perception evaluation, creative media context and practices are taught by the leading experts in the area. You will also benefit from experience in 3D creative media and studio environments first-hand, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Programme Aims

a) Develop students’ knowledge and expertise in multimedia signal capturing, rendering, coding, processing, and adaptation through practical application analysing and evaluating problems and responding to challenges in real time.
b) Develop students’ critical thinking to assess the development, evaluation and implementation of high-end home and low-end mobile media applications in response to addressing real world problems/opportunities.
c) Develop students’ critical thinking to assess media applications through user interaction techniques, human perception and quality of experience assessment methods.
d) Use action-based learning to provide individuals and teams with employment skills essential to the digital/tech industry.

Programme Structure

To complete the MSc Digital Creative Media students must complete 8 x 15 credit modules. Students must also choose and complete 4 of the 6 optional modules. Students will pick a second subject from the list of nominated second subject modules offered by the other Institutes in the first semester. All students must complete a Dissertation worth 60 credits.

Assessment

Modules are assessed primarily by exams and also include a combination of group exercises, presentations and time-constrained coursework and assignments with varying levels of weighting depending on the nature of each module.

Career Prospects

Graduating from this programme will provide students with job opportunities in media technologies and creative industries (e.g., studios, film and music makers), broadcasters as well as communication industries and service providers. Graduates will also have the knowledge required to enter a wide research field related to creative media including their design and applications.
Graduates will also have the opportunity to enhance their knowledge and career prospects further by undertaking an MRes or PhD programme.

Compulsory Modules

-Collaborative Project
-Media and Creative Industries: Context and Practices
-Second Subject Module
-Dissertation
-Media Design and Production

Optional Modules

Choose four modules only:
-Media Processing and Coding
-Advanced 3D User Environments
-Internet of Things and Applications
-Introduction to Programming and MatLab
-Media Cloud Applications and Services
-Creative Industries in a Global Perspective
-Gaming Technologies and Systems

Second Subject Modules

Choose one module only:
-Design Thinking
-Media and Creative Industries: Critical Perspectives
-Principles of Entrepreneurship and Innovation Management
-Business Model Development
-Introduction to Diplomacy
-Sports Media and Marketing

Find more information on modules here http://www.lborolondon.ac.uk/study/institutes-programmes/msc-digital-creative-media/

For more information on fees, please see our fees and finance page: http://www.lborolondon.ac.uk/study/fees-finance/

Scholarships

We are investing over half a million pounds (£0.5m) in our scholarship and bursary scheme to support your studies at Loughborough University London in 2017. This package of support celebrates and rewards excellence, innovation and community. Our ambition is to inspire students of the highest calibre and from all backgrounds and nationalities to study with us and benefit from the wider Loughborough University experience and network. Our range of scholarships, bursaries and support packages are available to UK, EU and international students.View the sections below to discover which scholarship options are right for you.

What's on offer for 2017?
Inspiring Success Programme
-For unemployed and underemployed* graduates living in the East London Growth Boroughs of Hackney, Newham, Tower Hamlets or Waltham Forest
-Award value: 100% off your tuition fees
-We are joining forces with The London Legacy Development Company to offer a two day programme of specialist support for graduates, including workshops, skills seminars and networking opportunities to increase students' employability and support those looking to enter into postgraduate education.
-Eligibility: At the end of the programme, eight students will be selected for a 100% scholarship to study a masters course of their choice at our London campus in September 2017.

Dean's Award for Enterprise
-For students looking for the skills and support to launch a new business
-Award value: 90% off fees to launch your business idea
-Eligibility: The award will be given at the discretion of the Dean and the Senior Leadership Team, based on a one-page submission of your business idea.

East London Community Scholarship
-For any students who obtained their GCSE’s or A-levels (or equivalent qualifications) from The Growth Boroughs – Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets and Waltham Forest
-Award value: 50% off your tuition fees
-Eligibility: Competitive scholarship based on one-page submission showing your contribution to our community.

Alumni Bursary
-For all Loughborough University alumni
-Award value: 20% off your tuition fees
-Eligibility: International and UK/EU alumni holding a current offer for LoughboroughExcellence Scholarship
-For international and UK/EU high achieving students
-Eligibility: Any student holding a high 2:1 or first class undergraduate degree or equivalent from a recognised high quality institution will be considered.

Find information on Scholarships here http://www.lborolondon.ac.uk/study/scholarships-and-bursaries/

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The field of Architecture and Urban Design is closely linked to some of today’s most pressing societal, environmental and cultural challenges. Read more
The field of Architecture and Urban Design is closely linked to some of today’s most pressing societal, environmental and cultural challenges. It encompasses a wide range of capabilities, from design and technology to critical thinking.

Programme description

The Master’s Programme in Architecture and Urban Design provides the skills and knowledge needed to practice professionally. The programme emphasizes a research-oriented approach in order to anticipate future challenges for architects and urban designers. Its profile is design led and practical, as well as academic and theoretical.

A majority of the coursework is project-based and it takes place in design studios led by experienced architects and researchers. These studios function as lab environments that target current specializations within the field. Studios are supplemented with course modules that focus on history and theory, design and technology, as well as leadership and professional practice.

The Department of Architecture at Chalmers houses an excellent infrastructure in the form of studio spaces, an architecture library, model workshops and digital fabrication, a robot lab and several research groups and centres. A national and international network is provided through collaborations and partnerships with external practitioners, researchers, stakeholders and industry.

Who should apply

The programme welcomes students that hold a Bachelor’s degree in architecture, urban design, architecture and engineering, interior architecture, or landscape architecture. A portfolio containing architectural and/or urban design work is required.

Research facilities

Studio spaces - all students have personal desks and storage areas in studio spaces with 24/7 access. Studio spaces are equipped with workstations, printers and large scale plotters, as well as Wi-Fi.

Architecture Library - has an extensive collection of printed volumes, journals and magazines within the fields of architecture and urban design.

CAD-lab - houses workstations with software for CAD-drawing, 3D-modelling, desktop publishing, video editing, and GIS.

A-Workshop - is a fully equipped architecture workshop with wood, plastics and metal working equipment. It also contains a number of computer controlled (CNC) machines for model building and rapid prototyping, including: Laser cutter, 3D-printers (2), CNC Mill and CNC Foam cutter.

Robot Lab - is a research facility that investigates robotic technology in architectural design. Equipment includes three robotic arms.

Centre for Healthcare Architecture - conducts research and graduate studies and encourage education and training within the field of physical environments for care.

Centre for Housing - is a national platform for transfer of knowledge, debate, development and research in the field of residential housing.

Mistra Urban Futures - is a centre for sustainable urban development with the ambition to become a world leader in the field in the near future.

The Spatial Morphology Group - is engaged in urban research within the fields of urban morphology, space syntax and design theory.

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Glass has remarkable properties; its transparency, durability and versatility have been explored in architectural and artistic contexts for thousands of years. Read more
Glass has remarkable properties; its transparency, durability and versatility have been explored in architectural and artistic contexts for thousands of years. Recent technological advances provide continuing opportunities for creative application. Its unique properties of transparency and interaction with light gives MA Glass students the opportunity to explore new possibilities and build specialist knowledge as a material for the future.

Course Overview

The MA Glass programme within the Contemporary Dialogues portfolio offers an exciting and innovative re-thinking of Postgraduate provision that reflects the strategic thinking of Swansea College of Art. The portfolio facilitates migration between diverse thematic disciplines, exploring new ideas and conceptual approaches to allow young artists and designers to confront the issues that face society today and into the future.

The portfolio’s ethos of collaborative dialogues through material practices provides an innovative model of design, fine and applied arts education. This development allows students from all pathways to experience and share creative practices and innovative mind-sets through inter-disciplinary and trans-disciplinary dialogues. This ethos is enhanced within each programme to stimulate ‘collaborative’ practices and experimentation across a broader spectrum of specialist fields, developing graduates with the contextual awareness, creative thinking and technical skills to operate at the forefront of their discipline.

During the course of your studies you will be supported by specialist staff, leading professionals and practicing artists through lectures, seminars, workshops and tutorials. We have exceptional traditional and digital facilities, housed in spacious purpose-build workshops. Through these, we encourage creative freedom within all of our students and support you in challenging conventional thinking and established practices and facilitate new technological advances across a broad range of disciplines. We have found that through collaborative experimentation and innovative design thinking our students are able to produce work that meets the challenges and respond to the demands of the 21st century.

Facilities include:
-Firing kilns for glass and ceramics
-Printmaking, Screen Printing and Digital Textile Technologies
-Traditional and Digital Stitch
-Wood, Metal, Clay
-Cutting Etching and Engraving Technologies - Waterjet, Laser, Plotter
-3D Printing and CNC
-Chemical and Digital Darkrooms
-Specialist computer facilities with commercial standard software

Modules

-Collaborative Dialogues (20 credits)
-Co-Existent Perspectives (20 credits)
-The Thought Experiment (20 credits)
-Explorative Research Praxis (60 credits)
-Confirmative Praxis (60 credits)

Key Features

Students use the Master's Programme for all kinds of reasons; to gain an extra qualification, to achieve a higher and more sophisticated level of practice, as well as to have supported research and development time in order to elevate themselves to a more professional plateau with their artwork.

In this century, glass as a material offers a unique place in design and architecture and there are very few institutions that offer the opportunity to explore this material, with particular reference to its applications in architecture. Swansea glass department has a long established reputation for glass and strong industrial links help underpin the educational experience for students. The history of the department enables a broad spectrum of approaches that draw on the historical, cultural and technological uses of this material. Glass in its many forms; mosaic, glaze, enamel and window façade covers a broad association of surfaces, which offers for the maker a rich and varied pallet. This is a hands-on course!

The main strands of the programme are: design and philosophy, material innovation and glass design. These themes are considered in the context of glass for the environment, to fulfill the need to develop innovative, sustainable and possibly universal solutions for a variety of architectural, public and private spaces.

The programme prides itself in newly equipped workshops that provide excellent specialist facilities including sandblasters, acid etching bay, cold working machinery, screen printing facilities for glass and an extensive range of glass and ceramic kilns for casting and decorative processing. Beyond this specialist equipment, you will also have access to an extensive range of facilities including an excellent library, open-access computer suites and workshops in other areas within the art school such as wood, metal, ceramics, 3D printing and water jet and laser cutting.

The teaching team consists of highly experienced glass artists and designers who are either engaged in professional practice or are research active, supported by industrially trained technical staff. This ensures that the course delivers a qualification and experience that is highly relevant to the changing needs of the industry and wider architectural glass community.

The department works closely with the Architectural Glass Centre, which often supports and advises the students on live commissions and commercial work. We also work with the CIRIC research centre within the faculty, with 2 members of this research centre specialising in glass. This provides research opportunities and access to high technology resources giving the students opportunities to link with creative industries infrastructure in the region as a potential starting point for future employment.

With an eighty year history the glass department benefits from strong support from Alumni and the local glass community as well as networks and connections from world-renowned glass artists.

Assessment

The main modes of assessment used on this programme are; studio projects, written assignments and seminar presentations.

Assessment at postgraduate level is reflected by your ability to reformulate and use relevant methodologies and approaches to address problematic situations that involve many interacting factors. It includes taking responsibility for planning and developing courses of action that initiate or underpin substantial change or development, as well as exercising broad autonomy and judgement. It should also reflect an understanding of the relevant theoretical and methodological perspectives and how they affect your area of study or work.

Career Opportunities

Students from the Master's Programme have gone on to many varied careers within the Architectural Glass Industry, Glass Studios, teaching and lecturing positions, in community arts and the cultural industries in general. Many have continued to practice as designers and artists and some have progressed to PhD study.

Possible career pathways have included:
-Establishing yourself as an artist, designer or maker
-Setting up a studio as a sole supplier or in a partnership with others
-Employed in specialist glass studios
-Engaging in freelance work on architectural and interiors projects
-Designing for industry or working in the glass industry
-Working on private and public commissions
-Working on art projects and community projects
-Other opportunities include arts administration, curating, teaching and mentoring, community work and arts editorial
-Continuation of studies to postgraduate level on our MA programme
-Further academic research leading to MPhil, or PhD is available

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Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. Read more
Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. We offer a dynamic environment in which you'll be able to engage with the animated form in traditional 2D and 3D stop motion, as well as the theoretical aspects of the discipline.

This course attracts students from around the world and has a rich cultural mix. You'll approach animation as a broad discipline and be encouraged to engage with experimental and speculative approaches to making through a range of projects, which will culminate in the production of a high quality animated film.

MA Animation at our Farnham campus has a long history of nurturing creative, innovative and challenging animators and has an incomparable alumni. This course will support you in developing practical skills while fostering a high standard of diverse critical approaches.

On this course you'll be encouraged to take risks, explore and develop your interests, and exchange, debate and discuss your ideas. You'll be expected to produce original and exciting films during your time with us, and explore the wide range of creative possibilities of frame-by -frame filmmaking. We'll encourage you to be open to these possibilities and to develop new skills, as well as building on your existing ones.

Your studies will be supported by internationally renowned staff on a course that is proud to have no house style. We'll encourage you to explore your own natural inclinations - whether narrative, experimental, documentary or fiction. This will enable you to establish yourself as a rounded professional who can formulate ideas in a sophisticated framework.

Our course uses a wide range of technical resources that cover the whole spectrum of contemporary animation practice, from traditional drawn and stop motion animation to the latest digitally generated imagery.

Part-time students are normally taught on a Wednesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.

Industry Partners

Our course actively encourages you to gain industry experience through a wide variety of approaches. These include work experience, internships, studio visits, commissions and competitions and entry into major film festivals.

We've built an extensive network of industry connections, giving us access to high-profile visiting lecturers, and to commissions, competitions and exciting work placement opportunities.

Our industry links include:
-Aardman Animations
-STUDIO AKA
-Passion Pictures
-Mackinnon & Saunders
-Nexus
-Framestore
-Cinesite
-The Mill
-ustwo
-Stylorouge
-Blink Productions
-ITV

Careers

Animation is one of the most significant and rapidly expanding media fields. An enormous range of career opportunities exist in animation. These range from the traditional techniques of animation storytelling, drawn to model and CGI animation.

Typical careers in the industry include:
-Directors
-Producers
-Animators (in commercials, films, broadcast, online media and games)
-Editors
-Character designers
-Production designers
-Pre-vis artists
-Compositors
-Storyboard artists
-Post-production

As one of the pre-eminent animation courses in the world, our sought after alumni have landed many exciting, high-profile roles across the industry - including positions as:
-Animators
-Directors
-Producers
-Designers
-Model makers
-Storyboard artists
-CG animators
-CG riggers

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Geographical Information Systems (GIS) has grown rapidly to become a major component of information technology, creating distinctive methods of data analysis, algorithms and software tools. Read more

Why take this course?

Geographical Information Systems (GIS) has grown rapidly to become a major component of information technology, creating distinctive methods of data analysis, algorithms and software tools.

This course emphasises the acquisition of practical GIS skills. We use a wide range of industry-standard software tools and a structured approach to the analysis of spatial data through project work.

What will I experience?

On this course you can:

Get hands-on experience of using instruments such as GPS, Total Stations and 3D laser scanners
Be taught by experts, who have extensive industrial and consultancy experience and strong research portfolios
Practise your GIS data collection skills in a range of environments

What opportunities might it lead to?

The wide range of career opportunities across public and private sectors and in university-based research, coupled with the rapid rate of technological change, mean that major organisations and industrial firms are finding it essential to update their skills through advanced study. We therefore aim to meet this demand by tailoring our course to the needs of both regional and national markets.

Here are some routes our graduates have pursued:

Environmental consultancies
Geographical information science specialists
Working for the Environmental Agency
Working for the Ordnance Survey

Module Details

The academic year is divided into two parts. The first part comprises the lecture, workshop, practical and field work elements of the course, followed by a dissertation which will take approximately five months to complete.

Here are the units you will study:

Principles of Geographic Information Science: Beginning with an overview of the development of GIS, the first part of this unit examines data sources and data capture, as well as hardware and software tools. The second part deals with vector-based data structures and data management, followed by vector GIS operations, such as overlay and buffering. You will undertake a project to create a GIS of your own, which may be presented as a seminar session. Practical exercises are undertaken using MapInfo. You will then go on to develop an understanding of raster-based approaches to GIS, cartographic modelling and related areas of image processing which are often applied in remote sensing. Topics include raster data models and data compression techniques, raster GIS and cartographic modelling, imaging systems and image processing, geometric correction techniques and GIS/remote sensing integration in the raster domain. Practical work uses MapInfo, ArcGIS - ArcMap and ERDAS Imagine.

GIS and Database Management Systems: Your major focus on this unit will be the use of industry-standard methods and tools to develop competence in the successive stages of database design, development and implementation. You will have an introduction to data analysis techniques, followed by an examination of alternative types of database system and the rules of relational database design. There is extensive treatment of the SQL query language in standard databases and for attribute query within a GIS. You will be introduced to advanced topics including database programming and computer-aided database design. You will also consider the Object-Relational databases and spatial data types, explore the use of spatial queries using the ORACLE relational database management system and examine procedural database programming and web database connectivity. Practical work for this unit uses the ORACLE relational database management system, running in full client-server mode.

Applied Geographic Information Systems: On this unit you will develop a general, inferential, model-based approach to the analysis of quantitative data within a geographical framework. You will examine a range of underlying concepts including model specification, bias, linearity, robustness and spatial autocorrelation. You will subsequently develop these in the context of a unified framework for analysis. Practical work is based on ArcGIS - ArcMap.

Research Methods and Design: This unit will introduce you to the basic principles of research design and methodology, enabling you to develop a critical approach to the selection and evaluation of appropriate methods for different types of research problem.

Modelling and Analysis and the Web: This unit gives you the chance to consider the use of GIS technology for creating terrain models and explore the basics of photogrammetry, as well as analytical and digital techniques for photogrammetric data capture. You will also look at Orthophotography, LiDAR and RADAR systems. ArcGIS is used for spatial analysis, such as buffering and overlay techniques. You will also explore and exemplify data transfer between GIS software systems and technologies for internet-based GIS.

Dissertation: This provides an opportunity for you to pursue a particular topic to a greater depth than is possible within the taught syllabus. It can take a variety of forms, for example GIS-based analysis of original data sources and digital datasets, case studies of GIS adoption in public or private sector organisations, the development of new software tools/applications or the design of GIS algorithms. The final submission takes the form of an extended written report or dissertation of a maximum of 15,000 words.

Programme Assessment

The course provides a balanced structure of lectures, seminars, tutorials and workshops. You will learn through hands-on practical sessions designed to give you the skills in laboratory, computer and field techniques. The course also includes extensive field work designed to provide field mapping and data collection skills.

The majority of assessment takes the form of practical exercises and project-based activity. This enables you to become familiar with industry-standard software systems and develop your skills by applying your newfound expertise in areas that particularly interest you.

Student Destinations

GIS technology is now very widely deployed in many organisations ranging from utility companies, telecommunications networks, civil engineering, retailing, local and national government, international charities and NGOs, the National Health Service, environmental organisations, banking and finance, and insurance. GIS has become an essential part of the world's information infrastructure.

You can expect to go on to find work in organisations such as local authorities, health authorities, conservation organisations, banks and insurance companies, amongst others. Many of our previous graduates are now employed all over the world, working on a whole variety of GIS-related projects in a very wide range of different organisations and industries.

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Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry. Read more
Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry.

This course will equip you with creative prototyping and programming skills for design. You’ll use software and hardware to respond to a range of design briefs dealing with human interaction in spaces and through objects and interfaces.

You’ll learn combined technical and creative skills and have the opportunity to shape your own ideas, concepts and theories through a self-directed major project, informed by design research and critical enquiry.

This course has a strong studio culture and is taught in a multidisciplinary space within a suite of post-graduate design courses where you’ll gain skills and knowledge highly sought after in industry.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Interaction-Design-Postgraduate-FullTime

What you'll learn

In specialist prototyping modules you’ll develop specific skills and knowledge in Arduino and other forms of prototyping, which will inform and enable highly developed 3D outcomes in your self-directed major project. Working with specialist tutors, the major project allows you to model and develop design outcomes for human interactions.

Collaboration with practitioners from other areas is encouraged. You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

We have a strong studio culture supported by our multidisciplinary staff team of academics and industry based practitioners. You’ll develop creative, professional, strategic and contextual knowledge and skills and apply design thinking to a range of creative outcomes.

Modules

• Design Research Methods
• Sketching in Hardware & Software
• 3D Prototyping or Exhibition Design
• Major Design Project
• Light Art & Projection or Digital Creative
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

You’ll gain a rare blend of creative and programming skills which are highly sought after in industry. With a physical and digital portfolio demonstrating industry-ready skills, graduates can apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also continue to study to MPhil or PhD level.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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As we head towards zero carbon buildings, we need to better understand how buildings should be constructed and the materials we should use in their construction in order to increase their energy efficiency. Read more
As we head towards zero carbon buildings, we need to better understand how buildings should be constructed and the materials we should use in their construction in order to increase their energy efficiency.

Whether you are working in the construction industry, a graduate from a built environment background or you want to upskill for a new construction role, we will teach you how to analyse the performance of existing buildings and to design and model new, energy efficient buildings.

You will gain an understanding of building physics and performance, including how buildings respond to weather, how to heat buildings efficiently and how bricks, mortar, timber and insulants act as a thermal barrier. Discover how to use 3D modelling packages to study individual building components and analyse how buildings respond to environmental conditions and occupancy patterns.

You can combine this course with other Advanced Professional Diplomas as part of our MSc Sustainable Engineering or study it as a standalone qualification.

Visit the website http://courses.leedsbeckett.ac.uk/buildingmodellingandsimulation_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Aimed at professionals working within the built environment or graduates looking to build on their knowledge of the built environment, we will help you further your employment prospects within the construction industry. With the ability to assess the performance of existing buildings and the specialist skills to design and model new buildings, you will be a valuable asset to any construction company.

- Building Surveyor
- Architectural Technician
- Mechanical Engineer

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Study part time at your own pace around your job and learn the latest developments in building modelling and performance that will set you apart in the workplace.

When it comes to understanding the performance of buildings in the UK, the government and building industry alike turn to our University for expertise and advice. You will be learning from a teaching team and industry experts who have worked with the UK government and large material manufacturers including Saint-Gobain and ARC Building Solutions to enhance the performance and efficiency of buildings. You will hear the first-hand experiences of business leaders and sustainability experts involved in UK and international consultancy projects on building modelling and simulation.

Through our virtual learning environment you will have access to the latest information about building designs and research on how building stock can be made more energy efficient. Online materials including videos, up-to-date research on thermal performance, moisture propagation and building fabrics, and simulations considering weather conditions, occupancy and the impact of solar and ventilation will inform your learning.

Core Modules

Building Environmental Science & Modelling
Learn to assess building performance for occupant comfort, health, energy use and serviceable life. Discover how modelling of building fabrics and components is used to predict performance.

Building Detailed Design & Specification
Apply the principals learned in the Building Environment Science & Modelling module to the design of building details to maximise performance while avoiding problems.

Professor Chris Gorse

Professor of Construction and Project Management

"The future of our energy efficient homes, workplaces and smart cities is underpinned by the performance and reliability of the models we use. This course will advance your understanding and ability to apply the latest tools and techniques to the field"

Chris Gorse is Professor of Construction and Project Management and Director of Leeds Sustainability Institute. He leads projects in the areas of sustainability, low carbon and building performance and has an interest in domestic new builds, commercial buildings and refurbishment. Chris is an established author and has consultancy experience in construction management and law.

Facilities

- Northern Terrace
Based at our City Campus, only a short walk from Leeds city centre, Northern Terrace is home to our School of Built Environment & Engineering.

- Leeds Sustainability Institute
Our Leeds Sustainability Institute's facilities include the latest drone and thermal imaging technology to provide new ways of measuring and evaluating building sustainability.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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