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Medical art encompasses a wide range of applications from patient communication and information to medical teaching and training. Read more
Medical art encompasses a wide range of applications from patient communication and information to medical teaching and training. It is also used by the pharmaceutical industry to aid in explanation of their products and by television companies in the production of documentaries.

This highly innovative one-year taught Masters course employs highly specialised tutors from scientific backgrounds alongside experienced medical art supervisors.

Why study Medical Art at Dundee?

Medical Art is the depiction of anatomy, medical science, pathology and surgery. This may include medical images, models or animations for use in education, advertising, marketing and publishing, conceptual work in relation to research, education and publishing and two or three-dimensional visualisation for the training of specific medical professionals.

Medical and forensic artists require technical and conceptual art skills alongside comprehensive medical and anatomical knowledge.

What's so good about studying Medical Art at Dundee?

You will benefit from the facilities of a well-established art college, whilst appreciating the newly-refurbished laboratories, a dedicated library and access to human material in a modern medical science environment.

Internships

Short term internships in forensic and medical institutes throughout the world will be offered to selected students following graduation. Internship institutes offer these internships based on the reputation of the course and its tutors and include the National Centre for Missing and Exploited Children (NCMEC), USA; the Turkish Police Forensic Laboratory, Ankara and Ninewells Hospital, Dundee.

How you will be taught

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

What you will study

Students on both Forensic Art and Medical Art MSc's share joint modules with increasing specialisation. Students may carry out their semester three Dissertation module either at the University or from a working environment or placement.

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

Medical Art students study:

Semester 1 (60 credits)
Anatomy - Head and Neck
Anatomy - Post Cranial
Life Art
Digital Media Practice
Research Methods

Semester 2 (60 credits)
Medical Art 1 - Image Capture and Creation
Medical Art 2 - Communication and Education
Medical-Legal Ethics

Semester 3 (60 credits) - dissertation and exhibition resulting from a research project undertaken either at the university or as a placement.

On successful completion of Semesters 1 and 2 there is an exit award of a Postgraduate Diploma in Medical Art.

How you will be assessed

Anatomy modules will be assessed by spot-tests and practical examinations and coursework. Medico-legal ethics will be assessed by both a written exam and coursework. All other modules will be assessed by coursework.

Careers

This programme aims to provide professional training to underpin your first degree, so that you can enter employment at the leading edge of your discipline. Career opportunities in medical art are varied and will depend on individual background and interests.

In medical art potential careers exist in the NHS as well as industry. Medical art and visualisation is a rapidly changing and broad discipline. Possible careers include:

NHS medical illustration departments producing patient information and illustration services for staff
E-learning
3D model making (including clinical/surgical skills trainers) companies
Digital art and animation studios
Publishing houses
Illustration studios
Medico-legal artwork
Freelance illustration and fine art applications
Special effects and the media/film world
Academia – teaching or research
PhD research

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Gain both theoretical and practitioner’s knowledge of cognitive neuroscience. Read more
Gain both theoretical and practitioner’s knowledge of cognitive neuroscience. Cognitive neuroscience combines techniques and skills including psychometric testing, electroencephalogram (EEG) eye tracking and imaging techniques – for application to neuropathological and healthy groups in clinical, academic or biomedical settings. Neuropathological groups may include people with head injuries, Parkinson’s disease and dementia. This course is ideal if you:
-Are a graduate with an applied or pure science degree including psychology, biosciences and nursing, and want to pursue a research, clinical or biomedical career in neuroscience.
-Work in a related area and wish to formalise and develop your skills, knowledge and expertise as part of continuing professional development.
-Want to open alternative career pathways.
-Are an EU or international student with the appropriate background and qualifications.

The course gives you the knowledge and skills to evaluate cognitive and brain function and dysfunction in healthy and neuropathological groups. You learn to understand the important ethical issues involved in neuroscientific research targeted at neuropathological and healthy groups, such as drug development for commercial gain.

You have an opportunity to go on a six months work placement in a clinical setting under supervision of professional neuropsychologist consultants.

We also build your research skills enabling you to work as an independent researcher in this area.You have the opportunity to attend workshops run by experts from relevant professions and fields of work. Examples include private clinical consultants, NHS neuropsychologist, teaching staff from the Doctorate in Clinical Psychology course at the University of Sheffield and alumi from our course working in academia and the private sector.

Our specialist learning resources include psychometric measures for assessing cognitive function and 3D model brains for understanding neuroanatomy. You learn to use specialist equipment including:
-EEG
-Transcranial magnetic stimulation
-Structural magnetic resonance imaging (MRI)
-Functional magnetic resonance imaging (fMRI)
-Visuo-psychophysics equipment.

Some lectures are taught by guest tutors including clinical psychologists and neuroimaging experts. You are automatically affiliated with our Brain, Behaviour and Cognition Research Group, which:
-Delivers targeted neuroscience workshops.
-Organises subject specific presentations.
-Has regular research meetings.
-Has strong collaborative links with other institutions.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-clinical-cognitive-neuroscience

Course structure

Full time – 1 year. Part time – typically 1 day per week for 2 years. Starts September.

Core modules
To graduate with an MSc you complete the following modules:
-Neursopsychopharmacology
-Neuron to neuropathology
-Cognitive neuroscience methods
-Electrophysiology
-Perception and cognition across the lifespan
-Research dissertation

Assessment: coursework; seminar activities; examinations; dissertation.

Other admission requirements

If English is not your first language, you need an IELTS score of at least 6.5 with a minimum of 6.0 in writing and 5.5 in all other skills or equivalent. If your English language skill is currently below IELTS 6.5 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score

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The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry. Read more
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry.

This programme is entirely oriented towards current industrial needs, technology and practice and provides a direct route into the highly desirable creative industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation.

It covers 3D model building, texturing, lighting, rendering, procedural animation (cloth, hair, fur, dynamics), advanced compositing and high-definition digital effects. Although the thrust of the programme is towards high end film special effects and animation, the standards and techniques you learn will allow you to work in numerous other areas of digital effects.

Visit the website https://www.kent.ac.uk/courses/postgraduate/250/digital-visual-effects

About the School of Engineering and Digital Arts

The School successfully combines modern engineering and technology with the exciting field of digital media. Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

We undertake high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The course is designed to train digital effects artists to work in industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation. Although the thrust of the course is towards high end film special effects and animation, the standards and techniques you learn allow you to work in numerous other areas of digital effects.

The primary industry jobs the course is oriented towards include: technical directors in assistant, creature development, lighting effects, look development roles, compositors in compositing, digital paint and roto roles, modellers and trackers/matchmovers. For a smaller project or company roles would include that of a 3D generalist, 3D artist, effects artist or compositor. These are not easy to achieve, as global competition is fierce and success depends on much better than average concentration and constant practise to grasp the essence and modern techniques of digital visual effects.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL837 - Professional Group Work (15 credits)
EL839 - Effects Animation (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL867 - Technical Direction (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
EL870 - Visual Effects Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of digital visual effects, which will equip you to become a professional in the animation and visual effects Industry

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained technical directors who are highly skilled in using state of the art 3D modelling and visual effects software

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance. Read more
The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance.

Candidates will become familiar with the range of skills needed for the meaningful 3D documentation of cultural sites and heritage assets, and the ability to present them effectively for use by the varied user groups and audiences engaged in areas such as cultural heritage management, conservation, academic research, tourism and beyond.

The course is structured using a combination of lectures, seminars and hands on recording (including the use of laser scanning and photogrammetry) and model development to enable students to understand the process of creating original 3D datasets from critical approaches and project planning through to technical execution and delivery. Utilising experienced professionals from the fields of heritage management, buildings recording and 3D modelling the candidates will benefit from the courses' novel approach to fostering multi-disciplinary study in heritage, architectural visualisation, animation, interactive software development and archaeological practice.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
3D Modelling & Animation
Digital Documentation of Cultural Heritage
Interactive Heritage Visualisation

Stage 2

Data Acquisition & Processing
2 School of Simulation and Visualisation/GSA Electives. Recommended electives include courses in advanced 3D modelling, audio for interactive environments, and a number of electives offered by the Mackintosh School of Architecture.

Stage 3

MSc Research Project (60 credits)
Part time study is also available. Please see the Part Time Study Guide for more information.

Scholarships and Funded Places

Arange of scholarships are available which cover partial or full fees. More information can be found here.

Entry requirements:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

History, archaeology, geography, cultural studies, architecture, the built environment, building surveying, city planning
3D art and design, product design, digital media, digital arts, 3D modelling and animation
Computer science or computer graphics

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of heritage visualisation.

IELTS 6.0 for overseas applicants for whom English is not their first language.

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Applied Technologies. Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing. Read more
Applied Technologies: Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing.

The aim of the course is to allow you to evaluate and engage with how emerging technologies such as rapid prototyping, generative design, 3d scanning and multi axis machining are changing creative industries and could help you evolve your personal practice. You will benefit from access to Ravensbourne’s state of the art digital prototyping facilities as well as tuition in computer aided design and manufacture and how these skills can be integrated with traditional making methods.

As well as practical techniques, students will have the opportunity to explore:

- Social impacts of increasingly decentralised & automated manufacturing
- New form and aesthetics
- Material innovation and sustainability
- Intellectual property and authorship
- Potential for new industries or businesses
- Automation of design and making
- Development of new manufacturing platforms
- Future technological scenarios

The course offers the opportunity to develop and manage an individual area of enquiry and creative development in digital manufacturing, culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi-disciplinary perspectives.

You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant dialogue to help create a professional and critical understanding of your individual creative process.

The course is suitable for those from a range of fields wishing to diversify and deepen their practice’s relationship with technology, including but not limited to; product designers, engineers, model makers, artists and architects. You will benefit from being an integral part of an intellectually supportive and creative postgraduate community, with whom you can interact and collaborate across multiple disciplines.

Course structure

1. Technology Issues – Within the technology issues unit, students will engage in 3-5 week project cycles that will allow them to explore 3d printing, 3d scanning and other rapid prototyping. These units are structured to encourage students to engage collaboratively with other students of the same and different disciplines.

2. Business and Innovation – Taught during the term prior to the major project unit this unit helps students develop an understanding of business and innovative practises in creative industries. It supports Applied Technologies students in turning their ideas into viable market propositions and long term business plans.

3. Research Process – This unit provides the grounding for the research and development skills needed for students’ individual projects.

4. Concept and Prototyping – Allows students to further develop their skills. To identify a specialist area related to digital manufacturing and to pursue a single line of enquiry, idea or theory and develop, investigate, challenge and test that concept.

5. Major project - The Major project represents the culmination of the students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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The primary aim of this course is to educate you to MSc level in the theoretical and practical aspects of mathematical problem solving, mathematical model development, creating software solutions and communication of results. Read more
The primary aim of this course is to educate you to MSc level in the theoretical and practical aspects of mathematical problem solving, mathematical model development, creating software solutions and communication of results.

This course provides training in the use and development of reliable numerical methods and corresponding software. It aims to train graduates with a mathematical background to develop and apply their skills to the solution of real problems. It covers the underlying mathematical ideas and techniques and the use and design of mathematical software. Several application areas are examined in detail. It develops skills in mathematical problem-solving, scientific computing, and technical communication.

Training is also provided in general computing skills, mathematical typsetting, mathematical writing, desktop and web-based mathematical software development, and the use of computer languages and packages including Mathematica, parallel computing, C#, 3D graphics and animation, and visualisation.

The MSC is now available fully online and can be taken over 12 months full time or 24 months part time.

Visit the website: http://www.ucc.ie/en/ckr36/

Course Details

By the end of the course, you will be able to:

- use the description of a real world problem to develop a reasonable mathematical model in consultation with the scientific literature and possibly experts in the area
- carry out appropriate mathematical analysis
- select or develop an appropriate numerical method and write a computer programme which gives access to a sensible solution to the problem
- present and interpret these results for a potential client or a non-technical audience

Modules

Module descriptions - http://www.ucc.ie/calendar/postgraduate/Masters/science/page05.html#mathematical

AM6001 Introduction to Mathematica (5 credits)
AM6002 Numerical Analysis with Mathematica (5 credits)
AM6003 Cellular Automata (5 credits)
AM6004 Applied Nonlinear Analysis (Computational Aspects) (5 credits)
AM6005 Modelling of Systems with Strong Nonlinearities (5 credits)
AM6006 Mathematical Modelling of Biological Systems with Differential Equations (5 credits)
AM6007 Object Oriented Programming with Numerical Examples (10 credits)
AM6008 Developing Windowed Applications and Web-based Development for Scientific Applications (5 credits)
AM6009 3D Computer Graphics and Animation for Scientific Visualisation (5 credits)
AM6010 Topics in Applied Mathematical Modelling (5 credits)
AM6011 Advanced Mathematical Models and Parallel Computing with Mathematica (5 credits)
AM6012 Minor Dissertation (30 credits)

Format

The course places great emphasis on hands-on practical skills. There is a computer laboratory allocated solely for the use of MSc students. PCs are preloaded with all the required software and tools. Online students are expected to have a suitable PC or laptop available; all required software is provided for installation to faciliate course work. Online teaching hours, involving lecturers, tutorials and practical demonstrations, usually take place in the morninbg. The rest of the time, you are expected to do exercises, assignments and generally put in the time required to acquire key skills.

Assessment

Continuous assessment is the primary method of examining. In each module, typically 40% of the marks are available for take-home assignments and the remaining 60% of marks are examined by a practical computer-based examination. Final projects are read and examined by at least two members of staff.

For more information, please see the Book of Modules 2015/2016 - http://www.ucc.ie/calendar/postgraduate/Masters/science/page05.html#mathematical

Careers

Quantitative graduates with software skills are in high demand in industry according to the Governments Expert Group on Future Skills Needs. Demand for these skills is project to rise over the coming years not just in Ireland but in the EU and globally. Graduates have recently secured jobs in the following areas: banking, financial trading, consultancy, online gambling firms, software development, logistics, data analysis and with companies such as AIB, McAfee, Fexco, DeCare Systems, MpStor, the Tyndall Institute, Matchbook.com, First Derivatives and KPMG.

How to apply: http://www.ucc.ie/en/study/postgrad/how/

Funding and Scholarships

Information regarding funding and available scholarships can be found here: https://www.ucc.ie/en/cblgradschool/current/fundingandfinance/fundingscholarships/

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This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications. Read more

INSTITUTE FOR DIGITAL TECHNOLOGIES

This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications.
User interaction techniques with human perception and quality of users’ experience assessment methods are also included in the programme. Specific modules dedicated to gaming technologies, 3D media processing and users’ perception evaluation, creative media context and practices are taught by the leading experts in the area. You will also benefit from experience in 3D creative media and studio environments first-hand, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Programme Aims

a) Develop students’ knowledge and expertise in multimedia signal capturing, rendering, coding, processing, and adaptation through practical application analysing and evaluating problems and responding to challenges in real time.
b) Develop students’ critical thinking to assess the development, evaluation and implementation of high-end home and low-end mobile media applications in response to addressing real world problems/opportunities.
c) Develop students’ critical thinking to assess media applications through user interaction techniques, human perception and quality of experience assessment methods.
d) Use action-based learning to provide individuals and teams with employment skills essential to the digital/tech industry.

Programme Structure

To complete the MSc Digital Creative Media students must complete 8 x 15 credit modules. Students must also choose and complete 4 of the 6 optional modules. Students will pick a second subject from the list of nominated second subject modules offered by the other Institutes in the first semester. All students must complete a Dissertation worth 60 credits.

Assessment

Modules are assessed primarily by exams and also include a combination of group exercises, presentations and time-constrained coursework and assignments with varying levels of weighting depending on the nature of each module.

Career Prospects

Graduating from this programme will provide students with job opportunities in media technologies and creative industries (e.g., studios, film and music makers), broadcasters as well as communication industries and service providers. Graduates will also have the knowledge required to enter a wide research field related to creative media including their design and applications.
Graduates will also have the opportunity to enhance their knowledge and career prospects further by undertaking an MRes or PhD programme.

Compulsory Modules

-Collaborative Project
-Media and Creative Industries: Context and Practices
-Second Subject Module
-Dissertation
-Media Design and Production

Optional Modules

Choose four modules only:
-Media Processing and Coding
-Advanced 3D User Environments
-Internet of Things and Applications
-Introduction to Programming and MatLab
-Media Cloud Applications and Services
-Creative Industries in a Global Perspective
-Gaming Technologies and Systems

Second Subject Modules

Choose one module only:
-Design Thinking
-Media and Creative Industries: Critical Perspectives
-Principles of Entrepreneurship and Innovation Management
-Business Model Development
-Introduction to Diplomacy
-Sports Media and Marketing

Find more information on modules here http://www.lborolondon.ac.uk/study/institutes-programmes/msc-digital-creative-media/

For more information on fees, please see our fees and finance page: http://www.lborolondon.ac.uk/study/fees-finance/

Scholarships

We are investing over half a million pounds (£0.5m) in our scholarship and bursary scheme to support your studies at Loughborough University London in 2017. This package of support celebrates and rewards excellence, innovation and community. Our ambition is to inspire students of the highest calibre and from all backgrounds and nationalities to study with us and benefit from the wider Loughborough University experience and network. Our range of scholarships, bursaries and support packages are available to UK, EU and international students.View the sections below to discover which scholarship options are right for you.

What's on offer for 2017?
Inspiring Success Programme
-For unemployed and underemployed* graduates living in the East London Growth Boroughs of Hackney, Newham, Tower Hamlets or Waltham Forest
-Award value: 100% off your tuition fees
-We are joining forces with The London Legacy Development Company to offer a two day programme of specialist support for graduates, including workshops, skills seminars and networking opportunities to increase students' employability and support those looking to enter into postgraduate education.
-Eligibility: At the end of the programme, eight students will be selected for a 100% scholarship to study a masters course of their choice at our London campus in September 2017.

Dean's Award for Enterprise
-For students looking for the skills and support to launch a new business
-Award value: 90% off fees to launch your business idea
-Eligibility: The award will be given at the discretion of the Dean and the Senior Leadership Team, based on a one-page submission of your business idea.

East London Community Scholarship
-For any students who obtained their GCSE’s or A-levels (or equivalent qualifications) from The Growth Boroughs – Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets and Waltham Forest
-Award value: 50% off your tuition fees
-Eligibility: Competitive scholarship based on one-page submission showing your contribution to our community.

Alumni Bursary
-For all Loughborough University alumni
-Award value: 20% off your tuition fees
-Eligibility: International and UK/EU alumni holding a current offer for LoughboroughExcellence Scholarship
-For international and UK/EU high achieving students
-Eligibility: Any student holding a high 2:1 or first class undergraduate degree or equivalent from a recognised high quality institution will be considered.

Find information on Scholarships here http://www.lborolondon.ac.uk/study/scholarships-and-bursaries/

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Glass has remarkable properties; its transparency, durability and versatility have been explored in architectural and artistic contexts for thousands of years. Read more
Glass has remarkable properties; its transparency, durability and versatility have been explored in architectural and artistic contexts for thousands of years. Recent technological advances provide continuing opportunities for creative application. Its unique properties of transparency and interaction with light gives MA Glass students the opportunity to explore new possibilities and build specialist knowledge as a material for the future.

Course Overview

The MA Glass programme within the Contemporary Dialogues portfolio offers an exciting and innovative re-thinking of Postgraduate provision that reflects the strategic thinking of Swansea College of Art. The portfolio facilitates migration between diverse thematic disciplines, exploring new ideas and conceptual approaches to allow young artists and designers to confront the issues that face society today and into the future.

The portfolio’s ethos of collaborative dialogues through material practices provides an innovative model of design, fine and applied arts education. This development allows students from all pathways to experience and share creative practices and innovative mind-sets through inter-disciplinary and trans-disciplinary dialogues. This ethos is enhanced within each programme to stimulate ‘collaborative’ practices and experimentation across a broader spectrum of specialist fields, developing graduates with the contextual awareness, creative thinking and technical skills to operate at the forefront of their discipline.

During the course of your studies you will be supported by specialist staff, leading professionals and practicing artists through lectures, seminars, workshops and tutorials. We have exceptional traditional and digital facilities, housed in spacious purpose-build workshops. Through these, we encourage creative freedom within all of our students and support you in challenging conventional thinking and established practices and facilitate new technological advances across a broad range of disciplines. We have found that through collaborative experimentation and innovative design thinking our students are able to produce work that meets the challenges and respond to the demands of the 21st century.

Facilities include:
-Firing kilns for glass and ceramics
-Printmaking, Screen Printing and Digital Textile Technologies
-Traditional and Digital Stitch
-Wood, Metal, Clay
-Cutting Etching and Engraving Technologies - Waterjet, Laser, Plotter
-3D Printing and CNC
-Chemical and Digital Darkrooms
-Specialist computer facilities with commercial standard software

Modules

-Collaborative Dialogues (20 credits)
-Co-Existent Perspectives (20 credits)
-The Thought Experiment (20 credits)
-Explorative Research Praxis (60 credits)
-Confirmative Praxis (60 credits)

Key Features

Students use the Master's Programme for all kinds of reasons; to gain an extra qualification, to achieve a higher and more sophisticated level of practice, as well as to have supported research and development time in order to elevate themselves to a more professional plateau with their artwork.

In this century, glass as a material offers a unique place in design and architecture and there are very few institutions that offer the opportunity to explore this material, with particular reference to its applications in architecture. Swansea glass department has a long established reputation for glass and strong industrial links help underpin the educational experience for students. The history of the department enables a broad spectrum of approaches that draw on the historical, cultural and technological uses of this material. Glass in its many forms; mosaic, glaze, enamel and window façade covers a broad association of surfaces, which offers for the maker a rich and varied pallet. This is a hands-on course!

The main strands of the programme are: design and philosophy, material innovation and glass design. These themes are considered in the context of glass for the environment, to fulfill the need to develop innovative, sustainable and possibly universal solutions for a variety of architectural, public and private spaces.

The programme prides itself in newly equipped workshops that provide excellent specialist facilities including sandblasters, acid etching bay, cold working machinery, screen printing facilities for glass and an extensive range of glass and ceramic kilns for casting and decorative processing. Beyond this specialist equipment, you will also have access to an extensive range of facilities including an excellent library, open-access computer suites and workshops in other areas within the art school such as wood, metal, ceramics, 3D printing and water jet and laser cutting.

The teaching team consists of highly experienced glass artists and designers who are either engaged in professional practice or are research active, supported by industrially trained technical staff. This ensures that the course delivers a qualification and experience that is highly relevant to the changing needs of the industry and wider architectural glass community.

The department works closely with the Architectural Glass Centre, which often supports and advises the students on live commissions and commercial work. We also work with the CIRIC research centre within the faculty, with 2 members of this research centre specialising in glass. This provides research opportunities and access to high technology resources giving the students opportunities to link with creative industries infrastructure in the region as a potential starting point for future employment.

With an eighty year history the glass department benefits from strong support from Alumni and the local glass community as well as networks and connections from world-renowned glass artists.

Assessment

The main modes of assessment used on this programme are; studio projects, written assignments and seminar presentations.

Assessment at postgraduate level is reflected by your ability to reformulate and use relevant methodologies and approaches to address problematic situations that involve many interacting factors. It includes taking responsibility for planning and developing courses of action that initiate or underpin substantial change or development, as well as exercising broad autonomy and judgement. It should also reflect an understanding of the relevant theoretical and methodological perspectives and how they affect your area of study or work.

Career Opportunities

Students from the Master's Programme have gone on to many varied careers within the Architectural Glass Industry, Glass Studios, teaching and lecturing positions, in community arts and the cultural industries in general. Many have continued to practice as designers and artists and some have progressed to PhD study.

Possible career pathways have included:
-Establishing yourself as an artist, designer or maker
-Setting up a studio as a sole supplier or in a partnership with others
-Employed in specialist glass studios
-Engaging in freelance work on architectural and interiors projects
-Designing for industry or working in the glass industry
-Working on private and public commissions
-Working on art projects and community projects
-Other opportunities include arts administration, curating, teaching and mentoring, community work and arts editorial
-Continuation of studies to postgraduate level on our MA programme
-Further academic research leading to MPhil, or PhD is available

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Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. Read more
Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. We offer a dynamic environment in which you'll be able to engage with the animated form in traditional 2D and 3D stop motion, as well as the theoretical aspects of the discipline.

This course attracts students from around the world and has a rich cultural mix. You'll approach animation as a broad discipline and be encouraged to engage with experimental and speculative approaches to making through a range of projects, which will culminate in the production of a high quality animated film.

MA Animation at our Farnham campus has a long history of nurturing creative, innovative and challenging animators and has an incomparable alumni. This course will support you in developing practical skills while fostering a high standard of diverse critical approaches.

On this course you'll be encouraged to take risks, explore and develop your interests, and exchange, debate and discuss your ideas. You'll be expected to produce original and exciting films during your time with us, and explore the wide range of creative possibilities of frame-by -frame filmmaking. We'll encourage you to be open to these possibilities and to develop new skills, as well as building on your existing ones.

Your studies will be supported by internationally renowned staff on a course that is proud to have no house style. We'll encourage you to explore your own natural inclinations - whether narrative, experimental, documentary or fiction. This will enable you to establish yourself as a rounded professional who can formulate ideas in a sophisticated framework.

Our course uses a wide range of technical resources that cover the whole spectrum of contemporary animation practice, from traditional drawn and stop motion animation to the latest digitally generated imagery.

Part-time students are normally taught on a Wednesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.

Industry Partners

Our course actively encourages you to gain industry experience through a wide variety of approaches. These include work experience, internships, studio visits, commissions and competitions and entry into major film festivals.

We've built an extensive network of industry connections, giving us access to high-profile visiting lecturers, and to commissions, competitions and exciting work placement opportunities.

Our industry links include:
-Aardman Animations
-STUDIO AKA
-Passion Pictures
-Mackinnon & Saunders
-Nexus
-Framestore
-Cinesite
-The Mill
-ustwo
-Stylorouge
-Blink Productions
-ITV

Careers

Animation is one of the most significant and rapidly expanding media fields. An enormous range of career opportunities exist in animation. These range from the traditional techniques of animation storytelling, drawn to model and CGI animation.

Typical careers in the industry include:
-Directors
-Producers
-Animators (in commercials, films, broadcast, online media and games)
-Editors
-Character designers
-Production designers
-Pre-vis artists
-Compositors
-Storyboard artists
-Post-production

As one of the pre-eminent animation courses in the world, our sought after alumni have landed many exciting, high-profile roles across the industry - including positions as:
-Animators
-Directors
-Producers
-Designers
-Model makers
-Storyboard artists
-CG animators
-CG riggers

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Geographical Information Systems (GIS) has grown rapidly to become a major component of information technology, creating distinctive methods of data analysis, algorithms and software tools. Read more

Why take this course?

Geographical Information Systems (GIS) has grown rapidly to become a major component of information technology, creating distinctive methods of data analysis, algorithms and software tools.

This course emphasises the acquisition of practical GIS skills. We use a wide range of industry-standard software tools and a structured approach to the analysis of spatial data through project work.

What will I experience?

On this course you can:

Get hands-on experience of using instruments such as GPS, Total Stations and 3D laser scanners
Be taught by experts, who have extensive industrial and consultancy experience and strong research portfolios
Practise your GIS data collection skills in a range of environments

What opportunities might it lead to?

The wide range of career opportunities across public and private sectors and in university-based research, coupled with the rapid rate of technological change, mean that major organisations and industrial firms are finding it essential to update their skills through advanced study. We therefore aim to meet this demand by tailoring our course to the needs of both regional and national markets.

Here are some routes our graduates have pursued:

Environmental consultancies
Geographical information science specialists
Working for the Environmental Agency
Working for the Ordnance Survey

Module Details

The academic year is divided into two parts. The first part comprises the lecture, workshop, practical and field work elements of the course, followed by a dissertation which will take approximately five months to complete.

Here are the units you will study:

Principles of Geographic Information Science: Beginning with an overview of the development of GIS, the first part of this unit examines data sources and data capture, as well as hardware and software tools. The second part deals with vector-based data structures and data management, followed by vector GIS operations, such as overlay and buffering. You will undertake a project to create a GIS of your own, which may be presented as a seminar session. Practical exercises are undertaken using MapInfo. You will then go on to develop an understanding of raster-based approaches to GIS, cartographic modelling and related areas of image processing which are often applied in remote sensing. Topics include raster data models and data compression techniques, raster GIS and cartographic modelling, imaging systems and image processing, geometric correction techniques and GIS/remote sensing integration in the raster domain. Practical work uses MapInfo, ArcGIS - ArcMap and ERDAS Imagine.

GIS and Database Management Systems: Your major focus on this unit will be the use of industry-standard methods and tools to develop competence in the successive stages of database design, development and implementation. You will have an introduction to data analysis techniques, followed by an examination of alternative types of database system and the rules of relational database design. There is extensive treatment of the SQL query language in standard databases and for attribute query within a GIS. You will be introduced to advanced topics including database programming and computer-aided database design. You will also consider the Object-Relational databases and spatial data types, explore the use of spatial queries using the ORACLE relational database management system and examine procedural database programming and web database connectivity. Practical work for this unit uses the ORACLE relational database management system, running in full client-server mode.

Applied Geographic Information Systems: On this unit you will develop a general, inferential, model-based approach to the analysis of quantitative data within a geographical framework. You will examine a range of underlying concepts including model specification, bias, linearity, robustness and spatial autocorrelation. You will subsequently develop these in the context of a unified framework for analysis. Practical work is based on ArcGIS - ArcMap.

Research Methods and Design: This unit will introduce you to the basic principles of research design and methodology, enabling you to develop a critical approach to the selection and evaluation of appropriate methods for different types of research problem.

Modelling and Analysis and the Web: This unit gives you the chance to consider the use of GIS technology for creating terrain models and explore the basics of photogrammetry, as well as analytical and digital techniques for photogrammetric data capture. You will also look at Orthophotography, LiDAR and RADAR systems. ArcGIS is used for spatial analysis, such as buffering and overlay techniques. You will also explore and exemplify data transfer between GIS software systems and technologies for internet-based GIS.

Dissertation: This provides an opportunity for you to pursue a particular topic to a greater depth than is possible within the taught syllabus. It can take a variety of forms, for example GIS-based analysis of original data sources and digital datasets, case studies of GIS adoption in public or private sector organisations, the development of new software tools/applications or the design of GIS algorithms. The final submission takes the form of an extended written report or dissertation of a maximum of 15,000 words.

Programme Assessment

The course provides a balanced structure of lectures, seminars, tutorials and workshops. You will learn through hands-on practical sessions designed to give you the skills in laboratory, computer and field techniques. The course also includes extensive field work designed to provide field mapping and data collection skills.

The majority of assessment takes the form of practical exercises and project-based activity. This enables you to become familiar with industry-standard software systems and develop your skills by applying your newfound expertise in areas that particularly interest you.

Student Destinations

GIS technology is now very widely deployed in many organisations ranging from utility companies, telecommunications networks, civil engineering, retailing, local and national government, international charities and NGOs, the National Health Service, environmental organisations, banking and finance, and insurance. GIS has become an essential part of the world's information infrastructure.

You can expect to go on to find work in organisations such as local authorities, health authorities, conservation organisations, banks and insurance companies, amongst others. Many of our previous graduates are now employed all over the world, working on a whole variety of GIS-related projects in a very wide range of different organisations and industries.

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Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry. Read more
Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry.

This course will equip you with creative prototyping and programming skills for design. You’ll use software and hardware to respond to a range of design briefs dealing with human interaction in spaces and through objects and interfaces.

You’ll learn combined technical and creative skills and have the opportunity to shape your own ideas, concepts and theories through a self-directed major project, informed by design research and critical enquiry.

This course has a strong studio culture and is taught in a multidisciplinary space within a suite of post-graduate design courses where you’ll gain skills and knowledge highly sought after in industry.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Interaction-Design-Postgraduate-FullTime

What you'll learn

In specialist prototyping modules you’ll develop specific skills and knowledge in Arduino and other forms of prototyping, which will inform and enable highly developed 3D outcomes in your self-directed major project. Working with specialist tutors, the major project allows you to model and develop design outcomes for human interactions.

Collaboration with practitioners from other areas is encouraged. You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

We have a strong studio culture supported by our multidisciplinary staff team of academics and industry based practitioners. You’ll develop creative, professional, strategic and contextual knowledge and skills and apply design thinking to a range of creative outcomes.

Modules

• Design Research Methods
• Sketching in Hardware & Software
• 3D Prototyping or Exhibition Design
• Major Design Project
• Light Art & Projection or Digital Creative
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

You’ll gain a rare blend of creative and programming skills which are highly sought after in industry. With a physical and digital portfolio demonstrating industry-ready skills, graduates can apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also continue to study to MPhil or PhD level.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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As we head towards zero carbon buildings, we need to better understand how buildings should be constructed and the materials we should use in their construction in order to increase their energy efficiency. Read more
As we head towards zero carbon buildings, we need to better understand how buildings should be constructed and the materials we should use in their construction in order to increase their energy efficiency.

Whether you are working in the construction industry, a graduate from a built environment background or you want to upskill for a new construction role, we will teach you how to analyse the performance of existing buildings and to design and model new, energy efficient buildings.

You will gain an understanding of building physics and performance, including how buildings respond to weather, how to heat buildings efficiently and how bricks, mortar, timber and insulants act as a thermal barrier. Discover how to use 3D modelling packages to study individual building components and analyse how buildings respond to environmental conditions and occupancy patterns.

You can combine this course with other Advanced Professional Diplomas as part of our MSc Sustainable Engineering or study it as a standalone qualification.

Visit the website http://courses.leedsbeckett.ac.uk/buildingmodellingandsimulation_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Aimed at professionals working within the built environment or graduates looking to build on their knowledge of the built environment, we will help you further your employment prospects within the construction industry. With the ability to assess the performance of existing buildings and the specialist skills to design and model new buildings, you will be a valuable asset to any construction company.

- Building Surveyor
- Architectural Technician
- Mechanical Engineer

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Study part time at your own pace around your job and learn the latest developments in building modelling and performance that will set you apart in the workplace.

When it comes to understanding the performance of buildings in the UK, the government and building industry alike turn to our University for expertise and advice. You will be learning from a teaching team and industry experts who have worked with the UK government and large material manufacturers including Saint-Gobain and ARC Building Solutions to enhance the performance and efficiency of buildings. You will hear the first-hand experiences of business leaders and sustainability experts involved in UK and international consultancy projects on building modelling and simulation.

Through our virtual learning environment you will have access to the latest information about building designs and research on how building stock can be made more energy efficient. Online materials including videos, up-to-date research on thermal performance, moisture propagation and building fabrics, and simulations considering weather conditions, occupancy and the impact of solar and ventilation will inform your learning.

Core Modules

Building Environmental Science & Modelling
Learn to assess building performance for occupant comfort, health, energy use and serviceable life. Discover how modelling of building fabrics and components is used to predict performance.

Building Detailed Design & Specification
Apply the principals learned in the Building Environment Science & Modelling module to the design of building details to maximise performance while avoiding problems.

Professor Chris Gorse

Professor of Construction and Project Management

"The future of our energy efficient homes, workplaces and smart cities is underpinned by the performance and reliability of the models we use. This course will advance your understanding and ability to apply the latest tools and techniques to the field"

Chris Gorse is Professor of Construction and Project Management and Director of Leeds Sustainability Institute. He leads projects in the areas of sustainability, low carbon and building performance and has an interest in domestic new builds, commercial buildings and refurbishment. Chris is an established author and has consultancy experience in construction management and law.

Facilities

- Northern Terrace
Based at our City Campus, only a short walk from Leeds city centre, Northern Terrace is home to our School of Built Environment & Engineering.

- Leeds Sustainability Institute
Our Leeds Sustainability Institute's facilities include the latest drone and thermal imaging technology to provide new ways of measuring and evaluating building sustainability.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television. Read more
The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television.

-Study in a collaborative filmmaking environment
-Design for live action shoots
-Use traditional and digital design techniques
-Work in fully-equipped design studios
-Work on both fiction and animation films
-Have opportunities and facilities for set builds
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/fees-funding/funding-guide

COURSE OVERVIEW

Uniquely in the UK, our MA Production Design students study alongside students of other filmmaking disciplines, engaging in a series of productions where working methods replicate professional practice.

The advent of digital technology has brought in new design tools and ways of working and this course promotes a lively interface between old and new methods. 3D and 2D computer techniques and Concept Art are taught alongside traditional skills such as set sketching, orthographic draughting, design geometry and model-making. The course offers the opportunity to specialise in Concept Art, particularly in the second year. Design students apply their skills to live action and animation films, television programmes and commercials, in the studio and on location, using built sets and green screen. Relevant business and management skills are also taught, equipping students to manage a small art department, its budget, personnel and logistical schedules, studio procedures and set decorating. Studio visits and placements familiarise students with a working art department and inspire them with actual film sets.

All staff, permanent and visiting, are Industry practitioners and students develop close links with the film and television industry while they train.

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The course philosophy for MA Fine Art - Contemporary Dialogues is that of experimentation, offering a challenge to conventional notions of medium-specificity in order to properly facilitate your ‘style' of expression and your inherent interests. Read more
The course philosophy for MA Fine Art - Contemporary Dialogues is that of experimentation, offering a challenge to conventional notions of medium-specificity in order to properly facilitate your ‘style' of expression and your inherent interests.

Course Overview

MA Fine Art within the Contemporary Dialogues portfolio offers an exciting and innovative re-thinking of Postgraduate provision that reflects the strategic thinking of Swansea College of Art. The portfolio facilitates migration between diverse thematic disciplines, exploring new ideas and conceptual approaches to allow young artists and designers to confront the issues that face society today and into the future.

The portfolio’s ethos of collaborative dialogues through material practices provides an innovative model of design, fine and applied arts education. This development allows students from all pathways to experience and share creative practices and innovative mind-sets through inter-disciplinary and trans-disciplinary dialogues. This ethos is enhanced within each programme to stimulate ‘collaborative’ practices and experimentation across a broader spectrum of specialist fields, developing graduates with the contextual awareness, creative thinking and technical skills to operate at the forefront of their discipline.

During the course of your studies you will be supported by specialist staff, leading professionals and practicing artists through lectures, seminars, workshops and tutorials. We have exceptional traditional and digital facilities, housed in spacious purpose-build workshops. Through these, we encourage creative freedom within all of our students and support you in challenging conventional thinking and established practices and facilitate new technological advances across a broad range of disciplines. We have found that through collaborative experimentation and innovative design thinking our students are able to produce work that meets the challenges and respond to the demands of the 21st century.

Facilities include:
-Firing kilns for glass and ceramics
-Printmaking, Screen Printing and Digital Textile Technologies
-Traditional and Digital Stitch
-Wood, Metal, Clay
-Cutting Etching and Engraving Technologies - Waterjet, Laser, Plotter
-3D Printing and CNC
-Chemical and Digital Darkrooms
-Specialist computer facilities with commercial standard software

Modules

Core Modules
-Collaborative Dialogues (20 credits)
-Co-Existent Perspectives (20 credits)
-The Thought Experiment (20 credits)
-Explorative Research Praxis (60 credits)
-Confirmative Praxis (60 credits)

Key Features

Students use the Master's Programme for all kinds of reasons; to gain an extra qualification, to achieve a higher and more sophisticated level of practice, as well as to have supported research and development time in order to elevate themselves to a more professional plateau with their artwork. Students from the Master's Programme have gone on to many varied careers in teaching and lecturing positions, in community arts and the cultural industries in general. Lots have continued to practice as artists and some have progressed to PhD study.

The programme has access to well equipped workshops including a resin, plaster, wood, metal and ceramic.
 Beyond this specialist equipment, you will also have access to an extensive range of facilities including an excellent library, open-access computer suites and workshops in other areas within the art school. 
We currently have two research centres within the faculty. These research centres provide staff with research opportunities and access to high technology resources, they provide students with placement opportunities while also developing the creative industries infrastructure in the region, which will benefit graduating students.

The Creative Industries Research and Innovation Centre was established in 2005 and is a knowledge transfer centre for projects that support the creative industries in Wales.

Current projects include Moving Image Wales, which supports the digital media industry, the Textiles Technologies Project, which supports the textiles and apparel industries, CIME, which supports business through creative intervention and SATnet, which provides a link between artists and businesses in the science and technology sectors. In addition, IPCRES is also based in CIRIC and is developing and disseminating research about durational and event-based practices.

Alongside the numerous projects operating within CIRIC, there is also a Design Bureau, with water jet cutting, laser cutting and fabric printing services. The Centre for Lens Arts and Science Interaction is a research centre based within The Dynevor Centre for Art, Design, and Media at University of Wales Trinity Saint David, Swansea (formerly Swansea Metropolitan University). CLASI aims to encourage and promote interdisciplinary research projects, which stimulate research, innovation, and experimentation across photographic, digital and electronic arts. A strong emphasis is placed on research strands where the histories, philosophies and practices of art and science intersect. The definition of art and science is intentionally broad and the centre is aligned with SATnet and CIRIC.

Read less
The course philosophy is that of experimentation, offering a challenge to conventional notions of medium - specificity in order to properly facilitate your ‘style' of expression and your inherent interests. Read more
The course philosophy is that of experimentation, offering a challenge to conventional notions of medium - specificity in order to properly facilitate your ‘style' of expression and your inherent interests.

Course Overview

The Contemporary Dialogues portfolio offers an exciting and innovative re-thinking of Postgraduate provision that reflects the strategic thinking of Swansea College of Art. The portfolio facilitates migration between diverse thematic disciplines, exploring new ideas and conceptual approaches to allow young artists and designers to confront the issues that face society today and into the future.

The portfolio’s ethos of collaborative dialogues through material practices provides an innovative model of design, fine and applied arts education. This development allows students from all pathways to experience and share creative practices and innovative mind-sets through inter-disciplinary and trans-disciplinary dialogues. This ethos is enhanced within each programme to stimulate ‘collaborative’ practices and experimentation across a broader spectrum of specialist fields, developing graduates with the contextual awareness, creative thinking and technical skills to operate at the forefront of their discipline.

During the course of your studies you will be supported by specialist staff, leading professionals and practicing artists through lectures, seminars, workshops and tutorials. We have exceptional traditional and digital facilities, housed in spacious purpose-build workshops. Through these, we encourage creative freedom within all of our students and support you in challenging conventional thinking and established practices and facilitate new technological advances across a broad range of disciplines. We have found that through collaborative experimentation and innovative design thinking our students are able to produce work that meets the challenges and respond to the demands of the 21st century.

Facilities include:
-Firing kilns for glass and ceramics
-Printmaking, Screen Printing and Digital Textile Technologies
-Traditional and Digital Stitch
-Wood, Metal, Clay
-Cutting Etching and Engraving Technologies - Waterjet, Laser, Plotter
-3D Printing and CNC
-Chemical and Digital Darkrooms
-Specialist computer facilities with commercial standard software

Modules

-Collaborative Dialogues (20 credits)
-Co-Existent Perspectives (20 credits)
-The Thought Experiment (20 credits)
-Explorative Research Praxis (60 credits)
-Confirmative Praxis (60 credits)

Key Features

Students use the Masters Programme for all kinds of reasons; to gain an extra qualification, to achieve a higher and more sophisticated level of practice, as well as to have supported research and development time in order to elevate themselves to a more professional plateau with their artwork. Students from the Masters Programme have gone on to many varied careers in teaching and lecturing positions, in community arts and the cultural industries in general. Lots have continued to practice as artists and some have progressed to PhD study.

The programme has access to well equipped workshops including a resin, plaster, wood, metal and ceramic.
Beyond this specialist equipment, you will also have access to an extensive range of facilities including an excellent library, open-access computer suits and workshops in other areas within the art school. 
We currently have two research centres within the faculty.These research centres provide staff with research opportunities and access to high technology resources, they provide students with placement opportunity whilst also developing the creative industries infrastructure in the region, which will benefit graduating students.

The Creative Industries Research and Innovation Centre was established in 2005 and is a knowledge transfer centre for projects that support the creative industries in Wales.

Current projects include Moving Image Wales, which supports the digital media industry, the Textiles Technologies Project, which supports the textiles and apparel industries, CIME, which supports business through creative intervention and SATnet, which provides a link between artists and businesses in the science and technology sectors. In addition, IPCRES is also based in CIRIC and is developing and disseminating research about durational and event based practices.

Alongside the numerous projects operating within CIRIC, there is also a Design Bureau, with water jet cutting, laser cutting and fabric printing services.

 The Centre for Lens Arts and Science Interaction is a research centre based within The Dynevor Centre for Art, Design, and Media at Swansea Metropolitan University. CLASI aims to encourage and promote interdisciplinary research projects, which stimulate research, innovation, and experimentation across photographic, digital and electronic arts. A strong emphasis is placed on research strands where the histories, philosophies and practices of art and science intersect. The definition of art and science is intentionally broad and the centre is aligned with SATnet and CIRIC.

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