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Masters Degrees (3D Art)

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Medical art encompasses a wide range of applications from patient communication and information to medical teaching and training. Read more
Medical art encompasses a wide range of applications from patient communication and information to medical teaching and training. It is also used by the pharmaceutical industry to aid in explanation of their products and by television companies in the production of documentaries.

This highly innovative one-year taught Masters course employs highly specialised tutors from scientific backgrounds alongside experienced medical art supervisors.

Why study Medical Art at Dundee?

Medical Art is the depiction of anatomy, medical science, pathology and surgery. This may include medical images, models or animations for use in education, advertising, marketing and publishing, conceptual work in relation to research, education and publishing and two or three-dimensional visualisation for the training of specific medical professionals.

Medical and forensic artists require technical and conceptual art skills alongside comprehensive medical and anatomical knowledge.

What's so good about studying Medical Art at Dundee?

You will benefit from the facilities of a well-established art college, whilst appreciating the newly-refurbished laboratories, a dedicated library and access to human material in a modern medical science environment.

Internships

Short term internships in forensic and medical institutes throughout the world will be offered to selected students following graduation. Internship institutes offer these internships based on the reputation of the course and its tutors and include the National Centre for Missing and Exploited Children (NCMEC), USA; the Turkish Police Forensic Laboratory, Ankara and Ninewells Hospital, Dundee.

How you will be taught

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

What you will study

Students on both Forensic Art and Medical Art MSc's share joint modules with increasing specialisation. Students may carry out their semester three Dissertation module either at the University or from a working environment or placement.

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

Medical Art students study:

Semester 1 (60 credits)
Anatomy - Head and Neck
Anatomy - Post Cranial
Life Art
Digital Media Practice
Research Methods

Semester 2 (60 credits)
Medical Art 1 - Image Capture and Creation
Medical Art 2 - Communication and Education
Medical-Legal Ethics

Semester 3 (60 credits) - dissertation and exhibition resulting from a research project undertaken either at the university or as a placement.

On successful completion of Semesters 1 and 2 there is an exit award of a Postgraduate Diploma in Medical Art.

How you will be assessed

Anatomy modules will be assessed by spot-tests and practical examinations and coursework. Medico-legal ethics will be assessed by both a written exam and coursework. All other modules will be assessed by coursework.

Careers

This programme aims to provide professional training to underpin your first degree, so that you can enter employment at the leading edge of your discipline. Career opportunities in medical art are varied and will depend on individual background and interests.

In medical art potential careers exist in the NHS as well as industry. Medical art and visualisation is a rapidly changing and broad discipline. Possible careers include:

NHS medical illustration departments producing patient information and illustration services for staff
E-learning
3D model making (including clinical/surgical skills trainers) companies
Digital art and animation studios
Publishing houses
Illustration studios
Medico-legal artwork
Freelance illustration and fine art applications
Special effects and the media/film world
Academia – teaching or research
PhD research

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Forensic art encompasses a wide range of subjects, notably facial anthropology and identification, such as two and three-dimensional facial reconstruction, craniofacial superimposition, post-mortem depiction, composite art and age progression. Read more
Forensic art encompasses a wide range of subjects, notably facial anthropology and identification, such as two and three-dimensional facial reconstruction, craniofacial superimposition, post-mortem depiction, composite art and age progression.

This highly innovative one-year taught Masters course will encompass all these fields, employing highly specialised tutors from scientific backgrounds alongside experienced forensic art supervisors.

Why study Forensic Art at Dundee?

Forensic Art is the presentation of visual information in relation to legal procedures. A forensic artist may aid in the identification or location of victims of crime, missing persons or human remains, and may facilitate the identification, apprehension or conviction of criminals.

Forensic artists require technical and conceptual art skills alongside comprehensive medical and anatomical knowledge. The course provides training and expertise at the cutting-edge of the forensic art profession

What's so good about studying Forensic Art at Dundee?

You will benefit from the facilities of a well-established art college, whilst appreciating the newly-refurbished laboratories, a dedicated library and access to human material in a modern medical science environment.

The award-winning staff in the Centre for Anatomy and Human Identification (CAHID) are amongst the most experienced in the UK in the fields of human identification, forensic anthropology, craniofacial identification and the study of the human body. The core remit of the Centre is the study of anatomy and staff deliver high quality anatomy teaching at all levels, via whole body dissection which allows students to develop a sound knowledge of the human body.

The Centre was awarded a prestigious Queen's Anniversary Prize for Higher Education in November 2013. Presented in recognition of 'world class excellence', the Queen’s Anniversary Prizes are among the most highly-regarded awards for the UK’s universities and colleges.

Teaching & Assessment

Teaching methods include traditional and online lectures, practical workshops in the studio and dissecting room and small group discussions. These encourage debate around theoretical research-based solutions to current practical problems.

The MSc will be taught full-time over one year (September to August).

How you will be taught

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

What you will study

This highly innovative one-year taught MSc will encompass these fields, employing highly specialised tutors from scientific backgrounds alongside experienced forensic artists.

Semester 1 (60 credits)

In semester 1 the focus is on the study of anatomy through dissection, prosection study, illustration and facial sculpture and applying this to life art practice. Students will also be introduced to research methods and digital media.

Anatomy 1 - Head and Neck (15 credits)

Anatomy 2 - Post Cranial (15 credits)

Life Art (10 credits)

Digital Media Practice (10 credits)

Research Methods (10 credits)

Semester 1 may be also taken as a stand-alone PGCert entitled ‘Anatomy for Artists’.


Semester 2 (60 credits)

Forensic Facial Imaging, Analysis and Comparison (25 credits)

Forensic Art (25 credits)

Medical-Legal Ethics (10 credits)

On successful completion of Semesters 1 and 2 there is an exit award of a Postgraduate Diploma in Forensic Art and Facial Identification.

Semester 3 (60 credits) - dissertation and exhibition resulting from a self-directed project undertaken either at the university or as a placement.

How you will be assessed

A variety of assessment methods are employed, including anatomy spot-tests; oral and visual presentations; portfolio assessment of 2D/3D image acquisition and of artwork; written coursework and examination, such as forensic case reports.

Careers

This programme aims to provide professional vocational training to underpin your first degree, so that you can enter employment at the leading edge of your discipline. Career opportunities in forensic art are varied and will depend on individual background and interests.

In forensic art, potential careers exist within the police force and overseas law enforcement. Possible careers include:

Police art & design departments producing law enforcement documents, image enhancement, CCTV surveillance, image collection, staff posters and presentations.
SOCO/CSIs in UK or overseas law enforcement agencies
Facial composite practitioner and witness interview expert in police force
Archaeological artist working with museums, institutes and exhibitions
Facial identification services
Medico-legal artwork
Freelance art applications
Special effects and the media/film world
Academia – teaching or research
PhD research

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The taught masters (MA) programme in art history considers works of art and visual material in the broadest sense. Read more
The taught masters (MA) programme in art history considers works of art and visual material in the broadest sense. We encourage the examination of the social and material histories of objects and images; explorations of the processes of cultural production, circulation, and consumption; and the development of original theoretical approaches to understanding works of art and associated cultural phenomena.

The Department of Art History offers two pathways for the MA in Art History: 'Renaissance to the Present Day' and 'Modern Art, Criticism' and Display'. Students of both pathways study the core module 'Critical Approaches to Art History and Visual Culture'.

Your choice of pathway will almost certainly relate to your present interests in art history or visual culture. All MA pathways are modular and the choice of pathway affects the modules available to you. With the help of a knowledgeable and supportive teaching staff, the pathway programme is designed to offer necessary flexibility to help you make important decisions about modules and dissertation topics.

Students on the 'Modern Art, Criticism and Display' pathway use a virtual 3D gallery software system to produce their own projects in which they are able to virtually 'curate' art exhibitions in virtual three-dimensional gallery spaces.

Studying art history gives students valuable transferable skills, an advanced qualification in the discipline and a rigorous foundation for further research and progression to PhD research, all of which are ideal for a range of careers.

Our MA programmes are particularly suited for those wishing to work in the contemporary art world. Our students have an excellent record of obtaining internships in major UK-based international galleries while they study, which is ideal preparation for future employment.

The Department of Art History incorporates the Nottingham Institute for Research in Visual Culture (NIRVC), which is a forum for research in art-historical and visual culture studies, drawing on a range of disciplines, within and beyond the University.

The University’s custombuilt Lakeside Arts Centre provides an excellent environment to support postgraduate studies in visual culture, with contemporary and historic art exhibitions at the Djanogly Art Gallery, and the DH Lawrence Pavilion – a newlybuilt drama, film, and performance space.

Visit http://www.nottingham.ac.uk/art-history for information about the Department, programmes, and funding opportunities.

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This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation. Read more

About the course

This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation.

It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating 3D, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

Aims

The MSc programme in Advanced Multimedia Design and 3D Technologies aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and 3D multimedia, and an appreciation of the current research directions and opportunities that are available in this field of research.

On this course you will:

Develop advanced knowledge and skills relevant to the design and creation of combined real, virtual interactive and 3D multimedia and tools, to assist in the creation of combined real and virtual interactive and 3D multimedia.
Develop the ability to design complex combined real and virtual interactive and 3D multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.
Gain an appreciation of the current research directions and opportunities that are available in this field of research.

Course Content

The course is delivered through a mix of lectures, workshops, self-study and individual and group project work. In lectures, key concepts and ideas are introduced, definitions are stated, results and techniques are explained, and immediate queries are discussed. Workshops and projects are used to foster practical engagement with the taught material.

The dissertation plays a key role in deepening understanding, in developing research and literature review skills, and in applying knowledge and skills gained in the programme to plan, execute, and evaluate a significant investigation into a current problem area related to the design of multimedia artefacts.

Typical Modules

3D Computer Graphics and Motion Capture
Multimedia and Interaction Design
Audio Visual Post Production
3D Film Design and Production
Multimedia Research Directions
Dissertation Project

Special Features

Advanced resources
Our green screen TV studio lab, audio studio and cutting edge design tools are amongst our range of advanced equipment available to students. Design tools used during the course include:

Advanced 3D Technologies – 3D Studio, Vicon Motion Capture, Motion Builder, 3D Stereo Video
Multimedia and Interaction Design – Flash and Action Script
Audio Visual Post Production – AfterEffects, Final Cut Pro, Nuke, Logic Studio Pro
3D Film Design and Production – Nuke, Ocular.

State of the art student projects and placements

Assessment

You will be assessed on practical and written elements of each module.

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This one-year programme will allow artists who have already achieved high production values in their studio work to combine this with contemporary critical theory. Read more

This one-year programme will allow artists who have already achieved high production values in their studio work to combine this with contemporary critical theory.

You’ll develop your artistic practice in well-equipped studios and work towards an exhibition of your own. At the same time, you’ll explore contemporary art, theory and criticism to inform and contextualise your work – and you’ll specialise in one area of criticism or theory when you choose from a wide range of optional modules.

In a region full of cultural resources, from The Hepworth Wakefield to the Yorkshire Sculpture Park and the Henry Moore Institute, you’ll learn from expert researchers and practitioners as well as a host of visiting artists and speakers.

You could explore aesthetics, feminist studies, deconstruction and museum practice – and you could even undertake a work placement in a museum, gallery or other cultural institution.

Specialist facilities

In 2016 the School moves to a new location on campus, offering a modern and well-equipped learning environment in a beautiful listed building. You’ll be able to develop your artistic practice in professionally laid out studio spaces and versatile exhibition spaces.

We have a printmaking workshop on campus with facilities for etching, relief and screen printing, as well as a wet darkroom. Our computer suite has dedicated workstations for offline video editing and other applications. A 3D workshop and fabrication area are also housed within the School, with a dedicated space for casting.

The University incorporates museums and galleries such as the Stanley & Audrey Burton Gallery and the History of Science, Technology and Medicine Museum, as well as other performance and exhibition spaces.

Course content

The course gives you the chance to take full responsibility for your own programme of work. At its core is your studio practice, where you’ll develop your portfolio of work and build towards your own exhibition at the end of Semester 2.

You’ll work with a range of materials and have the freedom to develop your creativity through the media that suit you best. The study of different cultural and critical theories will be integrated into your work, as you attend studio seminars focusing on the links between theory, practice and criticism.

At the same time, you’ll develop your understanding of research methods through separate compulsory modules. As you improve your own research skills, you’ll prepare to submit your dissertation – an independent project on a topic related to your practice – by the end of the academic year.

You’ll also have the chance to expand your studies when you choose from a wide range of optional modules. You could cover topics such as contemporary art, technology and the media, feminism and culture, remembering the First World War or anthropological approaches to art among many others.

If you choose to study part-time, you’ll study over a longer period and take fewer modules in each year.

Course structure

Compulsory modules

  • MA Exhibition 50 credits
  • Advanced Research Skills 1 5 credits
  • Advanced Research Skills 2 5 credits
  • MA Fine Art Dissertation 30 credits
  • Studio Practice 60 credits

Optional modules

  • Derrida and Deconstruction 30 credits
  • Reading Sexual Difference 30 credits
  • Beyond the Trench: Collaborative Projects on the History, Remembrance and Critical Heritage of the First World War 30 credits
  • Making Sense of Sound 30 credits
  • The Margins of Medieval Art 30 credits
  • Capitalism-Criticism-Contemporary Art 30 credits
  • Feminism and Culture: Theoretical Perspectives 30 credits
  • Unfinished Business: Trauma, Cultural Memory and the Holocaust 30 credits
  • Aesthetics and Politics 30 credits
  • From Chagall to Kitaj and Beyond 30 credits
  • Critical and Curatorial Challenges in Contemporary Art: The Documenta Exhibitions at Kassel 1992-2012 30 credits
  • Encountering Things: Art and Entanglement in Anglo-Saxon England 30 credits
  • The Origins of Postcolonial England 30 credits
  • Anthropology, Art and Representation 30 credits
  • Humanity, Animality and Globality 30 credits
  • Technology, Media and Critical Culture 30 credits
  • Unmaking Things: Materials and Ideas in the European Renaissance 30 credits
  • Individual Directed Study 30 credits
  • Interpreting Cultures 30 credits
  • Assessing the French Revolution 30 credits

For more information on typical modules, read Fine Art MA Full Time in the course catalogue

For more information on typical modules, read Fine Art MA Part Time in the course catalogue

Learning and teaching

We use a variety of teaching and learning methods. These will vary, but generally include visits to museums and galleries, lectures, seminars, tutorials and online learning.

You’ll also benefit from our extensive programme of visiting artists and speakers. Independent study is vital to this programme – not only is this where you’ll work on your practice and develop your creativity, but it is also an opportunity to build your skills in research, analysis and interpretation.

Assessment

The assessment methods you come across may vary depending on the modules you choose. However, they’re likely to include your exhibition and supporting written work, your portfolio of studio work, in-course assessment, essays and presentations.

Career opportunities

This programme will allow you to develop your practice as an artist and write thoughtfully about the practice and context of artistic work.

It will also give you the chance to gain skills in organising and curating events and exhibitions, researching, interpreting and analysing artistic work and cultural, visual and critical awareness.

All of these traits are valuable in a wide range of careers. Fine Art graduates have gone on to work in curatorial and educational roles around the world, both on a freelance basis and for major art institutions. Others have decided to develop their research interests through PhD study and academia, or pursued careers in teaching.

Careers support

We encourage you to prepare for your career from day one. That’s one of the reasons Leeds graduates are so sought after by employers.

The Careers Centre and staff in your faculty provide a range of help and advice to help you plan your career and make well-informed decisions along the way, even after you graduate. Find out more at the Careers website



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In a world dominated by visual imagery, artists need the appropriate skills, reflexive approaches and attitudes of critical enquiry to work as effective professionals within their field. Read more
In a world dominated by visual imagery, artists need the appropriate skills, reflexive approaches and attitudes of critical enquiry to work as effective professionals within their field. In this personalised course of study you can either explore your own specialism of fine art practice, or develop your practice across a broader range of interdisciplinary activity. In a supportive and challenging environment, you will be encouraged to be independent and enterprising in the promotion of yourself and your art.

The course is available to study either full-time over 1 calendar year or part-time over 2 calendar years. As a part time student it is possible to undertake the course from a distance and alongside existing employment.

You will develop new ways of looking at your own practice. You will explore distinct areas of contemporary fine art while reviewing your own and fellow students’ work-in-progress. Through negotiation, you will develop a proposal for new work that will form the framework for further development.

The course is structured to enable you to fully realise your ambitions for your practice. A lecture programme and regular contact with teaching staff, along with seminars from prominent practitioners, will assist you towards the production of a significant body of new work along with a key research folio within which you reflectively evaluate your practice. Students have in the past exhibited their final work at public galleries such as Chapter Arts Centre, Elysium Gallery, West Wharf Gallery and Arcade Cardiff.

See the website http://courses.southwales.ac.uk/courses/934-ma-arts-practice-fine-art

What you will study

The MA Arts Practice runs over two calendar years part-time or one calendar year full time:

- Part One:
Artist Practitioner 1 Critique 40 credits

Choice of one, 20 credit module from the three MA common modules, which you will study alongside Postgraduate students from other courses across the Faculty of Creative Industries:
- Creative and Cultural Entrepreneurship
- Research and Practice in the Creative and Cultural Industries
- Research Paradigms

- MA Common Modules:
You will receive a strong grounding in research knowledge and skills, enterprise and innovation as part of the core MA Arts Practice course, but because everyone has different requirements of their postgraduate experience, you can choose to study one of the following three, 20 credit common modules. Each of these has a different focus, enabling you to select the module that will be most beneficial to you.

- Creative and Cultural Entrepreneurship:
This module aims to develop your knowledge of the methods to identify, develop and manage enterprise and innovation in the creative sector. It will then help you apply this to your own entrepreneurial project.

- Research and Practice in the Creative and Cultural Industries:
The focus of this module is on the development of research knowledge and skills, while also encouraging critical engagement with approaches to creative practice. You will also explore ideas, debates and issues in the creative and cultural industries.

- Research Paradigms:
This module focuses on research paradigms and their theoretical underpinnings. It also looks at key conceptual tools drawn from a wide range of subject areas relevant to postgraduate research in the creative industries.

Part Two
- Artist Practitioner 2 Context (40 credits)
- Professional Practice in the Arts (20 Credits)
- Artist Practitioner 3 Major Project (60 Credits) or Research Project –Learning Through Employment (60 Credits)

Learning and teaching methods

The MA Arts Practice course is delivered using specialist facilities in our post-graduate studios which are available seven days a week. The programme makes use of lectures, guest speakers, workshops, demonstrations and tutorials, field trips and visits. The contact time you receive will include weekly workshops or seminars and regular group and individual tutorials. In addition, you will be expected to develop your area of practice independently.

Modules are taught via a combination of group seminars and lectures, with individual one-to-one tutorials taking place regularly to support your progress.

We encourage students to discuss and provide feedback on each other’s work, and to approach assignments in groups where appropriate to develop essential skills in teamwork and project management.

Work Experience and Employment Prospects

The course acknowledges the value of experience and partnerships to enable employability. A key element of the course involves establishing partnerships, internships, residencies and placements with arts organisations and galleries, NHS Trusts, social services, charitable trusts, schools, colleges, care homes and commercial companies to develop these. The course also develops your professional skills and positions your practice within critical and contextual frameworks.

- Work/study placements:
In addition to developing your personal area of art practice, you will benefit from the chance to gain practical exhibiting and curatorial experience and to explore other avenues of professional practice.

- Career options:
Graduates of MA Arts Practice (Fine Art), can progress to careers in academia, a Fine Artist, Teacher, Artist in residence, Public Artist, Community Artist, Ceramicist, Exhibitions Organiser, Socially Engaged Practitioner, Prop maker, Technician, Technical Demonstrator, Craft Designer, Gallery Owner, Art Dealer, Art Conservator, Curator, Art Gallery Technician, Art Transporter, Arts Journalist, Critical Commentator, Web Designer, Arts Administrator, Set Designer, Model Maker, Illustrator, Mural Designer, Creative Director, Art Director, Arts Business Manager or Arts Publicist.

Assessment methods

Modules are largely assessed via practical outcomes, project proposals and research folios. Some modules make use of presentations and discussion of working methods and final outcomes.

We will give you regular verbal feedback to help you develop your understanding during each module.

Facilities

Studying art at the University of South Wales means you can work in dedicated studio spaces and base rooms at our Treforest campus. Within your specialism, you will be able to accomplish a high standard of work in our extensive specialist facilities: 3D workshop, print room, and ceramic studios all equipped with traditional and state of the art facilities, including digital suites and a fully equipped lighting studio for photography. Opportunities are available to extend your technical skills through tailored undergraduate modules.

Facilities at our nearby Cardiff campus range from photographic darkrooms and professional-level printers, to video and audio production studios. While facilities are available in the first instance to students studying related courses, they are available more widely to students wishing to explore cross-disciplinary and multi-media techniques. You will be able to borrow a full range of equipment including cameras, microphones and lighting.

Our specialist library offers a comprehensive range of textbooks, research journals and other physical and online resources, as well as an interlibrary loan service.

Teaching

Our MA Arts Practice staff are actively engaged in research, they embody a high level of knowledge, expertise and professional experience across a range of arts practices. Students on this course will benefit from interdisciplinary teaching delivered by a teaching team with extensive experience in exhibiting; project management; project realisation and practice within the public realm, NHS and community contexts.

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Prepare for a career as a professional artist. Independently develop your practical work, research skills and critical thinking, with support from our experienced staff and visiting artists. Read more
Prepare for a career as a professional artist. Independently develop your practical work, research skills and critical thinking, with support from our experienced staff and visiting artists. Test out your ideas in a professional environment and gain invaluable experience of exhibiting, curation and collaboration.

See the website http://www.anglia.ac.uk/study/postgraduate/fine-art

Overview

Our Master’s course will allow you to investigate a range of approaches used in fine art, from painting, sculpture, and printmaking, to more contemporary media such as photography, video, digital media, installation, sound and performance.

You’ll spend much of your time working and researching independently - but you’ll also learn about recent theories, contexts and practices in lectures, seminars and one-to-one tutorials.

We’ll give you the chance to test out your ideas in a professional environment, and to pick up important transferable skills for your career through group and individual presentations and critiques, exhibiting, curation and critical writing.

Here at Cambridge School of Art, you’ll be supported by lecturers who are themselves experienced artists. So as well as having access to artists who are working across many disciplines at the forefront of contemporary art practice, you’ll receive invaluable advice and direction for your future career.

Teaching times: Tuesdays and Wednesdays from 10am-5pm (full-time); Wednesdays 10am-5pm in Year 1 and Tuesdays 10am-5pm in Year 2 (part-time).

Careers

As well as preparing you for work as a practising artist, you’ll pick up skills and knowledge that will equip you for other roles. Our past students now enjoy careers in further and higher education, museum and gallery management, public arts projects, artist in residence schemes and fellowships opportunities, both in the UK and abroad.

Or you might decide to continue on to a research degree, like our PhD Fine Art.

Our links with local art organisations, such as Aid & Abet, Changing Spaces, Wysing Arts Centre and Cambridge Artworks, will give you the chance to take part in professional exhibitions, portfolio reviews and live projects.

You’ll also have access to events such as Creative Front Futures, which will give you a taste of the different creative industries, and be able to take part in Fine Art Professional Practice and networking initiatives for both students and alumni.

Our Fine Art Research Unit (FARU) runs fortnightly lectures that will give you a chance to hear contemporary artists and staff talk about their work, and engage in debates about art practice. Recent speakers have included Phillip Allen, Juan Bolivar, Rebecca Fortnum, Danny Rolph, Hayley Newman, Günter Herbst, David Kefford, Cally Spooner, Tim Ellis, Andrew Grassie, Lilah Fowler, Jemima Brown, Caroline Wright and Matthew Derbyshire.

Core modules

Process and Practice as Research
Acts and Discourses
Fine Art: Critical Practice
Master's Dissertation Art and Design
Master's Project: Art and Design

Assessment

On most of our core modules, you’ll demonstrate your progress through visual research outcomes supported by a written evaluative statement, except for the Master’s Dissertation where you’ll submit a 6,000-word contextual essay.

Specialist facilities

You’ll have the chance to experiment with many different art forms, making use of our MA studios, printmaking and 3D/sculpture workshops, photography dark rooms, and computer suites for video production and digital imaging. You’ll also have access to three brand new Mac suites with Adobe Creative Suite software, plus high-quality 27-inch monitors.

If you're a full-time student, you'll have an individual studio space to work in. If you're part-time, you'll need your own external studio facility, but may be able to negotiate some temporary on-site space for specific projects. Whether you're full-time or part-time, you'll be based in our MA studios and we'll encourage you to make full use of them both during and outside of formal teaching times. You can also arrange to use the studios on weekday evenings and at weekends during term-time.

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This programme is for artists who want to develop their specialist studio practice to a higher level. The course will give you the opportunity to enhance your practical and creative skills as a practicing artist, underpinned by a contextual research-based programme of critical studies. Read more
This programme is for artists who want to develop their specialist studio practice to a higher level.

The course will give you the opportunity to enhance your practical and creative skills as a practicing artist, underpinned by a contextual research-based programme of critical studies. You will be given a personal supervisor at the start of the programme, and you will also work in the studio alongside your fellow MA Fine Art students.

It builds upon the distinctive approach to arts practice currently offered on the undergraduate fine art programme at the University. The course combines the use of established media and techniques with an ethos of open learning and experimentation using new and alternative media.
You will enhance your practice through a critical and contextual understanding of your creative methods, enabling you to develop and broaden your work in the formulation and articulation of your ideas.

Through contacts with external partners and arts-based agencies you will engage directly with the world of contemporary fine art, extending your knowledge of the commercial side of the art world. This aspect of your practice will also be supported by learning business management skills such as creating a business plan and writing proposal briefs for commission, exhibition and project work.

The course is taught by practitioners with extensive experience of creative media and the broader art world. In addition to studio work, (which will take up the bulk of your time here), you will learn through lectures, master classes, field trips, seminars, presentations, group work, tutorials and independent study.

The fine art department has excellent facilities for a variety of creative practices. These include a fully-equipped wood workshop; a fully-equipped metal workshop with facilities to work with a wide variety of metals, including a small aluminium foundry; a printmaking studio; a ceramics and casting studio with two large kilns; and a digital studio equipped with the latest AppleMac computers, a range of high end software and printing facilities up to A1 size.

Special features

The open nature of the fine art studio means you will have the opportunity to apply a multi-disciplinary approach to your work and make use of the high level facilities available within the studio set-up.

The fine art department has established strong links with a number of arts organisations and groups within the region, including Bolton Metropolitan Borough Council, Bolton At Home, Queens Park and Bolton Landscape Department, Bolton Schools Liaison Network, Bolton Museum and Art Gallery, Hospital Arts, and a large number of private organisations who regularly commission our students.

Students from the undergraduate programme have successfully set up three large studio groups in the region and studio spaces are available for students to rent in these studios at very reasonable rates. Two new contemporary art galleries have also been set up by our students in the past three years.

The department has also set up an undergraduate programme in fine art in Athens and students from the programme have an opportunity to spend some time at the art school in the centre of this historic city.

For more information please visit http://www.bolton.ac.uk/postgrad

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Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory. Read more
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.

Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.

Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.

We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.

While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.

This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

Careers

Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.

The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.

Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.

Modules & assessment

Core modules:
Process and Practice as Research
Games Development 1
Games Development 2
Digital Arts - Experimental Practice
Master's Project: Art and Design

Assessment

You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.

What you'll study

Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.

Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.

We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.

Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.

We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.

Facilities

Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.

The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.

All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).

Links with industry

Cambridge is home to nearly 20% of the UK’s computer games industry, including Sony’s Guerrilla Studios, ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.

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Are you looking for a career that will enable you to use your skills in art and design to encourage young people to explore, challenge and understand the world in which they live through learning in Art and Design at school? If so, our PGCE Secondary Art and Design is for you. Read more

Are you looking for a career that will enable you to use your skills in art and design to encourage young people to explore, challenge and understand the world in which they live through learning in Art and Design at school? If so, our PGCE Secondary Art and Design is for you.

What's covered in the course?

We see teaching as a form of socially engaged art and design practice, and will enable you to become a highly-skilled graduate practitioner in today's forward-looking education profession.

We believe that Art and Design is a crucial element in the education of all pupils, and will work with you to enable you to become the inspirational teacher required by today’s young people.

Our course provides you with the necessary knowledge and understanding for you to transfer your current creative skills to the classroom. It's an innovative, practice-based programme designed to fully support you to become a confident, dynamic and creative teacher committed to making Art and Design accessible for all.

Curriculum workshops are a key element of your course. These are delivered in our specialist facilities by dedicated, full-time Art and Design lecturers and teachers, allowing you to experience a range of practical work in key specialisms such as digital media, 3D construction, printmaking, drawing, ceramics, mixed media, and in working with education departments in leading regional galleries which have included IKONNew Art Gallery WalsallBMAG and Eastside Projects.

Assignments and school-centred activities are structured around the development of your School Experience Progress Journal (SEPJ). The SEPJ demonstrates your progress against the nationally agreed competences (the Teachers’ Standards), which all teachers must meet throughout their career. A system of continuous review and assessment of progress in the SEPJ will support your growing ability to take responsibility for your own development. 

Why Choose Us?

  • At least 120 days across a minimum of two placements, in line with the National College for Teaching and Learning (NCTL) requirements, supported by a subject mentor in your school and a personal development tutor at the University.
  • Consistently high employability rates, with 100 per cent of our graduates in employment or further study six months after their course for the last five years in a row! (DLHE survey results 2011/12 through to 2015/16)
  • 100 per cent of our 2016 graduates said the we prepared them well or very well for employment in the latest DLHE survey (2015/16)
  • If you accept an offer from us you’ll be able to take part in our free Skills Test ‘bootcamps’ to make sure you’re ready to start your PGCE in September.
  • Gain Master's level credits gained as part of this course that you can then use towards a full Master's degree, such as our Master’s in Teaching and Learning or Educational Leadership.

ENTRY REQUIREMENTS

You must have a good degree (minimum 2:2 but 2:1 or 1st preferred) from a UK higher education institution or equivalent in Art and Design or an art-related subject. You must also have a GCSE grade C or above (or equivalent) in both English language and mathematics prior to application.

Pre-Interview School Experience

There is an expectation that you will have had some general experience of working with secondary age students in a school setting. In preparation for the selection interview you are required to engage in a teaching episode, observed by an experienced qualified teacher. It will support your application to undertake this teaching episode prior to application and in advance of your interview.

Selection Interview

At interview you will also need to present a portfolio of personal work which should include a selection of work completed before, during and after your degree.

The selection interview will assess your subject knowledge and personal qualities such as the potential to relate well to secondary age students, enthusiasm, sensitivity, communication skills and robustness and resilience for teaching. You will also take a written test to assess your standard of English.

In addition applicants must meet The National College for Teaching and Leadership requirements for Initial Teacher Training, which means being medically fit and successfully completing an enhanced disclosure via the Disclosure and Barring Service (DBS).

FURTHER STUDY

Our MA Education framework and Master's in Teaching and Learning (MTL) programmes are designed to serve the continuing professional development (CPD) needs of teachers. Birmingham City University trained teachers with PGCE credits at level 7 benefit from advanced standing on these programmes.

HOW DO I APPLY?

All applications need to be made via the UCAS Teacher Training website.

Course code: W1X1



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The Master of Applied Design and Art combines practical skills with theoretical knowledge to enhance your current undergraduate degree or chosen specialisation in art and design. Read more
The Master of Applied Design and Art combines practical skills with theoretical knowledge to enhance your current undergraduate degree or chosen specialisation in art and design.

This course will help you reach a high level of expertise and qualification in contemporary design and art. You will develop creative and professional skills through studies in cross- and inter-disciplinary design and art practice.

In this course you will learn through discussion, reflection and the production of original and innovative solutions to studio-based or industry-related projects. You will be encouraged to develop your independent research skills, originality, creative leadership and awareness of the needs of contemporary society.

Through a combination of coursework and project-based units you will learn a range of skills and develop the depth of knowledge required to produce contemporary design and art solutions. The program is flexible and can be tailored to suit your individual interests and professional development.

This course is also suitable if you have knowledge and expertise from other disciplines, such as marketing, information technology, science, media and advertising, as well as those with formal qualifications in art and design.

You can choose to focus your studies on one of the following specialisations:

-3D Design (jewellery, furniture and/or product design)
-Creative Advertising
-Digital Design
-Fashion Design
-Fine Art
-Graphic Design
-Illustration Design
-Photography
-Visual Culture

Professional recognition

Professional recognition is dependent upon your area of specialisation. You may be recognised by professional associations such as the National Association for the Visual Arts and the Design Institute of Australia. You may also be eligible for membership in the following organisations:

-Australian Graphic Design Association
-Perth Advertising and Design Club
-The Design Management Institute
-Perth Institute of Contemporary Art
-Artsource: the Artists Foundation of Western Australia
-FORM (formerly CraftsWest).

Career opportunities

You may find high-level employment across the arts, fashion and design industries. This may include employment in government, the not-for-profit sector, media or education.

Credit for previous study

If you have a background in design and art, you may be eligible for 100 points of credit for recognised learning (CRL).

Other notes

This course is only available to international onshore students. July intake for the Master of Applied Design and Art is only available to students with Credit for Recognised Learning (CRL) equivalent to one semester or 100 credits.

2016 Curtin International Scholarships: Merit Scholarship

Curtin University is an inspiring, vibrant, international organisation, committed to making tomorrow better. It is a beacon for innovation, driving advances in technology through high-impact research and offering more than 100 practical, industry-aligned courses connecting to workplaces of tomorrow.

Ranked in the top two per cent of universities worldwide in the Academic Ranking of World Universities 2015, the University is also ranked 25th in the world for universities under the age of 50 in the QS World University Rankings 2015 Curtin also received an overall five-star excellence rating in the QS stars rating.

Curtin University strives to give high achieving international students the opportunity to gain an internationally recognised education through offering the Merit Scholarship. The Merit Scholarship will give you up to 25 per cent of your first year tuition fees and if you enrol in an ELB program at Curtin English before studying at Curtin, you will also receive a 10 per cent discount on your Curtin English fees.

For full details and terms and conditions of this scholarship, please visit: curtin.edu/int-scholarships and click on Merit.

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Transform your creative practice by engaging with print media on our Master’s course at Cambridge School of Art. Using the latest techniques, you'll work on your own projects in our world-class facilities, and get invaluable experience of exhibiting, curating and collaborating. Read more
Transform your creative practice by engaging with print media on our Master’s course at Cambridge School of Art. Using the latest techniques, you'll work on your own projects in our world-class facilities, and get invaluable experience of exhibiting, curating and collaborating.

Overview

Discover the vital contribution that printmaking has made to the language of contemporary art practice, and how recent technological advances have broadened its definition.

Much of your time will be spent independently researching and undertaking your own practice-based projects. You’ll receive technical inductions for the use of both traditional and emerging processes (including relief printing and intaglio, screen print, lithography, photo-based and digital media) and be free to experiment with, and combine, them in your creative work.

Throughout the course you’ll have support from experienced print and fine art practitioners, and benefit from working in a supportive and critically informed art school. Our connection with the MA Printmaking course at Camberwell College of Art creates opportunities for exchange crits and gives you the chance to build networks with fellow artists. And you'll get a window onto the professional art world through our visiting lecturers, field trips and links to galleries.

Our series of workshops, tutorials, seminars, critiques, presentations and lectures, will allow you to develop research skills that you’ll use on this course and in your future career. In addition, you’ll gain experience of other areas of professional practice including curating and critical writing.

Our links with local printmaking and art organisations, such as Cambridge Original Printmakers, the Curwen Print Study Centre, Aid & Abet, Changing Spaces, Wysing Arts Centre and Cambridge Artworks, will give you the chance to take part in portfolio reviews, live projects and professional exhibitions.

Teaching times: Tuesdays and Wednesdays from 10am-5pm (full-time); Wednesdays from 10am-5pm in Year 1, Tuesdays from 10am-5pm in Year 2 (part-time).

Careers

As well as preparing you for a successful career in creative practice, our course will equip you for many other roles. Our past students enjoy careers in further and higher education, professional print workshops, museum and gallery management, public arts projects, artist in residence schemes and fellowship opportunities, in the UK and overseas.

Or you might decide to continue on to a research degree, like our PhD Fine Art.

You’ll have access to events such as Creative Front Futures, which will give you a taste of different creative industries, and be able to take part in Fine Art Professional Practice and networking initiatives for our students and alumni.

Fortnightly lectures run by our Fine Art Research Unit (FARU) will give you a chance to hear artists and staff talk about their work, and engage in debates about art practice. Our recent speakers have included Phillip Allen, Juan Bolivar, Rebecca Fortnum, Danny Rolph, Hayley Newman, Günter Herbst, David Kefford, Cally Spooner, Tim Ellis, Andrew Grassie, Lilah Fowler, Jemima Brown, Caroline Wright and Matthew Derbyshire.

Visiting printmaking professionals have included Katherine Jones, Stephen Chambers, Sean Rorke, Rebecca Salter, Penny Brewill, Mike Taylor, Kate Palmer, Jo Love and Jane Dixon, Leo Brook and Amanda Couch.

Core modules

Process and Practice as Research
Printmaking: Research and Context
Acts and Discourses
Master's Dissertation Art and Design
Master's Project: Art and Design

Assessment

On our core modules you’ll demonstrate your progress through your visual research outcomes and supporting evaluative statements, except for the Master’s Dissertation, for which you’ll submit a 6,000-word contextual essay.

Specialist facilities

You’ll work in our fully equipped print studios, with industry-standard facilities including intaglio, screen, relief, litho and photo print processes. You’ll also have access to our 3D workshops, laser cutting facilities, large format digital printer, photography studios and dark rooms, and computer suites for video production and digital imaging.

Studio teaching takes places in our print studio and MA Fine Art studios, which also act as lively hubs for our full- and part-time students in printmaking and fine art.

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The course philosophy for MA Fine Art - Contemporary Dialogues is that of experimentation, offering a challenge to conventional notions of medium-specificity in order to properly facilitate your ‘style' of expression and your inherent interests. Read more
The course philosophy for MA Fine Art - Contemporary Dialogues is that of experimentation, offering a challenge to conventional notions of medium-specificity in order to properly facilitate your ‘style' of expression and your inherent interests.

Course Overview

MA Fine Art within the Contemporary Dialogues portfolio offers an exciting and innovative re-thinking of Postgraduate provision that reflects the strategic thinking of Swansea College of Art. The portfolio facilitates migration between diverse thematic disciplines, exploring new ideas and conceptual approaches to allow young artists and designers to confront the issues that face society today and into the future.

The portfolio’s ethos of collaborative dialogues through material practices provides an innovative model of design, fine and applied arts education. This development allows students from all pathways to experience and share creative practices and innovative mind-sets through inter-disciplinary and trans-disciplinary dialogues. This ethos is enhanced within each programme to stimulate ‘collaborative’ practices and experimentation across a broader spectrum of specialist fields, developing graduates with the contextual awareness, creative thinking and technical skills to operate at the forefront of their discipline.

During the course of your studies you will be supported by specialist staff, leading professionals and practicing artists through lectures, seminars, workshops and tutorials. We have exceptional traditional and digital facilities, housed in spacious purpose-build workshops. Through these, we encourage creative freedom within all of our students and support you in challenging conventional thinking and established practices and facilitate new technological advances across a broad range of disciplines. We have found that through collaborative experimentation and innovative design thinking our students are able to produce work that meets the challenges and respond to the demands of the 21st century.

Facilities include:
-Firing kilns for glass and ceramics
-Printmaking, Screen Printing and Digital Textile Technologies
-Traditional and Digital Stitch
-Wood, Metal, Clay
-Cutting Etching and Engraving Technologies - Waterjet, Laser, Plotter
-3D Printing and CNC
-Chemical and Digital Darkrooms
-Specialist computer facilities with commercial standard software

Modules

Core Modules
-Collaborative Dialogues (20 credits)
-Co-Existent Perspectives (20 credits)
-The Thought Experiment (20 credits)
-Explorative Research Praxis (60 credits)
-Confirmative Praxis (60 credits)

Key Features

Students use the Master's Programme for all kinds of reasons; to gain an extra qualification, to achieve a higher and more sophisticated level of practice, as well as to have supported research and development time in order to elevate themselves to a more professional plateau with their artwork. Students from the Master's Programme have gone on to many varied careers in teaching and lecturing positions, in community arts and the cultural industries in general. Lots have continued to practice as artists and some have progressed to PhD study.

The programme has access to well equipped workshops including a resin, plaster, wood, metal and ceramic.
 Beyond this specialist equipment, you will also have access to an extensive range of facilities including an excellent library, open-access computer suites and workshops in other areas within the art school. 
We currently have two research centres within the faculty. These research centres provide staff with research opportunities and access to high technology resources, they provide students with placement opportunities while also developing the creative industries infrastructure in the region, which will benefit graduating students.

The Creative Industries Research and Innovation Centre was established in 2005 and is a knowledge transfer centre for projects that support the creative industries in Wales.

Current projects include Moving Image Wales, which supports the digital media industry, the Textiles Technologies Project, which supports the textiles and apparel industries, CIME, which supports business through creative intervention and SATnet, which provides a link between artists and businesses in the science and technology sectors. In addition, IPCRES is also based in CIRIC and is developing and disseminating research about durational and event-based practices.

Alongside the numerous projects operating within CIRIC, there is also a Design Bureau, with water jet cutting, laser cutting and fabric printing services. The Centre for Lens Arts and Science Interaction is a research centre based within The Dynevor Centre for Art, Design, and Media at University of Wales Trinity Saint David, Swansea (formerly Swansea Metropolitan University). CLASI aims to encourage and promote interdisciplinary research projects, which stimulate research, innovation, and experimentation across photographic, digital and electronic arts. A strong emphasis is placed on research strands where the histories, philosophies and practices of art and science intersect. The definition of art and science is intentionally broad and the centre is aligned with SATnet and CIRIC.

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Study alongside like-minded students in a creative environment on a dynamic course that explores the theories and new ideas in contemporary art, graphic design and curating. Read more
Study alongside like-minded students in a creative environment on a dynamic course that explores the theories and new ideas in contemporary art, graphic design and curating. You can choose to specialise in one of the three areas, with your previous experience, study interests and career aspirations determining your choice.

We will build your awareness of contemporary ideas in art, graphic design and curating, and we will develop your working relationships by giving you the opportunity to take part in projects and events in the region and beyond. You can also take part in studio production and a final exhibition where you will showcase your work.

You will be involved in a programme of weekly seminars and workshops, as well as project work alongside your peers, encouraging you to debate contemporary practice. Previous students have taken part in events and collaborations at Leeds Art Gallery, The Photographers' Gallery in London, the European Exchange Academy in Germany and Ecole des Beaux-Arts in Paris.

- Research Excellence Framework 2014: twice as many of our staff - 220 - were entered into the research assessment for 2014 compared to the number entered in 2008.

Visit the website http://courses.leedsbeckett.ac.uk/artdesign_ma

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

You could pursue a career in both public and commercial galleries, museums and design studios, working as an exhibiting artist, publisher, designer, professional photographer or museum curator. You will develop your skills of self-promotion and entrepreneurship and you could also continue your studies, with the option of working towards an MPhil or PhD.

- Artist
- Designer
- Professional Photographer
- Gallery Curator

Careers advice: Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit our careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

The course utilises global networks by entering into relationships with art institutions, magazines, embeds course projects in major exhibitions and collateral art and design projects. Senior Lecturer, Peter Lewis is a professionally acknowledged international curator with world leading research, invited as artist and curator by major international galleries and museums. Through these connections students' practices are introduced directly through the art and design industry.

The course visiting lecturers include Andy Edwards, a leading graphic designer; Peter Suchin, art critic for Frieze, Alan Dunn, curator, Helen Cross, author, Nooshin Farhid, Iranian filmmaker. Students are encouraged to meet with artists after the lecture to discuss their work. Also the journal /seconds, edited and published by Peter Lewis, with an editorial board of world leading researchers, provides students access to the debates and theories that will enable their developing practice.

You will have access to the studios and workshops of the award-winning Broadcasting Place building at our University, equipped with everything from the latest Macs and software to letterpress and printmaking workshops, photographic darkrooms, a digital print unit, animation workspaces and 3D construction facilities. You will have access to a range of cameras, lighting, video and sound recording equipment. In addition the course is supported by the virtual spaces of a dedicated e-portfolio web site that students use to upload work, gain feedback from their tutors and to interact with other students.

Facilities

- Library
Our Library is one of the only university libraries in the UK open 24/7 every day of the year. However you like to study, our Library has you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation. Read more
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.

Why this programme

◾You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
◾You will have access to the largest stereo 3D lab in Europe, and its state-of-the-art facilities such as laser scanner (for 3D data acquisition), stereo 3D projection, full body motion capture system, haptic devices and ambisonic sound.
◾You will also have access to the Laboratory of Human Anatomy at the University of Glasgow, one of the largest in Europe.
◾The programme has excellent industry connections through research and commercial projects and there are possible internship opportunities. You will benefit from guest lectures by practitioners, researchers and experts from industry.
◾This programme is accredited by the Institute of Medical Illustrators.

Programme structure

You will split your time between the Glasgow School of Art (Digital Design Studio) and the University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.

Stage one: digital technologies applied to medical visualisation (delivered by the Digital Design Studio at the Glasgow School of Art)

Core courses
◾3D modelling and animation
◾Applications in medical visualisation
◾Volumetric and 3D surface visualisation
◾Core research skills for postgraduates.

Stage two: human anatomy (delivered by the Laboratory of Human Anatomy at the University of Glasgow).

Core courses
◾Introduction to anatomy
◾Structure and function of the human body
◾Cadaveric dissection techniques.

In stage three you will complete a self-directed final project, supported throughout with individual supervision.

Career prospects

Career opportunities exist within the commercial healthcare device manufacturer, the public and private healthcare sectors, as well as in academic medical visualisation research. Students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, eg diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.

Here are some examples of roles and companies for our graduates:
◾Interns, Clinical Assistants and Clinical Researchers at Toshiba Medical Visualisation Systems
◾Research Prosector (GU)
◾3D printing industry
◾Demonstrators in Anatomy
◾PhD studies - medical history, medical visualisation
◾Medical School
◾Dental School
◾Digital Designer at Costello Medical
◾Lead Designer at Open Bionics
◾Founder of Axial Medical Printing Ltd
◾Digital Technician at University of Leeds
◾Digital Project Intern at RCPSG
◾Researcher and Factual Specialist at BBC
◾Graduate Teaching Assistants
◾Freelance Medical Illustration
◾Numerous successful placements on PhD programmes (medical visualisation, anatomy, anatomy education, medical humanities)
◾MBChB, BDS courses

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