• Leeds Beckett University Featured Masters Courses
  • Imperial College London Featured Masters Courses
  • University of Edinburgh Featured Masters Courses
  • Swansea University Featured Masters Courses
  • Regent’s University London Featured Masters Courses
  • University of York Featured Masters Courses
  • Xi’an Jiaotong-Liverpool University Featured Masters Courses
University of Birmingham Featured Masters Courses
University of Kent Featured Masters Courses
University of St Andrews Featured Masters Courses
University of Kent Featured Masters Courses
Loughborough University Featured Masters Courses
"3d"×
0 miles

Masters Degrees (3D)

  • "3d" ×
  • clear all
Showing 1 to 15 of 375
Order by 
Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation. Read more
Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

You will master the techniques seen in current 3D modelling and animation, digital video production and digital media integration as well as further developing your existing skills and style.

This course also has a part time option. For more information, see the web-page: http://www.gcu.ac.uk/ebe/study/courses/details/index.php/P00722-1FTA-1718/3D_Design_for_Virtual_Environments?utm_source=ZZZZ&utm_medium=web&utm_campaign=courselisting

Programme Description

With the increased acceptance of 3D visualisation and animation in everyday use in areas as diverse as computer games development, film and television special effects, online virtual world development, architecture, product design, industrial design and marketing, the MA 3D Design for Virtual Environments is designed to enable you to develop advanced skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

The programme is oriented towards current industrial needs, technology and practice and provides the key skills required to develop both practical and theoretical proficiency in any specialist area of 3D animation. The programme addresses the demand for visual designers with the creative vision and technical skills needed to support core design skill sets that exploit the animation and visualisation processes.

Working in a predominately digital environment, you will also explore the relationships between the use of video and animation materials within digital video, multimedia and web publishing. This allows for the experimentation with interactive media types and techniques in order to enhance understanding, learning and product conceptualisation.

The programme assumes no prior knowledge of 3D design; it provides the opportunity to add specialist 3D expertise in 3D modelling and animation, digital video production and digital media integration techniques to your existing skill set.

Why Choose This Programme?

The course assumes no prior knowledge of 3D design which will enable students from other disciplines to take this opportunity to add specialist 3D expertise in three dimensional modelling and animation, digital video production and digital media integration techniques to their existing skill set. Students will gain knowledge and experience of the different production phases of a digital media project. Pre production skills such as planning, storyboarding and developing conceptualisation skills, production skills in 3D modelling, animation, lighting and rendering using advanced 3D applications such as 3DS Max and Maya, post production skills in video editing, integration of 2D and 3D visuals and DVD production will all be covered.

Assessment

Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.

Career Opportunities

3D is becoming increasingly important for graduates pursuing careers in advertising design, communication design, graphic design, book design, typographic design, illustration and website design.

Read less
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Read less
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world. Read more
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world.

We've created this course so that busy professionals can benefit from developing interactive 3D visualisation skills in the space of just a few months. You might be an architect, product designer, web developer, engineer, or games designer, working behind a drawing board or in the studio.

We're dedicated to ensuring our course is relevant to your job - that's why we provide you with a learning environment that allows you to adapt and develop projects you are already working on in your current role.

You could be creating an interactive 3D visualisation of a building enabling viewers to walk through; developing a virtual product to showcase on the internet; building characters for an interactive game; or creating 3D analysis to help show complex business data. The possibilities are endless.

Whether it's helping archaeologists visualise and bring a site to life, assisting councils on new buildings and developments, or allowing surgeons to explain an operation to a patient, 3D visualisation and its potential for interaction is now a powerful tool across many industries.

You'll build your skills in 3D modelling - both constructional and organic - lighting, camera techniques, rendering, material application, animation and editing, learning how to adapt existing software and understand how different software interact with each other.

You'll also meet like-minded students from different industries, allowing you to debate current issues and realise the potential for 3D visualisation and interactive environments skills across many sectors. You'll join students from different professional environments, share ideas and benefit from alternative insights.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/3D_visualisation

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

From creating a 3D visualisation for a salesperson to pitch, or an opportunity for a customer to interact with a product before they buy, your skillset will enable you to make an impact across different sectors of industry. You could get involved in medical imaging and simulation, games prototyping, architectural and archaeological visualisation and walk throughs, advertising, virtual environments, educational material, or scientific research. Your expertise in interactive 3D visualisation will open up a number of doors.

- Architecture
- Engineering
- Games entertainment
- Product development

Careers Advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers service - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

The diversity of our teaching team is testimony to the increasing opportunities that interactive 3D visualisation offers. You'll benefit from the experience of designers, technologists, engineers, high-profile digital artists like Rory McLeish, and visual effects and compositing experts.

Another stand-out feature of our course is the opportunity to enhance your expertise in interactive 3D visualisation within such a short space of time. It's ideal if you're a busy professional looking to progress your skills without having to commit to years of study.

Library

Our award-winning libraries are always there when you need them - they are two of the only university libraries in the UK open 24/7 every day of the year.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

Read less
This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied research and work with cutting-edge media technologies to develop and deliver immersive 3D media to new platforms. Read more
This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied research and work with cutting-edge media technologies to develop and deliver immersive 3D media to new platforms.

The MA/MSc 3D Stereoscopic Media cuts through much of the hype and media glamour associated with 3D Stereoscopic to provide you with a grounded and deep exploration of the area. Working with industry professionals and specialist S3D technology and platform providers, the course encourages the examination of all sides of the Stereoscopic 3D story. This includes an examination of the perceptual science and human vision theory as well capture and display technologies looking at the biology, psychology and the technologies behind the current wave of innovation.

You will combine forces with students from a wide variety of creative and technical backgrounds through a series of collaborative projects to design and build rich 3D content, applying a core understanding of the nature of stereo perception in 3D output. Content will be repurposed for multiple platforms, from point-of-sale lenticular screens, 3D mobile devices, to 3D cinema, exploring how narrative and storytelling can be enhanced through stereoscopic production and delivery.

The digital production and post-production tools will enable you to deliver 3D projects through a full professional stereo pipeline, from capture to delivery. This course will share some technical delivery with the MA/MSc Broadcast Futures pathway, encouraging a collaboration of ideas to exploit these exciting new technologies.

The course covers the history of Stereoscopic 3D through to the roles played by modern content and technology companies. You will engage with production processes and workflows for multiple platforms including specialist content management, production and post-production techniques.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

You will acquire the research and development skills in the Research Process unit needed for building your understanding of stereoscopic media.

Within the Technology Issues unit, you will engage with three project cycles that allows you to explore emerging 3D technology first as a discipline group, then in collaboration with another discipline, and finally in an individual project, often in collaboration with industry, for example through a live brief, or using high end donated equipment.

In the Business and Innovation unit, you will develop an understanding of business and innovative practices in the creative industries to bring an entrepreneurial perspective.

The Major Project represents the culmination of your investigation and the final stage of the research strategy when you will conduct a 15-week project to build a prototype, test an emerging technology or generate a concept. This is a substantial piece of self-managed work that embodies the integration of theory and practice and is underpinned by advanced practice-based methodologies and processes.

Learning

You will receive regular support from tutors, peers and subject-specific group tutorials as part of an ongoing critical dialogue to help create a professional and critical understanding of your creative process.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

Read less
While the rate of deterioration and disappearance of heritage sites has accelerated due to acceleration of human progress, major technological breakthroughs have occurred to enable digital preservation, i.e. Read more
While the rate of deterioration and disappearance of heritage sites has accelerated due to acceleration of human progress, major technological breakthroughs have occurred to enable digital preservation, i.e. 3D digital capture has been developed allowing high definition, high accuracy, and high productivity associated with digital documentation. This technology has been adopted worldwide and over 3,000 international service providers are available to deploy this technology to facilitate the preservation of heritage sites. In addition, major innovations in digital image processing, 3D modelling software, broadband access, and computer hardware capabilities have allowed worldwide public access to voluminous data and information systems including 3D visualisation.

The

MSc in Visualisation (International Heritage)

is a specialist pathway in the realm of 3D visualisation at DDS. This course aims to develop the knowledge and skill sets required to deliver and conduct digital preservation of world heritage sites and to create a unique opportunity to combine architecture and heritage with state of the art digital technologies, including 3D laser scanning, digital reconstruction of historic sites and artefacts, interaction and visualisation using virtual reality facilities. It allows an ideal opportunity for documentation, maintenance, and preservation of significant cultural sites and physical heritage assets, and to reconstruct them in a real-time 3D environment for use in tourism, art, education, entertainment and science.

This pathway will enable students to understand the process of creating original 3D datasets of cultural objects and sites, to reconstruct and present immersive visualisation with interactive narratives and provide a novel approach to foster multi-disciplinary study in computer science, history, geography, culture study, archaeology, architecture, the build environment, art and design and tourist management.

The programme aims to develop the knowledge and skill sets required to deliver and conduct digital preservation of world heritage sites and to create a unique opportunity to combine architecture and heritage with state of the art digital technologies, including 3D laser scanning, digital reconstruction of historic sties and artefacts, interaction and visualisation using virtual reality facilities. It allows an ideal opportunity for documentation, maintenance and preservation of significant cultural sites and physical heritage assets, and the ability to reconstruct them in a real-time 3D environment for use in tourism, art, education, entertainment and science.

The International Heritage pathway emerged as a result of successful strategic research collaborations between the DDS and a number of partners in cultural heritage. DDS has several long-term partnerships with industry and governmental organisations and a world-leading portfolio of work. DDS and Historic Scotland have formed the Centre for Digital Documentation and Visualisation (CDDV) which specialises in the precise documentation and 3D representation of heritage objects, architecture and environments using state of the art, high resolution laser scanning technology and 3D visualisation software. The CDDV promotes and celebrates Scotland’s cultural heritage at home and abroad and enhance Scotland’s reputation for developing world class and innovative research and development. It is delivering the digital documentation of the five Scottish UNESCO World Heritage Sites and five International Heritage Sites in a five-year project known as the Scottish Ten.

The MSc in Visualisation (International Heritage) provides a high level taught programme to those emerging from a wide range of disciplines. This places graduates in a leading global competitive position to advance in research, academia, governmental and commercial organisations, gaining a greater understanding of techniques that may assist in digital heritage practices.

Although just one intake per year in September, students can attend this programme on a part-time basis.
A number of Scottish Funding Council Fee Waivers are available for this programme.

Read less
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation. Read more
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.

Why this programme

-You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
-You will have access to the largest stereo 3D lab in Europe, and its state-of-the-art facilities such as laser scanner (for 3D data acquisition), stereo 3D projection, full body motion capture system, haptic devices and ambisonic sound.
-You will also have access to the Laboratory of Human Anatomy at the University of Glasgow, one of the largest in Europe.
-The programme has excellent industry connections through research and commercial projects and there are possible internship opportunities. You will benefit from guest lectures by practitioners, researchers and experts from industry.
-This programme is accredited by the Institute of Medical Illustrators.

Programme structure

You will split your time between the Glasgow School of Art (Digital Design Studio) and the University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.

Stage One: digital technologies applied to medical visualisation (delivered by the Digital Design Studio at the Glasgow School of Art)
Core courses
-3D modelling and animation
-Applications in medical visualisation
-Volumetric and 3D surface visualisation
-Core research skills for postgraduates.

Stage Two: human anatomy (delivered by the Laboratory of Human Anatomy at the University of Glasgow).
Core courses
-Introduction to anatomy
-Structure and function of the human body
-Cadaveric dissection techniques.

In Stage Three you will complete a self-directed final project, supported throughout with individual supervision.

Career prospects

Career opportunities exist within the commercial healthcare device manufacturer, the public and private healthcare sectors, as well as in academic medical visualisation research. Students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, eg diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.

Here are some examples of roles and companies for our graduates:
-Interns and Clinical Assistants at Toshiba Medical Visualisation Systems
-Research Prosector (GU)
-3D printing industry
-Demonstrators in Anatomy
-PhD studies - medical history, medical visualisation
-Medical School
-Dental School

Read less
The course has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. Read more
The course has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. It will allow you to develop and further your ability, building on knowledge and skills acquired in your first degree and expanding into areas related to computer games design.

It will enhance your abilities in research, problem-solving and management and you will apply knowledge and skills to solving complex design and 3D problems during your dissertation project. The course integrates current industry paradigms into both the assessment and research opportunities which aim to help you get into either the games industry or academia.

Epic Games Centre

Epic Games and Staffordshire University have entered a dynamic partnership to help bring game developers, the university and students closer together. At the heart of the project is the Epic Games Centre, a fully equipped space designed to nurture future industry developers studying on the university’s game design courses.

As part of the partnership, which is initially set for two years, Epic will provide hardware, teaching time and access to software and key personnel. The Epic Games Centre will also host Epic Developer Days for professional Unreal Engine users, with the first licensee events commencing this spring.

Graduate destinations

Our MSc graduates work in professional roles at top studios like Microsoft, Rare, Rockstar, Codemasters and Travellers Tales. Our students also go on to form their own companies.

We have students working on all sorts of games from indie kickstarter games like War for the Overworld to the latest Xbox One titles and massive hits like Grand Theft Auto 5.

Career Prospects: Character artist, Environment modeller, Vehicle artist, Game Designer, Producer, User Interface Artist.

Course content

Advanced Games Environment Design and Research: Design and create fantastic environments or apply of a broad range of advanced research techniques to analyse complex problems in environment production.

Advanced Character Prototyping: The study and application of character design, character inventory, physics, controls, animations and character statistics. 3D creation of next generation characters covering sculpting, texturing, hair and advanced shaders.

Advanced Vehicle and Weapon Prototyping: Hard surface modelling for weapons, rigging, particle dynamics and weapon textures or the research and application of theory related to weapon profiling, effects, weapon systems, vehicle performance management, handling and physics.

Mobile Games Development: Students work with in teams to produce mobile games experiencing QA, Monetisation and Platform Optimisation progressing from concept to a published product.

Computer Games Design Dissertation: The dissertation will allow you to extend and unify your understanding of a chosen subject as developed in the previous modules, supported by an academic supervisor.

Read less
This course will help you develop excellent skills in 3D modelling and sculpting or computer games design theory and application. Read more
This course will help you develop excellent skills in 3D modelling and sculpting or computer games design theory and application.

The award has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. It will allow you to develop and further your ability, building on knowledge and skills acquired in your first degree and expanding into areas related to computer games design.

It will enhance your abilities in research, problem-solving and management and you will apply knowledge and skills to solving complex design and 3D problems during your dissertation project. The award integrates current industry paradigms into both the assessment and research opportunities which aim to help you get into either the games industry or academia.

Course content

-Advanced Games Environment Design and Research
-Advanced Character Prototyping
-Advanced Vehicle and Weapon Prototyping
-Mobile Games Development
-Computer Games Design Dissertation

Graduate destinations

Our MSc graduates work in professional roles at top studios like Microsoft, Rare, Rockstar, Codemasters and Travellers Tales. Our students also go on to form their own companies.

We have students working on all sorts of games from indie kickstarter games like War for the Overworld to the latest Xbox One titles and massive hits like Grand Theft Auto 5.

Career Prospects: Character artist, Environment modeller, Vehicle artist, Game Designer, Producer, User Interface Artist.

Read less
This programme is designed to furnish graduates, and other entry-qualified students who wish to further their scholarship, animation experience, practical application and reinforce their professional attributes, with an experience which will further encourage and develop their creativity, expand their practical capabilities and sharpen their media awareness and critical faculties. Read more
This programme is designed to furnish graduates, and other entry-qualified students who wish to further their scholarship, animation experience, practical application and reinforce their professional attributes, with an experience which will further encourage and develop their creativity, expand their practical capabilities and sharpen their media awareness and critical faculties.

Key Features

Students will develop the ability to initiate and carry out ambitious projects, (both personally and in teams) be personally decisive in complex and unpredictable contexts, manage their own learning, employ scholarly reviews and original materials relevant to their discipline and show critical self-judgement.

They will also extend intellectual development abilities, such as reflective critical thinking and analytical approaches to creative design with an awareness of social, ethical and cultural implications. Above all, students will become much better animators.

[[Modules
-3D Animation (Part I)
-Production Methods (Part I)
-Production Management (Part I)
-Pre-Production (Part I)
-Post Production (Part I)
-Major Project (Part II)

Assessment

The programme is assessed through course work and oral presentations/examinations in accordance with the awarding body's regulations. The course work is varied and the nature of assessment depends on the nature of the outcomes being assessed. Students receive, as part of the Student Handbook, details of the assessment scheme used to assess work. Specific assessment criteria is contained in individual assignment briefs which are given to each student at the start of each assignment/project.

Career Opportunities

So far the programme has an excellent track record in respect of students being employed by the animation industry. Since the first cohort of animation students completed in 2010, the following companies have employed SDM graduates:
-The Mill
-Framestore
-Icreate
-Tonto Films
-Tornado Films

Further Information

The 3D Computer Animation Industry demands a potential employee who has a professional attitude, who has a range of creative and practical attributes and who is self-motivated, team compatible and who will make up for their lack of experience by raw enthusiasm and willingness to constantly learn. This programme has been devised to produce such a person.

Read less
The UK is a world leader in the media production industries with numerous film post-production, broadcast and games companies located in the London area. Read more
The UK is a world leader in the media production industries with numerous film post-production, broadcast and games companies located in the London area. The continued digitisation of the multimedia industry and the different types and flexibility of digital transmission of media has resulted in the diversification of multimedia. Many existing multimedia organisations have found it very difficult to keep up with the incredible pace of change, and this is resulting in the emergence of a great number of small and medium sized specialist multimedia organisations. The growth of these multimedia design companies means there is a growing demand for artistically talented and technically skilled graduates, who show artistic design talent.

This new course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and intelligent media combined with real and virtual studio and on-location multimedia creation. It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating intelligent, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

This programme in aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and intelligent multimedia and an appreciation of the current research directions and opportunities that are available in this field of research.

Specific aims of this programme are to:

- Develop advanced knowledge and skills relevant to the design and creation of combined real and virtual interactive and intelligent multimedia and tools to assist in the creation of combined real and virtual interactive and intelligent multimedia.
- Develop the ability of designing complex combined real and virtual interactive and intelligent multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
- Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.

Taught Modules

3D Virtual Reality Technologies (30 credits)
Multimedia and Interaction Design (30 credits)
Audio Visual Post Production (30 credits)
Intelligent Media Design (15 credits)
Multimedia Research Directions (15 credits)
Dissertation (60 credits)

Read less
According to a recent report from Creative Skillset, ‘30% of animation employers now report a skills gap within their current workforce’. Read more
According to a recent report from Creative Skillset, ‘30% of animation employers now report a skills gap within their current workforce’.

Developed in consultation with the industry and closely informed by recently published Animation Skill Set guidelines, our online MA in 3D Animation will help bridge this gap and give you the vital skills and knowledge to succeed in the sector.

We will equip you with the technical skills required to work in the film, TV and games industries, and to develop original creative content. You will also gain a critical awareness of current problems and challenges facing the animation industries, with an opportunity to conduct your own research in this exciting and rapidly developing field.

The course will help you apply your own research to professional situations, in both a practical and theoretical context. You will also gain a practical understanding of how established techniques of research and enquiry are used to advance and develop knowledge in both your own field, and other related fields of academic study and employment.

A strong focus is placed on character and creature animation in a digital environment, with a view to building a strong portfolio of work that will help you to enhance your career prospects.

Read less
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

Read less
Computer animation has revolutionised the world of film, special effects and computer games. Read more
Computer animation has revolutionised the world of film, special effects and computer games. This course will help you acquire the skills needed to work in a number of areas where computer animation is applied, including films, animated features, computer games, television production, commercials, illustration, scientific visualisation, flight simulation, virtual environments, architectural visualisations and interactive media.

We aim to give you an exceptional learning experience by creating a professional studio environment where you will learn best practice and the techniques found in industry.

You’ll learn the fundamentals of computer graphics, which will give you an excellent grasp of the subject matter and the transferable skills that you will need in your career. You’ll be provided with your own workstation which is accessible 24/7,and will learn through a combination of mentoring, tutorials and lectures.

Throughout the year industry practitioners deliver a variety of master classes relevant to the subject area. Group projects will give you the opportunity to collaborate with students from other Master’s courses, providing a realistic setting to discover what it’s like working with other creative and technical people.

You'll be taught the best practice and techniques found in the industry and will receive accreditation from the National Centre for Computer Animation (NCCA).

Read less
Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. Read more
Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. You will gain advanced creative, technical and business skills, a sophisticated understanding of the business environment and a formalised work experience placement. The aim is to enhance your appeal in the job market and/or provide you with the tools needed to set up in freelance practice or to create your own business.

Students will receive tuition in business skills that are designed and delivered specifically for creative practitioners as well as access to our extensive workshops and specialist facilities.

The award is designed to provide maximum flexibility, whether the programme is being studied on a full or part time basis: All modules have an extensive distance learning component, combined with intensive, full-day workshops.

Course content

Modules you will study include:
-Creativity and Enterprise
-Developing Knowledge, Creative, Technical, Digital and Business Skills
-Creative Futures: Work Experience
-Creative Futures: Masters Project

There will also be an opportunity to choose from the following option modules:
-The Marketing Context
-Personal Branding
-Design Management
-Community Arts in a Global Perspective
-Creativity and Innovation
-New Media and Society
-Culture and Identity

Read less
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry. Read more
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry.

This programme is entirely oriented towards current industrial needs, technology and practice and provides a direct route into the highly desirable creative industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation.

It covers 3D model building, texturing, lighting, rendering, procedural animation (cloth, hair, fur, dynamics), advanced compositing and high-definition digital effects. Although the thrust of the programme is towards high end film special effects and animation, the standards and techniques you learn will allow you to work in numerous other areas of digital effects.

Visit the website https://www.kent.ac.uk/courses/postgraduate/250/digital-visual-effects

About the School of Engineering and Digital Arts

The School successfully combines modern engineering and technology with the exciting field of digital media. Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

We undertake high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The course is designed to train digital effects artists to work in industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation. Although the thrust of the course is towards high end film special effects and animation, the standards and techniques you learn allow you to work in numerous other areas of digital effects.

The primary industry jobs the course is oriented towards include: technical directors in assistant, creature development, lighting effects, look development roles, compositors in compositing, digital paint and roto roles, modellers and trackers/matchmovers. For a smaller project or company roles would include that of a 3D generalist, 3D artist, effects artist or compositor. These are not easy to achieve, as global competition is fierce and success depends on much better than average concentration and constant practise to grasp the essence and modern techniques of digital visual effects.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL837 - Professional Group Work (15 credits)
EL839 - Effects Animation (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL867 - Technical Direction (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
EL870 - Visual Effects Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of digital visual effects, which will equip you to become a professional in the animation and visual effects Industry

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained technical directors who are highly skilled in using state of the art 3D modelling and visual effects software

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

Read less

Show 10 15 30 per page


Share this page:

Cookie Policy    X