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Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

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-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level. Read more
-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level.
-You will develop a personal portfolio in approach, style and vision that looks to the forefront of current practices.
-The course allows you to extend your theoretical and contextual understanding of animation, its audiences and media culture.
-You will become familiar with professional-level enquiry, research, creative invention, project planning and management practices.
-The course is taught within a multi-disciplinary environment of discussion and exploration of ideas.

Why choose this course?

This award enables you to develop creative practical skills in a range of digital processes that are used in Animation and related fields. Within this course you can choose to focus in a particular area of animation such as VFX, 2D animation or 3D animation or even combine the areas to create new forms and ideas from the fusion of techniques and styles.

Within 2D animation you can look at traditional animation techniques and blend these skills and approaches with new digital media to form new content and formats. You will explore the rich heritage of 2D animation and the possibilities of experimentation, both in form and content, that traditional animation has actively encouraged.

3D digital animation has become the most popular form of animated imagery over the past decade,used by more experimental practitioners who question the appearance, form and uses it has in present-day media. In this form, you will challenge your preconceptions of what 2D or 3D animation can do, which helps you become an innovator in the field. You will have the opportunity to explore the range of possibilities available to the practitioner, mixing technical knowledge of the subject with the creative freedom that an understanding of the theory and context of new media practices brings.

The postgraduate Animation programme involves an induction, seminars and social events for students and staff, allowing you to be part of a friendly and supportive postgraduate community of film-makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping to develop original and challenging work. Your study includes ways of thinking about the cultural resonance of your work, the audiences it is made for, the nature of creativity and the role of the cultural industries in a modern knowledge economy.

Through your study you will develop a range of project management skills and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments, as well as specialist modules in your chosen discipline area, the programme includes shared modules with other postgraduate awards in the School of Creative Arts. This structure promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and further academic study.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an animator. The course is designed to help you understand and work within the contemporary media environment. Particular attention is given to helping you acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs. Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structures

Core Modules
-Creative Economies
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

-Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
-Work with the latest software applications and digital camera technology.
-Tutored by artists, technicians and supervisors currently working in the Industry.
-Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
-Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
-A unique bridge to the post production and vfx industries.
-A Creative Skillset-supported course.
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/fees-funding/funding-guide

COURSE OVERVIEW

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
-Digital Film Colourists (Baselight/Nucoda/Scratch)
-Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
-VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
-CG 3D Artists
-CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

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Strate School of Design is one of the best Transportation design schools in the world. There is not a single car company without Strate alumni. Read more
Strate School of Design is one of the best Transportation design schools in the world. There is not a single car company without Strate alumni. Strate trains transportation designers for tomorrow, capable of developing a transversal and global vision of all mobility issues with a double exigency in terms of formal and conceptual excellence.

During this 19 months program, students will be trained to become strong professionals thanks to an intensive project- based pedagogy, car manufacturer master classes and partnerships, and a strong emphasis on all representation techniques (2D/3D).

Pedagogy:

1st semester

4 Design projects
Artistic techniques: Perspective, Sculpture, Color, Sketches, Modeling
Software tools: 3D, 2D
Classes: Methodology, Humanities and Social Sciences, Marketing, French
Conferences by Professionals
2nd Semester

3 Design projects
Artistic techniques: Sketches, Modeling
Software tools: 3D, 2D, Video
Classes: Humanities and Social Sciences, Marketing, French
Conferences by Professionals
Beginning of Diploma project: Thesis
3rd Semester

1 Design project
Artistic techniques: Sketches
Diploma project: Thesis, Project
Classes: Humanities and Social Sciences, French
Master Classes
Professionalization: Entrepreneurship, Coaching
4th Semester

Internship

Job opportunities

When you Graduate from Strate in Transportation Design you'll have a wide range of jobs opportunities, such as : Exterior Designer, Interior Designer, Color & Trim designer, Consultant Designer for automotive brands, Design Manager, Equipment Designer

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GRADUATES OF THE INTEGRATED DESIGN PROGRAM WILL BE INTERDISCIPLINARY PROFESSIONALS WHO CAN THINK AND CREATE ACROSS TRADITIONAL 2D, 3D AND DIGITAL DESIGN DISCIPLINES. Read more
GRADUATES OF THE INTEGRATED DESIGN PROGRAM WILL BE INTERDISCIPLINARY PROFESSIONALS WHO CAN THINK AND CREATE ACROSS TRADITIONAL 2D, 3D AND DIGITAL DESIGN DISCIPLINES.

A new kind of designer is emerging – design strategist, brand ambassador, service designer, design researcher, social innovator. Today’s complex design problems need a holistic approach for understanding and creating solutions. Integrated Design is for designers who seek career opportunities outside the traditional 2D or 3D boundaries. The program is not just about creating beautiful artifacts or studying a random combination of different mediums or disciplines; it is about creating design thinkers, with an eye toward social innovation. It is about having the confidence born out of strong creative skills in 2D, 3D or digital disciplines to advance your career outside the conventions of a single practice.

Our curriculum integrates relevant aspects of business practices with human-centered research into the creative process to prepare you for success in the 21st century. It is structured to stimulate innovative and entrepreneurial thinking in a rigorous, interdisciplinary environment – where collaboration throughout the design process is a core pedagogical tenet.

As a student in the College’s MFA program in Integrated Design, you will be among highly talented people who share a passion for solving problems. Whether it’s branding strong human touchpoints that differentiate a cancer surgery center in the eyes of its patients, or developing powerful co-creation tools for a non-profit organization dedicated to helping families become self-sufficient, or designing a wearable device for preventing myopia in children, you will be challenged to think about how design can find answers to complex issues faced by society. Simply put, how can we, as designers, be a catalyst for impact, rally engagement and transform people’s lives?

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The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. Read more
The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. You can specialise in the following:

• Digital media design, including multimedia design, web design, 2D and 3D computer animation, visual and special effects for TV and film, mobile app design for tablets and smart phones, computer and video games, virtual and augmented reality and 2D and 3D visualisation

• Digital product design, including the design of any computer-based or screen-based product such as smartphones, smart TV’s, tablet devices, smart watches, games consoles, smart household appliances, information systems and 3D digital printing

• Digital interior design, including digital display and projection design, intelligent interiors, digital lighting design and digital furniture design

• Digital exhibition, museum and installation design, including digital heritage resources, digital archeology, interactive kiosk and installation design, virtual museums and exhibitions

• Digital graphic design, including the design of e-books, e-learning, interface design, interaction design and digital signage

• Digital fashion design, including the design of wearable computing, smart clothing design and digital fabrics

• Digital branding and marketing design, including digital corporate identity design, logo design, social media marketing, digital channel advertising and promotion

You will have access to industry standard software and hardware such as Adobe Creative Suite and Autodesk MAYA while working in a dynamic environment with ongoing multimedia research and commercial projects. There are also opportunities to work on digital design projects set by external companies and other organisations. You will develop the skills and ideas to go on to employment as a digital designer or to set up your own business as a freelancer after graduation.

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Create, explore and play with 3D digital, 2D and 2.5D animation processes in combination with more traditional analogue technologies, changing how you make, understand and experience animation. Read more

Introduction

Create, explore and play with 3D digital, 2D and 2.5D animation processes in combination with more traditional analogue technologies, changing how you make, understand and experience animation. MA Animation at LCC gives you the chance to develop a personal practice that understands animation, in multiple forms, address multiple situations and help you develop innovative approaches driven by critical understanding and experimental production.

Content

Animation at LCC is taught as a broad and experimental visual practice in the context of communication design. With new technologies changing how we make, understand and experience animation, students are encouraged to test boundaries and look at animation in many forms and in many ways.

MA Animation explores both the theory and practice of animation aiming to give you the tools to be able to express creative ideas using a broad range of experimental visual media. You will investigate the production of animation in an era with unparalleled opportunities for skilled visual communicators.

Structure

The course is delivered across four 10 week terms starting in September and finishing the next December. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months.

Term 1 (10 weeks)

1.1 Animation Practice and Process 3D & 2D (40 Credits)
1.2 Design for Animation, Narrative Structures and Film Language (20 Credits)

Terms 2 and 3 (20 weeks)

2.1 Experimental Critical Practice and Research (40 Credits)
2.2 Collaborative Unit (20 Credits) term 2 only

Term 4 (5 +10 weeks)

3.1 Final Major Project and Thesis (60 Credits)

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IN THIS 24-MONTH INTENSIVE, PART TIME ONLINE PROGRAM YOU WILL LEARN. - Advanced skills and knowledge civil and structural engineering principles that can be applied in a variety of workplaces. Read more
IN THIS 24-MONTH INTENSIVE, PART TIME ONLINE PROGRAM YOU WILL LEARN:

- Advanced skills and knowledge civil and structural engineering principles that can be applied in a variety of workplaces
- The essential underpinning knowledge that guides a range of projects, including road, rail and drainage systems, dams, harbours, bridges, buildings and other structures
- Practical skills in the design and drafting of engineering plans to international standards
- Skills in engineering management

KEY BENEFITS OF THIS PROGRAM:

- Receive practical guidance from civil and structural engineering experts with real world industry skills
- Gain credibility in your firm
- Develop new contacts in the industry
- Improve career prospects and income

Due to extraordinary demand we have scheduled another intake this year.

Start date: September 04, 2017. Applications now open; places are limited.

There are limited placed available so contact us now to speak to a Course Advisor.

INTRODUCTION

Join the next generation of senior civil and structural engineering experts. Embrace a well paid, intensive yet enjoyable career by taking this comprehensive and practical course. It is delivered over 24 months by live distance learning and presented by some of the leading civil and structural engineering instructors in the world today.

Civil and structural engineering encompasses a range of disciplines, including road, rail and drainage systems, dams, harbours, bridges, buildings and other structures. Civil and structural designers and drafters plan, design, develop and manage construction and repair projects.

This qualification develops your skills and knowledge in the design and drafting of engineering plans to recognised standards. You will learn about different areas of civil engineering, including construction, project management, design and testing. You will also learn about the design and drafting of concrete, steelwork, roads and pipes, as well as hydrology, stormwater drainage and foundations.

While it is essential that those who work in the supervisory or management levels of this discipline have a firm understanding of drafting and planning principles, this qualification goes much further. To be effective on the job, you will need to know how to apply knowledge of fundamental civil and structural engineering concepts, including geotechnical engineering, hydraulic engineering, engineering maths, and properties of materials. Throughout the program this subject matter will be placed into the context of engineering management. Our aim is to ensure that you are an effective, knowledgeable and skilled supervisor or manager, someone who can work beyond a “plan and design” brief to ensure that a project is delivered effectively.
This qualification aims to provide theoretical and practical education and training such that graduates may gain employment at the engineering associate (“paraprofessional”) level within the building and construction industry.

There are eight threads in the course to give you maximum, practical coverage. These threads comprise environmental issues, engineering technologies, drawing, 2D and 3D CAD design, building materials, civil and structural sub-disciplines (roads, steel, concrete, pavement, drainage, soil, water supply, sewerage), construction sites and engineering management.

This program avoids too much emphasis on theory. This is rarely needed in the real world of industry where time is short and immediate results, with hard-hitting and useful know-how, are required as a minimal requirement. The instructors presenting this advanced diploma are highly experienced engineers from industry who have done the hard yards and worked in the civil and structural areas. The format of presentation — live, interactive distance learning with the use of remote learning technologies — means that you can hit the ground running and be of immediate benefit to your company or future employer.

WHO SHOULD ATTEND?

Anyone who wants to gain a solid working knowledge of the key elements of civil and structural engineering that can be applied at the supervisory and paraprofessional level. See “Entrance Requirements”

This program is particularly well suited to students for who on-campus attendance is less desirable than the flexibility offered by online delivery. When work, family and general lifestyle priorities need to be juggled this world class program becomes an attractive option to many students world-wide.

- Site Supervisors
- Senior Trades Managers
- Trades Workers
- Construction Managers
- Maintenance Engineers or Supervisors
- Leading hands
- Consulting Engineers

Even those who are highly qualified in civil and structural engineering may find it useful to attend to gain practical know-how.

COURSE

This program is composed of 4 stages, delivered over 24 months. It is possible to achieve the advanced diploma qualification within the time period because the study mode is part-time intensive.

There are 8 threads around which the program is structured:

- Environmental issues
- Engineering technologies
- Drawing
- 2D and 3D CAD design
- Building materials
- Roads, steel, concrete, pavement, drainage, soil, water supply, sewerage
- Construction sites
- Engineering management

COURSE FEES

What are the fees for my country?

The Engineering Institute of Technology (EIT) provides distance education to students located almost anywhere in the world – it is one of the very few truly global training institutes. Course fees are paid in a currency that is determined by the student’s location. A full list of fees in a currency appropriate for every country would be complex to navigate and, with today’s exchange rate fluctuations, difficult to maintain. Instead we aim to give you a rapid response regarding fees that is customised to your individual circumstances.

We understand that cost is a major consideration before a student commences study. For a rapid reply to your enquiry regarding courses fees and payment options, please enquire via the below button and we will respond within 2 business days.

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Gain the expertise to determine if buildings are achieving their required energy efficiency targets, and how to go about improving them. Read more
Gain the expertise to determine if buildings are achieving their required energy efficiency targets, and how to go about improving them.

The energy performance of today's new buildings must withstand far more scrutiny than ever before. Those involved or investing in construction projects will need an increasing awareness of these factors to maintain compliance with the law, as tougher EU and UK directives for building performance are drawn up and legislated.

You will use the latest technologies to evaluate building performance, including software to model 2D thermal movement or track moisture. You will also visit real-life testing sites and help set up and carry out some of the procedures yourself, investigating heat loss, heat transfer, moisture development and thermal bridges.

Your course will provide an essential platform if you are wanting to evaluate the energy efficiency of buildings, or if you want to get involved in building forensics or surveying.

Visit the website http://courses.leedsbeckett.ac.uk/buildingperformance_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

New legislation and the need for more energy efficient buildings will ensure the demand for experts in the design and evaluation of high-performing homes and workplaces continues to grow. Specialist knowledge in this field should help if you already work in surveying, building forensics and energy efficient assessment to further your career.

- Sustainable Property Developer
- Energy Efficient Assessor
- Building Forensic Assessor
- Building Surveyor

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You'll be exposed to the latest techniques and technologies to measure heat loss and energy transfer, as well as the latest cutting-edge research from our Sustainability Institute and our School of Built Environment & Engineering.

Our teaching staff are involved in building performance evaluation on national research schemes. Our University is frequently commissioned by Innovate UK, a leading technology advisory body, to analyse the best energy performing buildings in the country, which underlines our expertise in this area. Our academics will feed these findings directly into your learning, giving you access to first-class research and a rich variety of contacts to network with.

You will also have access to our state-of-the-art building performance testing kits to analyse buildings in the field, such as thermal imaging cameras and drone technology, and you will work with the latest 2D and dynamic simulation modelling software to measure standards and sharpen your experience of working with the latest technology.

Core Modules

Building Performance & Evaluation
Develop the knowledge of a range of tools and techniques to analyse the energy performance of a building.

Building Environmental Science & Modelling
Gain an overview of the science that governs how buildings perform in relation to occupant comfort, health, energy use and service life.

Chris Gorse

Senior Lecturer

"You will be exposed to the latest methods of testing and monitoring buildings. We have researchers who have informed building performance evaluation and their knowledge feeds directly into this course."

Chris Gorse is Professor of Construction & Project Management and Director of Leeds Sustainability Institute. He leads projects in the areas of sustainability, low carbon and building performance and has an interest in domestic new builds, commercial buildings and refurbishment. Chris is an established author and has consultancy experience in construction management and law.

Facilities

- Design Studios
Our modern multi-media studios include a dedicated CAD suite and specialist software, such as REVIT, allowing you to develop skills in 3D design and building information modelling.

- Library
Our Library is one of the only university libraries in the UK open 24/7, every day of the year. However you like to work, our Library has you covered with group and silent study areas, extensive e-learning resources and PC suites.

- Leeds Sustainability Institute
We offer the latest drone and thermal imaging technology to provide new ways of measuring and evaluating building sustainability.

- Broadcasting Place
Keeping fit is easy at Leeds Beckett - our fitness suites are easy to get to, kitted out with all the latest technology and available to all sports members.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation. The MFA program in film and animation enjoys state-of-the-art facilities. Read more
See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation

The MFA program in film and animation enjoys state-of-the-art facilities. Students can create live-action production, screens, 2D, 3D or stop motion animation that is unique. The program is housed in a School of Film and Animation with full production facilities, as well as the additional support of highly specialized faculty in photography, imaging science, computer science, information technology, and printing.

Goals

The program provides students with the opportunity to use animation, filmmaking, and other imaging arts as a means to:

- pursue a career and earn a livelihood,
- enrich their personal lives and society as a whole, and
- encourage a sense of community, creativity, scholarship, and purpose.

Plan of study

The MFA in film and animation offers four options:

1. 2D animation concentrates on traditional forms drawn by hand, a mixture of both traditional and digital, or all digital origination. Students may concentrate their studies on stop motion puppet animation.

2. 3D animation courses focus on advanced 3D modeling, lighting, texturing, and animating in a 3D space.

3. Production allows students to develop and refine their creative approach to fictional narrative, documentary, and experimental work.

4. Screenwriting is an opportunity for students to complete short films with a concentration in creating feature length screenplays.

All four options require two years of course work and a thesis project. A complete film is required of all the first year students, a complete film or script is required in the second year, and a more ambitious thesis film or feature length script is required in the third year, which is a part-time student status focused only on the thesis film.

A minimum of 63 semester credit hours of graduate work is outlined below.

Electives

SOFA elective courses are available in animation, film, video, multimedia, screenwriting, printmaking, painting, sculpture, communication design, museum studies, crafts, bookmaking, typography, color photography, new media, studio photography, advertising photography, perception, sensitometry, computer graphics, art history, and archival preservation and conservation. There are also opportunities for independent studies, internships, and concentrations.

Thesis

Specific instructions pertaining to the thesis are available in the “MFA Guide for Students and Faculty: Policy Regarding Student Work.” The School of Film and Animation reserves the right to retain copies of student-produced films to be used for educational purposes, to show to prospective students, and as examples of student productions.

Admission requirements

Scores from the Graduate Record Exam (GRE) are not required for admission. International students are required to submit English language test scores such as TOEFL. Applicants who are capable of good academic work as well as artistic visual expression, and who demonstrate an interest in the exploration of new artistic ideas and experiences, will be favored. The graduate faculty makes recommendations based on the above interlocking criteria.

Students who are evaluated to have MFA potential but need additional study in preparation for graduate courses will be advised to take such courses either prior to entrance or during their first year of study.

All correspondence concerning applications or catalogs should be addressed to the Office of Graduate Enrollment Services. Students interested in the program should have their application process completed by January 15. Applications received later than January 15 are considered on a space-available basis.

- Portfolio

The review committee is looking for work that is original in concept and content. It does not need to necessarily be motion media, but should be visual or aural. Examples include films/videos, photos, drawings, paintings, sculpture, stop motion puppets, scripts, storyboards, and original music.

Applicants must present what they consider to be the best of their work, not all of their work. Films or videos should total 12-minutes or less. A short, complete piece of work is preferable to a demo reel. If there are no short works then a 12-minute excerpt of a longer piece is acceptable.

Applicants must place their portfolios on a Web or FTP site, such as Vimeo or YouTube, which can be easily accessed by RIT faculty for review. Your application should include a URL Web or FTP address to your online portfolio. If your portfolio is placed on a shared Web or FTP site that contains other files, be sure the file name contains your full name (which must match the name used on your application materials). When applicable, please include any usernames and/or passwords necessary for access to your portfolio. Please provide an inventory sheet or table of contents with your portfolio, and if it is not obvious, clearly indicate what your combination was to group and collaborative pieces. This can be a separate description or can be included in the portfolio presentation.

Applicants are also required to produce a 2 to 3 minute video self-portrait to accompany the online portfolio. This should include information about the applicant such as why you want to attend the School of Film and Animation, which concentration you wish to pursue, and why. Please include information about one significant accomplishment you have made. Sound and picture quality should be clear. The online portfolio and self-portrait must be mounted on Slideroom.com once a Slideroom account is established.

For more information about portfolio guidelines as well as assistance in uploading an online portfolio, contact Graduate Enrollment Services.

- Transfer credit

Graduate-level course work taken prior to admission should be submitted for approval upon entrance into the program. Up to 8 semester credit hours of graduate work with a grade of B or better is transferable and may be counted toward the MFA degree, with the approval of the graduate faculty.

- Grades

Students must maintain a B (3.0) average GPA to meet graduation requirements for the MFA. Thesis hours are usually completed over several semesters. Acceptance or rejection of the thesis is made by the candidate’s thesis board and the graduate faculty.

- Maximum time limit

University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

- Screenings

Screenings are required for all student-produced films and are coordinated through the professor or the thesis chair.

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This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Read more
This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Focus on the practical skills and knowledge required to participate in design and initiate discussions at the highest level.

Course details

This course responds to a specific industry niche, capitalising on the industry and academic experience of our staff members.You focus heavily on specialised computer animation and visual effects practice. We have extensive facilities to support this work – both software and hardware. Staff have technical expertise in maths, computing and Linux, and the creativity to help you produce convincing animation and visual effects that look great. You study four core modules in pairs and negotiate your personal learning goals for each module with your tutor. Topics can include:
-Compositing
-Animation
-Particle and fluid dynamics
-Python scripting and maths
-Motion capture
-Matte painting
-Set extensions
-Motion tracking
-Rigging

What you study

Block 1
-2D Tools and Techniques
-3D Tools and Techniques

Block 2
-Effects Animation
-VFX Industry Practice

And
-Major VFX Project

Modules offered may vary.

Teaching

You undertake live projects guided by industry practice and you discuss and negotiate with your tutors what area(s) of investigation you wish to explore

Your learning is assessed by individual coursework. This includes practical implementations and reports which demonstrate a critical evaluation of the practical process, techniques and end product, plus supporting evidence of research into specified areas.

You present your work to your peers and tutors within lab-based sessions to receive both formative and summative feedback.

We provide detailed marking criteria with each assessment. Due to the practical nature of this programme, we allocate more marks to the practical work than the report.

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What does it mean to be human? What are the origins of our species? Archaeological and palaeontological discoveries help us answer these fundamental questions and provide insights into human cognition, behaviour and life ways. Read more
What does it mean to be human? What are the origins of our species? Archaeological and palaeontological discoveries help us answer these fundamental questions and provide insights into human cognition, behaviour and life ways.

On this course you'll study human evolution by evaluating the ultimate source of information – the fossil record.

We'll teach you to think critically and train you in the analytical techniques required to describe and interpret the fossil evidence for early hominid and human evolution.

Our approach is both science- and humanities-based. You'll explore themes such as the evolution of bipedalism, cognition and the origins of modernity, providing you with a unique combination of biological anthropology, human and comparative anatomy, primatology and hominid palaeontology.

The course also offers an introduction to the use of innovative technologies for 2D and 3D imaging of skeletal and fossil materials in palaeoanthropological research. It's designed to appeal to those who want to create a strong platform for doctoral research in palaeoanthropology, as well as those who just want to deepen their understanding of our extinct ancestors.

You'll get unlimited access to excellent lab facilities and extensive collections of skeletons and replica casts of modern humans, primates and fossil hominins. A wide range of up-to-date resources are available in the department's palaeoanthropology and osteology teaching laboratories.

Core modules

The programme offers a range of closely integrated core modules in human anatomy and comparative osteology which enable you to develop your knowledge and understanding of the palaeoanthropological record.

Human Evolution: Theory & Practice in Research
Quantitative methods in anthropology and archaeology
Research design: planning, execution and presentation
Human anatomy
Human osteology
Evolutionary anatomy
Dissertation in Palaeoanthropology
Optional modules

Optional modules are available in philosophy, linguistics and other topics. Examples include:

Archaeobotany
Archaeozoology

If you study part-time, you'll take two 15-credit modules in each semester during Year 1 and Year 2, and either a dissertation or placement module over the summer of Year 2. We arrange for you to attend two days a week but we try to be as flexible as possible.

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The purpose of this course is to develop and consolidate your understanding of the scientific methods that are routinely employed in Psychology. Read more
The purpose of this course is to develop and consolidate your understanding of the scientific methods that are routinely employed in Psychology. Emphasis is placed on training you in the efficient gathering and organising of information as well as the critical evaluation of theory and qualitative and quantitative evidence.

Why study Psychological Research Methods at Dundee?

The programme will lead to the award of the MSc in Psychological Research Methods (exit degrees of Postgraduate Diploma or Certificate are also available on this course). The course offers an excellent theoretical and practical grounding in research methods in Psychology, building upon the levels of skill and knowledge attained in your first degree in Psychology (as recognised by the British Psychological Society for Graduate Membership).

You will be given practical experience of working in an active researcher's laboratory and you will also design and carry out a substantial research project under the supervision of a different member of the academic staff. You will be given the opportunity to present and discuss your findings in written, oral and poster formats in a supportive and cohesive environment. Our aim is to significantly improve your prospect for employment in a wide range of contexts where insight into human behaviour and/or rigorous evaluation of information are key elements of good decision making.

The School of Psychology has specialised equipment, dedicated laboratories and world class research facilities. These include EEG labs, many eye tracking systems, 2D and 3D movement tracking systems, and offsite fMRI access via the Clinical Research Centre at Ninewells Teaching Hospital. Learn more about our research facilities via our website.

Every full-time MSc student in the department is entitled to use computer facilities available in the Psychology department and throughout the University. We provide access to all the basic software tools that you are likely to need for your MSc.

Aims of the Programme

This course will enable you to:
Pursue and develop the advanced study of research methods in Psychology and in particular to address contemporary issues of epistemology, data collection, measurement and data analysis.

Approach problems in research by critical evaluation of existing psychological paradigms and research literature and to apply this to current theoretical or applied issues in Psychology.

Develop advanced research skills which will be relevant to policy and practice in the workplace.

Develop and demonstrate advanced knowledge and skills in research design, methodology and statistical analysis.

Develop and demonstrate a comprehensive knowledge and understanding of current research in a specialised field of experimental or applied Psychology.

Engage in the analysis, synthesis, planning, execution and evaluation of research at an advanced level.

Make an original contribution to scientific knowledge, methodology or practice in a research project either grounded in experimental psychology or in an applied area relevant to the learner's employment.

Develop and practice dissemination and presentation skills to peers and to wider academic and professional audiences
Provide an advanced understanding of scientific issues in the chosen topic specialisation.

Who should study this course?

The course will provide a first year of research training for students who intend to continue with postgraduate research or further professional training within Psychology (e.g. health, occupational or educational psychology) or related disciplines (e.g. sociology, social anthropology, or education).

Postgraduate culture

We have a close postgraduate community with a diverse combination of nationalities. The School runs a Postgraduate seminar and a departmental seminar twice weekly throughout teaching semesters, with invited speakers to the seminars. These seminars are a great way to broaden your awareness of contemporary issues within the field of Psychology, to present your own work, and to network with other postgraduate students.

The School of Psychology also has its own Facebook group, where you can find out more about their activities.

How you will be taught

One-on-one supervision of a research dissertation by a single tutor is designed to promote continuity in the learning experiences provided. Learning methods will include oral and written presentations, peer assessments of oral presentations, problem-solving assignments and feedback, and interactive computer assignments. Some of the exercises will be group-based and will be followed by presentation of the results of the analysis. Learners will be expected to be able to respond adequately to questions relating to the interpretation of the analyses.

What you will study

Core Modules:

Research Foundations
Qualitative Research Methods
Advanced Quantitative Methods
Research in Practice
Research Dissertation
Two Advanced Modules, typically from:

Decision Making
Evolution and Behaviour
Health in Groups
Majorities and Minorities
Comparative Communication and Cognition

How you will be assessed

The course is assessed by coursework only.
Each module is worth 20 credits apart from the Research Dissertation Module which is worth 60 credits. The total number of credits awarded is 180 for an MSc course.

Careers

Students from this course have gone on to do PhDs and have used the qualification to improve their chances of getting on to clinical and educational psychology courses. Several students take the course to improve their chances of getting jobs as support workers and Assistant Psychologists. The higher degree also generally improves job prospects when competing against other Psychology graduates in other fields of business.

Laura Wakeford graduated in 2010 with an MSc in Psychological Research Methods. She is now studying for a PhD here at Dundee. Laura's research focuses on the relationship between fixation location and attention during silent reading; specifically, whether word recognition proceeds in a serial or parallel fashion. The majority of her work uses the Dr Bouis Eye Tracker.

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This MA gives practitioners and theorists the opportunity to research and develop the new boundaries of image-making made possible by technological change within the context of post-industrial culture- http://www.gold.ac.uk/pg/ma-photography-electronic-arts/. Read more
This MA gives practitioners and theorists the opportunity to research and develop the new boundaries of image-making made possible by technological change within the context of post-industrial culture- http://www.gold.ac.uk/pg/ma-photography-electronic-arts/

This programme joins theory and practice, equipping you to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity.

The programme allows for specialisation in photography and/or electronic arts – which, in addition to still photography, can include interactive, durational and internet work – but encompasses a broader interpretation of practice.

You'll look at the meaning, production and distribution of images, and the relationship between theory and practice in the context of debates about post-modernism and beyond.

You also participate in enabling sessions in photography:

medium/large format cameras
portable and studio lighting technologies and their use
film technology
cinematography
digital imaging
output systems and processes
and/or in electronic arts:

computer and video graphics
post-production
computer-aided design
digital publishing
animation
animatics
2D and 3D computer animation
still and durational image production and manipulation
web construction
interactivity
There is an MRes which follows the MA into a second year, in order to develop your work/voice. This will count as the first year of a PhD. Find out more about the MRes.

Contact the department

If you have specific questions about the degree, contact the convenor Nigel Perkins.

Modules & Structure

This programme uniquely joins theory and practice in a way that will equip you with the tools and the vision to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity.

You will study

Photography: Durational & Still; Analogue & Digital
Electronic Imagery: Motion & Still
Visualisation: Stand-alone & Interactive
The programme draws on a broad range of cultural references and technical practices. It offers the opportunity to take stock of evolving practices and developments in image media culture, and is structured to develop the intellectual imagination within each individual student. This is achieved through a combined study of practice and theory, with extensive instruction through ‘enabling sessions’ which engage technical familiarity; core tutorials; secondary tutorials; Issues in Media and Culture and additional theory course options.

Recognising the rapidly changing definitions and context of these practice areas,and the value/positioning of traditional practices, these categories may also be understood through a variety of practices which involve image construction and presentation both still and durational, including: film/video, animation, interactivity, installations, motion graphics, and hyperspace constructs, as well as evolving new exploratory categories.

The programme provides an opportunity to develop and/or research aspects of visual style, and draw on a broad range of cultural references as well as aesthetic and technical approaches engaged through ‘Practice Theory Sessions’, visiting lectures and the Issues in Media and Culture course. Fundamental to the programme is the space that it creates to make it possible for you to explore, question, change and consolidate your work and your ideas.

Assessment

Original portfolio submission; coursework and essays.

Tutorials

This course is interested in the development of the individual voice. To this end, there are two types of tutorial:

Core tutorials - which deal with overall development
Secondary tutorials - these are tutorials for each specific area of photographic media

Skills

You'll develop specific practice skills to a high level, and the articulation/understanding of the pleasures of media consumption.

Careers

Graduates from the programme are extremely successful, with finalists working commercially, developing as artists or continuing to enlarge their academic knowledge. During the course particular attention is given to the development of the individual voice. This, plus students' exposure to a range of technologies, means that our graduates can step into the arena of their choice, or sometimes of their making.

Here are just some examples of the sorts of careers graduates have gone onto:

Art Director
Artist
Animator
Senior Interactive Designer
Head of Creative Department
Head Technical Creative, Experimental Film and Dance
Commercial Photography (fashion, editorial, photobooks, social, advertising)
Director (commercial narrative)
Director Of Photography
Installation Artist
Interactive Artist
Producer
Curator

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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With more than 30 years' experience and an international reputation for excellence in fashion knitwear design, this course will encourage you to innovate through experimental research and practice. Read more
With more than 30 years' experience and an international reputation for excellence in fashion knitwear design, this course will encourage you to innovate through experimental research and practice. You'll devise an individual project, which could be focused around your career aspirations, or an experimental investigation into art, science and fabrication. We will support you with flexible and responsive teaching, helping you to explore and challenge the limits of fashion knitwear design.

Key features:

Devise an individual programme of study, based on your own interests and career aspirations.
Receive workshops in Computer Aided Design (CAD) knit, 2D / 3D design generation, creative pattern cutting, and fashion visualisation.
Apply for one of our Paul Smith Scholarships and have the opportunity to travel to Japan and study at Bunka Fashion College in Tokyo.
Work in our extensive facilities with access to hand flat and power knitting machines, including Shima Seiki and Stoll.
Benefit from the expertise of our academic staff, researchers and visiting designers such as Juliana Sissons, Simeon Farrar, Jo Cope, Moxham, and Christopher Raeburn.
Have the opportunity to join a European study trip to Antwerp and Paris.
Be selected to exhibit your work at New Designers in London, and SPINEXPO in Shanghai, China.
Work alongside other Fashion, Textiles and Knitwear Design students in our dedicated postgraduate studio.
Opt for a 20 credit point advanced research module if you're thinking of progressing to PhD or Professional Doctorate study.
Work with fellow students, practitioners and academic staff from different cultures and backgrounds.

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