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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

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-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level. Read more
-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level.
-You will develop a personal portfolio in approach, style and vision that looks to the forefront of current practices.
-The course allows you to extend your theoretical and contextual understanding of animation, its audiences and media culture.
-You will become familiar with professional-level enquiry, research, creative invention, project planning and management practices.
-The course is taught within a multi-disciplinary environment of discussion and exploration of ideas.

Why choose this course?

This award enables you to develop creative practical skills in a range of digital processes that are used in Animation and related fields. Within this course you can choose to focus in a particular area of animation such as VFX, 2D animation or 3D animation or even combine the areas to create new forms and ideas from the fusion of techniques and styles.

Within 2D animation you can look at traditional animation techniques and blend these skills and approaches with new digital media to form new content and formats. You will explore the rich heritage of 2D animation and the possibilities of experimentation, both in form and content, that traditional animation has actively encouraged.

3D digital animation has become the most popular form of animated imagery over the past decade,used by more experimental practitioners who question the appearance, form and uses it has in present-day media. In this form, you will challenge your preconceptions of what 2D or 3D animation can do, which helps you become an innovator in the field. You will have the opportunity to explore the range of possibilities available to the practitioner, mixing technical knowledge of the subject with the creative freedom that an understanding of the theory and context of new media practices brings.

The postgraduate Animation programme involves an induction, seminars and social events for students and staff, allowing you to be part of a friendly and supportive postgraduate community of film-makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping to develop original and challenging work. Your study includes ways of thinking about the cultural resonance of your work, the audiences it is made for, the nature of creativity and the role of the cultural industries in a modern knowledge economy.

Through your study you will develop a range of project management skills and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments, as well as specialist modules in your chosen discipline area, the programme includes shared modules with other postgraduate awards in the School of Creative Arts. This structure promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and further academic study.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an animator. The course is designed to help you understand and work within the contemporary media environment. Particular attention is given to helping you acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs. Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structures

Core Modules
-Creative Economies
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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The Masters in Museum Studies will help you develop the knowledge, understanding and skills required of today’s versatile museum professional. Read more
The Masters in Museum Studies will help you develop the knowledge, understanding and skills required of today’s versatile museum professional. It has been designed in conjunction with employers to meet their needs for well-rounded museum professionals trained in the latest theoretical and practical approaches.

Why this programme

-Glasgow’s civic and university collections are the richest and most diverse outside of London and are of international standing.
-Taught alongside staff from the University's own museum and art gallery, The Hunterian, the degree programme provides a combination of academic and practitioner input.
-If you want to develop a career in the cultural heritage sector, this programme has been developed for you.
-Three versions of the degree allow you follow standard or specialist strands.
-There are great opportunities for you to take practice based courses or work placements at the museums and galleries that partner the programme.
-We welcome applicants from across the arts and sciences, current professionals or career changers, from the UK or abroad.

Programme structure

Three different strands of the MSc Museum Studies are offered. The Theory and Practice strand is our standard Museum Studies programme where the museum itself is the primary object of study.

Two specialist strands: Collecting and Provenance; and Artefact and Material Culture, enable you to combine courses in Museum Studies with specialist courses from Masters programmes provided by Archaeology and History of Art.

Each strand will give you a different mix of core and optional courses. All students take two 20 credit common core courses in Museology and Research and Professional Skills. You also take four 20 credit courses from your strand (a combination of strand core and optional courses) and one 60 credit research project.

Core and optional courses

Strands

Theory and Practice
-Museum Interpretation and Learning (Core)
-Museum Practice
-Heritage and Cultural Informatics
-Curating the Sciences
-American Material Culture
-Phenomenology
-2D Digitisation
-Approaching the Ancient World
-Work Placement
-Hunterian Exhibition Course
-International Trafficking in Cultural Objects

Collecting and Provenance (in conjunction with History of Art)
-Cultures of Collecting (Core)
-Object Biography
-Provenance
-Collecting and Display
-Restitution
-2D Digitisation
-Approaching the Ancient World
-Work Placement
-Hunterian Exhibition Course
-International Trafficking in Cultural Objects

Artefact and Material Culture (in conjunction with Archaeology)
-Material Culture in Context (Core)
-Process of Artefact Studies (Core)
-Critical Themes in the Display and Reception of Objects
-Science Based Analysis of Archaeological Material
-Early Medieval Artefacts
-Viking & Late Norse Artefacts
-2D Digitisation
-Approaching the Ancient World
-Work Placement
-Hunterian Exhibition Course
-International Trafficking in Cultural Objects

Career prospects

Career opportunities exist in a variety of roles within the cultural heritage sector; these include museums and galleries as well as historic houses, heritage sites and consultancy. Roles range from front of house, education and outreach to collections management, curation, marketing and management.

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Strate School of Design is one of the best Transportation design schools in the world. There is not a single car company without Strate alumni. Read more
Strate School of Design is one of the best Transportation design schools in the world. There is not a single car company without Strate alumni. Strate trains transportation designers for tomorrow, capable of developing a transversal and global vision of all mobility issues with a double exigency in terms of formal and conceptual excellence.

During this 19 months program, students will be trained to become strong professionals thanks to an intensive project- based pedagogy, car manufacturer master classes and partnerships, and a strong emphasis on all representation techniques (2D/3D).

Pedagogy:

1st semester

4 Design projects
Artistic techniques: Perspective, Sculpture, Color, Sketches, Modeling
Software tools: 3D, 2D
Classes: Methodology, Humanities and Social Sciences, Marketing, French
Conferences by Professionals
2nd Semester

3 Design projects
Artistic techniques: Sketches, Modeling
Software tools: 3D, 2D, Video
Classes: Humanities and Social Sciences, Marketing, French
Conferences by Professionals
Beginning of Diploma project: Thesis
3rd Semester

1 Design project
Artistic techniques: Sketches
Diploma project: Thesis, Project
Classes: Humanities and Social Sciences, French
Master Classes
Professionalization: Entrepreneurship, Coaching
4th Semester

Internship

Job opportunities

When you Graduate from Strate in Transportation Design you'll have a wide range of jobs opportunities, such as : Exterior Designer, Interior Designer, Color & Trim designer, Consultant Designer for automotive brands, Design Manager, Equipment Designer

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GRADUATES OF THE INTEGRATED DESIGN PROGRAM WILL BE INTERDISCIPLINARY PROFESSIONALS WHO CAN THINK AND CREATE ACROSS TRADITIONAL 2D, 3D AND DIGITAL DESIGN DISCIPLINES. Read more
GRADUATES OF THE INTEGRATED DESIGN PROGRAM WILL BE INTERDISCIPLINARY PROFESSIONALS WHO CAN THINK AND CREATE ACROSS TRADITIONAL 2D, 3D AND DIGITAL DESIGN DISCIPLINES.

A new kind of designer is emerging – design strategist, brand ambassador, service designer, design researcher, social innovator. Today’s complex design problems need a holistic approach for understanding and creating solutions. Integrated Design is for designers who seek career opportunities outside the traditional 2D or 3D boundaries. The program is not just about creating beautiful artifacts or studying a random combination of different mediums or disciplines; it is about creating design thinkers, with an eye toward social innovation. It is about having the confidence born out of strong creative skills in 2D, 3D or digital disciplines to advance your career outside the conventions of a single practice.

Our curriculum integrates relevant aspects of business practices with human-centered research into the creative process to prepare you for success in the 21st century. It is structured to stimulate innovative and entrepreneurial thinking in a rigorous, interdisciplinary environment – where collaboration throughout the design process is a core pedagogical tenet.

As a student in the College’s MFA program in Integrated Design, you will be among highly talented people who share a passion for solving problems. Whether it’s branding strong human touchpoints that differentiate a cancer surgery center in the eyes of its patients, or developing powerful co-creation tools for a non-profit organization dedicated to helping families become self-sufficient, or designing a wearable device for preventing myopia in children, you will be challenged to think about how design can find answers to complex issues faced by society. Simply put, how can we, as designers, be a catalyst for impact, rally engagement and transform people’s lives?

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See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation. The MFA program in film and animation enjoys state-of-the-art facilities. Read more
See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation

The MFA program in film and animation enjoys state-of-the-art facilities. Students can create live-action production, screens, 2D, 3D or stop motion animation that is unique. The program is housed in a School of Film and Animation with full production facilities, as well as the additional support of highly specialized faculty in photography, imaging science, computer science, information technology, and printing.

Goals

The program provides students with the opportunity to use animation, filmmaking, and other imaging arts as a means to:

- pursue a career and earn a livelihood,
- enrich their personal lives and society as a whole, and
- encourage a sense of community, creativity, scholarship, and purpose.

Plan of study

The MFA in film and animation offers four options:

1. 2D animation concentrates on traditional forms drawn by hand, a mixture of both traditional and digital, or all digital origination. Students may concentrate their studies on stop motion puppet animation.

2. 3D animation courses focus on advanced 3D modeling, lighting, texturing, and animating in a 3D space.

3. Production allows students to develop and refine their creative approach to fictional narrative, documentary, and experimental work.

4. Screenwriting is an opportunity for students to complete short films with a concentration in creating feature length screenplays.

All four options require two years of course work and a thesis project. A complete film is required of all the first year students, a complete film or script is required in the second year, and a more ambitious thesis film or feature length script is required in the third year, which is a part-time student status focused only on the thesis film.

A minimum of 63 semester credit hours of graduate work is outlined below.

Electives

SOFA elective courses are available in animation, film, video, multimedia, screenwriting, printmaking, painting, sculpture, communication design, museum studies, crafts, bookmaking, typography, color photography, new media, studio photography, advertising photography, perception, sensitometry, computer graphics, art history, and archival preservation and conservation. There are also opportunities for independent studies, internships, and concentrations.

Thesis

Specific instructions pertaining to the thesis are available in the “MFA Guide for Students and Faculty: Policy Regarding Student Work.” The School of Film and Animation reserves the right to retain copies of student-produced films to be used for educational purposes, to show to prospective students, and as examples of student productions.

Admission requirements

Scores from the Graduate Record Exam (GRE) are not required for admission. International students are required to submit English language test scores such as TOEFL. Applicants who are capable of good academic work as well as artistic visual expression, and who demonstrate an interest in the exploration of new artistic ideas and experiences, will be favored. The graduate faculty makes recommendations based on the above interlocking criteria.

Students who are evaluated to have MFA potential but need additional study in preparation for graduate courses will be advised to take such courses either prior to entrance or during their first year of study.

All correspondence concerning applications or catalogs should be addressed to the Office of Graduate Enrollment Services. Students interested in the program should have their application process completed by January 15. Applications received later than January 15 are considered on a space-available basis.

- Portfolio

The review committee is looking for work that is original in concept and content. It does not need to necessarily be motion media, but should be visual or aural. Examples include films/videos, photos, drawings, paintings, sculpture, stop motion puppets, scripts, storyboards, and original music.

Applicants must present what they consider to be the best of their work, not all of their work. Films or videos should total 12-minutes or less. A short, complete piece of work is preferable to a demo reel. If there are no short works then a 12-minute excerpt of a longer piece is acceptable.

Applicants must place their portfolios on a Web or FTP site, such as Vimeo or YouTube, which can be easily accessed by RIT faculty for review. Your application should include a URL Web or FTP address to your online portfolio. If your portfolio is placed on a shared Web or FTP site that contains other files, be sure the file name contains your full name (which must match the name used on your application materials). When applicable, please include any usernames and/or passwords necessary for access to your portfolio. Please provide an inventory sheet or table of contents with your portfolio, and if it is not obvious, clearly indicate what your combination was to group and collaborative pieces. This can be a separate description or can be included in the portfolio presentation.

Applicants are also required to produce a 2 to 3 minute video self-portrait to accompany the online portfolio. This should include information about the applicant such as why you want to attend the School of Film and Animation, which concentration you wish to pursue, and why. Please include information about one significant accomplishment you have made. Sound and picture quality should be clear. The online portfolio and self-portrait must be mounted on Slideroom.com once a Slideroom account is established.

For more information about portfolio guidelines as well as assistance in uploading an online portfolio, contact Graduate Enrollment Services.

- Transfer credit

Graduate-level course work taken prior to admission should be submitted for approval upon entrance into the program. Up to 8 semester credit hours of graduate work with a grade of B or better is transferable and may be counted toward the MFA degree, with the approval of the graduate faculty.

- Grades

Students must maintain a B (3.0) average GPA to meet graduation requirements for the MFA. Thesis hours are usually completed over several semesters. Acceptance or rejection of the thesis is made by the candidate’s thesis board and the graduate faculty.

- Maximum time limit

University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

- Screenings

Screenings are required for all student-produced films and are coordinated through the professor or the thesis chair.

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The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. Read more
The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. You can specialise in the following:

• Digital media design, including multimedia design, web design, 2D and 3D computer animation, visual and special effects for TV and film, mobile app design for tablets and smart phones, computer and video games, virtual and augmented reality and 2D and 3D visualisation

• Digital product design, including the design of any computer-based or screen-based product such as smartphones, smart TV’s, tablet devices, smart watches, games consoles, smart household appliances, information systems and 3D digital printing

• Digital interior design, including digital display and projection design, intelligent interiors, digital lighting design and digital furniture design

• Digital exhibition, museum and installation design, including digital heritage resources, digital archeology, interactive kiosk and installation design, virtual museums and exhibitions

• Digital graphic design, including the design of e-books, e-learning, interface design, interaction design and digital signage

• Digital fashion design, including the design of wearable computing, smart clothing design and digital fabrics

• Digital branding and marketing design, including digital corporate identity design, logo design, social media marketing, digital channel advertising and promotion

You will have access to industry standard software and hardware such as Adobe Creative Suite and Autodesk MAYA while working in a dynamic environment with ongoing multimedia research and commercial projects. There are also opportunities to work on digital design projects set by external companies and other organisations. You will develop the skills and ideas to go on to employment as a digital designer or to set up your own business as a freelancer after graduation.

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Create, explore and play with 3D digital, 2D and 2.5D animation processes in combination with more traditional analogue technologies, changing how you make, understand and experience animation. Read more

Introduction

Create, explore and play with 3D digital, 2D and 2.5D animation processes in combination with more traditional analogue technologies, changing how you make, understand and experience animation. MA Animation at LCC gives you the chance to develop a personal practice that understands animation, in multiple forms, address multiple situations and help you develop innovative approaches driven by critical understanding and experimental production.

Content

Animation at LCC is taught as a broad and experimental visual practice in the context of communication design. With new technologies changing how we make, understand and experience animation, students are encouraged to test boundaries and look at animation in many forms and in many ways.

MA Animation explores both the theory and practice of animation aiming to give you the tools to be able to express creative ideas using a broad range of experimental visual media. You will investigate the production of animation in an era with unparalleled opportunities for skilled visual communicators.

Structure

The course is delivered across four 10 week terms starting in September and finishing the next December. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months.

Term 1 (10 weeks)

1.1 Animation Practice and Process 3D & 2D (40 Credits)
1.2 Design for Animation, Narrative Structures and Film Language (20 Credits)

Terms 2 and 3 (20 weeks)

2.1 Experimental Critical Practice and Research (40 Credits)
2.2 Collaborative Unit (20 Credits) term 2 only

Term 4 (5 +10 weeks)

3.1 Final Major Project and Thesis (60 Credits)

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IN THIS 24-MONTH INTENSIVE, PART TIME ONLINE PROGRAM YOU WILL LEARN. - Advanced skills and knowledge civil and structural engineering principles that can be applied in a variety of workplaces. Read more
IN THIS 24-MONTH INTENSIVE, PART TIME ONLINE PROGRAM YOU WILL LEARN:

- Advanced skills and knowledge civil and structural engineering principles that can be applied in a variety of workplaces
- The essential underpinning knowledge that guides a range of projects, including road, rail and drainage systems, dams, harbours, bridges, buildings and other structures
- Practical skills in the design and drafting of engineering plans to international standards
- Skills in engineering management

KEY BENEFITS OF THIS PROGRAM:

- Receive practical guidance from civil and structural engineering experts with real world industry skills
- Gain credibility in your firm
- Develop new contacts in the industry
- Improve career prospects and income

Due to extraordinary demand we have scheduled another intake this year.

Start date: September 04, 2017. Applications now open; places are limited.

There are limited placed available so contact us now to speak to a Course Advisor.

INTRODUCTION

Join the next generation of senior civil and structural engineering experts. Embrace a well paid, intensive yet enjoyable career by taking this comprehensive and practical course. It is delivered over 24 months by live distance learning and presented by some of the leading civil and structural engineering instructors in the world today.

Civil and structural engineering encompasses a range of disciplines, including road, rail and drainage systems, dams, harbours, bridges, buildings and other structures. Civil and structural designers and drafters plan, design, develop and manage construction and repair projects.

This qualification develops your skills and knowledge in the design and drafting of engineering plans to recognised standards. You will learn about different areas of civil engineering, including construction, project management, design and testing. You will also learn about the design and drafting of concrete, steelwork, roads and pipes, as well as hydrology, stormwater drainage and foundations.

While it is essential that those who work in the supervisory or management levels of this discipline have a firm understanding of drafting and planning principles, this qualification goes much further. To be effective on the job, you will need to know how to apply knowledge of fundamental civil and structural engineering concepts, including geotechnical engineering, hydraulic engineering, engineering maths, and properties of materials. Throughout the program this subject matter will be placed into the context of engineering management. Our aim is to ensure that you are an effective, knowledgeable and skilled supervisor or manager, someone who can work beyond a “plan and design” brief to ensure that a project is delivered effectively.
This qualification aims to provide theoretical and practical education and training such that graduates may gain employment at the engineering associate (“paraprofessional”) level within the building and construction industry.

There are eight threads in the course to give you maximum, practical coverage. These threads comprise environmental issues, engineering technologies, drawing, 2D and 3D CAD design, building materials, civil and structural sub-disciplines (roads, steel, concrete, pavement, drainage, soil, water supply, sewerage), construction sites and engineering management.

This program avoids too much emphasis on theory. This is rarely needed in the real world of industry where time is short and immediate results, with hard-hitting and useful know-how, are required as a minimal requirement. The instructors presenting this advanced diploma are highly experienced engineers from industry who have done the hard yards and worked in the civil and structural areas. The format of presentation — live, interactive distance learning with the use of remote learning technologies — means that you can hit the ground running and be of immediate benefit to your company or future employer.

WHO SHOULD ATTEND?

Anyone who wants to gain a solid working knowledge of the key elements of civil and structural engineering that can be applied at the supervisory and paraprofessional level. See “Entrance Requirements”

This program is particularly well suited to students for who on-campus attendance is less desirable than the flexibility offered by online delivery. When work, family and general lifestyle priorities need to be juggled this world class program becomes an attractive option to many students world-wide.

- Site Supervisors
- Senior Trades Managers
- Trades Workers
- Construction Managers
- Maintenance Engineers or Supervisors
- Leading hands
- Consulting Engineers

Even those who are highly qualified in civil and structural engineering may find it useful to attend to gain practical know-how.

COURSE

This program is composed of 4 stages, delivered over 24 months. It is possible to achieve the advanced diploma qualification within the time period because the study mode is part-time intensive.

There are 8 threads around which the program is structured:

- Environmental issues
- Engineering technologies
- Drawing
- 2D and 3D CAD design
- Building materials
- Roads, steel, concrete, pavement, drainage, soil, water supply, sewerage
- Construction sites
- Engineering management

COURSE FEES

What are the fees for my country?

The Engineering Institute of Technology (EIT) provides distance education to students located almost anywhere in the world – it is one of the very few truly global training institutes. Course fees are paid in a currency that is determined by the student’s location. A full list of fees in a currency appropriate for every country would be complex to navigate and, with today’s exchange rate fluctuations, difficult to maintain. Instead we aim to give you a rapid response regarding fees that is customised to your individual circumstances.

We understand that cost is a major consideration before a student commences study. For a rapid reply to your enquiry regarding courses fees and payment options, please enquire via the below button and we will respond within 2 business days.

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The Interaction Design program trains designers who will create the new interactive and technology based objects, spaces and services that are radically changing the rhythm of our daily lives. Read more
The Interaction Design program trains designers who will create the new interactive and technology based objects, spaces and services that are radically changing the rhythm of our daily lives. Its ambition is to train tomorrow’s designers who will be able to imagine amazing, almost magical, usages of a technology that will be invisible.

During this 19 months program, students will be trained to become strong professionals thanks to an intensive project-­‐ based pedagogy, industrial partnerships, and a strong emphasis on all methodologies and technologies. Strate School of Design is one of the 60 best design school in the world following a Business Week survey.

Pedagogy:

1st semester

4 Design projects
Artistic techniques: Perspective, Sculpture, Color, Sketches, Modeling
Software tools: 3D, 2D
Classes: Methodology, Humanities and Social Sciences, Marketing, French
Conferences by Professionals
2nd Semester

3 Design projects
Artistic techniques: Sketches, Modeling
Software tools: 3D, 2D, Video
Classes: Humanities and Social Sciences, Marketing, French
Conferences by Professionals
Beginning of Diploma project: Thesis
3rd Semester

1 Design project
Artistic techniques: Sketches
Diploma project: Thesis, Project
Classes: Humanities and Social Sciences, French
Master Classes
Professionalization: Entrepreneurship, Coaching
4th Semester

Internship

Job opportunities

When you Graduate from Strate in Interaction Design you'll have a wide range of jobs opportunities, such as : Interaction Designer, Intelligent Objects Designer, Design Consultant, User Experience Designer, Interface Designer, Design Manager, Service Designer, Motion Designer

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Gain the expertise to determine if buildings are achieving their required energy efficiency targets, and how to go about improving them. Read more
Gain the expertise to determine if buildings are achieving their required energy efficiency targets, and how to go about improving them.

The energy performance of today's new buildings must withstand far more scrutiny than ever before. Those involved or investing in construction projects will need an increasing awareness of these factors to maintain compliance with the law, as tougher EU and UK directives for building performance are drawn up and legislated.

You will use the latest technologies to evaluate building performance, including software to model 2D thermal movement or track moisture. You will also visit real-life testing sites and help set up and carry out some of the procedures yourself, investigating heat loss, heat transfer, moisture development and thermal bridges.

Your course will provide an essential platform if you are wanting to evaluate the energy efficiency of buildings, or if you want to get involved in building forensics or surveying.

Visit the website http://courses.leedsbeckett.ac.uk/buildingperformance_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

New legislation and the need for more energy efficient buildings will ensure the demand for experts in the design and evaluation of high-performing homes and workplaces continues to grow. Specialist knowledge in this field should help if you already work in surveying, building forensics and energy efficient assessment to further your career.

- Sustainable Property Developer
- Energy Efficient Assessor
- Building Forensic Assessor
- Building Surveyor

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You'll be exposed to the latest techniques and technologies to measure heat loss and energy transfer, as well as the latest cutting-edge research from our Sustainability Institute and our School of Built Environment & Engineering.

Our teaching staff are involved in building performance evaluation on national research schemes. Our University is frequently commissioned by Innovate UK, a leading technology advisory body, to analyse the best energy performing buildings in the country, which underlines our expertise in this area. Our academics will feed these findings directly into your learning, giving you access to first-class research and a rich variety of contacts to network with.

You will also have access to our state-of-the-art building performance testing kits to analyse buildings in the field, such as thermal imaging cameras and drone technology, and you will work with the latest 2D and dynamic simulation modelling software to measure standards and sharpen your experience of working with the latest technology.

Core Modules

Building Performance & Evaluation
Develop the knowledge of a range of tools and techniques to analyse the energy performance of a building.

Building Environmental Science & Modelling
Gain an overview of the science that governs how buildings perform in relation to occupant comfort, health, energy use and service life.

Chris Gorse

Senior Lecturer

"You will be exposed to the latest methods of testing and monitoring buildings. We have researchers who have informed building performance evaluation and their knowledge feeds directly into this course."

Chris Gorse is Professor of Construction & Project Management and Director of Leeds Sustainability Institute. He leads projects in the areas of sustainability, low carbon and building performance and has an interest in domestic new builds, commercial buildings and refurbishment. Chris is an established author and has consultancy experience in construction management and law.

Facilities

- Design Studios
Our modern multi-media studios include a dedicated CAD suite and specialist software, such as REVIT, allowing you to develop skills in 3D design and building information modelling.

- Library
Our Library is one of the only university libraries in the UK open 24/7, every day of the year. However you like to work, our Library has you covered with group and silent study areas, extensive e-learning resources and PC suites.

- Leeds Sustainability Institute
We offer the latest drone and thermal imaging technology to provide new ways of measuring and evaluating building sustainability.

- Broadcasting Place
Keeping fit is easy at Leeds Beckett - our fitness suites are easy to get to, kitted out with all the latest technology and available to all sports members.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Read more
This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Focus on the practical skills and knowledge required to participate in design and initiate discussions at the highest level.

Course details

This course responds to a specific industry niche, capitalising on the industry and academic experience of our staff members.You focus heavily on specialised computer animation and visual effects practice. We have extensive facilities to support this work – both software and hardware. Staff have technical expertise in maths, computing and Linux, and the creativity to help you produce convincing animation and visual effects that look great. You study four core modules in pairs and negotiate your personal learning goals for each module with your tutor. Topics can include:
-Compositing
-Animation
-Particle and fluid dynamics
-Python scripting and maths
-Motion capture
-Matte painting
-Set extensions
-Motion tracking
-Rigging

What you study

Block 1
-2D Tools and Techniques
-3D Tools and Techniques

Block 2
-Effects Animation
-VFX Industry Practice

And
-Major VFX Project

Modules offered may vary.

Teaching

You undertake live projects guided by industry practice and you discuss and negotiate with your tutors what area(s) of investigation you wish to explore

Your learning is assessed by individual coursework. This includes practical implementations and reports which demonstrate a critical evaluation of the practical process, techniques and end product, plus supporting evidence of research into specified areas.

You present your work to your peers and tutors within lab-based sessions to receive both formative and summative feedback.

We provide detailed marking criteria with each assessment. Due to the practical nature of this programme, we allocate more marks to the practical work than the report.

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MSc Architecture is a specialised programme designed to develop digital design and practical manufacturing skills. It builds on the ethos of rigorous and directed design studio tuition of LSBU’s established RIBA part 1 and 2 degrees. Read more
MSc Architecture is a specialised programme designed to develop digital design and practical manufacturing skills. It builds on the ethos of rigorous and directed design studio tuition of LSBU’s established RIBA part 1 and 2 degrees. It also emphasises the value of detailed and analytical research and the expression of this through structured extended writing.

You’ll extend your understanding of advanced architectural design and progressive contextual urbanism through studio- and workshop-based projects. Tutorials in the design studio and analogue and digital workshops, as well as instruction in advanced design software, will help you define and enhance your personal response to architectural challenges.

The course connects 2D and 3D representations (drawing and physical modelling) with an understanding of digital fabrication and manufacturing, and you’ll have the opportunity to develop and make architectural components using the onsite facilities of the DARLAB (Digital Architecture and Robotic Lab).

You’ll also consider architectural history and theory, and evaluate this to develop your own position in the form of an extended written project on a subject of your choice. For your final design project you'll develop a proposition for a complex building or buildings, drawing together all your learning to highlight the relationships between theory, design and technology.

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Graduate education in Optoelectronic and Photonic Engineering (OEPE) at Koç University is offered through an interdisciplinary program with the objective of giving the students the fundamental physical scientific and applied engineering knowledge required for the design, simulation, realization, and characterization of OEPE materials, devices, systems, and applications. Read more
Graduate education in Optoelectronic and Photonic Engineering (OEPE) at Koç University is offered through an interdisciplinary program with the objective of giving the students the fundamental physical scientific and applied engineering knowledge required for the design, simulation, realization, and characterization of OEPE materials, devices, systems, and applications. The OEPE program has both theoretical and experimental research activities. The graduates of the OEPE program will work at frontiers of technology with a broad spectrum of application areas: from automotive and home lighting to information and communications, from life sciences and health to displays, from remote sensing to nondestructive diagnostics, and from material processing to photovoltaics. Individuals with B.S. degrees in electrical and electronic engineering, optics, optoelectronics, physics, and related science and engineering disciplines should apply for graduate study in the OEPE Program.

Current faculty projects and research interests:

• 2D/3D Displays and Imaging Systems
• Advanced Signal Processing
• Femtosecond Lasers
• Metamaterials
• Microwaves
• Nano-optics
• Optical Communication
• Optical MEMS
• Plasma Physics
• Plasmonics
• Quantum Communication
• Quantum Optics
• Remote Sensing
• Silicon Photonics
• Solid State Lasers

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